T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Imperial Knights" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.
Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.
Totals
| Count | Modelled | Partly | Noted | Unread | |
|---|---|---|---|---|---|
| Datasheets (non-Legends) | 27 of 27 read | 0 | 27 | 0 | 0 |
| Datasheets (Legends) | 0 of 0 read | 0 | 0 | 0 | 0 |
| Datasheet abilities | 96 | 17 | 24 | 55 | 0 |
| Detachment rules | 11 | 2 | 2 | 7 | 0 |
| Enhancements | 26 | 7 | 0 | 19 | 0 |
| Army rules (armyfx.json) | 4 | 0 | 0 | 4 | 0 |
A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.
What's here. Every Imperial Knights datasheet in BSData's catalogue at our commit, read against Wahapedia's 11th-edition page on 2 Oct, and the 8 detachments. The army rules are in armyfx.json:
- Code Chivalric is partly: the Oath's Deed and Quality are noted, and the CP for a fulfilled Deed is a
cpgap. None of the three Qualities is a whole-unit dice mod: one re-rolled hit and wound a phase, moves, or OC. - Bondsman is noted: a Knight lends its Bondsman ability to an Armiger within 12" each Command phase.
- Super-heavy Walker and Freeblades are noted.
Decided alone.
- Every Knight's "Duty (Bondsman)" is noted under
aura, because its effect lands on the Armiger the Knight picks, another unit. BSData's names are kept: the Knight Defender's is "Warden's Duty (Bondsman)" in BSData, "Defender's Duty" on Wahapedia. - "Invulnerable Save (5+)" and "(4+)" are BSData's notes of the Knights' shooting-only invulnerable saves, read from the datasheet; each is noted.
- The damaged brackets cost the Knights Objective Control as well as -1 to hit; the hit is modelled (and switched off), the OC noted.
- The five Mechanicus datasheets on the Knights' list (Skitarii Marshal, Rangers, Vanguard, the two Tech-Priests) are the Adeptus Mechanicus' own, with the same abilities, so their entries and leader effects are copied from that army.
- Gate Warden Lance's Against the Horde gives Sustained Hits 1 on the defensive line, set by hand. Its "ignore hit modifiers" isn't one of the mods a detachment rule may use yet.
- Questoris Companions' expendable enhancements start off.
What the army needs next. Bondsman as a buff from one unit to another (most Knights' second ability), damage re-rolls (the Castellan's Titan Hunter), and Code Chivalric's single re-rolls.
Vocabulary gaps, by how many units need each
What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.
| Gap | Units | Which |
|---|---|---|
| Objective Control | 24 | Acastus Knight Asterius, Acastus Knight Porphyrion, Armiger Helverin, Armiger Moirax, Armiger Warglaive, Canis Rex, Cerastus Knight Acheron, Cerastus Knight Atrapos, Cerastus Knight Castigator, Cerastus Knight Lancer, Knight Castellan, Knight Crusader, Knight Defender, Knight Destrier, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Valiant, Knight Warden, Questoris Knight Magaera, Questoris Knight Styrix, Skitarii Rangers, Skitarii Vanguard |
| Auras on other friendly units in range (the calculator places one unit a side) | 15 | Cerastus Knight Acheron, Cerastus Knight Atrapos, Cerastus Knight Castigator, Cerastus Knight Lancer, Knight Castellan, Knight Crusader, Knight Defender, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Valiant, Knight Warden, Questoris Knight Magaera, Questoris Knight Styrix |
| Command points gained, saved or cost to the enemy | 5 | Armiger Moirax, Canis Rex, Cerastus Knight Lancer, Skitarii Rangers, Skitarii Vanguard |
| Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs) | 4 | Canis Rex, Skitarii Marshal, Tech-Priest Dominus, Tech-Priest Manipulus |
| Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed | 3 | Knight Destrier, Knight Gallant, Questoris Knight Styrix |
| Mortal wounds dealt outside attacks (auras, arrivals, explosions) | 2 | Knight Valiant, Tech-Priest Dominus |
| A mark one unit puts on an enemy for its friends | 1 | Cerastus Knight Acheron |
| Healing and returned models between turns | 1 | Questoris Knight Magaera |
| Stealth read from the datasheet as cover (core ability) | 1 | Skitarii Marshal |
Datasheets
| Unit | Status | Abilities | Modelled | Partly | Noted | |
