Tactical Reroll
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Agents of the Imperium: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-agents-of-the-imperium-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Agents of the Imperium" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)29 of 32 read019103
Datasheets (Legends)17 of 17 read01070
Datasheet abilities159271110021
Detachment rules52210
Enhancements2013160
Army rules (armyfx.json)10010

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Agents of the Imperium datasheet in BSData's catalogue at our commit (the three Crucible characters aside), read against Wahapedia's 11th-edition Imperial Agents page (imperial-agents) on 2 Oct, and the 5 detachments. Assigned Agents, the rule that lets Agents join other Imperium armies, is in armyfx.json as noted.

Decided alone.

What the army needs next. Precision and Anti as mods (Imperial Law, Psyoculum, Universal Anathema, Ignis Judicium), and keyword exclusions in an effect's target (xenos, daemons).

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Command points gained, saved or cost to the enemy10Callidus Assassin, Eversor Assassin, Inquisitor, Inquisitor Coteaz, Sanctifiers, Sisters of Battle Squad, Watch Master, Inquisitor in Terminator Armour [Legends], Inquisitor Ostromandeus [Legends], Spectrus Kill Team [Legends]
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed10Callidus Assassin, Eversor Assassin, Inquisitorial Chimera, Watch Master, Indomitor Kill Team [Legends], Kill Team Cassius [Legends], Proteus Kill Team [Legends], Spectrus Kill Team [Legends], UR-025 [Legends], Veteran Bike Squad [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)10Culexus Assassin, Exaction Squad, Inquisitorial Agents, Subductor Squad, Vigilant Squad, Damned Legionnaires [Legends], Deathwatch Terminator Squad [Legends], Inquisitor Karamazov [Legends], Inquisitor Ostromandeus [Legends], Kill Team Cassius [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)9Callidus Assassin, Culexus Assassin, Navigator, Rogue Trader Entourage, Deathwatch Terminator Squad [Legends], Inquisitor Karamazov [Legends], Janus Draik [Legends], Neyam Shai Murad [Legends], Spectrus Kill Team [Legends]
Healing and returned models between turns7Exaction Squad, Grey Knights Terminator Squad, Imperial Rhino, Rogue Trader Entourage, Sanctifiers, Watch Captain Artemis, UR-025 [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)4Corvus Blackstar, Culexus Assassin, Imperial Navy Breachers, Navigator
Objective Control4Grey Knights Terminator Squad, Sisters of Battle Squad, Daemonhost [Legends], Jokaero Weaponsmith [Legends]
Auras on other friendly units in range (the calculator places one unit a side)3Inquisitor Coteaz, Inquisitor Kroyle, Sisters of Battle Immolator
A mark one unit puts on an enemy for its friends3Inquisitor Coteaz, Inquisitor Kroyle, Sisters of Battle Immolator
Stealth read from the datasheet as cover (core ability)3Corvus Blackstar, Culexus Assassin, Vindicare Assassin
A bearer-only or psychic-weapons-only condition1Ministorum Priest
Fighting again after being slain1Subductor Squad

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Aquila Kill Teampartly3111
Callidus Assassinnoted4004
Corvus Blackstarpartly4202
Culexus Assassinpartly5104
Deathwatch Agent [Crucible]unread7000
Deathwatch Kill Teampartly2110
Enthroned Agent [Crucible]unread7000
Eversor Assassinpartly4013
Exaction Squadpartly4112
Grey Knights Terminator Squadpartly4103
Imperial Navy Breacherspartly4121
Imperial Rhinonoted1001
Inquisitorpartly4103
