| Aberrants | Feel No Pain 5+ | modelled | | core ability; the calculator reads it from the datasheet | |
| Aberrants | Hulking Bodyguards | modelled | | -1 to be wounded by S above T (led) | |
| Abominant | Feel No Pain 5+ | modelled | | core ability; the calculator reads it from the datasheet | |
| Abominant | The Chosen One | noted | list | while it leads, a model slain in melee fights on a 4+ | fighting after being slain isn't in the maths |
| Abominant | Regenerating Gene-mass | noted | heal | the first time it dies, back on a 2+ with full wounds | healing between turns isn't in the maths |
| Achilles Ridgerunners | Crossfire | noted | mark | +1 AP for other cultists against the unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Achilles Ridgerunners | Flare Launcher | noted | cp | SMOKE, and Smokescreen for 0 CP | command points aren't in the dice |
| Achilles Ridgerunners | Spotter | noted | list | the bearer's guns are BS 3+ | a BS change is set on the Weapons sheet |
| Achilles Ridgerunners | Survey Augur | noted | mark | Ignores Cover for other cultists against the unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Acolyte Hybrids with Autopistols | Claimed for the Cult | noted | cp | 1 CP on a 4+ for an objective it holds | command points aren't in the dice |
| Acolyte Hybrids with Autopistols | Cult Icon | noted | heal | up to D3 models back each Command phase (more on a held objective) | healing between turns isn't in the maths |
| Acolyte Hybrids with Hand Flamers | Cult Icon | noted | heal | up to D3 models back each Command phase (more on a held objective) | healing between turns isn't in the maths |
| Acolyte Hybrids with Hand Flamers | Industrialised Destruction | modelled | | Re-roll wound rolls of 1; Re-roll wounds (target on an objective) (starts off) | |
| Acolyte Iconward | Nexus of Devotion | modelled | lead | leading: Feel No Pain 5+ (4+ for Hybrid Metamorphs) (leaderfx.json) | |
| Acolyte Iconward | Summon the Cult | noted | arrival | once, moves a Cult Ambush marker the enemy got too close to | |
| Aegis Defence Line | Emplacement Platform | noted | list | infantry can stand on it | |
| Aegis Defence Line | Reinforced Cover | noted | aura | cover for models it hides from the shooter | its aura on other units isn't in the calculator |
| Aegis Defence Line | Defence Line | partly | aura | 4+ invulnerable (behind the Aegis line) (starts off) | the save is for infantry behind it, not the line |
| Aegis Defence Line | Deployment | noted | arrival | set up before the armies | |
| Aegis Defence Line | Fortification | noted | list | -1 to hit at enemies engaged only with it (not Pistols) | |
| Armoured Sentinels | Mobile Hunter-killers | modelled | | Re-roll wounds vs monsters and vehicles | |
| Artillery Team | Remorseless Barrage | noted | shock | a unit its Indirect Fire hits tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Atalan Jackals | Demolition Run | noted | mortal | a die per model (4+) of mortal wounds on an enemy within 6" after it moves | mortal wounds outside attacks aren't in the calculator |
| Atalan Jackals | Outrider Gangs | noted | arrival | returns from Cult Ambush near a battlefield edge | |
| Attilan Rough Riders | Horsemasters | noted | move | shoots and charges after falling back | |
| Augmented Bone 'Ead [Crucible] | You 'Eard 'Em | unread | | | not read yet |
| Augmented Bone 'Ead [Crucible] | Brute Shield | unread | | | not read yet |
| Augmented Bone 'Ead [Crucible] | Extra Armour | unread | | | not read yet |
| Augmented Bone 'Ead [Crucible] | Noble Steed | unread | | | not read yet |
| Augmented Bone 'Ead [Crucible] | Slabshield | unread | | | not read yet |
| Augmented Bone 'Ead [Crucible] | Martial Zealot | unread | | | not read yet |
| Augmented Bone 'Ead [Crucible] | Dauntless Veteran | unread | | | not read yet |
| Augmented Bone 'Ead [Crucible] | Fire Coordinator | unread | | | not read yet |
| Baneblade | Rolling Fortress | noted | aura | cover for friends it hides from the shooter | its aura on other units isn't in the calculator |
| Baneblade | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Banehammer | Tremor Quake | noted | shock | its target and infantry within 3" test Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Banehammer | Banehammer | noted | list | a datasheet note BSData lists among abilities | |
| Banehammer | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Banesword | Armour Obliteration | noted | mortal | a vehicle it kills always explodes (Deadly Demise) | mortal wounds outside attacks aren't in the calculator |
| Banesword | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Basilisk | Earthshaker Rounds | noted | enemy | an infantry unit it hits loses 2" Move and 2 from charges | an enemy unit's movement isn't in the maths |
| Basilisk | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Benefictus | Bio-horror Disruption (Psychic) | modelled | lead | leading: Lethal Hits shooting (leaderfx.json) | |
| Benefictus | Psionic Shield (Psychic) | partly | once | 4+ invulnerable (once, the Benefictus) (starts off) | the Benefictus's own save |
| Biophagus | Twisted Science | modelled | lead | leading: Lethal Hits in melee (leaderfx.json) | |
