Tactical Reroll
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Aeldari: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-aeldari-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Aeldari" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)76 of 79 read543283
Datasheets (Legends)23 of 23 read21290
Datasheet abilities260453514733
Detachment rules2041150
Enhancements52710350
Army rules (armyfx.json)30030

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Aeldari datasheet in BSData's catalogue at our commit (the three Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 15 Aeldari detachments on that page. BSData's Aeldari list also holds nine Drukhari detachments (Realspace Raiders, Skysplinter Assault and others). They wait for the Drukhari batch, so the report names only the 15 (--dets; coverage.js now keeps to the named ones).

Three army rules are in armyfx.json, all noted:

Decisions taken alone.

What the army needs next. The army-wide marks above, then a chosen die result for Fate dice, Branching Fates and the Aspect Shrine tokens. After those come Precision and the Damage re-roll (Fire Dragons, D-cannon, Vampire Hunter).

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed38Asurmen, Autarch, Clanblade, Corsair Skyreavers, Death Jester, Dragon Knights, Guardian Defenders, Howling Banshees, Jain Zar, Lhykhis, Night Spinner, Phantom Titan, Rangers, Revenant Titan, Shadow Weaver Platform, Shadowseer, Shining Spears, Solitaire, Starweaver, Stonesinger, Troupe, Troupe Master, Warlock, Warp Spiders, Wraithguard, Wraithknight, Wraithknight with Ghostglaive, Ynnari Raider, Ynnari Venom, Ynnari Wyches, Amallyn Shadowguide [Legends], Autarch Skyrunner [Legends], Corsair Reaver Band [Legends], Lynx [Legends], Shadow Spectres [Legends], Skathach Wraithknight [Legends], Vampire Raider [Legends], Wasp Assault Walker [Legends]
Stealth read from the datasheet as cover (core ability)15Autarch, Leystalker, Rangers, Shadowseer, Shroud Runners, Skyweavers, Solitaire, Spiritseer, Striking Scorpions, Voidweaver, Ynnari Venom, Amallyn Shadowguide [Legends], Illic Nightspear [Legends], Irillyth [Legends], Shadow Spectres [Legends]
A single-die re-roll, or one attack's damage cancelled once11Corsair Voidscarred, Dark Reapers, Dire Avengers, Farseer, Farseer Skyrunner, Fire Dragons, Fire Prism, Howling Banshees, Striking Scorpions, Swooping Hawks, Warp Spiders
A mark one unit puts on an enemy for its friends9Corsair Voidscarred, Eldrad Ulthran, Falcon, Farseer, Kharseth, Lhykhis, Shroud Runners, War Walkers, Yvraine
Mortal wounds dealt outside attacks (auras, arrivals, explosions)9Dragon Knights, Leystalker, Maugan Ra, Shadowseer, Swooping Hawks, Ynnari Reavers, Cobra [Legends], Hornet [Legends], Scorpion [Legends]
Objective Control9Phantom Titan, Revenant Titan, Storm Guardians, Wraithknight, Wraithknight with Ghostglaive, Ynnari Kabalite Warriors, Cobra [Legends], Scorpion [Legends], Skathach Wraithknight [Legends]
Command points gained, saved or cost to the enemy8Autarch, Autarch Wayleaper, Eldrad Ulthran, Phantom Titan, Revenant Titan, Ynnari Archon, Autarch Skyrunner [Legends], Corsair Cloud Dancer Band [Legends]
Auras on other friendly units in range (the calculator places one unit a side)8Avatar of Khaine, Falcon, Farseer, Shroud Runners, Spiritseer, Starfangs, War Walkers, Webway Gate [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)8Baharroth, Kharseth, Prince Yriel, The Yncarne, Amallyn Shadowguide [Legends], Corsair Reaver Band [Legends], Skathach Wraithknight [Legends], Webway Gate [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)8Death Jester, Hemlock Wraithfighter, Leystalker, Maugan Ra, Ynnari Incubi, Irillyth [Legends], Warp Hunter [Legends], Wraithseer [Legends]
A bearer-only or psychic-weapons-only condition5Baharroth, Jain Zar, Troupe Master, Ynnari Reavers, Karandras [Legends]
Healing and returned models between turns5Fuegan, Spiritseer, The Yncarne, Yvraine, Bonesinger [Legends]
Feel No Pain on a leader's or bearer's model only (selfFnp)1The Visarch
Overwatch1Firestorm [Legends]

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Asurmenpartly2011
Autarchnoted3003
Autarch Wayleapernoted2002
Avatar of Khainepartly3201
Baharrothpartly2011
Clanbladepartly2101
Corsair Skyreaversnoted1001
Corsair Voidreaverspartly2110
Corsair Voidscarredpartly4121
Craftworld Warleader [Crucible]unread11000
Crimson Huntermodelled2200
D-Cannon Platformnoted3003
Dark Reaperspartly2101
Death Jesterpartly4013
Dire Avengerspartly3111
Dragon Knightsnoted3003
Eldrad Ulthranpartly2011
Falconpartly2101
Farseerpartly2011
Farseer Skyrunnerpartly2011
Fire Dragonspartly2011
Fire Prismpartly2101
Fuegannoted2002
Ghost Warrior [Crucible]unread11000
Guardian Defendersnoted2002
Hemlock Wraithfighterpartly2101
Howling Bansheesnoted3003
Jain Zarpartly2011
Kharsethpartly2011
Leystalkernoted2002
Lhykhispartly2011
Maugan Ranoted2002
Night Spinnerpartly2101
Phantom Titanpartly5014
Prince Yrielpartly2101
Rangersnoted2002
Revenant Titanpartly5014
Shadow Weaver Platformnoted3003
Shadowseernoted4004
Shining Spearspartly2011
Shroud Runnersnoted2002
Skyrunner [Crucible]unread11000
Skyweaversmodelled1100
Solitairepartly3012
Spiritseerpartly3012
Starfangsnoted1001
Starweavernoted1001
Stonesingernoted2002
Storm Guardianspartly3102
Striking Scorpionspartly2101
Swooping Hawksnoted2002
The Visarchnoted4004
The Yncarnenoted3003
Troupepartly2101
Troupe Masterpartly4013
Vibro Cannon Platformpartly3012
Voidweavernoted1001
Vyperspartly1010
War Walkersnoted1001
Warlockpartly3012
Warlock Conclavepartly3111
Warlock Skyrunnerspartly3111
Warp Spidersnoted2002
Wave Serpentmodelled2200
Windridersmodelled1100
Wraithbladespartly3111
Wraithguardpartly2101
Wraithknightpartly4112
Wraithknight with Ghostglaivepartly3111
Wraithlordmodelled2200
Ynnari Archonpartly3102
Ynnari Incubinoted1001
Ynnari Kabalite Warriorsnoted2002
