Tactical Reroll
⋯

Genestealer Cults: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-genestealer-cults-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Genestealer Cults" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)91 of 100 read1041409
Datasheets (Legends)53 of 53 read924200
Datasheet abilities384792718593
Detachment rules1843110
Enhancements3493220
Army rules (armyfx.json)20020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Genestealer Cults datasheet in BSData's catalogue at our commit (the nine Crucible sheets aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 11 detachments: 9 for matched play and 2 for Boarding Actions (Cult Unveiled, Genespawn Onslaught), whose enhancements carry no points. Cult Ambush, the army rule that brings destroyed units back through ambush markers, is in armyfx.json as noted under spawn. The Boarding Actions army rule, Insidious Ambushers, is noted too.

Decided alone.

What the army needs next. Cult Ambush as returning units (Resurgence points and markers), the cult's marks on enemy units for other units (Crossfire, Survey Augur, Priority Target), and Fights First from an ability.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Objective Control25Baneblade, Banehammer, Banesword, Cadian Command Squad, Cadian Shock Troops, Catachan Command Squad, Centaur RSV, Doomhammer, Hellhammer, Krieg Command Squad, Manticore, Neophyte Hybrids, Ripper Swarms (Parasite of Mortrex), Shadowsword, Stormlord, Stormsword, Arkurian Stormhammer [Legends], Dominus Armoured Siege Bombard [Legends], Gorgon Heavy Transport [Legends], Macharius [Legends], Macharius Omega [Legends], Macharius Vanquisher [Legends], Macharius Vulcan [Legends], Stormblade [Legends], Valdor [Legends]
Auras on other friendly units in range (the calculator places one unit a side)21Achilles Ridgerunners, Aegis Defence Line, Baneblade, Cadian Recon Squad, Goliath Truck, Hellhound, Jackal Alphus, Krieg Combat Engineers, Leman Russ Exterminator, Scout Sentinels, Taurox Prime, Arkurian Stormhammer [Legends], Crassus [Legends], Earthshaker Platform [Legends], Hydra Platform [Legends], Manticore Platform [Legends], Regimental Attachés [Legends], Sabre Weapons Battery [Legends], Salamander Command Vehicle [Legends], Tectonic Fragdrill [Legends], Valkyrie Sky Talon [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)19Acolyte Iconward, Aegis Defence Line, Atalan Jackals, Clamavus, Lictor, Nexos, Primus, Raveners, The Red Terror, Trygon, Tyrannocyte, Valkyrie, Aquila Lander [Legends], Arvus Lighter [Legends], Elysian Drop Sentinel [Legends], Hades Breaching Drill [Legends], Regimental Attachés [Legends], Salamander Scout Vehicle [Legends], Tectonic Fragdrill [Legends]
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed19Attilan Rough Riders, Basilisk, Cadian Castellan, Catachan Command Squad, Death Riders, Gargoyles, Hippogriff AFV, Hybrid Metamorphs, Jackal Alphus, Purestrain Genestealers, Sanctus, Stormlord, Taurox, Centaur Light Carrier [Legends], Earthshaker Carriage Battery [Legends], Earthshaker Platform [Legends], Gorgon Heavy Transport [Legends], Mukaali Riders [Legends], Tauros Assault Vehicle [Legends]
Command points gained, saved or cost to the enemy17Achilles Ridgerunners, Acolyte Hybrids with Autopistols, Cadian Recon Squad, Cadian Shock Troops, Catachan Jungle Fighters, Death Korps of Krieg, Deathleaper, Hyperadapted Raveners, Kasrkin, Krieg Combat Engineers, Lictor, Neurolictor, Nexos, Reductus Saboteur, Von Ryan's Leapers, Winged Hive Tyrant, Death Korps Grenadier Squad [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)14Artillery Team, Banehammer, Cadian Command Squad, Clamavus, Deathleaper, Kelermorph, Magus, Neurolictor, Parasite of Mortrex, Patriarch, Armageddon-pattern Medusa [Legends], Dominus Armoured Siege Bombard [Legends], Medusa Carriage Battery [Legends], Vulture Gunship [Legends]
A mark one unit puts on an enemy for its friends13Achilles Ridgerunners, Cadian Recon Squad, Goliath Truck, Hellhound, Jackal Alphus, Krieg Combat Engineers, Leman Russ Exterminator, Scout Sentinels, Taurox Prime, Crassus [Legends], Sabre Weapons Battery [Legends], Salamander Command Vehicle [Legends], Valkyrie Sky Talon [Legends]
Stealth read from the datasheet as cover (core ability)13Atalan Jackals, Cadian Recon Squad, Cult Guerrilla [Crucible], Deathleaper, Gargoyles, Jackal Alphus, Lictor, Neurolictor, Parasite of Mortrex, Raveners, Reductus Saboteur, Sanctus, Von Ryan's Leapers
Healing and returned models between turns12Abominant, Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Cadian Command Squad, Catachan Command Squad, Death Korps of Krieg, Hybrid Metamorphs, Krieg Heavy Weapons Squad, Neophyte Hybrids, The Red Terror, Atlas Recovery Vehicle [Legends], Trojan Support Vehicle [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)10Atalan Jackals, Banesword, Cyclops Demolition Vehicle, Deathstrike, Kasrkin, Krieg Combat Engineers, Mawloc, Reductus Saboteur, Stormsword, Sentinel Powerlifter [Legends]
Overwatch7Cadian Heavy Weapons Squad, Kelermorph, Leman Russ Commander, Sanctus, Malcador Defender [Legends], Malcador Infernus [Legends], Sabre Weapons Battery [Legends]
Fighting again after being slain2Abominant, Winged Tyranid Prime
A single-die re-roll, or one attack's damage cancelled once2Rogal Dorn Battle Tank, Rogal Dorn Commander
A bearer-only or psychic-weapons-only condition1Biophagus
Units added during the game1Parasite of Mortrex
Critical on any successful wound roll1The Red Terror
Attacks lost by the enemy (an attacks-minus on defence)1Winged Hive Tyrant

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Aberrantsmodelled2200
Abominantpartly3102
Achilles Ridgerunnersnoted4004
Acolyte Hybrids with Autopistolsnoted2002
Acolyte Hybrids with Hand Flamerspartly2101
Acolyte Iconwardpartly2101
Aegis Defence Linepartly5014
Armoured Sentinelsmodelled1100
Artillery Teamnoted1001
Atalan Jackalsnoted2002
Attilan Rough Ridersnoted1001
Augmented Bone 'Ead [Crucible]unread8000
Banebladepartly2011
Banehammerpartly3012
Baneswordpartly2011
Basiliskpartly2101
Benefictuspartly2110
Biophaguspartly3120
Cadian Castellanpartly2101
Cadian Command Squadnoted4004
Cadian Heavy Weapons Squadnoted2002
Cadian Recon Squadnoted4004
Cadian Shock Troopsnoted3003
Catachan Command Squadnoted4004
Catachan Heavy Weapons Squadpartly2101
Catachan Jungle Fighterspartly3102
Centaur RSVnoted1001
Chimeranoted1001
Clamavusnoted2002
Cult Guerrilla [Crucible]unread11000
Cult Insurrectionist [Crucible]unread11000
Cyclops Demolition Vehiclenoted3003
Death Korps of Kriegpartly4103
Death Ridersnoted1001
Deathleapernoted3003
Deathstrikepartly2101
Doomhammerpartly2011
Field Ordnance Batterymodelled1100
Front-line Commander [Crucible]unread8000
Gargoylesnoted1001
Goliath Rockgrinderpartly2101
Goliath Trucknoted1001
Hellhammerpartly2011
Hellhoundpartly2101
Hippogriff AFVnoted1001
Hybrid Metamorphsnoted2002
Hydramodelled2200
Hyperadapted Ravenerspartly2101
Jackal Alphusnoted2002
Kasrkinnoted3003
Kelermorphnoted2002
Krieg Combat Engineersnoted3003
Krieg Command Squadpartly5104
Krieg Heavy Weapons Squadnoted2002
Leman Russ Battle Tankmodelled2200
Leman Russ Commanderpartly3102
Leman Russ Demolisherpartly2101
Leman Russ Eradicatormodelled2200
Leman Russ Executionermodelled2200
Leman Russ Exterminatorpartly2101
Leman Russ Punishermodelled2200
Leman Russ Vanquishermodelled2200
Lictornoted2002
Locusnoted2002
Macro Organism [Crucible]unread12000
Magusnoted3003
Manticorepartly2101
Mawlocpartly2101
Neophyte Hybridsnoted2002
