| Aquila Kill Team | Death to the Alien | modelled | | Re-roll hit rolls of 1; Re-roll hits vs xenos | |
| Aquila Kill Team | Astartes shield | partly | | 4+ invulnerable (the bearer) | the bearer's own save, given to the unit here |
| Aquila Kill Team | Attached Unit | noted | list | a leader for another squad can join it | |
| Callidus Assassin | Acrobatic Escape | noted | arrival | falls back D6" after a fight; back into reserve after the enemy's turn | |
| Callidus Assassin | Reign of Confusion | noted | cp | once a turn, an enemy Stratagem within 12" costs 1 CP more | command points aren't in the dice |
| Callidus Assassin | Decoy Targets | noted | move | Veiled Blade: twice, swaps places with a friendly infantry model | |
| Callidus Assassin | Shadow Assignment | noted | list | BSData lists it; Wahapedia's 11e sheet has no such ability | |
| Corvus Blackstar | Blackstar Cluster Launcher | noted | mortal | six dice of mortal wounds (5+) on a unit it flies over | mortal wounds outside attacks aren't in the calculator |
| Corvus Blackstar | Auspex Array | modelled | | Ignores Cover (Auspex Array) | |
| Corvus Blackstar | Infernum Halo-launcher | noted | list | gives it SMOKE | |
| Corvus Blackstar | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Culexus Assassin | Etheric Emergence | noted | arrival | Deep Strikes 6" away | |
| Culexus Assassin | Abomination | modelled | | FNP 2+ vs psychic (Abomination) | |
| Culexus Assassin | Soulless Horror | noted | shock | once, enemies within 9" test Battle-shock at -1 (-2 psykers) | the enemy's Battle-shock isn't a dice result yet |
| Culexus Assassin | Esoteric Explosives | noted | mortal | Veiled Blade: its Explosives wound on 3+ | mortal wounds outside attacks aren't in the calculator |
| Culexus Assassin | Shadow Assignment | noted | list | BSData lists it; Wahapedia's 11e sheet has no such ability | |
| Deathwatch Agent [Crucible] | Your Vigil is Not Yet Ended | unread | | | not read yet |
| Deathwatch Agent [Crucible] | High-handed Authority | unread | | | not read yet |
| Deathwatch Agent [Crucible] | Backroom Deals | unread | | | not read yet |
| Deathwatch Agent [Crucible] | Holy Hatred | unread | | | not read yet |
| Deathwatch Agent [Crucible] | Nowhere to Hide | unread | | | not read yet |
| Deathwatch Agent [Crucible] | Oracular Gifts | unread | | | not read yet |
| Deathwatch Agent [Crucible] | Termination | unread | | | not read yet |
| Deathwatch Kill Team | Death to the Alien | modelled | | Re-roll hit rolls of 1; Re-roll hits vs xenos | |
| Deathwatch Kill Team | Astartes shield | partly | | 4+ invulnerable (the bearer) | the bearer's own save, given to the unit here |
| Enthroned Agent [Crucible] | Towering Reputation (Aura) | unread | | | not read yet |
| Enthroned Agent [Crucible] | High-handed Authority | unread | | | not read yet |
| Enthroned Agent [Crucible] | Backroom Deals | unread | | | not read yet |
| Enthroned Agent [Crucible] | Holy Hatred | unread | | | not read yet |
| Enthroned Agent [Crucible] | Nowhere to Hide | unread | | | not read yet |
| Enthroned Agent [Crucible] | Oracular Gifts | unread | | | not read yet |
| Enthroned Agent [Crucible] | Termination | unread | | | not read yet |
| Eversor Assassin | Frenzon | noted | move | shoots and charges after Advancing | |
| Eversor Assassin | Overkill | partly | once | +3 A in melee (Overkill, once) (starts off) | once a battle (twice with Veiled Blade) |
| Eversor Assassin | Intra-neural Biotech | noted | cp | Veiled Blade: Heroic Intervention outside the once-a-phase limit | command points aren't in the dice |
| Eversor Assassin | Shadow Assignment | noted | list | BSData lists it; Wahapedia's 11e sheet has no such ability | |
| Exaction Squad | Imperial Law | partly | chosen | Lethal Hits vs its chosen unit | Precision isn't a mod yet |
