Tactical Reroll
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Drukhari: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-drukhari-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Drukhari" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)37 of 39 read125112
Datasheets (Legends)9 of 9 read2520
Datasheet abilities14829207326
Detachment rules96210
Enhancements3042240
Army rules (armyfx.json)20020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Drukhari datasheet in BSData's catalogue at our commit (the two Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the army's 9 detachments. BSData keeps those detachments in its Aeldari list, so detfx.json holds them under the Aeldari key and this report names them with --dets. Power from Pain, the army rule, is in armyfx.json as partly. Each Pain ability is written as an effect that is "Empowered (a Pain token spent)" and set by hand; the token pool itself isn't in the maths. Corsairs and Travelling Players is noted.

Decided alone.

What the army needs next. Pain tokens as a pool (one a turn, one per kill or failed Battle-shock) so the calculator can decide which unit is Empowered. Then Fights First from an ability or an enhancement (Lelith, the Ur-ghul, Chronoshard), Precision as a mod (Hand of the Archon, Trophy Hunters, Contempt for Rivals), and Anti as a mod (Master Nemesine).

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed17Corsair Skyreavers, Death Jester, Drazhar, Hellions, Razorwing Jetfighter, Reavers, Scourges with Heavy Weapons, Shadowseer, Solitaire, Starweaver, Succubus, Troupe, Troupe Master, Venom, Wyches, Beastmaster [Legends], Corsair Reaver Band [Legends]
Stealth read from the datasheet as cover (core ability)9Mandrakes, Razorwing Jetfighter, Shadowseer, Skyweavers, Solitaire, Venom, Voidraven Bomber, Voidweaver, Raven Strike Fighter [Legends]
A bearer-only or psychic-weapons-only condition6Archon, Drazhar, Lelith Hesperax, Reavers, Succubus, Troupe Master
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)6Kharseth, Lady Malys, Mandrakes, Prince Yriel, Scourges with Shardcarbines, Corsair Reaver Band [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)5Archon, Death Jester, Haemonculus, Incubi, Wracks
Mortal wounds dealt outside attacks (auras, arrivals, explosions)5Reavers, Shadowseer, Voidraven Bomber, Grotesques [Legends], Tantalus [Legends]
Command points gained, saved or cost to the enemy4Archon, Lady Malys, Succubus, Corsair Cloud Dancer Band [Legends]
A mark one unit puts on an enemy for its friends4Corsair Voidscarred, Kharseth, Scourges with Shardcarbines, Voidraven Bomber
A single-die re-roll, or one attack's damage cancelled once3Corsair Voidscarred, Hand of the Archon, Incubi
Healing and returned models between turns3Cronos, Haemonculus, Urien Rakarth [Legends]
Auras on other friendly units in range (the calculator places one unit a side)3Scourges with Shardcarbines, Starfangs, Voidraven Bomber
Objective Control2Hand of the Archon, Kabalite Warriors
Fighting again after being slain1Talos

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Archonpartly5113
Archtormentor [Crucible]unread13000
Corsair Skyreaversnoted1001
Corsair Voidreaverspartly2110
Corsair Voidscarredpartly4121
Cronosnoted2002
Death Jesterpartly4013
Drazharpartly3111
Flesh Crafter [Crucible]unread13000
Haemonculusnoted3003
Hand of the Archonpartly6024
Hellionspartly3102
Incubipartly3111
Kabalite Warriorspartly4103
Kharsethpartly2011
Lady Malyspartly3102
Lelith Hesperaxpartly3111
Mandrakesnoted2002