Neurolictorpartly3012
Nexosnoted2002
Node Organism [Crucible]unread12000
Parasite of Mortrexnoted2002
Patriarchpartly4103
Primaris Psykermodelled2200
Prime Organism [Crucible]unread12000
Primuspartly2101
Purestrain Genestealersnoted1001
Ravenersnoted1001
Reductus Saboteurnoted2002
Ripper Swarms (Parasite of Mortrex)noted1001
Rogal Dorn Battle Tankpartly2101
Rogal Dorn Commanderpartly3102
Sanctuspartly3102
Scout Sentinelspartly2011
Sentinel Commander [Crucible]unread8000
Shadowswordpartly2110
Stormlordpartly2011
Stormswordpartly2011
Tauroxnoted1001
Taurox Primenoted1001
The Red Terrorpartly2011
Trygonpartly2101
Tyrannocytenoted1001
Valkyriepartly2101
Voice of the Patriarch [Crucible]unread11000
Von Ryan's Leapersnoted1001
Winged Hive Tyrantnoted2002
Winged Tyranid Primepartly2101
Wyvernpartly1010
Aquila Lander [Legends]Legendspartly2101
Arkurian Stormhammer [Legends]Legendspartly2011
Armageddon-pattern Medusa [Legends]Legendspartly2101
Arvus Lighter [Legends]Legendsnoted1001
Atlas Recovery Vehicle [Legends]Legendsnoted1001
Carnodon [Legends]Legendsmodelled2200
Centaur Light Carrier [Legends]Legendsnoted1001
Colossus [Legends]Legendsmodelled2200
Crassus [Legends]Legendspartly2101
Death Korps Grenadier Squad [Legends]Legendsnoted2002
Dominus Armoured Siege Bombard [Legends]Legendspartly2011
Earthshaker Carriage Battery [Legends]Legendsnoted1001
Earthshaker Platform [Legends]Legendsnoted3003
Elysian Drop Sentinel [Legends]Legendsnoted1001
Elysian Sniper Squad [Legends]Legendspartly2101
Gorgon Heavy Transport [Legends]Legendspartly3012
Griffon Mortar Carrier [Legends]Legendspartly1010
Hades Breaching Drill [Legends]Legendsnoted1001
Heavy Mortar Team [Legends]Legendsmodelled1100
Heavy Quad Launcher Team [Legends]Legendspartly1010
Hydra Platform [Legends]Legendspartly3102
Macharius [Legends]Legendspartly2110
Macharius Omega [Legends]Legendspartly2110
Macharius Vanquisher [Legends]Legendspartly2110
Macharius Vulcan [Legends]Legendspartly2011
Malcador [Legends]Legendsmodelled2200
Malcador Annihilator [Legends]Legendsmodelled2200
Malcador Defender [Legends]Legendspartly2101
Malcador Infernus [Legends]Legendspartly2101
Manticore Platform [Legends]Legendspartly3102
Medusa Carriage Battery [Legends]Legendsnoted1001
Minotaur [Legends]Legendsmodelled2200
Mukaali Riders [Legends]Legendsnoted1001
Praetor [Legends]Legendspartly2101
Quartermaster Cadre Squad [Legends]Legendspartly2101
Rapier Laser Destroyer Battery [Legends]Legendsmodelled1100
Regimental Attachés [Legends]Legendsnoted4004
Sabre Weapons Battery [Legends]Legendsnoted3003
Salamander Command Vehicle [Legends]Legendsnoted1001
Salamander Scout Vehicle [Legends]Legendsnoted1001
Sentinel Powerlifter [Legends]Legendsnoted1001
Storm Chimera [Legends]Legendsnoted1001
Stormblade [Legends]Legendspartly2110
Stygies Destroyer Tank Hunter [Legends]Legendsmodelled2200
Tarantula Battery [Legends]Legendsnoted1001
Tauros Assault Vehicle [Legends]Legendsnoted1001
Tauros Venator [Legends]Legendsmodelled1100
Tectonic Fragdrill [Legends]Legendsnoted4004
Trojan Support Vehicle [Legends]Legendsnoted1001
Valdor [Legends]Legendspartly2011
Valkyrie Sky Talon [Legends]Legendspartly2101
Vendetta Gunship [Legends]Legendspartly2101
Vulture Gunship [Legends]Legendspartly2101

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
AberrantsFeel No Pain 5+modelledcore ability; the calculator reads it from the datasheet
AberrantsHulking Bodyguardsmodelled-1 to be wounded by S above T (led)
AbominantFeel No Pain 5+modelledcore ability; the calculator reads it from the datasheet
AbominantThe Chosen Onenotedlistwhile it leads, a model slain in melee fights on a 4+fighting after being slain isn't in the maths
AbominantRegenerating Gene-massnotedhealthe first time it dies, back on a 2+ with full woundshealing between turns isn't in the maths
Achilles RidgerunnersCrossfirenotedmark+1 AP for other cultists against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Achilles RidgerunnersFlare LaunchernotedcpSMOKE, and Smokescreen for 0 CPcommand points aren't in the dice
Achilles RidgerunnersSpotternotedlistthe bearer's guns are BS 3+a BS change is set on the Weapons sheet
Achilles RidgerunnersSurvey AugurnotedmarkIgnores Cover for other cultists against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Acolyte Hybrids with AutopistolsClaimed for the Cultnotedcp1 CP on a 4+ for an objective it holdscommand points aren't in the dice
Acolyte Hybrids with AutopistolsCult Iconnotedhealup to D3 models back each Command phase (more on a held objective)healing between turns isn't in the maths
Acolyte Hybrids with Hand FlamersCult Iconnotedhealup to D3 models back each Command phase (more on a held objective)healing between turns isn't in the maths
Acolyte Hybrids with Hand FlamersIndustrialised DestructionmodelledRe-roll wound rolls of 1; Re-roll wounds (target on an objective) (starts off)
Acolyte IconwardNexus of Devotionmodelledleadleading: Feel No Pain 5+ (4+ for Hybrid Metamorphs) (leaderfx.json)
Acolyte IconwardSummon the Cultnotedarrivalonce, moves a Cult Ambush marker the enemy got too close to
Aegis Defence LineEmplacement Platformnotedlistinfantry can stand on it
Aegis Defence LineReinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Aegis Defence LineDefence Linepartlyaura4+ invulnerable (behind the Aegis line) (starts off)the save is for infantry behind it, not the line
Aegis Defence LineDeploymentnotedarrivalset up before the armies
Aegis Defence LineFortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Armoured SentinelsMobile Hunter-killersmodelledRe-roll wounds vs monsters and vehicles
Artillery TeamRemorseless Barragenotedshocka unit its Indirect Fire hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Atalan JackalsDemolition Runnotedmortala die per model (4+) of mortal wounds on an enemy within 6" after it movesmortal wounds outside attacks aren't in the calculator
Atalan JackalsOutrider Gangsnotedarrivalreturns from Cult Ambush near a battlefield edge
Attilan Rough RidersHorsemastersnotedmoveshoots and charges after falling back
Augmented Bone 'Ead [Crucible]You 'Eard 'Emunreadnot read yet
Augmented Bone 'Ead [Crucible]Brute Shieldunreadnot read yet
Augmented Bone 'Ead [Crucible]Extra Armourunreadnot read yet
Augmented Bone 'Ead [Crucible]Noble Steedunreadnot read yet
Augmented Bone 'Ead [Crucible]Slabshieldunreadnot read yet
Augmented Bone 'Ead [Crucible]Martial Zealotunreadnot read yet
Augmented Bone 'Ead [Crucible]Dauntless Veteranunreadnot read yet
Augmented Bone 'Ead [Crucible]Fire Coordinatorunreadnot read yet
BanebladeRolling Fortressnotedauracover for friends it hides from the shooterits aura on other units isn't in the calculator
BanebladeDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
BanehammerTremor Quakenotedshockits target and infantry within 3" test Battle-shockthe enemy's Battle-shock isn't a dice result yet
BanehammerBanehammernotedlista datasheet note BSData lists among abilities
BanehammerDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
BaneswordArmour Obliterationnotedmortala vehicle it kills always explodes (Deadly Demise)mortal wounds outside attacks aren't in the calculator
BaneswordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
BasiliskEarthshaker Roundsnotedenemyan infantry unit it hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
BasiliskDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
BenefictusBio-horror Disruption (Psychic)modelledleadleading: Lethal Hits shooting (leaderfx.json)