| Exaction Squad | Arbites medi-kit | noted | heal | D3 Vigilants back each Command phase while below strength | healing between turns isn't in the maths |
| Exaction Squad | Nuncio-aquila | noted | shock | once, enemies (not big ones) on an objective within 6" test Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Exaction Squad | Soulguilt scanner | modelled | | Ignores Cover (Soulguilt scanner) | |
| Grey Knights Terminator Squad | Hammerhand (Psychic) | modelled | | Lethal Hits in melee after charging | |
| Grey Knights Terminator Squad | Ancient's Banner | noted | oc | +1 OC | Objective Control isn't dice |
| Grey Knights Terminator Squad | Narthecium | noted | heal | 1 model back each Command phase | healing between turns isn't in the maths |
| Grey Knights Terminator Squad | Rites of Teleportation | noted | list | BSData lists it; Wahapedia's 11e sheet has no such ability | |
| Imperial Navy Breachers | Breaching Team | modelled | | Re-roll wound rolls of 1; Re-roll wounds (target on an objective) (starts off) | |
| Imperial Navy Breachers | Gheistskull | noted | mortal | once, Explosives reach 18" | mortal wounds outside attacks aren't in the calculator |
| Imperial Navy Breachers | CAT Unit | partly | once | Ignores Cover (CAT unit, once) (starts off) | once a battle |
| Imperial Navy Breachers | Endurant shield | partly | | 4+ invulnerable (the bearer) | the bearer's own save, given to the unit here |
| Imperial Rhino | Self-repair | noted | heal | regains 1 wound each Command phase | healing between turns isn't in the maths |
| Inquisitor | Authority of the Inquisition | noted | list | while it leads, it may ride in its bodyguard's transports | |
| Inquisitor | Power of the Rosette | noted | cp | 1 CP on a 3+ when a Stratagem targets its unit | command points aren't in the dice |
| Inquisitor | Blessed Wardings | modelled | lead | leading: 6+ invulnerable (leaderfx.json) | |
| Inquisitor | Psychic gifts | noted | list | gives the bearer PSYKER | |
| Inquisitor Coteaz | Authority of the Inquisition | noted | list | while it leads, it may ride in its bodyguard's transports | |
| Inquisitor Coteaz | Malefic Wardings (Psychic) | modelled | lead | leading: 6+ invulnerable, 4+ against psychic and daemons (leaderfx.json) | |
| Inquisitor Coteaz | Spy Network | noted | cp | 1 CP on a 2+ when the enemy gains CP from an ability | command points aren't in the dice |
| Inquisitor Coteaz | Glovodan Psyber-eagle | noted | mark | an enemy within 18" loses cover until its next Command phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Inquisitor Draxus | Authority of the Inquisition | noted | list | while it leads, it may ride in its bodyguard's transports | |
| Inquisitor Draxus | Xenos Hunter | modelled | lead | leading: +1 to hit against xenos (leaderfx.json) | |
| Inquisitor Draxus | Psychic Veil (Psychic) | noted | list | on a 2+, only shooters within 18" may target its unit | who may target a unit isn't in the maths |
| Inquisitor Greyfax | Authority of the Inquisition | noted | list | while it leads, it may ride in its bodyguard's transports | |
| Inquisitor Greyfax | No Mercy | modelled | lead | leading: +1 to hit against units below half (leaderfx.json) | |
| Inquisitor Greyfax | Psyoculum | noted | list | while it leads, Anti-Psyker 4+ on its unit's guns | Anti isn't a mod yet |
| Inquisitor Kroyle | On My Signal, Fire! | noted | mark | re-rolled hits for Agents and Battleline against the unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Inquisitor Kroyle | Tox‑cycler | noted | list | +2 S and D on its tox-cycler for good after it hits | a later weapon change is set on the Weapons sheet |
| Inquisitorial Agents | Loyal Henchmen | modelled | | -1 to be wounded (an Inquisitor leads) | |
| Inquisitorial Agents | Inquisitorial Henchmen | noted | list | an Inquisitor can lead it | |
| Inquisitorial Agents | Tome-skull | noted | shock | once per skull, a friendly shocked unit recovers or an enemy is debuffed | the enemy's Battle-shock isn't a dice result yet |
| Inquisitorial Chimera | Rapid Deployment | noted | move | units get out after it Advances | |
| Martial Agent [Crucible] | Moment of Glory | unread | | | not read yet |
| Martial Agent [Crucible] | High-handed Authority | unread | | | not read yet |
| Martial Agent [Crucible] | Backroom Deals | unread | | | not read yet |
| Martial Agent [Crucible] | Holy Hatred | unread | | | not read yet |
| Martial Agent [Crucible] | Nowhere to Hide | unread | | | not read yet |
| Martial Agent [Crucible] | Oracular Gifts | unread | | | not read yet |
| Martial Agent [Crucible] | Termination | unread | | | not read yet |
| Ministorum Priest | Holy Hatred | modelled | lead | leading: Sustained Hits 1 in melee (leaderfx.json) | |
| Ministorum Priest | Zealot | partly | once | +3 S and A in melee (once) (starts off) | the bearer-only condition isn't read |
| Ministorum Priest | Support | noted | list | joins a unit as its Support | |
| Navigator | Gaze into the Empyrean (Psychic) | noted | arrival | enemy reserves can't arrive within 12" | |
| Navigator | Third Eye (Psychic) | noted | mortal | an enemy within 12" tests Battle-shock (-2 infantry); 3 mortal wounds if it fails | mortal wounds outside attacks aren't in the calculator |
| Rogue Trader Entourage | Backroom Deals | noted | arrival | one of these leaders gives its unit Infiltrators | |
| Rogue Trader Entourage | Warrant of Trade | noted | arrival | redeploys up to D3 Imperium Battleline units | |
| Rogue Trader Entourage | Healing Serum | noted | heal | D3 models back each Command phase while below strength | healing between turns isn't in the maths |
| Sanctifiers | Ministorum Sermon | modelled | | +1 to wound in melee (with a Priest) | |
| Sanctifiers | Cherub | noted | cp | once, Command Re-roll for 0 CP | command points aren't in the dice |
| Sanctifiers | Attached Unit | noted | list | a leader for another squad can join it | |
| Sanctifiers | Salvationist Medikit | noted | heal | up to D3 models back each Command phase | healing between turns isn't in the maths |
| Sanctifiers | Simulacrum Imperialis | noted | list | +1 Leadership | |
| Sisters of Battle Immolator | Purge and Cleanse | noted | mark | the unit it hit loses cover for the phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Sisters of Battle Squad | Defenders of the Faith | noted | oc | an objective it holds stays held after it leaves | Objective Control isn't dice |
| Sisters of Battle Squad | Incensor Cherub | noted | cp | once, Command Re-roll for 0 CP | command points aren't in the dice |
| Sisters of Battle Squad | Simulacrum Imperialis | noted | list | +1 Leadership | |
| Subductor Squad | Dedication to Duty | noted | list | a model slain in melee fights on a 4+ before it goes | fighting after being slain isn't in the maths |
| Subductor Squad | Nuncio-aquila | noted | shock | once, enemies (not big ones) on an objective within 6" test Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Vigilant Squad | Merciless Judgement | modelled | | +1 to wound shooting a unit below half | |
| Vigilant Squad | Nuncio-aquila | noted | shock | once, enemies (not big ones) on an objective within 6" test Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Vindicare Assassin | Shieldbreaker | partly | | +1 to wound and crit wounds (once) (starts off) | every successful wound a critical is set as crits on 2+ |
| Vindicare Assassin | Dead-shot | noted | list | enemies lose Lone Operative against it; hidden units +15" detection | target selection isn't in the maths |
| Vindicare Assassin | Micromelta Rounds | noted | list | Veiled Blade: its exitus weapons gain a melta bonus | the bonus is set on the Weapons sheet |