Ynnari Raidernoted1001
Ynnari Reaverspartly3012
Ynnari Succubuspartly2101
Ynnari Venomnoted1001
Ynnari Wychesnoted2002
Yvrainepartly3012
Amallyn Shadowguide [Legends]Legendsnoted2002
Autarch Skyrunner [Legends]Legendsnoted2002
Bonesinger [Legends]Legendspartly3102
Cobra [Legends]Legendspartly2011
Corsair Cloud Dancer Band [Legends]Legendsnoted1001
Corsair Reaver Band [Legends]Legendsnoted2002
Firestorm [Legends]Legendspartly2101
Hornet [Legends]Legendsnoted1001
Illic Nightspear [Legends]Legendspartly2101
Irillyth [Legends]Legendspartly2101
Karandras [Legends]Legendspartly3120
Lynx [Legends]Legendspartly2101
Nightwing [Legends]Legendsmodelled2200
Phoenix [Legends]Legendsmodelled2200
Scorpion [Legends]Legendspartly2011
Shadow Spectres [Legends]Legendsnoted1001
Skathach Wraithknight [Legends]Legendspartly4112
Vampire Hunter [Legends]Legendspartly2101
Vampire Raider [Legends]Legendspartly3102
Warp Hunter [Legends]Legendspartly2101
Wasp Assault Walker [Legends]Legendsnoted1001
Webway Gate [Legends]Legendsnoted4004
Wraithseer [Legends]Legendsnoted1001

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
AsurmenHand of AsuryanpartlyonceAnti-Infantry 5+ (Bloody Twins, once) (starts off); Devastating Wounds (Bloody Twins, once) (starts off)Damage 3 is set on the Weapons sheet
AsurmenTactical Acumennotedmoveits unit moves 6" after shooting
AutarchSuperlative Strategistnotedmovere-rolls Advance and Agile Manoeuvre dice for its unit
AutarchPath of Commandnotedcpa Stratagem on its unit costs 1 CP less once a roundcommand points aren't in the dice
AutarchAspect Trainingnotedlista datasheet note BSData lists among abilities
Autarch WayleaperPath of Commandnotedcpa Stratagem on its unit costs 1 CP less once a roundcommand points aren't in the dice
Autarch WayleaperIndomitable Strength of Willnotedlista Battle Focus token back on a 3+
Avatar of KhaineMolten FormmodelledHalve damage (Molten Form)
Avatar of KhaineThe Bloody Handed (Aura)notedaura+1 to Advance and charge rolls for friends within 6"its aura on other units isn't in the calculator
Avatar of KhaineDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
BaharrothCry of the WindpartlyEvery hit a critical (the turn it arrives) (starts off)the bearer-only condition isn't read
BaharrothCloudstridernotedarrivalback into reserve, then a Deep Strike closer to the enemy
ClanbladeBlade of the Clansmodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
ClanbladeCornered Preynotedmovean engaged enemy falling back must make Desperate Escape
Corsair SkyreaversRaid and Runnotedmovea move or Fall Back at the end of the Fight phase
Corsair VoidreaversReavers of the VoidmodelledRe-roll hit rolls of 1; Re-roll hits (target on objective) (starts off)
Corsair VoidreaversMistshieldpartly4+ invulnerable (Mistshield)per-model wargear: on for a squad that all carries it
Corsair VoidscarredPiratical RaiderspartlymarkLethal Hits vs its picked unitPrecision isn't in the calculator
Corsair VoidscarredChanneler stonesnotedonceonce a turn, the first failed save does no damageone attack's damage cancelled needs a single-attack mod
Corsair VoidscarredFaolchúmodelledIgnores Cover (Faolchú)
Corsair VoidscarredMistshieldpartly4+ invulnerable (Mistshield)per-model wargear: on for a squad that all carries it
Craftworld Warleader [Crucible]Guided by Fateunreadnot read yet
Craftworld Warleader [Crucible]Cameleoline Cloakunreadnot read yet
Craftworld Warleader [Crucible]Corsair Raiderunreadnot read yet
Craftworld Warleader [Crucible]Heavy Aspect Armourunreadnot read yet
Craftworld Warleader [Crucible]Path of the Witchunreadnot read yet
Craftworld Warleader [Crucible]Skyrunner's Heavy Aspect armourunreadnot read yet
Craftworld Warleader [Crucible]Wayleaper's Heavy Aspect Armourunreadnot read yet
Craftworld Warleader [Crucible]Doomseerunreadnot read yet
Craftworld Warleader [Crucible]Outcastunreadnot read yet
Craftworld Warleader [Crucible]Superlative Strategistunreadnot read yet
Craftworld Warleader [Crucible]Warden of Fateunreadnot read yet
Crimson HunterSkyhuntermodelled+1 to hit and wound vs flyers
Crimson HunterDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
D-Cannon PlatformStructural Collapsenotedlistre-roll Damage 1s (all of it vs Titanic)a Damage re-roll needs its own mod
D-Cannon PlatformSupport Artillerynotedlista datasheet note BSData lists among abilities
D-Cannon PlatformSupport Weaponnotedlistthe platform counts as Toughness 3 while crew livea model's own Toughness inside a mixed unit isn't in the calculator
Dark ReapersInescapable AccuracymodelledIgnores BS and hit modifiers
Dark ReapersAspect Shrine Tokennotedonceonce a battle per token, one hit or wound roll becomes a 6a single-die change needs its own mod
Death JesterDeath is Not Enoughnotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Death JesterCruel AmusementpartlyIgnores Cover: Ignores Cover (shrieker); Precision: nothing for the dice; Sustained Hits 3: Sustained Hits 3 (shrieker)Precision isn't in the calculator
Death JesterFlip Beltnotedmoveignores vertical distance when moving
Death JesterTravelling Playersnotedlista datasheet note BSData lists among abilities
Dire AvengersBladestormmodelledSustained Hits 1 at half range
Dire AvengersShimmershieldpartly4+ invulnerable (Shimmershield)per-model wargear: on for a squad that all carries it
Dire AvengersAspect Shrine Tokennotedonceonce a battle per token, one hit or wound roll becomes a 6a single-die change needs its own mod
Dragon KnightsAgile Reachnotedlistmore models fight an engaged enemy
Dragon KnightsOn the Huntnotedmoveshoots and charges after falling back
Dragon KnightsDrakolithe (Once per battle, per token)notedmortala mortal wound on a 3+ when an enemy ends a move near itmortal wounds outside attacks aren't in the calculator
Eldrad UlthranDiviner of the Futuresnotedcp1 CP each Command phasecommand points aren't in the dice
