Tactical Reroll
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Dark Angels: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-dark-angels-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Astartes - Dark Angels" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)16 of 16 read21040
Datasheets (Legends)3 of 3 read0300
Datasheet abilities57244290
Detachment rules84040
Enhancements2634190
Army rules (armyfx.json)00000

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. The 19 Dark Angels datasheets in BSData's Dark Angels catalogue at our commit, read against Wahapedia's 11th-edition Space Marines page (Dark Angels) on 2 Oct. Also the eight Dark Angels detachments. BSData lists these with the Space Marines, so they sit under the Space Marines in detfx.json: Unforgiven Task Force, Inner Circle Task Force, Company of Hunters, Wrath of the Rock, Lion's Blade Task Force, Dark Age Arsenal, Darkflight Pursuit and Interrogation Conclave. The Dark Angels also field the Space Marines' own datasheets, whose coverage comes with the Space Marines. Their army rule, Oath of Moment, is the Space Marines' too: re-roll hits against the Oath target, with no +1 to wound for Dark Angels (T-530's check). It goes into armyfx.json with the Space Marines.

Decisions taken alone.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed4Ravenwing Command Squad, Sammael, Deathwing Command Squad [Legends], Ravenwing Talonmaster [Legends]
Auras on other friendly units in range (the calculator places one unit a side)3Lion El'Jonson, Ravenwing Darkshroud, Ravenwing Talonmaster [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)2Asmodai, Ezekiel
Mortal wounds dealt outside attacks (auras, arrivals, explosions)2Belial, Ravenwing Dark Talon
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)2Deathwing Knights, Deathwing Terminator Squad
Healing and returned models between turns2Ravenwing Command Squad, Deathwing Command Squad [Legends]
Objective Control2Ravenwing Command Squad, Deathwing Command Squad [Legends]
Command points gained, saved or cost to the enemy1Azrael
Precision as an effect (on critical hits)1Belial
Overwatch1Land Speeder Vengeance

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Asmodaipartly2101
Azraelpartly3111
Belialnoted2002
Deathwing Knightspartly4202
Deathwing Terminator Squadpartly4202
Ezekielpartly3201
Inner Circle Companionspartly3201
Land Speeder Vengeancenoted1001
Lazarusmodelled2200
Lion El'Jonsonpartly3111
Nephilim Jetfightermodelled3300
Ravenwing Black Knightspartly2101
Ravenwing Command Squadnoted4004
Ravenwing Dark Talonpartly2101
Ravenwing Darkshroudpartly2110
Sammaelnoted3003
Deathwing Command Squad [Legends]Legendspartly6105
Deathwing Strikemaster [Legends]Legendspartly4301
Ravenwing Talonmaster [Legends]Legendspartly4112