| Vindicare Assassin | Shadow Assignment | noted | list | BSData lists it; Wahapedia's 11e sheet has no such ability | |
| Voidsmen-at-Arms | Masters of Close Confines | modelled | | Lethal Hits shooting the closest target | |
| Voidsmen-at-Arms | Navy Bodyguards | noted | list | BSData lists it; Wahapedia's 11e sheet has no such ability | |
| Watch Captain Artemis | Tactical Instinct | modelled | lead | leading: Lethal Hits (leaderfx.json) | |
| Watch Captain Artemis | Unstoppable Champion | noted | heal | the first time it dies, back on a 2+ with 1 wound | healing between turns isn't in the maths |
| Watch Master | Strategic Knowledge | noted | move | while it leads, shoots and charges after Advancing or Falling Back | |
| Watch Master | Rites of Battle | noted | cp | once a round, a Stratagem on its unit costs 1 CP less | command points aren't in the dice |
| Daemonhost [Legends] | Malefic Warding | partly | | 5+ invulnerable (an Inquisitor leads) | the warding is set by hand |
| Daemonhost [Legends] | Bound Daemon | noted | oc | OC 1 while an Inquisitor leads it | Objective Control isn't dice |
| Daemonhost [Legends] | Inquisitorial Retinue | noted | list | an Inquisitor can lead it | |
| Damned Legionnaires [Legends] | Grim Spectres | noted | shock | a unit it hit tests Battle-shock at -1 | the enemy's Battle-shock isn't a dice result yet |
| Deathwatch Terminator Squad [Legends] | Terminatus Assault | noted | shock | engaged enemies test Battle-shock after it charges | the enemy's Battle-shock isn't a dice result yet |
| Deathwatch Terminator Squad [Legends] | Teleport Homer | noted | arrival | once, Rapid Ingress for 0 CP near its homer | |
| Deathwatch Terminator Squad [Legends] | Attached Unit | noted | list | a leader for another squad can join it | |
| Deathwatch Terminator Squad [Legends] | Storm shield | noted | list | the bearer has 4 Wounds | Wounds are set on the Stats sheet |
| Fortis Kill Team [Legends] | Fortis Doctrines | modelled | | +1 to hit vs a unit below half | |
| Fortis Kill Team [Legends] | Attached Unit | noted | list | a leader for another squad can join it | |
| Indomitor Kill Team [Legends] | Indomitor Doctrines | modelled | | +1 to hit (below full strength) (starts off); +1 to wound (below half) (starts off) | |
| Indomitor Kill Team [Legends] | Attached Unit | noted | list | a leader for another squad can join it | |
| Indomitor Kill Team [Legends] | Jump pack | noted | move | the bearer moves over models and terrain | |
| Inquisitor Eisenhorn [Legends] | Authority of the Inquisition | noted | list | while it leads, it may ride in its bodyguard's transports | |
| Inquisitor Eisenhorn [Legends] | Malus Codicium | noted | list | doubles its Daemonhosts' melee Attacks | the Daemonhosts' Attacks are set on the Weapons sheet |
| Inquisitor Eisenhorn [Legends] | Dominate Will (Psychic) | noted | enemy | an enemy infantry unit within 12" hits worse for the phase on a 2+ | a debuff on the enemy's attacks isn't in the calculator |
| Inquisitor in Terminator Armour [Legends] | Authority of the Inquisition | noted | list | while it leads, it may ride in its bodyguard's transports | |
| Inquisitor in Terminator Armour [Legends] | Power of the Rosette | noted | cp | 1 CP on a 3+ when a Stratagem targets its unit | command points aren't in the dice |
| Inquisitor in Terminator Armour [Legends] | Blessed Wardings | modelled | lead | leading: 6+ invulnerable (leaderfx.json) | |
| Inquisitor in Terminator Armour [Legends] | Psychic Gifts | noted | list | gives the bearer PSYKER | |
| Inquisitor Karamazov [Legends] | Throne of Judgement (Aura) | noted | shock | +1 Leadership for friends and -1 for enemies within 6" | the enemy's Battle-shock isn't a dice result yet |
