T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Leagues of Votann" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.
Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.
Totals
| Count | Modelled | Partly | Noted | Unread | |
|---|---|---|---|---|---|
| Datasheets (non-Legends) | 22 of 25 read | 0 | 14 | 8 | 3 |
| Datasheets (Legends) | 0 of 0 read | 0 | 0 | 0 | 0 |
| Datasheet abilities | 100 | 17 | 3 | 59 | 21 |
| Detachment rules | 10 | 3 | 2 | 5 | 0 |
| Enhancements | 34 | 6 | 2 | 26 | 0 |
| Army rules (armyfx.json) | 1 | 0 | 0 | 1 | 0 |
A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.
What's here. Every Leagues of Votann datasheet in BSData's catalogue at our commit (the three Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 10 detachments. Prioritised Efficiency, the army rule, is in armyfx.json as partly: a pick of the army's footing. Hostile Acquisition gives +1 to hit against a unit on an objective. Fortify Takeover gives +1 to hit from an objective the unit holds, and -1 to be wounded by attacks whose Strength beats its Toughness. Yield points, which decide the footing, aren't in the maths, so the footing is picked by hand.
Decided alone.
- BSData lists two detachment abilities on nearly every datasheet: Guerrilla Adepts (Persecution Prospect) and Firebase Control (Brandfast Oathband, on the transports). They're noted as those detachments'.
- Wargear abilities are written where BSData lists them: weavefield crests (5+ invulnerable for a squad; 4+ for the Champion's own model, partly), teleport crests (Deep Strike), scanners and searchlights (hit re-rolls, ignoring hit modifiers), Preymark crests (Precision on critical wounds, noted).
- The Thunderkyn's existing "Conversion" entry (critical hits on 4+ beyond 12") stays: it's the conversion beamer's weapon rule, which BSData doesn't list as an ability.
- Spending Yield points is set by hand and starts off: Oathbound Speculator's +1 to wound, the Etacarn implant's Sustained Hits, Piledriver, Iron Ambassador. The Earthshakers' twice-a-battle wound re-rolls start off too.
- BSData's "Unit Composition" on two characters is noted as what it is.
What the army needs next. Yield points as a pool, so the footing follows the objectives held. Then Precision on critical wounds, and fighting after being slain (Cyberstimms, High Kâhl).
Vocabulary gaps, by how many units need each
What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.
| Gap | Units | Which |
|---|---|---|
| Auras on other friendly units in range (the calculator places one unit a side) | 21 | Arkanyst Evaluator, Brôkhyr Iron-master, Brôkhyr Thunderkyn, Buri Aegnirssen, Cthonian Beserks, Cthonian Earthshakers, Einhyr Champion, Einhyr Hearthguard, Grimnyr, Hearthkyn Warriors, Hekaton Land Fortress, Hernkyn Pioneers, Hernkyn Yaegirs, Ironkin Steeljacks with Heavy Volkanite Disintegrators, Ironkin Steeljacks with Melee Weapons, Kâhl, Kapricus Carrier, Kapricus Defenders, Memnyr Strategist, Sagitaur, Ûthar the Destined |
| A mark one unit puts on an enemy for its friends | 21 | Arkanyst Evaluator, Brôkhyr Iron-master, Brôkhyr Thunderkyn, Buri Aegnirssen, Cthonian Beserks, Cthonian Earthshakers, Einhyr Champion, Einhyr Hearthguard, Grimnyr, Hearthkyn Warriors, Hekaton Land Fortress, Hernkyn Pioneers, Hernkyn Yaegirs, Ironkin Steeljacks with Heavy Volkanite Disintegrators, Ironkin Steeljacks with Melee Weapons, Kâhl, Kapricus Carrier, Kapricus Defenders, Memnyr Strategist, Sagitaur, Ûthar the Destined |
| Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed | 5 | Buri Aegnirssen, Einhyr Champion, Hernkyn Yaegirs, Kapricus Defenders, Sagitaur |