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
AsmodaiExemplar of Hatemodelledleadleading: re-roll hits in melee (leaderfx.json)
AsmodaiFeared Interrogatornotedshockenemy characters within 6" test Battle-shock at -1; 1 CP for a character it killsthe enemy's Battle-shock isn't a dice result yet
AzraelSupreme Grand Mastermodelledleadleading: Sustained Hits 1 (leaderfx.json)
AzraelMasterful Tacticiannotedcp1 CP each Command phasecommand points aren't in the dice
AzraelThe Lion Helmpartlylead4+ invulnerable (The Lion Helm); FNP 4+ vs mortal wounds (once) (starts off)on Azrael's own unit as written; when leading, leaderfx.json gives the save
BelialGrand Master of the Deathwingnotedleadleading: Precision on critical hits for its unitPrecision needs a Precision mod
BelialStrikes of Retributionnotedmortala mortal wound per 4+ back at units that hit it in meleemortal wounds outside attacks aren't in the calculator
Deathwing KnightsInner Circlemodelled−1 Damage
Deathwing KnightsTeleport HomernotedarrivalDeep Strike placement only
Deathwing KnightsAttached Unitnotedlista Leader that could join Terminators can join it
Deathwing KnightsWatcher in the DarkmodelledFNP 4+ vs mortal wounds (Watcher) (starts off)
Deathwing Terminator SquadDeathwingmodelledIgnore hit modifiers (Deathwing); +1 to hit vs its Oath target
Deathwing Terminator SquadAttached Unitnotedlista Leader that could join Terminators can join it
Deathwing Terminator SquadTeleport Homernotedarrivalonce a battle, Rapid Ingress for 0 CP beside its homer
Deathwing Terminator SquadWatcher in the DarkmodelledFNP 4+ vs mortal wounds (Watcher) (starts off)
EzekielEngulfing Fear [Psychic]notedshockan enemy within 18" tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
EzekielBook of Salvationmodelledleadleading: +1 attack in melee (leaderfx.json)
EzekielPsychic Hoodmodelledleadleading: FNP 4+ against psychic attacks (leaderfx.json)
Inner Circle CompanionsAttached Unitnotedlista Leader that could join Terminators can join it
Inner Circle CompanionsBraziers of JudgementmodelledBenefit of cover (Stealth); -1 to be hit in melee
Inner Circle CompanionsEmnity for the Unworthymodelled+1 to hit vs CHARACTER
Land Speeder VengeanceStorm of Vengeancenotedoverwatchshoots back at a unit that destroyed a friend within 6"shooting in the enemy's turn isn't in the maths
LazarusIntractable Willmodelledleadleading: slain models may fight on a 4+ (leaderfx.json)
LazarusThe Spiritshield HelmmodelledFNP 3+ vs mortals (Lazarus); FNP 3+ vs psychic (Lazarus)
Lion El'JonsonPrimarch of the First LegionpartlyauraMartial Exemplar: Re-roll hit and wound 1s in melee; No Hiding From the Watchers: FNP 4+ vs mortal wounds; Mist-wreathed Shadow Realms: nothing for the dicetwo of the three at once, and the auras reach friends within 6": the calculator takes one, on the Lion
Lion El'JonsonThe Emperor's Shieldmodelled-1 to be wounded by stronger attacks
Lion El'JonsonDark Angels BodyguardnotedlistLone Operative near infantry
Nephilim JetfighterLightning-fast Manoeuvresmodelled-1 to be wounded by shooting
Nephilim JetfighterDamaged: 1-3 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Nephilim JetfighterInvulnerable Savemodelledits invulnerable on the statline, read by the engine
Ravenwing Black KnightsKnights of CalibanmodelledAnti-Monster/Vehicle 4+ on the charge
Ravenwing Black KnightsAttached Unitnotedlista Leader that could join Terminators can join it
Ravenwing Command SquadNartheciumnotedhealreturns a slain model each Command phase while its Apothecary liveshealing between turns isn't in the maths
Ravenwing Command SquadAstartes Bannernotedoc+1 OC while its Ancient livesObjective Control isn't dice
Ravenwing Command SquadHonour or Deathnotedmove+1 to Advance and charge with its Champion; Heroic Intervention 1 CP cheaper
Ravenwing Command SquadSupportnotedlistjoins a unit as its Support
Ravenwing Dark TalonStasis Bombnotedmortalslows an enemy and deals mortal wounds when it movesmortal wounds outside attacks aren't in the calculator
Ravenwing Dark TalonDamaged: 1-3 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Ravenwing DarkshroudInvulnerable Savemodelledits invulnerable on the statline, read by the engine
Ravenwing DarkshroudIcon of Old Caliban (Aura)partlyauraBenefit of cover (Stealth)the same for friends within 6" isn't in the calculator
SammaelGrand Master of the Ravenwingnotedmoveleading: shoots and charges after advancing
SammaelCut Off Their Escapenotedenemyenemies falling back from its unit test as if Battle-shockedmodels lost falling back aren't in the maths
SammaelMaster of the Ravenwingnotedlistan older ability name BSData keeps; not on the 11th-edition sheet
Deathwing Command Squad [Legends]Attached Unitnotedlista Leader that could join Terminators can join it
Deathwing Command Squad [Legends]Watcher in the DarkmodelledFNP 4+ vs mortal wounds (Watcher) (starts off)
Deathwing Command Squad [Legends]Astartes Bannernotedoc+1 OC while its Ancient livesObjective Control isn't dice
Deathwing Command Squad [Legends]Nartheciumnotedhealreturns a slain model each Command phase while its Apothecary liveshealing between turns isn't in the maths
Deathwing Command Squad [Legends]Honour or Deathnotedmove+1 to Advance and charge with its Champion; Heroic Intervention 1 CP cheaper
Deathwing Command Squad [Legends]Storm Shieldnotedlistmore Wounds for the model with ita model's Wounds is set on the Stats sheet
Deathwing Strikemaster [Legends]Invulnerable Savemodelled4+ invulnerable on the statline, read by the engine
Deathwing Strikemaster [Legends]Tactical Precisionmodelledleadleading: Lethal Hits (leaderfx.json)
Deathwing Strikemaster [Legends]Vanquish the Foemodelled+1 to hit and wound vs a half-dead unit (starts off)
Deathwing Strikemaster [Legends]Storm Shieldnotedlistmore Wounds for the model with ita model's Wounds is set on the Stats sheet
Ravenwing Talonmaster [Legends]TalonmasternotedlistLone Operative near Ravenwing
Ravenwing Talonmaster [Legends]Nowhere To HidepartlyauraIgnores Cover (Nowhere to Hide)the aura on mounted and flying friends within 6" isn't in the calculator
Ravenwing Talonmaster [Legends]Master of Manoeuvrenotedmovea reactive 6" move
Ravenwing Talonmaster [Legends]Invulnerable Savemodelledits invulnerable on the statline, read by the engine