| Inquisitor Karamazov [Legends] | Unsubtle Crusader | noted | arrival | Scouts 6" for up to three Agents units or one Battleline unit | |
| Inquisitor Ostromandeus [Legends] | Authority of the Inquisition | noted | list | while it leads, it may ride in its bodyguard's transports | |
| Inquisitor Ostromandeus [Legends] | Ward Against the Malefic Arts | modelled | lead | leading: -1 to hit and wound against psychic attacks (leaderfx.json) | |
| Inquisitor Ostromandeus [Legends] | Vox‑cast Proclamations (Aura) | noted | cp | enemy Stratagems within 12" cost 1 CP more | command points aren't in the dice |
| Inquisitor Ostromandeus [Legends] | Vox-skull | noted | shock | once, a unit within 12" tests Battle-shock and loses cover if it fails | the enemy's Battle-shock isn't a dice result yet |
| Janus Draik [Legends] | Backroom Deals | noted | arrival | one of these leaders gives its unit Infiltrators | |
| Janus Draik [Legends] | Warrant of Trade | noted | arrival | redeploys up to D3 Imperium Battleline units | |
| Jokaero Weaponsmith [Legends] | Inconceivable Augmentation | modelled | lead | leading: Lethal Hits shooting (leaderfx.json) | |
| Jokaero Weaponsmith [Legends] | A Weaponsmith, Not a Warlord | noted | oc | never the Warlord; OC 1 under an Inquisitor | Objective Control isn't dice |
| Jokaero Weaponsmith [Legends] | Inquisitorial Agent | noted | list | an Inquisitor can lead it | |
| Kill Team Cassius [Legends] | Catechism of Death | modelled | | Devastating Wounds in melee (Cassius) | |
| Kill Team Cassius [Legends] | Unflinching | noted | shock | re-rolled Battle-shock tests | the enemy's Battle-shock isn't a dice result yet |
| Kill Team Cassius [Legends] | Jump Pack | noted | move | the bearer moves 12" over models and terrain | |
| Kill Team Cassius [Legends] | Psychic Hood | modelled | | FNP 4+ vs psychic (Psychic Hood) | |
| Neyam Shai Murad [Legends] | Backroom Deals | noted | arrival | one of these leaders gives its unit Infiltrators | |
| Neyam Shai Murad [Legends] | Warrant of Trade | noted | arrival | redeploys up to D3 Imperium Battleline units | |
| Proteus Kill Team [Legends] | Proteus Doctrines | modelled | | +1 to hit (target not below half) | |
| Proteus Kill Team [Legends] | Astartes shield | partly | | 4+ invulnerable (the bearer) | the bearer's own save, given to the unit here |
| Proteus Kill Team [Legends] | Attached Unit | noted | list | a leader for another squad can join it | |
| Proteus Kill Team [Legends] | Invulnerable Save | noted | list | its invulnerable save is on the datasheet | |
| Proteus Kill Team [Legends] | Jump Pack | noted | move | the bearer moves over models and terrain | |
| Proteus Kill Team [Legends] | Storm shield | noted | list | the bearer has 4 Wounds | Wounds are set on the Stats sheet |
| Spectrus Kill Team [Legends] | Spectrus Doctrines | noted | arrival | back into reserve after the enemy's turn when 6" from enemies | |
| Spectrus Kill Team [Legends] | Attached Unit | noted | list | a leader for another squad can join it | |
| Spectrus Kill Team [Legends] | Helix Gauntlet | modelled | | Feel No Pain 6+ (helix gauntlet) | |
| Spectrus Kill Team [Legends] | Infiltrator Comms Array | noted | cp | 1 CP on a 5+ when a Stratagem targets its unit | command points aren't in the dice |
| Spectrus Kill Team [Legends] | Jump pack | noted | move | the bearer moves over models and terrain | |
| UR-025 [Legends] | Self Repair | noted | heal | regains 1 wound each Command phase | healing between turns isn't in the maths |
| UR-025 [Legends] | Evade and Survive | noted | move | a Normal move when an enemy ends a move within 8" | |
| Veteran Bike Squad [Legends] | Turbo-boost | noted | move | +6" instead of an Advance roll | |
| Veteran Bike Squad [Legends] | Astartes Shield | partly | | 4+ invulnerable (the bearer) | the bearer's own save, given to the unit here |