| Biophagus | Biological Warfare | partly | once | +3 A and D on its goad (once) (starts off) | the bearer-only condition isn't read |
| Biophagus | Alchemicus Familiar | partly | once | +1 to wound vs infantry (once) (starts off) | once a battle |
| Cadian Castellan | Senior Officer | modelled | lead | leading: Sustained Hits 1 when shooting (leaderfx.json) | |
| Cadian Castellan | Get Back in the Fight | noted | move | its unit shoots after falling back | |
| Cadian Command Squad | Cadia Stands! | noted | shock | re-roll Battle-shock on an objective with an officer | the enemy's Battle-shock isn't a dice result yet |
| Cadian Command Squad | Regimental Standard | noted | oc | +1 OC for its unit | Objective Control isn't dice |
| Cadian Command Squad | Master Vox | noted | list | its officer's Orders reach 24" | |
| Cadian Command Squad | Medi-pack | noted | heal | D3 models back at the start of the Command phase | healing between turns isn't in the maths |
| Cadian Heavy Weapons Squad | Covering Fire | noted | overwatch | Overwatch hits on 5+ (4+ near a Platoon unit) | Overwatch isn't in the maths |
| Cadian Heavy Weapons Squad | Embarking | noted | list | a datasheet note BSData lists among abilities | |
| Cadian Recon Squad | Independent Operatives | noted | list | keeps an Order until a new one | |
| Cadian Recon Squad | Signal Flares | noted | mark | Designation Force: an enemy within 12" is easier to detect | a mark one unit puts on an enemy for other units isn't in the maths |
| Cadian Recon Squad | Vox-caster | noted | cp | 1 CP back on a 5+ (+1 near an officer) when a Stratagem targets it | command points aren't in the dice |
| Cadian Recon Squad | Vox-relay beacon | noted | list | a token from which officers reach Regiment units within 6" | |
| Cadian Shock Troops | Shock Troops | noted | oc | keeps an objective it controls | Objective Control isn't dice |
| Cadian Shock Troops | Vox-caster | noted | cp | 1 CP back on a 5+ (+1 near an officer) when a Stratagem targets it | command points aren't in the dice |
| Cadian Shock Troops | Unit Composition | noted | list | how the squad is made up, which BSData lists among abilities | |
| Catachan Command Squad | Gung-ho Command | noted | move | Assault on its guns while it has an officer | |
| Catachan Command Squad | Master Vox | noted | list | its officer's Orders reach 24" | |
| Catachan Command Squad | Regimental Standard | noted | oc | +1 OC for its unit | Objective Control isn't dice |
| Catachan Command Squad | Medi-pack | noted | heal | D3 models back at the start of the Command phase | healing between turns isn't in the maths |
| Catachan Heavy Weapons Squad | Bring it Down! | modelled | | Re-roll hit and wound 1s (big targets) | |
| Catachan Heavy Weapons Squad | Embarking | noted | list | a datasheet note BSData lists among abilities | |
| Catachan Jungle Fighters | Jungle Fighters | modelled | | +1 to wound in melee (charge) | |
| Catachan Jungle Fighters | Vox-caster | noted | cp | 1 CP back on a 5+ (+1 near an officer) when a Stratagem targets it | command points aren't in the dice |
| Catachan Jungle Fighters | Unit Composition | noted | list | how the squad is made up, which BSData lists among abilities | |
| Centaur RSV | Rapid Strike Vehicle | noted | oc | +OC while carrying a unit | Objective Control isn't dice |
| Chimera | Mobile Command Vehicle | noted | list | an officer inside can still issue Orders | |
| Clamavus | Voice of New Truths | noted | shock | an enemy within 18" tests Battle-shock each Command phase | the enemy's Battle-shock isn't a dice result yet |
| Clamavus | Scrambler Array | noted | arrival | enemy reserves can't arrive within 12" | |
| Cult Guerrilla [Crucible] | Battlefield Analysis | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Dirtcycle | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Shepherd of the Blessed | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Voice of New Truths | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Blessed Venom | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Elusive | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Insidious Evasion | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Psychic Spoor | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Shadow Killer | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Spiritual Leader | unread | | | not read yet |
| Cult Guerrilla [Crucible] | Twisted Science | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Cult Demagogue | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Dirtcycle | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Shepherd of the Blessed | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Voice of New Truths | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Blessed Venom | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Elusive | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Insidious Evasion | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Psychic Spoor | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Shadow Killer | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Spiritual Leader | unread | | | not read yet |
| Cult Insurrectionist [Crucible] | Twisted Science | unread | | | not read yet |
| Cyclops Demolition Vehicle | Demolition Charges | noted | mortal | blows itself up for D3 or D6 mortal wounds on an enemy within 3" | mortal wounds outside attacks aren't in the calculator |
