Tactical Reroll
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Adeptus Custodes: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-adeptus-custodes-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Custodes" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)31 of 34 read51883
Datasheets (Legends)0 of 0 read0000
Datasheet abilities863333812
Detachment rules123180
Enhancements3058170
Army rules (armyfx.json)10010

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Adeptus Custodes datasheet in BSData's catalogue at our commit, read against Wahapedia's 11th-edition datasheets on 2 Oct. The three Crucible characters (Guardian of the Throne, Kataphraktoi Exemplar, Null Maiden) aren't on Wahapedia's 11th-edition page, so they are left unread. Martial Ka'tah, the army rule, is in armyfx.json as a pick between the two stances.

The detachments are BSData's. When this note was first written, docs/data/detachments.json held no Custodes detachments and the ten here were marked source: ours alone. T-543 found why: the Custodes' catalogue names its root entry "Detachments" (plural), which the build skipped. Since that fix detachments.json holds the nine BSData lists, the same nine detfx.json carries, so the calculator offers them and the source mark is gone.

Decisions taken alone.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed7Agamatus Custodians, Blade Champion, Orion Assault Dropship, Shield-Captain on Dawneagle Jetbike, Venatari Custodians, Venerable Land Raider, Vertus Praetors
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)3Allarus Custodians, Aquilon Custodians, Venatari Custodians
Objective Control3Allarus Custodians, Custodian Guard, Custodian Wardens
Mortal wounds dealt outside attacks (auras, arrivals, explosions)3Ares Gunship, Contemptor-Achillus Dreadnought, Vertus Praetors
Command points gained, saved or cost to the enemy3Shield-Captain, Shield-Captain in Allarus Terminator Armour, Shield-Captain on Dawneagle Jetbike
Healing and returned models between turns2Anathema Psykana Rhino, Venerable Contemptor Dreadnought
Auras on other friendly units in range (the calculator places one unit a side)1Coronus Grav-carrier
A mark one unit puts on an enemy for its friends1Coronus Grav-carrier
Precision as an effect (on critical hits)1Prosecutors
A single-die re-roll, or one attack's damage cancelled once1Valerian
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)1Witchseekers

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Agamatus Custodiansnoted2002
Aleyapartly4301
Allarus Custodianspartly3102
Anathema Psykana Rhinopartly3102
Aquilon Custodianspartly2101
Ares Gunshippartly2101
Blade Championpartly2101
Caladius Grav-tankmodelled2200
Contemptor-Achillus Dreadnoughtnoted1001
Contemptor-Galatus Dreadnoughtmodelled1100
Coronus Grav-carrierpartly2101
Custodian Guardpartly4103
Custodian Guard with Adrasite and Pyrithite spearsmodelled2200
Custodian Wardenspartly3201
Guardian of the Throne [Crucible]unread4000
Kataphraktoi Exemplar [Crucible]unread4000
Knight-Centurapartly4202
Null Maiden [Crucible]unread4000
Orion Assault Dropshippartly2101
Pallas Grav-attackmodelled1100
Prosecutorspartly3111
Sagittarum Custodianspartly2110
Shield-Captainnoted3003
Shield-Captain in Allarus Terminator Armournoted2002
Shield-Captain on Dawneagle Jetbikenoted2002
Telemon Heavy Dreadnoughtmodelled3300
Trajann Valorispartly3210
Valerianpartly2101
Venatari Custodiansnoted3003
Venerable Contemptor Dreadnoughtnoted1001
Venerable Land Raiderpartly2101
Vertus Praetorsnoted2002
Vigilatorspartly3201
Witchseekerspartly3102

