Tactical Reroll
⋯

Imperial Knights: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-imperial-knights-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Imperial Knights" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)27 of 27 read02700
Datasheets (Legends)0 of 0 read0000
Datasheet abilities961724550
Detachment rules112270
Enhancements2670190
Army rules (armyfx.json)40040

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Imperial Knights datasheet in BSData's catalogue at our commit, read against Wahapedia's 11th-edition page on 2 Oct, and the 8 detachments. The army rules are in armyfx.json:

Decided alone.

What the army needs next. Bondsman as a buff from one unit to another (most Knights' second ability), damage re-rolls (the Castellan's Titan Hunter), and Code Chivalric's single re-rolls.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Objective Control24Acastus Knight Asterius, Acastus Knight Porphyrion, Armiger Helverin, Armiger Moirax, Armiger Warglaive, Canis Rex, Cerastus Knight Acheron, Cerastus Knight Atrapos, Cerastus Knight Castigator, Cerastus Knight Lancer, Knight Castellan, Knight Crusader, Knight Defender, Knight Destrier, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Valiant, Knight Warden, Questoris Knight Magaera, Questoris Knight Styrix, Skitarii Rangers, Skitarii Vanguard
Auras on other friendly units in range (the calculator places one unit a side)15Cerastus Knight Acheron, Cerastus Knight Atrapos, Cerastus Knight Castigator, Cerastus Knight Lancer, Knight Castellan, Knight Crusader, Knight Defender, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Valiant, Knight Warden, Questoris Knight Magaera, Questoris Knight Styrix
Command points gained, saved or cost to the enemy5Armiger Moirax, Canis Rex, Cerastus Knight Lancer, Skitarii Rangers, Skitarii Vanguard
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)4Canis Rex, Skitarii Marshal, Tech-Priest Dominus, Tech-Priest Manipulus
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed3Knight Destrier, Knight Gallant, Questoris Knight Styrix
Mortal wounds dealt outside attacks (auras, arrivals, explosions)2Knight Valiant, Tech-Priest Dominus
A mark one unit puts on an enemy for its friends1Cerastus Knight Acheron
Healing and returned models between turns1Questoris Knight Magaera
Stealth read from the datasheet as cover (core ability)1Skitarii Marshal

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Acastus Knight Asteriuspartly3111
Acastus Knight Porphyrionpartly3111
Armiger Helverinpartly3021
Armiger Moiraxpartly3012
Armiger Warglaivepartly3111
Canis Rexpartly5014
Cerastus Knight Acheronpartly4013
Cerastus Knight Atrapospartly3111
Cerastus Knight Castigatorpartly4022
Cerastus Knight Lancerpartly3012
Knight Castellanpartly4013
Knight Crusaderpartly4112
Knight Defenderpartly4013
Knight Destrierpartly5212
Knight Errantpartly4112
Knight Gallantpartly4013
Knight Paladinpartly4112
Knight Preceptorpartly4112
Knight Valiantpartly4013
Knight Wardenpartly4112
Questoris Knight Magaerapartly3012
Questoris Knight Styrixpartly3012
Skitarii Marshalpartly3102
Skitarii Rangerspartly3102
Skitarii Vanguardpartly3102
Tech-Priest Dominuspartly3102
Tech-Priest Manipuluspartly3201