| Cyclops Demolition Vehicle | Unstable Payload | noted | mortal | Deadly Demise goes off on a 4+ | mortal wounds outside attacks aren't in the calculator |
| Cyclops Demolition Vehicle | Compact | noted | list | a datasheet note BSData lists among abilities | |
| Death Korps of Krieg | Grim Demeanour | modelled | | +1 to hit; +1 to wound | |
| Death Korps of Krieg | Vox-caster | noted | cp | 1 CP back on a 5+ (+1 near an officer) when a Stratagem targets it | command points aren't in the dice |
| Death Korps of Krieg | Death Korps of Krieg Medi-pack | noted | heal | D3 troopers back at the start of the Command phase | healing between turns isn't in the maths |
| Death Korps of Krieg | Unit Composition | noted | list | how the squad is made up, which BSData lists among abilities | |
| Death Riders | Screening Line | noted | move | a reactive move when an enemy ends a move within 8" | |
| Deathleaper | Fear of the Unseen (Aura) | noted | shock | enemies within 6" lose 1 Leadership; hurt ones test Battle-shock | the enemy's Leadership and Battle-shock aren't dice we roll yet |
| Deathleaper | Hunter Organism | noted | list | can't be your Warlord (lost in Vanguard Onslaught) | |
| Deathleaper | Feeder Tendrils | noted | cp | 1 CP for each enemy character it kills | command points aren't in the dice |
| Deathstrike | Deathstrike Missile | noted | mortal | once a battle, mortal wounds on units around a marker it places | mortal wounds outside attacks aren't in the calculator |
| Deathstrike | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Doomhammer | Close-range Titan Killer | noted | list | its magma cannon is always at half range vs big targets | Melta's half range is the calculator's own chip |
| Doomhammer | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Field Ordnance Battery | Rearm, Reload, Fire | modelled | | Sustained Hits 1 (Order, stationary) | |
| Front-line Commander [Crucible] | Get Back in the Fight | unread | | | not read yet |
| Front-line Commander [Crucible] | Brute Shield | unread | | | not read yet |
| Front-line Commander [Crucible] | Extra Armour | unread | | | not read yet |
| Front-line Commander [Crucible] | Noble Steed | unread | | | not read yet |
| Front-line Commander [Crucible] | Slabshield | unread | | | not read yet |
| Front-line Commander [Crucible] | Martial Zealot | unread | | | not read yet |
| Front-line Commander [Crucible] | Dauntless Veteran | unread | | | not read yet |
| Front-line Commander [Crucible] | Fire Coordinator | unread | | | not read yet |
| Gargoyles | Winged Swarm | noted | move | moves 6" after shooting, then can't charge | |
| Goliath Rockgrinder | Grinding Line-breaker | noted | enemy | engaged enemies (not big ones) take Desperate Escape tests to Fall Back | |
| Goliath Rockgrinder | Damaged: 1-3 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Goliath Truck | Fire Support | noted | mark | re-rolled wounds for its passengers against the unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Hellhammer | Close-quarters Warfare | noted | list | no -1 to hit for shooting while engaged | the engaged penalty isn't in the calculator |
| Hellhammer | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Hellhound | Flush Them Out | noted | mark | a unit it hits loses cover until its next Shooting phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Hellhound | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Hippogriff AFV | Convoy Escort Vehicle | noted | move | a D6" move after shooting | |
| Hybrid Metamorphs | Brood Surge | noted | move | a D6" surge when shooting kills one of them | |
| Hybrid Metamorphs | Cult Icon | noted | heal | up to D3 models back each Command phase (more on a held objective) | healing between turns isn't in the maths |
| Hydra | Flak Battery | modelled | | Re-roll hits vs flyers | |
| Hydra | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Hyperadapted Raveners | Alpha Invader | modelled | lead | leading: Sustained Hits 1 (leaderfx.json) | |
| Hyperadapted Raveners | Hypersensory Array | noted | cp | once a round, Rapid Ingress or Heroic Intervention for 1 CP less | command points aren't in the dice |
| Jackal Alphus | Priority Target | noted | mark | re-rolled hit 1s for cultists against the unit its sniper rifle hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Jackal Alphus | Master Outrider | noted | move | a 6" move after its unit shoots, then no charge | |
| Kasrkin | Warrior Elite | noted | list | an extra Order of its own each round | the Orders are armyfx.json's pick |
| Kasrkin | Melta mine | noted | mortal | once a battle, D3 mortal wounds on an enemy within 3" | mortal wounds outside attacks aren't in the calculator |
| Kasrkin | Vox-caster | noted | cp | 1 CP back on a 5+ (+1 near an officer) when a Stratagem targets it | command points aren't in the dice |
| Kelermorph | Heroic Fusillade | noted | shock | an infantry unit it hit tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Kelermorph | Hypersensory Abilities | noted | overwatch | shoots and moves when an enemy ends a move within 8" | Overwatch isn't in the maths |
| Krieg Combat Engineers | Grenadiers | noted | cp | the Explosives Stratagem for 0 CP once a turn | command points aren't in the dice |
