Tactical Reroll
⋯

Black Templars: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-black-templars-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Astartes - Black Templars" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)19 of 19 read41050
Datasheets (Legends)1 of 1 read0010
Datasheet abilities51164310
Detachment rules62220
Enhancements1733110
Army rules (armyfx.json)20020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. The Black Templars' own 20 datasheets in BSData's catalogue at our commit, read against Wahapedia's 11th-edition Space Marines page on 2 Oct, and their 6 detachments (in BSData's Space Marines list, named here with --dets). Templar Vows, which replaces Oath of Moment for them, is in armyfx.json as partly: a pick of the battle's Vow. Accept Any Challenge (+1 to wound in melee when the attack's Strength is at most the target's Toughness) is modelled with T-545's Strength-against-Toughness condition. The others are Precision against psykers, moves, and objectives. Heirs of Sigismund is noted.

Decided alone.

What the army needs next. Fighting after being slain (the Crusade Ancient), Precision (Abhor the Witch, the Execrator's pick), and Fights First from an enhancement (Inheritors of Sigismund).

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed9Crusader Squad, Emperor's Champion, Emperor's Champion (Anointed), Execrator, Impulsor, Land Raider Crusader, Repulsor, Sword Brethren Squad, Crusader Squad [Legends]
Command points gained, saved or cost to the enemy2Castellan, Impulsor
A bearer-only or psychic-weapons-only condition2Chaplain Grimaldus, Marshal
A single-die re-roll, or one attack's damage cancelled once2Emperor's Champion, Emperor's Champion (Anointed)
Fighting again after being slain1Crusade Ancient
Objective Control1Crusade Ancient
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)1Execrator
Mortal wounds dealt outside attacks (auras, arrivals, explosions)1High Marshal Helbrecht
Auras on other friendly units in range (the calculator places one unit a side)1Land Raider Crusader
A mark one unit puts on an enemy for its friends1Land Raider Crusader
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)1Terminator Squad

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Castellanpartly3102
Chaplain Grimalduspartly3111
Crusade Ancientnoted3003
Crusader Squadnoted2002
Emperor's Championpartly3012
Emperor's Champion (Anointed)partly4013
Execratornoted2002
Gladiator Lancermodelled2200
Gladiator Reapermodelled2200
Gladiator Valiantmodelled2200
High Marshal Helbrechtpartly2101
Impulsorpartly4103
Land Raider Crusaderpartly4103
Marshalpartly2110
Repulsorpartly3102
Repulsor Executionerpartly3201
Sternguard Veteran Squadmodelled1100
Sword Brethren Squadnoted2002
Terminator Squadnoted2002
Crusader Squad [Legends]Legendsnoted2002

