Tactical Reroll
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Astra Militarum: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-astra-militarum-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Astra Militarum" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)72 of 75 read1035273
Datasheets (Legends)63 of 63 read1032210
Datasheet abilities309822817524
Detachment rules2334160
Enhancements3845290
Army rules (armyfx.json)10010

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Astra Militarum datasheet in BSData's catalogue at our commit (the three Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 13 detachments. Voice of Command, the army rule, is in armyfx.json as the Order on a unit:

Decisions taken alone.

What the army needs next. Orders are the army's engine: a unit-level Order pick (armyfx's choose) the calculator offers, plus +1 Save for Take Cover!. After that come the marks (Withering Hail, Fire Support, Transport Support, Flush Them Out) and Objective Control.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Objective Control26Baneblade, Banehammer, Banesword, Cadian Command Squad, Cadian Shock Troops, Catachan Command Squad, Centaur RSV, Doomhammer, Hellhammer, Krieg Command Squad, Manticore, Militarum Tempestus Command Squad, Shadowsword, Stormlord, Stormsword, Arkurian Stormhammer [Legends], Dominus Armoured Siege Bombard [Legends], Gorgon Heavy Transport [Legends], Hell's Last [Legends], Macharius [Legends], Macharius Omega [Legends], Macharius Vanquisher [Legends], Macharius Vulcan [Legends], Provisionally Prepared [Legends], Stormblade [Legends], Valdor [Legends]
Auras on other friendly units in range (the calculator places one unit a side)18Aegis Defence Line, Baneblade, Cadian Recon Squad, Hellhound, Krieg Combat Engineers, Leman Russ Exterminator, Scout Sentinels, Taurox Prime, Tempestus Aquilons, Arkurian Stormhammer [Legends], Crassus [Legends], Earthshaker Platform [Legends], Hydra Platform [Legends], Manticore Platform [Legends], Regimental Attachés [Legends], Sabre Weapons Battery [Legends], Salamander Command Vehicle [Legends], Valkyrie Sky Talon [Legends]
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed18Attilan Rough Riders, Basilisk, Cadian Castellan, Catachan Command Squad, Commissar Graves on Foot, Death Riders, Hippogriff AFV, Ratlings, Sly Marbo, Stormlord, Taurox, Centaur Light Carrier [Legends], Earthshaker Carriage Battery [Legends], Earthshaker Platform [Legends], Gorgon Heavy Transport [Legends], Mukaali Riders [Legends], Rein and Raus [Legends], Tauros Assault Vehicle [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)13Artillery Team, Banehammer, Cadian Command Squad, Commissar, Commissar Graves, Commissar Graves on Foot, Armageddon-pattern Medusa [Legends], Ciaphas Cain [Legends], Death Rider Commissar [Legends], Dominus Armoured Siege Bombard [Legends], Hell's Last [Legends], Medusa Carriage Battery [Legends], Vulture Gunship [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)12Aegis Defence Line, Gaunt’s Ghosts, Lord Solar Leontus, Tempestus Aquilons, Valkyrie, Aquila Lander [Legends], Arvus Lighter [Legends], Ciaphas Cain [Legends], Elysian Drop Sentinel [Legends], Hades Breaching Drill [Legends], Regimental Attachés [Legends], Salamander Scout Vehicle [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)11Banesword, Commissar Graves, Cyclops Demolition Vehicle, Deathstrike, Kasrkin, Krieg Combat Engineers, Nork Deddog, Stormsword, Marauder Bomber [Legends], Marauder Destroyer [Legends], Sentinel Powerlifter [Legends]
Healing and returned models between turns11Cadian Command Squad, Catachan Command Squad, Commissar Yarrick, Death Korps of Krieg, Krieg Heavy Weapons Squad, Lord Marshal Dreir, Militarum Tempestus Command Squad, Tech-Priest Enginseer, Atlas Recovery Vehicle [Legends], Provisionally Prepared [Legends], Trojan Support Vehicle [Legends]
A mark one unit puts on an enemy for its friends11Cadian Recon Squad, Hellhound, Krieg Combat Engineers, Leman Russ Exterminator, Scout Sentinels, Taurox Prime, Tempestus Aquilons, Crassus [Legends], Sabre Weapons Battery [Legends], Salamander Command Vehicle [Legends], Valkyrie Sky Talon [Legends]
Command points gained, saved or cost to the enemy10Cadian Recon Squad, Cadian Shock Troops, Catachan Jungle Fighters, Death Korps of Krieg, Kasrkin, Krieg Combat Engineers, Lord Solar Leontus, Tempestus Scions, Ursula Creed, Death Korps Grenadier Squad [Legends]
Overwatch7Avenger Strike Fighter, Cadian Heavy Weapons Squad, Leman Russ Commander, Sly Marbo, Malcador Defender [Legends], Malcador Infernus [Legends], Sabre Weapons Battery [Legends]
Stealth read from the datasheet as cover (core ability)7Cadian Recon Squad, Gaunt’s Ghosts, Ratlings, Sly Marbo, Ciaphas Cain [Legends], Provisionally Prepared [Legends], Rein and Raus [Legends]
Feel No Pain on a leader's or bearer's model only (selfFnp)3Nork Deddog, Ogryn Bodyguard, Ciaphas Cain [Legends]
A bearer-only or psychic-weapons-only condition2Ministorum Priest, ‘Iron Hand’ Straken [Legends]
A single-die re-roll, or one attack's damage cancelled once2Rogal Dorn Battle Tank, Rogal Dorn Commander

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Aegis Defence Linepartly5014
Armoured Sentinelsmodelled1100
Artillery Teamnoted1001
Attilan Rough Ridersnoted1001
Augmented Bone 'Ead [Crucible]unread8000
Avenger Strike Fighterpartly2101
Banebladepartly2011
Banehammerpartly3012
Baneswordpartly2011
Basiliskpartly2101
Bullgryn Squadpartly3111
Cadian Castellanpartly2101
Cadian Command Squadnoted4004
Cadian Heavy Weapons Squadnoted2002
Cadian Recon Squadnoted4004
Cadian Shock Troopsnoted3003
Catachan Command Squadnoted4004
Catachan Heavy Weapons Squadpartly2101
Catachan Jungle Fighterspartly3102
Centaur RSVnoted1001
Chimeranoted1001
Commissarnoted2002
Commissar Gravesnoted3003
Commissar Graves on Footnoted3003
Commissar Yarricknoted2002
Cyclops Demolition Vehiclenoted3003
Death Korps of Kriegpartly4103
Death Ridersnoted1001
Deathstrikepartly2101
Doomhammerpartly2011
Field Ordnance Batterymodelled1100
Front-line Commander [Crucible]unread8000
Gaunt’s Ghostspartly2101
Hellhammerpartly2011
Hellhoundpartly2101
Hippogriff AFVnoted1001
Hydramodelled2200
Kasrkinnoted3003
Krieg Combat Engineersnoted3003
Krieg Command Squadpartly5104
Krieg Heavy Weapons Squadnoted2002
Leman Russ Battle Tankmodelled2200
Leman Russ Commanderpartly3102
Leman Russ Demolisherpartly2101
Leman Russ Eradicatormodelled2200
Leman Russ Executionermodelled2200
Leman Russ Exterminatorpartly2101
Leman Russ Punishermodelled2200
Leman Russ Vanquishermodelled2200
Lord Marshal Dreirpartly2101
Lord Solar Leontusnoted3003
Manticorepartly2101
Militarum Tempestus Command Squadpartly5104
Ministorum Priestpartly2110
Nork Deddognoted3003
Ogryn Bodyguardpartly4013
Ogryn Squadmodelled1100