| Krieg Combat Engineers | Signal Flares | noted | mark | Designation Force: an enemy within 12" is easier to detect | a mark one unit puts on an enemy for other units isn't in the maths |
| Krieg Combat Engineers | Remote mine | noted | mortal | once a battle, mortal wounds on an enemy within 9" | mortal wounds outside attacks aren't in the calculator |
| Krieg Command Squad | Grim Determination | noted | list | Stratagems and Orders while Battle-shocked | |
| Krieg Command Squad | Alchemyk Counteragents | modelled | lead | leading: Feel No Pain 6+ against mortal wounds (leaderfx.json) | |
| Krieg Command Squad | Servo-scribes | noted | list | once a battle, one more Order | |
| Krieg Command Squad | Master Vox | noted | list | its officer's Orders reach 24" | |
| Krieg Command Squad | Regimental Standard | noted | oc | +1 OC for its unit | Objective Control isn't dice |
| Krieg Heavy Weapons Squad | Final Duty | noted | heal | a destroyed gunner stays on a 3+ while the Fire Coordinator lives | a model staying in play isn't in the maths |
| Krieg Heavy Weapons Squad | Embarking | noted | list | a datasheet note BSData lists among abilities | |
| Leman Russ Battle Tank | Armoured Spearhead | modelled | | Re-roll hit rolls of 1; Re-roll hits (contested objective) (starts off) | |
| Leman Russ Battle Tank | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Leman Russ Commander | Death Befitting An Officer | noted | overwatch | shoots once more on a 2+ when destroyed in the enemy's Shooting phase | Overwatch isn't in the maths |
| Leman Russ Commander | Vox-net | noted | list | its Orders reach 12" | |
| Leman Russ Commander | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Leman Russ Demolisher | Line-breaker | noted | list | its cannon fires at enemies engaging it, no -1 to hit | the engaged penalty isn't in the calculator |
| Leman Russ Demolisher | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Leman Russ Eradicator | Urban Warfare | modelled | | -1 Damage while in cover | |
| Leman Russ Eradicator | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Leman Russ Executioner | Gung-ho Executioners | modelled | | +1 to hit (plasma vs below half) | |
| Leman Russ Executioner | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Leman Russ Exterminator | Withering Hail | noted | mark | friends get +1 AP against a unit its autocannon hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Leman Russ Exterminator | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Leman Russ Punisher | Mow Down the Enemy | modelled | | Devastating Wounds (gatling vs small) | |
| Leman Russ Punisher | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Leman Russ Vanquisher | Tank-killer | modelled | | Re-roll wounds (cannon vs big targets) | |
| Leman Russ Vanquisher | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Lictor | Feeder Tendrils | noted | cp | gains command points for a kill | command points aren't in the dice |
| Lictor | Pheromone Trail | noted | arrival | Stratagem cost only | Rapid Ingress for 0 CP: the tier test's ingress kind |
| Locus | Sudden Assault | noted | list | while it leads, the unit fights first | Fights First from an ability isn't read yet |
| Locus | Bodyguard | noted | list | other characters in its unit have FNP 4+ | the characters' own save, not the unit's |
| Macro Organism [Crucible] | Unstoppable Monstrosity | unread | | | not read yet |
| Macro Organism [Crucible] | Burrowing Claws | unread | | | not read yet |
| Macro Organism [Crucible] | Floating Horror | unread | | | not read yet |
| Macro Organism [Crucible] | Armoured Shell | unread | | | not read yet |
| Macro Organism [Crucible] | Leader-beast | unread | | | not read yet |
| Macro Organism [Crucible] | Vanguard-beast | unread | | | not read yet |
| Macro Organism [Crucible] | Winged Biomorph | unread | | | not read yet |
| Macro Organism [Crucible] | Synaptic Senses (Psychic) | unread | | | not read yet |
| Macro Organism [Crucible] | Fear of the Unseen (Aura) | unread | | | not read yet |
| Macro Organism [Crucible] | Feeder Tendrils | unread | | | not read yet |
| Macro Organism [Crucible] | Hyperstimulation | unread | | | not read yet |
| Macro Organism [Crucible] | Psychic Terror (Psychic) | unread | | | not read yet |
| Magus | Spiritual Leader | noted | shock | once, a shocked cult unit within 12" recovers | the enemy's Battle-shock isn't a dice result yet |
| Magus | Mind Control (Psychic) | noted | enemy | an enemy within 18" hits worse for the phase on a 2+ | a debuff on the enemy's shooting isn't in the calculator |
| Magus | Psychic Familiar | noted | list | once, +6" on Mind Control | |
| Manticore | Furious Barrage | noted | oc | a small unit its rockets hit loses 1 OC | Objective Control isn't dice |
| Manticore | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Mawloc | Terror from the Deep | noted | mortal | mortal wounds and Battle-shock to every enemy within 12" when it arrives | mortal wounds outside attacks: mortalfx.json feeds the tier test only |
| Mawloc | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Neophyte Hybrids | A Plan Generations in the Making | noted | oc | an objective it holds stays held after it leaves | Objective Control isn't dice |