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
CastellanVehement Aggressionmodelledleadleading: re-rolled hits (hit 1s if its Leadership test fails) (leaderfx.json)
CastellanPrioritised Eradicationnotedcp1 CP on a 4+ when its unit kills a unit in meleecommand points aren't in the dice
CastellanSupportnotedlistjoins a unit as its Support
Chaplain GrimaldusLitanies of the Devoutmodelledleadleading: re-rolled hits in melee (leaderfx.json)
Chaplain GrimaldusTemple RelicspartlyBanner of the Emperor Victorious: nothing for the dice; Column from the Major Altar: +1 Toughness (Column, Grimaldus); Water from the Stoup: +1 AP in melee (Stoup, Grimaldus)the bearer-only condition isn't read
Chaplain GrimaldusServitorsnotedlistBSData's note of the Cenobyte Servitors, not an ability
Crusade AncientVengeful Exhortationnotedlistwhile it leads, a model slain in melee fights on a 4+fighting after being slain isn't in the maths
Crusade AncientMartial Honournotedoc+5 OC after its unit destroys a unit in meleeObjective Control isn't dice
Crusade AncientSupportnotedlistjoins a unit as its Support
Crusader SquadRighteous Zealnotedmovea D6+2" surge when shooting kills one of them
Crusader SquadAttached Unitnotedlista leader for another squad can join it
Emperor's ChampionArmour of Faithnotedonceonce a phase, a failed save on it does no damageone attack's damage cancelled needs a single-attack mod
Emperor's ChampionSigismund's HeirpartlyonceDevastating Wounds vs a character (once) (starts off)the re-rolled charge at a character is a move
Emperor's ChampionChosen of the EmperornotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Emperor's Champion (Anointed)Armour of Faithnotedonceonce a phase, a failed save on it does no damageone attack's damage cancelled needs a single-attack mod
Emperor's Champion (Anointed)Sigismund's HeirpartlyonceDevastating Wounds vs a character (once) (starts off)the re-rolled charge at a character is a move
Emperor's Champion (Anointed)Chosen of the EmperornotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Emperor's Champion (Anointed)Invulnerable Savenotedlistits invulnerable save is on the datasheet
ExecratorRemorseless Persecutionnotedmovewhile it leads, the unit may charge after Advancing
ExecratorCondemnatory Annihilationnotedshockenemies within 6" test Battle-shock after its unit kills a unitthe enemy's Battle-shock isn't a dice result yet
Gladiator LancerAquilon OpticsmodelledRe-roll one hit and one wound (optics)
Gladiator LancerDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Gladiator ReaperRotating DeathmodelledSustained Hits 2 vs infantry (gatling)
Gladiator ReaperDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Gladiator ValiantFerocious Assaultmodelled+1 to hit, las-talon vs closest big
Gladiator ValiantDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
High Marshal HelbrechtCrusade of Wrathmodelledleadleading: +1 A and S in melee (leaderfx.json)
High Marshal HelbrechtHigh MarshalnotedmortalD3, 3 or D3+3 mortal wounds on an engaged enemy each Fight phasemortal wounds outside attacks aren't in the calculator
ImpulsorTransportnotedlistBSData's transport note; capacity is on the datasheet
ImpulsorAssault Vehiclenotedmoveunits get out after it Advances
ImpulsorOrbital Comms Array [Aura]notedcp1 CP on a 5+ when a Stratagem targets a unit within 6"command points aren't in the dice
ImpulsorShield Domemodelled5+ invulnerable (shield dome)
Land Raider CrusaderTransportnotedlistBSData's transport note; capacity is on the datasheet
Land Raider CrusaderAssault Rampnotedmoveunits get out after it moves and may still charge
Land Raider CrusaderLegacy of Jerulasnotedmarkre-rolled hit and wound 1s for its passengers against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Land Raider CrusaderDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
MarshalInspirational Exemplarmodelledleadleading: critical hits on 5+ in melee (leaderfx.json)
MarshalPious Fervourpartly+3 A on its blade (3 enemies near) (starts off)the bearer-only condition isn't read; the count of enemy units is set by hand
RepulsorTransportnotedlistBSData's transport note; capacity is on the datasheet
RepulsorStabilised Disembarkationnotedmovepassengers get out anywhere within 6" after it's shot at
RepulsorDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Repulsor ExecutionerTransportnotedlistBSData's transport note; capacity is on the datasheet
Repulsor ExecutionerInterception StrikemodelledRe-roll hits (target near our marines)
Repulsor ExecutionerDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Sternguard Veteran SquadVitruous OnslaughtmodelledRe-roll wound 1s vs the closest target
Sword Brethren SquadExploit Their Cowardicenotedmovea Normal move after an enemy Falls Back from it
Sword Brethren SquadAttached Unitnotedlista leader for another squad can join it
Terminator SquadTeleport Homernotedarrivalonce, Rapid Ingress for 0 CP near its homer
Terminator SquadJudgement of the Weaknotedenemyengaged enemies (not big ones) take Desperate Escape tests to Fall Back
Crusader Squad [Legends]Righteous Zealnotedmovea D6+2" surge when shooting kills one of them
Crusader Squad [Legends]Attached Unitnotedlista leader for another squad can join it

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
CastellanVehement Aggression: Re-roll hit rolls (melee)
MarshalInspirational Exemplar: Critical hits on 5+ (melee)
Chaplain GrimaldusLitanies of the Devout: Re-roll hit rolls (melee); Temple Relics: Stoup relic: +1 AP (melee): +1 AP (melee); Column relic: +1 Toughness (not modelled): nothing for the dice; Banner relic: Advance and Charge only: nothing for the dice
Crusade AncientVengeful Exhortation: slain models may fight on: not in the maths; Martial Honour: Objective Control only
Emperor's ChampionArmour of Faith: once per phase on its own model: not in the maths; Sigismund's Heir: charge re-roll; once per battle: not in the maths
Emperor's Champion (Anointed)Armour of Faith: once per phase on its own model: not in the maths; Sigismund's Heir: charge re-roll; once per battle: not in the maths
ExecratorRemorseless Persecution: movement only; Condemnatory Annihilation: Battle-shock only
High Marshal HelbrechtCrusade of Wrath: +1 Attack (melee); +1 Strength (melee); High Marshal: mortal wounds on a roll: not in the maths

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Feel No Pain1yes, from the datasheetChaplain Grimaldus
Lone Operative2targeting only, not the diceEmperor's Champion, Emperor's Champion (Anointed)
Deadly Demise7no: mortal wounds when it diesGladiator Lancer, Gladiator Reaper, Gladiator Valiant, Impulsor, Land Raider Crusader, Repulsor, Repulsor Executioner
Deep Strike1the tier test's arrival modesTerminator Squad