Prince Yrielpartly2101
Raiderpartly2011
Ravagerpartly3210
Razorwing Jetfighterpartly2101
Reaverspartly4013
Scourges with Heavy Weaponspartly2101
Scourges with Shardcarbinesnoted2002
Shadowseernoted4004
Skyweaversmodelled1100
Solitairepartly3012
Starfangsnoted1001
Starweavernoted1001
Succubuspartly3111
Talospartly3102
Troupepartly2101
Troupe Masterpartly4013
Venomnoted2002
Voidraven Bomberpartly3102
Voidweavernoted1001
Wrackspartly2011
Wychesnoted3003
Beastmaster [Legends]Legendspartly2101
Corsair Cloud Dancer Band [Legends]Legendsnoted1001
Corsair Reaver Band [Legends]Legendsnoted2002
Court of the Archon [Legends]Legendspartly3012
Grotesques [Legends]Legendspartly3012
Raven Strike Fighter [Legends]Legendsmodelled2200
Reaper [Legends]Legendsmodelled3300
Tantalus [Legends]Legendspartly3201
Urien Rakarth [Legends]Legendspartly3201

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
ArchonHatred Eternal (Pain)modelledleadleading: re-rolled hits while Empowered (leaderfx.json)
ArchonOverlordnotedshockonce, a shocked Drukhari unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
ArchonDevious Mastermindnotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
ArchonShadowfieldnotedlistits invulnerable save goes the first time it loses a wound; no save re-rollslosing the invulnerable save mid-fight isn't in the maths
ArchonSoul Trappartly+1 A and S in melee (Soul Trap); +1 more A and S (it has killed) (starts off)the bearer-only condition isn't read
Archtormentor [Crucible]Hatred Eternal (Pain)unreadnot read yet
Archtormentor [Crucible]Cruel Exampleunreadnot read yet
Archtormentor [Crucible]Jetbikeunreadnot read yet
Archtormentor [Crucible]Kabal Overlordunreadnot read yet
Archtormentor [Crucible]Pseudovian Formunreadnot read yet
Archtormentor [Crucible]Skyboardunreadnot read yet
Archtormentor [Crucible]Conduit of Crueltyunreadnot read yet
Archtormentor [Crucible]Darkglass Prismunreadnot read yet
Archtormentor [Crucible]Fear Incarnate (Aura)unreadnot read yet
Archtormentor [Crucible]Overwhelming Avariceunreadnot read yet
Archtormentor [Crucible]Sadistic Epicureanunreadnot read yet
Archtormentor [Crucible]Storm of Bladesunreadnot read yet
Archtormentor [Crucible]Twisting the Knifeunreadnot read yet
Corsair SkyreaversRaid and Runnotedmovea move or Fall Back at the end of the Fight phase
Corsair VoidreaversReavers of the VoidmodelledRe-roll hit rolls of 1; Re-roll hits (target on objective) (starts off)
Corsair VoidreaversMistshieldpartly4+ invulnerable (Mistshield)per-model wargear: on for a squad that all carries it
Corsair VoidscarredPiratical RaiderspartlymarkLethal Hits vs its picked unitPrecision isn't in the calculator
Corsair VoidscarredChanneler stonesnotedonceonce a turn, the first failed save does no damageone attack's damage cancelled needs a single-attack mod
Corsair VoidscarredFaolchúmodelledIgnores Cover (Faolchú)
Corsair VoidscarredMistshieldpartly4+ invulnerable (Mistshield)per-model wargear: on for a squad that all carries it
CronosPain Parasite (Pain)notedhealregains up to 3 wounds after killing a model (Empowered)healing between turns isn't in the maths
CronosPain Engine (Aura)notedlista Pain token back on a 5+ when a unit within 9" is EmpoweredPain tokens aren't in the maths
Death JesterDeath is Not Enoughnotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Death JesterCruel AmusementpartlyIgnores Cover: Ignores Cover (shrieker); Precision: nothing for the dice; Sustained Hits 3: Sustained Hits 3 (shrieker)Precision isn't in the calculator
