Tactical Reroll
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Tyranids, bench 3: the five big monsters (2026-10-02)

From reports/tiers/2026-10-02-bench-3-monsters.md , rendered when the site is built.

Workbench residuals (T-564) on the five monsters two or more letters from Auspex with every switch on, by Jordan's method. What-ifs in a scratch copy of tools/tierbench.js over the tracked raw table. A report: no published score changes.

In short. Baseline (every switch but bestSize): within one 34 of 44, same on our ruler 22, ρ 0.765. On Auspex's own letter shape: 38 within one, 26 the same, and all five monsters are within one letter. Most of their two-letter gap is our within-army quota (10% S) against Auspex's (30% S). The rest has one thread for three of the five. Under turnsHarmonic, the five-turn cap is the only limit on turns alive, and the Tyrannofex, Maleceptor and Norn Emissary (6.8 to 7.0 harmonic turns) hit it, so their extra toughness counts for nothing. Single change: anvil.tmax 6. Within one 35, ρ 0.781, shape 40, and every graded letter it moves goes toward Auspex. The Exocrine is the exception: Auspex sits above the lists there, and the change lowers it. Target weights and the per-point frame are not the thread. Three bugs are in section 6.

1. Yardsticks

"Shape": our 44 graded units ranked by tie key and cut at Auspex's counts (13 S, 7 A, 13 B, 4 C, 7 D). It tests order alone, with no quota in it.

RunWithin oneSame, our rulerRawShape: within one / sameρTyranid list share ρ
No switches (round 10)31191433 / 230.5150.465
bestSize alone29211033 / 230.5110.449
Baseline: all but bestSize34221338 / 260.7650.609
All ten30211339 / 240.7150.570

Why bestSize lowered agreement (31 → 29). It changes no single model's score. It lifts every multi-model squad at its largest size. Anvil is OC × turns alive ÷ points: doubling a squad keeps OC per point the same while its turns alive rise. Nine squads climb, among them Hive Guard 72.8 → 91.3, Zoanthropes 65.2 → 88.5, Venomthropes 66.4 → 86.9, both Warrior squads and Carnifexes. Within-army letters are positions, so nine single-model units drop a letter with unchanged scores: the Maleceptor, Norn Emissary, Old One Eye, Psychophage, Screamer-killer, Parasite, Ripper Swarms, Winged Hive Tyrant and Toxicrene. Within one gains Hive Guard and loses the Norn Emissary, Neurogaunts and the ranged Warriors: 31 + 1 − 3 = 29. On the shape it changes nothing (33 → 33). A quota effect, on top of a real bias: absolute survival favours the biggest squad.

The five at baseline:

UnitPtsAuspexLists of 23Ours, within / shapeRank of 52Composite
Norn Emissary250S8A / S1394.5
Maleceptor180S8B / A1792.2
Tyrannofex170S7B / A1990.2
Exocrine135A4C / B3481.9
Old One Eye140B4C / B3779.5

Auspex's S units average 11.5 lists of 23, A 6.3, B 2.8: the three S monsters sit at the A–S border by list share. The Norn Emissary and Old One Eye are two letters off only with bestSize on. Old One Eye is no longer rated above Auspex (see 4).

2. The raw rows beside the peers

H / A / R / B: job percentiles. Damage: enemy points destroyed per 100 pts into GEQ / MEQ / TEQ / light / heavy vehicles. Hits to destroy: small arms / special / plasma / elite / anti-tank / mortal. T: the engine's turns alive (each class floored at 1 and capped at 5). Harm.: turnsHarmonic's turns (no per-class cap; only anvil.tmax caps it).

UnitPtsAuspex (lists)OursH / A / R / BDamage per 100Hits to destroyOCTHarm.
Tyrannofex170S (7)B 90.288 / 87 / 15 / 0237 / 217 / 197 / 403 / 403576 / 288 / 48 / 72 / 15 / 86.84.716.83
Norn Emissary250S (8)A 94.564 / 95 / 11 / 2194 / 162 / 182 / 219 / 152576 / 288 / 48 / 36 / 15 / 165 (15 on its objective)4.837.01
Maleceptor180S (8)B 92.255 / 92 / 15 / 4582 / 107 / 159 / 156 / 88323 / 216 / 54 / 39 / 17 / 85.84.856.76
Exocrine135A (4)C 81.965 / 82 / 22 / 10124 / 193 / 216 / 209 / 175252 / 168 / 32 / 23 / 8 / 75.84.123.99
Old One Eye140B (4)C 79.571 / 80 / 22 / 7980 / 92 / 99 / 246 / 237558 / 140 / 48 / 33 / 11 / 84.84.485.37
Haruspex125B (3)C 85.163 / 85 / 26 / 4113 / 133 / 130 / 220 / 171as the Exocrine5.84.123.99
Trygon140B (6)C 79.860 / 80 / 31 / 0145 / 161 / 192 / 173 / 132as the Exocrine5.84.123.99
Mawloc135B (2)C 81.949 / 82 / 36 / 0142 / 121 / 120 / 114 / 97as the Exocrine5.84.123.99

Contexts: Crusher Stampede on foot, except the Norn (Subterranean Assault, its objective), Trygon and Mawloc (deep strike), Old One Eye (inside Carnifexes).