Primaris Psykermodelled2200
Ratlingspartly3102
Rogal Dorn Battle Tankpartly2101
Rogal Dorn Commanderpartly3102
Scout Sentinelspartly2011
Sentinel Commander [Crucible]unread8000
Shadowswordpartly2110
Sly Marbonoted2002
Stormlordpartly2011
Stormswordpartly2011
Tauroxnoted1001
Taurox Primenoted1001
Tech-Priest Enginseernoted3003
Tempestus Aquilonsnoted3003
Tempestus Scionspartly3102
Ursula Creednoted2002
Valkyriepartly2101
Wyvernpartly1010
‘Iron Hand’ Straken [Legends]Legendspartly2110
Aquila Lander [Legends]Legendspartly2101
Arkurian Stormhammer [Legends]Legendspartly2011
Armageddon-pattern Medusa [Legends]Legendspartly2101
Arvus Lighter [Legends]Legendsnoted1001
Atlas Recovery Vehicle [Legends]Legendsnoted1001
Carnodon [Legends]Legendsmodelled2200
Centaur Light Carrier [Legends]Legendsnoted1001
Ciaphas Cain [Legends]Legendspartly4013
Colossus [Legends]Legendsmodelled2200
Crassus [Legends]Legendspartly2101
Death Korps Grenadier Squad [Legends]Legendsnoted2002
Death Rider Commissar [Legends]Legendsnoted2002
Dominus Armoured Siege Bombard [Legends]Legendspartly2011
Earthshaker Carriage Battery [Legends]Legendsnoted1001
Earthshaker Platform [Legends]Legendsnoted3003
Elysian Drop Sentinel [Legends]Legendsnoted1001
Elysian Sniper Squad [Legends]Legendspartly2101
Gorgon Heavy Transport [Legends]Legendspartly3012
Griffon Mortar Carrier [Legends]Legendspartly1010
Hades Breaching Drill [Legends]Legendsnoted1001
Heavy Mortar Team [Legends]Legendsmodelled1100
Heavy Quad Launcher Team [Legends]Legendspartly1010
Hell's Last [Legends]Legendspartly3102
Hydra Platform [Legends]Legendspartly3102
Macharius [Legends]Legendspartly2110
Macharius Omega [Legends]Legendspartly2110
Macharius Vanquisher [Legends]Legendspartly2110
Macharius Vulcan [Legends]Legendspartly2011
Malcador [Legends]Legendsmodelled2200
Malcador Annihilator [Legends]Legendsmodelled2200
Malcador Defender [Legends]Legendspartly2101
Malcador Infernus [Legends]Legendspartly2101
Manticore Platform [Legends]Legendspartly3102
Marauder Bomber [Legends]Legendspartly3102
Marauder Destroyer [Legends]Legendspartly2101
Medusa Carriage Battery [Legends]Legendsnoted1001
Minotaur [Legends]Legendsmodelled2200
Mukaali Riders [Legends]Legendsnoted1001
Munitorum Servitors [Legends]Legendspartly2101
Praetor [Legends]Legendspartly2101
Provisionally Prepared [Legends]Legendsnoted2002
Quartermaster Cadre Squad [Legends]Legendspartly2101
Rapier Laser Destroyer Battery [Legends]Legendsmodelled1100
Regimental Attachés [Legends]Legendsnoted4004
Rein and Raus [Legends]Legendspartly2101
Sabre Weapons Battery [Legends]Legendsnoted3003
Salamander Command Vehicle [Legends]Legendsnoted1001
Salamander Scout Vehicle [Legends]Legendsnoted1001
Sentinel Powerlifter [Legends]Legendsnoted1001
Sergeant Harker [Legends]Legendspartly2110
Storm Chimera [Legends]Legendsnoted1001
Stormblade [Legends]Legendspartly2110
Stygies Destroyer Tank Hunter [Legends]Legendsmodelled2200
Tarantula Battery [Legends]Legendsnoted1001
Tauros Assault Vehicle [Legends]Legendsnoted1001
Tauros Venator [Legends]Legendsmodelled1100
Trojan Support Vehicle [Legends]Legendsnoted1001
Valdor [Legends]Legendspartly2011
Valkyrie Sky Talon [Legends]Legendspartly2101
Vendetta Gunship [Legends]Legendspartly2101
Voss-pattern Lightning [Legends]Legendsmodelled2200
Vulture Gunship [Legends]Legendspartly2101

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Aegis Defence LineEmplacement Platformnotedlistinfantry can stand on it
Aegis Defence LineReinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Aegis Defence LineDefence Linepartlyaura4+ invulnerable (behind the Aegis line) (starts off)the save is for infantry behind it, not the line
Aegis Defence LineDeploymentnotedarrivalset up before the armies
Aegis Defence LineFortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Armoured SentinelsMobile Hunter-killersmodelledRe-roll wounds vs monsters and vehicles
Artillery TeamRemorseless Barragenotedshocka unit its Indirect Fire hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Attilan Rough RidersHorsemastersnotedmoveshoots and charges after falling back
Augmented Bone 'Ead [Crucible]You 'Eard 'Emunreadnot read yet
Augmented Bone 'Ead [Crucible]Brute Shieldunreadnot read yet
Augmented Bone 'Ead [Crucible]Extra Armourunreadnot read yet
Augmented Bone 'Ead [Crucible]Noble Steedunreadnot read yet
Augmented Bone 'Ead [Crucible]Slabshieldunreadnot read yet
Augmented Bone 'Ead [Crucible]Martial Zealotunreadnot read yet
Augmented Bone 'Ead [Crucible]Dauntless Veteranunreadnot read yet
Augmented Bone 'Ead [Crucible]Fire Coordinatorunreadnot read yet
Avenger Strike FighterFiery Vengeancenotedoverwatchshoots back at a flyer that destroys a friend within 6"Overwatch isn't in the maths
Avenger Strike FighterDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
BanebladeRolling Fortressnotedauracover for friends it hides from the shooterits aura on other units isn't in the calculator
BanebladeDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
BanehammerTremor Quakenotedshockits target and infantry within 3" test Battle-shockthe enemy's Battle-shock isn't a dice result yet
BanehammerBanehammernotedlista datasheet note BSData lists among abilities
BanehammerDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
BaneswordArmour Obliterationnotedmortala vehicle it kills always explodes (Deadly Demise)mortal wounds outside attacks aren't in the calculator
BaneswordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
BasiliskEarthshaker Roundsnotedenemyan infantry unit it hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
BasiliskDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Bullgryn SquadWall of Musclemodelled-1 Damage (Wall of Muscle)
Bullgryn SquadSlabshieldnotedlistmore Wounds for the bearera Wounds change is set on the Stats sheet
Bullgryn SquadBrute Shieldpartly4+ invulnerable (Brute Shield)per-model wargear: on for a squad that all carries it
Cadian CastellanSenior Officermodelledleadleading: Sustained Hits 1 when shooting (leaderfx.json)
Cadian CastellanGet Back in the Fightnotedmoveits unit shoots after falling back
Cadian Command SquadCadia Stands!notedshockre-roll Battle-shock on an objective with an officerthe enemy's Battle-shock isn't a dice result yet
Cadian Command SquadRegimental Standardnotedoc+1 OC for its unitObjective Control isn't dice
Cadian Command SquadMaster Voxnotedlistits officer's Orders reach 24"
Cadian Command SquadMedi-packnotedhealD3 models back at the start of the Command phasehealing between turns isn't in the maths
Cadian Heavy Weapons SquadCovering FirenotedoverwatchOverwatch hits on 5+ (4+ near a Platoon unit)Overwatch isn't in the maths
Cadian Heavy Weapons SquadEmbarkingnotedlista datasheet note BSData lists among abilities
Cadian Recon SquadIndependent Operativesnotedlistkeeps an Order until a new one