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Acastus Knight AsteriusSunderer of Fortressesmodelled+1 S and D vs vehicles
Acastus Knight AsteriusDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Acastus Knight AsteriusInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Acastus Knight PorphyrionBastion of FirepowermodelledLethal Hits shooting (stationary)
Acastus Knight PorphyrionInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Acastus Knight PorphyrionDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Armiger HelverinSuppression Protocolspartlyenemy-1 to be hit (a unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Armiger HelverinDamaged: 1-5 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -3 Objective ControlObjective Control isn't dice
Armiger HelverinInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Armiger MoiraxProtection ProtocolsnotedcpHeroic Intervention for 0 CP, outside the once-a-phase limitcommand points aren't in the dice
Armiger MoiraxInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Armiger MoiraxDamaged: 1-5 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -3 Objective ControlObjective Control isn't dice
Armiger WarglaiveImpetuous Glorymodelled+1 A on the strike after charging; +2 A on the sweep after charging
Armiger WarglaiveDamaged: 1-5 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -3 Objective ControlObjective Control isn't dice
Armiger WarglaiveInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Canis RexChainbreakernotedshockonce, a shocked Imperium unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
Canis RexLegendary Freebladenotedcponce a turn, a Stratagem on it costs 1 CP lesscommand points aren't in the dice
Canis RexInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Canis RexDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Canis RexUsing Sir HekhturnotedlistSir Hekhtur can get out and fight on his own
Cerastus Knight AcheronSearing Flamesnotedmarkthe unit its flame cannon hit loses cover for the phasea mark one unit puts on an enemy for other units isn't in the maths
Cerastus Knight AcheronAcheron’s Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets engaged enemies test Battle-shock at -1the Armiger it picks gets this; another unit's buff isn't in the calculator
Cerastus Knight AcheronDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Cerastus Knight AcheronInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Cerastus Knight AtraposMacro-extinction Protocolsmodelled+1 to hit vs big targets; +1 to wound vs Titanic or Towering
Cerastus Knight AtraposAtrapos’ Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets re-rolled hits and wounds vs Titanic or Toweringthe Armiger it picks gets this; another unit's buff isn't in the calculator
Cerastus Knight AtraposDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Cerastus Knight CastigatorStorm of Boltspartlyenemy-1 to be hit (a unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Cerastus Knight CastigatorCastigator’s Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets Sustained Hits 1 and +1 AP shootingthe Armiger it picks gets this; another unit's buff isn't in the calculator
Cerastus Knight CastigatorDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Cerastus Knight CastigatorInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Cerastus Knight LancerShock ChargenotedcpCrushing Impact for 0 CP, outside the once-a-phase limitcommand points aren't in the dice
Cerastus Knight LancerLancer’s Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets a charge after Advancingthe Armiger it picks gets this; another unit's buff isn't in the calculator
Cerastus Knight LancerDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight CastellanTitan Hunternotedlistre-rolled damage shooting monsters and vehiclesdamage re-rolls aren't a mod yet
Knight CastellanInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight CastellanDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight CastellanIon Aegis (Aura)notedauracover against shooting for Armigers within 6"its aura on other units isn't in the calculator
Knight CrusaderPunishing SalvoesmodelledSustained Hits 1 shooting (stationary)
Knight CrusaderCrusader's Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets +1 to hit shootingthe Armiger it picks gets this; another unit's buff isn't in the calculator
Knight CrusaderInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight CrusaderDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight DefenderSelfless Protectornotedauracover and a 4+ invulnerable for Knights it hides from the shooterits aura on other units isn't in the calculator
Knight DefenderWarden's Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets -1 Damage on attacks against itthe Armiger it picks gets this; another unit's buff isn't in the calculator
Knight DefenderInvulnerable Save (4+*)notedlistits 4+ invulnerable save is against shooting only, from the datasheet
Knight DefenderDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight DestrierDamaged: 1-6 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Knight DestrierThunderchargemodelled+2 A in melee (spear and chainsword)
