Tactical Reroll
⋯

The Lab

Our own workbench: the parts of the site in one place, to look at and revisit. Not linked from the site and not for search engines. Only our own work here: sprites, effects, colours and notes; no datasheets or rules text.

BoardThe task board, read from TASKS.md when the pages are built: what's yours, what's being built, what waits, what's parked, what's done this week./lab/board/ Weapon effectsPick two units and watch each weapon as its family's loop, with a GIF of any; every family, the eight fates of a shot, melee meeting in the middle. From design/weaponfx-preview.html and docs/labfx.js./lab/effects/ SpritesEvery look's figures in each slot, the 36 army glyphs, the portraits, the hero sprites, the backdrops, the dice and icons: our own pixel art from figures.js./lab/sprites/ UIThe colour tokens in dark and light, the buttons, chips, card heads, toggles, the funnel's ramp and the type scale, in the site's own CSS./lab/ui/ SwitchesEvery key in data/flags.json and every ✨ Effects setting, its value and what it does./lab/switches/ MotionThe battle's timings, read from shootout.js, and four of its moments playing side by side: a volley, a charge, To the death and the docked row./lab/motion/ ReportsThe morning report: tournament coverage, data audits, army tiers, analytics goals, the cards; the sources and their terms; the months of winning lists; the visual-regression screens./lab/reports/ DocsThe design notes behind the site, rendered from design/: the streamlined layout, the weapon effects, leaders, the tournament sources./lab/docs/

Build … · published …