T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Astartes - Deathwatch" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.
Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.
Totals
| Count | Modelled | Partly | Noted | Unread | |
|---|---|---|---|---|---|
| Datasheets (non-Legends) | 10 of 10 read | 0 | 8 | 2 | 0 |
| Datasheets (Legends) | 1 of 1 read | 0 | 1 | 0 | 0 |
| Datasheet abilities | 37 | 11 | 2 | 24 | 0 |
| Detachment rules | 2 | 2 | 0 | 0 | 0 |
| Enhancements | 4 | 0 | 1 | 3 | 0 |
| Army rules (armyfx.json) | 1 | 0 | 0 | 1 | 0 |
A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.
What's here. The Deathwatch's own 11 datasheets in BSData's catalogue at our commit, read against Wahapedia's 11th-edition Space Marines page on 2 Oct, and their detachment, Black Spear Task Force (in BSData's Space Marines list, named with --dets). Mission Tactics, their army rule in this list, is in armyfx.json as partly: a pick of the turn's tactic, Furor (Sustained Hits 1) or Malleus (Lethal Hits). Purgatus's Precision on critical hits isn't a mod yet.
Decided alone.
- Black Spear's Kill Teams rule (a mixed Kill Team uses the Toughness most of its models have) is modelled through T-545's
tMajorityin kindfx.json. Its Mission Tactics rule is the army rule above, so it's marked modelled with a pointer. - "Death to the Alien" re-rolls all hits against a target without the Imperium or Chaos keywords. The effects can't exclude keywords yet, so that half is set by hand.
- The Watch Master's "Watch Master" in BSData is its Rites of Battle on Wahapedia (cheaper Stratagems), noted as that.
- The Fortis Kill Team's +1 to wound against a target below half starts off, and its +1 to hit against a target below Starting Strength is set by hand.
What the army needs next. Precision on critical hits (Purgatus Tactics), keyword exclusions in an effect's target (Death to the Alien), and the special-issue ammunition Stratagems.
Vocabulary gaps, by how many units need each
What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.
| Gap | Units | Which |
|---|---|---|
| Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed | 3 | Spectrus Kill Team, Watch Master, Kill Team Cassius [Legends] |
| Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs) | 2 | Deathwatch Terminator Squad, Kill Team Cassius [Legends] |
| Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress) | 2 | Deathwatch Terminator Squad, Spectrus Kill Team |
| Command points gained, saved or cost to the enemy | 2 | Spectrus Kill Team, Watch Master |
| Mortal wounds dealt outside attacks (auras, arrivals, explosions) | 1 | Corvus Blackstar |
| Healing and returned models between turns | 1 | Watch Captain Artemis |
| Stealth read from the datasheet as cover (core ability) | 1 | Corvus Blackstar |
Datasheets
| Unit | Status | Abilities | Modelled | Partly | Noted | |
|---|---|---|---|---|---|---|
| Corvus Blackstar | partly | 5 | 2 | 0 | 3 | |
| Deathwatch Terminator Squad | noted | 4 | 0 | 0 | 4 | |
| Deathwatch Veterans | partly | 3 | 1 | 1 | 1 | |
| Decimus Kill Team | partly | 3 | 1 | 1 | 1 | |
| Fortis Kill Team | partly | 2 | 1 | 0 | 1 | |
| Indomitor Kill Team | partly | 2 | 1 | 0 | 1 | |
| Spectrus Kill Team | partly | 5 | 1 | 0 | 4 | |
| Talonstrike Kill Team | partly | 2 | 1 | 0 | 1 | |
| Watch Captain Artemis | partly | 3 | 1 | 0 | 2 | |
| Watch Master | noted | 3 | 0 | 0 | 3 | |
| Kill Team Cassius [Legends] | Legends | partly | 5 | 2 | 0 | 3 |
Every ability
| Unit | Ability | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|
| Corvus Blackstar | Blackstar Cluster Launcher | noted | mortal | six dice of mortal wounds (5+) on a unit it flies over | mortal wounds outside attacks aren't in the calculator |
| Corvus Blackstar | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Corvus Blackstar | Transport | noted | list | BSData's transport note; capacity is on the datasheet | |
| Corvus Blackstar | Auspex Array | modelled | Ignores Cover (Auspex Array) | ||
| Corvus Blackstar | Infernum Halo-launcher | noted | list | gives it SMOKE | |
| Deathwatch Terminator Squad | Terminatus Assault | noted | shock | re-rolled charges; engaged enemies test Battle-shock after it charges (-1 for xenos) | the enemy's Battle-shock isn't a dice result yet |
| Deathwatch Terminator Squad | Teleport Homer | noted | arrival | once, Rapid Ingress for 0 CP near its homer | |
| Deathwatch Terminator Squad | Attached Unit | noted | list | a leader for another squad can join it | |
| Deathwatch Terminator Squad | Storm Shield | noted | list | the bearer has 4 Wounds | Wounds are set on the Stats sheet |
| Deathwatch Veterans | Death to the Alien | modelled | Re-roll hit rolls of 1; Re-roll hits vs xenos | ||
| Deathwatch Veterans | Attached Unit | noted | list | a leader for another squad can join it | |
| Deathwatch Veterans | Astartes shield | partly | 4+ invulnerable (the bearer) | the bearer's own save, given to the unit here | |
| Decimus Kill Team | Death to the Alien | modelled | Re-roll hit rolls of 1; Re-roll hits vs xenos | ||
| Decimus Kill Team | Attached Unit | noted | list | a leader for another squad can join it | |
| Decimus Kill Team | Astartes shield | partly | 4+ invulnerable (the bearer) | the bearer's own save, given to the unit here | |