Cadian Recon SquadSignal FlaresnotedmarkDesignation Force: an enemy within 12" is easier to detecta mark one unit puts on an enemy for other units isn't in the maths
Cadian Recon SquadVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Cadian Recon SquadVox-relay beaconnotedlista token from which officers reach Regiment units within 6"
Cadian Shock TroopsShock Troopsnotedockeeps an objective it controlsObjective Control isn't dice
Cadian Shock TroopsVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Cadian Shock TroopsUnit Compositionnotedlisthow the squad is made up, which BSData lists among abilities
Catachan Command SquadGung-ho CommandnotedmoveAssault on its guns while it has an officer
Catachan Command SquadMaster Voxnotedlistits officer's Orders reach 24"
Catachan Command SquadRegimental Standardnotedoc+1 OC for its unitObjective Control isn't dice
Catachan Command SquadMedi-packnotedhealD3 models back at the start of the Command phasehealing between turns isn't in the maths
Catachan Heavy Weapons SquadBring it Down!modelledRe-roll hit and wound 1s (big targets)
Catachan Heavy Weapons SquadEmbarkingnotedlista datasheet note BSData lists among abilities
Catachan Jungle FightersJungle Fightersmodelled+1 to wound in melee (charge)
Catachan Jungle FightersVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Catachan Jungle FightersUnit Compositionnotedlisthow the squad is made up, which BSData lists among abilities
Centaur RSVRapid Strike Vehiclenotedoc+OC while carrying a unitObjective Control isn't dice
ChimeraMobile Command Vehiclenotedlistan officer inside can still issue Orders
CommissarSummary Executionnotedshockkills one model of a shocked unit to end Battle-shockthe enemy's Battle-shock isn't a dice result yet
CommissarPolitical Overwatchnotedshockre-roll Battle-shock with another officer in the unitthe enemy's Battle-shock isn't a dice result yet
Commissar GravesBrutal Disciplinariannotedshockkills one model of a shocked unit to end Battle-shockthe enemy's Battle-shock isn't a dice result yet
Commissar GravesMechanised Spearheadnotedlistan Order for a Regiment unit disembarking within 6"
Commissar GravesAquiline Prownotedmortalmortal wounds on an engaged enemy after chargingmortal wounds outside attacks aren't in the calculator
Commissar Graves on FootBrutal Disciplinariannotedshockkills one model of a shocked unit to end Battle-shockthe enemy's Battle-shock isn't a dice result yet
Commissar Graves on FootIcon of Disciplinenotedmoveits unit shoots and charges after falling back
Commissar Graves on FootUsing Commissar Gravesnotedlista datasheet note BSData lists among abilities
Commissar YarrickWill of Ironnotedhealcomes back on a 2+ the first time it dieshealing between turns isn't in the maths
Commissar YarrickHero of Hades Hivenotedlista pick each Command phase among his abilities
Cyclops Demolition VehicleDemolition Chargesnotedmortalblows itself up for D3 or D6 mortal wounds on an enemy within 3"mortal wounds outside attacks aren't in the calculator
Cyclops Demolition VehicleUnstable PayloadnotedmortalDeadly Demise goes off on a 4+mortal wounds outside attacks aren't in the calculator
Cyclops Demolition VehicleCompactnotedlista datasheet note BSData lists among abilities
Death Korps of KriegGrim Demeanourmodelled+1 to hit; +1 to wound
Death Korps of KriegVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Death Korps of KriegDeath Korps of Krieg Medi-packnotedhealD3 troopers back at the start of the Command phasehealing between turns isn't in the maths
Death Korps of KriegUnit Compositionnotedlisthow the squad is made up, which BSData lists among abilities
Death RidersScreening Linenotedmovea reactive move when an enemy ends a move within 8"
DeathstrikeDeathstrike Missilenotedmortalonce a battle, mortal wounds on units around a marker it placesmortal wounds outside attacks aren't in the calculator
DeathstrikeDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
DoomhammerClose-range Titan Killernotedlistits magma cannon is always at half range vs big targetsMelta's half range is the calculator's own chip
DoomhammerDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Field Ordnance BatteryRearm, Reload, FiremodelledSustained Hits 1 (Order, stationary)
Front-line Commander [Crucible]Get Back in the Fightunreadnot read yet
Front-line Commander [Crucible]Brute Shieldunreadnot read yet
Front-line Commander [Crucible]Extra Armourunreadnot read yet
Front-line Commander [Crucible]Noble Steedunreadnot read yet
Front-line Commander [Crucible]Slabshieldunreadnot read yet
Front-line Commander [Crucible]Martial Zealotunreadnot read yet
Front-line Commander [Crucible]Dauntless Veteranunreadnot read yet
Front-line Commander [Crucible]Fire Coordinatorunreadnot read yet
Gaunt’s GhostsTanith Camo-cloaksmodelledBenefit of cover (camo-cloaks)
Gaunt’s GhostsCovert Stealth Teamnotedarrivalgoes back into reserve at the end of the enemy's turn
HellhammerClose-quarters Warfarenotedlistno -1 to hit for shooting while engagedthe engaged penalty isn't in the calculator
HellhammerDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
HellhoundFlush Them Outnotedmarka unit it hits loses cover until its next Shooting phasea mark one unit puts on an enemy for other units isn't in the maths
HellhoundDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Hippogriff AFVConvoy Escort Vehiclenotedmovea D6" move after shooting
HydraFlak BatterymodelledRe-roll hits vs flyers
HydraDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
KasrkinWarrior Elitenotedlistan extra Order of its own each roundthe Orders are armyfx.json's pick
KasrkinMelta minenotedmortalonce a battle, D3 mortal wounds on an enemy within 3"mortal wounds outside attacks aren't in the calculator
KasrkinVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Krieg Combat EngineersGrenadiersnotedcpthe Explosives Stratagem for 0 CP once a turncommand points aren't in the dice
Krieg Combat EngineersSignal FlaresnotedmarkDesignation Force: an enemy within 12" is easier to detecta mark one unit puts on an enemy for other units isn't in the maths
Krieg Combat EngineersRemote minenotedmortalonce a battle, mortal wounds on an enemy within 9"mortal wounds outside attacks aren't in the calculator
Krieg Command SquadGrim DeterminationnotedlistStratagems and Orders while Battle-shocked
Krieg Command SquadAlchemyk Counteragentsmodelledleadleading: Feel No Pain 6+ against mortal wounds (leaderfx.json)
Krieg Command SquadServo-scribesnotedlistonce a battle, one more Order
Krieg Command SquadMaster Voxnotedlistits officer's Orders reach 24"
Krieg Command SquadRegimental Standardnotedoc+1 OC for its unitObjective Control isn't dice
Krieg Heavy Weapons SquadFinal Dutynotedheala destroyed gunner stays on a 3+ while the Fire Coordinator livesa model staying in play isn't in the maths
