Tactical Reroll
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Force Dispositions as job demand (2026-10-02)

From reports/tiers/2026-10-02-dispositions.md , rendered when the site is built.

T-537, for T-523 (Jordan, 1 Oct (Pacific), via the design session). Made by node tools/dispositions.js. A report, not the site: nothing here changes a published score or page. The primaries' scoring was read on Wahapedia's 11th-edition mission deck (Chapter Approved 2026-27) and is summed up here in our own words and numbers; lists from grimstat-corpus (CC BY 4.0).

The answer

Partly. Each disposition's primaries do ask for different jobs, and a lens built from them moves letters the way a player would expect. But the lists that actually play each disposition don't carry the jobs its primaries pay for, so a "Take and Hold meta" lens isn't something the winning lists back yet.

Recommendation. Don't drive the letters by a disposition lens yet. Keep the per-disposition demand table as a teaching aid ("your primary pays for this"), and offer the lens as an optional view under T-531 once the custom lens exists. Rerun the check once twice as many lists name a disposition (about December at today's rate), and next time read each detachment's dispositions so that army and disposition can be separated.

How often each disposition is played

A list names its disposition on a line of its own when it was exported from the GW app; lists typed by hand rarely do. Every list with a known event size and placing, by month:

MonthListsName a dispositionTake and HoldPurge the FoeDisruptionReconnaissancePriority Assets
2026-061750 (0%)–––––
2026-0719110 (5%)1 (10%)1 (10%)–2 (20%)6 (60%)
2026-0816038 (24%)7 (18%)3 (8%)3 (8%)14 (37%)11 (29%)
2026-0915539 (25%)9 (23%)8 (21%)6 (15%)9 (23%)7 (18%)

The last two months that name one (2026-08, 2026-09): 77 lists, the field the demand below is weighted by. Results, as T-318 counts them (average finish, 100% first, 0% last; lists in the top quarter of their event):

DispositionListsShareAverage finishTop quarter
Take and Hold1621%65%7 (44%)
Purge the Foe1114%46%2 (18%)
Disruption912%44%2 (22%)
Reconnaissance2330%50%6 (26%)
Priority Assets1823%52%4 (22%)

Trend, 2026-08 to 2026-09: Take and Hold 7 → 9; Purge the Foe 3 → 8; Disruption 3 → 6; Reconnaissance 14 → 9; Priority Assets 11 → 7. With 77 lists in all the month-to-month moves are within what chance gives; read them as a direction at most.

What each primary pays for

Each primary's VP sorted by the job that earns it, over a five-round game (the counting rules are at the top of tools/dispositions.js: an objective line counts two objectives besides your home, a kill line one and a half kills a turn, and so on). Holding an objective is Anvil; taking new ground, their home or their half is Runner and Anvil half each; actions are mostly Runner; kills are Hammer. Banner earns no VP of its own and is left out here.

Take and Hold, by the opponent's disposition:

AgainstPrimaryHammerAnvilRunnerWhat scores (our words)
Take and HoldBattlefield Dominance0%86%14%hold more early; each objective held; objectives away from home, home held
Purge the FoeImmovable Object0%100%0%a central objective; each objective held, rounds 2–4; each objective held, round 5
DisruptionDetermined Acquisition0%81%19%each objective newly taken; each objective held; held in their territory
ReconnaissancePurge and Secure13%77%10%a kill on or from an objective; each objective held; an objective newly taken
Priority AssetsInescapable Dominion0%96%4%three objectives; two objectives; more than them; their home, at the end

Purge the Foe, by the opponent's disposition:

AgainstPrimaryHammerAnvilRunnerWhat scores (our words)
Take and HoldUnstoppable Force23%67%9%a kill; each objective held; an objective newly taken; a central objective, at the end
Purge the FoeMeatgrinder35%51%14%a kill; an objective held; kill more than you lost; their home
DisruptionPunishment36%58%6%a marked unit destroyed; an objective held; more than them; their home, at the end
ReconnaissanceConsecrate23%63%14%objectives marked by units that made a kill; an objective held; more than them; their home marked, at the end
Priority AssetsDestroyer's Wrath32%68%0%a kill; an objective held; more than them; kill more than you lost

Disruption, by the opponent's disposition:

AgainstPrimaryHammerAnvilRunnerWhat scores (our words)
Take and HoldDeath Trap31%33%36%a terrain area trapped; a kill in a trapped area; an objective held
Purge the FoeDelaying Action35%51%14%each kill; an objective held; a central and an outer objective
DisruptionOutmanoeuvre0%82%18%their home; each objective held, round 1; each objective held, rounds 2–3; each objective held, rounds 4–5
ReconnaissanceSmoke and Mirrors0%53%47%objectives decoyed (an action); an objective held; four decoyed, at the end
Priority AssetsLocate and Deny38%46%16%a kill on an objective; alone with the last marker; an objective held; alone with the last marker, at the end

Reconnaissance, by the opponent's disposition:

AgainstPrimaryHammerAnvilRunnerWhat scores (our words)
Take and HoldReconnaissance Sweep18%29%54%units spread over the table quarters; each kill; an objective held
Purge the FoeTriangulation0%56%44%an objective held; objectives triangulated (an action); four objectives, at the end
DisruptionSurveil the Foe0%48%52%an enemy unit watched from 18"; an objective held; more than them; their markers cleared by moving on
ReconnaissanceGather Intel0%43%57%a central objective, round 1; an objective held; each unit that set a marker (an action); three markers, at the end; a marker at their home, at the end
Priority AssetsSearch and Scour20%80%0%a central objective; a kill in terrain; each objective held; none of them in your half, at the end

