Tactical Reroll
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Adeptus Mechanicus: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-adeptus-mechanicus-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Mechanicus" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)34 of 37 read315163
Datasheets (Legends)4 of 4 read0400
Datasheet abilities1172347416
Detachment rules104330
Enhancements3455240
Army rules (armyfx.json)10010

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Adeptus Mechanicus datasheet in BSData's catalogue at our commit (the Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 10 detachments. Doctrina Imperatives, the army rule, is in armyfx.json as a pick each round:

Decisions taken alone.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Command points gained, saved or cost to the enemy14Archaeopter Fusilave, Archaeopter Stratoraptor, Archaeopter Transvector, Ironstrider Ballistarii, Onager Dunecrawler, Serberys Raiders, Skitarii Rangers, Skitarii Vanguard, Skorpius Disintegrator, Skorpius Dunerider, Sydonian Dragoons with radium jezzails, Sydonian Dragoons with taser lances, Secutarii Hoplites [Legends], Secutarii Peltasts [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)10Belisarius Cawl, Cybernetica Datasmith, Sicarian Infiltrators, Skitarii Marshal, Sydonian Skatros, Tech-Priest Dominus, Tech-Priest Enginseer, Tech-Priest Manipulus, Technoarcheologist, Thulia Ghuld
Stealth read from the datasheet as cover (core ability)9Ironstrider Alpha [Crucible], Serberys Raiders, Serberys Sulphurhounds, Sicarian Infiltrators, Sicarian Ruststalkers, Skitarii Marshal, Sydonian Dragoons with radium jezzails, Sydonian Dragoons with taser lances, Sydonian Skatros
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed7Corpuscarii Electro-Priests, Ironstrider Ballistarii, Onager Dunecrawler, Pteraxii Skystalkers, Serberys Raiders, Sicarian Ruststalkers, Sydonian Dragoons with taser lances
Mortal wounds dealt outside attacks (auras, arrivals, explosions)5Archaeopter Fusilave, Kastelan Robots, Serberys Sulphurhounds, Tech-Priest Dominus, Thulia Ghuld
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)3Archaeopter Transvector, Technoarcheologist, Terrax-Pattern Termite [Legends]
Auras on other friendly units in range (the calculator places one unit a side)3Belisarius Cawl, Onager Dunecrawler, Skorpius Dunerider
Objective Control3Belisarius Cawl, Skitarii Rangers, Skitarii Vanguard
Healing and returned models between turns2Belisarius Cawl, Tech-Priest Enginseer
Feel No Pain on a leader's or bearer's model only (selfFnp)1Kastelan Robots
Overwatch1Kataphron Destroyers
A mark one unit puts on an enemy for its friends1Skorpius Dunerider

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Archaeopter Fusilavenoted3003
Archaeopter Stratoraptorpartly3102
Archaeopter Transvectornoted3003
Belisarius Cawlpartly8116
Cohort Commander [Crucible]unread5000
Corpuscarii Electro-Priestsnoted1001
Cybernetica Datasmithpartly4013
Fulgurite Electro-Priestsmodelled1100
Hastarii Exterminatorspartly2101
Hastarii Fusilierspartly2101
Ironstrider Alpha [Crucible]unread5000
Ironstrider Ballistariinoted2002
Kastelan Robotsnoted2002
Kataphron Breachersmodelled1100
Kataphron Destroyersnoted1001
Magos [Crucible]unread6000
Onager Dunecrawlerpartly4112
Pteraxii Skystalkersnoted1001
Pteraxii Sterylizorsmodelled1100
Serberys Raidersnoted2002
Serberys Sulphurhoundsnoted1001
Servitor Battlecladenoted2002
Sicarian Infiltratorsnoted2002
Sicarian Ruststalkersnoted1001
Skitarii Marshalpartly3102
Skitarii Rangerspartly3102
Skitarii Vanguardpartly3102
Skorpius Disintegratorpartly3201
Skorpius Duneridernoted2002
Sydonian Dragoons with radium jezzailspartly2101
Sydonian Dragoons with taser lancesnoted2002
Sydonian Skatrospartly3102
Tech-Priest Dominuspartly3102
Tech-Priest Enginseernoted4004
Tech-Priest Manipuluspartly3201
Technoarcheologistpartly4103
Thulia Ghuldnoted6006
Secutarii Hoplites [Legends]Legendspartly4103
Secutarii Peltasts [Legends]Legendspartly4112
Servitors [Legends]Legendspartly2101