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Agamatus CustodiansImplacable Vanguardnotedmoveonce a battle, moves 6" after shooting, then can't charge
Agamatus CustodiansTurbo Boostnotedmoveadvances a flat 6"
AleyaTactical Perceptionmodelledleadleading: Fights First for its unit (leaderfx.json)
AleyaTenacious Spiritmodelledleadleading: +1 to hit when hurt, +1 to wound below half (leaderfx.json)
AleyaDaughter of the Abyssmodelled3+ Feel No Pain vs mortals; 3+ Feel No Pain vs psychic
AleyaCeaseless VigilancenotedlistSilent Hunters: an enemy it sees is easier to detectgranted by the Silent Hunters detachment; detection isn't dice
Allarus CustodiansSlayers of Tyrantsmodelledre-roll wound rolls
Allarus CustodiansFrom Golden Lightnotedarrivalonce a battle, back into reserves at the end of the enemy turn
Allarus CustodiansVexillanotedoc+1 OC for its unitObjective Control isn't dice
Anathema Psykana RhinoSelf Repairnotedhealregains a wound each Command phasehealing between turns isn't in the maths
Anathema Psykana RhinoDaughter of the Abyssmodelled3+ Feel No Pain vs mortals; 3+ Feel No Pain vs psychic
Anathema Psykana RhinoCeaseless VigilancenotedlistSilent Hunters: an enemy it sees is easier to detectgranted by the Silent Hunters detachment; detection isn't dice
Aquilon CustodiansHeavy Assault InfantrymodelledRe-roll wound 1s (closest target)
Aquilon CustodiansFrom Golden Lightnotedarrivalonce a battle, back into reserves at the end of the enemy turn
Ares GunshipInfernus Firebombsnotedmortala unit within 24" loses cover and takes a mortal wound per 6mortal wounds outside attacks aren't in the calculator
Ares GunshipDamaged: 1-7 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Blade ChampionMartial Inspirationnotedmoveonce a battle, its unit charges after advancing
Blade ChampionSwift Onslaughtmodelledleadleading: re-roll charges (leaderfx.json)
Caladius Grav-tankAdvanced FirepowermodelledLethal Hits (iliastus vs infantry); Lethal Hits (arachnus vs big targets)
Caladius Grav-tankDamaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Contemptor-Achillus DreadnoughtDread Foenotedmortalmortal wounds to an engaged enemy when it fights, more after chargingmortal wounds outside attacks aren't in the calculator
Contemptor-Galatus DreadnoughtGalatus Shieldmodelled-1 to be wounded in melee
Coronus Grav-carrierFire Supportnotedmarkunits that left it re-roll wounds into the unit it shota mark one unit puts on an enemy for other units isn't in the maths
Coronus Grav-carrierDamaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Custodian GuardStand Vigilmodelledre-roll wound rolls of 1; re-roll wound rolls
Custodian GuardSentinel Stormnotedonceonce per battle, shoots again: not in the mathsshooting twice once a battle isn't in the maths
Custodian GuardPraesidium Shieldnotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Custodian GuardVexillanotedoc+1 OC for its unitObjective Control isn't dice
Custodian Guard with Adrasite and Pyrithite spearsStand Vigilmodelledre-roll wound rolls of 1; re-roll wound rolls
Custodian Guard with Adrasite and Pyrithite spearsNo Foe Shall StandmodelledLethal Hits and Ignores Cover (once) (starts off)
Custodian WardensResolute Willmodelled−1 to wound it
Custodian WardensLiving FortressmodelledFeel No Pain 4+ (starts off)
Custodian WardensVexillanotedoc+1 OC for its unitObjective Control isn't dice
Guardian of the Throne [Crucible]Ka'tah Masterunreadnot read yet
Guardian of the Throne [Crucible]Abyssal Voidunreadnot read yet
Guardian of the Throne [Crucible]Singular Expertiseunreadnot read yet
Guardian of the Throne [Crucible]Swift Onslaughtunreadnot read yet
Kataphraktoi Exemplar [Crucible]Fiend Slayerunreadnot read yet
Kataphraktoi Exemplar [Crucible]Abyssal Voidunreadnot read yet
Kataphraktoi Exemplar [Crucible]Singular Expertiseunreadnot read yet
Kataphraktoi Exemplar [Crucible]Swift Onslaughtunreadnot read yet
Knight-CenturaSeeker's Instinctsmodelledleadleading: +2" Move and +2 to Advance and charge (leaderfx.json)
Knight-CenturaCorner the Quarrynotedenemyenemies falling back from its unit take Desperate Escape testsmodels lost falling back aren't in the maths
Knight-CenturaDaughter of the Abyssmodelled3+ Feel No Pain vs mortals; 3+ Feel No Pain vs psychic
Knight-CenturaCeaseless VigilancenotedlistSilent Hunters: an enemy it sees is easier to detectgranted by the Silent Hunters detachment; detection isn't dice
Null Maiden [Crucible]Daughter of the Abyssunreadnot read yet
Null Maiden [Crucible]Abyssal Voidunreadnot read yet
Null Maiden [Crucible]Singular Expertiseunreadnot read yet
Null Maiden [Crucible]Swift Onslaughtunreadnot read yet
Orion Assault DropshipDamaged: 1-7 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Orion Assault DropshipAssault Dropshipnotedmoveunits leaving it before it moves charge after advancing
Pallas Grav-attackMerciless Huntermodelled+1 to wound vs a half-dead unit (starts off)
ProsecutorsDaughters of the Abyssmodelled3+ Feel No Pain vs mortals; 3+ Feel No Pain vs psychic
ProsecutorsPurity of ExecutionpartlyDevastating Wounds vs psykersPrecision against psykers needs a Precision mod
ProsecutorsCeaseless VigilancenotedlistSilent Hunters: an enemy it sees is easier to detectgranted by the Silent Hunters detachment; detection isn't dice
Sagittarum CustodiansDisintegration BeamsmodelledDevastating Wounds (once) (starts off)
Sagittarum CustodiansSaturation Volleyspartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Shield-CaptainMaster of the Stancesnotedonceonce a battle, both Ka'tah stances at oncethe stances are the army rule (armyfx.json)
Shield-CaptainStrategic Masterynotedcpa Stratagem on its unit 1 CP cheaper once a roundcommand points aren't in the dice
Shield-CaptainPraesidium Shieldnotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Shield-Captain in Allarus Terminator ArmourAuramite and Adamantitenotedonceonce a battle, every attack on it is Damage 1 for a phasea Damage-becomes-1 mod on defence is missing
Shield-Captain in Allarus Terminator ArmourStrategic Masterynotedcpa Stratagem on its unit 1 CP cheaper once a roundcommand points aren't in the dice
Shield-Captain on Dawneagle JetbikeSweeping Advancenotedmoveonce a battle, moves or falls back after fighting
Shield-Captain on Dawneagle JetbikeStrategic Masterynotedcpa Stratagem on its unit 1 CP cheaper once a roundcommand points aren't in the dice
Telemon Heavy DreadnoughtGuardian Eternalmodelled-1 Damage (Guardian Eternal)
Telemon Heavy DreadnoughtDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Telemon Heavy DreadnoughtDevoted to Destructionmodelled+2 attacks (two caestus)
Trajann ValorisFeel No Painmodelled5+, read from the datasheet by the engine
Trajann ValorisCaptain-Generalmodelledleadleading: ignores hit and BS/WS modifiers (leaderfx.json)
Trajann ValorisMoment Shacklepartlyonce2+ invulnerable (Moment Shackle) (starts off)the 12-attack axe option needs an attacks-set mod
ValerianGolden Laurelsmodelledleadleading: -1 AP on melee attacks at its unit (leaderfx.json)
ValerianHero of Lion's Gatenotedonceonce a battle, one roll becomes a 6a single-die change needs its own mod
Venatari CustodiansStrike from the Skiesnotedmoveshoots and charges after falling back
Venatari CustodiansSwooping Divenotedarrivalonce a battle, Rapid Ingress for 0 CP
Venatari CustodiansTarsis BucklernotedlistWounds 4 for the model with ita model's Wounds is set on the Stats sheet
Venerable Contemptor DreadnoughtUnyielding Ancientnotedhealthe first time it dies, it comes back on a 2+ with D6 woundsa return after death isn't in the maths
Venerable Land RaiderAssault Rampnotedmoveunits leaving it after it moved can still charge
Venerable Land RaiderDamaged: 1-5 Wounds remainingmodelled-1 to hit while badly wounded (starts off)
Vertus PraetorsTurbo Boostnotedmoveadvances a flat 6"
Vertus PraetorsQuicksilver Executionnotedmortalonce a battle, 2 mortal wounds per 2+ to a unit it moved overmortal wounds outside attacks aren't in the calculator
VigilatorsDeft Parrymodelled-1 to be hit in melee
VigilatorsDaughters of the Abyssmodelled3+ Feel No Pain vs mortals; 3+ Feel No Pain vs psychic
VigilatorsCeaseless VigilancenotedlistSilent Hunters: an enemy it sees is easier to detectgranted by the Silent Hunters detachment; detection isn't dice
WitchseekersDaughters of the Abyssmodelled3+ Feel No Pain vs mortals; 3+ Feel No Pain vs psychic
WitchseekersSanctified Flamesnotedshockforces a Battle-shock testthe enemy's Battle-shock isn't a dice result yet
WitchseekersCeaseless VigilancenotedlistSilent Hunters: an enemy it sees is easier to detectgranted by the Silent Hunters detachment; detection isn't dice