| Neophyte Hybrids | Cult Icon | noted | heal | up to 3 models back each Command phase (more on a held objective) | healing between turns isn't in the maths |
| Neurolictor | Feeder Tendrils | noted | cp | 1 CP for each enemy character it kills | command points aren't in the dice |
| Neurolictor | Neural Disruption | noted | shock | an enemy within 12" tests Battle-shock each Command phase | the enemy's Battle-shock isn't a dice result yet |
| Neurolictor | Psychological Saboteur (Aura) | partly | enemy | +1 to wound; -1 to be hit by a Battle-shocked unit (starts off) | its -1 to hit for Battle-shocked enemies near it isn't in the calculator |
| Nexos | Battlefield Analysis | noted | cp | once a round, a Stratagem on its unit costs 1 CP less | command points aren't in the dice |
| Nexos | Cult Infiltration | noted | arrival | moves a Cult Ambush marker 6" each Command phase | |
| Node Organism [Crucible] | Alpha Warrior | unread | | | not read yet |
| Node Organism [Crucible] | Burrowing Claws | unread | | | not read yet |
| Node Organism [Crucible] | Floating Horror | unread | | | not read yet |
| Node Organism [Crucible] | Armoured Shell | unread | | | not read yet |
| Node Organism [Crucible] | Leader-beast | unread | | | not read yet |
| Node Organism [Crucible] | Vanguard-beast | unread | | | not read yet |
| Node Organism [Crucible] | Winged Biomorph | unread | | | not read yet |
| Node Organism [Crucible] | Synaptic Senses (Psychic) | unread | | | not read yet |
| Node Organism [Crucible] | Fear of the Unseen (Aura) | unread | | | not read yet |
| Node Organism [Crucible] | Feeder Tendrils | unread | | | not read yet |
| Node Organism [Crucible] | Hyperstimulation | unread | | | not read yet |
| Node Organism [Crucible] | Psychic Terror (Psychic) | unread | | | not read yet |
| Parasite of Mortrex | Parasitic Infection | noted | spawn | infantry it kills with its ovipositor can add Ripper Swarms | units added during the game aren't in the dice |
| Parasite of Mortrex | It Itches! | noted | shock | an engaged enemy tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Patriarch | Might From Beyond | modelled | lead | leading: Devastating Wounds in melee (leaderfx.json) | |
| Patriarch | Cosmic Horror (Psychic) | noted | shock | enemies within 6" test Battle-shock each Fight phase | the enemy's Battle-shock isn't a dice result yet |
| Patriarch | Psychic Familiar | noted | list | once, +6" on Cosmic Horror | |
| Patriarch | Supreme Commander | noted | list | must be the Warlord | |
| Primaris Psyker | Psychic Barrier (Psychic) | modelled | lead | leading: 4+ invulnerable against shooting on a 2+ (leaderfx.json) | |
| Primaris Psyker | Malign Wardings (Psychic) | modelled | lead | leading: Feel No Pain 4+ against psychic attacks (leaderfx.json) | |
| Prime Organism [Crucible] | Monstrous Barrage | unread | | | not read yet |
| Prime Organism [Crucible] | Burrowing Claws | unread | | | not read yet |
| Prime Organism [Crucible] | Floating Horror | unread | | | not read yet |
| Prime Organism [Crucible] | Armoured Shell | unread | | | not read yet |
| Prime Organism [Crucible] | Leader-beast | unread | | | not read yet |
| Prime Organism [Crucible] | Vanguard-beast | unread | | | not read yet |
| Prime Organism [Crucible] | Winged Biomorph | unread | | | not read yet |
| Prime Organism [Crucible] | Synaptic Senses (Psychic) | unread | | | not read yet |
| Prime Organism [Crucible] | Fear of the Unseen (Aura) | unread | | | not read yet |
| Prime Organism [Crucible] | Feeder Tendrils | unread | | | not read yet |
| Prime Organism [Crucible] | Hyperstimulation | unread | | | not read yet |
| Prime Organism [Crucible] | Psychic Terror (Psychic) | unread | | | not read yet |
| Primus | Cult Demagogue | modelled | lead | leading: +1 to hit (leaderfx.json) | |
| Primus | Decoys and Misdirection | noted | arrival | redeploys up to three cult units after deployment | |
| Purestrain Genestealers | Swift and Deadly | noted | move | may charge after Advancing | |
| Raveners | Death From Below | noted | arrival | returns to reserves | re-arrival is the tier test's (rearrive) |
| Reductus Saboteur | Planted Explosives | noted | mortal | once, D3+3 mortal wounds on a 2+ on an enemy ending a move within 8" | mortal wounds outside attacks aren't in the calculator |
| Reductus Saboteur | Primed and Ready | noted | cp | Explosives for 0 CP | command points aren't in the dice |
| Ripper Swarms (Parasite of Mortrex) | Chitinous Horrors (Aura) | noted | enemy | halves the OC of enemies engaged with it | objective control isn't dice |
| Rogal Dorn Battle Tank | Ablative Plating | noted | once | once a battle, one attack's damage becomes 0 | one attack's damage cancelled needs a single-attack mod |
| Rogal Dorn Battle Tank | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Rogal Dorn Commander | Called Shots | noted | once | re-roll one hit, one wound and one damage roll each shooting | a single-die re-roll needs its own mod |
| Rogal Dorn Commander | Vox-net | noted | list | its Orders reach 12" | |
| Rogal Dorn Commander | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Sanctus | Psychic Spoor | modelled | | Re-roll hits and wounds vs its prey | |
| Sanctus | Creeping Shadow | noted | move | a 6" move when an enemy ends a move within 8" (with the sniper rifle) | |