Terrax-Pattern Termite [Legends]Legendspartly3102

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Archaeopter FusilaveBomb Racknotedmortalsix dice of mortal wounds (4+) at a unit within 24" after the enemy's Fight phasemortal wounds outside attacks aren't in the calculator
Archaeopter FusilaveChaff Launchernotedlisthas the SMOKE keyword
Archaeopter FusilaveCommand Uplinknotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Archaeopter StratoraptorStrafing Runmodelled+1 to hit vs units that can't fly
Archaeopter StratoraptorChaff Launchernotedlisthas the SMOKE keyword
Archaeopter StratoraptorCommand Uplinknotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Archaeopter TransvectorAerial Deploymentnotedarrivalarrives from reserves in the first turn
Archaeopter TransvectorChaff Launchernotedlisthas the SMOKE keyword
Archaeopter TransvectorCommand Uplinknotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Belisarius CawlInvocation of Machine Vengeancemodelledre-roll hit rolls (starts off)
Belisarius CawlShroudpsalmpartlyaurabenefit of coverthe same for friends within 6" isn't in the calculator
Belisarius CawlMantra of DisciplinenotedocObjective Control and Battle-shock onlyObjective Control isn't dice
Belisarius CawlCanticles of the Omnissiahnotedlistan ability picked each round: not modelleda pick each round among the three (above)
Belisarius CawlMechanicus BodyguardnotedlistLone Operative near allies
Belisarius CawlSelf-repair Mechanismsnotedhealregains wounds each Command phasehealing between turns isn't in the maths
Belisarius CawlSupreme Commandernotedlistmust be your Warlord
Belisarius CawlBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
Cohort Commander [Crucible]Prioritisation Protocolunreadnot read yet
Cohort Commander [Crucible]Control Edictunreadnot read yet
Cohort Commander [Crucible]Galvanic Fieldunreadnot read yet
Cohort Commander [Crucible]Omnissiah's Blessingunreadnot read yet
Cohort Commander [Crucible]Seekers of Divine Arcanaunreadnot read yet
Corpuscarii Electro-PriestsElectro-shocknotedenemyslows a non-monster unit it shotan enemy unit's movement isn't in the maths
Cybernetica DatasmithBattle Protocolspartlyleadleading Kastelans: Aegis (+1 T), Protector (+2 ranged A) or Conqueror (+2 melee A)the protocols are the Kastelans' (leaderfx.json); +1 Toughness needs its own mod
Cybernetica DatasmithSupportnotedlistjoins a unit as its Support
Cybernetica DatasmithData-severednotedlistinfantry once its robots are gone
Cybernetica DatasmithBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
Fulgurite Electro-PriestsElectro-Infusionmodelled-1 to be wounded (led)
Hastarii ExterminatorsAttached Unitnotedlista leader for another squad can join it
Hastarii ExterminatorsBroad‑spectrum Targeting AugursmodelledSustained Hits 1 (eradication caster)
Hastarii FusiliersAttached Unitnotedlista leader for another squad can join it
Hastarii FusiliersMonocular Targeting HelmsmodelledIgnores Cover (neutron fusil)
Ironstrider Alpha [Crucible]Vector of the Omnissiah's Wrathunreadnot read yet
Ironstrider Alpha [Crucible]Control Edictunreadnot read yet
Ironstrider Alpha [Crucible]Galvanic Fieldunreadnot read yet
Ironstrider Alpha [Crucible]Omnissiah's Blessingunreadnot read yet
Ironstrider Alpha [Crucible]Seekers of Divine Arcanaunreadnot read yet
Ironstrider BallistariiElevated Stridernotedmoveshoots after advancing or falling back
Ironstrider BallistariiBroad Spectrum Data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Kastelan RobotsRobotic Bodyguardnotedleadthe leading Datasmith has Feel No Pain 4+Feel No Pain on the leader's model only needs a selfFnp mod
Kastelan RobotsRepulsor Gridnotedmortala mortal wound back for each 6 it saves against shootingmortal wounds outside attacks aren't in the calculator
Kataphron BreachersBreaching CommandmodelledRe-roll hit rolls of 1; Re-roll hits (near Battleline)
Kataphron DestroyersSentinel DirectivenotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Magos [Crucible]Technoarcane Zealotryunreadnot read yet
Magos [Crucible]Baffling Data Screedunreadnot read yet
Magos [Crucible]Control Edictunreadnot read yet
Magos [Crucible]Galvanic Fieldunreadnot read yet
Magos [Crucible]Omnissiah's Blessingunreadnot read yet
Magos [Crucible]Seekers of Divine Arcanaunreadnot read yet
Onager DunecrawlerEmanatus Forcefield (Aura)partlyaura4+ invulnerable vs shooting (Battleline) (starts off)the save is for Battleline friends, not the Onager
Onager DunecrawlerDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Onager DunecrawlerScuttling Walkernotedmovemoves through friendly vehicles and low terrain
Onager DunecrawlerBroad spectrum data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Pteraxii SkystalkersRide the Thermalsnotedmovemoves after shooting
Pteraxii SterylizorsSearing ConflagarationmodelledRe-roll wound 1s (target on objective); Re-roll wounds (objective, near Battleline) (starts off)
Serberys RaidersTactica Obliquanotedmovea reactive move when an enemy ends a move within 8"
Serberys RaidersEnhanced data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Serberys SulphurhoundsLine-breakersnotedmortalmortal wounds per model after charging, better near Battlelinemortal wounds outside attacks aren't in the calculator
Servitor BattlecladeNetwork Overridenotedlistaction and shooting eligibility only
Servitor BattlecladeAttached Unitnotedlista leader for another squad can join it
Sicarian InfiltratorsNeurostatic Interference (Aura)notedshockworse Battle-shock tests nearbythe enemy's Battle-shock isn't a dice result yet
Sicarian InfiltratorsVoices in the Codenotedshockengaged enemies test Battle-shock each Fight phasethe enemy's Battle-shock isn't a dice result yet
Sicarian RuststalkersOptimised Gaitnotedmovebetter advance and charge rolls
Skitarii MarshalControl Edictmodelledleadleading: re-roll hits (leaderfx.json)
Skitarii MarshalSupportnotedlistjoins a unit as its Support
Skitarii MarshalServo-skull Uplinknotedshockonce a battle, a Skitarii unit stops being Battle-shocked
Skitarii RangersObjective Scoutednotedockeeps an objective it leavesObjective Control isn't dice
Skitarii RangersEnhanced data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Skitarii RangersOmnispexmodelledIgnores Cover (Omnispex)
Skitarii VanguardRad-saturation (Aura)notedocnon-vehicle enemies within 3" lose 1 OCObjective Control isn't dice
Skitarii VanguardOmnispexmodelledIgnores Cover (Omnispex)
Skitarii VanguardEnhanced data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Skorpius DisintegratorBroad spectrum data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Skorpius DisintegratorBlistering Salvoesmodelled+1 to hit (belleros vs infantry); +1 to hit (ferrumite vs big targets)
Skorpius DisintegratorDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Skorpius DuneriderFire Supportnotedmarkre-rolls wounds for units that just left ita mark one unit puts on an enemy for other units isn't in the maths
Skorpius DuneriderBroad spectrum data-tethernotedcpmay gain command pointscommand points aren't in the dice
Sydonian Dragoons with radium jezzailsFocused HuntersmodelledRe-roll hits vs its marked unit
Sydonian Dragoons with radium jezzailsBroad Spectrum Data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Sydonian Dragoons with taser lancesDynamic Efficiencynotedmovecharges after advancing or falling back
Sydonian Dragoons with taser lancesBroad Spectrum Data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Sydonian SkatrosDread Snipersnotedshocka unit it hit tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Sydonian SkatrosSydonian Sentinelnotedlistcan't be your Warlord
Sydonian SkatrosAchillan EyemodelledRe-roll wounds (jezzail vs infantry); Re-roll wounds (arquebus vs big targets)
Tech-Priest DominusLord of the Machine Cultmodelledleadleading: Feel No Pain 5+ (4+ for Electro-Priests) (leaderfx.json)
Tech-Priest DominusData-spikenotedmortalD6 mortal wounds (4+) to an engaged vehicle, and -1 WSmortal wounds outside attacks aren't in the calculator
Tech-Priest DominusBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
Tech-Priest EnginseerEnginseernotedlistLone Operative near vehicles
Tech-Priest EnginseerOmnissiah's Blessingnotedheala model within 3" heals D3; a vehicle gets FNP 5+healing between turns isn't in the maths
Tech-Priest EnginseerVengeance for the Omnissiahnotedlistits axe goes to 6 attacks after a friendly vehicle diesa weapon's Attacks change is set on the Weapons sheet
Tech-Priest EnginseerBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
Tech-Priest ManipulusDefend the Divine Workmodelled4+ invulnerable (once) (starts off)
Tech-Priest ManipulusGalvanic Fieldmodelledleadleading: Lethal Hits (leaderfx.json)
Tech-Priest ManipulusBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
TechnoarcheologistSeekers of Divine Arcanamodelledleadleading: +1 OC (leaderfx.json)
TechnoarcheologistCogitative Instinctsnotedarrivalenemy reserves can't arrive within 12"
TechnoarcheologistSupportnotedlistjoins a unit as its Support
TechnoarcheologistBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
Thulia GhuldSecutor of Olympusnotedmortalmortal wounds on a vehiclemortal wounds outside attacks aren't in the calculator
Thulia GhuldIcon of Warnotedlista pick each Command phase for a nearby Skitarii unit (movement and imperatives)
Thulia GhuldMechanicus BodyguardnotedlistLone Operative near friends
Thulia GhuldSupreme Commandernotedlistmust be your Warlord
Thulia GhuldRod of the War Forgenotedlistpicks an Icon of War ability each Command phase
Thulia GhuldBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
Secutarii Hoplites [Legends]Titan GuardnotedcpHeroic Intervention for 0 CPcommand points aren't in the dice
Secutarii Hoplites [Legends]Secutariinotedlistmay join a Skitarii Rangers' leader
Secutarii Hoplites [Legends]Enhanced data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Secutarii Hoplites [Legends]OmnispexmodelledIgnores Cover (Omnispex)
Secutarii Peltasts [Legends]Blind Barragepartlyenemy-1 to be hit (blinded attacker) (starts off)the blinded unit's minus against other targets isn't in the calculator
Secutarii Peltasts [Legends]Secutariinotedlistmay join a Kataphron Breachers' leader
Secutarii Peltasts [Legends]Enhanced data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Secutarii Peltasts [Legends]OmnispexmodelledIgnores Cover (Omnispex)
Servitors [Legends]Mindlockmodelled+1 BS and WS (led by a Tech-Priest)
Servitors [Legends]Servitor Retinuenotedlistjoins a Tech-Priest's unit
Terrax-Pattern Termite [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Terrax-Pattern Termite [Legends]Termite Assaultnotedarrivalarrives turn 1 to 3 outside the reserve limits
Terrax-Pattern Termite [Legends]Deadly Demisenotedlista core ability BSData lists among abilities

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Skitarii MarshalControl Edict: Re-roll hit rolls
Tech-Priest DominusLord of the Machine Cult: Feel No Pain 5+; Feel No Pain 4+ (Electro-Priests)
Tech-Priest ManipulusGalvanic Field: Lethal Hits
Cybernetica DatasmithBattle Protocols: Protector: +2 attacks (ranged): +2 attacks (ranged, Kastelans); Conqueror: +2 attacks (melee): +2 attacks (melee, Kastelans); Aegis Protocol: +1 Toughness: not in the maths yet
Tech-Priest EnginseerOmnissiah's Blessing: aura for other units: not in the maths; Vengeance for the Omnissiah: one weapon's profile: from the datasheet
TechnoarcheologistSeekers of Divine Arcana: Objective Control only; Cogitative Instincts: movement only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth9no: the cover chip is set by hand (a gap: read it from the datasheet)Ironstrider Alpha [Crucible], Serberys Raiders, Serberys Sulphurhounds, Sicarian Infiltrators, Sicarian Ruststalkers, Skitarii Marshal, Sydonian Dragoons with radium jezzails, Sydonian Dragoons with taser lances, Sydonian Skatros
Feel No Pain20yes, from the datasheetBelisarius Cawl, Corpuscarii Electro-Priests, Cybernetica Datasmith, Fulgurite Electro-Priests, Hastarii Exterminators, Hastarii Fusiliers, Kataphron Breachers, Kataphron Destroyers, Magos [Crucible], Servitor Battleclade, Skitarii Marshal, Skitarii Rangers, Skitarii Vanguard, Tech-Priest Dominus, Tech-Priest Enginseer, Tech-Priest Manipulus, Technoarcheologist, Thulia Ghuld, Secutarii Hoplites [Legends], Secutarii Peltasts [Legends]
Lone Operative1targeting only, not the diceSydonian Skatros
Deadly Demise12no: mortal wounds when it diesArchaeopter Fusilave, Archaeopter Stratoraptor, Archaeopter Transvector, Ironstrider Alpha [Crucible], Ironstrider Ballistarii, Kastelan Robots, Onager Dunecrawler, Skorpius Disintegrator, Skorpius Dunerider, Sydonian Dragoons with radium jezzails, Sydonian Dragoons with taser lances, Terrax-Pattern Termite [Legends]
Deep Strike4the tier test's arrival modesArchaeopter Transvector, Pteraxii Skystalkers, Pteraxii Sterylizors, Terrax-Pattern Termite [Legends]
Infiltrators1the tier test's arrival modesSicarian Infiltrators
Scouts2the tier test's arrival modesSerberys Raiders, Skitarii Rangers

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Rad-zone Corps2Rad-bombardmentnotedmortalpre-battle mortal wounds and battle-shockmortal wounds outside attacks aren't in the calculator
Skitarii Hunter Cohort2Skitarii Hunter CohortmodelledStealth: in cover vs shooting
Explorator Maniple2Acquisition at any costmodelledRe-roll wound 1s near objective
Data-psalm Conclave2Benediction of the OmnissiahmodelledPanegyric Procession: +1 AP at half range; Citation in Savagery: +1 S and +1 A after charging
Cohort Cybernetica2Cyber Psalm-Programmingnotedmovemovement and objective control only
Haloscreed Battle Clade3Noospheric TransferencepartlyElectromotive Energisation: nothing for the dice; Microactuator Bracing: nothing for the dice; Predation Protocols: nothing for the dice; Muted Servomotors: Stealth: in cover vs shooting+1 Toughness and +2" Move aren't in our effects; Stealth is
Eradication Cohort3Murderous ImperativemodelledRe-roll hit 1s (Protector); Re-roll wound 1s (Conqueror)
Cohort Acquisitus1Noospheric Reconnotedlistdetection range only
Lords of the Forge1War-form Mantlespartly4+ invuln, 5+ FNPBaffling Data Screed isn't dice
Luminen Auto-choir1Cyber-static CanticlespartlyhealLethal Hits (ranged)the Fulgurites' heal after fighting isn't in the maths

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Rad-zone CorpsRadial Suffusion25ADEPTUS MECHANICUS modelnotedmortalFallout also reaches enemies near their deployment zonemortal wounds outside attacks aren't in the calculator
Rad-zone CorpsMalphonic Susurrus20ADEPTUS MECHANICUS modelmodelledBenefit of cover (Stealth)
Rad-zone CorpsPeerless Eradicator20ADEPTUS MECHANICUS modelmodelledSustained Hits 1 when shooting
Rad-zone CorpsAutoclavic Denunciation15ADEPTUS MECHANICUS modelpartlyAnti-Infantry 2+ (the bearer's guns); Anti-Monster 4+ (the bearer's guns)the bearer-only condition isn't read
Skitarii Hunter CohortCantic Thrallnet25SKITARII MARSHALnotedauraboth imperatives for a nearby Skitarii unitits aura on other units isn't in the calculator
Skitarii Hunter CohortClandestine Infiltrator15SKITARII modelnotedarrivalInfiltrators and Scouts 6"
Skitarii Hunter CohortVeiled Hunter10SKITARII MARSHALnotedarrivalredeploys up to three Skitarii infantry units
Skitarii Hunter CohortBattle-sphere Uplink25SKITARII modelnotedmoveits unit moves 6" after shooting
Explorator ManipleMagos10TECH-PRIESTnotedcp1 CP on a 4+ on the Acquisition objectivecommand points aren't in the dice
Explorator ManipleGenetor20TECH-PRIESTmodelled4+ invulnerable (Acquisition objective)
Explorator ManipleLogis15TECH-PRIESTmodelled+1 to hit (target on Acquisition objective)
Explorator ManipleArtisan10TECH-PRIESTnotedonceonce a phase, one roll becomes a 6 on the Acquisition objectivea single-die change needs its own mod
Data-psalm ConclaveMechanicus Locum5TECH-PRIESTnotedshockLeadership 6+; once, a friend stops being Battle-shocked
Data-psalm ConclaveMantle of the Gnosticarch10TECH-PRIESTnotedonceevery attack on the bearer is Damage 1a Damage-becomes-1 mod on defence is missing
Data-psalm ConclaveData-blessed Autosermon15TECH-PRIESTnotedlistonce, both Benedictions for its unit
Data-psalm ConclaveTemporcopia20TECH-PRIESTnotedlistFights First for its unitFights First is set by hand in the calculator
Cohort CyberneticaNecromechanic20TECH-PRIESTnotedonceonce a round, a nearby robot's or vehicle's failed save does no damageone attack's damage cancelled needs a single-attack mod
Cohort CyberneticaLord of Machines15TECH-PRIESTnotedenemyan enemy vehicle within 12" is -1 to hit, or can't shootan enemy unit's minus on its own attacks isn't in the calculator
Cohort CyberneticaEmotionless Clarity10TECH-PRIESTnotedmortala nearby vehicle's Deadly Demise always goes offmortal wounds outside attacks aren't in the calculator
Cohort CyberneticaArch-negator5TECH-PRIESTpartlyAnti-Vehicle 4+ (the bearer's guns)the bearer-only condition isn't read
Haloscreed Battle CladeTransoracular Dyad Wafers15CYBERNETICA DATASMITHnotedlistits Kastelans always have the Override
Haloscreed Battle CladeCognitive Reinforcement30ADEPTUS MECHANICUS modelnotedlistboth imperatives for its unitthe imperatives are armyfx.json's pick
Haloscreed Battle CladeSanctified Ordnance10ADEPTUS MECHANICUS modelnotedmove+6" range; re-roll Hazardous
Haloscreed Battle CladeInloaded Lethality15TECH-PRIEST DOMINUS or MANIPULUSpartly+3 A and +1 D in melee (the bearer)the bearer-only condition isn't read
Eradication CohortOmnicogitator25SKITARII MARSHALnotedlistboth imperatives for its unitthe imperatives are armyfx.json's pick
Eradication CohortMartial Signatum Amplificator15TECH-PRIESTnotedlistits unit counts as Skitarii
Eradication CohortBelicosa-Class Capacitor Vanes25ADEPTUS MECHANICUS modelpartly+1 S when shooting (Capacitor Vanes)the +6" range isn't dice
Eradication CohortOmnissiah’s Fury10SKITARII MARSHALpartly+2 A, +1 AP and D (the Marshal)the bearer-only condition isn't read
Cohort AcquisitusExplorator Dispensation20SKITARII MARSHALnotedarrivalInfiltrators for its unit
Cohort AcquisitusStealth-Screened Cybercanids15SERBERYS RAIDERS unitnotedlistLone Operative at 15"
Lords of the ForgeVingh’s Wafers of Dynamism25CYBERNETICA DATASMITHnotedlistits attached unit is MOBILE
Lords of the ForgeTL-4Ø930TECH-PRIESTnotedlista gun of its owna weapon added on the Weapons sheet
Luminen Auto-choirVoltagheist Reliquary15TECH-PRIESTnotedoverwatchno snap shooting at its unitOverwatch isn't in the maths
Luminen Auto-choirElectromiasmic Brazier10TECH-PRIESTmodelledBenefit of cover (Stealth)

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Rad-zone CorpsBaleful Halo, Extinction Order, Aggressor Imperative, Pre-calibrated Purge Solution, Lethal Dosage, Bulwark Imperative
Skitarii Hunter CohortBionic Endurance, Binharic Offence, Expedited Purge Protocol, Isolate And Destroy, Shroud Protocols, Programmed Withdrawal
Explorator ManipleCached Acquisition, Priority Reclamation, Infoslave Skull, Auto-oracular Retrieval, Incense Exhausts, Reactive Safeguard
Data-psalm ConclaveIncantation Of The Iron Soul, Chant Of The Remorseless Fist, Verse Of Vengeance, Tribute Of Emphatic Veneration, Litany Of The Electromancer, Luminescent Blessing
Cohort CyberneticaMotive Imperative, Auto-divinatory Targeting, Machine Spirit Resurgent, Machine Superiority, Transcendent Cogitation, Benevolence Of The Omnissiah
Haloscreed Battle CladeEradication Protocols, Targeting Override, Neural Overload, Aggressive Impulse, Guided Retreat, Analytical Divination
Eradication CohortServo‑driven Charge, Unrelenting Aggression, Unshackled Wrath, Threat‑cogitation Targeters, Precision Onslaught, Analytic Reprisals
Cohort AcquisitusDefect Scrutiny, Repolarised Augurs, Clandestine Reposition
Lords of the ForgeScriptural Prognosis, Overloaded Safeguards, Holy Avarice
Luminen Auto-choirEchoes Of The Conduit Wars, Chant Of Electrotraction, Momentum Feedback

Army rules (armyfx.json)

RuleWhat it does (our words)
Doctrina ImperativesProtector Imperative: +1 BS when shooting (Protector), -1 to be hit in melee (Battleline); Conqueror Imperative: +1 WS in melee (Conqueror), +1 AP (Battleline). Heavy with the Protector, Assault with the Conqueror