Knight DestrierRam Jetsnotedmove+D3" to Normal and Advance moves
Knight DestrierSaturation FiremodelledIgnores Cover vs a unit on an objective
Knight DestrierInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight ErrantAggressive Assaultmodelled+1 to hit shooting the closest target
Knight ErrantErrant's Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets re-rolled Advance and Assault gunsthe Armiger it picks gets this; another unit's buff isn't in the calculator
Knight ErrantInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight ErrantDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight GallantMartial Pridenotedmovea 3" longer consolidation into enemies
Knight GallantGallant's Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets re-rolled charges and melee hitsthe Armiger it picks gets this; another unit's buff isn't in the calculator
Knight GallantInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight GallantDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight PaladinSeasoned Noblemodelled+1 AP shooting the closest target
Knight PaladinPaladin’s Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets Lethal Hits, and Lance in meleethe Armiger it picks gets this; another unit's buff isn't in the calculator
Knight PaladinInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight PaladinDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight PreceptorExemplar of the CodemodelledRe-roll wounds vs its quarry
Knight PreceptorMentor (Bondsman)notedauraBondsman: an Armiger within 12" gets re-rolled wounds against the Preceptor's quarrythe Armiger it picks gets this; another unit's buff isn't in the calculator
Knight PreceptorInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight PreceptorDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight ValiantThundershocknotedmortalD3 mortal wounds on a 4+ to the target and each unit within 6" of itmortal wounds outside attacks aren't in the calculator
Knight ValiantInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight ValiantDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Knight ValiantIon Aegis (Aura)notedauracover against shooting for Armigers within 6"its aura on other units isn't in the calculator
Knight WardenThin Their RanksmodelledDevastating Wounds shooting non-big targets
Knight WardenWarden's Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets Sustained Hits 1, and Ignores Cover shootingthe Armiger it picks gets this; another unit's buff isn't in the calculator
Knight WardenInvulnerable Save (5+*)notedlistits 5+ invulnerable save is against shooting only, from the datasheet
Knight WardenDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Questoris Knight MagaeraRepair Auto-simulacranotedhealregains up to D3 wounds each Command phasehealing between turns isn't in the maths
Questoris Knight MagaeraMagaera’s Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets +1 S and AP shooting the closest targetthe Armiger it picks gets this; another unit's buff isn't in the calculator
Questoris Knight MagaeraDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Questoris Knight StyrixGrav-pinnednotedenemyinfantry its graviton crusher hit: -2" Move and -2 to chargesan enemy unit's movement isn't in the maths
Questoris Knight StyrixStyrix’s Duty (Bondsman)notedauraBondsman: an Armiger within 12" gets a Battle-shock test at -1 on a unit it hitthe Armiger it picks gets this; another unit's buff isn't in the calculator
Questoris Knight StyrixDamaged: 1-9 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Skitarii MarshalControl Edictmodelledleadleading: re-roll hits (leaderfx.json)
Skitarii MarshalSupportnotedlistjoins a unit as its Support
Skitarii MarshalServo-skull Uplinknotedshockonce a battle, a Skitarii unit stops being Battle-shocked
Skitarii RangersObjective Scoutednotedockeeps an objective it leavesObjective Control isn't dice
Skitarii RangersEnhanced data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Skitarii RangersOmnispexmodelledIgnores Cover (Omnispex)
Skitarii VanguardRad-saturation (Aura)notedocnon-vehicle enemies within 3" lose 1 OCObjective Control isn't dice
Skitarii VanguardOmnispexmodelledIgnores Cover (Omnispex)
Skitarii VanguardEnhanced data-tethernotedcp1 CP on a 5+ when a Stratagem targets itcommand points aren't in the dice
Tech-Priest DominusLord of the Machine Cultmodelledleadleading: Feel No Pain 5+ (4+ for Electro-Priests) (leaderfx.json)
Tech-Priest DominusData-spikenotedmortalD6 mortal wounds (4+) to an engaged vehicle, and -1 WSmortal wounds outside attacks aren't in the calculator
Tech-Priest DominusBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment
Tech-Priest ManipulusDefend the Divine Workmodelled4+ invulnerable (once) (starts off)
Tech-Priest ManipulusGalvanic Fieldmodelledleadleading: Lethal Hits (leaderfx.json)
Tech-Priest ManipulusBaffling Data ScreednotedshockLords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shootinggranted by the Lords of the Forge detachment

