Hammerfall Bunker Space Marines · Fortifications
Hammerfall Bunker is a single model for 175 points in the Space Marines army. On points efficiency the unit ranks 23rd of 87 Space Marines units overall and 1st of 1 among fortifications, with a value score of 63/100 (offense 28, defense 99). Per point, the unit hits hardest into light vehicle (40th percentile) and is toughest against elite (99th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Hammerfall Missile Launcher - Superfrag, ➤ Hammerfall Missile Launcher - Superkrak, Hammerfall Heavy Bolter Array): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.08Hammerfall Missile Launcher (Superfrag) + Hammerfall Heavy Bolter Array◇ option: Hammerfall Heavy Flamer Array · 5.18 per model | — | 36 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.43Hammerfall Missile Launcher (Superfrag) + Hammerfall Heavy Bolter Array | — | 29 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.63Hammerfall Missile Launcher (Superkrak) + Hammerfall Heavy Bolter Array◇ option: Hammerfall Heavy Flamer Array · 1.75 per model | — | 32 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.55Hammerfall Missile Launcher (Superkrak) + Hammerfall Heavy Bolter Array | — | 40 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.89Hammerfall Missile Launcher (Superkrak) + Hammerfall Heavy Bolter Array | — | 37 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 288 | 97 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 144 | 98 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 24.0 | 91 |
| EliteS6 AP-2 D3 (elite melee, precision) | 34.3 | 99 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.67 | 68 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 17 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 0 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.