| Sanctus | Cloaked Assassin | noted | overwatch | no snap shooting at it | Overwatch isn't in the maths |
| Scout Sentinels | Daring Recon | partly | mark | Re-roll hit 1s vs its picked unit | other units' re-roll against the picked unit isn't in the calculator |
| Scout Sentinels | Signal Flares | noted | mark | Designation Force: an enemy within 12" is easier to detect | a mark one unit puts on an enemy for other units isn't in the maths |
| Sentinel Commander [Crucible] | Mobile Firebase | unread | | | not read yet |
| Sentinel Commander [Crucible] | Brute Shield | unread | | | not read yet |
| Sentinel Commander [Crucible] | Extra Armour | unread | | | not read yet |
| Sentinel Commander [Crucible] | Noble Steed | unread | | | not read yet |
| Sentinel Commander [Crucible] | Slabshield | unread | | | not read yet |
| Sentinel Commander [Crucible] | Martial Zealot | unread | | | not read yet |
| Sentinel Commander [Crucible] | Dauntless Veteran | unread | | | not read yet |
| Sentinel Commander [Crucible] | Fire Coordinator | unread | | | not read yet |
| Shadowsword | Titan-killer | modelled | | Devastating Wounds (volcano vs big) | |
| Shadowsword | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Stormlord | Mount Up! | noted | move | an infantry unit nearby climbs in at the end of the enemy's move | |
| Stormlord | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Stormsword | Concussive Wave | noted | mortal | D3 mortal wounds on units near its target on a 5+ | mortal wounds outside attacks aren't in the calculator |
| Stormsword | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Taurox | Rapid Deployment | noted | move | units get out after it advances | |
| Taurox Prime | Transport Support | noted | mark | units that got out of it re-roll hits against a unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| The Red Terror | Swallow Whole | partly | heal | Maw: every wound critical (T4 or less). heals D3+2 per model the maw kills | exact only up to Toughness 4: 'critical on any wound' needs its own mod; the healing isn't counted |
| The Red Terror | Subterranean Hunter | noted | arrival | back into reserves after a Fight phase when not engaged | re-arrival is the tier test's (rearrive), not the calculator's |
| Trygon | Subterranean Tunnels | noted | arrival | deep strikes more than 6" away, then can't charge | |
| Trygon | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Tyrannocyte | Aerial Seeding | noted | arrival | arrives turn 1 to 3 outside the reserve limits, and drops its passengers | |
| Valkyrie | Airborne Insertion | noted | arrival | units get out at the end of the enemy's move | |
| Valkyrie | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Voice of the Patriarch [Crucible] | Biohorror Disruption (Psychic) | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Dirtcycle | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Shepherd of the Blessed | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Voice of New Truths | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Blessed Venom | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Elusive | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Insidious Evasion | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Psychic Spoor | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Shadow Killer | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Spiritual Leader | unread | | | not read yet |
| Voice of the Patriarch [Crucible] | Twisted Science | unread | | | not read yet |
| Von Ryan's Leapers | Pouncing Leap | noted | cp | Stratagem use and cost only | Heroic Intervention's cost and use only |
| Winged Hive Tyrant | Paroxysm (Psychic) | noted | enemy | an enemy within 12" loses 1 attack per weapon this Fight phase | an enemy's lost attacks need an attacks-minus on defence |
| Winged Hive Tyrant | Will of the Hive Mind | noted | cp | a Stratagem 1 CP cheaper once a round, within 12" | command points aren't in the dice |
| Winged Tyranid Prime | Death Blow | noted | once | may fight once more when slain in melee (4+) | fighting after being slain isn't in the maths |
| Winged Tyranid Prime | Alpha Warrior | modelled | lead | leading: Sustained Hits 1 for its unit (leaderfx.json) | |
| Wyvern | Suppression Bombardment | partly | enemy | -1 to be hit (suppressed attacker) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Aquila Lander [Legends] | Aerial Deployment | noted | arrival | arrives from Strategic Reserves in turns 1 to 3 | |
| Aquila Lander [Legends] | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Arkurian Stormhammer [Legends] | Rolling Fortress | noted | aura | cover for friends it hides from the shooter | its aura on other units isn't in the calculator |
| Arkurian Stormhammer [Legends] | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Armageddon-pattern Medusa [Legends] | Pinning Bombardment | noted | shock | an infantry unit it hits tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Armageddon-pattern Medusa [Legends] | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Arvus Lighter [Legends] | Aerial Deployment | noted | arrival | arrives from Strategic Reserves in turns 1 to 3 | |