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Skitarii MarshalControl Edict: Re-roll hit rolls
Tech-Priest DominusLord of the Machine Cult: Feel No Pain 5+; Feel No Pain 4+ (Electro-Priests)
Tech-Priest ManipulusGalvanic Field: Lethal Hits

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth1no: the cover chip is set by hand (a gap: read it from the datasheet)Skitarii Marshal
Feel No Pain5yes, from the datasheetSkitarii Marshal, Skitarii Rangers, Skitarii Vanguard, Tech-Priest Dominus, Tech-Priest Manipulus
Lone Operative1targeting only, not the diceCanis Rex
Deadly Demise22no: mortal wounds when it diesAcastus Knight Asterius, Acastus Knight Porphyrion, Armiger Helverin, Armiger Moirax, Armiger Warglaive, Canis Rex, Cerastus Knight Acheron, Cerastus Knight Atrapos, Cerastus Knight Castigator, Cerastus Knight Lancer, Knight Castellan, Knight Crusader, Knight Defender, Knight Destrier, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Valiant, Knight Warden, Questoris Knight Magaera, Questoris Knight Styrix
Scouts1the tier test's arrival modesSkitarii Rangers

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Valourstrike Lance2Bold GallantrynotedmoveAssault after Advancing only
Questor Forgepact1Cogbound Alliancenotedauragrants abilities defined elsewhere+1 BS and Heavy for Mechanicus units near a Knight, and Tech-Priest repairs, are other units' buffs
Questor Forgepact1Mechanicus Alliesnotedlistarmy building only
Gate Warden Lance2Dauntless DefenderspartlySustained Hits 1 on the linethe line is set by hand; ignoring hit modifiers isn't a detachment mod yet
Questoris Companions3Heroes of LegendnotedcpOath bookkeeping onlycommand points aren't in the dice
Questoris Companions3Valour's Rewardnotedlistenhancement bookkeeping only
Spearhead-at-Arms2Knightly TeachingsnotedauraBondsman reach only
Spearhead-at-Arms2Keywordsnotedocobjective control onlyObjective Control isn't dice
Freeblade Company3Knights of Legendpartlyheal6+ Feel No Painthe 1 wound back each Command phase isn't in the maths
Dominus Foebreakers1Rain of Devastationmodelled+1 to hit vs units in terrain
Throne-bonded Outriders1Driven From Their LairsmodelledIgnores Cover under Bondsman