Inquisitor Coteazpartly4103
Inquisitor Draxuspartly3102
Inquisitor Greyfaxpartly3102
Inquisitor Kroylenoted2002
Inquisitorial Agentspartly3102
Inquisitorial Chimeranoted1001
Martial Agent [Crucible]unread7000
Ministorum Priestpartly3111
Navigatornoted2002
Rogue Trader Entouragenoted3003
Sanctifierspartly5104
Sisters of Battle Immolatornoted1001
Sisters of Battle Squadnoted3003
Subductor Squadnoted2002
Vigilant Squadpartly2101
Vindicare Assassinpartly4013
Voidsmen-at-Armspartly2101
Watch Captain Artemispartly2101
Watch Masternoted2002
Daemonhost [Legends]Legendspartly3012
Damned Legionnaires [Legends]Legendsnoted1001
Deathwatch Terminator Squad [Legends]Legendsnoted4004
Fortis Kill Team [Legends]Legendspartly2101
Indomitor Kill Team [Legends]Legendspartly3102
Inquisitor Eisenhorn [Legends]Legendsnoted3003
Inquisitor in Terminator Armour [Legends]Legendspartly4103
Inquisitor Karamazov [Legends]Legendsnoted2002
Inquisitor Ostromandeus [Legends]Legendspartly4103
Janus Draik [Legends]Legendsnoted2002
Jokaero Weaponsmith [Legends]Legendspartly3102
Kill Team Cassius [Legends]Legendspartly4202
Neyam Shai Murad [Legends]Legendsnoted2002
Proteus Kill Team [Legends]Legendspartly6114
Spectrus Kill Team [Legends]Legendspartly5104
UR-025 [Legends]Legendsnoted2002
Veteran Bike Squad [Legends]Legendspartly2011

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Aquila Kill TeamDeath to the AlienmodelledRe-roll hit rolls of 1; Re-roll hits vs xenos
Aquila Kill TeamAstartes shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Aquila Kill TeamAttached Unitnotedlista leader for another squad can join it
Callidus AssassinAcrobatic Escapenotedarrivalfalls back D6" after a fight; back into reserve after the enemy's turn
Callidus AssassinReign of Confusionnotedcponce a turn, an enemy Stratagem within 12" costs 1 CP morecommand points aren't in the dice
Callidus AssassinDecoy TargetsnotedmoveVeiled Blade: twice, swaps places with a friendly infantry model
Callidus AssassinShadow AssignmentnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Corvus BlackstarBlackstar Cluster Launchernotedmortalsix dice of mortal wounds (5+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Corvus BlackstarAuspex ArraymodelledIgnores Cover (Auspex Array)
Corvus BlackstarInfernum Halo-launchernotedlistgives it SMOKE
Corvus BlackstarDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Culexus AssassinEtheric EmergencenotedarrivalDeep Strikes 6" away
Culexus AssassinAbominationmodelledFNP 2+ vs psychic (Abomination)
Culexus AssassinSoulless Horrornotedshockonce, enemies within 9" test Battle-shock at -1 (-2 psykers)the enemy's Battle-shock isn't a dice result yet
Culexus AssassinEsoteric ExplosivesnotedmortalVeiled Blade: its Explosives wound on 3+mortal wounds outside attacks aren't in the calculator
Culexus AssassinShadow AssignmentnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Deathwatch Agent [Crucible]Your Vigil is Not Yet Endedunreadnot read yet
Deathwatch Agent [Crucible]High-handed Authorityunreadnot read yet
Deathwatch Agent [Crucible]Backroom Dealsunreadnot read yet
Deathwatch Agent [Crucible]Holy Hatredunreadnot read yet
Deathwatch Agent [Crucible]Nowhere to Hideunreadnot read yet
Deathwatch Agent [Crucible]Oracular Giftsunreadnot read yet
Deathwatch Agent [Crucible]Terminationunreadnot read yet
Deathwatch Kill TeamDeath to the AlienmodelledRe-roll hit rolls of 1; Re-roll hits vs xenos
Deathwatch Kill TeamAstartes shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Enthroned Agent [Crucible]Towering Reputation (Aura)unreadnot read yet