Krieg Heavy Weapons SquadEmbarkingnotedlista datasheet note BSData lists among abilities
Leman Russ Battle TankArmoured SpearheadmodelledRe-roll hit rolls of 1; Re-roll hits (contested objective) (starts off)
Leman Russ Battle TankDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ CommanderDeath Befitting An Officernotedoverwatchshoots once more on a 2+ when destroyed in the enemy's Shooting phaseOverwatch isn't in the maths
Leman Russ CommanderVox-netnotedlistits Orders reach 12"
Leman Russ CommanderDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ DemolisherLine-breakernotedlistits cannon fires at enemies engaging it, no -1 to hitthe engaged penalty isn't in the calculator
Leman Russ DemolisherDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ EradicatorUrban Warfaremodelled-1 Damage while in cover
Leman Russ EradicatorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ ExecutionerGung-ho Executionersmodelled+1 to hit (plasma vs below half)
Leman Russ ExecutionerDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ ExterminatorWithering Hailnotedmarkfriends get +1 AP against a unit its autocannon hita mark one unit puts on an enemy for other units isn't in the maths
Leman Russ ExterminatorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ PunisherMow Down the EnemymodelledDevastating Wounds (gatling vs small)
Leman Russ PunisherDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ VanquisherTank-killermodelledRe-roll wounds (cannon vs big targets)
Leman Russ VanquisherDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Lord Marshal DreirTough to Killnotedhealcomes back on a 2+ the first time it dieshealing between turns isn't in the maths
Lord Marshal DreirLeading the Chargemodelledleadleading: Devastating Wounds in melee after charging (leaderfx.json)
Lord Solar LeontusThe Lord Solarnotedcp1 CP each Command phasecommand points aren't in the dice
Lord Solar LeontusThe Collegiate Astrolexnotedarrivalredeploys up to three units
Lord Solar LeontusSupreme Commandernotedlistmust be your Warlord
ManticoreFurious Barragenotedoca small unit its rockets hit loses 1 OCObjective Control isn't dice
ManticoreDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Militarum Tempestus Command SquadTempestor Primemodelledleadleading: Sustained Hits 1 when shooting (leaderfx.json)
Militarum Tempestus Command SquadMedi-packnotedhealD3 models back at the start of the Command phasehealing between turns isn't in the maths
Militarum Tempestus Command SquadRegimental Standardnotedoc+1 OC for its unitObjective Control isn't dice
Militarum Tempestus Command SquadCommand Rodnotedlistits unit takes two Orders at once
Militarum Tempestus Command SquadMaster Voxnotedlistits officer's Orders reach 24"
Ministorum PriestWar Hymnsmodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
Ministorum PriestHoly PietypartlyRe-roll hits in melee (the Priest)the bearer-only condition isn't read
Nork DeddogThunderous Head-buttnotedmortalmortal wounds on an engaged enemy when it fightsmortal wounds outside attacks aren't in the calculator
Nork DeddogLoyal Protectornotedlista datasheet note BSData lists among abilities
Nork DeddogOgryn Bodyguardnotedleadofficers in its unit have Feel No Pain 4+Feel No Pain on the officer's model only needs a selfFnp mod
Ogryn BodyguardLoyal Protectornotedlista datasheet note BSData lists among abilities
Ogryn BodyguardOgryn Bodyguardnotedleadofficers in its unit have Feel No Pain 4+Feel No Pain on the officer's model only needs a selfFnp mod
Ogryn BodyguardSlabshieldnotedlistmore Wounds for the bearera Wounds change is set on the Stats sheet
Ogryn BodyguardBrute Shieldpartly4+ invulnerable (Brute Shield)per-model wargear: on for a squad that all carries it
Ogryn SquadPoint-blank Barragemodelled+1 AP at the closest target
Primaris PsykerPsychic Barrier (Psychic)modelledleadleading: 4+ invulnerable against shooting on a 2+ (leaderfx.json)
Primaris PsykerMalign Wardings (Psychic)modelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
RatlingsShoot Sharp and Scarpernotedmovea Normal move after shooting
RatlingsRatling BattlemuttmodelledLethal Hits (once a battle) (starts off)
RatlingsDemolition Gearnotedlisthas the GRENADES keyword
Rogal Dorn Battle TankAblative Platingnotedonceonce a battle, one attack's damage becomes 0one attack's damage cancelled needs a single-attack mod
Rogal Dorn Battle TankDamaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Rogal Dorn CommanderCalled Shotsnotedoncere-roll one hit, one wound and one damage roll each shootinga single-die re-roll needs its own mod
Rogal Dorn CommanderVox-netnotedlistits Orders reach 12"
Rogal Dorn CommanderDamaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Scout SentinelsDaring ReconpartlymarkRe-roll hit 1s vs its picked unitother units' re-roll against the picked unit isn't in the calculator
Scout SentinelsSignal FlaresnotedmarkDesignation Force: an enemy within 12" is easier to detecta mark one unit puts on an enemy for other units isn't in the maths
Sentinel Commander [Crucible]Mobile Firebaseunreadnot read yet
Sentinel Commander [Crucible]Brute Shieldunreadnot read yet
Sentinel Commander [Crucible]Extra Armourunreadnot read yet
Sentinel Commander [Crucible]Noble Steedunreadnot read yet
Sentinel Commander [Crucible]Slabshieldunreadnot read yet
Sentinel Commander [Crucible]Martial Zealotunreadnot read yet
Sentinel Commander [Crucible]Dauntless Veteranunreadnot read yet
Sentinel Commander [Crucible]Fire Coordinatorunreadnot read yet
ShadowswordTitan-killermodelledDevastating Wounds (volcano vs big)
ShadowswordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Sly MarboOne-man Armynotedoverwatchshoots back at an enemy that shot a Regiment unit within 3"Overwatch isn't in the maths
Sly MarboLike Fighting a Shadownotedmovea Normal move after shooting
StormlordMount Up!notedmovean infantry unit nearby climbs in at the end of the enemy's move
StormlordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
StormswordConcussive WavenotedmortalD3 mortal wounds on units near its target on a 5+mortal wounds outside attacks aren't in the calculator
StormswordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
TauroxRapid Deploymentnotedmoveunits get out after it advances
Taurox PrimeTransport Supportnotedmarkunits that got out of it re-roll hits against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
Tech-Priest EnginseerVengeance for the Omnissiahnotedlistits axe hits harder after a friendly vehicle dies within 12"a weapon's profile is set on the Weapons sheet
Tech-Priest EnginseerOmnissiah’s Blessingnotedheala vehicle within 3" regains D3 woundshealing between turns isn't in the maths
Tech-Priest EnginseerEnginseernotedlistLone Operative near vehicles
Tempestus AquilonsPrecision DropnotedarrivalDeep Strikes closer
