Tactical Reroll
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Army rules as effects: the Tyranids pilot and the 36 armies (2026-10-02)

From reports/tiers/2026-10-02-armyfx.md , rendered when the site is built.

T-530, for T-523 (Jordan, 1 Oct (Pacific), via the design session). A report and a data file (docs/data/armyfx.json, which the site doesn't load yet). The rules were read on Wahapedia (11th edition, 2 Oct) and every line here is our own paraphrase: no rule wording is kept.

In short

The Tyranids pilot in the tier test

The first rows of the units touched, with V2's tag after the army rule:

UnitArmyRuleGrants itLd passDamage per turn per 100 ptsV2
HormagauntsTyranidsSynapse–42% → 73%3.6 → 4.2S · Anvil + Runner + Banner
TermagantsTyranidsSynapse–42% → 73%4.2 → 4.2S · Anvil + Banner
Old One EyeTyranidsSynapse–42% → 73%4.5 → 4.5S · Hammer + Anvil + Banner
NeurogauntsTyranidsSynapse–42% → 73%1.4 → 1.7S · Anvil + Banner
VenomthropesTyranidsSynapse–42% → 73%3.8 → 3.8S · Anvil + Runner + Banner
Tyranid Warriors with Ranged Bio-WeaponsTyranidsSynapseyes58% → 91%4.1 → 4.9S · Anvil + Runner + Banner
The SwarmlordTyranidsSynapseyes58% → 91%3.4 → 3.7S · Hammer + Banner
Tyranid Prime with Lash WhipTyranidsSynapseyes58% → 91%6.5 → 6.9S · Runner + Banner
CarnifexesTyranidsSynapse–42% → 73%5.8 → 6.4S · Hammer + Anvil
TervigonTyranidsSynapseyes58% → 91%2.2 → 2.7S · Anvil
GargoylesTyranidsSynapse–42% → 73%1 → 1S · Anvil + Runner
TrygonTyranidsSynapse–42% → 73%4.5 → 5S · Hammer + Anvil + Runner

The 36 armies (survey)