Enthroned Agent [Crucible]High-handed Authorityunreadnot read yet
Enthroned Agent [Crucible]Backroom Dealsunreadnot read yet
Enthroned Agent [Crucible]Holy Hatredunreadnot read yet
Enthroned Agent [Crucible]Nowhere to Hideunreadnot read yet
Enthroned Agent [Crucible]Oracular Giftsunreadnot read yet
Enthroned Agent [Crucible]Terminationunreadnot read yet
Eversor AssassinFrenzonnotedmoveshoots and charges after Advancing
Eversor AssassinOverkillpartlyonce+3 A in melee (Overkill, once) (starts off)once a battle (twice with Veiled Blade)
Eversor AssassinIntra-neural BiotechnotedcpVeiled Blade: Heroic Intervention outside the once-a-phase limitcommand points aren't in the dice
Eversor AssassinShadow AssignmentnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Exaction SquadImperial LawpartlychosenLethal Hits vs its chosen unitPrecision isn't a mod yet
Exaction SquadArbites medi-kitnotedhealD3 Vigilants back each Command phase while below strengthhealing between turns isn't in the maths
Exaction SquadNuncio-aquilanotedshockonce, enemies (not big ones) on an objective within 6" test Battle-shockthe enemy's Battle-shock isn't a dice result yet
Exaction SquadSoulguilt scannermodelledIgnores Cover (Soulguilt scanner)
Grey Knights Terminator SquadHammerhand (Psychic)modelledLethal Hits in melee after charging
Grey Knights Terminator SquadAncient's Bannernotedoc+1 OCObjective Control isn't dice
Grey Knights Terminator SquadNartheciumnotedheal1 model back each Command phasehealing between turns isn't in the maths
Grey Knights Terminator SquadRites of TeleportationnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Imperial Navy BreachersBreaching TeammodelledRe-roll wound rolls of 1; Re-roll wounds (target on an objective) (starts off)
Imperial Navy BreachersGheistskullnotedmortalonce, Explosives reach 18"mortal wounds outside attacks aren't in the calculator
Imperial Navy BreachersCAT UnitpartlyonceIgnores Cover (CAT unit, once) (starts off)once a battle
Imperial Navy BreachersEndurant shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Imperial RhinoSelf-repairnotedhealregains 1 wound each Command phasehealing between turns isn't in the maths
InquisitorAuthority of the Inquisitionnotedlistwhile it leads, it may ride in its bodyguard's transports
InquisitorPower of the Rosettenotedcp1 CP on a 3+ when a Stratagem targets its unitcommand points aren't in the dice
InquisitorBlessed Wardingsmodelledleadleading: 6+ invulnerable (leaderfx.json)
InquisitorPsychic giftsnotedlistgives the bearer PSYKER
Inquisitor CoteazAuthority of the Inquisitionnotedlistwhile it leads, it may ride in its bodyguard's transports
Inquisitor CoteazMalefic Wardings (Psychic)modelledleadleading: 6+ invulnerable, 4+ against psychic and daemons (leaderfx.json)
Inquisitor CoteazSpy Networknotedcp1 CP on a 2+ when the enemy gains CP from an abilitycommand points aren't in the dice
Inquisitor CoteazGlovodan Psyber-eaglenotedmarkan enemy within 18" loses cover until its next Command phasea mark one unit puts on an enemy for other units isn't in the maths
Inquisitor DraxusAuthority of the Inquisitionnotedlistwhile it leads, it may ride in its bodyguard's transports
Inquisitor DraxusXenos Huntermodelledleadleading: +1 to hit against xenos (leaderfx.json)
Inquisitor DraxusPsychic Veil (Psychic)notedliston a 2+, only shooters within 18" may target its unitwho may target a unit isn't in the maths
Inquisitor GreyfaxAuthority of the Inquisitionnotedlistwhile it leads, it may ride in its bodyguard's transports