Tempestus AquilonsServo-sentrynotedlistits sentry gun shoots when it arrives
Tempestus AquilonsSignal FlaresnotedmarkDesignation Force: an enemy within 12" is easier to detecta mark one unit puts on an enemy for other units isn't in the maths
Tempestus ScionsStorm TroopersmodelledRe-roll wound rolls of 1; Re-roll wounds (target on objective) (starts off)
Tempestus ScionsVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Tempestus ScionsUnit Compositionnotedlisthow the squad is made up, which BSData lists among abilities
Ursula CreedLord Castellannotedlistits unit takes two Orders at once
Ursula CreedTactical Geniusnotedcpa Stratagem costs 1 CP less once a roundcommand points aren't in the dice
ValkyrieAirborne Insertionnotedarrivalunits get out at the end of the enemy's move
ValkyrieDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
WyvernSuppression Bombardmentpartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
‘Iron Hand’ Straken [Legends]Cold Steel and Couragemodelledleadleading: Lethal Hits in melee (leaderfx.json)
‘Iron Hand’ Straken [Legends]Been There, Seen it, Killed itpartlyRe-roll hits and wounds (Straken)the bearer-only condition isn't read
Aquila Lander [Legends]Aerial Deploymentnotedarrivalarrives from Strategic Reserves in turns 1 to 3
Aquila Lander [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Arkurian Stormhammer [Legends]Rolling Fortressnotedauracover for friends it hides from the shooterits aura on other units isn't in the calculator
Arkurian Stormhammer [Legends]Damaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Armageddon-pattern Medusa [Legends]Pinning Bombardmentnotedshockan infantry unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Armageddon-pattern Medusa [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Arvus Lighter [Legends]Aerial Deploymentnotedarrivalarrives from Strategic Reserves in turns 1 to 3
Atlas Recovery Vehicle [Legends]Recovery Vehiclenotedheala vehicle within 3" regains D3 woundshealing between turns isn't in the maths
Carnodon [Legends]Ancient ConquestmodelledRe-roll hit and wound 1s (deployment zone)
Carnodon [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Centaur Light Carrier [Legends]Blistering Advancenotedmoveunits get out after it advances
Ciaphas Cain [Legends]Unparalleled Luck (Once per battle, per army)partlyonce2+ invulnerable (once a battle) (starts off)Cain's own model only
Ciaphas Cain [Legends]Psychic BlanknotedleadCain has Feel No Pain 4+ against psychic attacks and mortal woundsFeel No Pain on the leader's model only needs a selfFnp mod
Ciaphas Cain [Legends]Hero of the Imperium (Aura)notedshockfriends within 6" re-roll Battle-shockthe enemy's Battle-shock isn't a dice result yet
Ciaphas Cain [Legends]Trapped by Excusesnotedarrivalmust start on the battlefield
Colossus [Legends]Tracking TargetmodelledAnti-Monster 5+ (stationary); Anti-Vehicle 5+ (stationary)
Colossus [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Crassus [Legends]Fire Supportnotedmarkunits that got out of it re-roll wounds against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
Crassus [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Death Korps Grenadier Squad [Legends]Grenadiersnotedcpthe Grenade Stratagem for 0 CP once a turncommand points aren't in the dice
Death Korps Grenadier Squad [Legends]Grenadier Squadnotedlista datasheet note BSData lists among abilities
Death Rider Commissar [Legends]Summary Executionnotedshockkills one model of a shocked unit to end Battle-shockthe enemy's Battle-shock isn't a dice result yet
Death Rider Commissar [Legends]Political Overwatchnotedshockre-roll Battle-shock with another officer in the unitthe enemy's Battle-shock isn't a dice result yet
Dominus Armoured Siege Bombard [Legends]Pinning Bombardmentnotedshockan infantry unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Dominus Armoured Siege Bombard [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Earthshaker Carriage Battery [Legends]Earthshaker Roundsnotedenemyan infantry unit it hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
Earthshaker Platform [Legends]Earthshaker Roundsnotedenemyan infantry unit it hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
Earthshaker Platform [Legends]Reinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Earthshaker Platform [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Elysian Drop Sentinel [Legends]Meteoric DescentnotedarrivalDeep Strikes closer, at a risk
Elysian Sniper Squad [Legends]Mark the TargetmodelledDevastating Wounds (stationary)
Elysian Sniper Squad [Legends]Sniper Teamsnotedlista datasheet note BSData lists among abilities
Gorgon Heavy Transport [Legends]Mount Up!notedmovean infantry unit nearby climbs in at the end of the enemy's move
Gorgon Heavy Transport [Legends]Invulnerable Save (5+*)notedlista datasheet note BSData lists among abilities
Gorgon Heavy Transport [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Griffon Mortar Carrier [Legends]Suppression Bombardmentpartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Hades Breaching Drill [Legends]Subterranean Assaultnotedarrivalbrings an infantry unit with it from reserve
Heavy Mortar Team [Legends]Rearm, Reload, FiremodelledSustained Hits 1 (Order, stationary)
Heavy Quad Launcher Team [Legends]Suppression Bombardmentpartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Hell's Last [Legends]Heroic Examplemodelledleadleading: re-roll hits while Lesk lives (leaderfx.json)
Hell's Last [Legends]Lesk’s Heroesnotedshock+1 Leadership and re-rolled Battle-shockthe enemy's Battle-shock isn't a dice result yet
Hell's Last [Legends]Regimental Bannernotedoc+1 OC for its unitObjective Control isn't dice
Hydra Platform [Legends]Flak BatterymodelledRe-roll hits vs flyers
Hydra Platform [Legends]Reinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Hydra Platform [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Macharius [Legends]Battlefield ControlmodelledRe-roll hit 1s (on your objective)
Macharius [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Macharius Omega [Legends]Overwhelming Short-range FirepowermodelledRe-roll hit and wound 1s (closest)
Macharius Omega [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Macharius Vanquisher [Legends]Tank HuntermodelledRe-roll hits (cannon vs big targets)
Macharius Vanquisher [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Macharius Vulcan [Legends]Armoured Aggressornotedlistno -1 to hit for shooting while engagedthe engaged penalty isn't in the calculator
Macharius Vulcan [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Malcador [Legends]Rugged Reliabilitymodelled-1 AP to ranged attacks on it
Malcador [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Malcador Annihilator [Legends]Battlefield DominancemodelledIgnores Cover at half range