BenefictusPsionic Shield (Psychic)partlyonce4+ invulnerable (once, the Benefictus) (starts off)the Benefictus's own save
BiophagusTwisted Sciencemodelledleadleading: Lethal Hits in melee (leaderfx.json)
BiophagusBiological Warfarepartlyonce+3 A and D on its goad (once) (starts off)the bearer-only condition isn't read
BiophagusAlchemicus Familiarpartlyonce+1 to wound vs infantry (once) (starts off)once a battle
Cadian CastellanSenior Officermodelledleadleading: Sustained Hits 1 when shooting (leaderfx.json)
Cadian CastellanGet Back in the Fightnotedmoveits unit shoots after falling back
Cadian Command SquadCadia Stands!notedshockre-roll Battle-shock on an objective with an officerthe enemy's Battle-shock isn't a dice result yet
Cadian Command SquadRegimental Standardnotedoc+1 OC for its unitObjective Control isn't dice
Cadian Command SquadMaster Voxnotedlistits officer's Orders reach 24"
Cadian Command SquadMedi-packnotedhealD3 models back at the start of the Command phasehealing between turns isn't in the maths
Cadian Heavy Weapons SquadCovering FirenotedoverwatchOverwatch hits on 5+ (4+ near a Platoon unit)Overwatch isn't in the maths
Cadian Heavy Weapons SquadEmbarkingnotedlista datasheet note BSData lists among abilities
Cadian Recon SquadIndependent Operativesnotedlistkeeps an Order until a new one
Cadian Recon SquadSignal FlaresnotedmarkDesignation Force: an enemy within 12" is easier to detecta mark one unit puts on an enemy for other units isn't in the maths
Cadian Recon SquadVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Cadian Recon SquadVox-relay beaconnotedlista token from which officers reach Regiment units within 6"
Cadian Shock TroopsShock Troopsnotedockeeps an objective it controlsObjective Control isn't dice
Cadian Shock TroopsVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Cadian Shock TroopsUnit Compositionnotedlisthow the squad is made up, which BSData lists among abilities
Catachan Command SquadGung-ho CommandnotedmoveAssault on its guns while it has an officer
Catachan Command SquadMaster Voxnotedlistits officer's Orders reach 24"
Catachan Command SquadRegimental Standardnotedoc+1 OC for its unitObjective Control isn't dice
Catachan Command SquadMedi-packnotedhealD3 models back at the start of the Command phasehealing between turns isn't in the maths
Catachan Heavy Weapons SquadBring it Down!modelledRe-roll hit and wound 1s (big targets)
Catachan Heavy Weapons SquadEmbarkingnotedlista datasheet note BSData lists among abilities
Catachan Jungle FightersJungle Fightersmodelled+1 to wound in melee (charge)
Catachan Jungle FightersVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Catachan Jungle FightersUnit Compositionnotedlisthow the squad is made up, which BSData lists among abilities
Centaur RSVRapid Strike Vehiclenotedoc+OC while carrying a unitObjective Control isn't dice
ChimeraMobile Command Vehiclenotedlistan officer inside can still issue Orders
ClamavusVoice of New Truthsnotedshockan enemy within 18" tests Battle-shock each Command phasethe enemy's Battle-shock isn't a dice result yet
ClamavusScrambler Arraynotedarrivalenemy reserves can't arrive within 12"
Cult Guerrilla [Crucible]Battlefield Analysisunreadnot read yet
Cult Guerrilla [Crucible]Dirtcycleunreadnot read yet
Cult Guerrilla [Crucible]Shepherd of the Blessedunreadnot read yet
Cult Guerrilla [Crucible]Voice of New Truthsunreadnot read yet
Cult Guerrilla [Crucible]Blessed Venomunreadnot read yet
Cult Guerrilla [Crucible]Elusiveunreadnot read yet
Cult Guerrilla [Crucible]Insidious Evasionunreadnot read yet
Cult Guerrilla [Crucible]Psychic Spoorunreadnot read yet
Cult Guerrilla [Crucible]Shadow Killerunreadnot read yet
Cult Guerrilla [Crucible]Spiritual Leaderunreadnot read yet
Cult Guerrilla [Crucible]Twisted Scienceunreadnot read yet
Cult Insurrectionist [Crucible]Cult Demagogueunreadnot read yet
Cult Insurrectionist [Crucible]Dirtcycleunreadnot read yet
Cult Insurrectionist [Crucible]Shepherd of the Blessedunreadnot read yet
Cult Insurrectionist [Crucible]Voice of New Truthsunreadnot read yet
Cult Insurrectionist [Crucible]Blessed Venomunreadnot read yet
Cult Insurrectionist [Crucible]Elusiveunreadnot read yet
Cult Insurrectionist [Crucible]Insidious Evasionunreadnot read yet
Cult Insurrectionist [Crucible]Psychic Spoorunreadnot read yet
Cult Insurrectionist [Crucible]Shadow Killerunreadnot read yet
Cult Insurrectionist [Crucible]Spiritual Leaderunreadnot read yet
Cult Insurrectionist [Crucible]Twisted Scienceunreadnot read yet
Cyclops Demolition VehicleDemolition Chargesnotedmortalblows itself up for D3 or D6 mortal wounds on an enemy within 3"mortal wounds outside attacks aren't in the calculator
Cyclops Demolition VehicleUnstable PayloadnotedmortalDeadly Demise goes off on a 4+mortal wounds outside attacks aren't in the calculator
Cyclops Demolition VehicleCompactnotedlista datasheet note BSData lists among abilities
Death Korps of KriegGrim Demeanourmodelled+1 to hit; +1 to wound
Death Korps of KriegVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
Death Korps of KriegDeath Korps of Krieg Medi-packnotedhealD3 troopers back at the start of the Command phasehealing between turns isn't in the maths
Death Korps of KriegUnit Compositionnotedlisthow the squad is made up, which BSData lists among abilities
Death RidersScreening Linenotedmovea reactive move when an enemy ends a move within 8"
DeathleaperFear of the Unseen (Aura)notedshockenemies within 6" lose 1 Leadership; hurt ones test Battle-shockthe enemy's Leadership and Battle-shock aren't dice we roll yet
DeathleaperHunter Organismnotedlistcan't be your Warlord (lost in Vanguard Onslaught)
DeathleaperFeeder Tendrilsnotedcp1 CP for each enemy character it killscommand points aren't in the dice
DeathstrikeDeathstrike Missilenotedmortalonce a battle, mortal wounds on units around a marker it placesmortal wounds outside attacks aren't in the calculator
DeathstrikeDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
DoomhammerClose-range Titan Killernotedlistits magma cannon is always at half range vs big targetsMelta's half range is the calculator's own chip
DoomhammerDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Field Ordnance BatteryRearm, Reload, FiremodelledSustained Hits 1 (Order, stationary)
Front-line Commander [Crucible]Get Back in the Fightunreadnot read yet
Front-line Commander [Crucible]Brute Shieldunreadnot read yet
Front-line Commander [Crucible]Extra Armourunreadnot read yet
Front-line Commander [Crucible]Noble Steedunreadnot read yet
Front-line Commander [Crucible]Slabshieldunreadnot read yet
Front-line Commander [Crucible]Martial Zealotunreadnot read yet
Front-line Commander [Crucible]Dauntless Veteranunreadnot read yet
Front-line Commander [Crucible]Fire Coordinatorunreadnot read yet
GargoylesWinged Swarmnotedmovemoves 6" after shooting, then can't charge
Goliath RockgrinderGrinding Line-breakernotedenemyengaged enemies (not big ones) take Desperate Escape tests to Fall Back
Goliath RockgrinderDamaged: 1-3 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Goliath TruckFire Supportnotedmarkre-rolled wounds for its passengers against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
HellhammerClose-quarters Warfarenotedlistno -1 to hit for shooting while engagedthe engaged penalty isn't in the calculator
HellhammerDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
HellhoundFlush Them Outnotedmarka unit it hits loses cover until its next Shooting phasea mark one unit puts on an enemy for other units isn't in the maths
HellhoundDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Hippogriff AFVConvoy Escort Vehiclenotedmovea D6" move after shooting
Hybrid MetamorphsBrood Surgenotedmovea D6" surge when shooting kills one of them
Hybrid MetamorphsCult Iconnotedhealup to D3 models back each Command phase (more on a held objective)healing between turns isn't in the maths
HydraFlak BatterymodelledRe-roll hits vs flyers
HydraDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Hyperadapted RavenersAlpha Invadermodelledleadleading: Sustained Hits 1 (leaderfx.json)
Hyperadapted RavenersHypersensory Arraynotedcponce a round, Rapid Ingress or Heroic Intervention for 1 CP lesscommand points aren't in the dice
Jackal AlphusPriority Targetnotedmarkre-rolled hit 1s for cultists against the unit its sniper rifle hita mark one unit puts on an enemy for other units isn't in the maths
Jackal AlphusMaster Outridernotedmovea 6" move after its unit shoots, then no charge
KasrkinWarrior Elitenotedlistan extra Order of its own each roundthe Orders are armyfx.json's pick
KasrkinMelta minenotedmortalonce a battle, D3 mortal wounds on an enemy within 3"mortal wounds outside attacks aren't in the calculator
KasrkinVox-casternotedcp1 CP back on a 5+ (+1 near an officer) when a Stratagem targets itcommand points aren't in the dice
KelermorphHeroic Fusilladenotedshockan infantry unit it hit tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
KelermorphHypersensory Abilitiesnotedoverwatchshoots and moves when an enemy ends a move within 8"Overwatch isn't in the maths
Krieg Combat EngineersGrenadiersnotedcpthe Explosives Stratagem for 0 CP once a turncommand points aren't in the dice
Krieg Combat EngineersSignal FlaresnotedmarkDesignation Force: an enemy within 12" is easier to detecta mark one unit puts on an enemy for other units isn't in the maths
Krieg Combat EngineersRemote minenotedmortalonce a battle, mortal wounds on an enemy within 9"mortal wounds outside attacks aren't in the calculator
Krieg Command SquadGrim DeterminationnotedlistStratagems and Orders while Battle-shocked
Krieg Command SquadAlchemyk Counteragentsmodelledleadleading: Feel No Pain 6+ against mortal wounds (leaderfx.json)
Krieg Command SquadServo-scribesnotedlistonce a battle, one more Order
Krieg Command SquadMaster Voxnotedlistits officer's Orders reach 24"
Krieg Command SquadRegimental Standardnotedoc+1 OC for its unitObjective Control isn't dice
Krieg Heavy Weapons SquadFinal Dutynotedheala destroyed gunner stays on a 3+ while the Fire Coordinator livesa model staying in play isn't in the maths
Krieg Heavy Weapons SquadEmbarkingnotedlista datasheet note BSData lists among abilities
Leman Russ Battle TankArmoured SpearheadmodelledRe-roll hit rolls of 1; Re-roll hits (contested objective) (starts off)
Leman Russ Battle TankDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ CommanderDeath Befitting An Officernotedoverwatchshoots once more on a 2+ when destroyed in the enemy's Shooting phaseOverwatch isn't in the maths
Leman Russ CommanderVox-netnotedlistits Orders reach 12"
Leman Russ CommanderDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ DemolisherLine-breakernotedlistits cannon fires at enemies engaging it, no -1 to hitthe engaged penalty isn't in the calculator
Leman Russ DemolisherDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ EradicatorUrban Warfaremodelled-1 Damage while in cover
Leman Russ EradicatorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ ExecutionerGung-ho Executionersmodelled+1 to hit (plasma vs below half)
Leman Russ ExecutionerDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ ExterminatorWithering Hailnotedmarkfriends get +1 AP against a unit its autocannon hita mark one unit puts on an enemy for other units isn't in the maths
Leman Russ ExterminatorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ PunisherMow Down the EnemymodelledDevastating Wounds (gatling vs small)
Leman Russ PunisherDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Leman Russ VanquisherTank-killermodelledRe-roll wounds (cannon vs big targets)
Leman Russ VanquisherDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
LictorFeeder Tendrilsnotedcpgains command points for a killcommand points aren't in the dice
LictorPheromone TrailnotedarrivalStratagem cost onlyRapid Ingress for 0 CP: the tier test's ingress kind
LocusSudden Assaultnotedlistwhile it leads, the unit fights firstFights First from an ability isn't read yet
LocusBodyguardnotedlistother characters in its unit have FNP 4+the characters' own save, not the unit's
Macro Organism [Crucible]Unstoppable Monstrosityunreadnot read yet
Macro Organism [Crucible]Burrowing Clawsunreadnot read yet
Macro Organism [Crucible]Floating Horrorunreadnot read yet
Macro Organism [Crucible]Armoured Shellunreadnot read yet
Macro Organism [Crucible]Leader-beastunreadnot read yet
Macro Organism [Crucible]Vanguard-beastunreadnot read yet
Macro Organism [Crucible]Winged Biomorphunreadnot read yet
Macro Organism [Crucible]Synaptic Senses (Psychic)unreadnot read yet
Macro Organism [Crucible]Fear of the Unseen (Aura)unreadnot read yet
Macro Organism [Crucible]Feeder Tendrilsunreadnot read yet
Macro Organism [Crucible]Hyperstimulationunreadnot read yet
Macro Organism [Crucible]Psychic Terror (Psychic)unreadnot read yet
MagusSpiritual Leadernotedshockonce, a shocked cult unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
MagusMind Control (Psychic)notedenemyan enemy within 18" hits worse for the phase on a 2+a debuff on the enemy's shooting isn't in the calculator
MagusPsychic Familiarnotedlistonce, +6" on Mind Control
ManticoreFurious Barragenotedoca small unit its rockets hit loses 1 OCObjective Control isn't dice
ManticoreDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
MawlocTerror from the Deepnotedmortalmortal wounds and Battle-shock to every enemy within 12" when it arrivesmortal wounds outside attacks: mortalfx.json feeds the tier test only
MawlocDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Neophyte HybridsA Plan Generations in the Makingnotedocan objective it holds stays held after it leavesObjective Control isn't dice
Neophyte HybridsCult Iconnotedhealup to 3 models back each Command phase (more on a held objective)healing between turns isn't in the maths
NeurolictorFeeder Tendrilsnotedcp1 CP for each enemy character it killscommand points aren't in the dice
NeurolictorNeural Disruptionnotedshockan enemy within 12" tests Battle-shock each Command phasethe enemy's Battle-shock isn't a dice result yet
NeurolictorPsychological Saboteur (Aura)partlyenemy+1 to wound; -1 to be hit by a Battle-shocked unit (starts off)its -1 to hit for Battle-shocked enemies near it isn't in the calculator
NexosBattlefield Analysisnotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
NexosCult Infiltrationnotedarrivalmoves a Cult Ambush marker 6" each Command phase
Node Organism [Crucible]Alpha Warriorunreadnot read yet
Node Organism [Crucible]Burrowing Clawsunreadnot read yet
Node Organism [Crucible]Floating Horrorunreadnot read yet
Node Organism [Crucible]Armoured Shellunreadnot read yet
Node Organism [Crucible]Leader-beastunreadnot read yet
Node Organism [Crucible]Vanguard-beastunreadnot read yet
Node Organism [Crucible]Winged Biomorphunreadnot read yet
Node Organism [Crucible]Synaptic Senses (Psychic)unreadnot read yet
Node Organism [Crucible]Fear of the Unseen (Aura)unreadnot read yet
Node Organism [Crucible]Feeder Tendrilsunreadnot read yet
Node Organism [Crucible]Hyperstimulationunreadnot read yet