Inquisitor GreyfaxNo Mercymodelledleadleading: +1 to hit against units below half (leaderfx.json)
Inquisitor GreyfaxPsyoculumnotedlistwhile it leads, Anti-Psyker 4+ on its unit's gunsAnti isn't a mod yet
Inquisitor KroyleOn My Signal, Fire!notedmarkre-rolled hits for Agents and Battleline against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Inquisitor KroyleTox‑cyclernotedlist+2 S and D on its tox-cycler for good after it hitsa later weapon change is set on the Weapons sheet
Inquisitorial AgentsLoyal Henchmenmodelled-1 to be wounded (an Inquisitor leads)
Inquisitorial AgentsInquisitorial Henchmennotedlistan Inquisitor can lead it
Inquisitorial AgentsTome-skullnotedshockonce per skull, a friendly shocked unit recovers or an enemy is debuffedthe enemy's Battle-shock isn't a dice result yet
Inquisitorial ChimeraRapid Deploymentnotedmoveunits get out after it Advances
Martial Agent [Crucible]Moment of Gloryunreadnot read yet
Martial Agent [Crucible]High-handed Authorityunreadnot read yet
Martial Agent [Crucible]Backroom Dealsunreadnot read yet
Martial Agent [Crucible]Holy Hatredunreadnot read yet
Martial Agent [Crucible]Nowhere to Hideunreadnot read yet
Martial Agent [Crucible]Oracular Giftsunreadnot read yet
Martial Agent [Crucible]Terminationunreadnot read yet
Ministorum PriestHoly Hatredmodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
Ministorum PriestZealotpartlyonce+3 S and A in melee (once) (starts off)the bearer-only condition isn't read
Ministorum PriestSupportnotedlistjoins a unit as its Support
NavigatorGaze into the Empyrean (Psychic)notedarrivalenemy reserves can't arrive within 12"
NavigatorThird Eye (Psychic)notedmortalan enemy within 12" tests Battle-shock (-2 infantry); 3 mortal wounds if it failsmortal wounds outside attacks aren't in the calculator
Rogue Trader EntourageBackroom Dealsnotedarrivalone of these leaders gives its unit Infiltrators
Rogue Trader EntourageWarrant of Tradenotedarrivalredeploys up to D3 Imperium Battleline units
Rogue Trader EntourageHealing SerumnotedhealD3 models back each Command phase while below strengthhealing between turns isn't in the maths
SanctifiersMinistorum Sermonmodelled+1 to wound in melee (with a Priest)
SanctifiersCherubnotedcponce, Command Re-roll for 0 CPcommand points aren't in the dice
SanctifiersAttached Unitnotedlista leader for another squad can join it
SanctifiersSalvationist Medikitnotedhealup to D3 models back each Command phasehealing between turns isn't in the maths
SanctifiersSimulacrum Imperialisnotedlist+1 Leadership
Sisters of Battle ImmolatorPurge and Cleansenotedmarkthe unit it hit loses cover for the phasea mark one unit puts on an enemy for other units isn't in the maths
Sisters of Battle SquadDefenders of the Faithnotedocan objective it holds stays held after it leavesObjective Control isn't dice
Sisters of Battle SquadIncensor Cherubnotedcponce, Command Re-roll for 0 CPcommand points aren't in the dice
Sisters of Battle SquadSimulacrum Imperialisnotedlist+1 Leadership
Subductor SquadDedication to Dutynotedlista model slain in melee fights on a 4+ before it goesfighting after being slain isn't in the maths
Subductor SquadNuncio-aquilanotedshockonce, enemies (not big ones) on an objective within 6" test Battle-shockthe enemy's Battle-shock isn't a dice result yet
Vigilant SquadMerciless Judgementmodelled+1 to wound shooting a unit below half
Vigilant SquadNuncio-aquilanotedshockonce, enemies (not big ones) on an objective within 6" test Battle-shockthe enemy's Battle-shock isn't a dice result yet