Priority Assets, by the opponent's disposition:

AgainstPrimaryHammerAnvilRunnerWhat scores (our words)
Take and HoldSecure Asset16%61%23%the asset secured (an action); a kill near the centre; an objective held; three objectives
Purge the FoeVital Link0%83%17%a central objective, plus markers set there; an objective held; one of them central; their home, at the end
DisruptionExtract Relic22%45%33%a sensor sweep (an action); a kill on an objective; alone with their last marker; an objective held; alone with their last marker, at the end
ReconnaissanceVanguard Operation18%38%45%an action deep in their half; a kill; an objective held; their home, at the end
Priority AssetsSabotage0%54%46%each unit that sabotaged (an action); an objective held

Each disposition's demand

Its five primaries weighted by how often the field plays the disposition each one answers (the shares above). Today's split, from the points each job makes up in the winning lists, for comparison: Hammer 46%, Anvil 18%, Runner 16%, Banner 20%.

DispositionHammerAnvilRunnerLens split (H / A / R / B)S quota (81)A quota (174)
Today (no lens)46% / 18% / 16% / 20%37 / 15 / 13 / 1680 / 32 / 28 / 34
Take and Hold4%87%9%24% / 44% / 12% / 20%20 / 36 / 10 / 1643 / 77 / 21 / 34
Purge the Foe29%63%9%34% / 34% / 12% / 20%28 / 28 / 9 / 1660 / 60 / 20 / 34
Disruption20%50%29%31% / 29% / 20% / 20%25 / 24 / 16 / 1654 / 51 / 35 / 34
Reconnaissance8%51%41%26% / 30% / 24% / 20%21 / 24 / 20 / 1646 / 52 / 43 / 34
Priority Assets11%54%35%28% / 31% / 22% / 20%22 / 25 / 18 / 1648 / 53 / 39 / 34

The lens is half today's split and half the disposition's demand, with Banner kept at its share: the missions say what scores, the winning lists say what it takes to be alive to score it (a kill line is never the only way a Hammer earns its points), and a lens of pure demand would hand Anvil most of the S slots in every disposition. A lens moves only the S and A quotas between the jobs; a unit's scores don't change.

The check: what lists of each disposition carry

If the demand is right, a disposition that pays for holding should be played with more Anvil. The points each job makes up in the lists that name each disposition (every placing, July to September; each list counts once, its units by their best job):

DispositionListsHammerAnvilRunnerBannerDemand ranks AnvilLists rank Anvil
Take and Hold1753%11%17%19%15
Purge the Foe1238%20%16%26%24
Disruption1050%20%13%17%53
Reconnaissance2535%27%23%15%41
Priority Assets2452%21%15%12%32

Rank agreement between the demand and what the lists carry, over the 5 dispositions (Spearman's ρ, 1 the same order, −1 reversed): Hammer -0.40, Anvil -0.70, Runner 0.20. Five points can't prove an order, but they can show one that isn't there.

Take and Hold against Purge the Foe

73 of 1161 units change letter between the two lenses (40 better under Take and Hold, 33 better under Purge the Foe). The units that move most, with their best job and share of the winning lists (top quarter, July to September):

Better in a Take and Hold meta

UnitJobToday (V2)Take and HoldPurge the FoeShare
Gretchin (Orks)AnvilBAB83.3%
Strike Squad (Grey Knights)AnvilASA75%
Vertus Praetors (Adeptus Custodes)HammerCBC75%
Raider (Drukhari)RunnerCBC68.8%
Neophyte Hybrids (Genestealer Cults)AnvilASA62.5%
Canoptek Wraiths (Necrons)AnvilBAB50%
Bloodcrushers (Chaos Daemons)AnvilBAB47.6%
Crusader Squad (Black Templars)AnvilASA44.4%
Storm Guardians (Aeldari)AnvilBAB27.8%
Voidsmen-at-Arms (Agents of the Imperium)AnvilBAB25%
Rogue Trader Entourage (Agents of the Imperium)AnvilBAB25%
Starweaver (Aeldari)RunnerAAB22.2%
Kroot Carnivores (T'au Empire)AnvilASA22.2%
Legionaries (Chaos Space Marines)AnvilBAB21.4%
Knight Paladin (Imperial Knights)HammerDCD20%

Better in a Purge the Foe meta

UnitJobToday (V2)Take and HoldPurge the FoeShare
Ghazghkull Thraka (Orks)HammerABA62.5%
War Dog Stalker (Chaos Knights)HammerABA50%
Custodian Wardens (Adeptus Custodes)HammerABA46.9%
Bloodletters (World Eaters)HammerABA33.3%
Kastelan Robots (Adeptus Mechanicus)HammerABA33.3%
Angron (World Eaters)HammerABA33.3%
Onager Dunecrawler (Adeptus Mechanicus)HammerSAS27.8%
Tyrannofex (Tyranids)HammerSAS26.9%
Trygon (Tyranids)HammerABA23.1%
Hive Tyrant (Tyranids)HammerABA23.1%
Leman Russ Vanquisher (Astra Militarum)HammerSAS16.7%
Maulerfiend (Chaos Space Marines)HammerSAS14.3%
Murderfang (Space Wolves)HammerABA14.3%
Screamer-killer (Tyranids)HammerABA11.5%
Leman Russ Demolisher (Astra Militarum)HammerABA11.1%

Letters S / A / B / C / D: today 81 / 174 / 325 / 348 / 233; Take and Hold 82 / 175 / 325 / 348 / 231; Purge the Foe 81 / 174 / 325 / 348 / 233.

What it can't see yet