Death JesterFlip Beltnotedmoveignores vertical distance when moving
Death JesterTravelling Playersnotedlista datasheet note BSData lists among abilities
DrazharMaster of Blades (Pain)modelledleadleading: +1 to wound in melee while Empowered (leaderfx.json)
DrazharOnslaughtnotedmovewhile it leads, 6" pile-in and consolidation
DrazharSilent ExecutionerpartlyRe-roll hits (target below full strength) (starts off); Re-roll wounds (target below half) (starts off)the bearer-only condition isn't read
Flesh Crafter [Crucible]Fleshcraft (Pain)unreadnot read yet
Flesh Crafter [Crucible]Pain Adeptunreadnot read yet
Flesh Crafter [Crucible]Jetbikeunreadnot read yet
Flesh Crafter [Crucible]Kabal Overlordunreadnot read yet
Flesh Crafter [Crucible]Pseudovian Formunreadnot read yet
Flesh Crafter [Crucible]Skyboardunreadnot read yet
Flesh Crafter [Crucible]Conduit of Crueltyunreadnot read yet
Flesh Crafter [Crucible]Darkglass Prismunreadnot read yet
Flesh Crafter [Crucible]Fear Incarnate (Aura)unreadnot read yet
Flesh Crafter [Crucible]Overwhelming Avariceunreadnot read yet
Flesh Crafter [Crucible]Sadistic Epicureanunreadnot read yet
Flesh Crafter [Crucible]Storm of Bladesunreadnot read yet
Flesh Crafter [Crucible]Twisting the Knifeunreadnot read yet
HaemonculusFleshcraft (Pain)notedhealD3+1 bodyguards back each Command phase (Empowered)healing between turns isn't in the maths
HaemonculusFear Incarnate (Aura)notedshock-1 Leadership within 6"; hurt enemies test Battle-shockthe enemy's Battle-shock isn't a dice result yet
HaemonculusPain Adeptnotedlista Pain token on a 4+ each Command phasePain tokens aren't in the maths
Hand of the ArchonAssassins' Poisons (Pain)partlyLethal Hits (Empowered)Precision isn't a mod yet; the excluded weapons are set by hand
Hand of the ArchonArchon's Willpartlyoc5+ invulnerable (its chosen objective)its OC 3 there isn't dice
Hand of the ArchonArchon's Retinuenotedlistan Archon can lead it
Hand of the ArchonPhantasm Grenade Launchernotedlistgives its unit the SMOKE keyword
Hand of the ArchonKabalite iconnotedoc+1 OC for the bearer while not Battle-shockedObjective Control isn't dice
Hand of the ArchonStimm-needlernotedonceonce a turn, the first failed save's damage becomes 0one attack's damage cancelled needs a single-attack mod
HellionsBattlefield Butchery (Pain)modelled+1 A and S in melee (Empowered)
HellionsSkyboard Evasionnotedmovea D6" move when an enemy ends a move within 8"
HellionsPhantasm Grenade Launchernotedlistgives its unit the SMOKE keyword
IncubiTormentorspartlyshock+1 to hit vs Battle-shocked (melee)the Battle-shock tests it forces aren't dice
IncubiDecapitating Strikes (Pain)modelledDevastating Wounds vs infantry (Empowered)
IncubiIncubi Shrine Tokennotedonceonce a battle per token, a hit or wound roll becomes a 6a single-die change needs its own mod
Kabalite WarriorsCruel Enforcersnotedocan objective it holds stays held after it leavesObjective Control isn't dice
Kabalite WarriorsSadistic Raiders (Pain)modelledRe-roll wound 1s (Empowered); Re-roll wounds (Empowered, objective) (starts off)
Kabalite WarriorsPhantasm Grenade Launchernotedlistgives its unit the SMOKE keyword
Kabalite WarriorsKabalite Iconnotedoc+1 OC for the bearer while not Battle-shockedObjective Control isn't dice
KharsethAethersense (Psychic)notedarrivalenemy reserves can't arrive within 12"
KharsethFury of the Void (Psychic)partlymarkleading: +1 S against the unit it hit (leaderfx.json)the same for other friendly units isn't in the calculator
Lady MalysArchon of the Poisoned Tongue (Pain)modelledleadleading: a pick of Sustained or Lethal Hits while Empowered (leaderfx.json)
Lady MalysPrecognisantnotedarrivalredeploys up to three Drukhari units after deployment
Lady MalysMind Like a Steel Trapnotedcponce a turn, an enemy Stratagem within 12" costs 1 CP morecommand points aren't in the dice
Lelith HesperaxBrides of Death (Pain)modelledleadleading: +1 S and AP in melee while Empowered (leaderfx.json)
Lelith HesperaxBlur of Bladesnotedlistwhile it leads, the unit fights firstFights First from an ability isn't read yet
Lelith HesperaxThrilling Spectaclepartlyonce12 Attacks on her blades (once) (starts off); 3+ invulnerable (once) (starts off)the bearer-only condition isn't read
MandrakesFade Away (Pain)notedarrivalback into reserve after the enemy's Fight phase (Empowered)
MandrakesShade Weaversnotedlistonly shooters within 18" may target itwho may target a unit isn't in the maths
Prince YrielPiratical Heromodelledleadleading: Sustained Hits 1 and +1 to hit (leaderfx.json)
Prince YrielPrince of Corsairsnotedarrivalredeploys up to three units
RaiderSplinter Racks (Pain)partlyRe-roll hits, Anti weapons (Empowered)only weapons with Anti; set by hand
RaiderVanguard of the Dark Citynotedlista pick each Command phase: hold, Wyches near, +A per Wrack, re-rolled moves
RavagerEradicate the FoemodelledRe-roll hits (target at full strength)
RavagerAgonising Suppression (Pain)partlyenemy-1 to be hit (a unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
RavagerDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Razorwing JetfighterNowhere to Run (Pain)notedenemypins a unit it hit (not big ones): -2" Move and -2 to chargesan enemy unit's movement isn't in the maths
Razorwing JetfighterGround-attack Craftmodelled+1 to hit vs units that can't fly
ReaversEviscerating Fly-bynotedmortala die per model (4+) of mortal wounds on a unit it moves overmortal wounds outside attacks aren't in the calculator
ReaversMatchless Swiftness (Pain)notedmove+8" instead of an Advance roll (Empowered)
ReaversCluster Caltropsnotedmortalre-rolls Eviscerating Fly-by dicemortal wounds outside attacks aren't in the calculator
ReaversGrav TalonpartlyLethal Hits in melee (grav-talon)the bearer-only condition isn't read; its AP -2 is set on the Weapons sheet
Scourges with Heavy WeaponsAirborne Evasionnotedmovea 6" move after shooting, then no charge
Scourges with Heavy WeaponsWinged Strike (Pain)modelledRe-roll hits shooting (Empowered)
Scourges with ShardcarbinesMurderous Crossfirenotedmark+1 AP for other Drukhari shooting at the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Scourges with ShardcarbinesSwooping Descent (Pain)notedarrivalDeep Strikes 6" away (Empowered)
ShadowseerFog of Dreams (Psychic)notedlistits unit can only be shot from within 18"who may target it isn't in the maths
ShadowseerTreacherous Illusion (Psychic)notedmortalenemy melee weapons are Hazardous against its unitmortal wounds outside attacks aren't in the calculator
ShadowseerTravelling Playersnotedlista datasheet note BSData lists among abilities
ShadowseerFlip Beltnotedmoveignores vertical distance when moving
SkyweaversAcrobatic GracemodelledStealth (Acrobatic Grace); -1 to be hit in melee
SolitaireBlitzpartlyonce+3 A on its Solitaire weapons (once) (starts off)the 2D6" extra move isn't dice
SolitaireBlur of Movementnotedmovecharges after advancing
SolitaireFlip Beltnotedmoveignores vertical distance when moving
StarfangsHallucinogen GrenadesnotedauraStealth for another infantry unit in the enemy's Shooting phaseits aura on other units isn't in the calculator