Differences. The three S monsters have 1.7 times the T10 group's harmonic turns. Capped at 5, they keep only about a third of that margin in Anvil. The Exocrine has the T10 group's exact durability row and the group's best damage into TEQ and MEQ. Auspex grades it a letter above all three; its lists don't (4, against 6, 3 and 2).

3. The what-ifs (against the baseline)

Five: composite (with within / shape letters where they change) for Tyrannofex · Exocrine · Norn · Old One Eye · Maleceptor; baseline 90.2 · 81.9 · 94.5 · 79.5 · 92.2.

#What-ifWithin oneSameRawShapeρFiveLetters moved
C1aAnvil ÷ points^0.835221440 / 260.79290.7 · 80.7 · 95.6 · 79.7 · 93.8 (S shape)10: Hierophant D→C (D), Hormagaunts and Biovores S→A (S) …
C1cHammer and Anvil ÷ points^1.235231338 / 260.76089.6 · 81.7 · 93.0 (B) · 80.5 · 90.58: both Norns A→B (S) …
C2aUniform target weights35231338 / 260.76789.7 · 81.9 · 94.5 · 79.5 · 92.22
C2cEach army's target weights tilted by its own need34221341 / 270.77193.2 (S shape) · 81.9 · 94.5 · 82.5 · 92.22
C3aanvil.tmax 635231540 / 260.78192.6 · 78.8 · 95.8 · 80.0 · 93.9 (S shape)6: Hive Guard D→C (A), Pyrovores C→B (A), Tyrant Guard C→B (B), ranged Warriors B→C (C), Barbgaunts, Toxicrene
C3banvil.tmax 735221440 / 260.77794.9 · 76.6 · 96.3 · 78.9 · 94.48: adds Hierophant D→C (D)
C3ctmax 6, turnsHarmonic off35231338 / 260.75790.2 · 78.8 · 93.6 (B) · 78.9 · 90.610 (the cap only bites with the harmonic mean)
C5Within-army quota at Auspex's shares39252538 / 260.765no score moves34
T1Tyrannofex: one loadout, rupture cannon at its price, 19034221338 / 260.75987.8none
T2Tyrannofex as the lists take it: acid spray, 18034221338 / 260.75986.8none
T3Tyrannofex's once-a-battle damage cancel34221338 / 260.76892.0none
T4Tyrannofex Hammer × 1.32 (what within-army A takes)34221339 / 270.77397.0 (A/S)Norn Emissary A→B
E1Exocrine Hammer × 1.534221338 / 260.77185.1 (C)none
E2Exocrine Anvil × 1.435231339 / 270.77489.9 (B/A)Zoanthropes B→C (S)
N1Norn Emissary at 200 pts34221338 / 260.76595.8none
O1Old One Eye heals in both players' Command phases34221338 / 260.76579.5 (no change)none
O2bannerLendOnly off31211236 / 270.68585.3 (B)9
M2Maleceptor's aura on every attack into it34221339 / 270.76892.7 (S shape)none
–C3a + T2 + T335231540 / 260.77891.2 · as C3aas C3a

How the less obvious ones ran:

4. Unit by unit

Tyrannofex (S; ours B, A on the shape).

Exocrine (A; ours C, B on the shape).

Norn Emissary (S; ours A, S on the shape).

Old One Eye (B; ours C, B on the shape).

Maleceptor (S; ours B, A on the shape).

5. The common thread, tested

ThreadTestEffectVerdict
Per-point frameC1a, C1cMaleceptor +1.6, Norn +1.1; the Exocrine falls; 8 to 10 letters move, the 810-pt Hierophant up 14No
Target weights, 0.75 peakC2a, C2c±0.5 on own weights; +3 only via other armiesNo
The five-turn cap under the harmonic meanC3a, C3bTyrannofex +2.4, Maleceptor +1.7, Norn +1.3; the T10 group −3Yes, for three of five
Within-army quotaShape yardstick, C5All five within one on Auspex's shapeYes for the residual letter (a yardstick, not a score)

Round 10 set the cap at the game's length while every attacker class was also clamped at 5. turnsHarmonic dropped the per-class clamp, so the overall cap became the only limit, and it binds exactly on the toughest monsters. A reason outside the panel: turns are measured against about one shooter's fire, and a monster that outlasts five turns of it still costs the enemy a second unit's fire; a cap of 6 is 1.2 shooters.

The change: anvil.tmax 6 with turnsHarmonic.

6. Engine and data bugs

  1. The workbench commit's tools/tiertest.js lost round 10's code. T-564 (9f81b3aa81 and its two sibling commits) was built on T-562's file. It drops T-563's V10C, fixL10 and round 10's Anvil form, and --rawdump stops on the missing fixL10. A three-way merge (T-562 as the base, T-563, T-564; three small conflicts, T-564's side kept) regenerates the raw table byte for byte. Not committed here.
  2. Wargear costs are dropped (bsdata.js). The Tyrannofex's +20 and +10 options are scored at 170. Other units with paid options are likely affected the same way.
  3. Offense mixes loadouts by target; effects use the listed one. The Tyrannofex's damage row is the best of three guns per target, while detachment and aura ratios are worked out on the listed gun. Listing acid spray instead moves Hammer 376 → 487 on the same base damage.
  4. Minor. Old One Eye's heal counts one Command phase a round, not two (no effect today). The FRAME keyword from the Tyrannofex's errata is missing from units.json.