Node Organism [Crucible]Psychic Terror (Psychic)unreadnot read yet
Parasite of MortrexParasitic Infectionnotedspawninfantry it kills with its ovipositor can add Ripper Swarmsunits added during the game aren't in the dice
Parasite of MortrexIt Itches!notedshockan engaged enemy tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
PatriarchMight From Beyondmodelledleadleading: Devastating Wounds in melee (leaderfx.json)
PatriarchCosmic Horror (Psychic)notedshockenemies within 6" test Battle-shock each Fight phasethe enemy's Battle-shock isn't a dice result yet
PatriarchPsychic Familiarnotedlistonce, +6" on Cosmic Horror
PatriarchSupreme Commandernotedlistmust be the Warlord
Primaris PsykerPsychic Barrier (Psychic)modelledleadleading: 4+ invulnerable against shooting on a 2+ (leaderfx.json)
Primaris PsykerMalign Wardings (Psychic)modelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
Prime Organism [Crucible]Monstrous Barrageunreadnot read yet
Prime Organism [Crucible]Burrowing Clawsunreadnot read yet
Prime Organism [Crucible]Floating Horrorunreadnot read yet
Prime Organism [Crucible]Armoured Shellunreadnot read yet
Prime Organism [Crucible]Leader-beastunreadnot read yet
Prime Organism [Crucible]Vanguard-beastunreadnot read yet
Prime Organism [Crucible]Winged Biomorphunreadnot read yet
Prime Organism [Crucible]Synaptic Senses (Psychic)unreadnot read yet
Prime Organism [Crucible]Fear of the Unseen (Aura)unreadnot read yet
Prime Organism [Crucible]Feeder Tendrilsunreadnot read yet
Prime Organism [Crucible]Hyperstimulationunreadnot read yet
Prime Organism [Crucible]Psychic Terror (Psychic)unreadnot read yet
PrimusCult Demagoguemodelledleadleading: +1 to hit (leaderfx.json)
PrimusDecoys and Misdirectionnotedarrivalredeploys up to three cult units after deployment
Purestrain GenestealersSwift and Deadlynotedmovemay charge after Advancing
RavenersDeath From Belownotedarrivalreturns to reservesre-arrival is the tier test's (rearrive)
Reductus SaboteurPlanted Explosivesnotedmortalonce, D3+3 mortal wounds on a 2+ on an enemy ending a move within 8"mortal wounds outside attacks aren't in the calculator
Reductus SaboteurPrimed and ReadynotedcpExplosives for 0 CPcommand points aren't in the dice
Ripper Swarms (Parasite of Mortrex)Chitinous Horrors (Aura)notedenemyhalves the OC of enemies engaged with itobjective control isn't dice
Rogal Dorn Battle TankAblative Platingnotedonceonce a battle, one attack's damage becomes 0one attack's damage cancelled needs a single-attack mod
Rogal Dorn Battle TankDamaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Rogal Dorn CommanderCalled Shotsnotedoncere-roll one hit, one wound and one damage roll each shootinga single-die re-roll needs its own mod
Rogal Dorn CommanderVox-netnotedlistits Orders reach 12"
Rogal Dorn CommanderDamaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
SanctusPsychic SpoormodelledRe-roll hits and wounds vs its prey
SanctusCreeping Shadownotedmovea 6" move when an enemy ends a move within 8" (with the sniper rifle)
SanctusCloaked Assassinnotedoverwatchno snap shooting at itOverwatch isn't in the maths
Scout SentinelsDaring ReconpartlymarkRe-roll hit 1s vs its picked unitother units' re-roll against the picked unit isn't in the calculator
Scout SentinelsSignal FlaresnotedmarkDesignation Force: an enemy within 12" is easier to detecta mark one unit puts on an enemy for other units isn't in the maths
Sentinel Commander [Crucible]Mobile Firebaseunreadnot read yet
Sentinel Commander [Crucible]Brute Shieldunreadnot read yet
Sentinel Commander [Crucible]Extra Armourunreadnot read yet
Sentinel Commander [Crucible]Noble Steedunreadnot read yet
Sentinel Commander [Crucible]Slabshieldunreadnot read yet
Sentinel Commander [Crucible]Martial Zealotunreadnot read yet
Sentinel Commander [Crucible]Dauntless Veteranunreadnot read yet
Sentinel Commander [Crucible]Fire Coordinatorunreadnot read yet
ShadowswordTitan-killermodelledDevastating Wounds (volcano vs big)
ShadowswordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
StormlordMount Up!notedmovean infantry unit nearby climbs in at the end of the enemy's move
StormlordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
StormswordConcussive WavenotedmortalD3 mortal wounds on units near its target on a 5+mortal wounds outside attacks aren't in the calculator
StormswordDamaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
TauroxRapid Deploymentnotedmoveunits get out after it advances
Taurox PrimeTransport Supportnotedmarkunits that got out of it re-roll hits against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
The Red TerrorSwallow WholepartlyhealMaw: every wound critical (T4 or less). heals D3+2 per model the maw killsexact only up to Toughness 4: 'critical on any wound' needs its own mod; the healing isn't counted
The Red TerrorSubterranean Hunternotedarrivalback into reserves after a Fight phase when not engagedre-arrival is the tier test's (rearrive), not the calculator's
TrygonSubterranean Tunnelsnotedarrivaldeep strikes more than 6" away, then can't charge
TrygonDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
TyrannocyteAerial Seedingnotedarrivalarrives turn 1 to 3 outside the reserve limits, and drops its passengers
ValkyrieAirborne Insertionnotedarrivalunits get out at the end of the enemy's move
ValkyrieDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Voice of the Patriarch [Crucible]Biohorror Disruption (Psychic)unreadnot read yet
Voice of the Patriarch [Crucible]Dirtcycleunreadnot read yet
Voice of the Patriarch [Crucible]Shepherd of the Blessedunreadnot read yet
Voice of the Patriarch [Crucible]Voice of New Truthsunreadnot read yet
Voice of the Patriarch [Crucible]Blessed Venomunreadnot read yet
Voice of the Patriarch [Crucible]Elusiveunreadnot read yet
Voice of the Patriarch [Crucible]Insidious Evasionunreadnot read yet
Voice of the Patriarch [Crucible]Psychic Spoorunreadnot read yet
Voice of the Patriarch [Crucible]Shadow Killerunreadnot read yet
Voice of the Patriarch [Crucible]Spiritual Leaderunreadnot read yet
Voice of the Patriarch [Crucible]Twisted Scienceunreadnot read yet
Von Ryan's LeapersPouncing LeapnotedcpStratagem use and cost onlyHeroic Intervention's cost and use only
Winged Hive TyrantParoxysm (Psychic)notedenemyan enemy within 12" loses 1 attack per weapon this Fight phasean enemy's lost attacks need an attacks-minus on defence
Winged Hive TyrantWill of the Hive Mindnotedcpa Stratagem 1 CP cheaper once a round, within 12"command points aren't in the dice
Winged Tyranid PrimeDeath Blownotedoncemay fight once more when slain in melee (4+)fighting after being slain isn't in the maths
Winged Tyranid PrimeAlpha Warriormodelledleadleading: Sustained Hits 1 for its unit (leaderfx.json)
WyvernSuppression Bombardmentpartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Aquila Lander [Legends]Aerial Deploymentnotedarrivalarrives from Strategic Reserves in turns 1 to 3
Aquila Lander [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Arkurian Stormhammer [Legends]Rolling Fortressnotedauracover for friends it hides from the shooterits aura on other units isn't in the calculator
Arkurian Stormhammer [Legends]Damaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Armageddon-pattern Medusa [Legends]Pinning Bombardmentnotedshockan infantry unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Armageddon-pattern Medusa [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Arvus Lighter [Legends]Aerial Deploymentnotedarrivalarrives from Strategic Reserves in turns 1 to 3
