Tactical Reroll
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Grey Knights: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-grey-knights-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Grey Knights" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)26 of 29 read41393
Datasheets (Legends)5 of 5 read0230
Datasheet abilities1011943543
Detachment rules1531110
Enhancements3463250
Army rules (armyfx.json)20020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Grey Knights datasheet in BSData's catalogue at our commit (the three Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 11 detachments: 9 for matched play and 2 for Boarding Actions (Void Purge Force, Baneslayer Strike), whose enhancements carry no points on the page. Gate of Infinity, the army rule, is in armyfx.json as noted (an arrival rule: units step back into reserve after the enemy's Fight phase). The Boarding Actions army rule, Eye of the Prognosticars, is noted too.

Decided alone.

What the army needs next. Gate of Infinity and Deep Strike as arrival worth in the tier test (most of the army has both), mortal wounds outside attacks (Hammer Aflame, Banishing Wave, Pyresoul, the Thunderhawk's bombs), and excluding keywords in an effect's target (Force Edge).

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed10Brotherhood Champion, Brotherhood Chaplain, Grey Knights Thunderhawk Gunship, Interceptor Squad, Land Raider, Land Raider Crusader, Land Raider Redeemer, Nemesis Dreadknight, Purgation Squad, Kaldor Draigo [Legends]
Auras on other friendly units in range (the calculator places one unit a side)6Brotherhood Techmarine, Razorback, Rhino, Venerable Dreadnought, Grey Knights Dreadnought [Legends], Grey Knights Relic Razorback [Legends]
Command points gained, saved or cost to the enemy4Brotherhood Champion, Brotherhood Techmarine, Grand Master, Grand Master in Nemesis Dreadknight
A bearer-only or psychic-weapons-only condition3Brother-Captain, Castellan Crowe, Grand Master
Objective Control3Brotherhood Terminator Squad, Paladin Squad, Strike Squad
Healing and returned models between turns3Brotherhood Terminator Squad, Paladin Squad, Brother-Captain Stern [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)3Grand Master Voldus, Grey Knights Thunderhawk Gunship, Brother-Captain Stern [Legends]
A mark one unit puts on an enemy for its friends3Razorback, Venerable Dreadnought, Grey Knights Relic Razorback [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)1Brotherhood Chaplain
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)1Servitors [Legends]

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Brother-Captainpartly2110
Brotherhood Championnoted2002
Brotherhood Chaplainnoted2002
Brotherhood Librarianpartly2101
Brotherhood Techmarinenoted3003
Brotherhood Terminator Squadpartly3102
Castellan Crowepartly2110
Champion of Titan [Crucible]unread14000
Dreadknight Champion [Crucible]unread15000
Grand Masterpartly2011
Grand Master in Nemesis Dreadknightpartly3111
Grand Master Volduspartly2101
Grey Knights Thunderhawk Gunshippartly3102
Interceptor Squadnoted1001
Land Raiderpartly2101
Land Raider Crusaderpartly2101
Land Raider Redeemerpartly2101
Nemesis Dreadknightpartly2101
Paladin Squadpartly3102
Purgation Squadnoted1001
Purifier Squadmodelled1100
Razorbacknoted1001
Rhinonoted1001
Stormhawk Interceptormodelled1100
Stormraven Gunshipmodelled2200
Stormtalon Gunshipmodelled1100
Strike Squadnoted1001
Venerable Daemon Slayer [Crucible]unread14000
Venerable Dreadnoughtnoted1001
Brother-Captain Stern [Legends]Legendsnoted2002
Grey Knights Dreadnought [Legends]Legendsnoted1001
Grey Knights Relic Razorback [Legends]Legendsnoted1001
Kaldor Draigo [Legends]Legendspartly3102
Servitors [Legends]Legendspartly3102