StarweaverRapid Embarkationnotedmovea small Harlequin unit climbs in after the Fight phase
SuccubusLithe Agility (Pain)notedmovere-rolled Advance and charges (Empowered)
SuccubusStorm of Bladesmodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
SuccubusBloody SpectaclepartlycpRe-roll hits and wounds vs charactersthe bearer-only condition isn't read; 1 CP per character it kills
TalosDevoted to PainmodelledTwin-linked macro-scalpels
TalosMindless Killing Machines (Pain)notedlista model slain in melee fights on a 2+ before it goes (Empowered)fighting after being slain isn't in the maths
TalosTorture Devicenotedlista Pain token each time it destroys a unitPain tokens aren't in the maths
TroupeDance of DeathmodelledHero's Prowess: Re-roll hit 1s (Hero's Prowess); Villain's Doom: +1 to wound (Villain's Doom); Trickster's Grace: -1 to be hit (Trickster's Grace)
TroupeFlip Beltnotedmoveignores vertical distance when moving
Troupe MasterChoreographer of Warnotedmove6" pile-in and consolidate for its unit
Troupe MasterCegorach’s FavourpartlyRe-roll hit 1s, +1 to wound (Master)the bearer-only condition isn't read
Troupe MasterFlip Beltnotedmoveignores vertical distance when moving
Troupe MasterTravelling Playersnotedlista datasheet note BSData lists among abilities
VenomAerialistsnotedmovea small unit may climb back in after the Fight phase
VenomRapid Deployment (Pain)notedmoveunits get out after it Advances (Empowered)
Voidraven BomberVoid MinenotedmortalD6 mortal wounds on a 4+ to each enemy near a model it picksmortal wounds outside attacks aren't in the calculator
Voidraven BomberNowhere to Hide (Pain)notedmarkthe unit it hit loses cover for the phase (Empowered)a mark one unit puts on an enemy for other units isn't in the maths
Voidraven BomberDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
VoidweaverPolychromatic Camoflagenotedlistcan only be shot from within 18"who may target it isn't in the maths
WracksExperimental Enhancements (Pain)partly3 Attacks: Attacks 3 on its tools (Empowered); 4 Attacks, Hazardous: Attacks 4 on its tools (Empowered)Hazardous isn't in the maths
WracksTorturer’s Craftnotedshocka unit it hit (not a vehicle) tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
WychesNo Escapenotedenemyengaged enemies (not big ones) take Desperate Escape tests to Fall Back
WychesAcrobatic Gladiators (Pain)notedmovecharges after Advancing or Falling Back (Empowered)
WychesInvulnerable Save (4+*)notedlistits 4+ invulnerable save is in melee only (6+ otherwise), from the datasheet
Beastmaster [Legends]Goaded Savagery (Pain)modelledRe-roll hits and wounds in melee (Empowered)
Beastmaster [Legends]Beastmasternotedmovere-rolled charges
Corsair Cloud Dancer Band [Legends]Reckless AbandonnotedcpHeroic Intervention for 1 CP less, outside the once-a-phase limitcommand points aren't in the dice
Corsair Reaver Band [Legends]Reaver Bandnotedmovea D6" reactive move when an enemy ends a move within 8"
Corsair Reaver Band [Legends]Corsairsnotedarrivalredeploys up to three units
Court of the Archon [Legends]Deadly Retinue (Pain)partlyLethal Hits in melee (Lhamaean); Ignores Cover (Medusae); -1 to be wounded in melee (Sslyth)Fights First from an ability isn't read yet (the Ur-ghul's)
Court of the Archon [Legends]Court of the Archonnotedlista character leading it has Feel No Pain 4+ (its own)the character's own save, not the unit's
Court of the Archon [Legends]Court of the Archon [Legends]notedlista name entry in BSData, not an ability