| Command points gained, saved or cost to the enemy | 4 | Berehk Stornbröw, Hernkyn Pioneers, Memnyr Strategist, Ûthar the Destined |
| Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress) | 4 | Einhyr Champion, Einhyr Hearthguard, Hernkyn Pioneers, Kâhl |
| Healing and returned models between turns | 2 | Brôkhyr Iron-master, Buri Aegnirssen |
| Overwatch | 2 | Cthonian Beserks, Ironkin Steeljacks with Heavy Volkanite Disintegrators |
| Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs) | 2 | Cthonian Earthshakers, Grimnyr |
| Fighting again after being slain | 1 | Cthonian Beserks |
| Mortal wounds dealt outside attacks (auras, arrivals, explosions) | 1 | Einhyr Champion |
| Objective Control | 1 | Hearthkyn Warriors |
| A single-die re-roll, or one attack's damage cancelled once | 1 | Ûthar the Destined |
| Stealth read from the datasheet as cover (core ability) | 1 | Buri Aegnirssen |
Datasheets
| Unit | Status | Abilities | Modelled | Partly | Noted | |
|---|---|---|---|---|---|---|
| Arkanyst Evaluator | partly | 3 | 0 | 1 | 2 | |
| Berehk Stornbröw | partly | 2 | 1 | 0 | 1 | |
| Brôkhyr Iron-master | partly | 5 | 1 | 0 | 4 | |
| Brôkhyr Thunderkyn | partly | 3 | 1 | 0 | 2 | |
| Buri Aegnirssen | noted | 3 | 0 | 0 | 3 | |
| Cthonian Beserks | noted | 3 | 0 | 0 | 3 | |
| Cthonian Earthshakers | partly | 3 | 1 | 0 | 2 | |
| Einhyr Champion | partly | 5 | 0 | 1 | 4 | |
| Einhyr Hearthguard | partly | 4 | 2 | 0 | 2 | |
| Grimnyr | partly | 4 | 1 | 0 | 3 | |
| Hearthkyn Warriors | partly | 4 | 2 | 0 | 2 | |
| Hekaton Land Fortress | partly | 5 | 3 | 0 | 2 | |
| Hernkyn Pioneers | partly | 5 | 2 | 0 | 3 | |
| Hernkyn Yaegirs | noted | 2 | 0 | 0 | 2 | |
| Ironkin Steeljacks with Heavy Volkanite Disintegrators | noted | 3 | 0 | 0 | 3 | |
| Ironkin Steeljacks with Melee Weapons | noted | 3 | 0 | 0 | 3 | |
| Kâhl | partly | 5 | 2 | 0 | 3 | |
| Kapricus Carrier | partly | 4 | 0 | 1 | 3 | |
| Kapricus Defenders | noted | 3 | 0 | 0 | 3 | |
| Kinhost Commander [Crucible] | unread | 7 | 0 | 0 | 0 | |
| Living Ancestor [Crucible] | unread | 7 | 0 | 0 | 0 | |
| Memnyr Strategist | noted | 3 | 0 | 0 | 3 | |
| Sagitaur | noted | 3 | 0 | 0 | 3 | |
| Steeljack Elder [Crucible] | unread | 7 | 0 | 0 | 0 | |
| Ûthar the Destined | partly | 4 | 1 | 0 | 3 |
Every ability
| Unit | Ability | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|
| Arkanyst Evaluator | Science Guild Support | noted | list | Lone Operative near friendly infantry | |
| Arkanyst Evaluator | Resource Transmutation | partly | Sustained Hits 1 shooting (1 YP spent) | Yield points aren't in the maths; once a turn | |
| Arkanyst Evaluator | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Berehk Stornbröw | Break the Foe | modelled | lead | leading: Sustained Hits 1 in melee (leaderfx.json) | |
| Berehk Stornbröw | Relentless Avalanche | noted | cp | Heroic Intervention for 1 CP less, outside the once-a-phase limit | command points aren't in the dice |
| Brôkhyr Iron-master | Brôkhyr Guild Support | noted | list | Lone Operative near vehicles and Steeljacks when alone | |
| Brôkhyr Iron-master | Multi-spectral visor | modelled | lead | leading: re-rolled wound 1s when shooting (leaderfx.json) | |
| Brôkhyr Iron-master | Forgewrought Expertise | noted | heal | a vehicle or Steeljack within 3" regains D3 (or 3) wounds | healing between turns isn't in the maths |
| Brôkhyr Iron-master | Unit Composition | noted | list | BSData's note of the unit's models, not an ability | |
| Brôkhyr Iron-master | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Brôkhyr Thunderkyn | Conversion | modelled | critical hits on 4+ | ||