Eldrad UlthranDoom (Psychic)partlymarkleading: +1 to wound against the unit it dooms (leaderfx.json)the same for other friendly units isn't in the calculator
FalconFire Supportnotedmarkunits that got out of it re-roll wounds against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
FalconDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
FarseerBranching Fates (Psychic)notedonceonce a phase, one hit, wound or damage roll becomes a 6a single-die change needs its own mod
FarseerGuide (Psychic)partlymark+1 to hit vs the guided unit (starts off)a mark one unit puts on an enemy for other units isn't in the maths
Farseer SkyrunnerBranching Fates (Psychic)notedonceonce a phase, one hit, wound or damage roll becomes a 6a single-die change needs its own mod
Farseer SkyrunnerMisfortune (Psychic)partlyenemyleading: the cursed enemy unit is -1 to wound (leaderfx.json)the same for other friendly units isn't in the calculator
Fire DragonsAssured DestructionpartlyRe-roll hits and wounds vs big targetsthe Damage re-roll needs its own mod
Fire DragonsAspect Shrine Tokennotedonceonce a battle per token, one hit or wound roll becomes a 6a single-die change needs its own mod
Fire PrismCrystal Matrixnotedoncere-roll one hit and one wound roll each shootinga single-die re-roll needs its own mod
Fire PrismDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
FueganBurning Lancenotedlist+6" range for its unit's Melta weaponsrange isn't dice; Melta's half range is the calculator's own chip
FueganUnquenchable Resolvenotedhealcomes back on a 2+ the first time it dieshealing between turns isn't in the maths
Ghost Warrior [Crucible]Awakened Spiritunreadnot read yet
Ghost Warrior [Crucible]Cameleoline Cloakunreadnot read yet
Ghost Warrior [Crucible]Corsair Raiderunreadnot read yet
Ghost Warrior [Crucible]Heavy Aspect Armourunreadnot read yet
Ghost Warrior [Crucible]Path of the Witchunreadnot read yet
Ghost Warrior [Crucible]Skyrunner's Heavy Aspect armourunreadnot read yet
Ghost Warrior [Crucible]Wayleaper's Heavy Aspect Armourunreadnot read yet
Ghost Warrior [Crucible]Doomseerunreadnot read yet
Ghost Warrior [Crucible]Outcastunreadnot read yet
Ghost Warrior [Crucible]Superlative Strategistunreadnot read yet
Ghost Warrior [Crucible]Warden of Fateunreadnot read yet
Guardian DefendersFleet of FootnotedmoveFade Back without a Battle Focus token
Guardian DefendersCrewed Platformnotedlistplatforms die with the last crew model
Hemlock WraithfighterMindshock Pod (Aura, Psychic)notedshock-1 to enemies' Battle-shock tests within 9"the enemy's Battle-shock isn't a dice result yet
Hemlock WraithfighterDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Howling BansheesAcrobaticnotedmovecharges after advancing or falling back
Howling BansheesInvulnerable Save (4+*)notedlistits invulnerable save, read from the datasheet
Howling BansheesAspect Shrine Tokennotedonceonce a battle per token, one hit or wound roll becomes a 6a single-die change needs its own mod
Jain ZarWhirling Deathnotedmoveits unit Advances a flat 6"
Jain ZarStorm of SilencepartlyRe-roll wounds vs charactersthe bearer-only condition isn't read
KharsethAethersense (Psychic)notedarrivalenemy reserves can't arrive within 12"
KharsethFury of the Void (Psychic)partlymarkleading: +1 S against the unit it hit (leaderfx.json)the same for other friendly units isn't in the calculator
LeystalkerPanicked Quarrynotedshocka unit it hits tests Battle-shock at -1the enemy's Battle-shock isn't a dice result yet
LeystalkerDrakolithe (Once per battle, per token)notedmortala mortal wound on a 3+ when an enemy ends a move near itmortal wounds outside attacks aren't in the calculator
LhykhisEmpyric Ambushnotedmoveits unit charges after a Flickerjump
LhykhisWhispering Webpartlymarkleading: crits on 5+ against the unit it hit (leaderfx.json)the same for other friendly units isn't in the calculator
Maugan RaHarvester of SoulsnotedmortalD3 mortal wounds on units near its unit's target on a 5+mortal wounds outside attacks aren't in the calculator
Maugan RaFace of Deathnotedshocka unit it hits tests Battle-shock at -1the enemy's Battle-shock isn't a dice result yet
Night SpinnerMonofilament Webnotedenemya unit its doomweaver hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
Night SpinnerDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Phantom TitanDamaged: 1-16 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -10 Objective ControlObjective Control isn't dice
Phantom TitanTitanic Advancenotedmovemoves over models and low terrain
Phantom TitanTowering Wraith ConstructnotedcpStratagems on it cost three times as muchcommand points aren't in the dice
Phantom TitanFlawless Poisenotedmoveshoots and charges after falling back
Phantom TitanInvulnerable Save (4+*)notedlistits invulnerable save, read from the datasheet
Prince YrielPiratical Heromodelledleadleading: Sustained Hits 1 and +1 to hit (leaderfx.json)
Prince YrielPrince of Corsairsnotedarrivalredeploys up to three units
RangersPath of the Outcastnotedmovea D6" reactive move when an enemy ends a move within 8"
RangersInvulnerable Save (5+*)notedlistits invulnerable save, read from the datasheet
Revenant TitanDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -8 Objective ControlObjective Control isn't dice
Revenant TitanTitanic Advancenotedmovemoves over models and low terrain
Revenant TitanTowering Wraith ConstructnotedcpStratagems on it cost two times as muchcommand points aren't in the dice
Revenant TitanRevenant Jet PacknotedmoveAdvances a flat 8"
Revenant TitanInvulnerable Save (4+*)notedlistits invulnerable save, read from the datasheet
Shadow Weaver PlatformMonofilament Snarenotedenemya unit its shadow weaver hits is snared when it movesan enemy unit's movement isn't in the maths
Shadow Weaver PlatformSupport Artillerynotedlista datasheet note BSData lists among abilities