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Brother-CaptainHammerhand (Psychic)modelledleadleading: Lethal Hits in melee (leaderfx.json)
Brother-CaptainEye of Judgement (Psychic)partlyRe-roll wounds (the Brother-Captain)the bearer-only condition isn't read
Brotherhood ChampionClarion of Haste (Psychic)notedmovewhile it leads, the unit may charge after Advancing
Brotherhood ChampionInspiring Exemplarnotedcp1 CP and +1 Attack for good each time it kills a character in meleecommand points aren't in the dice
Brotherhood ChaplainZealous Pathnotedmovewhile it leads, re-rolled charges
Brotherhood ChaplainLitanies of Sanctitynotedshockonce, a shocked unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
Brotherhood LibrarianHaloed in Soulfire (Psychic)notedlistwhile it leads, only shooters within 18" may target the unitwho may target a unit isn't in the maths
Brotherhood LibrarianSanctic Hoodmodelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
Brotherhood TechmarineTechmarinenotedlistLone Operative within 3" of a friendly vehicle
Brotherhood TechmarineBlessing of the Omnissiahnotedauraa vehicle within 3" regains D3 wounds and gets +1 to hitits aura on other units isn't in the calculator
Brotherhood TechmarineGuardians of the MachinenotedcpHeroic Intervention for 1 CP less near charged vehiclescommand points aren't in the dice
Brotherhood Terminator SquadForce Edge (Psychic)modelled+1 AP in melee vs non-big targets
Brotherhood Terminator SquadAncient's Bannernotedoc+1 OCObjective Control isn't dice
Brotherhood Terminator SquadApothecary's nartheciumnotedheal1 model back each Command phasehealing between turns isn't in the maths
Castellan CroweChampion of the Order of Purifiers (Psychic)modelledleadleading: +1 Attack on Purifying Flame (leaderfx.json)
Castellan CroweFoesight (Psychic)partlyRe-roll hits vs characters (Crowe)the bearer-only condition isn't read
Champion of Titan [Crucible]Might of Titanunreadnot read yet
Champion of Titan [Crucible]Order of Purifiersunreadnot read yet
Champion of Titan [Crucible]Personal Teleporterunreadnot read yet
Champion of Titan [Crucible]Prognosticars' Foresightunreadnot read yet
Champion of Titan [Crucible]Terminator Armourunreadnot read yet
Champion of Titan [Crucible]Eye of Judgement (Psychic)unreadnot read yet
Champion of Titan [Crucible]Blessing of the Omnissiahunreadnot read yet
Champion of Titan [Crucible]Zealous Pathunreadnot read yet
Champion of Titan [Crucible]Clarion of Haste (Psychic)unreadnot read yet
Champion of Titan [Crucible]Haloed in Soulfire (Psychic)unreadnot read yet
Champion of Titan [Crucible]Hammerhand (Psychic)unreadnot read yet
Champion of Titan [Crucible]Litanies of Sanctityunreadnot read yet
Champion of Titan [Crucible]Sanctic Hoodunreadnot read yet
Champion of Titan [Crucible]Warrior Strategistunreadnot read yet
Dreadknight Champion [Crucible]Surge of Wrathunreadnot read yet
Dreadknight Champion [Crucible]Damaged: 1-4 Wounds Remainingunreadnot read yet
Dreadknight Champion [Crucible]Order of Purifiersunreadnot read yet
Dreadknight Champion [Crucible]Personal Teleporterunreadnot read yet
Dreadknight Champion [Crucible]Prognosticars' Foresightunreadnot read yet
Dreadknight Champion [Crucible]Terminator Armourunreadnot read yet
Dreadknight Champion [Crucible]Eye of Judgement (Psychic)unreadnot read yet
Dreadknight Champion [Crucible]Blessing of the Omnissiahunreadnot read yet
Dreadknight Champion [Crucible]Zealous Pathunreadnot read yet
Dreadknight Champion [Crucible]Clarion of Haste (Psychic)unreadnot read yet
Dreadknight Champion [Crucible]Haloed in Soulfire (Psychic)unreadnot read yet
Dreadknight Champion [Crucible]Hammerhand (Psychic)unreadnot read yet
Dreadknight Champion [Crucible]Litanies of Sanctityunreadnot read yet
Dreadknight Champion [Crucible]Sanctic Hoodunreadnot read yet
Dreadknight Champion [Crucible]Warrior Strategistunreadnot read yet
Grand MasterWarrior Strategistnotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Grand MasterMight of Titan (Psychic)partlyonce+3 A and S in melee (once) (starts off)the bearer-only condition isn't read
Grand Master in Nemesis DreadknightSurge of Wrath (Psychic)partlyRe-roll hits and wounds vs big targetsdamage re-rolls aren't a mod yet
Grand Master in Nemesis DreadknightWarrior Strategistnotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Grand Master in Nemesis DreadknightDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Grand Master VoldusSanctuary (Psychic)modelledleadleading: Stealth and -1 to be hit in melee (leaderfx.json)
Grand Master VoldusHammer Aflame (Psychic)notedmortal1, D3 or D3+3 mortal wounds on an engaged enemy each fightmortal wounds outside attacks aren't in the calculator
Grey Knights Thunderhawk GunshipDamaged: 1-10 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Grey Knights Thunderhawk GunshipAerial AssaultnotedmoveDeep Strike units get out after it moves and may still charge
Grey Knights Thunderhawk GunshipThunderhawk cluster bombsnotedmortalsix dice of mortal wounds (3+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Interceptor SquadPersonal Teleportersnotedmovea 6" move after shooting, then no charge
Land RaiderAssault Rampnotedmoveunits get out after it moves and may still charge
Land RaiderDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider CrusaderAssault Rampnotedmoveunits get out after it moves and may still charge
Land Raider CrusaderDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider RedeemerAssault Rampnotedmoveunits get out after it moves and may still charge
Land Raider RedeemerDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Nemesis DreadknightIndomitable Spirit (Psychic)notedmoveshoots and charges after Advancing or Falling Back
Nemesis DreadknightDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Paladin SquadAttuned Onslaught (Psychic)modelled+1 Damage in melee after charging
Paladin SquadAncient's Bannernotedoc+1 OCObjective Control isn't dice
Paladin SquadApothecary's nartheciumnotedheal1 model back each Command phasehealing between turns isn't in the maths
Purgation SquadRighteous Persecutionnotedenemypins a unit it hit (not big ones): -2" Move and -2 to chargesan enemy unit's movement isn't in the maths
Purifier SquadSanctity of PurposemodelledRe-roll wound rolls of 1; Re-roll wounds (target on an objective) (starts off)
RazorbackFire Focusnotedmark+1 AP for its passengers against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
RhinoTruesilver Aegis (Psychic)notedauraFNP 6+ vs mortal wounds for Grey Knights wholly within 6"its aura on other units isn't in the calculator
Stormhawk InterceptorInterceptormodelled+1 to hit vs flyers
Stormraven GunshipArmoured Resiliencemodelled-1 Damage (Armoured Resilience)
Stormraven GunshipDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Stormtalon GunshipStrafing Runmodelled+1 to hit vs units that can't fly
Strike SquadSanctifying Ritual (Psychic)notedocan objective it holds stays held after it leavesObjective Control isn't dice
Venerable Daemon Slayer [Crucible]Guidance of the Ancientsunreadnot read yet
Venerable Daemon Slayer [Crucible]Order of Purifiersunreadnot read yet
Venerable Daemon Slayer [Crucible]Personal Teleporterunreadnot read yet
Venerable Daemon Slayer [Crucible]Prognosticars' Foresightunreadnot read yet
Venerable Daemon Slayer [Crucible]Terminator Armourunreadnot read yet
Venerable Daemon Slayer [Crucible]Eye of Judgement (Psychic)unreadnot read yet
Venerable Daemon Slayer [Crucible]Blessing of the Omnissiahunreadnot read yet
Venerable Daemon Slayer [Crucible]Zealous Pathunreadnot read yet
Venerable Daemon Slayer [Crucible]Clarion of Haste (Psychic)unreadnot read yet
Venerable Daemon Slayer [Crucible]Haloed in Soulfire (Psychic)unreadnot read yet
Venerable Daemon Slayer [Crucible]Hammerhand (Psychic)unreadnot read yet
Venerable Daemon Slayer [Crucible]Litanies of Sanctityunreadnot read yet
Venerable Daemon Slayer [Crucible]Sanctic Hoodunreadnot read yet
Venerable Daemon Slayer [Crucible]Warrior Strategistunreadnot read yet
Venerable DreadnoughtGuidance of the Ancients (Psychic)notedmark+1 to hit for other Grey Knights against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Brother-Captain Stern [Legends]Exemplar of the Silvered Hostnotedmortalwhile it leads, melee critical wounds add 1 mortal woundmortal wounds outside attacks aren't in the calculator
Brother-Captain Stern [Legends]Strands of Fate (Psychic)notedhealthe first time it dies, back on a 2+ with full woundshealing between turns isn't in the maths
Grey Knights Dreadnought [Legends]Wisdom of the Ancients (Aura)notedaurare-rolled hit and wound 1s for Grey Knights infantry within 6"its aura on other units isn't in the calculator
Grey Knights Relic Razorback [Legends]Fire Supportnotedmarkre-rolled wounds for its passengers against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Kaldor Draigo [Legends]Untouchable Puritymodelledleadleading: Feel No Pain 4+ against mortal wounds (leaderfx.json)
Kaldor Draigo [Legends]One With the Warp (Psychic)notedmoveonce, +3 to a charge the turn it arrives
Kaldor Draigo [Legends]Supreme CommandernotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Servitors [Legends]Mindlockmodelled+1 BS and WS (a Techmarine leads)
Servitors [Legends]Servitor Retinuenotedlista Brotherhood Techmarine can join it
Servitors [Legends]RetinuenotedarrivalDeep Strike and Teleport Assault while a Techmarine leads it