Atlas Recovery Vehicle [Legends]Recovery Vehiclenotedheala vehicle within 3" regains D3 woundshealing between turns isn't in the maths
Carnodon [Legends]Ancient ConquestmodelledRe-roll hit and wound 1s (deployment zone)
Carnodon [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Centaur Light Carrier [Legends]Blistering Advancenotedmoveunits get out after it advances
Colossus [Legends]Tracking TargetmodelledAnti-Monster 5+ (stationary); Anti-Vehicle 5+ (stationary)
Colossus [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Crassus [Legends]Fire Supportnotedmarkunits that got out of it re-roll wounds against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
Crassus [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Death Korps Grenadier Squad [Legends]Grenadiersnotedcpthe Grenade Stratagem for 0 CP once a turncommand points aren't in the dice
Death Korps Grenadier Squad [Legends]Grenadier Squadnotedlista datasheet note BSData lists among abilities
Dominus Armoured Siege Bombard [Legends]Pinning Bombardmentnotedshockan infantry unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Dominus Armoured Siege Bombard [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Earthshaker Carriage Battery [Legends]Earthshaker Roundsnotedenemyan infantry unit it hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
Earthshaker Platform [Legends]Earthshaker Roundsnotedenemyan infantry unit it hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
Earthshaker Platform [Legends]Reinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Earthshaker Platform [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Elysian Drop Sentinel [Legends]Meteoric DescentnotedarrivalDeep Strikes closer, at a risk
Elysian Sniper Squad [Legends]Mark the TargetmodelledDevastating Wounds (stationary)
Elysian Sniper Squad [Legends]Sniper Teamsnotedlista datasheet note BSData lists among abilities
Gorgon Heavy Transport [Legends]Mount Up!notedmovean infantry unit nearby climbs in at the end of the enemy's move
Gorgon Heavy Transport [Legends]Invulnerable Save (5+*)notedlista datasheet note BSData lists among abilities
Gorgon Heavy Transport [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Griffon Mortar Carrier [Legends]Suppression Bombardmentpartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Hades Breaching Drill [Legends]Subterranean Assaultnotedarrivalbrings an infantry unit with it from reserve
Heavy Mortar Team [Legends]Rearm, Reload, FiremodelledSustained Hits 1 (Order, stationary)
Heavy Quad Launcher Team [Legends]Suppression Bombardmentpartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Hydra Platform [Legends]Flak BatterymodelledRe-roll hits vs flyers
Hydra Platform [Legends]Reinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Hydra Platform [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Macharius [Legends]Battlefield ControlmodelledRe-roll hit 1s (on your objective)
Macharius [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Macharius Omega [Legends]Overwhelming Short-range FirepowermodelledRe-roll hit and wound 1s (closest)
Macharius Omega [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Macharius Vanquisher [Legends]Tank HuntermodelledRe-roll hits (cannon vs big targets)
Macharius Vanquisher [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Macharius Vulcan [Legends]Armoured Aggressornotedlistno -1 to hit for shooting while engagedthe engaged penalty isn't in the calculator
Macharius Vulcan [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Malcador [Legends]Rugged Reliabilitymodelled-1 AP to ranged attacks on it
Malcador [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Malcador Annihilator [Legends]Battlefield DominancemodelledIgnores Cover at half range
Malcador Annihilator [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Malcador Defender [Legends]Armoured DefendernotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Malcador Defender [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Malcador Infernus [Legends]Explosive Deathnotedoverwatchshoots its inferno gun on a 3+ when destroyedOverwatch isn't in the maths
Malcador Infernus [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Manticore Platform [Legends]Furious BarragemodelledRe-roll hits (rockets vs 5+ models)
Manticore Platform [Legends]Reinforced Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Manticore Platform [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Medusa Carriage Battery [Legends]Siege Bombardmentnotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Minotaur [Legends]Armoured Frontismodelled-1 Damage (Armoured Frontis)
Minotaur [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Mukaali Riders [Legends]Desert Ridersnotedmoveignores Move, Advance and charge modifiers
Praetor [Legends]Targeting Coordinatesnotedlistno Indirect Fire minus under an OrderIndirect Fire's minus isn't in the calculator
Praetor [Legends]Damaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Quartermaster Cadre Squad [Legends]Medicae Medi-packsmodelledleadleading: Feel No Pain 5+ while a Medicae Servitor lives (leaderfx.json)
Quartermaster Cadre Squad [Legends]Mindlocknotedlist+1 WS on the scalpels with a Revenanta weapon's skill is set on the Weapons sheet
Rapier Laser Destroyer Battery [Legends]Powerful VolleymodelledLethal Hits (Order, stationary)
Regimental Attachés [Legends]Aeronautica Commandernotedaura+1 to hit for friendly aircraft against a unit it picksits aura on other units isn't in the calculator
Regimental Attachés [Legends]Divination (Psychic)notedarrivalenemy reserves can't arrive within 12"
Regimental Attachés [Legends]Attachésnotedlista datasheet note BSData lists among abilities
Regimental Attachés [Legends]Artillery CommandernotedauraSustained Hits 1 for artillery Blast guns against a unit it picksits aura on other units isn't in the calculator
Sabre Weapons Battery [Legends]Sentinel DirectivesnotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Sabre Weapons Battery [Legends]Fortificationnotedlist-1 to hit at enemies engaged only with it (not Pistols)
Sabre Weapons Battery [Legends]Defence Searchlightnotedmarkan enemy within 24" loses cover this phasea mark one unit puts on an enemy for other units isn't in the maths
Salamander Command Vehicle [Legends]Auspex Surveyornotedmarka unit it hits loses cover this phasea mark one unit puts on an enemy for other units isn't in the maths
Salamander Scout Vehicle [Legends]Outflanknotedarrivalmay arrive in the enemy's deployment zone
Sentinel Powerlifter [Legends]Powerlifter Chargenotedmortalmortal wounds on an engaged enemy after chargingmortal wounds outside attacks aren't in the calculator
Storm Chimera [Legends]Mobile Command Vehiclenotedlistan officer inside can still issue Orders
Stormblade [Legends]Close-range DevastationmodelledRe-roll hits (blastgun at half range)
Stormblade [Legends]Damaged: 1-8 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Stygies Destroyer Tank Hunter [Legends]Tank Huntermodelled+1 to wound vs vehicles
Stygies Destroyer Tank Hunter [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Tarantula Battery [Legends]Sentry Programmingnotedlista datasheet note BSData lists among abilities
Tauros Assault Vehicle [Legends]Turbo-boostnotedmoveAdvances a flat 6"
Tauros Venator [Legends]Mobile Hunter-killermodelledRe-roll wounds vs monsters and vehicles
Tectonic Fragdrill [Legends]Tectonic Fragdrillnotedlistcult infantry may stand on its floors