| Atlas Recovery Vehicle [Legends] | Recovery Vehicle | noted | heal | a vehicle within 3" regains D3 wounds | healing between turns isn't in the maths |
| Carnodon [Legends] | Ancient Conquest | modelled | | Re-roll hit and wound 1s (deployment zone) | |
| Carnodon [Legends] | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Centaur Light Carrier [Legends] | Blistering Advance | noted | move | units get out after it advances | |
| Colossus [Legends] | Tracking Target | modelled | | Anti-Monster 5+ (stationary); Anti-Vehicle 5+ (stationary) | |
| Colossus [Legends] | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Crassus [Legends] | Fire Support | noted | mark | units that got out of it re-roll wounds against a unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Crassus [Legends] | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Death Korps Grenadier Squad [Legends] | Grenadiers | noted | cp | the Grenade Stratagem for 0 CP once a turn | command points aren't in the dice |
| Death Korps Grenadier Squad [Legends] | Grenadier Squad | noted | list | a datasheet note BSData lists among abilities | |
| Dominus Armoured Siege Bombard [Legends] | Pinning Bombardment | noted | shock | an infantry unit it hits tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Dominus Armoured Siege Bombard [Legends] | Damaged: 1-7 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Earthshaker Carriage Battery [Legends] | Earthshaker Rounds | noted | enemy | an infantry unit it hits loses 2" Move and 2 from charges | an enemy unit's movement isn't in the maths |
| Earthshaker Platform [Legends] | Earthshaker Rounds | noted | enemy | an infantry unit it hits loses 2" Move and 2 from charges | an enemy unit's movement isn't in the maths |
| Earthshaker Platform [Legends] | Reinforced Cover | noted | aura | cover for models it hides from the shooter | its aura on other units isn't in the calculator |
| Earthshaker Platform [Legends] | Fortification | noted | list | -1 to hit at enemies engaged only with it (not Pistols) | |
| Elysian Drop Sentinel [Legends] | Meteoric Descent | noted | arrival | Deep Strikes closer, at a risk | |
| Elysian Sniper Squad [Legends] | Mark the Target | modelled | | Devastating Wounds (stationary) | |
| Elysian Sniper Squad [Legends] | Sniper Teams | noted | list | a datasheet note BSData lists among abilities | |
| Gorgon Heavy Transport [Legends] | Mount Up! | noted | move | an infantry unit nearby climbs in at the end of the enemy's move | |
| Gorgon Heavy Transport [Legends] | Invulnerable Save (5+*) | noted | list | a datasheet note BSData lists among abilities | |
| Gorgon Heavy Transport [Legends] | Damaged: 1-7 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Griffon Mortar Carrier [Legends] | Suppression Bombardment | partly | enemy | -1 to be hit (suppressed attacker) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Hades Breaching Drill [Legends] | Subterranean Assault | noted | arrival | brings an infantry unit with it from reserve | |
| Heavy Mortar Team [Legends] | Rearm, Reload, Fire | modelled | | Sustained Hits 1 (Order, stationary) | |
| Heavy Quad Launcher Team [Legends] | Suppression Bombardment | partly | enemy | -1 to be hit (suppressed attacker) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Hydra Platform [Legends] | Flak Battery | modelled | | Re-roll hits vs flyers | |
| Hydra Platform [Legends] | Reinforced Cover | noted | aura | cover for models it hides from the shooter | its aura on other units isn't in the calculator |
| Hydra Platform [Legends] | Fortification | noted | list | -1 to hit at enemies engaged only with it (not Pistols) | |
| Macharius [Legends] | Battlefield Control | modelled | | Re-roll hit 1s (on your objective) | |
| Macharius [Legends] | Damaged: 1-7 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Macharius Omega [Legends] | Overwhelming Short-range Firepower | modelled | | Re-roll hit and wound 1s (closest) | |
| Macharius Omega [Legends] | Damaged: 1-7 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Macharius Vanquisher [Legends] | Tank Hunter | modelled | | Re-roll hits (cannon vs big targets) | |
| Macharius Vanquisher [Legends] | Damaged: 1-7 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Macharius Vulcan [Legends] | Armoured Aggressor | noted | list | no -1 to hit for shooting while engaged | the engaged penalty isn't in the calculator |
| Macharius Vulcan [Legends] | Damaged: 1-7 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Malcador [Legends] | Rugged Reliability | modelled | | -1 AP to ranged attacks on it | |
| Malcador [Legends] | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Malcador Annihilator [Legends] | Battlefield Dominance | modelled | | Ignores Cover at half range | |
| Malcador Annihilator [Legends] | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Malcador Defender [Legends] | Armoured Defender | noted | overwatch | Overwatch hits on 5+ | Overwatch isn't in the maths |
| Malcador Defender [Legends] | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Malcador Infernus [Legends] | Explosive Death | noted | overwatch | shoots its inferno gun on a 3+ when destroyed | Overwatch isn't in the maths |
| Malcador Infernus [Legends] | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Manticore Platform [Legends] | Furious Barrage | modelled | | Re-roll hits (rockets vs 5+ models) | |