Shadow Weaver PlatformSupport Weaponnotedlistthe platform counts as Toughness 3 while crew livea model's own Toughness inside a mixed unit isn't in the calculator
ShadowseerFog of Dreams (Psychic)notedlistits unit can only be shot from within 18"who may target it isn't in the maths
ShadowseerTreacherous Illusion (Psychic)notedmortalenemy melee weapons are Hazardous against its unitmortal wounds outside attacks aren't in the calculator
ShadowseerTravelling Playersnotedlista datasheet note BSData lists among abilities
ShadowseerFlip Beltnotedmoveignores vertical distance when moving
Shining SpearsExtreme Mobilitynotedmoveignores vertical distance when moving
Shining SpearsShimmershieldpartly4+ invulnerable (Shimmershield)per-model wargear: on for a squad that all carries it
Shroud RunnersTarget Acquisitionnotedmarka unit its long rifles hit loses cover this phasea mark one unit puts on an enemy for other units isn't in the maths
Shroud RunnersInvulnerable Save (5+*)notedlistits invulnerable save, read from the datasheet
Skyrunner [Crucible]Winds of Warunreadnot read yet
Skyrunner [Crucible]Cameleoline Cloakunreadnot read yet
Skyrunner [Crucible]Corsair Raiderunreadnot read yet
Skyrunner [Crucible]Heavy Aspect Armourunreadnot read yet
Skyrunner [Crucible]Path of the Witchunreadnot read yet
Skyrunner [Crucible]Skyrunner's Heavy Aspect armourunreadnot read yet
Skyrunner [Crucible]Wayleaper's Heavy Aspect Armourunreadnot read yet
Skyrunner [Crucible]Doomseerunreadnot read yet
Skyrunner [Crucible]Outcastunreadnot read yet
Skyrunner [Crucible]Superlative Strategistunreadnot read yet
Skyrunner [Crucible]Warden of Fateunreadnot read yet
SkyweaversAcrobatic GracemodelledStealth (Acrobatic Grace); -1 to be hit in melee
SolitaireBlitzpartlyonce+3 A on its Solitaire weapons (once) (starts off)the 2D6" extra move isn't dice
SolitaireBlur of Movementnotedmovecharges after advancing
SolitaireFlip Beltnotedmoveignores vertical distance when moving
SpiritseerSpirit Mark (Psychic)partlyauraSustained Hits 1 vs its marked unit (starts off)its aura on other units isn't in the calculator
SpiritseerTears of Isha (Psychic)notedheala model back or D3 wounds for a wraith unit within 6"healing between turns isn't in the maths
SpiritseerSpiritseernotedlistLone Operative near wraiths
StarfangsHallucinogen GrenadesnotedauraStealth for another infantry unit in the enemy's Shooting phaseits aura on other units isn't in the calculator
StarweaverRapid Embarkationnotedmovea small Harlequin unit climbs in after the Fight phase
StonesingerElemental Ensnarementnotedenemya monster or vehicle within 18" loses 2" Move (shocks it on a 1)an enemy unit's movement isn't in the maths
StonesingerSupportnotedlistjoins a unit as its Support
Storm GuardiansStormbladesnotedockeeps an objective it controlsObjective Control isn't dice
Storm GuardiansCrewed Platformnotedlistplatforms die with the last crew model
Storm GuardiansSerpent Shieldmodelled5+ invulnerable (Serpent Shield)
Striking ScorpionsMandiblastersmodelledCrits on 5+ in melee after charging
Striking ScorpionsAspect Shrine Tokennotedonceonce a battle per token, one hit or wound roll becomes a 6a single-die change needs its own mod
Swooping HawksGrenade Pack Flyovernotedmortalmortal wounds on an enemy within 8" when it moves or arrivesmortal wounds outside attacks aren't in the calculator
Swooping HawksAspect Shrine Tokennotedonceonce a battle per token, one hit or wound roll becomes a 6a single-die change needs its own mod
The VisarchWay of the BladenotedleadFights First for its unitFights First is set by hand in the calculator
The VisarchYvraine's Championnotedleadother characters in its unit have Feel No Pain 4+Feel No Pain on the leader's model only needs a selfFnp mod
The VisarchSupportnotedlistjoins a unit as its Support
The VisarchServant of the Whispering Godnotedlista datasheet note BSData lists among abilities
The YncarneInevitable Deathnotedarrivaljumps to where a friendly unit died
The YncarneEthereal Formnotedhealregains D3 wounds when it destroys a unithealing between turns isn't in the maths
The YncarneAvatar of the Whispering Godnotedlista datasheet note BSData lists among abilities
TroupeDance of DeathmodelledHero's Prowess: Re-roll hit 1s (Hero's Prowess); Villain's Doom: +1 to wound (Villain's Doom); Trickster's Grace: -1 to be hit (Trickster's Grace)
TroupeFlip Beltnotedmoveignores vertical distance when moving
Troupe MasterChoreographer of Warnotedmove6" pile-in and consolidate for its unit
Troupe MasterCegorach’s FavourpartlyRe-roll hit 1s, +1 to wound (Master)the bearer-only condition isn't read
Troupe MasterFlip Beltnotedmoveignores vertical distance when moving
Troupe MasterTravelling Playersnotedlista datasheet note BSData lists among abilities
Vibro Cannon PlatformSonic Destructionpartly+1 S, AP, D (another vibro cannon) (starts off)the bonus grows with each other platform: the switch is for one
Vibro Cannon PlatformSupport Artillerynotedlista datasheet note BSData lists among abilities
Vibro Cannon PlatformSupport Weaponnotedlistthe platform counts as Toughness 3 while crew livea model's own Toughness inside a mixed unit isn't in the calculator
VoidweaverPolychromatic Camoflagenotedlistcan only be shot from within 18"who may target it isn't in the maths
VypersHarassment Firepartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
War WalkersCrystalline Targetingnotedmarkfriends get +1 AP against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
WarlockSupportnotedlistjoins a unit as its Support
WarlockRunes of Fortune (Psychic)notedmove-2 to charges against its unit
WarlockPsychic Communion (Psychic)partly+1 A and S on Destructors (psyker near)up to +2 with two psykers near
Warlock ConclaveProtect (Psychic)modelledleadleading: -1 to be wounded while a Farseer leads (leaderfx.json)
Warlock ConclavePsychic Communion (Psychic)partly+1 A and S on Destructors (psyker near)up to +2 with two psykers near