Tectonic Fragdrill [Legends]Underground EgressnotedarrivalCult Ambush markers may move near it instead of being removed
Tectonic Fragdrill [Legends]Manufactorum Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Tectonic Fragdrill [Legends]Fortificationnotedlistan enemy engaged only with it can be shot at -1 and leave freely
Trojan Support Vehicle [Legends]Support Vehiclenotedheala vehicle within 3" regains D3 woundshealing between turns isn't in the maths
Valdor [Legends]Power Overloadnotedlistre-roll Damage vs monsters and vehiclesa Damage re-roll needs its own mod
Valdor [Legends]Damaged: 1-7 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Valkyrie Sky Talon [Legends]Fire Supportnotedmarkunits that got out of it re-roll wounds against a unit it hita mark one unit puts on an enemy for other units isn't in the maths
Valkyrie Sky Talon [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Vendetta Gunship [Legends]Anti-armour Gunshipnotedlistre-roll Damage 1s vs monsters and vehiclesa Damage re-roll needs its own mod
Vendetta Gunship [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Vulture Gunship [Legends]Gunship Barragenotedshocka unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Vulture Gunship [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Acolyte IconwardNexus of Devotion: Feel No Pain 5+; Feel No Pain 4+ (Hybrid Metamorphs)
BenefictusBio-horror Disruption: Lethal Hits (shooting)
BiophagusTwisted Science: Lethal Hits (melee)
PatriarchMight From Beyond: Devastating Wounds (melee)
PrimusCult Demagogue: +1 to hit
AbominantThe Chosen One: slain models may strike back: not in the maths; Regenerating Gene-mass: brings the character back: not in the maths
ClamavusVoice of New Truths: Battle-shock test only; Scrambler Array: enemy Reserves set-up only
Hyperadapted RavenersAlpha Invader: Sustained Hits 1; Hypersensory Array: Stratagem cost only
Jackal AlphusPriority Target: helps other units after this one shot; Master Outrider: movement only
LocusSudden Assault: fights first only; Bodyguard: FNP for other attached characters: not in the maths
MagusSpiritual Leader: Battle-shock only; Mind Control: Rolled 2-5: -1 to hit: -1 to be hit (Mind Control); Rolled 6: -1 to hit and to wound: -1 to be hit (Mind Control), -1 to be wounded (Mind Control); Psychic Familiar: ability range only
NexosBattlefield Analysis: Stratagem cost only; Cult Infiltration: Cult Ambush markers only
Cadian CastellanSenior Officer: Sustained Hits 1 (shooting)
Cadian Command SquadCadia Stands!: Battle-shock only; Medi-pack: brings models back: not in the maths; Regimental Standard: Objective Control only
Catachan Command SquadGung-ho Command: movement only (Assault); Medi-pack: brings models back: not in the maths; Regimental Standard: Objective Control only
Krieg Command SquadAlchemyk Counteragents: Feel No Pain 6+ vs mortal wounds; Grim Determination: Stratagems and Orders only; Regimental Standard: Objective Control only
Primaris PsykerMalign Wardings: Feel No Pain 4+ vs Psychic attacks; Psychic Barrier: 4+ invulnerable save (ranged)
Quartermaster Cadre Squad [Legends]Medicae Medi-packs: Feel No Pain 5+; Mindlock: one weapon's profile: from the datasheet
Winged Tyranid PrimeAlpha Warrior: Sustained Hits 1

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth13no: the cover chip is set by hand (a gap: read it from the datasheet)Atalan Jackals, Cadian Recon Squad, Cult Guerrilla [Crucible], Deathleaper, Gargoyles, Jackal Alphus, Lictor, Neurolictor, Parasite of Mortrex, Raveners, Reductus Saboteur, Sanctus, Von Ryan's Leapers
Feel No Pain15yes, from the datasheetAberrants, Abominant, Acolyte Iconward, Augmented Bone 'Ead [Crucible], Benefictus, Biophagus, Cadian Command Squad, Catachan Command Squad, Clamavus, Hybrid Metamorphs, Krieg Command Squad, Magus, Nexos, Primaris Psyker, Primus
Fights First4yes, from the datasheetDeathleaper, Lictor, Locus, Von Ryan's Leapers
Lone Operative8targeting only, not the diceCult Guerrilla [Crucible], Deathleaper, Kelermorph, Lictor, Neurolictor, Parasite of Mortrex, Reductus Saboteur, Sanctus
Deadly Demise81no: mortal wounds when it diesAchilles Ridgerunners, Armoured Sentinels, Baneblade, Banehammer, Banesword, Basilisk, Centaur RSV, Chimera, Cyclops Demolition Vehicle, Deathstrike, Doomhammer, Goliath Rockgrinder, Goliath Truck, Hellhammer, Hellhound, Hippogriff AFV, Hydra, Leman Russ Battle Tank, Leman Russ Commander, Leman Russ Demolisher, Leman Russ Eradicator, Leman Russ Executioner, Leman Russ Exterminator, Leman Russ Punisher, Leman Russ Vanquisher, Macro Organism [Crucible], Manticore, Prime Organism [Crucible], Rogal Dorn Battle Tank, Rogal Dorn Commander, Scout Sentinels, Sentinel Commander [Crucible], Shadowsword, Stormlord, Stormsword, Taurox, Taurox Prime, Tyrannocyte, Valkyrie, Winged Hive Tyrant, Wyvern, Aquila Lander [Legends], Arkurian Stormhammer [Legends], Armageddon-pattern Medusa [Legends], Arvus Lighter [Legends], Atlas Recovery Vehicle [Legends], Carnodon [Legends], Centaur Light Carrier [Legends], Colossus [Legends], Crassus [Legends], Dominus Armoured Siege Bombard [Legends], Earthshaker Platform [Legends], Elysian Drop Sentinel [Legends], Gorgon Heavy Transport [Legends], Griffon Mortar Carrier [Legends], Hydra Platform [Legends], Macharius [Legends], Macharius Omega [Legends], Macharius Vanquisher [Legends], Macharius Vulcan [Legends], Malcador [Legends], Malcador Annihilator [Legends], Malcador Defender [Legends], Malcador Infernus [Legends], Manticore Platform [Legends], Minotaur [Legends], Praetor [Legends], Salamander Command Vehicle [Legends], Salamander Scout Vehicle [Legends], Sentinel Powerlifter [Legends], Storm Chimera [Legends], Stormblade [Legends], Tarantula Battery [Legends], Tauros Assault Vehicle [Legends], Tauros Venator [Legends], Tectonic Fragdrill [Legends], Trojan Support Vehicle [Legends], Valdor [Legends], Valkyrie Sky Talon [Legends], Vendetta Gunship [Legends], Vulture Gunship [Legends]
Deep Strike39the tier test's arrival modesAberrants, Abominant, Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Acolyte Iconward, Benefictus, Biophagus, Clamavus, Cult Guerrilla [Crucible], Cult Insurrectionist [Crucible], Deathleaper, Gargoyles, Hybrid Metamorphs, Hyperadapted Raveners, Kelermorph, Lictor, Locus, Magus, Mawloc, Neophyte Hybrids, Neurolictor, Nexos, Parasite of Mortrex, Patriarch, Primus, Purestrain Genestealers, Raveners, Reductus Saboteur, Ripper Swarms (Parasite of Mortrex), Sanctus, The Red Terror, Trygon, Tyrannocyte, Voice of the Patriarch [Crucible], Winged Hive Tyrant, Winged Tyranid Prime, Elysian Drop Sentinel [Legends], Elysian Sniper Squad [Legends], Hades Breaching Drill [Legends]
Infiltrators10the tier test's arrival modesCadian Recon Squad, Cult Guerrilla [Crucible], Deathleaper, Lictor, Neurolictor, Patriarch, Purestrain Genestealers, Reductus Saboteur, Sanctus, Von Ryan's Leapers
Scouts15the tier test's arrival modesAchilles Ridgerunners, Acolyte Iconward, Atalan Jackals, Catachan Command Squad, Catachan Heavy Weapons Squad, Catachan Jungle Fighters, Hybrid Metamorphs, Jackal Alphus, Kasrkin, Krieg Combat Engineers, Scout Sentinels, Sentinel Commander [Crucible], Mukaali Riders [Legends], Salamander Scout Vehicle [Legends], Tauros Assault Vehicle [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Host of Ascension3A Perfect AmbushmodelledSustained 1 + Ignores Cover on arrival
Xenocreed Congregation2Unquestioning FanaticismpartlymoveFNP 3+ for leading CHARACTERre-rolled Advance and charges aren't dice