|---|---|---|---|---|---|---|
| Acastus Knight Asterius | partly | 3 | 1 | 1 | 1 | |
| Acastus Knight Porphyrion | partly | 3 | 1 | 1 | 1 | |
| Armiger Helverin | partly | 3 | 0 | 2 | 1 | |
| Armiger Moirax | partly | 3 | 0 | 1 | 2 | |
| Armiger Warglaive | partly | 3 | 1 | 1 | 1 | |
| Canis Rex | partly | 5 | 0 | 1 | 4 | |
| Cerastus Knight Acheron | partly | 4 | 0 | 1 | 3 | |
| Cerastus Knight Atrapos | partly | 3 | 1 | 1 | 1 | |
| Cerastus Knight Castigator | partly | 4 | 0 | 2 | 2 | |
| Cerastus Knight Lancer | partly | 3 | 0 | 1 | 2 | |
| Knight Castellan | partly | 4 | 0 | 1 | 3 | |
| Knight Crusader | partly | 4 | 1 | 1 | 2 | |
| Knight Defender | partly | 4 | 0 | 1 | 3 | |
| Knight Destrier | partly | 5 | 2 | 1 | 2 | |
| Knight Errant | partly | 4 | 1 | 1 | 2 | |
| Knight Gallant | partly | 4 | 0 | 1 | 3 | |
| Knight Paladin | partly | 4 | 1 | 1 | 2 | |
| Knight Preceptor | partly | 4 | 1 | 1 | 2 | |
| Knight Valiant | partly | 4 | 0 | 1 | 3 | |
| Knight Warden | partly | 4 | 1 | 1 | 2 | |
| Questoris Knight Magaera | partly | 3 | 0 | 1 | 2 | |
| Questoris Knight Styrix | partly | 3 | 0 | 1 | 2 | |
| Skitarii Marshal | partly | 3 | 1 | 0 | 2 | |
| Skitarii Rangers | partly | 3 | 1 | 0 | 2 | |
| Skitarii Vanguard | partly | 3 | 1 | 0 | 2 | |
| Tech-Priest Dominus | partly | 3 | 1 | 0 | 2 | |
| Tech-Priest Manipulus | partly | 3 | 2 | 0 | 1 |
Every ability
| Unit | Ability | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|
| Acastus Knight Asterius | Sunderer of Fortresses | modelled | +1 S and D vs vehicles | ||
| Acastus Knight Asterius | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Acastus Knight Asterius | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Acastus Knight Porphyrion | Bastion of Firepower | modelled | Lethal Hits shooting (stationary) | ||
| Acastus Knight Porphyrion | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Acastus Knight Porphyrion | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Armiger Helverin | Suppression Protocols | partly | enemy | -1 to be hit (a unit it suppressed) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Armiger Helverin | Damaged: 1-5 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -3 Objective Control | Objective Control isn't dice |
| Armiger Helverin | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Armiger Moirax | Protection Protocols | noted | cp | Heroic Intervention for 0 CP, outside the once-a-phase limit | command points aren't in the dice |
| Armiger Moirax | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Armiger Moirax | Damaged: 1-5 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -3 Objective Control | Objective Control isn't dice |
| Armiger Warglaive | Impetuous Glory | modelled | +1 A on the strike after charging; +2 A on the sweep after charging | ||
| Armiger Warglaive | Damaged: 1-5 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -3 Objective Control | Objective Control isn't dice |
| Armiger Warglaive | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Canis Rex | Chainbreaker | noted | shock | once, a shocked Imperium unit within 12" recovers | the enemy's Battle-shock isn't a dice result yet |
| Canis Rex | Legendary Freeblade | noted | cp | once a turn, a Stratagem on it costs 1 CP less | command points aren't in the dice |
| Canis Rex | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Canis Rex | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Canis Rex | Using Sir Hekhtur | noted | list | Sir Hekhtur can get out and fight on his own | |
| Cerastus Knight Acheron | Searing Flames | noted | mark | the unit its flame cannon hit loses cover for the phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Cerastus Knight Acheron | Acheron’s Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets engaged enemies test Battle-shock at -1 | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Cerastus Knight Acheron | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Cerastus Knight Acheron | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Cerastus Knight Atrapos | Macro-extinction Protocols | modelled | +1 to hit vs big targets; +1 to wound vs Titanic or Towering | ||