Warlock ConclaveSupportnotedlistjoins a unit as its Support
Warlock SkyrunnersPsychic Communion (Psychic)partly+1 A and S on Destructors (psyker near)up to +2 with two psykers near
Warlock SkyrunnersSupportnotedlistjoins a unit as its Support
Warlock SkyrunnersRunes of Battle (Psychic)modelledleadleading: Ignores Cover (leaderfx.json)
Warp SpidersFlickerjumpnotedmoveMove 24" at a risk, no charge
Warp SpidersAspect Shrine Tokennotedonceonce a battle per token, one hit or wound roll becomes a 6a single-die change needs its own mod
Wave SerpentWave Serpent Shieldmodelled-1 to be wounded (S above T)
Wave SerpentDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
WindridersSwift DemisemodelledRe-roll hit 1s when shooting; Re-roll hits (closest target) (starts off)
WraithbladesMalevolent Soulsnotedlista model slain in melee fights on a 3+ before it goesacting after it dies isn't in the maths
WraithbladesPsychic Guidancemodelled+1 to hit (near a friendly psyker)
WraithbladesForceshieldpartly4+ invulnerable (Forceshield)per-model wargear: on for a squad that all carries it
WraithguardWar Constructnotedmoveshoots after falling back
WraithguardPsychic Guidancemodelled+1 to hit (near a friendly psyker)
WraithknightDamaged: 1-6 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
WraithknightTitanic Stridesnotedmovemoves through models and low terrain
WraithknightPoint-blank Devastationnotedlistre-roll its cannons' random Attacks at half rangea re-roll of random Attacks needs its own mod
WraithknightScattershieldmodelled4+ invulnerable (Scattershield); -1 Damage (Scattershield)
Wraithknight with GhostglaiveDamaged: 1-6 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Wraithknight with GhostglaiveTitanic Agilitynotedmovemoves through models and terrain
Wraithknight with GhostglaiveScattershieldmodelled4+ invulnerable (Scattershield); -1 Damage (Scattershield)
WraithlordFated HeromodelledRe-roll hit and wound 1s (fated)
WraithlordPsychic Guidancemodelled+1 BS and WS (near a friendly psyker)
Ynnari ArchonOverlordmodelledleadleading: re-roll wound 1s, all wounds below Starting Strength (leaderfx.json)
Ynnari ArchonReborn Mastermindnotedcpa Stratagem on its unit costs 1 CP less once a roundcommand points aren't in the dice
Ynnari ArchonShadow Fieldnotedlistits invulnerable save is lost after it first failsa save lost after it first fails isn't in the maths
Ynnari IncubiTormentorsnotedshockengaged enemies test Battle-shock each Fight phasethe enemy's Battle-shock isn't a dice result yet
Ynnari Kabalite WarriorsSadistic Raidersnotedockeeps an objective it controlsObjective Control isn't dice
Ynnari Kabalite WarriorsPhantasm Grenade Launchernotedlisthas the GRENADES keyword
Ynnari RaiderAethersailsnotedmoveAdvances a flat 6"
Ynnari ReaversEviscerating Fly-bynotedmortala die per model (4+) of mortal wounds on a unit it flies overmortal wounds outside attacks aren't in the calculator
Ynnari ReaversCluster Caltropsnotedmortalre-roll the Fly-by dice for the bearermortal wounds outside attacks aren't in the calculator
Ynnari ReaversGrav TalonpartlyLance: +1 to wound after chargingthe bearer-only condition isn't read
Ynnari SuccubusEmpowered by DeathnotedleadFights First below Starting StrengthFights First is set by hand in the calculator
Ynnari SuccubusStorm of Bladesmodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
Ynnari VenomLithe Embarkationnotedmovea small unit climbs in after the Fight phase
Ynnari WychesNo Escapenotedmoveengaged enemies falling back make Desperate Escape
Ynnari WychesInvulnerable Save (4+*)notedlistits invulnerable save, read from the datasheet
YvraineHerald of Ynneadpartlymarkleading: re-roll wound 1s against an engaged enemy (leaderfx.json)the same for other friendly units isn't in the calculator
YvraineWord of the Phoenix (Psychic)notedhealD3+1 bodyguards back on a 2+ each Command phasehealing between turns isn't in the maths
YvraineServant of the Whispering Godnotedlista datasheet note BSData lists among abilities
Amallyn Shadowguide [Legends]The Path Least Travellednotedarrivalredeploys a Rangers or Shroud Runners unit
Amallyn Shadowguide [Legends]Path of the Outcastnotedmovea D6" reactive move when an enemy ends a move within 8"
Autarch Skyrunner [Legends]Path of Commandnotedcpa Stratagem on its unit costs 1 CP less once a roundcommand points aren't in the dice
Autarch Skyrunner [Legends]Ride the WIndnotedmoveits unit Advances a flat 6"
Bonesinger [Legends]Way of the Shaper (Psychic)modelledleadleading: Feel No Pain 6+ for Wraith Constructs (leaderfx.json)
Bonesinger [Legends]BonesingernotedlistLone Operative near wraiths and vehicles
Bonesinger [Legends]Psytronome Shapernotedheala wraith or vehicle within 3" regains D3 woundshealing between turns isn't in the maths
Cobra [Legends]D-RiftnotedmortalD3 mortal wounds on units near its target on a 5+mortal wounds outside attacks aren't in the calculator
Cobra [Legends]Damaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Corsair Cloud Dancer Band [Legends]Reckless AbandonnotedcpHeroic Intervention for 1 CP less, outside the once-a-phase limitcommand points aren't in the dice
Corsair Reaver Band [Legends]Reaver Bandnotedmovea D6" reactive move when an enemy ends a move within 8"
Corsair Reaver Band [Legends]Corsairsnotedarrivalredeploys up to three units
Firestorm [Legends]SkyfirenotedoverwatchOverwatch on more units when a flyer movesOverwatch isn't in the maths
Firestorm [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Hornet [Legends]Lightning Assaultnotedmortalsix dice of mortal wounds (4+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Illic Nightspear [Legends]Bringer of the True Deathmodelledleadleading: re-roll wounds (leaderfx.json)
Illic Nightspear [Legends]Hunter Unseennotedlistcan only be shot from within 12"who may target it isn't in the maths
Irillyth [Legends]Reaper of Soulsmodelledleadleading: +1 to hit (leaderfx.json)