Malcador Annihilator [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Malcador Defender [Legends]Armoured DefendernotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Malcador Defender [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Malcador Infernus [Legends]Explosive Deathnotedoverwatchshoots its inferno gun on a 3+ when destroyedOverwatch isn't in the maths
Malcador Infernus [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Manticore Platform [Legends]Furious BarragemodelledRe-roll hits (rockets vs 5+ models)
Manticore Platform [Legends]Reinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Manticore Platform [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Marauder Bomber [Legends]Heavy Bombsnotedmortalnine dice of mortal wounds on a unit it flies overmortal wounds outside attacks aren't in the calculator
Marauder Bomber [Legends]Inferno Bombsnotedmortalnine dice of mortal wounds on a unit it flies overmortal wounds outside attacks aren't in the calculator
Marauder Bomber [Legends]Damaged: 1-7 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Marauder Destroyer [Legends]Bomb Dropnotedmortalsix dice of mortal wounds (3+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Marauder Destroyer [Legends]Damaged: 1-7 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Medusa Carriage Battery [Legends]Siege Bombardmentnotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Minotaur [Legends]Armoured Frontismodelled-1 Damage (Armoured Frontis)
Minotaur [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Mukaali Riders [Legends]Desert Ridersnotedmoveignores Move, Advance and charge modifiers
Munitorum Servitors [Legends]Mindlockmodelled+1 BS and WS (led by an Enginseer)
Munitorum Servitors [Legends]Servitor Retinuenotedlistjoins an Enginseer's unit
Praetor [Legends]Targeting Coordinatesnotedlistno Indirect Fire minus under an OrderIndirect Fire's minus isn't in the calculator
Praetor [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Provisionally Prepared [Legends]Well-stocked Suppliesnotedoc+1 Leadership and OC for its unitObjective Control isn't dice
Provisionally Prepared [Legends]A Hearty 'Pick Me Up'notedhealD3 models back each Command phasehealing between turns isn't in the maths
Quartermaster Cadre Squad [Legends]Medicae Medi-packsmodelledleadleading: Feel No Pain 5+ while a Medicae Servitor lives (leaderfx.json)
Quartermaster Cadre Squad [Legends]Mindlocknotedlist+1 WS on the scalpels with a Revenanta weapon's skill is set on the Weapons sheet
Rapier Laser Destroyer Battery [Legends]Powerful VolleymodelledLethal Hits (Order, stationary)
Regimental Attachés [Legends]Aeronautica Commandernotedaura+1 to hit for friendly aircraft against a unit it picksits aura on other units isn't in the calculator
Regimental Attachés [Legends]Divination (Psychic)notedarrivalenemy reserves can't arrive within 12"
Regimental Attachés [Legends]Attachésnotedlista datasheet note BSData lists among abilities
Regimental Attachés [Legends]Artillery CommandernotedauraSustained Hits 1 for artillery Blast guns against a unit it picksits aura on other units isn't in the calculator
Rein and Raus [Legends]Shoot Sharp and Scarpernotedmovea Normal move after shooting
Rein and Raus [Legends]The Ratling TwinsmodelledRe-roll hits and wounds (both twins)
Sabre Weapons Battery [Legends]Sentinel DirectivesnotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Sabre Weapons Battery [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Sabre Weapons Battery [Legends]Defence Searchlightnotedmarkan enemy within 24" loses cover this phasea mark one unit puts on an enemy for other units isn't in the maths
Salamander Command Vehicle [Legends]Auspex Surveyornotedmarka unit it hits loses cover this phasea mark one unit puts on an enemy for other units isn't in the maths
Salamander Scout Vehicle [Legends]Outflanknotedarrivalmay arrive in the enemy's deployment zone
Sentinel Powerlifter [Legends]Powerlifter Chargenotedmortalmortal wounds on an engaged enemy after chargingmortal wounds outside attacks aren't in the calculator
Sergeant Harker [Legends]Harker’s Hellraisersmodelledleadleading: -1 to be hit from over 12" (leaderfx.json)
Sergeant Harker [Legends]Payback TimepartlyonceSustained Hits 3 (Payback, once) (starts off)Attacks 6 is set on the Weapons sheet
Storm Chimera [Legends]Mobile Command Vehiclenotedlistan officer inside can still issue Orders
Stormblade [Legends]Close-range DevastationmodelledRe-roll hits (blastgun at half range)
Stormblade [Legends]Damaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Stygies Destroyer Tank Hunter [Legends]Tank Huntermodelled+1 to wound vs vehicles
Stygies Destroyer Tank Hunter [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Tarantula Battery [Legends]Sentry Programmingnotedlista datasheet note BSData lists among abilities
Tauros Assault Vehicle [Legends]Turbo-boostnotedmoveAdvances a flat 6"
Tauros Venator [Legends]Mobile Hunter-killermodelledRe-roll wounds vs monsters and vehicles
Trojan Support Vehicle [Legends]Support Vehiclenotedheala vehicle within 3" regains D3 woundshealing between turns isn't in the maths
Valdor [Legends]Power Overloadnotedlistre-roll Damage vs monsters and vehiclesa Damage re-roll needs its own mod
Valdor [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Valkyrie Sky Talon [Legends]Fire Supportnotedmarkunits that got out of it re-roll wounds against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
Valkyrie Sky Talon [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Vendetta Gunship [Legends]Anti-armour Gunshipnotedlistre-roll Damage 1s vs monsters and vehiclesa Damage re-roll needs its own mod
Vendetta Gunship [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Voss-pattern Lightning [Legends]Agile Dogfightermodelled-1 to be hit (Agile Dogfighter)
Voss-pattern Lightning [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Vulture Gunship [Legends]Gunship Barragenotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Vulture Gunship [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
‘Iron Hand’ Straken [Legends]Cold Steel and Courage: Lethal Hits (melee)
Sergeant Harker [Legends]Harker's Hellraisers: -1 to hit from over 12"
Lord Marshal DreirLeading the Charge: Devastating Wounds after charging
Cadian CastellanSenior Officer: Sustained Hits 1 (shooting)
Militarum Tempestus Command SquadTempestor Prime: Sustained Hits 1 (shooting)
Ministorum PriestWar Hymns: Sustained Hits 1 (melee)
Cadian Command SquadCadia Stands!: Battle-shock only; Medi-pack: brings models back: not in the maths; Regimental Standard: Objective Control only
Catachan Command SquadGung-ho Command: movement only (Assault); Medi-pack: brings models back: not in the maths; Regimental Standard: Objective Control only