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
AsmodaiExemplar of Hate: Re-roll hit rolls (melee); Feared Interrogator: Battle-shock only
AzraelSupreme Grand Master: Sustained Hits 1; Masterful Tactician: Command Points only; The Lion Helm: 4+ invulnerable save
BelialGrand Master of the Deathwing: Precision on crits: not in the maths; Strikes of Retribution: mortal wounds on a roll: not in the maths
Deathwing Strikemaster [Legends]Tactical Precision: Lethal Hits; Vanquish the Foe: the character's own model only: not in the maths
EzekielPsychic Hood: Feel No Pain 4+ vs psychic attacks; Engulfing Fear: Battle-shock only; Book of Salvation: +1 Attack (melee)
LazarusIntractable Will: slain models may fight on: not in the maths; The Spiritshield Helm: the character's own model only: not in the maths
Ravenwing Command SquadNarthecium: brings models back: not in the maths; Astartes Banner: Objective Control only; Honour or Death: movement and Stratagem cost only
SammaelGrand Master of the Ravenwing: movement only; Cut Off Their Escape: Fall Back only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Fights First1yes, from the datasheetLion El'Jonson
Deadly Demise5no: mortal wounds when it diesLand Speeder Vengeance, Nephilim Jetfighter, Ravenwing Dark Talon, Ravenwing Darkshroud, Ravenwing Talonmaster [Legends]
Deep Strike6the tier test's arrival modesBelial, Deathwing Knights, Deathwing Terminator Squad, Lion El'Jonson, Deathwing Command Squad [Legends], Deathwing Strikemaster [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Unforgiven Task Force2Grim Resolvenotedocobjective control onlyObjective Control isn't dice
Inner Circle Task Force2Vowed Targetmodelled+1 to wound near Vowed objective
Company of Hunters2Masters of Manoeuvrenotedmovemovement and eligibility only
Wrath of the Rock3Dutiful Tenacitymodelled-1 to wound vs stronger attacks
Lion's Blade Task Force2In the Lion's Clawsnotedmovefall back and charge rolls onlyDesperate Escape tests and charge rolls aren't dice we roll yet
Dark Age Arsenal1Invocations of Ancient Furymodelled+1 S on plasma
Darkflight Pursuit1Black-winged VigilancemodelledIgnores Cover
Interrogation Conclave1Dread Catechismnotedshockbattle-shock and Leadership onlythe enemy's Battle-shock isn't a dice result yet