Biosanctic Broodsurge2Hypermorphic Furypartlymove+1 melee attack after charging+1 to charges isn't dice
Outlander Claw2Rapid Takeovernotedocobjective control onlyObjective Control isn't dice
Brood Brother Auxilia2Brood Brothersnotedlistarmy building only
Brood Brother Auxilia2Integrated Tacticsmodelled+1 to hit vs marked target
Final Day2The Star Children's Blessingsnotedlistarmy building only
Final Day2Psionic Parasitismpartlyaura+1 to hit after feeding; +1 to hit near a Tyranidthe D3+1 mortal wounds on the cultists and the Tyranid heal aren't in the maths
Cult UnveiledBoarding ActionsForming Boarding SquadsnotedlistBoarding Patrol list building only
Cult UnveiledBoarding ActionsMustering A Boarding PatrolnotedlistBoarding Patrol list building only
Cult UnveiledBoarding ActionsRules AdaptionsnotedlistBoarding Patrol ability swaps, no dice
Cult UnveiledBoarding ActionsHarassing Firenotedmovemovement and hatchways only
Genespawn OnslaughtBoarding ActionsMustering A Boarding PatrolnotedlistBoarding Patrol list building only
Genespawn OnslaughtBoarding ActionsRules AdaptionsnotedlistBoarding Patrol ability swaps, no dice
Genespawn OnslaughtBoarding ActionsBlessed Visagesmodelled-1 to hit for chargers who flinch
Heroes of the Uprising1Killer ReputationmodelledRe-roll hit and wound 1s
Purestrain Broodswarm1Enemy Withinnotedarrivalreserves only
Xenocult Masses1Hordes of the Faithfulnotedhealhealing onlyhealing between turns isn't in the maths

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Host of AscensionProwling Agitant15GENESTEALER CULTS modelnotedmovea D6" move when an enemy ends a move within 8"
Host of AscensionA Chink in Their Armour20GENESTEALER CULTS modelmodelledLethal Hits shooting (just arrived)
Host of AscensionOur Time Is Nigh20GENESTEALER CULTS modelnotedmoveonce, +2 to a charge
Host of AscensionAssassination Edict15GENESTEALER CULTS modelmodelled+1 to hit vs characters (Edict)
Xenocreed CongregationGene-sire's Reliquant5MAGUS, PRIMUS or ACOLYTE ICONWARD modelnotedshockre-rolled Battle-shock teststhe enemy's Battle-shock isn't a dice result yet
Xenocreed CongregationDenunciator of Tyrants25MAGUS, PRIMUS or ACOLYTE ICONWARD modelmodelled+1 to hit and wound vs characters
Xenocreed CongregationDeeds That Speak to the Masses25MAGUS, PRIMUS or ACOLYTE ICONWARD modelnotedspawn2 more Resurgence pointsunits added during the game aren't in the dice
Xenocreed CongregationIncendiary Inspiration15MAGUS, PRIMUS or ACOLYTE ICONWARD modelnotedmoveits unit may charge after Advancing
Biosanctic BroodsurgePredatory Instincts20ABOMINANT, BIOPHAGUS or PATRIARCH modelnotedarrivalInfiltrators; Heroic Intervention 1 CP less
Biosanctic BroodsurgeBiomorph Adaptation25ABOMINANT or PATRIARCH modelpartly+1 AP and D in melee (the bearer)the bearer-only condition isn't read
Biosanctic BroodsurgeMutagenic Regeneration10ABOMINANT, BIOPHAGUS or PATRIARCH modelnotedheala model in its unit regains 1 wound each Command phasehealing between turns isn't in the maths
Biosanctic BroodsurgeAlien Majesty15ABOMINANT, BIOPHAGUS or PATRIARCH modelnotedoc-1 OC for engaged enemiesObjective Control isn't dice
Outlander ClawSerpentine Tactics10GENESTEALER CULTS MOUNTED modelnotedmoveshoots after Falling Back
Outlander ClawCartographic Data-leech10GENESTEALER CULTS modelnotedaura+1 BS for its transport's Firing Deck gunsits aura on other units isn't in the calculator
Outlander ClawStarfall Shells10GENESTEALER CULTS MOUNTED modelnotedenemythe unit its sniper rifle hit: -1 to hita debuff on the enemy's attacks isn't in the calculator
Outlander ClawAssault Commando15GENESTEALER CULTS modelmodelledRe-roll hits shooting (disembarked)
Brood Brother AuxiliaMartial Espionage25GENESTEALER CULTS INFANTRY modelnotedaura+1 AP for an Astra Militarum unit within 9" once a turnits aura on other units isn't in the calculator
Brood Brother AuxiliaAdaptive Reprisal15GENESTEALER CULTS INFANTRY modelnotedcpHeroic Intervention 1 CP lesscommand points aren't in the dice
Brood Brother AuxiliaThe Hero Returned20GENESTEALER CULTS INFANTRY modelnotedoc+1 Leadership and OC for its unitObjective Control isn't dice
Brood Brother AuxiliaFirepoint Commander10GENESTEALER CULTS INFANTRY modelnotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Final DaySynaptic Auger15TYRANIDS modelnotedhealdoubles its Psionic Parasitism healhealing between turns isn't in the maths
Final DayEnraptured Damnation10GENESTEALER CULTS modelnotedoverwatchno Overwatch at its unitOverwatch isn't in the maths
Final DayVanguard Tyrant25WINGED HIVE TYRANT modelpartly+1 S and AP in melee (the Tyrant)a Winged Hive Tyrant is its own unit
Final DayInhuman Integration20GENESTEALER CULTS modelmodelledSustained Hits 1 (near Tyranids)
Cult UnveiledMaster Saboteur–Boarding Actions: the patrol's characternotedoconce, an objective the enemy Secures isn't Secured on a 3+Objective Control isn't dice
Cult UnveiledPrimary Detonator–Boarding Actions: the patrol's characternotedmortalonce, 1 or 2 mortal wounds on a unit opening a hatchwaymortal wounds outside attacks aren't in the calculator
Genespawn OnslaughtSpiteful Imp–ABOMINANT modelnotedmortal1 or 2 mortal wounds on a unit opening a hatchway near itmortal wounds outside attacks aren't in the calculator
Genespawn OnslaughtMiasmic Fumes–BIOPHAGUS modelpartly-1 to be hit and wounded (Fumes)the bearer-only condition isn't read
Heroes of the UprisingGene-Tailored Toxins35LOCUS/SANCTUS modelmodelled+1 Damage (Gene-Tailored Toxins)
Heroes of the UprisingContraband Munitions20KELERMORPH/REDUCTUS SABOTEUR modelmodelled+2 S shooting (Contraband)
Purestrain BroodswarmMark of the Star Children30PURESTRAIN GENESTEALERS unitmodelled+1 T and a 4+ save (Mark); +1 S in melee (Mark)
Purestrain BroodswarmTalons of the Sire15PATRIARCH modelmodelledRe-roll wound 1s (Talons of the Sire)
Xenocult MassesInspired to Greatness15MAGUS/PRIMUS modelnotedre-rolled damage for its unitdamage re-rolls aren't a mod yet
Xenocult MassesDevious Disguises15NEOPHYTE HYBRIDS unitnoted-3" detection rangedetection range isn't in the maths

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Host of AscensionCoordinated Trap, Primed And Readied, Tunnel Crawlers, Lying In Wait, Return To The Shadows, A Deadly Snare
Xenocreed CongregationVengeance For The Martyr!, Frenzied Devotion, Tireless Fervour, Transcendent Celerity, The Downtrodden Rise, The Path Of Anguish
Biosanctic BroodsurgeEvasive Vanguard, Saintly Paroxysm, Gene-twisted Muscle, Hyper-metabolic Vigour, Stimulated Bio-surge, Bio-horror Revelation
Outlander ClawAlong Shadowed Trails, Devoted Crew, Close-range Shoot-out, Rapid Feint, Deft Manoeuvring, Encircling The Prey
Brood Brother AuxiliaIn The Shadow Of Iron, Regimental Reinforcements, Suppress And Overwhelm, Acceptable Losses, Symbiotic Destruction, A Dark Network
Final DayHyperferocity, Psi Surge, Avenge The Star Children, Divine Imperative, Darting Attacks, Resistance Tunnels
Cult UnveiledPlanned Extraction, Out Of Hiding, For The Brood, Lurking Menace
Genespawn OnslaughtMonstrous Momentum, Unstoppable Brutes, Soldiers Of The Star Children, Growing Dread
Heroes of the UprisingLiving Up To Legend, Surging Broodworship, Loyal To The End
Purestrain BroodswarmLurk And Strike, Crawling Horror, Inhuman Reactions
Xenocult MassesEyes Of The Cult, Fanatical Hail, Slunk From The Underbelly

Army rules (armyfx.json)

RuleWhat it does (our words)
Cult AmbushResurgence points bring destroyed units back through Cult Ambush markers
Insidious AmbushersBoarding Actions only: the enemy deploys first