Prosecutors Adeptus Custodes · Infantry
Prosecutors come as 4 models for 45 points in the Adeptus Custodes army. On points efficiency the unit ranks 28th of 34 Adeptus Custodes units overall and 9th of 9 among infantry, with a value score of 36/100 (offense 14, defense 58). Per point, the unit hits hardest into chaff (51st percentile) and is toughest against anti-tank (91st percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Boltgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.63Boltgun | 3.95Close combat weapon | 51 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.99Boltgun | 1.32Close combat weapon | 12 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.33Boltgun | 0.66Close combat weapon | 11 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.33Boltgun | 0.66Close combat weapon | 14 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.17Boltgun | 0.33Close combat weapon | 11 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 40.0 | 27 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.7 | 32 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.0 | 62 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.0 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 12.8 | 91 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 96 |
| Action economyUnits per 100 pts: cheap bodies for actions | 97 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Adeptus Custodes infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Vigilators4 models | 50 | 73 | 97 | 50 | 68 | 7.11 | 10.6 | 5.83 | 3.56 | 3.56 |
| Witchseekers4 models | 50 | 52 | 55 | 50 | 82 | 12.3 | 4.67 | 1.56 | 1.56 | 0.78 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Adeptus Custodes codex. How these scores work.