| Cerastus Knight Atrapos | Atrapos’ Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets re-rolled hits and wounds vs Titanic or Towering | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Cerastus Knight Atrapos | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Cerastus Knight Castigator | Storm of Bolts | partly | enemy | -1 to be hit (a unit it suppressed) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Cerastus Knight Castigator | Castigator’s Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets Sustained Hits 1 and +1 AP shooting | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Cerastus Knight Castigator | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Cerastus Knight Castigator | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Cerastus Knight Lancer | Shock Charge | noted | cp | Crushing Impact for 0 CP, outside the once-a-phase limit | command points aren't in the dice |
| Cerastus Knight Lancer | Lancer’s Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets a charge after Advancing | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Cerastus Knight Lancer | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Castellan | Titan Hunter | noted | list | re-rolled damage shooting monsters and vehicles | damage re-rolls aren't a mod yet |
| Knight Castellan | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Castellan | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Castellan | Ion Aegis (Aura) | noted | aura | cover against shooting for Armigers within 6" | its aura on other units isn't in the calculator |
| Knight Crusader | Punishing Salvoes | modelled | Sustained Hits 1 shooting (stationary) | ||
| Knight Crusader | Crusader's Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets +1 to hit shooting | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Knight Crusader | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Crusader | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Defender | Selfless Protector | noted | aura | cover and a 4+ invulnerable for Knights it hides from the shooter | its aura on other units isn't in the calculator |
| Knight Defender | Warden's Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets -1 Damage on attacks against it | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Knight Defender | Invulnerable Save (4+*) | noted | list | its 4+ invulnerable save is against shooting only, from the datasheet | |
| Knight Defender | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Destrier | Damaged: 1-6 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Knight Destrier | Thundercharge | modelled | +2 A in melee (spear and chainsword) | ||
| Knight Destrier | Ram Jets | noted | move | +D3" to Normal and Advance moves | |
| Knight Destrier | Saturation Fire | modelled | Ignores Cover vs a unit on an objective | ||
| Knight Destrier | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Errant | Aggressive Assault | modelled | +1 to hit shooting the closest target | ||
| Knight Errant | Errant's Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets re-rolled Advance and Assault guns | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Knight Errant | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Errant | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Gallant | Martial Pride | noted | move | a 3" longer consolidation into enemies | |
| Knight Gallant | Gallant's Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets re-rolled charges and melee hits | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Knight Gallant | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Gallant | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Paladin | Seasoned Noble | modelled | +1 AP shooting the closest target | ||
| Knight Paladin | Paladin’s Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets Lethal Hits, and Lance in melee | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Knight Paladin | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Paladin | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Preceptor | Exemplar of the Code | modelled | Re-roll wounds vs its quarry | ||
