Tactical Reroll
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Archetypes: are five targets and five attackers enough? (2026-10-02)

From reports/tiers/2026-10-02-archetypes.md , rendered when the site is built.

T-529, for T-523 (Jordan, 1 Oct (Pacific), via the design session). Made by node tools/archetypes.js. A report, not the site: nothing here changes a published score or page.

In short

Yes, five and five is a little too simple, but not in the way expected. Three findings:

  1. The biggest gap is on the defence side: nothing tests Feel No Pain properly. Adding a mortal-wounds attacker (wounds that ignore saves and invulnerable saves, where only Feel No Pain helps) is the best single change. Agreement with what players take rises from 0.119 to 0.136, and 196 units change letter on maths alone (115 with today's meta lift). It values Death Guard, Custodes and anything else with Feel No Pain, and stops a high invulnerable save from carrying a unit by itself.
  2. The winning lists bring big things with invulnerable saves, not plain tanks. 15% of their points are in big vehicles and monsters with a 4++ or 5++, against 8% in heavy vehicles without. Swapping our heavy vehicle for a big target with a 4++ (T11, W18, 3+) keeps five columns and lifts agreement a little (0.123). Adding it as a sixth column without the swap lowers agreement (0.108), because it double-counts anti-tank.
  3. Weighting by the meta makes agreement worse, not better (0.088 either way). The winning lists put 38% of their points into Terminator-like units and only 3% into light infantry. But weighting the targets that way rewards anti-elite specialists the lists don't take for that. Equal weights describe a unit's range, which is what the letter should say. Keep them equal.

Also measured:

Recommendation:

Not done: the agreement with the community tier list (T-524 can't read one from this environment); share of winning lists stands in for it. A precision (character-sniping) attacker isn't added: our Defense scores a unit on its own, where precision changes nothing; it belongs in T-527's Banner method, where a character's survival in its squad is scored.

How it was tested

Every one of 1161 non-Legends units is scored the same way under each candidate set: Offense (wounds removed per 100 pts into each target, the better of shooting and melee, ev.js) and Defense (hits to destroy it per 100 pts from each attacker), each a percentile over the units, Value their mean, the letter from Value and with today's meta lift. Default wargear throughout, so the sets are compared like for like (the published scores use each target's best squad, so this baseline differs a little from the tier list). "Changed" counts units whose letter differs from this baseline. ρ is Spearman's correlation of Value with the share of winning lists (1105 units some 5 or more lists could field). The community list (T-524) couldn't be read from this environment, so list share stands in for it.

The candidates:

Results

SetLetters changed (maths only)Letters changed (with the meta lift)ρ with list share
Today's five and five (baseline)000.119
+ big target with a 4++85540.108
+ tough horde110590.130
+ mortal-wounds attacker1961150.136
+ all three (7 targets, 6 attackers)2261320.136
7 and 6, weighted by the winning lists2411330.089
Today's five and five, weighted by the winning lists2481400.088
Swap GEQ for the tough horde49280.117
Swap the heavy vehicle for the big 4++ target82470.123
Swap GEQ for the tough horde, + mortal-wounds attacker1911080.133
Recommended: heavy vehicle → big 4++ target, + mortal-wounds attacker2191310.138
Recommended, + tough horde (6 targets, 6 attackers)2951830.147
Targets in cover1751000.134
Within half range100540.119

What the winning lists field and carry

Target classes by the points winning lists put into units of that kind (lists taking the unit × its points); attacker classes by the attacks of the weapons in the units they take (lists × attacks × models; every weapon on the datasheet counts, a rough proxy for the loadouts taken).

Target classShare of winning lists' points
GEQ-like (light infantry)3%
MEQ-like12%
TEQ-like (3+ wounds or 2+)38%
Light vehicles and monsters21%
Heavy vehicles and monsters8%
Big ones with a 4++ or 5++15%
Tough hordes (T5, 5+ or worse)1%
Attacker classShare of winning lists' attacks
Small arms22%
Special23%
Plasma-class (D2 or AP-2)37%
Elite (D3)3%
Anti-tank (S10+ or D6)7%
Devastating Wounds6%

Lenses (T-531): the same units through different metas

A lens is a set of weights over the targets and attackers. Value, and so the letter, recomputes from the stored cells. Seven lenses over the seven targets and six attackers tested here (letters from the maths bands on each lens's Value):

LensWhat it weighsSABCD
Evenevery target and attacker the same67194350292258
Current metawhat the winning lists field and carry (July to September)50243301300267
Monster mashbig things: vehicles, monsters, Knights67221314291268
Hordebodies: light infantry and tough hordes69206315308263
Elite infantryMarines and Terminators60180380296245
Armourtanks and big targets with invulnerable saves79204314288276
Mortal wounds heavythe enemy ignores saves: Feel No Pain is king90184318306263

How far a unit's letter travels across the seven lenses: the same letter in all 301, one letter apart 590, two 263, three 7, four (S in one, D in another) 0.

S in one lens, C or D in another (5 units; the first 15 by list share):

UnitArmyPtsEvenCurrent metaMonster mashHordeElite infantryArmourMortal wounds heavyLists
Kroot FarstalkersT'au Empire75BCBSBBA7%
VenomthropesTyranids55ABBSACA4%
ShadowswordAstra Militarum375BASCBSC0%
ShadowswordGenestealer Cults375BASCBSC0%
BarbgauntsTyranids55ACBSABA0%

What the lenses show, and the design (T-531)

Letters move, but "S in one meta, D in another" doesn't happen with these lenses. Across the seven:

The reason is that Value is half Defense, and a target lens only re-weights Offense. For a meta lens to move letters as far as Jordan expects, it has to re-weight both sides together. A monster-heavy meta also brings the guns that kill monsters, so the lens should shift the attackers too: anti-tank and mortal wounds up, small arms down. Under V2's jobs the letter comes from a unit's best job, so a lens that lifts one job can carry a unit further than it does here. The mockup should show a V2 letter, not today's.

Precompute wide, weight late.

The lenses.

Where a lens applies.

A lens page. A section of /meta/ (or /meta/lens/) shows the current weights as bars and their change since last month ("big targets with invulnerable saves up 6 points"). That's a Monday paragraph in itself.

Risks.

+ big target with a 4++: the biggest moves

UnitArmyPtsLetter
TyrannofexTyranids170A → S
C'tan Shard of the NightbringerNecrons360B → A
Knight ValiantImperial Knights400B → A
Be'lakorChaos Daemons390C → B
Brôkhyr Iron-masterLeagues of Votann70A → S
Zephyrim SquadAdepta Sororitas75B → C
Corsair SkyreaversAeldari75C → D
Corsair SkyreaversDrukhari75C → D

+ tough horde: the biggest moves

UnitArmyPtsLetter
Scourges with ShardcarbinesDrukhari75D → C
VenomthropesTyranids55B → A
BarbgauntsTyranids55B → A
Ghazghkull ThrakaOrks300A → B
CronosDrukhari55B → A
Cultist FirebrandChaos Daemons45D → C
Cultist FirebrandChaos Knights45D → C
Cultist FirebrandChaos Space Marines45D → C

+ mortal-wounds attacker: the biggest moves

UnitArmyPtsLetter
Ynnari ArchonAeldari85B → C
Wraithknight with GhostglaiveAeldari380B → C
AstraeusSpace Marines525B → C
Ghazghkull ThrakaOrks300A → B
Avatar of KhaineAeldari250A → B
StormsurgeT'au Empire375B → C
Khorne Lord of SkullsChaos Space Marines450B → C
Telemon Heavy DreadnoughtAdeptus Custodes225B → C

+ all three (7 targets, 6 attackers): the biggest moves

UnitArmyPtsLetter
Canoptek Scarab SwarmsNecrons40B → A
ArchonDrukhari80B → C
Ynnari ArchonAeldari85B → C
WraithknightAeldari385C → D
Wraithknight with GhostglaiveAeldari380B → C
Kairos FateweaverChaos Daemons305B → C
Kairos FateweaverThousand Sons305B → C
HormagauntsTyranids70B → A

7 and 6, weighted by the winning lists: the biggest moves

UnitArmyPtsLetter
Sicarian InfiltratorsAdeptus Mechanicus75B → C
Assault Intercessor SquadSpace Marines75B → C
Reiver SquadSpace Marines75B → C
BarbgauntsTyranids55B → C
Blood ClawsSpace Wolves135A → B
Knight CrusaderImperial Knights395C → B
DefilerDeath Guard300B → A
Zephyrim SquadAdepta Sororitas75B → C