Irillyth [Legends]Shadow of Death (Aura)notedshock-1 to enemies' Battle-shock tests within 6"the enemy's Battle-shock isn't a dice result yet
Karandras [Legends]Shadow Huntermodelledleadleading: +1 to hit (leaderfx.json)
Karandras [Legends]Sustained AssaultpartlyCrits on 4+ in melee after chargingthe bearer-only condition isn't read
Karandras [Legends]The Scorpion's BitepartlyDevastating Wounds (Karandras, melee)the bearer-only condition isn't read
Lynx [Legends]Speed of VaulnotedmoveAdvances a flat 9"
Lynx [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Nightwing [Legends]Interceptormodelled+1 to hit vs flyers
Nightwing [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Phoenix [Legends]Strafing Runmodelled+1 to hit vs units that can't fly
Phoenix [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Scorpion [Legends]Damaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Scorpion [Legends]Lanced Obliterationnotedmortala vehicle its pulsar kills explodes on a 4+mortal wounds outside attacks aren't in the calculator
Shadow Spectres [Legends]Shade of Twilightnotedmovea D6" move after shooting
Skathach Wraithknight [Legends]Damaged: 1-6 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Skathach Wraithknight [Legends]Agilenotedmovemoves over models and low terrain
Skathach Wraithknight [Legends]Webway Shunt Generatornotedarrivalonce, back into reserve at the end of the enemy's turn
Skathach Wraithknight [Legends]Scattershieldmodelled4+ invulnerable (Scattershield)
Vampire Hunter [Legends]Damaged: 1-10 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Vampire Hunter [Legends]Titan Hunternotedlistre-roll Damage 1s vs monsters and vehiclesa Damage re-roll needs its own mod
Vampire Raider [Legends]Damaged: 1-10 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Vampire Raider [Legends]Into the Foenotedmoveunits that get out before it moves may charge after advancing
Vampire Raider [Legends]Transportnotedlista datasheet note BSData lists among abilities
Warp Hunter [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Warp Hunter [Legends]Devastating Assaultnotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Wasp Assault Walker [Legends]CloudbreakersnotedmoveAdvances a flat 6"
Webway Gate [Legends]Arcane Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Webway Gate [Legends]Webway Strikenotedarrivalreserves arrive near it, closer to the enemy
Webway Gate [Legends]Deploymentnotedarrivalset up before the armies
Webway Gate [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Wraithseer [Legends]Horrify (Psychic)notedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Prince YrielPiratical Hero: Sustained Hits 1; +1 to hit
Illic Nightspear [Legends]Bringer of the True Death: Re-roll wound rolls
Irillyth [Legends]Reaper of Souls: +1 to hit
Karandras [Legends]Shadow Hunter: +1 to hit
Bonesinger [Legends]Way of the Shaper: Feel No Pain 6+ (Wraith Constructs)
FarseerBranching Fates: one roll a phase made a 6: not in the maths
AsurmenTactical Acumen: movement only; Hand of Asuryan: once per battle: not in the maths
AutarchSuperlative Strategist: Advance and Agile Manoeuvre re-rolls only; Path of Command: Stratagem cost only
Autarch Skyrunner [Legends]Ride the Wind: movement only; Path of Command: Stratagem cost only
Autarch WayleaperIndomitable Strength of Will: Battle Focus tokens only; Path of Command: Stratagem cost only
BaharrothCloudstrider: movement only; Cry of the Wind: the character's own model only: not in the maths
ClanbladeBlade of the Clans: Sustained Hits 1 (melee); Cornered Prey: Fall Back only
Eldrad UlthranDiviner of Futures: Command points only; Doom: +1 to wound vs the Doomed unit
Farseer SkyrunnerBranching Fates: one roll a phase made a 6: not in the maths; Misfortune: -1 to wound from the Misfortune target
FueganBurning Lance: weapon range only; Unquenchable Resolve: brings the character back: not in the maths
Jain ZarWhirling Death: movement only; Storm of Silence: the character's own model only: not in the maths
KharsethAethersense: enemy Reserves set-up only; Fury of the Void: +1 Strength vs a riven unit
LhykhisEmpyric Ambush: charging after Flickerjump only; Whispering Web: Critical hits on 5+ vs the webbed unit
Maugan RaHarvester of Souls: mortal wounds on a roll: not in the maths; Face of Death: Battle-shock test only
ShadowseerFog of Dreams: limits who can shoot the unit: not in the maths; Treacherous Illusion: hazard rolls for attackers: not in the maths; Flip Belt: movement only
StonesingerElemental Ensnarement: enemy movement only
The VisarchWay of the Blade: fights first only; Yvraine's Champion: FNP for other attached characters: not in the maths
Troupe MasterChoreographer of War: movement only; Cegorach's Favour: the character's own model only: not in the maths; Flip Belt: movement only
WarlockRunes of Fortune: enemy charge rolls only; Psychic Communion: one weapon's profile: from the datasheet
Warlock ConclaveProtect: -1 to be wounded (Farseer leading); Psychic Communion: one weapon's profile: from the datasheet
Warlock SkyrunnersRunes of Battle: Ignores Cover (shooting); Psychic Communion: one weapon's profile: from the datasheet
Ynnari ArchonOverlord: Re-roll wound rolls of 1; Re-roll wound rolls (below Starting Str.); Reborn Mastermind: Stratagem cost only
Ynnari SuccubusStorm of Blades: Sustained Hits 1 (melee); Empowered by Death: fights first only
YvraineWord of the Phoenix: brings models back: not in the maths; Herald of Ynnead: Re-roll wound rolls of 1 (melee)

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth15no: the cover chip is set by hand (a gap: read it from the datasheet)Autarch, Leystalker, Rangers, Shadowseer, Shroud Runners, Skyweavers, Solitaire, Spiritseer, Striking Scorpions, Voidweaver, Ynnari Venom, Amallyn Shadowguide [Legends], Illic Nightspear [Legends], Irillyth [Legends], Shadow Spectres [Legends]