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Grand Master VoldusSanctuary: Stealth: cover against shooting; -1 to hit in melee
Brother-CaptainHammerhand: Lethal Hits (melee)
Brother-Captain Stern [Legends]Exemplar of the Silvered Host: mortal wounds on a crit: not in the maths; Strands of Fate: brings models back: not in the maths
Brotherhood ChampionClarion of Haste: movement only; Inspiring Exemplar: the character's own model only: not in the maths
Brotherhood ChaplainZealous Path: charge re-roll only; Litanies of Sanctity: Battle-shock only
Brotherhood LibrarianSanctic Hood: Feel No Pain 4+ vs psychic attacks; Haloed in Soulfire: limits who can shoot the unit: not in the maths
Brotherhood TechmarineTechmarine: Lone Operative near vehicles only; Blessing of the Omnissiah: aura for other units: not in the maths; Guardians of the Machine: Stratagem cost only
Castellan CroweChampion of the Order of Purifiers: +1 Attack: Purifying Flame; Foresight: the character's own model only: not in the maths
Grand MasterWarrior Strategist: Stratagem cost only; Might of Titan: once per battle: not in the maths
Kaldor Draigo [Legends]Untouchable Purity: Feel No Pain 4+ vs mortal wounds; One With the Warp: once per battle: not in the maths

