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Blood Angels: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-blood-angels-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Astartes - Blood Angels" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)16 of 16 read11320
Datasheets (Legends)11 of 11 read2720
Datasheet abilities732113390
Detachment rules83140
Enhancements2618170
Army rules (armyfx.json)00000

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. The Blood Angels' own 27 datasheets in BSData's catalogue at our commit, read against Wahapedia's 11th-edition Space Marines page on 2 Oct, and the chapter's 8 detachments (in BSData's Space Marines list, named here with --dets). The Space Marine datasheets they share, and Oath of Moment, come with the Space Marines' batch. The chapter has no army rule of its own.

Decisions taken alone.

What the army needs next. Fighting after being slain (Astorath's Redeemer of the Lost), and fighting again in the same phase (the Magna-grapple Dreadnought, Sanguinius' Grace). Then Fights First from an enhancement, and Black Rage's Objective Control.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Objective Control11Death Company Captain, Death Company Captain with Jump Pack, Death Company Dreadnought, Death Company Intercessors, Death Company Marines, Death Company Marines with Bolt Rifles, Death Company Marines with Jump Packs, Sanguinary Guard, Death Company Dreadnought with Magna-Grapple [Legends], Death Company Marines with Boltguns [Legends], Death Company Marines with Boltguns and Jump Packs [Legends]
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed9Baal Predator, Chief Librarian Mephiston, Death Company Dreadnought, Death Company Marines with Jump Packs, Death Company Dreadnought with Magna-Grapple [Legends], Death Company Marines with Boltguns and Jump Packs [Legends], Furioso Dreadnought [Legends], Gabriel Seth [Legends], Tycho the Lost [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)4Death Company Captain, Death Company Captain with Jump Pack, Furioso Dreadnought [Legends], Tycho the Lost [Legends]
Command points gained, saved or cost to the enemy3Blood Angels Captain, Death Company Intercessors, Death Company Marines with Bolt Rifles
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)3Death Company Captain, The Sanguinor, Librarian Dreadnought [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)2Commander Dante, The Sanguinor
Fighting again after being slain1Astorath
A bearer-only or psychic-weapons-only condition1Blood Angels Captain
Auras on other friendly units in range (the calculator places one unit a side)1Librarian Dreadnought [Legends]

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Astorathpartly2101
Baal Predatorpartly2101
Blood Angels Captainpartly2011
Chief Librarian Mephistonnoted2002
Commander Dantepartly2101
Death Company Captainpartly3012
Death Company Captain with Jump Packpartly3111
Death Company Dreadnoughtpartly3111
Death Company Intercessorspartly2011
Death Company Marinespartly3111
Death Company Marines with Bolt Riflespartly3012
Death Company Marines with Jump Packspartly3012
Lemartesmodelled2200
Sanguinary Guardpartly4202
Sanguinary Priestpartly3201
The Sanguinornoted2002
Brother Corbulo [Legends]Legendsmodelled2200
Captain Tycho [Legends]Legendspartly4112
Death Company Dreadnought with Magna-Grapple [Legends]Legendspartly3012
Death Company Marines with Boltguns [Legends]Legendspartly3111
Death Company Marines with Boltguns and Jump Packs [Legends]Legendspartly3012
Furioso Dreadnought [Legends]Legendsnoted2002
Gabriel Seth [Legends]Legendspartly3012
Librarian Dreadnought [Legends]Legendsnoted2002
Sanguinary Priest on Bike [Legends]Legendsmodelled2200
Sanguinary Priest with Jump Pack [Legends]Legendspartly3201
Tycho the Lost [Legends]Legendspartly5104