| Brôkhyr Thunderkyn | Breaching Fire | noted | mark | the unit it hit loses cover until its next Shooting phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Brôkhyr Thunderkyn | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Buri Aegnirssen | Grudge-fuelled Fortitude | noted | heal | the first time it dies, back on a 2+ with full wounds | healing between turns isn't in the maths |
| Buri Aegnirssen | Unhinged Vengeance | noted | move | a D6+2" surge after enemy shooting wounds it | |
| Buri Aegnirssen | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Cthonian Beserks | Cyberstimms | noted | list | a model slain in melee fights on a 4+ before it goes | fighting after being slain isn't in the maths |
| Cthonian Beserks | Subterranean Explosives | noted | overwatch | a unit its mole grenades hit can't be Overwatched at | Overwatch isn't in the maths |
| Cthonian Beserks | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Cthonian Earthshakers | Geomantic Hunters | modelled | Re-roll wounds, breacher (twice a battle) (starts off) | ||
| Cthonian Earthshakers | Destabilising Quakes | noted | shock | a unit its tremor shells hit tests Battle-shock at -1 | the enemy's Battle-shock isn't a dice result yet |
| Cthonian Earthshakers | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Einhyr Champion | Exemplar of the Einhyr | noted | move | while it leads, +1 to Advance and charges | |
| Einhyr Champion | Mass Driver Accelerators | noted | mortal | D3 or D3+3 mortal wounds on a unit it charged | mortal wounds outside attacks aren't in the calculator |
| Einhyr Champion | Teleport crest | noted | arrival | Deep Strike for the unit | |
| Einhyr Champion | Weavefield crest | partly | 4+ invulnerable (the Champion) | the bearer's own save, given to the unit here | |
| Einhyr Champion | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Einhyr Hearthguard | Decisive Destruction | modelled | Re-roll hit 1s vs the closest target | ||
| Einhyr Hearthguard | Teleport crest | noted | arrival | Deep Strike for the unit | |
| Einhyr Hearthguard | Weavefield crest | modelled | 5+ invulnerable (weavefield crest) | ||
| Einhyr Hearthguard | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Grimnyr | Fortify (Psychic) | modelled | lead | leading: Feel No Pain 5+ (leaderfx.json) | |
| Grimnyr | Grimnyr's Regard | noted | shock | once, a shocked unit within 12" recovers | the enemy's Battle-shock isn't a dice result yet |
| Grimnyr | Unit Composition | noted | list | BSData's note of the unit's models, not an ability | |
| Grimnyr | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Hearthkyn Warriors | Luck Has, Need Keeps, Toil Earns | noted | oc | an objective it holds stays held after it leaves | Objective Control isn't dice |
| Hearthkyn Warriors | Pan-spectral Scanning | modelled | Re-roll hit 1s shooting (scanning) | ||
| Hearthkyn Warriors | Weavefield crest | modelled | 5+ invulnerable (weavefield crest) | ||
| Hearthkyn Warriors | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Hekaton Land Fortress | MultiCOG Targeting | modelled | Ignore hit and BS modifiers (shooting) | ||
| Hekaton Land Fortress | Pan spectral scanner | modelled | Re-roll hit 1s shooting (scanner) | ||
| Hekaton Land Fortress | Damaged: 1-5 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Hekaton Land Fortress | Firebase Control (Aura) | noted | aura | Brandfast Oathband: Sustained Hits 1 for infantry wholly within 6" | its aura on other units isn't in the calculator |
| Hekaton Land Fortress | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Hernkyn Pioneers | Outflanking Mag-Riders | noted | arrival | back into reserve from near an edge after the enemy's turn | |
| Hernkyn Pioneers | Comms array | noted | cp | 1 CP on a 5+ when a Stratagem targets its unit | command points aren't in the dice |