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
AleyaTactical Perception: fights first only; Tenacious Spirit: +1 to hit; +1 to wound
Trajann ValorisCaptain-General: Ignores hit and BS/WS minuses
ValerianGolden Laurels: -1 AP against melee attacks
Blade ChampionSwift Onslaught: charge re-rolls only
Knight-CenturaSeeker's Instincts: movement, Advance and charge only
Shield-CaptainMaster of the Stances: once per battle: not in the maths; Strategic Mastery: Stratagem cost only
Shield-Captain in Allarus Terminator ArmourAuramite and Adamantine: once per battle: not in the maths; Strategic Mastery: Stratagem cost only
Shield-Captain on Dawneagle JetbikeSweeping Advance: once per battle, movement only; Strategic Mastery: Stratagem cost only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Feel No Pain9yes, from the datasheetAleya, Anathema Psykana Rhino, Custodian Wardens, Knight-Centura, Prosecutors, Trajann Valoris, Valerian, Vigilators, Witchseekers
Fights First4yes, from the datasheetAleya, Prosecutors, Vigilators, Witchseekers
Deadly Demise11no: mortal wounds when it diesAnathema Psykana Rhino, Ares Gunship, Caladius Grav-tank, Contemptor-Achillus Dreadnought, Contemptor-Galatus Dreadnought, Coronus Grav-carrier, Orion Assault Dropship, Pallas Grav-attack, Telemon Heavy Dreadnought, Venerable Contemptor Dreadnought, Venerable Land Raider
Deep Strike13the tier test's arrival modesAllarus Custodians, Aquilon Custodians, Blade Champion, Custodian Guard, Custodian Guard with Adrasite and Pyrithite spears, Custodian Wardens, Guardian of the Throne [Crucible], Sagittarum Custodians, Shield-Captain, Shield-Captain in Allarus Terminator Armour, Trajann Valoris, Valerian, Venatari Custodians
Scouts4the tier test's arrival modesAleya, Knight-Centura, Null Maiden [Crucible], Witchseekers