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
AstorathRedeemer of the Lostnotedlistwhile it leads, a model slain in melee fights on a 4+ before it goesfighting after being slain isn't in the maths
AstorathMass of Doommodelledleadleading: Devastating Wounds in melee after charging (leaderfx.json)
Baal PredatorOvercharged Enginesnotedmovere-rolled Advance rolls
Baal PredatorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Blood Angels CaptainRites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Blood Angels CaptainFinest Hourpartlyonce+3 A and Devastating Wounds (once) (starts off)the bearer-only condition isn't read
Chief Librarian MephistonThe Quickening [Psychic]notedmovemay charge after Advancing
Chief Librarian MephistonTransfixing Gaze [Aura, Psychic]notedenemyan enemy within 6" must pass Leadership to Fall Backan enemy unit's movement isn't in the maths
Commander DanteLord Regent of the Imperium Nihilusmodelledleadleading: +1 to hit; +1 to Advance and charges (leaderfx.json)
Commander DanteDeath Mask of Sanguiniusnotedshockenemies within 6" test Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
Death Company CaptainForlorn Heronotedarrivalwhile it leads: Scouts 6" unless the unit starts in a transport
Death Company CaptainBlack RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company CaptainDeath Vision of Sanguiniusnotedmortalmortal wounds on its killer when slain in melee (more vs the Warlord)mortal wounds outside attacks aren't in the calculator
Death Company Captain with Jump PackLost to Furymodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
Death Company Captain with Jump PackBlack RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company Captain with Jump PackDeath Vision of Sanguiniusnotedmortalmortal wounds on its killer when slain in melee (more vs the Warlord)mortal wounds outside attacks aren't in the calculator
Death Company DreadnoughtBlack RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company DreadnoughtDriven by Furynotedmovea D6+2" surge move after enemy shooting wounds it
Death Company DreadnoughtDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Death Company IntercessorsBlack RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company IntercessorsVisions of Heresynotedcpre-rolled charges; Overwatch or Heroic Intervention for 1 CP lesscommand points aren't in the dice
Death Company MarinesBlack RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company MarinesAn Honourable Death in CombatmodelledSustained Hits 1 (below Starting Strength) (starts off); Sustained Hits 2 (Below Half-strength) (starts off)
Death Company MarinesAttached Unitnotedlista leader for another squad can join it
Death Company Marines with Bolt RiflesBlack RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company Marines with Bolt RiflesVisions of Heresynotedcpre-rolled charges; Overwatch or Heroic Intervention for 1 CP lesscommand points aren't in the dice
Death Company Marines with Bolt RiflesAttached Unitnotedlista leader for another squad can join it
Death Company Marines with Jump PacksBlack RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company Marines with Jump PacksSavage Furynotedmovere-rolled charges
Death Company Marines with Jump PacksAttached Unitnotedlista leader for another squad can join it
LemartesGuardian of the Lostmodelledleadleading: -1 Damage (leaderfx.json)
LemartesFury Unboundmodelledleadleading: Lethal Hits in melee (leaderfx.json)
Sanguinary GuardAngelic Visagemodelled-1 to be hit in melee
Sanguinary GuardHeirs of Azkaellonmodelled-1 to be wounded in melee (led)
Sanguinary GuardSanguinary Bannernotedoc+1 OCObjective Control isn't dice
Sanguinary GuardAttached Unitnotedlista leader for another squad can join it
Sanguinary PriestSanguinary Priestmodelledleadleading: Feel No Pain 5+ (leaderfx.json)
Sanguinary PriestBlood Chalicemodelledleadleading: +1 AP in melee (leaderfx.json)
Sanguinary PriestSupportnotedlistjoins a unit as its Support
The SanguinorAura of Fervour (Aura)notedshockre-rolled Battle-shock and Leadership for marines within 6"the enemy's Battle-shock isn't a dice result yet
The SanguinorMiraculous Saviornotedarrivalonce, drops in engaged with a unit that just charged
Brother Corbulo [Legends]Sanguinary Priestmodelledleadleading: Feel No Pain 5+ (leaderfx.json)
Brother Corbulo [Legends]The Red Grailmodelledleadleading: +1 Attack in melee (leaderfx.json)
Captain Tycho [Legends]Gifted Commandermodelledleadleading: a pick of Assault, Heavy or Rapid Fire 1 when shooting (leaderfx.json)
Captain Tycho [Legends]EmbitteredpartlyDead Man's Hand at 12 Attacks (hurt) (starts off)the jump to 12 Attacks is set as +6 on a 6-Attack profile
Captain Tycho [Legends]Tychonotedlista name entry in BSData, not an ability