| Hernkyn Pioneers | Pan-spectral scanner | modelled | Re-roll hit 1s shooting (scanner) | ||
| Hernkyn Pioneers | Rollbar searchlight | modelled | Ignore hit modifiers (searchlight) | ||
| Hernkyn Pioneers | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Hernkyn Yaegirs | Pragmatic Hunters | noted | move | a D6" move when an enemy ends a move within 8" | |
| Hernkyn Yaegirs | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Ironkin Steeljacks with Heavy Volkanite Disintegrators | Purge Response | noted | overwatch | Overwatch hits on 5+ (4+ in Fortify Takeover) | Overwatch isn't in the maths |
| Ironkin Steeljacks with Heavy Volkanite Disintegrators | Preymark crest | noted | list | Precision on critical wounds against units on objectives | Precision isn't a mod yet |
| Ironkin Steeljacks with Heavy Volkanite Disintegrators | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Ironkin Steeljacks with Melee Weapons | Merciless Eradication | noted | enemy | engaged enemies (not big ones) take Desperate Escape tests to Fall Back | |
| Ironkin Steeljacks with Melee Weapons | Preymark crest | noted | list | Precision on critical wounds against units on objectives | Precision isn't a mod yet |
| Ironkin Steeljacks with Melee Weapons | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Kâhl | Kindred Hero | modelled | lead | leading: Lethal Hits (leaderfx.json) | |
| Kâhl | Seized Opportunity | noted | list | once a phase, 1 YP when its unit destroys a unit | Yield points aren't in the maths |
| Kâhl | Rampart crest | modelled | lead | leading: 5+ invulnerable (leaderfx.json) | |
| Kâhl | Teleport crest | noted | arrival | Deep Strike for the unit | |
| Kâhl | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Kapricus Carrier | Scanner Uplinks | partly | enemy | -1 to be hit (a unit it suppressed) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Kapricus Carrier | Smoke Launcher | noted | list | gives it the SMOKE keyword | |
| Kapricus Carrier | Firebase Control (Aura) | noted | aura | Brandfast Oathband: Sustained Hits 1 for infantry wholly within 6" | its aura on other units isn't in the calculator |
| Kapricus Carrier | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Kapricus Defenders | Opportunistic Manoeuvre | noted | move | a D6" move after shooting, then no charge | |
| Kapricus Defenders | Smoke Launcher | noted | list | gives it the SMOKE keyword | |
| Kapricus Defenders | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Kinhost Commander [Crucible] | Seized Opportunity | unread | not read yet | ||
| Kinhost Commander [Crucible] | Barrier Tech Repulsion | unread | not read yet | ||
| Kinhost Commander [Crucible] | Exemplar of the Einhyr | unread | not read yet | ||
| Kinhost Commander [Crucible] | Forgewrought Expertise | unread | not read yet | ||
| Kinhost Commander [Crucible] | Kindred Hero | unread | not read yet | ||
| Kinhost Commander [Crucible] | Rampart Crest | unread | not read yet | ||
| Kinhost Commander [Crucible] | Teleport Crest | unread | not read yet | ||
| Living Ancestor [Crucible] | Grimnyr's Regard | unread | not read yet | ||
| Living Ancestor [Crucible] | Barrier Tech Repulsion | unread | not read yet | ||
| Living Ancestor [Crucible] | Exemplar of the Einhyr | unread | not read yet | ||
| Living Ancestor [Crucible] | Forgewrought Expertise | unread | not read yet | ||
| Living Ancestor [Crucible] | Kindred Hero | unread | not read yet | ||
| Living Ancestor [Crucible] | Rampart Crest | unread | not read yet | ||
| Living Ancestor [Crucible] | Teleport Crest | unread | not read yet | ||