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Talons of the Emperor3Revered Companionsnotedaurapaired auras: Custodians near Sisters get FNP 5+ vs psychic, Sisters near them +1 to hittwo auras between units the calculator doesn't place side by side
Shield Host2Martial MasterymodelledCrits on 5+ in melee: Critical hits on 5+ in melee; +1 AP in melee: +1 AP in melee
Null Maiden Vigil2Creeping Dread (Aura)notedshockpsykers and hurt enemies within 12" of Sisters test Battle-shockthe enemy's Battle-shock isn't a dice result yet
Null Maiden Vigil2KeywordsnotedlistProsecutors are Battleline
Auric Champions2Assemblage of Mightmodelled+1 to wound vs the chosen unit
Solar Spearhead2Auric ArmourpartlyocRe-roll hit 1s (vehicle, hurt) (starts off); Re-roll wound 1s (vehicle, half) (starts off). +2 OC at Starting StrengthObjective Control isn't dice
Solar Spearhead2Moritoi Ancientsnotedmovewalkers: +2" Move, +1 to Advance and charge
Solar Spearhead2Keywordsnotedlistup to two walkers become characters
Lions of the Emperor3Against All Oddsmodelled+1 to hit and wound (alone)
Might of the Moritoi1March of the Honoured Deadnotedmovewalkers: +2" Move, +1 to Advance and charge
Silent Hunters1Skin-Crawling DisorientationnotedmoveSisters act after advancing and mark an enemy for detection
Tharanatoi Hammerblow1The Hammer FallsnotedmoveTerminators re-roll charges after arriving