| Fortis Kill Team | Fortis Doctrines | modelled | +1 to hit (target below full strength); +1 to wound (target below half) (starts off) | ||
| Fortis Kill Team | Attached Unit | noted | list | a leader for another squad can join it | |
| Indomitor Kill Team | Indomitor Doctrines | modelled | +2 S shooting the closest target; +2 S in melee after charging | ||
| Indomitor Kill Team | Attached Unit | noted | list | a leader for another squad can join it | |
| Spectrus Kill Team | Spectrus Doctrines | noted | arrival | back into reserve after the enemy's turn when 6" from enemies | |
| Spectrus Kill Team | Attached Unit | noted | list | a leader for another squad can join it | |
| Spectrus Kill Team | Helix Gauntlet | modelled | Feel No Pain 6+ (helix gauntlet) | ||
| Spectrus Kill Team | Infiltrator Comms Array | noted | cp | 1 CP on a 5+ when a Stratagem targets its unit | command points aren't in the dice |
| Spectrus Kill Team | Instigator Bolt Carbine | noted | move | a Normal move after its unit shoots, then no charge | |
| Talonstrike Kill Team | Talonstrike Doctrines | modelled | +1 AP the turn it arrives; Lance: +1 to wound on arrival charge | ||
| Talonstrike Kill Team | Attached Unit | noted | list | a leader for another squad can join it | |
| Watch Captain Artemis | Invulnerable Save | noted | list | its invulnerable save is on the datasheet | |
| Watch Captain Artemis | Tactical Instinct | modelled | lead | leading: Lethal Hits (leaderfx.json) | |
| Watch Captain Artemis | Unstoppable Champion | noted | heal | the first time it dies, back on a 2+ with 1 wound | healing between turns isn't in the maths |
| Watch Master | Invulnerable Save | noted | list | its invulnerable save is on the datasheet | |
| Watch Master | Strategic Knowledge | noted | move | while it leads, shoots and charges after Advancing or Falling Back | |
| Watch Master | Watch Master | noted | cp | once a round, a Stratagem on its unit costs 1 CP less (Rites of Battle) | command points aren't in the dice |
| Kill Team Cassius [Legends] | Catechism of Death | modelled | Devastating Wounds in melee (Cassius) | ||
| Kill Team Cassius [Legends] | Unflinching | noted | shock | re-rolled Battle-shock tests | the enemy's Battle-shock isn't a dice result yet |
| Kill Team Cassius [Legends] | Invulnerable Save | noted | list | its invulnerable save is on the datasheet | |
| Kill Team Cassius [Legends] | Jump Pack | noted | move | the bearer moves 12" over models and terrain | |
| Kill Team Cassius [Legends] | Psychic Hood | modelled | FNP 4+ vs psychic (Psychic Hood) |
Leaders: what they give the unit they lead (leaderfx.json)
| Character | Effects |
|---|---|
| Watch Captain Artemis | Tactical Instinct: Lethal Hits; Unstoppable Champion: brings models back: not in the maths |
| Watch Master | Strategic Knowledge: movement only; Rites of Battle: Stratagem cost only |
Core abilities on the datasheets that touch the dice
| Core ability | Units | The engine reads it | Which |
|---|---|---|---|
| Stealth | 1 | no: the cover chip is set by hand (a gap: read it from the datasheet) | Corvus Blackstar |
| Feel No Pain | 1 | yes, from the datasheet | Watch Captain Artemis |
| Deadly Demise | 1 | no: mortal wounds when it dies | Corvus Blackstar |
| Deep Strike | 3 | the tier test's arrival modes | Deathwatch Terminator Squad, Talonstrike Kill Team, Kill Team Cassius [Legends] |
| Infiltrators | 1 | the tier test's arrival modes | Spectrus Kill Team |
| Scouts | 1 | the tier test's arrival modes | Spectrus Kill Team |
Detachments
| Detachment | DP | Rule | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|
| Black Spear Task Force | 3 | Kill Teams | modelled | Kill Teams use the Toughness of most of their models (kindfx.json, T-545) | ||
| Black Spear Task Force | 3 | Mission Tactics | modelled | a Mission Tactic each Command phase (each once): Sustained Hits 1, Lethal Hits, or Precision on crits (armyfx.json) |
Enhancements (upgrades for one character; never in the calculator or the letters yet)
| Detachment | Enhancement | Pts | Who | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|---|
| Black Spear Task Force | Thief of Secrets | 25 | ADEPTUS ASTARTES model | partly | +1 S, AP and D in melee (the bearer); +1 more S, AP and D (it has killed) (starts off) | the bearer-only condition isn't read | |
| Black Spear Task Force | Osseus Key | 15 | WATCH MASTER or TECHMARINE model | noted | enemy | an enemy vehicle within 12" hits worse, or can't shoot | a debuff on the enemy's shooting isn't in the calculator |
| Black Spear Task Force | Beacon Angelis | 25 | ADEPTUS ASTARTES model | noted | arrival | Deep Strike; Rapid Ingress for 0 CP | |
| Black Spear Task Force | The Tome of Ectoclades | 30 | WATCH MASTER or CAPTAIN model | noted | once | once, a second Oath of Moment target |
Stratagems (names only; their dice are a later card)
| Detachment | Stratagems |
|---|---|
| Black Spear Task Force | Armour Of Contempt, Adaptive Tactics, Hellfire Rounds, Kraken Rounds, Dragonfire Rounds, Site-to-site Teleportation |
Army rules (armyfx.json)
| Rule | What it does (our words) |
|---|---|
| Mission Tactics | Furor Tactics: Sustained Hits 1 (Furor Tactics); Malleus Tactics: Lethal Hits (Malleus Tactics); Purgatus Tactics: nothing for the dice. a tactic each Command phase, each once a battle |