Ciaphas Cain [Legends]Psychic Blank: the character's own model only: not in the maths; Unparalleled Luck: once per battle: not in the maths; Hero of the Imperium: Battle-shock only
CommissarSummary Execution: Battle-shock only; Political Overwatch: Battle-shock only
Commissar Graves on FootIcon of Discipline: movement only; Brutal Disciplinarian: Battle-shock only
Commissar YarrickHero of Hades Hive: Orders, moves and Battle-shock: not in the maths; Will of Iron: brings Yarrick back: not in the maths
Death Rider Commissar [Legends]Summary Execution: Battle-shock only; Political Overwatch: Battle-shock only
Hell's Last [Legends]Heroic Example: Re-roll hit rolls; Lesk's Heroes: Battle-shock only; Regimental Banner: Objective Control only
Krieg Command SquadAlchemyk Counteragents: Feel No Pain 6+ vs mortal wounds; Grim Determination: Stratagems and Orders only; Regimental Standard: Objective Control only
Lord Solar LeontusThe Lord Solar: Command points only; The Collegiate Astrolex: deployment only
Primaris PsykerMalign Wardings: Feel No Pain 4+ vs Psychic attacks; Psychic Barrier: 4+ invulnerable save (ranged)
Provisionally Prepared [Legends]A Hearty 'Pick Me Up': brings models back: not in the maths; Well-stocked Supplies: Leadership and Objective Control only
Quartermaster Cadre Squad [Legends]Medicae Medi-packs: Feel No Pain 5+; Mindlock: one weapon's profile: from the datasheet
Ursula CreedLord Castellan: Orders only: not in the maths; Tactical Genius: Stratagem cost only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth7no: the cover chip is set by hand (a gap: read it from the datasheet)Cadian Recon Squad, Gaunt’s Ghosts, Ratlings, Sly Marbo, Ciaphas Cain [Legends], Provisionally Prepared [Legends], Rein and Raus [Legends]
Feel No Pain14yes, from the datasheetAugmented Bone 'Ead [Crucible], Bullgryn Squad, Cadian Command Squad, Catachan Command Squad, Krieg Command Squad, Lord Marshal Dreir, Militarum Tempestus Command Squad, Nork Deddog, Ogryn Bodyguard, Ogryn Squad, Primaris Psyker, Ciaphas Cain [Legends], Hell's Last [Legends], Sergeant Harker [Legends]
Fights First1yes, from the datasheetGaunt’s Ghosts
Lone Operative4targeting only, not the diceGaunt’s Ghosts, Sly Marbo, Tech-Priest Enginseer, Rein and Raus [Legends]
Deadly Demise78no: mortal wounds when it diesArmoured Sentinels, Avenger Strike Fighter, Baneblade, Banehammer, Banesword, Basilisk, Centaur RSV, Chimera, Commissar Graves, Cyclops Demolition Vehicle, Deathstrike, Doomhammer, Hellhammer, Hellhound, Hippogriff AFV, Hydra, Leman Russ Battle Tank, Leman Russ Commander, Leman Russ Demolisher, Leman Russ Eradicator, Leman Russ Executioner, Leman Russ Exterminator, Leman Russ Punisher, Leman Russ Vanquisher, Manticore, Rogal Dorn Battle Tank, Rogal Dorn Commander, Scout Sentinels, Sentinel Commander [Crucible], Shadowsword, Stormlord, Stormsword, Taurox, Taurox Prime, Valkyrie, Wyvern, Aquila Lander [Legends], Arkurian Stormhammer [Legends], Armageddon-pattern Medusa [Legends], Arvus Lighter [Legends], Atlas Recovery Vehicle [Legends], Carnodon [Legends], Centaur Light Carrier [Legends], Colossus [Legends], Crassus [Legends], Dominus Armoured Siege Bombard [Legends], Earthshaker Platform [Legends], Elysian Drop Sentinel [Legends], Gorgon Heavy Transport [Legends], Griffon Mortar Carrier [Legends], Hydra Platform [Legends], Macharius [Legends], Macharius Omega [Legends], Macharius Vanquisher [Legends], Macharius Vulcan [Legends], Malcador [Legends], Malcador Annihilator [Legends], Malcador Defender [Legends], Malcador Infernus [Legends], Manticore Platform [Legends], Marauder Bomber [Legends], Marauder Destroyer [Legends], Minotaur [Legends], Praetor [Legends], Salamander Command Vehicle [Legends], Salamander Scout Vehicle [Legends], Sentinel Powerlifter [Legends], Storm Chimera [Legends], Stormblade [Legends], Tarantula Battery [Legends], Tauros Assault Vehicle [Legends], Tauros Venator [Legends], Trojan Support Vehicle [Legends], Valdor [Legends], Valkyrie Sky Talon [Legends], Vendetta Gunship [Legends], Voss-pattern Lightning [Legends], Vulture Gunship [Legends]
Deep Strike6the tier test's arrival modesMilitarum Tempestus Command Squad, Tempestus Aquilons, Tempestus Scions, Elysian Drop Sentinel [Legends], Elysian Sniper Squad [Legends], Hades Breaching Drill [Legends]
Infiltrators6the tier test's arrival modesCadian Recon Squad, Gaunt’s Ghosts, Ratlings, Sly Marbo, Provisionally Prepared [Legends], Rein and Raus [Legends]
Scouts12the tier test's arrival modesCatachan Command Squad, Catachan Heavy Weapons Squad, Catachan Jungle Fighters, Kasrkin, Krieg Combat Engineers, Scout Sentinels, Sentinel Commander [Crucible], ‘Iron Hand’ Straken [Legends], Mukaali Riders [Legends], Salamander Scout Vehicle [Legends], Sergeant Harker [Legends], Tauros Assault Vehicle [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Combined Arms2Born SoldiersmodelledLethal Hits vs non-MONSTER/VEHICLE; Lethal Hits vs MONSTER/VEHICLE
Bridgehead Strike1Fire Zone Purgepartlyoc+1 to hit after arrivingBattleline and +1 OC for Scions (with a Tempestus Warlord) aren't dice
Siege Regiment2Artillery SupportpartlyenemyCreeping Barrage: nothing for the dice; Incendiary Bombardment: Target loses cover; Smoke Shells: Stealth: in cover vs shootingCreeping Barrage slows enemies (movement isn't in the maths); battle size caps the units picked
Mechanised Assault2Armoured Fistmodelled+1 to wound after disembarking
Hammer of the Emperor2Iron TreadnotedmoveSquadrons Advance a flat 6" and may move through enemies
Recon Element2Masters of CamouflagemodelledStealth: in cover vs shooting
Grizzled Company3Ruthless DisciplinepartlyRe-roll hit 1s under an Orderthe extra Order each officer issues isn't dice
Embarked RegimentBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Embarked RegimentBoarding ActionsRules Adaptionsnotedlistremoves some unit abilities
Embarked RegimentBoarding ActionsDirect Ordersnotedlistwho can receive Orders
Embarked RegimentBoarding ActionsForming Boarding Squadsnotedlistarmy setup only
Embarked RegimentBoarding ActionsGet Down!notedlistvisibility only
Tempestus Boarding RegimentBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Tempestus Boarding RegimentBoarding ActionsRules Adaptionsnotedlistremoves some unit abilities
Tempestus Boarding RegimentBoarding ActionsDirect Ordersnotedlistwho can receive Orders
Tempestus Boarding RegimentBoarding ActionsForming Boarding Squadsnotedlistarmy setup only
Tempestus Boarding RegimentBoarding ActionsPurge-sweep ProtocolspartlyLethal Hits through a hatchwaya hatchway is a Boarding Actions board feature, set by hand
Steel Hammer2Ceaseless CannonadenotedlistTitanic and Squadron units shoot enemies engaging them, no -1 to hitthe engaged penalty isn't in the calculator
Steel Hammer2KeywordsnotedlistTitanic units may take the Character keyword and Enhancements
