T-563. node tools/tiertest.js --explain "The Red Terror" --out: the unit's round-10 numbers beside its three nearest peers by best job and points, then the biggest difference from them on each raw quantity. Derived numbers only, never datasheet text. A report: nothing here changes a published score.
The Red Terror (Tyranids, 130 pts): round 10 D all armies, D within the army, final score 7.3; best job Hammer; panel A. Peers: the three nearest in points whose best job is also Hammer, 3 from its own army. Bracketed job percentiles are jobs the unit may not hold.
| Round 10 | The Red Terror | Screamer-killer | Sporocyst | Hyperadapted Raveners |
|---|---|---|---|---|
| Points | 130 | 125 | 145 | 165 |
| Letter: all armies / within army | D / D | C / B | D / D | D / C |
| Final score (pool percentile) | 7.3 | 41.9 | 1.4 | 12.4 |
| Composite (best job + steps) | 55.2 | 82.4 | 36.9 | 63.1 |
| Hammer / Anvil / Runner / Banner | 55 / 38 / 50 / 0 | 82 / 48 / 25 / 11 | 37 / (0) / (17) / 0 | 63 / 45 / 23 / 49 |
| Best job | Hammer | Hammer | Hammer | Hammer |
| Damage per 100 pts: GEQ | 137 | 220 | 89.5 | 150 |
| Damage per 100 pts: MEQ | 152 | 239 | 113 | 135 |
| Damage per 100 pts: TEQ | 159 | 329 | 73.1 | 165 |
| Damage per 100 pts: Light vehicle | 156 | 309 | 62.7 | 214 |
| Damage per 100 pts: Heavy vehicle | 126 | 176 | 43.1 | 178 |
| Hits to destroy: Small arms | 172 | 360 | 180 | 90.0 |
| Hits to destroy: Special | 57.3 | 90 | 120 | 45.0 |
| Hits to destroy: Plasma | 15.9 | 30 | 22.5 | 18.0 |
| Hits to destroy: Elite | 14.3 | 24 | 18.0 | 9.00 |
| Hits to destroy: Anti-tank | 5.82 | 7.48 | 5.98 | 8.17 |
| Hits to destroy: Mortal wounds | 5.31 | 5 | 5.00 | 10 |
| OC | 3 | 3 | 0 | 5 |
| Turns alive (capped at 5) / uncapped | 2.50 / 2.50 | 3.86 / 4.24 | 3.37 / 3.55 | 2.52 / 2.52 |
| Anvil raw (OC-turns per 100 pts, × Ld, position) | 4.43 | 6.27 | 0 | 5.86 |
| Position share (objectives held) | 0.80 | 0.80 | 0.80 | 0.80 |
| Reach: share of the game / percentile | 0.80 / 100 | 0.73 / 25 | 0.73 / 25 | 0.80 / 100 |
| Leadership pass chance | 42% | 42% | 42% | 42% |
| Lent, pts by kind | – | debuff 21 | – | aura 4, cp 60 |
| Banner raw × pts (all lending) | 0 | 20.7 | 0 | 125 |
| Best detachment | Subterranean Assault | Subterranean Assault | Subterranean Assault | Subterranean Assault |
| Way in | rearrive | reserves | reserves | deep |
| Winning lists | 10 of 23 | 3 of 23 | 0 of 23 | 11 of 23 |
| Panel letter | A | B | D | S |
Biggest differences from the peers:
- Points: 130 against the peers' 125, 145, 165 (×0.90 their median); furthest: Hyperadapted Raveners (165).
- Damage per 100 pts: the biggest gap is Heavy vehicle, 126 against the peers' 176, 43.1, 178 (×0.72 their median).
- Hits to destroy: the biggest gap is Special, 57.3 against the peers' 90, 120, 45.0 (×0.64 their median).
- OC: 3 against the peers' 3, 0, 5 (×1 their median); furthest: Sporocyst (0).
- Turns alive: 2.50 against the peers' 3.86, 3.37, 2.52 (×0.74 their median); furthest: Screamer-killer (3.86).
- Anvil raw: 4.43 against the peers' 6.27, 0, 5.86 (×0.76 their median); furthest: Sporocyst (0).
- Position share: 0.80, the same as all 3 peers.
- Reach (share of the game): 0.80 against the peers' 0.73, 0.73, 0.80 (×1.09 their median); furthest: Screamer-killer (0.73).
- Leadership pass: 0.42, the same as all 3 peers.
- Lent (pts): 0 against the peers' 20.7, 0, 125 (×0.33 their median); furthest: Hyperadapted Raveners (125).
Furthest from the peers (raw quantities; points and Anvil's product aside): Lent (pts), ×0.33 their median.