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Unforgiven Task ForceShroud of Heroes25ADEPTUS ASTARTES modelnotedhealonce a battle, back on a 2+ when slaina return after death isn't in the maths
Unforgiven Task ForceStubborn Tenacity15ADEPTUS ASTARTES modelmodelled+1 to hit when hurt (starts off); +1 to wound, hurt and Battle-shocked (starts off)
Unforgiven Task ForceWeapons of the First Legion15ADEPTUS ASTARTES modelpartly+1 A, S and D (the bearer)+2 while Battle-shocked and the bearer-only condition aren't read
Unforgiven Task ForcePennant of Remembrance10ANCIENT modelmodelledFeel No Pain 6+ (Pennant); Feel No Pain 4+ while Battle-shocked (starts off)
Inner Circle Task ForceChampion of the Deathwing15DEATHWING modelpartlyLethal Hits in melee (the bearer); Crits on 5+ at the Vowed objectivethe bearer-only condition isn't read
Inner Circle Task ForceEye of the Unseen10DEATHWING modelnotedcp1 CP on a 5+ when a Stratagem targets its unitcommand points aren't in the dice
Inner Circle Task ForceSingular Will20DEATHWING modelnotedmove+3" to pile in and consolidate
Inner Circle Task ForceDeathwing Assault30DEATHWING model with Deep Strikenotedarrivaldeep strikes from the first turn
Company of HuntersMaster-crafted Weapon10RAVENWING modelnotedlistPrecision on the bearer's melee weaponsPrecision needs a Precision mod
Company of HuntersMounted Strategist30RAVENWING modelnotedmovere-roll Advance and charge
Company of HuntersMaster of Manoeuvre15RAVENWING modelnotedarrivalarrives from reserves a round early, outside the reserve points
Company of HuntersRecon Hunter30RAVENWING modelnotedarrivalScouts 9" for its unit
Wrath of the RockTempered in Battle (Aura)10ADEPTUS ASTARTES modelnotedshockfriends within 6" re-roll Battle-shock and Leadership tests
Wrath of the RockAncient Weapons25ADEPTUS ASTARTES modelpartly+2 S, +1 AP and D (the bearer)the bearer-only condition isn't read
Wrath of the RockDeathwing Assault15DEATHWING model with Deep Strikenotedarrivaldeep strikes from the first turn
Wrath of the RockLord of the Ravenwing10RAVENWING modelnotedmovere-roll Advance and charge
Lion's Blade Task ForceCalibanite Armaments15ADEPTUS ASTARTES modelpartly+1 Damage in melee (the bearer)the bearer-only condition isn't read
Lion's Blade Task ForceLord of the Hunt15RAVENWING modelnotedmoveshoots and charges after falling back
Lion's Blade Task ForceStalwart Champion15CAPTAIN, CHAPLAIN or LIEUTENANTnotedoc+1 OC while not Battle-shockedObjective Control isn't dice
Lion's Blade Task ForceFulgus Magna20DEATHWING modelnotedarrivalonce a battle, back into reserves at the end of the enemy turn
Dark Age ArsenalPetition of Stability15ADEPTUS ASTARTES unitnotedmove+6" range on plasma
Dark Age ArsenalEntreaty of Perpetual Ardour15HELLBLASTER SQUADnotedoverwatchbetter Overwatch (5+)Overwatch isn't in the maths
Darkflight PursuitThundercowl Turbines15RAVENWING FLY unitnotedarrivalarrives from reserves in the first turn
Darkflight PursuitNightforged Battery15LAND SPEEDER VENGEANCE unitnotedoncere-rolls random Attacks and Hazardousre-rolls of a weapon's random Attacks need their own mod
Interrogation ConclaveLimitless Zeal10CHAPLAIN modelnotedmove+1 to charge
Interrogation ConclaveInescapable Interrogation20CHAPLAIN modelmodelledIgnores Cover

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Unforgiven Task ForceArmour Of Contempt, Unforgiven Fury, Intractable, Fire Discipline, Grim Retribution, Unbreakable Lines
Inner Circle Task ForceArmour Of Contempt, Martial Mastery, Duty Unto Death, Relic Teleportarium, Wrath Of The Lion, Unmatched Fortitude
Company of HuntersHunters’ Trail, Armour Of Contempt, Talon Strike, Death On The Wind, High-speed Focus, Rapid Reappraisal
Wrath of the RockInescapable Justice, Lion’s Will, Armour Of Contempt, Tactical Mastery, Relics Of The Dark Age, Leonine Aggression
Lion's Blade Task ForceOverpowering Exaction, Armour Of Contempt, Strength In Unity, Knights Of Iron, Illuminating Fire, Inescapable Wrath
Dark Age ArsenalSearing Bursts, No Sacrifice Too Great, Revelation Of Guilt
Darkflight PursuitSkyborne Surveillance, Wings Of Shadow, We Are Vengeance
Interrogation ConclaveExacting Punishment, Terrifying Zeal, Wages Of Cowardice

Army rules (armyfx.json)

RuleWhat it does (our words)