Armoured Infantry2Squadron CommandnotedmoveOrders reach Squadrons, plus a reactive-move Order
Armoured Infantry2KeywordsnotedlistSquadrons (not artillery, not 13+ wounds) are Armoured Skirmishers
Abhuman Auxiliaries1Absolutist PrinciplesnotedlistOgryns and Ratlings are Abhuman; Commissars issue Take Aim! to them
Designation Force1Designated TargetsnotedmarkSignal Flares: an enemy within 12" is easier to detect

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Combined ArmsDeath Mask of Ollanius10OFFICER modelnotedshocka shocked unit loses only 1 OC
Combined ArmsDrill Commander20OFFICER modelmodelledCrits on 5+ (stationary, Drill Commander)
Combined ArmsGrand Strategist15OFFICER modelnotedlistone more Order each Command phase
Combined ArmsReactive Command15OFFICER modelnotedlistan Order when an enemy is set up within 8"
Bridgehead StrikeBombast-class Vox-array15MILITARUM TEMPESTUS OFFICERnotedlistan Order reaches three Regiment units
Bridgehead StrikePriority drop Beacon25MILITARUM TEMPESTUS OFFICERnotedarrivalan ingress move in the first Movement phase
Siege RegimentEager Advance20INFANTRY OFFICER modelnotedarrivalScouts 6" for the Regiment unit it leads
Siege RegimentFlash Grenades20INFANTRY OFFICER modelnotedoverwatchno Fire Overwatch at its unitOverwatch isn't in the maths
Siege RegimentLegacy Sidearm10INFANTRY OFFICER modelpartly+2 A on pistols (Legacy Sidearm)the bearer-only condition isn't read
Siege RegimentStalwart’s Honours15OFFICER modelnotedlistits unit also gets Take Cover! with each Order+1 to the Save needs its own mod
Mechanised AssaultBold Leadership25INFANTRY OFFICER modelnotedockeeps an objective it controlsObjective Control isn't dice
Mechanised AssaultSacred Unguents10TECH-PRIEST ENGINSEERnotedauraa transport within 3" re-rolls hits this phaseits aura on other units isn't in the calculator
Mechanised AssaultSmoke Grenades10INFANTRY OFFICER modelmodelledCover and Stealth (by a transport)
Mechanised AssaultVanguard Honours15INFANTRY OFFICER modelnotedmoveits unit gets out after the transport advances
Hammer of the EmperorCalm Under Fire15VEHICLE OFFICER modelnotedlistonce a turn, an Order given twice
Hammer of the EmperorIndomitable Steed15VEHICLE OFFICER modelmodelledFeel No Pain 6+ (Indomitable Steed)
Hammer of the EmperorRegimental Banner20VEHICLE OFFICER modelnotedoc+3 OCObjective Control isn't dice
Hammer of the EmperorVeteran Crew20VEHICLE OFFICER modelmodelledRe-roll hit 1s (Veteran Crew)
Recon ElementGuerrilla Honours25INFANTRY OFFICER modelnotedarrivalredeploys up to three infantry units
Recon ElementScare Gas Grenades5ASTRA MILITARUM INFANTRY modelnotedshockonce, a small enemy within 8" tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Recon ElementSurvival Gear5ASTRA MILITARUM INFANTRY modelnotedarrivalScouts 6"
Recon ElementTripwires20ASTRA MILITARUM INFANTRY modelpartlyenemy-1 to be hit (stunned attacker) (starts off)the stunned unit's minus against other targets isn't in the calculator
Grizzled CompanyAbhuman Detail20COMMISSARnotedlistOrders to Ogryns, and may lead Ogryns or Bullgryns
Grizzled CompanyAquilan Eye20OFFICER modelpartly+1 AP within 12" (Target Weak Spot) (starts off)the Order goes to a unit the officer picks
Grizzled CompanySpec Ops Veteran15INFANTRY OFFICER modelpartlyStealth (Move to the Shadows) (starts off)the Order goes to a unit the officer picks
Grizzled CompanyLaud Hailer10OFFICER modelnotedlistOrders reach 12"
Steel HammerBattalion Commander30TITANIC CHARACTER modelnotedlistan officer with 2 Orders for Titanic and Squadron units
Steel HammerTitan Killer20TITANIC CHARACTER modelnotedlistre-roll Damage on its ranged attacksa Damage re-roll needs its own mod
Steel HammerEngine Speaker15TECH-PRIEST ENGINSEERnotedmove+3" Move for the vehicle it blesses
Steel HammerAssault Hatches25TITANIC CHARACTER modelnotedmoveunits get out after it moves and may still charge
Armoured InfantryExemplary Officer20INFANTRY OFFICER modelnotedlistan Order to its own unit also reaches two Platoon units near it
Armoured InfantryMaster Manoeuvrist15INFANTRY OFFICER modelnotedmoveits unit climbs into a nearby transport after the enemy fights
Armoured InfantryOmnissian Unguents35TECH-PRIEST ENGINSEERpartlyauraFeel No Pain 5+ (Omnissian Unguents) (starts off)its aura on other units isn't in the calculator
Armoured InfantryGrand Strategist25OFFICER modelnotedarrivalredeploys up to two Regiment or Squadron units
Abhuman AuxiliariesSharp eyes, Light fingers10RATLINGS unitnotedlistenemies are easier to detect while it shoots
Abhuman AuxiliariesExemplar of Duty10COMMISSARnotedleadthe Commissar has Feel No Pain 4+Feel No Pain on the leader's model only needs a selfFnp mod
Designation ForceLong-Range Scout10SCOUT SENTINEL unitnotedarrivalInfiltrators
Designation ForceRecon Star10ASTRA MILITARUM INFANTRY PLATOON unitnotedarrivalan ingress move in the first Movement phase

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Combined ArmsCoordinated Action, Reinforcements!, Flexible Command, Fields Of Fire, Inspired Command, Stalwart Protector
Bridgehead StrikeOn My Position, Firing Hot, Servo‑designators
Siege RegimentTrench Fighters, Over The Top, Flare Burst, Callous Sacrifice, Furious Fusillade, Minefield
Mechanised AssaultVox-relay, Rapid Dispersal, Clear And Secure, Swift Interception, Hasty Extraction, Move Out
Hammer of the EmperorFinal Hour, Blazing Advance, Tactical Withdrawal, Crash Through, Furious Cannonade, Ablative Plating
Recon ElementCrack Shots, Draw Them Out, Scramble Field, Courageous Diversion, Tanglefoot Grenades, Scouting Outriders
Grizzled CompanySnap To It, No Retreat!, Veteran Sharpshooters, Purging Fire, Mordian Minute, Additional Armour
Embarked RegimentA Boarding Actions detachment, not on Wahapedia's 11th-edition army page on 2 Oct: its rules are kept as first read, its enhancements and Stratagems unlisted.
Tempestus Boarding RegimentA Boarding Actions detachment, not on Wahapedia's 11th-edition army page on 2 Oct: its rules are kept as first read, its enhancements and Stratagems unlisted.
Steel HammerEngine Of Wrath, Imposing Arrival, Adamantine Behemoth, Shattering Salvo, Withering Firepower, Accuracy Under Pressure
Armoured InfantryOrder The Advance, Mobile Firebase, Burst Of Speed, Supporting Ordnance, Combined Fire, Opening Salvo
Abhuman AuxiliariesThick-skulled Obdurance, Low Profile, Stirred To Action
Designation ForceClose-range Detection, Triggered Alerts, Sump-smog Screen

Army rules (armyfx.json)

RuleWhat it does (our words)
Voice of CommandTake Aim!: +1 BS (Take Aim!); Fix Bayonets!: +1 WS (Fix Bayonets!); First Rank, Fire! Second Rank, Fire!: +1 A on Rapid Fire guns (First Rank); Take Cover!: nothing for the dice; Move! Move! Move!: nothing for the dice; Duty and Honour!: nothing for the dice. officers give Orders to nearby units each Command phase; Take Cover! is +1 Save (not past 3+)