| Knight Preceptor | Mentor (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets re-rolled wounds against the Preceptor's quarry | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Knight Preceptor | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Preceptor | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Valiant | Thundershock | noted | mortal | D3 mortal wounds on a 4+ to the target and each unit within 6" of it | mortal wounds outside attacks aren't in the calculator |
| Knight Valiant | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Valiant | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Knight Valiant | Ion Aegis (Aura) | noted | aura | cover against shooting for Armigers within 6" | its aura on other units isn't in the calculator |
| Knight Warden | Thin Their Ranks | modelled | Devastating Wounds shooting non-big targets | ||
| Knight Warden | Warden's Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets Sustained Hits 1, and Ignores Cover shooting | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Knight Warden | Invulnerable Save (5+*) | noted | list | its 5+ invulnerable save is against shooting only, from the datasheet | |
| Knight Warden | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Questoris Knight Magaera | Repair Auto-simulacra | noted | heal | regains up to D3 wounds each Command phase | healing between turns isn't in the maths |
| Questoris Knight Magaera | Magaera’s Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets +1 S and AP shooting the closest target | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Questoris Knight Magaera | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Questoris Knight Styrix | Grav-pinned | noted | enemy | infantry its graviton crusher hit: -2" Move and -2 to charges | an enemy unit's movement isn't in the maths |
| Questoris Knight Styrix | Styrix’s Duty (Bondsman) | noted | aura | Bondsman: an Armiger within 12" gets a Battle-shock test at -1 on a unit it hit | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Questoris Knight Styrix | Damaged: 1-9 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Skitarii Marshal | Control Edict | modelled | lead | leading: re-roll hits (leaderfx.json) | |
| Skitarii Marshal | Support | noted | list | joins a unit as its Support | |
| Skitarii Marshal | Servo-skull Uplink | noted | shock | once a battle, a Skitarii unit stops being Battle-shocked | |
| Skitarii Rangers | Objective Scouted | noted | oc | keeps an objective it leaves | Objective Control isn't dice |
| Skitarii Rangers | Enhanced data-tether | noted | cp | 1 CP on a 5+ when a Stratagem targets it | command points aren't in the dice |
| Skitarii Rangers | Omnispex | modelled | Ignores Cover (Omnispex) | ||
| Skitarii Vanguard | Rad-saturation (Aura) | noted | oc | non-vehicle enemies within 3" lose 1 OC | Objective Control isn't dice |
| Skitarii Vanguard | Omnispex | modelled | Ignores Cover (Omnispex) | ||
| Skitarii Vanguard | Enhanced data-tether | noted | cp | 1 CP on a 5+ when a Stratagem targets it | command points aren't in the dice |
| Tech-Priest Dominus | Lord of the Machine Cult | modelled | lead | leading: Feel No Pain 5+ (4+ for Electro-Priests) (leaderfx.json) | |
| Tech-Priest Dominus | Data-spike | noted | mortal | D6 mortal wounds (4+) to an engaged vehicle, and -1 WS | mortal wounds outside attacks aren't in the calculator |
| Tech-Priest Dominus | Baffling Data Screed | noted | shock | Lords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shooting | granted by the Lords of the Forge detachment |
| Tech-Priest Manipulus | Defend the Divine Work | modelled | 4+ invulnerable (once) (starts off) | ||
| Tech-Priest Manipulus | Galvanic Field | modelled | lead | leading: Lethal Hits (leaderfx.json) | |
| Tech-Priest Manipulus | Baffling Data Screed | noted | shock | Lords of the Forge: a vehicle tests Battle-shock, or it stays hidden after shooting | granted by the Lords of the Forge detachment |
Leaders: what they give the unit they lead (leaderfx.json)
| Character | Effects |
|---|---|
| Skitarii Marshal | Control Edict: Re-roll hit rolls |
| Tech-Priest Dominus | Lord of the Machine Cult: Feel No Pain 5+; Feel No Pain 4+ (Electro-Priests) |
| Tech-Priest Manipulus | Galvanic Field: Lethal Hits |
Core abilities on the datasheets that touch the dice