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Talons of the EmperorAegis Projector20ADEPTUS CUSTODES modelnotedonceonce a turn, the first failed save on its unit does no damageone attack's damage cancelled needs a single-attack mod
Talons of the EmperorChampion of the Imperium25ADEPTUS CUSTODES modelnotedauraits aura reaches 9"its aura on other units isn't in the calculator
Talons of the EmperorGift of Terran Artifice15ADEPTUS CUSTODES modelpartly+1 to wound in melee (the bearer)the bearer-only condition isn't read
Talons of the EmperorRadiant Mantle30ADEPTUS CUSTODES modelmodelled-1 to be hit within 12"
Shield HostAuric Mantle15SHIELD-CAPTAIN or BLADE CHAMPIONnotedlist+2 Woundsa model's Wounds is set on the Stats sheet
Shield HostCastellan’s Mark20SHIELD-CAPTAINnotedarrivalredeploys up to two units, into reserves if wanted
Shield HostFrom the Hall of Armouries20SHIELD-CAPTAINpartly+1 S and Damage (the bearer)the bearer-only condition isn't read
Shield HostPanoptispex5SHIELD-CAPTAIN or BLADE CHAMPIONmodelledIgnores Cover
Null Maiden VigilEnhanced Voidsheen Cloak10ANATHEMA PSYKANA modelpartly-1 Damage (the bearer)Damage 1 against psykers and Battle-shocked attackers needs its own mod
Null Maiden VigilHuntress’ Eye15ANATHEMA PSYKANA modelnotedshockan enemy within 12" tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Null Maiden VigilOblivion Knight25ANATHEMA PSYKANA modelmodelled+1 to hit (Oblivion Knight); +1 to wound vs psykers
Null Maiden VigilRaptor Blade5ANATHEMA PSYKANA modelpartly+1 A, S and D (the bearer)+2 against a Battle-shocked psyker and the bearer-only condition aren't read
Auric ChampionsBlade Imperator25ADEPTUS CUSTODES modelnotedmortalmortal wounds after a charge; once, enemies within 6" test Battle-shockmortal wounds outside attacks aren't in the calculator
Auric ChampionsInspirational Exemplar10ADEPTUS CUSTODES modelnotedshockLeadership 5+; once, a friend stops being Battle-shocked
Auric ChampionsMartial Philosopher30ADEPTUS CUSTODES modelnotedmoveshoots and charges after falling back; once, a reactive 6" move
Auric ChampionsVeiled Blade25ADEPTUS CUSTODES modelpartly+2 attacks in melee (the bearer)the tripled OC once a battle isn't dice; the bearer-only condition isn't read
Solar SpearheadAdamantine Talisman25ADEPTUS CUSTODES modelpartly+1 A, S and D (the bearer)the bearer-only condition isn't read
Solar SpearheadAugury Uplink35ADEPTUS CUSTODES modelpartlyFeel No Pain 5+ (the bearer)the bearer's own model only: exact when alone
Solar SpearheadHonoured Fallen (Aura)15ADEPTUS CUSTODES VEHICLEnotedaurainfantry and mounted within 6" re-roll hit 1sits aura on other units isn't in the calculator
Solar SpearheadVeteran of the Kataphraktoi10ADEPTUS CUSTODES INFANTRY or MOUNTEDnotedmovea vehicle or mounted unit shoots after falling back
Lions of the EmperorSuperior Creation25ADEPTUS CUSTODES INFANTRYnotedhealthe first time it dies, back on a 2+ with full woundsa return after death isn't in the maths
Lions of the EmperorPraesidius25ADEPTUS CUSTODES modelmodelledBenefit of cover (Stealth). also Lone Operative
Lions of the EmperorFierce Conqueror15SHIELD-CAPTAINnotedenemy+2 melee attacks per 5 enemy models within 6"attacks scaled by nearby enemy models need their own mod
Lions of the EmperorAdmonimortis30SHIELD-CAPTAINpartly+3 S, +1 AP, +1 D (the bearer)the bearer-only condition isn't read
Might of the MoritoiInterred Expertise25ADEPTUS CUSTODES WALKER unitmodelledRe-roll hit and wound 1s
Might of the MoritoiAuramite Sarcophagus15ADEPTUS CUSTODES WALKER unitnotedcpCrushing Impact 1 CP cheapercommand points aren't in the dice
Silent HuntersEncircling Hunter15ANATHEMA PSYKANA modelnotedarrivalredeploys up to three Sister units, into reserves if wanted
Silent HuntersPsyk-Out Grenades10ANATHEMA PSYKANA unitnotedmortalExplosives, with re-rolls against psykersmortal wounds outside attacks aren't in the calculator
Tharanatoi HammerblowMnemo-Locked Shrine Cipher25ADEPTUS CUSTODES TERMINATORnotedarrivalarrives from reserves in the first turn
Tharanatoi HammerblowEfficient Aggression25ADEPTUS CUSTODES TERMINATORnotedmovesurges D6+1" after losing a wound to shooting