Vindicare AssassinShieldbreakerpartly+1 to wound and crit wounds (once) (starts off)every successful wound a critical is set as crits on 2+
Vindicare AssassinDead-shotnotedlistenemies lose Lone Operative against it; hidden units +15" detectiontarget selection isn't in the maths
Vindicare AssassinMicromelta RoundsnotedlistVeiled Blade: its exitus weapons gain a melta bonusthe bonus is set on the Weapons sheet
Vindicare AssassinShadow AssignmentnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Voidsmen-at-ArmsMasters of Close ConfinesmodelledLethal Hits shooting the closest target
Voidsmen-at-ArmsNavy BodyguardsnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Watch Captain ArtemisTactical Instinctmodelledleadleading: Lethal Hits (leaderfx.json)
Watch Captain ArtemisUnstoppable Championnotedhealthe first time it dies, back on a 2+ with 1 woundhealing between turns isn't in the maths
Watch MasterStrategic Knowledgenotedmovewhile it leads, shoots and charges after Advancing or Falling Back
Watch MasterRites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Daemonhost [Legends]Malefic Wardingpartly5+ invulnerable (an Inquisitor leads)the warding is set by hand
Daemonhost [Legends]Bound DaemonnotedocOC 1 while an Inquisitor leads itObjective Control isn't dice
Daemonhost [Legends]Inquisitorial Retinuenotedlistan Inquisitor can lead it
Damned Legionnaires [Legends]Grim Spectresnotedshocka unit it hit tests Battle-shock at -1the enemy's Battle-shock isn't a dice result yet
Deathwatch Terminator Squad [Legends]Terminatus Assaultnotedshockengaged enemies test Battle-shock after it chargesthe enemy's Battle-shock isn't a dice result yet
Deathwatch Terminator Squad [Legends]Teleport Homernotedarrivalonce, Rapid Ingress for 0 CP near its homer
Deathwatch Terminator Squad [Legends]Attached Unitnotedlista leader for another squad can join it
Deathwatch Terminator Squad [Legends]Storm shieldnotedlistthe bearer has 4 WoundsWounds are set on the Stats sheet
Fortis Kill Team [Legends]Fortis Doctrinesmodelled+1 to hit vs a unit below half
Fortis Kill Team [Legends]Attached Unitnotedlista leader for another squad can join it
Indomitor Kill Team [Legends]Indomitor Doctrinesmodelled+1 to hit (below full strength) (starts off); +1 to wound (below half) (starts off)
Indomitor Kill Team [Legends]Attached Unitnotedlista leader for another squad can join it
Indomitor Kill Team [Legends]Jump packnotedmovethe bearer moves over models and terrain
Inquisitor Eisenhorn [Legends]Authority of the Inquisitionnotedlistwhile it leads, it may ride in its bodyguard's transports
Inquisitor Eisenhorn [Legends]Malus Codiciumnotedlistdoubles its Daemonhosts' melee Attacksthe Daemonhosts' Attacks are set on the Weapons sheet
Inquisitor Eisenhorn [Legends]Dominate Will (Psychic)notedenemyan enemy infantry unit within 12" hits worse for the phase on a 2+a debuff on the enemy's attacks isn't in the calculator
Inquisitor in Terminator Armour [Legends]Authority of the Inquisitionnotedlistwhile it leads, it may ride in its bodyguard's transports
Inquisitor in Terminator Armour [Legends]Power of the Rosettenotedcp1 CP on a 3+ when a Stratagem targets its unitcommand points aren't in the dice
Inquisitor in Terminator Armour [Legends]Blessed Wardingsmodelledleadleading: 6+ invulnerable (leaderfx.json)
Inquisitor in Terminator Armour [Legends]Psychic Giftsnotedlistgives the bearer PSYKER
Inquisitor Karamazov [Legends]Throne of Judgement (Aura)notedshock+1 Leadership for friends and -1 for enemies within 6"the enemy's Battle-shock isn't a dice result yet
Inquisitor Karamazov [Legends]Unsubtle CrusadernotedarrivalScouts 6" for up to three Agents units or one Battleline unit
Inquisitor Ostromandeus [Legends]Authority of the Inquisitionnotedlistwhile it leads, it may ride in its bodyguard's transports
Inquisitor Ostromandeus [Legends]Ward Against the Malefic Artsmodelledleadleading: -1 to hit and wound against psychic attacks (leaderfx.json)
Inquisitor Ostromandeus [Legends]Vox‑cast Proclamations (Aura)notedcpenemy Stratagems within 12" cost 1 CP morecommand points aren't in the dice
Inquisitor Ostromandeus [Legends]Vox-skullnotedshockonce, a unit within 12" tests Battle-shock and loses cover if it failsthe enemy's Battle-shock isn't a dice result yet
Janus Draik [Legends]Backroom Dealsnotedarrivalone of these leaders gives its unit Infiltrators
Janus Draik [Legends]Warrant of Tradenotedarrivalredeploys up to D3 Imperium Battleline units
Jokaero Weaponsmith [Legends]Inconceivable Augmentationmodelledleadleading: Lethal Hits shooting (leaderfx.json)
Jokaero Weaponsmith [Legends]A Weaponsmith, Not a Warlordnotedocnever the Warlord; OC 1 under an InquisitorObjective Control isn't dice
Jokaero Weaponsmith [Legends]Inquisitorial Agentnotedlistan Inquisitor can lead it
Kill Team Cassius [Legends]Catechism of DeathmodelledDevastating Wounds in melee (Cassius)
Kill Team Cassius [Legends]Unflinchingnotedshockre-rolled Battle-shock teststhe enemy's Battle-shock isn't a dice result yet
Kill Team Cassius [Legends]Jump Packnotedmovethe bearer moves 12" over models and terrain
Kill Team Cassius [Legends]Psychic HoodmodelledFNP 4+ vs psychic (Psychic Hood)
Neyam Shai Murad [Legends]Backroom Dealsnotedarrivalone of these leaders gives its unit Infiltrators
Neyam Shai Murad [Legends]Warrant of Tradenotedarrivalredeploys up to D3 Imperium Battleline units
Proteus Kill Team [Legends]Proteus Doctrinesmodelled+1 to hit (target not below half)
Proteus Kill Team [Legends]Astartes shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Proteus Kill Team [Legends]Attached Unitnotedlista leader for another squad can join it
Proteus Kill Team [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Proteus Kill Team [Legends]Jump Packnotedmovethe bearer moves over models and terrain
Proteus Kill Team [Legends]Storm shieldnotedlistthe bearer has 4 WoundsWounds are set on the Stats sheet
Spectrus Kill Team [Legends]Spectrus Doctrinesnotedarrivalback into reserve after the enemy's turn when 6" from enemies
Spectrus Kill Team [Legends]Attached Unitnotedlista leader for another squad can join it
Spectrus Kill Team [Legends]Helix GauntletmodelledFeel No Pain 6+ (helix gauntlet)
Spectrus Kill Team [Legends]Infiltrator Comms Arraynotedcp1 CP on a 5+ when a Stratagem targets its unitcommand points aren't in the dice
Spectrus Kill Team [Legends]Jump packnotedmovethe bearer moves over models and terrain
UR-025 [Legends]Self Repairnotedhealregains 1 wound each Command phasehealing between turns isn't in the maths
UR-025 [Legends]Evade and Survivenotedmovea Normal move when an enemy ends a move within 8"
Veteran Bike Squad [Legends]Turbo-boostnotedmove+6" instead of an Advance roll
Veteran Bike Squad [Legends]Astartes Shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
InquisitorBlessed Wardings: 6+ invulnerable save; Power of the Rosette: Command points only
Inquisitor CoteazMalefic Wardings: 6+ invulnerable save; 4+ invulnerable save; Glovodan Psyber-eagle: Target has no benefit of cover; Spy Network: Command points only
Inquisitor DraxusXenos Hunter: +1 to hit; Psychic Veil: targeting range only: not in the maths
Inquisitor Eisenhorn [Legends]Malus Codicium: doubles Daemonhost melee attacks: not in the maths yet; Dominate Will: -1 to be hit
Inquisitor GreyfaxPsyoculum: Anti-Psyker 4+ (ranged); No Mercy: +1 to hit
Inquisitor Ostromandeus [Legends]Ward Against the Malefic Arts: -1 to be hit (Psychic attacks); -1 to be wounded (Psychic attacks); Vox-cast Proclamations: Stratagem cost only; Vox-skull: once per battle: not in the maths
Inquisitor in Terminator Armour [Legends]Blessed Wardings: 6+ invulnerable save; Power of the Rosette: Command points only
Janus Draik [Legends]Backroom Deals: deployment only; Warrant of Trade: deployment only
Jokaero Weaponsmith [Legends]Inconceivable Augmentation: Lethal Hits (ranged); A Weaponsmith, Not a Warlord: Objective Control only
NavigatorThird Eye: mortal wounds on a roll: not in the maths; Gaze into the Empyrean: movement only
Neyam Shai Murad [Legends]Backroom Deals: deployment only; Warrant of Trade: deployment only
Rogue Trader EntourageHealing Serum: brings models back: not in the maths; Backroom Deals: deployment only; Warrant of Trade: deployment only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth3no: the cover chip is set by hand (a gap: read it from the datasheet)Corvus Blackstar, Culexus Assassin, Vindicare Assassin
Feel No Pain3yes, from the datasheetWatch Captain Artemis, Inquisitor Eisenhorn [Legends], Inquisitor Ostromandeus [Legends]
Fights First1yes, from the datasheetCallidus Assassin
Lone Operative7targeting only, not the diceCallidus Assassin, Culexus Assassin, Eversor Assassin, Inquisitor Kroyle, Martial Agent [Crucible], Vindicare Assassin, UR-025 [Legends]
Deadly Demise7no: mortal wounds when it diesCorvus Blackstar, Enthroned Agent [Crucible], Eversor Assassin, Imperial Rhino, Inquisitorial Chimera, Sisters of Battle Immolator, Inquisitor Karamazov [Legends]
Deep Strike7the tier test's arrival modesCallidus Assassin, Culexus Assassin, Grey Knights Terminator Squad, Damned Legionnaires [Legends], Deathwatch Terminator Squad [Legends], Inquisitor in Terminator Armour [Legends], Kill Team Cassius [Legends]
Infiltrators5the tier test's arrival modesCallidus Assassin, Vindicare Assassin, Janus Draik [Legends], Neyam Shai Murad [Legends], Spectrus Kill Team [Legends]
Scouts4the tier test's arrival modesEversor Assassin, Inquisitor Kroyle, Sanctifiers, Spectrus Kill Team [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Ordo Xenos Alien Hunters2Deathwatch Mission TacticspartlyFuror Tactics: Sustained Hits 1; Malleus Tactics: Lethal Hits; Purgatus Tactics: nothing for the dicePurgatus's Precision on critical wounds isn't a mod yet
Ordo Hereticus Purgation Force2Root Out HeresymodelledIgnores Cover (ranged); Sustained Hits 1 vs big CHAOS units
Ordo Malleus Daemon Hunters2Destroy the DaemonicmodelledRe-roll hit 1s; Re-roll wound 1s vs DAEMON
Imperialis Fleet2At All CostspartlyocEliminate At All Costs: +1 to hit vs chosen target; Acquire At All Costs: 5+ invuln on the objectiveAcquire's Leadership and OC aren't dice
Veiled Blade Elimination Force1Extremis Sanctionnotedlisteach Assassin pays for an Extremis ability (Decoy Targets, Esoteric Explosives, Intraneural Biotech, Micromelta Rounds)

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Ordo Xenos Alien HuntersAmulet of Auto-Chastisement25WATCH MASTER modelnotedenemyan enemy vehicle within 12" hits worse, or can't shoota debuff on the enemy's shooting isn't in the calculator
Ordo Xenos Alien HuntersBeacon Angelis30WATCH MASTER modelnotedarrivalDeep Strike; Rapid Ingress for 0 CP