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Deadly Demise16no: mortal wounds when it diesDreadknight Champion [Crucible], Grand Master in Nemesis Dreadknight, Grey Knights Thunderhawk Gunship, Land Raider, Land Raider Crusader, Land Raider Redeemer, Nemesis Dreadknight, Razorback, Rhino, Stormhawk Interceptor, Stormraven Gunship, Stormtalon Gunship, Venerable Daemon Slayer [Crucible], Venerable Dreadnought, Grey Knights Dreadnought [Legends], Grey Knights Relic Razorback [Legends]
Deep Strike23the tier test's arrival modesBrother-Captain, Brotherhood Champion, Brotherhood Chaplain, Brotherhood Librarian, Brotherhood Techmarine, Brotherhood Terminator Squad, Castellan Crowe, Champion of Titan [Crucible], Dreadknight Champion [Crucible], Grand Master, Grand Master in Nemesis Dreadknight, Grand Master Voldus, Interceptor Squad, Nemesis Dreadknight, Paladin Squad, Purgation Squad, Purifier Squad, Strike Squad, Venerable Daemon Slayer [Crucible], Venerable Dreadnought, Brother-Captain Stern [Legends], Kaldor Draigo [Legends], Servitors [Legends]
Scouts1the tier test's arrival modesStrike Squad