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Talons of the EmperorHunt As One, Talons Interlocked, Empyric Severance, Emperor’s Executioners, Taloned Pincer, Shield Of Honour
Shield HostArcane Genetic Alchemy, Avenge The Fallen, Unwavering Sentinels, Multipotentiality, Vigilance Eternal, Archeotech Munitions
Null Maiden VigilDesperation’s Price, Witch Hunters, Anathema Blademastery, Psy-chaff Volley, Purgation Sweep, Psychic Abominations
Auric ChampionsSlayer Of Champions, Superhuman Reserves, The Emperor’s Auspice, Earning Of A Name, Vigil Unending, Shoulder The Mantle
Solar SpearheadFlawless Construction, Emperor’s Vengeance, Wrathful Advance, Unstoppable, Relentless Persecution, Punishment Inescapable
Lions of the EmperorGilded Champion, Defiant To The Last, Peerless Warrior, Unleash The Lions, Manoeuvre And Fire, Swift As The Eagle
Might of the MoritoiFlawless Construction, Unstoppable Advance, Prioritised Eradication
Silent HuntersDeathsong Scythes, Umbral Prosecution, Synchronised Inferno
Tharanatoi HammerblowHardened Resolve, Unleash The Lions, Electroexorcist Saturation

Army rules (armyfx.json)

RuleWhat it does (our words)
Martial Ka’tahDacatarai Stance: Sustained Hits 1 in melee; Rendax Stance: Lethal Hits in melee