| Core ability | Units | The engine reads it | Which |
|---|---|---|---|
| Stealth | 1 | no: the cover chip is set by hand (a gap: read it from the datasheet) | Skitarii Marshal |
| Feel No Pain | 5 | yes, from the datasheet | Skitarii Marshal, Skitarii Rangers, Skitarii Vanguard, Tech-Priest Dominus, Tech-Priest Manipulus |
| Lone Operative | 1 | targeting only, not the dice | Canis Rex |
| Deadly Demise | 22 | no: mortal wounds when it dies | Acastus Knight Asterius, Acastus Knight Porphyrion, Armiger Helverin, Armiger Moirax, Armiger Warglaive, Canis Rex, Cerastus Knight Acheron, Cerastus Knight Atrapos, Cerastus Knight Castigator, Cerastus Knight Lancer, Knight Castellan, Knight Crusader, Knight Defender, Knight Destrier, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Valiant, Knight Warden, Questoris Knight Magaera, Questoris Knight Styrix |
| Scouts | 1 | the tier test's arrival modes | Skitarii Rangers |
Detachments
| Detachment | DP | Rule | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|
| Valourstrike Lance | 2 | Bold Gallantry | noted | move | Assault after Advancing only | |
| Questor Forgepact | 1 | Cogbound Alliance | noted | aura | grants abilities defined elsewhere | +1 BS and Heavy for Mechanicus units near a Knight, and Tech-Priest repairs, are other units' buffs |
| Questor Forgepact | 1 | Mechanicus Allies | noted | list | army building only | |
| Gate Warden Lance | 2 | Dauntless Defenders | partly | Sustained Hits 1 on the line | the line is set by hand; ignoring hit modifiers isn't a detachment mod yet | |
| Questoris Companions | 3 | Heroes of Legend | noted | cp | Oath bookkeeping only | command points aren't in the dice |
| Questoris Companions | 3 | Valour's Reward | noted | list | enhancement bookkeeping only | |
| Spearhead-at-Arms | 2 | Knightly Teachings | noted | aura | Bondsman reach only | |
| Spearhead-at-Arms | 2 | Keywords | noted | oc | objective control only | Objective Control isn't dice |
| Freeblade Company | 3 | Knights of Legend | partly | heal | 6+ Feel No Pain | the 1 wound back each Command phase isn't in the maths |
| Dominus Foebreakers | 1 | Rain of Devastation | modelled | +1 to hit vs units in terrain | ||
| Throne-bonded Outriders | 1 | Driven From Their Lairs | modelled | Ignores Cover under Bondsman |
Enhancements (upgrades for one character; never in the calculator or the letters yet)
| Detachment | Enhancement | Pts | Who | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|---|
| Valourstrike Lance | Bearer of the Iron Chalice | 20 | IMPERIAL KNIGHTS model | noted | heal | another Knight within 12" regains D3 wounds (3 if Honoured) | healing between turns isn't in the maths |
| Valourstrike Lance | Bearer of the Evanescent Ion | 15 | IMPERIAL KNIGHTS model | noted | aura | Stealth for another Knight within 12" | its aura on other units isn't in the calculator |
| Valourstrike Lance | Bearer of the Judicant's Helm | 25 | IMPERIAL KNIGHTS model | noted | aura | Ignores Cover for another Knight within 12" | its aura on other units isn't in the calculator |
| Valourstrike Lance | Bearer of the Lancer's Sigil | 25 | IMPERIAL KNIGHTS model | noted | move | re-rolled charges for another Knight within 12" | |
| Questor Forgepact | Magos Questoris | 20 | TECH-PRIEST model | noted | heal | its Sacristan Pledge heals 2 more wounds | healing between turns isn't in the maths |
| Questor Forgepact | Knight of the Opus Machina (Aura) | 15 | IMPERIAL KNIGHTS model | noted | aura | +1 WS and AP in melee for Mechanicus units within 6" | its aura on other units isn't in the calculator |
| Gate Warden Lance | Acquisitor-at-Arms | 15 | IMPERIAL KNIGHTS model | noted | oc | adds its OC to its Bondsmen on an uncontested defensive line | Objective Control isn't dice |
| Gate Warden Lance | Purgation's Hand | 20 | IMPERIAL KNIGHTS model | modelled | Re-roll hit and wound 1s in melee (line) | ||
| Gate Warden Lance | Augury Halo | 20 | IMPERIAL KNIGHTS model | modelled | Ignores Cover on the line (Halo) | ||
| Gate Warden Lance | Vengeful Tread | 15 | IMPERIAL KNIGHTS model | noted | cp | once a turn, Crushing Impact for 0 CP | command points aren't in the dice |