| Manticore Platform [Legends] | Reinforced Cover | noted | aura | cover for models it hides from the shooter | its aura on other units isn't in the calculator |
| Manticore Platform [Legends] | Fortification | noted | list | -1 to hit at enemies engaged only with it (not Pistols) | |
| Medusa Carriage Battery [Legends] | Siege Bombardment | noted | shock | a unit it hits tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Minotaur [Legends] | Armoured Frontis | modelled | | -1 Damage (Armoured Frontis) | |
| Minotaur [Legends] | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Mukaali Riders [Legends] | Desert Riders | noted | move | ignores Move, Advance and charge modifiers | |
| Praetor [Legends] | Targeting Coordinates | noted | list | no Indirect Fire minus under an Order | Indirect Fire's minus isn't in the calculator |
| Praetor [Legends] | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Quartermaster Cadre Squad [Legends] | Medicae Medi-packs | modelled | lead | leading: Feel No Pain 5+ while a Medicae Servitor lives (leaderfx.json) | |
| Quartermaster Cadre Squad [Legends] | Mindlock | noted | list | +1 WS on the scalpels with a Revenant | a weapon's skill is set on the Weapons sheet |
| Rapier Laser Destroyer Battery [Legends] | Powerful Volley | modelled | | Lethal Hits (Order, stationary) | |
| Regimental Attachés [Legends] | Aeronautica Commander | noted | aura | +1 to hit for friendly aircraft against a unit it picks | its aura on other units isn't in the calculator |
| Regimental Attachés [Legends] | Divination (Psychic) | noted | arrival | enemy reserves can't arrive within 12" | |
| Regimental Attachés [Legends] | Attachés | noted | list | a datasheet note BSData lists among abilities | |
| Regimental Attachés [Legends] | Artillery Commander | noted | aura | Sustained Hits 1 for artillery Blast guns against a unit it picks | its aura on other units isn't in the calculator |
| Sabre Weapons Battery [Legends] | Sentinel Directives | noted | overwatch | Overwatch hits on 5+ | Overwatch isn't in the maths |
| Sabre Weapons Battery [Legends] | Fortification | noted | list | -1 to hit at enemies engaged only with it (not Pistols) | |
| Sabre Weapons Battery [Legends] | Defence Searchlight | noted | mark | an enemy within 24" loses cover this phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Salamander Command Vehicle [Legends] | Auspex Surveyor | noted | mark | a unit it hits loses cover this phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Salamander Scout Vehicle [Legends] | Outflank | noted | arrival | may arrive in the enemy's deployment zone | |
| Sentinel Powerlifter [Legends] | Powerlifter Charge | noted | mortal | mortal wounds on an engaged enemy after charging | mortal wounds outside attacks aren't in the calculator |
| Storm Chimera [Legends] | Mobile Command Vehicle | noted | list | an officer inside can still issue Orders | |
| Stormblade [Legends] | Close-range Devastation | modelled | | Re-roll hits (blastgun at half range) | |
| Stormblade [Legends] | Damaged: 1-8 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Stygies Destroyer Tank Hunter [Legends] | Tank Hunter | modelled | | +1 to wound vs vehicles | |
| Stygies Destroyer Tank Hunter [Legends] | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Tarantula Battery [Legends] | Sentry Programming | noted | list | a datasheet note BSData lists among abilities | |
| Tauros Assault Vehicle [Legends] | Turbo-boost | noted | move | Advances a flat 6" | |
| Tauros Venator [Legends] | Mobile Hunter-killer | modelled | | Re-roll wounds vs monsters and vehicles | |
| Tectonic Fragdrill [Legends] | Tectonic Fragdrill | noted | list | cult infantry may stand on its floors | |
| Tectonic Fragdrill [Legends] | Underground Egress | noted | arrival | Cult Ambush markers may move near it instead of being removed | |
| Tectonic Fragdrill [Legends] | Manufactorum Cover | noted | aura | cover for models it hides from the shooter | its aura on other units isn't in the calculator |
| Tectonic Fragdrill [Legends] | Fortification | noted | list | an enemy engaged only with it can be shot at -1 and leave freely | |
| Trojan Support Vehicle [Legends] | Support Vehicle | noted | heal | a vehicle within 3" regains D3 wounds | healing between turns isn't in the maths |
| Valdor [Legends] | Power Overload | noted | list | re-roll Damage vs monsters and vehicles | a Damage re-roll needs its own mod |
| Valdor [Legends] | Damaged: 1-7 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Valkyrie Sky Talon [Legends] | Fire Support | noted | mark | units that got out of it re-roll wounds against a unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Valkyrie Sky Talon [Legends] | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Vendetta Gunship [Legends] | Anti-armour Gunship | noted | list | re-roll Damage 1s vs monsters and vehicles | a Damage re-roll needs its own mod |
| Vendetta Gunship [Legends] | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Vulture Gunship [Legends] | Gunship Barrage | noted | shock | a unit it hits tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Vulture Gunship [Legends] | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |