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Adeptus Titanicus: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-adeptus-titanicus-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Titanicus" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)4 of 4 read0400
Datasheets (Legends)0 of 0 read0000
Datasheet abilities120480
Detachment rules00000
Enhancements00000
Army rules (armyfx.json)30030

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. The four Titans in BSData's catalogue at our commit (Warhound, Reaver, Warbringer Nemesis, Warlord), read against Wahapedia's 11th-edition Adeptus Titanicus page on 2 Oct. They have no detachments: Towering Example skips the detachment step. The same four sheets are written for the Titanicus Traitoris list (its own report), which on Wahapedia is the same page with Chaos for Imperium. The army rules are in armyfx.json as noted: Towering Example, Titanic Support, Super-heavy Walker, and for the traitors Titanicus Traitoris.

Decided alone. Each Titan's damaged bracket is modelled as -1 to hit, switched off, with the large OC loss noted. Striding Colossus (Stratagems cost two to four times as much) is a cp note. The Warbringer's Titanic Fire Support (+1 AP on critical wounds for other units against what it hit) is a mark for other units.

What the army needs next. Nothing here touches the Titans' own dice beyond the damaged brackets. Their worth is in raw statlines, and in OC and Stratagem costs the tier test doesn't price yet.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Objective Control4Reaver Titan, Warbringer Nemesis Titan, Warhound Titan, Warlord Titan
Command points gained, saved or cost to the enemy4Reaver Titan, Warbringer Nemesis Titan, Warhound Titan, Warlord Titan
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed2Reaver Titan, Warhound Titan
Auras on other friendly units in range (the calculator places one unit a side)1Warbringer Nemesis Titan
A mark one unit puts on an enemy for its friends1Warbringer Nemesis Titan
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)1Warlord Titan

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Reaver Titanpartly3012
Warbringer Nemesis Titanpartly3012
Warhound Titanpartly3012
Warlord Titanpartly3012

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Reaver TitanDamaged: 1-20 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -10 Objective ControlObjective Control isn't dice
Reaver TitanGod-machinenotedmoveshoots and charges after Falling Back
Reaver TitanStriding ColossusnotedcpStratagems on it cost three times as muchcommand points aren't in the dice
Warbringer Nemesis TitanDamaged: 1-26 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -10 Objective ControlObjective Control isn't dice
Warbringer Nemesis TitanTitanic Fire Supportnotedmark+1 AP on critical wounds for other units against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Warbringer Nemesis TitanStriding ColossusnotedcpStratagems on it cost three times as muchcommand points aren't in the dice
Warhound TitanFlank Speednotedmove+8" instead of an Advance roll
Warhound TitanDamaged: 1-13 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -8 Objective ControlObjective Control isn't dice
Warhound TitanStriding ColossusnotedcpStratagems on it cost two times as muchcommand points aren't in the dice
Warlord TitanDamaged: 1-33 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -15 Objective ControlObjective Control isn't dice
Warlord TitanWrath of the Omnissiahnotedshocka unit it hit tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Warlord TitanStriding ColossusnotedcpStratagems on it cost four times as muchcommand points aren't in the dice

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Deadly Demise4no: mortal wounds when it diesReaver Titan, Warbringer Nemesis Titan, Warhound Titan, Warlord Titan

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet

Stratagems (names only; their dice are a later card)

DetachmentStratagems

Army rules (armyfx.json)

RuleWhat it does (our words)
Towering Exampleno detachment; a Titan is the Warlord; the Take and Hold disposition
Titanic Supportone Titan may join another army of the same allegiance
Super-heavy Walkermoves over models and low terrain