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Vindication Task Force2Purge and Sanctifypartlymove-1 to wound vs stronger attacksthe Crusader Squads' surge toward an objective is a move
Companions of Vehemence2Righteous Fervournotedmoveadvance and charge rolls only
Godhammer Assault Force2Shock and Awepartlyshock+1 to hit out of a transportthe enemy's Battle-shock isn't a dice result yet
The Living Miracle1Anointed Championmodelledthe Emperor's Champion re-rolls one hit and one wound each fight (kindfx.json)
Marshal's Household1Faith-Fuelled Resolvenotedocobjective control onlyObjective Control isn't dice
Wrathful Procession1Wrathful Processionmodelled5+ invuln vs shooting

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Vindication Task ForceImperialis of the Eternal Crusade15ANCIENT modelnotedenemy-2 to charges against its unitan enemy unit's charge isn't in the maths
Vindication Task ForceConsecrating Aura25ADEPTUS ASTARTES modelmodelled5+ invulnerable (Consecrating Aura)
Vindication Task ForceOrb of the Emperor's Aegis10ADEPTUS ASTARTES modelnotedarrivalDeep Strike for its unit
Vindication Task ForceWarden of Honour20CRUSADE ANCIENT modelnoted+1 to its Vengeful Exhortation rollsfighting after being slain isn't in the maths
Companions of VehemenceIncendiary Animus25CHAPLAIN or JUDICIAR modelmodelled+1 AP in melee (Incendiary Animus)
Companions of VehemenceOathbound Exemplar15ADEPTUS ASTARTES INFANTRY modelnotedmove+1 to Advances for its unit
Companions of VehemenceMerciless Denunciation25CHAPLAIN or JUDICIAR modelmodelledRe-roll hits in melee (Denunciation)
Companions of VehemenceZealous Vanguard20ADEPTUS ASTARTES modelnotedarrivalScouts 6" for its unit
Godhammer Assault ForceParagon of Fury25ADEPTUS ASTARTES modelpartly+2 S in melee (Paragon, the bearer); +1 D (just disembarked, the bearer) (starts off)the bearer-only condition isn't read
Godhammer Assault ForceBattle-psalm Precentor10ADEPTUS ASTARTES modelnotedshock-1 to Shock and Awe's Battle-shock testthe enemy's Battle-shock isn't a dice result yet
Godhammer Assault ForceAugury Servo-host15ADEPTUS ASTARTES modelnotedmarka unit within 12" loses cover for the phasea mark one unit puts on an enemy for other units isn't in the maths
Godhammer Assault ForceHerald of Sacred Slaughter15ADEPTUS ASTARTES modelnotedarrivalScouts 9" for its dedicated transport
The Living MiracleGuiding Omens15EMPEROR'S CHAMPION modelpartly+2 A in melee (Vision of Brutality) (starts off)three picks: Devastating Wounds once vs characters, Hazardous on its attackers, mortal wounds on fleeing units aren't all mods
Marshal's HouseholdFervent Exemplars10SWORD BRETHREN SQUAD unitnotedmove+1 to charges
Marshal's HouseholdInheritors of Sigismund15SWORD BRETHREN SQUAD unitnotedFights FirstFights First from an enhancement isn't read yet
Wrathful ProcessionBenediction of Fury15CHAPLAIN modelpartlyDevastating Wounds in melee (Chaplain)the bearer-only condition isn't read
Wrathful ProcessionAdaptable Executioner20EXECRATOR modelnoteda pick of Cleave 1 or Precision each fightCleave and Precision aren't mods yet

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Vindication Task ForceRefusal To Yield, Litanies Of Purgation, Spoor Of The Unholy, Reclaim Our Honour!, Recitation Of The Revered, Perfervid Intervention
Companions of VehemenceDevout Push, Hearts Hardened To Duty, For The Emperor's Honour!, Pious Enmity, Heresy Begets Retribution, Dread Crusaders
Godhammer Assault ForceA Ceaseless Cause, Uncompromising Egress, Gauntlet Of The God-emperor, Focused Hatred, Condemnatory Info-screed, Blessed Hull
The Living Miraclenone on Wahapedia's page
Marshal's HouseholdSlayers Of Abominations, Blade Of Detestation, Unsparing Execution
Wrathful ProcessionFuelled By Faith, Castigate The Demagogues, Rite Of Perfervid Wrath

Army rules (armyfx.json)

RuleWhat it does (our words)
Templar VowsAbhor the Witch: nothing for the dice; Accept Any Challenge: +1 to wound in melee (S at most T); Suffer Not the Unclean to Live: nothing for the dice; Uphold the Honour of the Emperor: nothing for the dice. a Vow for the battle in place of Oath of Moment; the others are Precision vs psykers, moves and objectives
Heirs of SigismundBlack Templars lose Oath of Moment for the Vows, and take no psykers