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Valourstrike LanceBearer of the Iron Chalice20IMPERIAL KNIGHTS modelnotedhealanother Knight within 12" regains D3 wounds (3 if Honoured)healing between turns isn't in the maths
Valourstrike LanceBearer of the Evanescent Ion15IMPERIAL KNIGHTS modelnotedauraStealth for another Knight within 12"its aura on other units isn't in the calculator
Valourstrike LanceBearer of the Judicant's Helm25IMPERIAL KNIGHTS modelnotedauraIgnores Cover for another Knight within 12"its aura on other units isn't in the calculator
Valourstrike LanceBearer of the Lancer's Sigil25IMPERIAL KNIGHTS modelnotedmovere-rolled charges for another Knight within 12"
Questor ForgepactMagos Questoris20TECH-PRIEST modelnotedhealits Sacristan Pledge heals 2 more woundshealing between turns isn't in the maths
Questor ForgepactKnight of the Opus Machina (Aura)15IMPERIAL KNIGHTS modelnotedaura+1 WS and AP in melee for Mechanicus units within 6"its aura on other units isn't in the calculator
Gate Warden LanceAcquisitor-at-Arms15IMPERIAL KNIGHTS modelnotedocadds its OC to its Bondsmen on an uncontested defensive lineObjective Control isn't dice
Gate Warden LancePurgation's Hand20IMPERIAL KNIGHTS modelmodelledRe-roll hit and wound 1s in melee (line)
Gate Warden LanceAugury Halo20IMPERIAL KNIGHTS modelmodelledIgnores Cover on the line (Halo)
Gate Warden LanceVengeful Tread15IMPERIAL KNIGHTS modelnotedcponce a turn, Crushing Impact for 0 CPcommand points aren't in the dice
Questoris CompanionsHerald of Triumph15IMPERIAL KNIGHTS modelnotedshockafter charging, engaged enemies test Battle-shock at -1 (until spent)the enemy's Battle-shock isn't a dice result yet
Questoris CompanionsWyrmslayer Divination10IMPERIAL KNIGHTS modelmodelledRe-roll hits vs flyers (Wyrmslayer) (starts off)
Questoris CompanionsPennant of Silvered Fury15IMPERIAL KNIGHTS modelmodelledSustained Hits 2 in melee (Pennant) (starts off)
Questoris CompanionsCrushing Condemnation10IMPERIAL KNIGHTS modelnotedmortalafter a kill in melee, six dice of mortal wounds (4+) on a unit 12" awaymortal wounds outside attacks aren't in the calculator
Spearhead-at-ArmsMentor's Pride20IMPERIAL KNIGHTS modelnotedaurare-rolled hit 1s for two or more of its Bondsmenthe Armiger it picks gets this; another unit's buff isn't in the calculator
Spearhead-at-ArmsFables of Nightmare10IMPERIAL KNIGHTS modelnotedauraPrecision in melee for two or more of its Bondsmenthe Armiger it picks gets this; another unit's buff isn't in the calculator
Spearhead-at-ArmsTales of Heroism10IMPERIAL KNIGHTS modelnotedauraits Bondsmen ignore hit and wound modifiers in meleethe Armiger it picks gets this; another unit's buff isn't in the calculator
Spearhead-at-ArmsMartial Tuition15IMPERIAL KNIGHTS modelnotedcponce a turn, Counter-offensive for 0 CP on a Bondsmancommand points aren't in the dice
Freeblade CompanyBringer of Justice30IMPERIAL KNIGHTS modelmodelled+2 A and +1 to hit in melee (Bringer)
Freeblade CompanyHunter's Eye25IMPERIAL KNIGHTS modelmodelledIgnores Cover (Hunter's Eye)
Freeblade CompanyMysterious Guardian35IMPERIAL KNIGHTS modelnotedarrivalonce, back into reserve and arrives by Deep Strike
Freeblade CompanySanctuary20IMPERIAL KNIGHTS modelmodelled5+ invulnerable (Sanctuary)
Dominus FoebreakersBlessed Plate30IMPERIAL KNIGHTS DOMINUS modelnoted+1 ToughnessToughness is set on the Stats sheet
Dominus FoebreakersArcheotech Autoloaders25IMPERIAL KNIGHTS DOMINUS modelnotedre-rolls its weapons' random Attacksre-rolling a weapon's random Attacks isn't in the maths
Throne-bonded OutridersGyro-Optimised Actuators15ARMIGER unitnotedmoveMOBILE: moves through ruins
Throne-bonded OutridersAncestral Overbleed10ARMIGER unitnotedcpOverwatch or Heroic Intervention for 1 CP lesscommand points aren't in the dice

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Valourstrike LanceRun Them Through!, Thunderstomp, Full Tilt, Vow Of Retribution, Tactical Foil, Rotate Ion Shields
Questor ForgepactOmnissiah’s Grace, Vengeance Of The Machine Cult, In The Shadow Of Giants
Gate Warden LanceDrive Them Out!, Lancebreaker, Steadfast Superiority, Marshal The Defence, Titanic Bombardment, Fortress Of Intimidation
Questoris CompanionsCourageous Stand, Titanic Duel, Moment Of Glory, Hero’s Tread, Unstoppable Warrior, Driven By The Past
Spearhead-at-ArmsVirtue Of Courage, Exemplar’s Wisdom, Mantle Of The Mentor, Thin Their Ranks, Let Duty Be Your Shield, Squires Of The Hunt
Freeblade CompanyNoble Sacrifice, Strength From Exile, Full Tilt, Point‑blank Barrage, Survivor Of Strife, Flanking Manoeuvres
Dominus FoebreakersGround-shaking Strides, Foebreaker Firestorm, Fire Shocked
Throne-bonded OutridersNeural Lash, Helm Conditioning, Honoured To Serve

Army rules (armyfx.json)

RuleWhat it does (our words)
Code ChivalricMartial valour: nothing for the dice; Eager for the challenge: nothing for the dice; Legacy unsullied: nothing for the dice. a Deed (kill a character, hold more objectives, a big tally) and a Quality; 2-3 CP when the Deed is done
Bondsmana Knight lends its Bondsman ability to an Armiger within 12" each Command phase
Super-heavy Walkermoves through models and low terrain
Freebladesone Titanic Knight or up to three Armigers may join another Imperium army