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Hallowed Conclave2Duty Before Allnotedmoveshoot/charge after Falling Back
Warpbane Task Force3Hallowed GroundmodelledRe-roll hit 1s; Re-roll all hits (Purifiers); Re-roll all hits in Hallowed Ground
Brotherhood Strike2Fury of TitanmodelledRe-roll hit and wound 1s
Augurium Task Force2Prescient Redeploymentnotedarrivalredeployment only
Sanctic Spearhead2Mailed Fistnotedmovemovement and Assault only
Banishers2Channelled ForcepartlySustained Hits: Sustained Hits 1 (Psychic melee); Lethal Hits: Lethal Hits (Psychic melee)the Leadership test is set by hand
Void Purge ForceBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Void Purge ForceBoarding ActionsRules Adaptionsnotedlistremoves some unit abilities
Void Purge ForceBoarding ActionsAn Urgent Dutynotedmoveadvance and charge rolls only
Baneslayer StrikeBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Baneslayer StrikeBoarding ActionsRules Adaptionsnotedlistremoves some unit abilities
Baneslayer StrikeBoarding ActionsPre-emptive Strikenotedarrivaldeployment only
Argent Assault1Dauntless Championsmodelled+1 to wound vs tougher targets
Fires of Purgation1Searing Soulflamenotedshockbattle-shock onlythe enemy's Battle-shock isn't a dice result yet
Immaterial Interdiction1Echojumpnotedmovemovement only

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Hallowed ConclaveEye of the Augurium25GREY KNIGHTS modelnotedcpHeroic Intervention for 1 CP less, outside the once-a-phase limitcommand points aren't in the dice
Hallowed ConclaveInescapable Judgement (Psychic)20GREY KNIGHTS modelnotedmortalmortal wounds on an enemy that Falls Back from its unitmortal wounds outside attacks aren't in the calculator
Hallowed ConclaveSanctic Reaper15GREY KNIGHTS TERMINATOR modelpartly+3 A in melee (bearer)the bearer-only condition isn't read
Hallowed ConclaveNemesis Rounds10GREY KNIGHTS TERMINATOR modelnotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Warpbane Task ForceMandulian Reliquary20GREY KNIGHTS modelnotedoc+3 OC for the bearerObjective Control isn't dice
Warpbane Task ForceRadiant Champion15GREY KNIGHTS INFANTRY modelnotedmortalPrecision; its melee wounds add a mortal wound in Hallowed GroundPrecision isn't a mod yet; mortal wounds outside attacks aren't in the calculator
Warpbane Task ForcePhial of the Abyss15GREY KNIGHTS INFANTRY modelmodelledStealth: cover against shooting (Phial)
Warpbane Task ForceParagon of Sanctity10GREY KNIGHTS modelnotedonceonce, a unit within 18" counts as in Hallowed Ground for a phase
Brotherhood StrikeBanishing Wave (Psychic)20GREY KNIGHTS modelnotedmortalmortal wounds on each enemy within 12" when its unit Deep Strikesmortal wounds outside attacks aren't in the calculator
Brotherhood StrikeBlinding Aura10GREY KNIGHTS modelnotedoverwatchno Overwatch at its unit the turn it Deep StrikesOverwatch isn't in the maths
Brotherhood StrikePurity of Purpose15GREY KNIGHTS modelnotedmovere-rolled charges the turn it Deep Strikes
Brotherhood StrikeTome of Forbidden Ways25GREY KNIGHTS modelnotedarrivalone more unit for Gate of Infinity
Augurium Task ForceGrimoire of Conjunctions10GREY KNIGHTS modelpartlyonce+4 S in melee (once, bearer) (starts off)the bearer-only condition isn't read
Augurium Task ForceShield of Prophecy20GREY KNIGHTS modelnotedonceonce, +2 Toughness for its unit for a rounda Toughness change is set on the Stats sheet
Augurium Task ForceOne Foot in the Future15GREY KNIGHTS modelnotedmovea D6" move after arriving, then no charge
Augurium Task ForceDoomseer's Amulet25GREY KNIGHTS modelnotedshockan enemy within 12" tests Battle-shock at -1 when its unit arrivesthe enemy's Battle-shock isn't a dice result yet
Sanctic SpearheadDriven by Duty10GREY KNIGHTS WALKER modelnotedmove6" pile-in and consolidation
Sanctic SpearheadQuickening Foci15GREY KNIGHTS INFANTRY modelnotedmovere-rolled charges after getting out of a transport
Sanctic SpearheadSigil of Exigence30GREY KNIGHTS modelnotedonceonce, its unit jumps away when targeted by shooting
Sanctic SpearheadSpiritus Machina25GREY KNIGHTS INFANTRY modelmodelledRe-roll wounds shooting (disembarked)
BanishersSigil of the Hunt10GREY KNIGHTS modelmodelledRe-roll hit 1s shooting (Sigil)
BanishersThe Ephemeral Tome15GREY KNIGHTS INFANTRY modelnotedmovea D6" move at the start of its Shooting phase, then no charge
BanishersThe Sixty-sixth Seal25GREY KNIGHTS modelmodelled+1 AP shooting (Sixty-sixth Seal)
BanishersPyresoul (Psychic)20GREY KNIGHTS modelnotedmortalD3 mortal wounds on a visible enemy within 24"mortal wounds outside attacks aren't in the calculator
Void Purge ForceSigil of Warding–Boarding Actions: the patrol's unitsnotedmoveonce, a 3" move after shooting through a hatchway
Void Purge ForceTactical Haruspexy–Boarding Actions: the patrol's unitsnotedmoveonce, charges a unit it can't see within 9"
Baneslayer StrikeShield of Admonishment–Boarding Actions: the patrol's unitspartly-1 to be hit in melee (the bearer)the bearer-only condition isn't read
Baneslayer StrikeClose and Sanction–Boarding Actions: the patrol's unitsnotedmovea D6" dash towards the enemy after it's shot
Argent AssaultPsychic Celerity15TERMINATOR modelnotedmove+1 to charges
Argent AssaultVigilance of Titan20TERMINATOR modelnotedmark+6" detection range on a visible enemy within 12"detection range isn't in the maths
Fires of PurgationPrecognicient Volleys10PURGATION SQUAD unitnotedoverwatchsnap shooting hits on 5+Overwatch isn't in the maths
Fires of PurgationBoons of Deimos20PURGATION SQUAD unitmodelled+2 S shooting (Boons of Deimos)
Immaterial InterdictionPredestined Coordinates10INTERCEPTOR SQUAD unitnotedarrivalmay arrive in its first Movement phase
Immaterial InterdictionAstral Overlap10INTERCEPTOR SQUAD unitmodelledStealth: cover against shooting

