Invader ATV Space Marines · Mounted
Invader ATV is a single model for 60 points in the Space Marines army. On points efficiency the unit ranks 29th of 87 Space Marines units overall and 1st of 2 among mounted, with a value score of 61/100 (offense 64, defense 58). Per point, the unit hits hardest into chaff (80th percentile) and is toughest against small arms (65th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Twin bolt rifle, Close combat weapon, Onslaught gatling cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.09Twin bolt rifle + Onslaught gatling cannon | 2.47Close combat weapon | 80 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.80Twin bolt rifle + Onslaught gatling cannon◇ option: Multi-melta · 1.99 per model | 0.93Close combat weapon | 58 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.39Twin bolt rifle + Onslaught gatling cannon | 0.31Close combat weapon | 54 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.82Twin bolt rifle + Onslaught gatling cannon◇ option: Multi-melta · 1.56 per model | 0.31Close combat weapon | 46 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.71Twin bolt rifle + Onslaught gatling cannon◇ option: Multi-melta · 1.30 per model | 0.15Close combat weapon | 65 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 120 | 65 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 53.3 | 62 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.0 | 58 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.3 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.66 | 56 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 71 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Marines mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Outrider Squad3 models | 70 | 60 | 32 | 88 | 83 | 6.35 | 2.86 | 1.27 | 0.95 | 0.64 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.