Captain Tycho [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Death Company Dreadnought with Magna-Grapple [Legends]Black RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company Dreadnought with Magna-Grapple [Legends]Frenzied Reprisalnotedlistonce a turn, fights again after an enemy fights itfighting again in the same phase isn't in the maths
Death Company Dreadnought with Magna-Grapple [Legends]Magna-grapplenotedmove+2 to charges against monsters and vehicles
Death Company Marines with Boltguns [Legends]Black RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company Marines with Boltguns [Legends]An Honourable Death in CombatmodelledSustained Hits 1 (below Starting Strength) (starts off); Sustained Hits 2 (Below Half-strength) (starts off)
Death Company Marines with Boltguns [Legends]Attached Leadernotedlista leader for another squad can join it
Death Company Marines with Boltguns and Jump Packs [Legends]Black RagepartlyocRe-roll hits in melee (Black Rage)OC 0 and no Fall Back away from its leaders aren't dice
Death Company Marines with Boltguns and Jump Packs [Legends]Beserk Furynotedmovere-rolled charges
Death Company Marines with Boltguns and Jump Packs [Legends]Attached Leadernotedlista leader for another squad can join it
Furioso Dreadnought [Legends]Wrathful RampagenotedmortalD3 or 3 mortal wounds on an engaged enemy each fight (+2 after a charge)mortal wounds outside attacks aren't in the calculator
Furioso Dreadnought [Legends]Magna-grapplenotedmove+2 to charges against monsters and vehicles
Gabriel Seth [Legends]Lord of Slaughternotedmovewhile it leads, the unit may charge after Advancing
Gabriel Seth [Legends]Whirlwind of Ragepartly+2 A on the Blood Reaver (10 enemies near) (starts off)the count of enemies within 6" is set by hand
Gabriel Seth [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Librarian Dreadnought [Legends]Shield of Sanguinius (Aura, Psychic)notedauraFNP 5+ vs mortal wounds and psychic for marines within 6"its aura on other units isn't in the calculator
Librarian Dreadnought [Legends]Wings of Sanguinius (Psychic)notedarrivalredeploys a marine infantry unit more than 8" from enemies
Sanguinary Priest on Bike [Legends]Sanguinary Priestmodelledleadleading: Feel No Pain 5+ (leaderfx.json)
Sanguinary Priest on Bike [Legends]Blood Chalicemodelledleadleading: +1 AP in melee (leaderfx.json)
Sanguinary Priest with Jump Pack [Legends]Sanguinary Priestmodelledleadleading: Feel No Pain 5+ (leaderfx.json)
Sanguinary Priest with Jump Pack [Legends]Blood Chalicemodelledleadleading: +1 AP in melee (leaderfx.json)
Sanguinary Priest with Jump Pack [Legends]Supportnotedlistjoins a unit as its Support
Tycho the Lost [Legends]Forlorn Heronotedmovewhile it leads, the unit may charge after Advancing
Tycho the Lost [Legends]Black RagemodelledRe-roll hits in melee (Black Rage)
Tycho the Lost [Legends]Death Visions of Sanguiniusnotedmortalmortal wounds on its killer when slain in melee (more vs the Warlord)mortal wounds outside attacks aren't in the calculator
Tycho the Lost [Legends]Tychonotedlista name entry in BSData, not an ability
Tycho the Lost [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Sanguinary PriestSanguinary Priest: Feel No Pain 5+; Blood Chalice: +1 AP (melee)
AstorathRedeemer of the Lost: slain models may fight on: not in the maths; Mass of Doom: Devastating Wounds after charging (melee)
Blood Angels CaptainRites of Battle: Stratagem cost only; Finest Hour: once per battle: not in the maths
Brother Corbulo [Legends]Sanguinary Priest: Feel No Pain 5+; The Red Grail: +1 Attack (melee)
Captain Tycho [Legends]Gifted Commander: Rapid Fire 1: +1 Attack within half range (ranged); Heavy: +1 to hit if stationary (ranged); Assault (movement only): nothing for the dice; Embittered: one weapon's profile: from the datasheet
Commander DanteWarden of the Imperium Nihilus: +1 to hit; Death Mask of Sanguinius: Battle-shock only
Death Company CaptainForlorn Hero: movement only; Black Rage: Re-roll hit rolls (melee); Death Vision of Sanguinius: mortal wounds on a roll: not in the maths
Death Company Captain with Jump PackLost to Fury: Sustained Hits 1 (melee); Black Rage: Re-roll hit rolls (melee); Death Vision of Sanguinius: mortal wounds on a roll: not in the maths
Gabriel Seth [Legends]Lord of Slaughter: movement only; Whirlwind of Gore: one weapon's profile: from the datasheet
LemartesGuardian of the Lost: -1 Damage; Fury Unbound: Lethal Hits (melee)
Sanguinary Priest with Jump Pack [Legends]Sanguinary Priest: Feel No Pain 5+; Blood Chalice: +1 AP (melee)
Tycho the Lost [Legends]Forlorn Hero: movement only; Black Rage: the character's own model only: not in the maths; Death Vision of Sanguinius: mortal wounds on a roll: not in the maths
Sanguinary Priest on Bike [Legends]Blood Chalice: +1 AP (melee); Sanguinary Priest: Feel No Pain 5+