Feel No Pain10yes, from the datasheetDragon Knights, Guardian Defenders, Storm Guardians, Warlock Conclave, Warlock Skyrunners, Windriders, Wraithblades, Wraithguard, Wraithlord, Yvraine
Fights First14yes, from the datasheetAutarch, Corsair Voidreavers, Corsair Voidscarred, Guardian Defenders, Howling Banshees, Jain Zar, Solitaire, Storm Guardians, The Visarch, Troupe, Ynnari Incubi, Ynnari Kabalite Warriors, Ynnari Wyches, Corsair Reaver Band [Legends]
Lone Operative4targeting only, not the diceDeath Jester, Leystalker, Solitaire, Amallyn Shadowguide [Legends]
Deadly Demise30no: mortal wounds when it diesAvatar of Khaine, Falcon, Fire Prism, Ghost Warrior [Crucible], Night Spinner, Phantom Titan, Revenant Titan, Starfangs, Starweaver, The Yncarne, Voidweaver, Vypers, Wave Serpent, Wraithknight, Wraithknight with Ghostglaive, Wraithlord, Ynnari Raider, Ynnari Venom, Cobra [Legends], Firestorm [Legends], Hornet [Legends], Lynx [Legends], Phoenix [Legends], Scorpion [Legends], Skathach Wraithknight [Legends], Vampire Hunter [Legends], Vampire Raider [Legends], Warp Hunter [Legends], Webway Gate [Legends], Wraithseer [Legends]
Deep Strike14the tier test's arrival modesAutarch Wayleaper, Baharroth, Corsair Skyreavers, Falcon, Lhykhis, Swooping Hawks, The Yncarne, Warp Spiders, Ynnari Raider, Ynnari Venom, Irillyth [Legends], Shadow Spectres [Legends], Skathach Wraithknight [Legends], Wasp Assault Walker [Legends]
Infiltrators8the tier test's arrival modesAutarch, Rangers, Shadowseer, Striking Scorpions, Troupe, Amallyn Shadowguide [Legends], Illic Nightspear [Legends], Karandras [Legends]
Scouts16the tier test's arrival modesAutarch, Corsair Skyreavers, Corsair Voidreavers, Corsair Voidscarred, Dragon Knights, Kharseth, Leystalker, Prince Yriel, Shroud Runners, Starfangs, Striking Scorpions, Troupe, War Walkers, Warlock Skyrunners, Windriders, Corsair Cloud Dancer Band [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Warhost3Martial GracenotedmoveBattle Focus tokens and movement only
Windrider Host2Ride the Windnotedarrivalreserves and keywords only
Spirit Conclave2Shepherds of the Deadpartlymark+1 hit/wound vs marked unitthe Vengeful Dead token comes from a psyker's death; Spirit Guides and Battleline aren't dice
Guardian Battlehost2Defend at All Costsmodelled+1 to hit near objectives
Ghosts of the Webway2Acrobatic Onslaughtnotedmovecharge movement only
Ghosts of the Webway2Travelling Playersnotedockeywords, OC and list building onlyObjective Control isn't dice
Devoted of Ynnead2Strength From Deathnotedmoveextra moves when a unit dies, and Fights First below Starting StrengthFights First is set by hand in the calculator
Devoted of Ynnead2Servants of the Whispering Godnotedlistkeywords and list building only
Seer Council2Strands of FatenotedcpStratagem CP discounts onlycommand points aren't in the dice
Aspect Host3Path of the WarriormodelledRe-roll hit 1s: Re-roll hit 1s; Re-roll wound 1s: Re-roll wound 1s
Armoured Warhost1Skilled CrewsnotedmoveAssault only (move and shoot)
Fateful Performance1Acrobatic Onslaughtnotedmovecharge movement only
Path of the Outcast1Far-reaching Doomnotedlistdetection range only
Twilight Flickers1Dance of DistortionmodelledStealth: in cover vs shooting
Serpent's Brood2Boons of the BroodmodelledSustained Hits 1
Serpent's Brood2Travelling Playersnotedockeywords, OC and list building onlyObjective Control isn't dice
Eldritch Raiders2Yriel's Ownnotedmoveadvance and charge only
Eldritch Raiders2Veterans of the Voidnotedlistenhancement access only
Corsair Coterie2Relentless Raidersnotedmortalobjective control and mortal wounds on moving unitsmortal wounds outside attacks aren't in the calculator
Corsair Coterie2Veterans of the Voidnotedlistenhancement access only

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
WarhostPhoenix Gem35ASURYANI modelnotedhealthe bearer comes back on a 2+ the first time it dieshealing between turns isn't in the maths
WarhostTimeless Strategist15ASURYANI modelnotedlistone more Battle Focus token each round
WarhostGift of Foresight15ASURYANI modelnotedcpCommand Re-roll for 0 CP once a roundcommand points aren't in the dice
WarhostPsychic Destroyer30ASURYANI PSYKER modelpartly+1 D on Psychic guns (the bearer)the bearer-only condition isn't read
Windrider HostFirstdrawn Blade10ASURYANI MOUNTED modelnotedarrivalScouts 9" for its unit
Windrider HostMirage Field25ASURYANI MOUNTED modelmodelled-1 to be hit (Mirage Field)
Windrider HostSeersight Strike15ASURYANI MOUNTED PSYKER modelpartlyAnti-Monster 2+ (Psychic weapons); Anti-Vehicle 2+ (Psychic weapons)psychic-weapons-only isn't read
Windrider HostEchoes of Ulthanesh20ASURYANI MOUNTED modelnotedcp1 CP on a 5+ each Command phase, better forwardcommand points aren't in the dice
Spirit ConclaveLight of Clarity30SPIRITSEERnotedoc+OC for a wraith unit within 12"Objective Control isn't dice
Spirit ConclaveStave of Kurnous15SPIRITSEERnotedauraPrecision on critical wounds for a wraith unitPrecision isn't in the calculator
Spirit ConclaveRune of Mists10SPIRITSEERpartlyauraCover vs shooting from over 18" (starts off)its aura on other units isn't in the calculator
Spirit ConclaveHigher Duty25SPIRITSEERnotedmovea 6" reactive move when an enemy ends a move within 8"
Guardian BattlehostCraftworld’s Champion25ASURYANI modelnotedocOC 5Objective Control isn't dice
Guardian BattlehostEthereal Pathway30ASURYANI modelnotedarrivalInfiltrators for two Guardians units
Guardian BattlehostProtector of the Paths20ASURYANI modelnotedoverwatchFire Overwatch for 0 CP, hitting on 5+ (4+ on an objective)Overwatch isn't in the maths
Guardian BattlehostBreath of Vaul10ASURYANI modelnotedlistre-roll flamer Attacks and fusion gun Damage for Storm Guardiansre-rolls of random Attacks or Damage need their own mod
Ghosts of the WebwayCegorach’s Coil25TROUPE MASTERnotedmortala die per model (4+) of mortal wounds after chargingmortal wounds outside attacks aren't in the calculator