Grotesques [Legends]Macro-steroids (Pain)partlyS 8 and Lethal Hits in melee (Empowered)S 8 is set as +3 on S 5 weapons
Grotesques [Legends]Monstrous ChargenotedmortalD3 mortal wounds per model on a 4+ after chargingmortal wounds outside attacks aren't in the calculator
Grotesques [Legends]Monstrous HulksnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Raven Strike Fighter [Legends]Shredding Fire (Pain)modelled+1 AP shooting (Empowered)
Raven Strike Fighter [Legends]Ground-attack Craftmodelled+1 to hit vs units that can't fly
Reaper [Legends]Eradicate the FoemodelledRe-roll hit 1s (target at full strength)
Reaper [Legends]Electromagnetic Cascade (Pain)modelledSustained Hits 2 vs vehicles (Empowered); Sustained Hits 1 vs others (Empowered)
Reaper [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Tantalus [Legends]Engine of Destruction (Pain)modelledRapid Fire 8 (Empowered, half range)
Tantalus [Legends]Scything ChargenotedmortalD3, 3 or D3+3 mortal wounds on a unit it chargedmortal wounds outside attacks aren't in the calculator
Tantalus [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Urien Rakarth [Legends]Sculptor of Torments (Pain)modelledleadleading: +1 to wound in melee while Empowered (leaderfx.json)
Urien Rakarth [Legends]Father of Painmodelledleadleading: Feel No Pain 4+ against Damage 1 attacks (leaderfx.json)
Urien Rakarth [Legends]Horrific Regenerationnotedhealthe first time it dies, back on a 2+ with full woundshealing between turns isn't in the maths

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Prince YrielPiratical Hero: Sustained Hits 1; +1 to hit
ArchonHatred Eternal (Pain): Re-roll hits (Empowered)
SuccubusStorm of Blades: Sustained Hits 1 (melee)
DrazharMaster of Blades: +1 to wound (melee)
HaemonculusFleshcraft: brings models back: not in the maths; Fear Incarnate: Leadership and Battle-shock only; Pain Adept: Pain tokens only
Lady MalysArchon of the Poisoned Tongue: Sustained Hits 1: Sustained Hits 1 (Empowered); Lethal Hits: Lethal Hits (Empowered); Precognisant: redeployment only; Mind Like a Steel Trap: Stratagem cost only
Lelith HesperaxBrides of Death: +1 Strength and AP (melee, Empowered); Blur of Blades: while it leads, the unit fights first
Urien Rakarth [Legends]Sculptor of Torments: +1 to wound (melee, Empowered); Father of Pain: Feel No Pain 4+ vs Damage 1 attacks; Horrific Regeneration: brings the character back: not in the maths
Troupe MasterChoreographer of War: movement only; Cegorach's Favour: the character's own model only: not in the maths; Flip Belt: movement only
ShadowseerFog of Dreams: limits who can shoot the unit: not in the maths; Treacherous Illusion: hazard rolls for attackers: not in the maths; Flip Belt: movement only
KharsethAethersense: enemy Reserves set-up only; Fury of the Void: +1 Strength vs a riven unit

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth9no: the cover chip is set by hand (a gap: read it from the datasheet)Mandrakes, Razorwing Jetfighter, Shadowseer, Skyweavers, Solitaire, Venom, Voidraven Bomber, Voidweaver, Raven Strike Fighter [Legends]
Feel No Pain8yes, from the datasheetArchon, Cronos, Flesh Crafter [Crucible], Haemonculus, Lady Malys, Talos, Grotesques [Legends], Urien Rakarth [Legends]
Fights First7yes, from the datasheetCorsair Voidreavers, Corsair Voidscarred, Lelith Hesperax, Solitaire, Troupe, Wyches, Corsair Reaver Band [Legends]
Lone Operative2targeting only, not the diceDeath Jester, Solitaire