Ordo Xenos Alien HuntersBlackweave Shroud15AGENTS OF THE IMPERIUM modelpartlyFeel No Pain 4+ (the bearer)the bearer's own save, given to the unit here
Ordo Xenos Alien HuntersUniversal Anathema10AGENTS OF THE IMPERIUM modelnotedAnti-infantry 2+ and Anti-monster 4+ in meleeAnti isn't a mod yet
Ordo Hereticus Purgation ForceIgnis Judicium10INQUISITOR or MINISTORUM PRIEST modelpartlyDevastating Wounds shooting (the bearer)Melta 1 and Precision aren't set; the bearer-only condition isn't read
Ordo Hereticus Purgation ForceLiber Heresius10INQUISITOR or MINISTORUM PRIEST modelnotedarrivalredeploys up to three Agents units
Ordo Hereticus Purgation ForceNo Escape (Aura)25INQUISITOR modelnotedenemyenemies within 6" must pass Leadership to Fall Backan enemy unit's movement isn't in the maths
Ordo Hereticus Purgation ForceWitch Hunter15INQUISITOR or MINISTORUM PRIEST modelmodelledRe-roll hits vs psykers (Witch Hunter)
Ordo Malleus Daemon HuntersDaemon Slayer10INQUISITOR modelpartly+1 A in melee (Daemon Slayer)Anti-daemon 3+ isn't a mod yet; the bearer-only condition isn't read
Ordo Malleus Daemon HuntersFormidable Resolve5INQUISITOR modelnotedshock+1 Leadership and Wound; once, a shocked unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
Ordo Malleus Daemon HuntersGift of the Prescient20INQUISITOR modelnotedarrivalonce, Rapid Ingress for 0 CP on Grey Knights Terminators, 6" away
Ordo Malleus Daemon HuntersGrimoire of True Names (Aura)10INQUISITOR modelnotedaura-1 Leadership within 9"; daemons within 9" -1 to hit and woundits aura on other units isn't in the calculator
Imperialis FleetClandestine Operation15AGENTS OF THE IMPERIUM modelnotedarrivalInfiltrators for up to three Agents infantry units
Imperialis FleetCombat Landers10VOIDFARERS modelnotedarrivalDeep Strike for up to three Voidfarers units
Imperialis FleetDigital Weapons10AGENTS OF THE IMPERIUM modelnotedmortalthree dice of mortal wounds (4+) on an engaged enemy each fightmortal wounds outside attacks aren't in the calculator
Imperialis FleetFleetmaster20VOIDFARERS modelnotedcponce a round, some Fleet Stratagems for 0 CPcommand points aren't in the dice
Veiled Blade Elimination ForceDecoy Targets15CALLIDUS ASSASSIN modelnotedmovetwice, swaps places with a friendly infantry model
Veiled Blade Elimination ForceEsoteric Explosives10CULEXUS ASSASSIN modelnotedmortalits Explosives wound on 3+mortal wounds outside attacks aren't in the calculator
Veiled Blade Elimination ForceIntraneural Biotech15EVERSOR ASSASSIN modelnotedcpHeroic Intervention outside the once-a-phase limitcommand points aren't in the dice
Veiled Blade Elimination ForceMicromelta Rounds20VINDICARE ASSASSIN modelnoteda melta bonus on its exitus weaponsthe bonus is set on the Weapons sheet

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Ordo Xenos Alien HuntersArmour Of Contempt, Adaptive Tactics, Hellfire Rounds, Dragonfire Rounds, Kraken Rounds, Rapid Tactical Relocation
Ordo Hereticus Purgation ForceStun Grenades, Dispense Justice, Inviolate Jurisdiction, Execution Order, Line Of Fire, Exact Punishment
Ordo Malleus Daemon HuntersRitual Of Warding, Rites Of Exorcism, Steel Heart, Truesilver Armour, Hexagrammic Wards, Psybolt Ammunition
Imperialis FleetViolent Acquisition, Masters Of The Void, Close-quarters Barrage, Emperor’s Will, Displacer Field, Selfless Bodyguard
Veiled Blade Elimination ForcePrime Target, Hyperstimms, Will‑sapping Salvo, Orbital Oversight, Blind Grenades, Ensnaring Trap

Army rules (armyfx.json)

RuleWhat it does (our words)
Assigned AgentsAgents may join any all-Imperium army, a few units by battle size