Ghosts of the WebwayMask of Secrets15HARLEQUINS modelnotedmoveengaged enemies falling back make Desperate Escape
Ghosts of the WebwayMurder’s Jest20DEATH JESTERpartlyEvery hit a critical (below half)every success counts: set at 3+, the Death Jester's skill
Ghosts of the WebwayMistweave15SHADOWSEERnotedarrivalInfiltrators for its unit
Devoted of YnneadGaze of Ynnead15FARSEERpartlyDevastating Wounds (Eldritch Storm)the bearer-only condition isn't read
Devoted of YnneadStorm of Whispers10WARLOCKnotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Devoted of YnneadBorrowed Vigour10ARCHONpartly+2 A in melee (the Archon)the bearer-only condition isn't read
Devoted of YnneadMorbid Might15SUCCUBUSpartlyRe-roll wounds in melee (the Succubus)the bearer-only condition isn't read
Seer CouncilLucid Eye30ASURYANI PSYKER modelnotedcpmoves one Fate die up or down by 1command points aren't in the dice
Seer CouncilRunes of Warding25ASURYANI PSYKER modelpartlyFNP 4+ vs mortal wounds; FNP 4+ vs psychic attacksDevastating Wounds' critical wounds aren't split out
Seer CouncilStone of Eldritch Fury15ASURYANI PSYKER modelnotedlist+12" range on its Psychic guns
Seer CouncilTorc of Morai-Heg20ASURYANI PSYKER modelnotedcpan enemy Stratagem nearby costs 1 CP morecommand points aren't in the dice
Aspect HostAspect of Murder15AUTARCH or AUTARCH WAYLEAPERpartly+1 D in melee (Aspect of Murder)bearer-only; Precision isn't in the calculator
Aspect HostMantle of Wisdom20AUTARCH or AUTARCH WAYLEAPERmodelledRe-roll hit and wound 1s (Mantle)
Aspect HostShimmerstone10AUTARCH or AUTARCH WAYLEAPERmodelled-1 to be wounded by shooting
Aspect HostStrategic Savant10AUTARCH or AUTARCH WAYLEAPERnotedoc+1 OC for the Aspect Warriors it leadsObjective Control isn't dice
Armoured WarhostSpirit Stone of Raelyth20AELDARI PSYKER modelnotedheala vehicle within 3" heals D3; Lone Operative near vehicleshealing between turns isn't in the maths
Armoured WarhostGuiding Presence25AELDARI PSYKER modelnotedaura+1 to hit for a friendly vehicle within 6"its aura on other units isn't in the calculator
Fateful PerformanceA Foot in the Future15TROUPE MASTERnotedmovere-roll charges
Fateful PerformanceMistweave20SHADOWSEERnotedarrivalInfiltrators for its unit
Path of the OutcastCamouflaged Snipers10RANGERS unitnotedliststays hidden after shooting
Path of the OutcastAssassins' Eye15RANGERS/SHROUD RUNNERS unitmodelled+1 AP vs characters (Assassins' Eye)
Twilight FlickersShadowfall Masks15TROUPE unitnotedlistFights FirstFights First is set by hand in the calculator
Twilight FlickersPrelude Performer20HARLEQUINS modelnotedarrivalScouts 6" for its unit
Serpent's BroodKey of Ghosts20HARLEQUINS modelnotedarrivalScouts 6" for its unit
Serpent's BroodWeavers’ Wail20TROUPE MASTERpartly+3 S, +1 A in melee (the Master)the bearer-only condition isn't read
Serpent's BroodFanged Leer10DEATH JESTERnotedlisttwo Cruel Amusement picks at oncethe picks are the Death Jester's unitfx choice
Serpent's BroodShedskin Raiment25SHADOWSEERnotedarrivalredeploys up to three Harlequin units
Eldritch RaidersPirate Prince15PRINCE YRIEL unitnotedlista Battle Focus token back on a 3+
Eldritch RaidersAlacritous Assault20ANHRATHE unitmodelledLance: +1 to wound after charging
Eldritch RaidersExotic Munitions15ANHRATHE unitmodelledAnti-Monster 5+ (Exotic Munitions); Anti-Vehicle 5+ (Exotic Munitions)
Eldritch RaidersAdrenal Infusions20ANHRATHE INFANTRY unitnotedmoveFade Back without a Battle Focus token
Corsair CoterieInfamy25ANHRATHE unitnotedocenemies within 3" lose 1 OCObjective Control isn't dice
Corsair CoterieWebway Pathstone25ANHRATHE unitnotedarrivalDeep Strike, and once back into reserve
Corsair CoterieArchraider35ANHRATHE CHARACTER unitnotedcpan enemy Stratagem nearby costs 1 CP morecommand points aren't in the dice
Corsair CoterieVoidstone15ANHRATHE INFANTRY unitmodelled5+ invulnerable (Voidstone)

Stratagems (names only; their dice are a later card)

DetachmentStratagems
WarhostLightning-fast Reactions, Skyborne Sanctuary, Feigned Retreat, Blitzing Firepower, Fire And Fade, Webway Tunnel
Windrider HostDeath From On High, Overflight, Wind Of Blades, Daring Riders, Focused Firepower, Spiralling Evasion
Spirit ConclaveSeer’s Eye, Wraithbone Armour, Blades From Beyond, Soul Bridge, Spirit Token, Crushing Strides
Guardian BattlehostWarding Salvoes, Shield Nodes, Vaul’s Vengeance, Time To Strike, Blades Of Asuryan, Cost Of Victory
Ghosts of the WebwayStaged Death, Heroes’ Fall, Mocking Flight, Tricksters’ Retort, Bloody Dance, Exit The Stage
Devoted of YnneadPall Of Dread, Macabre Resilience, Emissaries Of Ynnead, Parting The Veil, Soulsight, Death Answers Death
Seer CouncilPresentiment Of Dread, Forewarned, Unshrouded Truth, Fate Inescapable, Isha’s Fury, Psychic Shield
Aspect HostWarrior Focus, To Their Final Breath, Skyborne Sanctuary, Doom Inescapable, Preternatural Precision, Khaine’s Vengeance
Armoured WarhostLayered Wards, Soulsight, Vectored Engines
Fateful PerformanceHeroes’ Fall, Exit The Stage, Deceptive Feint
Path of the OutcastEldritch Suppression, Casting Back The Veil, Nomads Of The Hidden Way
Twilight FlickersPresaged Rehearsal, Captivating Performance, Phantasmal Mirage
Serpent's BroodFangs Of The Brood, Venomous Wrath, Striking Stride, Weavers’ Coils, Weaving Stride, Skyward Lunge
Eldritch RaidersRaiders’ Spoils, Ruthless Killers, Yriel’s Example, No Prey Too Big, Impeding Fire, Withdraw And Reinforce
Corsair CoteriePirates’ Due, Lethal Ruse, Outcast Ambush, Into The Breach, Cloak And Shadow, Vengeful Sorrow

Army rules (armyfx.json)

RuleWhat it does (our words)
Battle Focustokens each round for Agile Manoeuvres: extra moves, Assault for vehicles, no Overwatch at the unit
Strands of FateFate dice rolled at the start replace rolls later, once a phase
Disparate PathsHarlequins may join the army