ArmyListsArmy rule(s)What it does (paraphrase)How we'd model itNow / partly / can'tGranted by
Necrons33Reanimation ProtocolsAt the end of its own Command phase, each unit heals D3 wounds; slain models come back first.Healing score: about 2 wounds per unit per own turn. No dice mods.Now (healing score)Units with the ability (nearly all)
Adeptus Custodes29Martial Ka'tahEach fight, pick a stance: melee Sustained Hits 1 or melee Lethal Hits.att, melee: best of sustained 1 or lethal, per target.NowUnits with the ability
T'au Empire24For the Greater GoodUnits that skip shooting spot a target; others get +1 BS against it, plus Ignores Cover if the spotter is a MARKERLIGHT unit.att, ranged: bs +1; ignCover if the army has a MARKERLIGHT unit. Assumes a spotter; its lost shots aren't costed.PartlyUnits with the ability
Dark Angels23Oath of Moment; The UnforgivenRe-roll hits against one chosen enemy per round; no +1 to wound. Unforgiven only adds Ravenwing/Deathwing keywords.att: rrHit all against the Oath target (the scored target).NowWhole army
Tyranids23Synapse; Shadow in the WarpConfirmed: within 6" of SYNAPSE, +1 S in melee and Battle-shock on 3D6. Once per battle every enemy unit tests, -1 near Synapse.As written: str +1 melee; Ld resilience; Shadow to the Battle-shock score.DoneUnits in Synapse range
Emperor's Children22Thrill SeekersCan shoot and charge after Advancing or Falling Back, with some targeting limits.Reach score: Advance counts toward shooting and charge threat.Partly (non-dice)Whole army
Orks21Waaagh!; Da BossRe-roll Advances. While riled up (War Cry once per battle for about two turns, or other rules): 5+ invuln, Assault guns, charge after Advancing. Boss warlord gains CP.def: inv 5+ weighted ~0.2, or a "Waaagh turn" toggle; reach score.PartlyUnits with Waaagh!
Chaos Daemons18The Shadow of ChaosIn their Shadow (own zone; more if they hold half the objectives in an area): +1 to Battle-shock, and a pass heals D3 or returns up to D3 Battleline models. Enemies there or near Greater Daemons take -1 to Battle-shock and D3 mortals on a fail.Ld resilience + healing, weighted by time in the Shadow (~0.5); Battle-shock pressure on enemies.Partly (non-dice)Whole army; named Greater Daemons
Death Guard16Nurgle's Gift (Aura)Enemies in Contagion Range (1", 3", 6" by round) lose 1 Toughness and suffer the plague chosen at the start: -1 to hit in melee and cover vs their shooting; or worse Save; or -1 Move, Ld and OC.New att mod "target T -1" (not the same as +1 S at the doubling steps). Worse Save = ap +1. First plague = def hitMinus (melee) + cover (ranged). Melee always in range; ranged ~0.4.Partly (T -1 mod missing)Aura from every DG model
Adeptus Mechanicus15Doctrina ImperativesEach round pick one. Protector: +1 BS, and Battleline (or near it) is -1 to be hit in melee. Conqueror: +1 WS, and Battleline (or near it) gets +1 AP.Better one per lane: bs +1; Conqueror ap +1 for BATTLELINE (~0.5 for others); Protector def hitMinus, melee.NowUnits with the ability
Astra Militarum15Voice of Command (Orders)Officers order units within 6": +3" Move, +1 WS, +1 BS, +1 A on Rapid Fire weapons, +1 Save (no better than 3+), or +1 Ld and OC.Officer aura (~2 units), best order per unit: bs +1, atk +1 (rapid-fire weapons only), sv +1 capped at 3+.Partly (needs those two conditions and per-officer eligibility)OFFICER characters
Aeldari15Battle Focus; Strands of FateTokens each round (4 at Strike Force) buy +2" moves, 6" pile-ins, Assault on vehicles, moves after being shot. Fate dice: pre-rolled results that replace one roll a phase.Reach score. Fate dice: skip, or a small flat bonus.Partly (non-dice)Whole army
Adepta Sororitas13Acts of FaithMiracle dice (one a turn, one per unit lost) replace one roll per unit per phase: hit, wound, save, damage, charge, Battle-shock.Not per attack: a small flat bonus (one auto-pass a turn) or skip.Can't yet (resource pool)Units with the ability
Blood Angels13Oath of Moment; Sons of SanguiniusRe-roll hits on the Oath target, no +1 wound; chapter rule is roster-only.att: rrHit all vs Oath target.NowWhole army
Grey Knights13Gate of InfinityAfter the enemy Fight phase, up to 3 unengaged units go to reserves and can arrive next turn.Reach score (redeploy every turn).Partly (non-dice)Units with the ability
Drukhari13Power from PainPain tokens (one per Command phase, per enemy unit destroyed, per failed enemy Battle-shock) switch on each unit's own Pain ability for a phase.Each datasheet's Pain effect in our words (like leaderfx.json), weighted ~0.6.Can't yet (per-datasheet data)Each unit's Pain ability