Deadly Demise13no: mortal wounds when it diesCronos, Raider, Ravager, Razorwing Jetfighter, Starfangs, Starweaver, Talos, Venom, Voidraven Bomber, Voidweaver, Raven Strike Fighter [Legends], Reaper [Legends], Tantalus [Legends]
Deep Strike10the tier test's arrival modesCorsair Skyreavers, Hellions, Mandrakes, Raider, Ravager, Scourges with Heavy Weapons, Scourges with Shardcarbines, Venom, Reaper [Legends], Tantalus [Legends]
Infiltrators3the tier test's arrival modesMandrakes, Shadowseer, Troupe
Scouts10the tier test's arrival modesCorsair Skyreavers, Corsair Voidreavers, Corsair Voidscarred, Hand of the Archon, Kharseth, Prince Yriel, Starfangs, Troupe, Beastmaster [Legends], Corsair Cloud Dancer Band [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Realspace Raiders2Alliance of Agonynotedliststarting Pain tokens onlyPain tokens aren't in the maths
Skysplinter Assault2Rain of CrueltymodelledIgnore cover after disembarking; Lance after disembarking
Spectacle of Spite2Combat DrugspartlymoveAdrenalight: +1 melee attack; Hypex: nothing for the dice; Serpentin: +1 WS; Painbringer: nothing for the dice; Grave Lotus: +1 melee Strength; Splintermind: +1 BSHypex's Move and Painbringer's Toughness aren't dice here
Covenite Coterie2Stitchflesh Abominationsmodelled-1 to wound vs stronger hits
Kabalite Cartel2Murderous AgendapartlychosenTrophy Hunters: nothing for the dice; Sow Fear and Terror: Sustained Hits 1 vs INFANTRY/MOUNTED; Show of Strength: Lethal Hits vs MONSTER/VEHICLETrophy Hunters' Precision isn't a mod yet
Reaper's Wager3Callous CompetitionmodelledRe-roll hit 1s; Also re-roll wound 1s when behind
Exhibition of Slaughter1Exacting CrueltymodelledMelee Lethal Hits
Kabalite Agonysts1Contracted HarvestmodelledRanged Sustained Hits 1
Tools of Torment1Darkest Artificemodelled-1 to wound vs stronger hits

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Realspace RaidersDark Vitality20DRUKHARI modelnotedits unit is always EmpoweredPain tokens aren't in the maths
Realspace RaidersLabyrinthine Cunning25ARCHON modelnotedcp1 CP each Command phase (a Pain token or a 4+)command points aren't in the dice
Realspace RaidersEye of Spite15SUCCUBUS modelpartly+1 A and AP in melee (Eye of Spite); +1 more A and AP (a Pain token) (starts off)the bearer-only condition isn't read
Realspace RaidersCrucible of Malediction15HAEMONCULUS modelnotedmortalonce, enemies within 12" test Battle-shock; psykers that fail take 3 mortal woundsmortal wounds outside attacks aren't in the calculator
Skysplinter AssaultPhantasmal Smoke15DRUKHARI modelmodelledStealth: cover (near a transport)
Skysplinter AssaultSadistic Fulcrum15DRUKHARI modelnotedauraa transport within 6" re-rolls hits when its unit is Empoweredits aura on other units isn't in the calculator
Skysplinter AssaultSpiteful Raider10DRUKHARI modelnoteda Pain token when its unit destroys a unit on an objectivePain tokens aren't in the maths
Skysplinter AssaultNightmare Shroud20DRUKHARI modelnotedoverwatchno Overwatch at its unit the turn it gets outOverwatch isn't in the maths
Spectacle of SpitePharmacophex15SUCCUBUS modelnoteda second, random combat drug for its unitthe drug pick is the detachment rule's; set by hand
Spectacle of SpiteChronoshard15SUCCUBUS modelnotedonceonce, its unit fights firstFights First from an ability isn't read yet
Spectacle of SpitePeriapt of Torments25SUCCUBUS modelnotedoverwatchno Overwatch at its unitOverwatch isn't in the maths
Spectacle of SpiteMorghenna's Curse20SUCCUBUS modelpartly+1 AP and D in melee (the Succubus)the bearer-only condition isn't read
