Spearhead-at-Arms Imperial Knights detachment · 11th edition
What Spearhead-at-Arms does for Imperial Knights, in our own words: its rules and enhancements, any stratagems that change an attack, the units they name and how often winning lists take it.
What its rules do
- Knightly Teachings: Bondsman reach.
- Keywords: Objective control.
In our own words, as the calculator applies them; see the codex for the rules.
Enhancements
The 4 enhancements Spearhead-at-Arms offers, with their points and who can take each, in our words.
- Mentor's Pride 20 pts · for IMPERIAL KNIGHTS model: Re-rolled hit 1s for two or more of its Bondsmen.
- Fables of Nightmare 10 pts · for IMPERIAL KNIGHTS model: Precision in melee for two or more of its Bondsmen.
- Tales of Heroism 10 pts · for IMPERIAL KNIGHTS model: Its Bondsmen ignore hit and wound modifiers in melee.
- Martial Tuition 15 pts · for IMPERIAL KNIGHTS model: Once a turn, Counter-offensive for 0 CP on a Bondsman.
Questions
Which units are best in Spearhead-at-Arms?
By our maths none of Spearhead-at-Arms' rules add to a unit's damage against Marine-type infantry.
How often is Spearhead-at-Arms played?
We have no recent winning lists for its army.
What enhancements does Spearhead-at-Arms have?
Spearhead-at-Arms offers 4: Mentor's Pride (20 pts), Fables of Nightmare (10 pts), Tales of Heroism (10 pts) and Martial Tuition (15 pts).