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Feel No Pain12yes, from the datasheetChief Librarian Mephiston, Death Company Captain, Death Company Captain with Jump Pack, Death Company Dreadnought, Death Company Intercessors, Death Company Marines, Death Company Marines with Bolt Rifles, Death Company Marines with Jump Packs, Lemartes, Death Company Dreadnought with Magna-Grapple [Legends], Death Company Marines with Boltguns [Legends], Death Company Marines with Boltguns and Jump Packs [Legends]
Fights First2yes, from the datasheetChief Librarian Mephiston, The Sanguinor
Lone Operative2targeting only, not the diceChief Librarian Mephiston, The Sanguinor
Deadly Demise5no: mortal wounds when it diesBaal Predator, Death Company Dreadnought, Death Company Dreadnought with Magna-Grapple [Legends], Furioso Dreadnought [Legends], Librarian Dreadnought [Legends]
Deep Strike8the tier test's arrival modesAstorath, Commander Dante, Death Company Captain with Jump Pack, Death Company Marines with Jump Packs, Lemartes, Sanguinary Guard, The Sanguinor, Death Company Marines with Boltguns and Jump Packs [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Liberator Assault Group3The Red Thirstmodelled+2 S, +1 A after charging
The Lost Brethren2A Noble Death in CombatmodelledRe-roll wound 1s when hurt; Re-roll wounds when badly hurt
The Angelic Host2Upon Wings of Firenotedarrivalredeployment only
Angelic Inheritors3Legacy of the AngelpartlymoveRe-roll 1s to hit and woundtwo of three picks: Fall Back and shoot, and re-rolled Advance and charges, aren't dice
Rage-Cursed Onslaught3Maddened FerocitymodelledRe-roll wound 1s in melee; +1 A after charging; Extra +1 A when Battle-shocked
Legacy of Grace1Legacy of the Angelnotedmove+1 to Advance and charges for Blood Angels infantry characters (not Dante)
Encarmine Speartip1Wrath of Angelsnotedmovefall back eligibility only
Wrath of the Doomed1Fanatacal Celeritynotedmoveadvance and charge onlythe D3+1 mortal wounds on itself aren't in the maths