Leagues of Votann13Prioritised EfficiencyEarly: +1 to hit targets near objectives, re-roll Advance and charge. Once 7 YP: +1 to hit while on a held objective, and -1 to be wounded when S > T (not vehicles).att hit +1 (~0.7); def woundMinus with a new "S > T" condition (~0.5).Partly (needs S>T condition)Whole army
World Eaters12Blessings of KhorneEach round roll 8D6 and spend doubles/triples on two of: +1 charge, 6" pile-ins, slain models fight on 4+, melee Sustained 1, melee Lethal, Devastating vs INFANTRY.att, melee, weighted by our sim: lethal 0.87, sustained 0.97, both 0.58; lethal + devastating 0.32.Partly (weighted)Units with the ability
Ultramarines12Oath of MomentCodex chapter: re-roll hits and +1 to wound vs the Oath target (chapter detachments count as Codex).att: rrHit all + wound +1 vs Oath target.NowWhole army
Imperial Knights12Code Chivalric; Super-heavy Walker; BondsmanPick a quality: re-roll one hit and one wound per shoot/fight; or +2" Move and +1 Advance/charge; or +2 OC, +1 Ld. Deed done: CP. Walks over low terrain.New "re-roll one die" mod (small); OC/Ld and reach scores. Bondsman is per datasheet.PartlyUnits with the ability
Chaos Space Marines11Dark PactsOn shooting or fighting, take Lethal or Sustained 1 for the phase; failing a Ld test costs D3 mortals.att: best of lethal / sustained 1; self-cost P(fail Ld) x 2 wounds.Now (cost partly)Units with the ability
Space Wolves11Oath of Moment; Curse of the WulfenRe-roll hits on Oath target, no +1 wound. Wulfen near SW characters or Wolf Priests: +1 OC (infantry), +3 (vehicles).att: rrHit all; OC score for WULFEN.NowWhole army; Wulfen
Thousand Sons8Cabal of SorcerersEach sorcerer tries one ritual a Shooting phase on 2D6 (3D6, risking D3 mortals on doubles): re-roll 1s to hit (all on 10+), D6" move, D3 mortals (D3+3 on 11+), +1 AP (+2 on 12+).Weighted army buffs: rrHit "1s" 0.83; ap +1 0.28 on 2D6, 0.74 on 3D6; mortals as flat damage.PartlySorcerers; buffs hit the target for all
Salamanders, Raven Guard, Imperial Fists, Iron Hands, Space Marines, White Scars7, 4, 3, 2, 2, 0Oath of MomentCodex chapters: re-roll hits and +1 to wound vs Oath target. No chapter army rule.att: rrHit all + wound +1 vs Oath target.NowWhole army
Black Templars6Templar Vows (replaces Oath)Pick one vow: Precision and charge re-rolls vs PSYKERS; +1 to wound in melee when S <= T; charge after Falling Back; sticky objectives.att melee wound +1 with a new "S <= T" condition; the rest to reach/OC.Partly (needs S<=T)Whole army
Chaos Knights5Harbingers of Dread-1 Ld to enemies within 9" from the start; at rounds 1, 3, 5 add one more (or roll two): another -1 Ld, +1 wound vs Battle-shocked, Stealth, forced tests, D3 mortals on failed tests, +3" auras.Ld pressure score; def cover vs ranged (Stealth) weighted by when it's picked.PartlyWhole army (auras)
Genestealer Cults5Cult AmbushA points pool (10 at Strike Force) brings listed destroyed squads back at full strength via markers.Revives score: squads returned per Resurgence cost.Partly (non-dice)Listed squads
Deathwatch1Oath of Moment; Kill TeamsRe-roll hits only. Mixed Kill Teams are wounded on the majority's Toughness.att rrHit; majority T in the engine.Now; Kill Teams partlyWhole army
Agents of the Imperium1Assigned Agents; Kill TeamAlly allowances; majority Toughness.Nothing beyond majority T.Nothing to modeln/a
Adeptus Titanicus / Titanicus Traitoris0 / 0Towering Example; Super-heavy WalkerTitan is warlord; one Titan as an ally; walks over low terrain. Traitoris swaps keywords.Reach only.Nothing to modeln/a

Order to write them

  1. Oath of Moment (78 lists, 11 chapters): rrHit all; wound +1 with a Codex: Space Marines detachment and no Blood Angels, Dark Angels, Deathwatch or Space Wolves units (2 Oct errata).
  2. Martial Ka'tah (Custodes 29).
  3. Reanimation Protocols (Necrons 33): healing score.
  4. For the Greater Good (T'au 24).
  5. Dark Pacts (CSM 11), Doctrina Imperatives (AdMech 15), Blessings of Khorne (WE 12).
  6. Nurgle's Gift (DG 16), after adding "target T -1".
  7. Orders (AM 15), after the rapid-fire condition and the 3+ cap.
  8. Prioritised Efficiency (Votann) and Templar Vows (BT), after the S vs T conditions.
  9. Cabal of Sorcerers, Harbingers of Dread, Waaagh! (weighted).
  10. Non-dice scores: Daemons, EC, GK, Aeldari, GSC, Knights, Wulfen.
  11. Last: Drukhari (a Pain effect per datasheet), Sororitas and Fate dice (resource pools).

Once per battle or chosen

New vocabulary needed: "target T -1"; conditions S > T and S <= T; rapid-fire-only; save improvement capped at 3+; a single-die re-roll; majority Toughness.