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Hallowed ConclaveGiants Of The Battlefield, Unending Fidelity, Point-blank Purgation, Grind Them Underfoot, Precognitive Strategies, Shining Resolve
Warpbane Task ForceSanctified Kill Zone, Flames Of Sanctity, Hallowed Beacon, Fires Of Covenant, Aegis Eternal, Repelling Sphere
Brotherhood StrikeTruesilver Channelling, Combat Manifestation, Purgation Pattern, Duty Unending, Shining Veil, Expeditious Exit
Augurium Task ForceAggressive Anticipation, Appointed Hour, Forewarned Evasion, Necessary End, Redirected Strike, Mirage Of Echoes
Sanctic SpearheadTruesilver Will, Abominus-class Targets, Armoured Aegis, Redoubled Assault, Force Wave, Argent Wrath
BanishersHexwrought Reprisal, Warding Chant, Chaos Bane, Celerity, Circle Of Sanctuary, Shadow Of Anarch
Void Purge ForceBreach-shock, Hexbane Wards, Translocation, Sanctified Slaughter
Baneslayer StrikeArmoured Aegis, Sanctic Circle, Relentless Boarders, Psybolt Ammunition
Argent AssaultTruesilver Aegis, A Threat Ended, Aura Of Vengeance
Fires of PurgationSoul-locked, Focused Immolation, Spiritsear
Immaterial InterdictionBlades From The Beyond, By Thought Alone, Responsive Displacement

Army rules (armyfx.json)

RuleWhat it does (our words)
Gate of Infinityafter the enemy's Fight phase, up to 3 units go into reserve and may arrive next turn (turn 1 too)
Eye of the PrognosticarsBoarding Actions only: 1 CP on a 5+ when a Stratagem targets the unit