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Liberator Assault GroupSpeed of the Primarch25ADEPTUS ASTARTES modelnotedonceonce, its unit fights firstFights First from an enhancement isn't read yet
Liberator Assault GroupRage-fuelled Warrior35ADEPTUS ASTARTES modelpartlyonceSustained Hits 3 in melee (once, bearer) (starts off)the bearer-only condition isn't read
Liberator Assault GroupIcon of the Angel20ADEPTUS ASTARTES modelnotedenemyengaged enemies (not big ones) take Desperate Escape tests to Fall Back
Liberator Assault GroupGift of Foresight15ADEPTUS ASTARTES modelnotedonceonce a round, one of the bearer's rolls counts as a 6a single-die change needs its own mod
The Lost BrethrenSanguinius' Grace20DEATH COMPANY modelnotedonceonce, fights again when engaged with three or more modelsfighting again in the same phase isn't in the maths
The Lost BrethrenBlood Shard25DEATH COMPANY modelnotedhealthe first time it dies, back on a 2+ with 3 woundshealing between turns isn't in the maths
The Lost BrethrenTo Slay the Warmaster15DEATH COMPANY modelnotedmortalonce, six dice of mortal wounds (4+) on an engaged charactermortal wounds outside attacks aren't in the calculator
The Lost BrethrenVengeful Onslaught10DEATH COMPANY modelpartly+1 to hit (the bearer has died) (starts off)the bearer's death is set by hand
The Angelic HostArtisan of War20ADEPTUS ASTARTES JUMP PACK modelpartly+1 AP (Artisan of War, bearer)the bearer-only condition isn't read; its 2+ save is the bearer's
The Angelic HostVisage of Death15ADEPTUS ASTARTES JUMP PACK modelnotedshockengaged enemies (not big ones) test Battle-shock in their Command phasethe enemy's Battle-shock isn't a dice result yet
The Angelic HostArchangel's Shard15ADEPTUS ASTARTES JUMP PACK modelpartlyLance: +1 to wound after charging (bearer)Anti-Chaos 5+ isn't a mod yet; the bearer-only condition isn't read
The Angelic HostGleaming Pinions25ADEPTUS ASTARTES JUMP PACK modelnotedmovea 6" move when an enemy ends a move within 8"
Angelic InheritorsPrescient Flash20ADEPTUS ASTARTES modelnotedarrivalScouts 6" for its unit
Angelic InheritorsTroubling Visions15ADEPTUS ASTARTES modelnotedonceonce, all three Angelic Legacy abilities for its unit for a turn
Angelic InheritorsBlazing Icon20ADEPTUS ASTARTES INFANTRY modelnotedoverwatchno Fire Overwatch at its unitOverwatch isn't in the maths
Angelic InheritorsOrdained Sacrifice25ADEPTUS ASTARTES modelnotedhealthe first time it dies, back on a 2+ with 3 woundshealing between turns isn't in the maths
Rage-Cursed OnslaughtCarmine Reliquary30CHAPLAIN modelnotedarrivalScouts 6"; re-rolled Battle-shock for marines within 6"
Rage-Cursed OnslaughtMaster of the Red Thirst25ADEPTUS ASTARTES modelnotedonceonce, its unit fights firstFights First from an enhancement isn't read yet
Rage-Cursed OnslaughtSanguinary Tear (Aura)35ADEPTUS ASTARTES modelpartlyaura+1 S (Sanguinary Tear)its aura on other units isn't in the calculator
Rage-Cursed OnslaughtAngel's Fang25ADEPTUS ASTARTES modelpartlySustained Hits 2 vs big or charactersthe bearer-only condition isn't read
Legacy of GraceBlood Boil10ADEPTUS ASTARTES PSYKER modelnotedAnti non-monster/vehicle 5+ and damage re-rolls on psychic attacksAnti and damage re-rolls aren't mods yet
Legacy of GraceAureole of the Angel20ADEPTUS ASTARTES modelnoted-3" detection range for its unitdetection range isn't in the maths
Encarmine SpeartipAngelic Executioner25ADEPTUS ASTARTES JUMP PACK modelmodelledLethal Hits in melee (Executioner); Sustained Hits 1 in melee (Executioner) (starts off)
Encarmine SpeartipShadow of Abomination25ADEPTUS ASTARTES JUMP PACK modelpartlyonce+1 Damage in melee (once, bearer) (starts off)the bearer-only condition isn't read
Wrath of the DoomedInstinctive Interception10DEATH COMPANY modelnotedcpHeroic Intervention for 1 CP lesscommand points aren't in the dice
Wrath of the DoomedOn the Archtraitor's Bridge20DEATH COMPANY modelpartly+2 A in melee (bearer)the bearer-only condition isn't read

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Liberator Assault GroupAngelic Grace, Armour Of Contempt, Savage Echoes, Red Rampage, Aggressive Onslaught, Relentless Assault
The Lost BrethrenGlorious Sacrifice, Armour Of Contempt, Final Retribution, Furious Onslaught, Lost To Rage, Wrathful Rampage
The Angelic HostUnbridled Ardour, Armour Of Contempt, Angel’s Sacrifice, Martial Exemplars, Descent Of Angels, Death From The Skies
Angelic InheritorsArmour Of Contempt, Focused Fury, Instant Of Grace, Strike Now For Glory, In The Shadow Of Great Wings, Unto The Burning Skies
Rage-Cursed OnslaughtA Grim Warning, Armour Of Contempt, Insensate Rampage, Limb From Limb, Deathless Duty, Red Wrath
Legacy of GraceMartial Paragon, Soul-darkened Fury, Aura Of The Angel’s Grace
Encarmine SpeartipJudgement Of The Golden Host, Inexorable Valour, Blinding Blurs Of Vengeance
Wrath of the DoomedDeath Begets Vengeance, No Barrier To Retribution, Rage-fuelled Response

Army rules (armyfx.json)

RuleWhat it does (our words)