Today's five and five, weighted by the winning lists: the biggest moves

UnitArmyPtsLetter
BarbgauntsTyranids55B → C
Blood ClawsSpace Wolves135A → B
Assault Intercessor SquadSpace Marines75B → C
Reiver SquadSpace Marines75B → C
WitchseekersAdeptus Custodes50B → C
HarridanTyranids610D → C
Sicarian InfiltratorsAdeptus Mechanicus75B → C
Fellgor BeastmenChaos Daemons60B → C

Swap GEQ for the tough horde: the biggest moves

UnitArmyPtsLetter
Sternguard Veteran SquadBlack Templars85B → C
RatlingsAstra Militarum60C → D
Troupe MasterAeldari75C → D
Troupe MasterDrukhari75C → D
PalatineAdepta Sororitas50C → D
The VisarchAeldari80B → C
Serberys RaidersAdeptus Mechanicus60C → D
Rogue Trader EntourageAgents of the Imperium75A → B

Swap the heavy vehicle for the big 4++ target: the biggest moves

UnitArmyPtsLetter
Wolf PriestSpace Wolves70D → C
Dark ApostleChaos Daemons65C → B
Dark ApostleChaos Space Marines65C → B
ToxicreneTyranids120A → S
Lokhust Heavy DestroyersNecrons50C → B
Callidus AssassinAgents of the Imperium100C → D
Field Ordnance BatteryAstra Militarum90C → B
Field Ordnance BatteryGenestealer Cults90C → B

Swap GEQ for the tough horde, + mortal-wounds attacker: the biggest moves

UnitArmyPtsLetter
ArchonDrukhari80B → C
Wraithknight with GhostglaiveAeldari380B → C
Avatar of KhaineAeldari250A → B
Ghazghkull ThrakaOrks300A → B
Daemon Prince of Tzeentch with wingsThousand Sons170A → B
AstraeusSpace Marines525B → C
Hand of the ArchonDrukhari115D → C
Telemon Heavy DreadnoughtAdeptus Custodes225B → C
UnitArmyPtsLetter
Wraithknight with GhostglaiveAeldari380B → C
Ynnari ArchonAeldari85B → C
WraithknightAeldari385C → D
Krootox RidersT'au Empire45C → B
Khorne Lord of SkullsChaos Space Marines450B → C
Knight CastellanImperial Knights425B → C
Canoptek Scarab SwarmsNecrons40B → A
Heretic Astartes Daemon Prince with wingsChaos Space Marines180B → C
UnitArmyPtsLetter
Ghazghkull ThrakaOrks300A → B
Kroot FarstalkersT'au Empire75B → A
Wraithknight with GhostglaiveAeldari380B → C
ArchonDrukhari80B → C
Voidsmen-at-ArmsAgents of the Imperium50C → B
Canoptek Scarab SwarmsNecrons40B → A
Field Ordnance BatteryAstra Militarum90C → B
Field Ordnance BatteryGenestealer Cults90C → B

Targets in cover: the biggest moves

UnitArmyPtsLetter
Leman Russ ExecutionerAstra Militarum145A → B
Leman Russ ExecutionerGenestealer Cults145A → B
Goliath TruckGenestealer Cults75A → B
Hernkyn PioneersLeagues of Votann80B → C
Razorshark Strike FighterT'au Empire160B → C
Crisis Fireknife BattlesuitsT'au Empire100B → C
Mek GunzOrks55B → C
Ironkin Steeljacks with Heavy Volkanite DisintegratorsLeagues of Votann80S → A

Within half range: the biggest moves

UnitArmyPtsLetter
Kataphron BreachersAdeptus Mechanicus150D → B
Caladius Grav-tankAdeptus Custodes210B → A
Chaos Land RaiderWorld Eaters220B → S
ForgefiendWorld Eaters140B → A
Chaos Predator DestructorWorld Eaters130C → B
Lokhust Heavy DestroyersNecrons50C → B
Skorpius DuneriderAdeptus Mechanicus75B → A
Sternguard Veteran SquadSpace Marines100C → B