| Questoris Companions | Herald of Triumph | 15 | IMPERIAL KNIGHTS model | noted | shock | after charging, engaged enemies test Battle-shock at -1 (until spent) | the enemy's Battle-shock isn't a dice result yet |
| Questoris Companions | Wyrmslayer Divination | 10 | IMPERIAL KNIGHTS model | modelled | Re-roll hits vs flyers (Wyrmslayer) (starts off) | ||
| Questoris Companions | Pennant of Silvered Fury | 15 | IMPERIAL KNIGHTS model | modelled | Sustained Hits 2 in melee (Pennant) (starts off) | ||
| Questoris Companions | Crushing Condemnation | 10 | IMPERIAL KNIGHTS model | noted | mortal | after a kill in melee, six dice of mortal wounds (4+) on a unit 12" away | mortal wounds outside attacks aren't in the calculator |
| Spearhead-at-Arms | Mentor's Pride | 20 | IMPERIAL KNIGHTS model | noted | aura | re-rolled hit 1s for two or more of its Bondsmen | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Spearhead-at-Arms | Fables of Nightmare | 10 | IMPERIAL KNIGHTS model | noted | aura | Precision in melee for two or more of its Bondsmen | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Spearhead-at-Arms | Tales of Heroism | 10 | IMPERIAL KNIGHTS model | noted | aura | its Bondsmen ignore hit and wound modifiers in melee | the Armiger it picks gets this; another unit's buff isn't in the calculator |
| Spearhead-at-Arms | Martial Tuition | 15 | IMPERIAL KNIGHTS model | noted | cp | once a turn, Counter-offensive for 0 CP on a Bondsman | command points aren't in the dice |
| Freeblade Company | Bringer of Justice | 30 | IMPERIAL KNIGHTS model | modelled | +2 A and +1 to hit in melee (Bringer) | ||
| Freeblade Company | Hunter's Eye | 25 | IMPERIAL KNIGHTS model | modelled | Ignores Cover (Hunter's Eye) | ||
| Freeblade Company | Mysterious Guardian | 35 | IMPERIAL KNIGHTS model | noted | arrival | once, back into reserve and arrives by Deep Strike | |
| Freeblade Company | Sanctuary | 20 | IMPERIAL KNIGHTS model | modelled | 5+ invulnerable (Sanctuary) | ||
| Dominus Foebreakers | Blessed Plate | 30 | IMPERIAL KNIGHTS DOMINUS model | noted | +1 Toughness | Toughness is set on the Stats sheet | |
| Dominus Foebreakers | Archeotech Autoloaders | 25 | IMPERIAL KNIGHTS DOMINUS model | noted | re-rolls its weapons' random Attacks | re-rolling a weapon's random Attacks isn't in the maths | |
| Throne-bonded Outriders | Gyro-Optimised Actuators | 15 | ARMIGER unit | noted | move | MOBILE: moves through ruins | |
| Throne-bonded Outriders | Ancestral Overbleed | 10 | ARMIGER unit | noted | cp | Overwatch or Heroic Intervention for 1 CP less | command points aren't in the dice |
Stratagems (names only; their dice are a later card)
| Detachment | Stratagems |
|---|---|
| Valourstrike Lance | Run Them Through!, Thunderstomp, Full Tilt, Vow Of Retribution, Tactical Foil, Rotate Ion Shields |
| Questor Forgepact | Omnissiah’s Grace, Vengeance Of The Machine Cult, In The Shadow Of Giants |
| Gate Warden Lance | Drive Them Out!, Lancebreaker, Steadfast Superiority, Marshal The Defence, Titanic Bombardment, Fortress Of Intimidation |
| Questoris Companions | Courageous Stand, Titanic Duel, Moment Of Glory, Hero’s Tread, Unstoppable Warrior, Driven By The Past |
| Spearhead-at-Arms | Virtue Of Courage, Exemplar’s Wisdom, Mantle Of The Mentor, Thin Their Ranks, Let Duty Be Your Shield, Squires Of The Hunt |
| Freeblade Company | Noble Sacrifice, Strength From Exile, Full Tilt, Point‑blank Barrage, Survivor Of Strife, Flanking Manoeuvres |
| Dominus Foebreakers | Ground-shaking Strides, Foebreaker Firestorm, Fire Shocked |
| Throne-bonded Outriders | Neural Lash, Helm Conditioning, Honoured To Serve |
Army rules (armyfx.json)
| Rule | What it does (our words) |
|---|---|
| Code Chivalric | Martial valour: nothing for the dice; Eager for the challenge: nothing for the dice; Legacy unsullied: nothing for the dice. a Deed (kill a character, hold more objectives, a big tally) and a Quality; 2-3 CP when the Deed is done |
| Bondsman | a Knight lends its Bondsman ability to an Armiger within 12" each Command phase |
| Super-heavy Walker | moves through models and low terrain |
| Freeblades | one Titanic Knight or up to three Armigers may join another Imperium army |