Covenite CoterieMaster Regenesist25HAEMONCULUS modelnotedhealFleshcraft returns D3+3 modelshealing between turns isn't in the maths
Covenite CoterieMaster Nemesine5HAEMONCULUS modelnotedAnti-beast 2+ and Anti-monster 4+ on its weaponsAnti isn't a mod yet
Covenite CoterieMaster Artisan20HAEMONCULUS modelnoted+1 Wound for the bearer and +1 Toughness for its unitToughness and Wounds are set on the Stats sheet
Covenite CoterieMaster Repugnomancer (Aura)15HAEMONCULUS modelnotedshockFear Incarnate reaches 9"; Pain tokens from friendly lossesthe enemy's Battle-shock isn't a dice result yet
Kabalite CartelLeechbite Plate5ARCHON modelnotedheala 3+ save; spends a Pain token to heal fullyhealing between turns isn't in the maths
Kabalite CartelWebway Awl25ARCHON modelnotedarrivalDeep Strike for its unit; Rapid Ingress for 0 CP
Kabalite CartelInformant Network30ARCHON modelnotedarrivalInfiltrators for up to three Kabalite units
Kabalite CartelTowering Arrogance20ARCHON modelnotedoc+1 Leadership and OC for the unit it leadsObjective Control isn't dice
Reaper's WagerArchraider15HARLEQUINS or DRUKHARI modelnotedarrivalScouts 9" for its dedicated transport
Reaper's WagerWebway Walker15HARLEQUINS or DRUKHARI modelnotedarrivalDeep Strike; re-rolled charges on arrival while losing the wager
Reaper's WagerReaper's Cowl25HARLEQUINS modelmodelledStealth: cover against shooting (Cowl)
Reaper's WagerConductor of Torment20DRUKHARI modelnotedswaps who is winning the wager for a Pain tokenPain tokens aren't in the maths
Exhibition of SlaughterPeriapt of Torments20SUCCUBUS modelnotedoverwatchno snap shooting at its unitOverwatch isn't in the maths
Exhibition of SlaughterHyperstimm Trafficker20SUCCUBUS modelnoted+1 Toughness for its unitToughness is set on the Stats sheet
Kabalite AgonystsTowering Arrogance15ARCHON modelnotedoc+1 Leadership and OC for its unitObjective Control isn't dice
Kabalite AgonystsContempt for Rivals20ARCHON modelnotedPrecision for its unitPrecision isn't a mod yet
Tools of TormentGnarlskin Experimentor20HAEMONCULUS modelmodelled-1 to be wounded by S above T (Gnarlskin)
Tools of TormentElixir of the Corpse Courts15CRONOS/TALOS unitmodelled5+ invulnerable (Elixir)

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Realspace RaidersInsensible To Pain, Fighting Shadows, Instinctive Spite, Dark Harvest, Eager For The Kill, Raid And Fade
Skysplinter AssaultVicious Blades, Wraithlike Retreat, Pounce On The Prey, Skyborne Annihilation, Swooping Mockery, Night Shield
Spectacle of SpiteBerserk Fugue, Deadly Debut, Feigned Weakness, Preternatural Agility, A Challenge Met, Acrobatic Display
Covenite CoteriePostmortality, Symphony Of Suffering, Poisoner’s Art, Distillers Of Fear, Connoisseurs Of Pain, Enfolding Nightmare
Kabalite CartelDouble-cross, Taken Alive, Tailored Toxins, Enemies Without Number, Making A Point, Deadly Deceivers
Reaper's WagerMalicious Frenzy, Fateful Role, Murderer’s Circus, Shorten The Odds, Scintillating Tempo, Dance Macabre
Exhibition of SlaughterPlanned Strikes, Sculpting The Stage, Acrobatic Display
Kabalite AgonystsPrioritised Victim, Shadows’ Reach, Killers From The Dark Spires
Tools of TormentSalting The Wound, Dividends Of Agony, Urgent Metamorphosis

Army rules (armyfx.json)

RuleWhat it does (our words)
Power from PainPain tokens (one each Command phase, one per enemy unit destroyed or shocked) Empower units' Pain abilities for a phase
Corsairs and Travelling PlayersHarlequins and Anhrathe units may join, up to 500 pts at Strike Force