| Memnyr Strategist | Computational Mastermind | noted | list | spends or gains 1 YP per objective it holds | Yield points aren't in the maths |
| Memnyr Strategist | Predictive Guidance | noted | cp | Overwatch or Heroic Intervention for 1 CP less | command points aren't in the dice |
| Memnyr Strategist | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Sagitaur | Blistering Advance | noted | move | units get out after it Advances | |
| Sagitaur | Firebase Control (Aura) | noted | aura | Brandfast Oathband: Sustained Hits 1 for infantry wholly within 6" | its aura on other units isn't in the calculator |
| Sagitaur | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
| Steeljack Elder [Crucible] | Forgewrought Skill | unread | not read yet | ||
| Steeljack Elder [Crucible] | Barrier Tech Repulsion | unread | not read yet | ||
| Steeljack Elder [Crucible] | Exemplar of the Einhyr | unread | not read yet | ||
| Steeljack Elder [Crucible] | Forgewrought Expertise | unread | not read yet | ||
| Steeljack Elder [Crucible] | Kindred Hero | unread | not read yet | ||
| Steeljack Elder [Crucible] | Rampart Crest | unread | not read yet | ||
| Steeljack Elder [Crucible] | Teleport Crest | unread | not read yet | ||
| Ûthar the Destined | Ancestral Fortune | noted | once | once a turn for 1 YP, one of its rolls becomes a 6 | a single-die change needs its own mod |
| Ûthar the Destined | Grim Efficiency | noted | cp | once a round, a Stratagem within 12" costs 1 CP less | command points aren't in the dice |
| Ûthar the Destined | Rampart crest | modelled | lead | leading: 5+ invulnerable (leaderfx.json) | |
| Ûthar the Destined | Guerrilla Adepts | noted | mark | Persecution Prospect: focus fire marks a unit assailed, then pins it | a mark one unit puts on an enemy for other units isn't in the maths |
Leaders: what they give the unit they lead (leaderfx.json)
| Character | Effects |
|---|---|
| Berehk Stornbröw | Break the Foe: Sustained Hits 1 (melee) |
| Ûthar the Destined | Rampart crest: 5+ invulnerable save |
| Brôkhyr Iron-master | Multi-spectral visor: Re-roll wound rolls of 1 (shooting) |
| Grimnyr | Fortify (Psychic): Feel No Pain 5+ |
| Kâhl | Kindred Hero: Lethal Hits; Rampart crest: 5+ invulnerable save |
| Einhyr Champion | Exemplar of the Einhyr: Advance and charge rolls only; Mass Driver Accelerators: mortal wounds on a roll: not in the maths; Teleport Crest: deployment only |
| Memnyr Strategist | Computational Mastermind: Yield Points only; Predictive Guidance: Stratagem cost only |
Core abilities on the datasheets that touch the dice
| Core ability | Units | The engine reads it | Which |
|---|---|---|---|
| Stealth | 1 | no: the cover chip is set by hand (a gap: read it from the datasheet) | Buri Aegnirssen |
| Feel No Pain | 3 | yes, from the datasheet | Berehk Stornbröw, Cthonian Beserks, Hearthkyn Warriors |
| Lone Operative | 1 | targeting only, not the dice | Buri Aegnirssen |
| Deadly Demise | 5 | no: mortal wounds when it dies | Arkanyst Evaluator, Hekaton Land Fortress, Kapricus Carrier, Kapricus Defenders, Sagitaur |
| Infiltrators | 1 | the tier test's arrival modes | Hernkyn Yaegirs |
| Scouts | 4 | the tier test's arrival modes | Hernkyn Pioneers, Kapricus Carrier, Kapricus Defenders, Sagitaur |
Detachments
| Detachment | DP | Rule | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|
| Hearthband | 3 | Methodical Annihilation | modelled | Re-roll wound 1s vs closest; +1 AP vs closest (elite units) | ||
| Persecution Prospect | 2 | Assailed From Every Angle | noted | mark | marks and slows the target only | the assailed mark and the pin aren't in the maths |
| Needgaârd Oathband | 2 | Martial Leverage | noted | list | resource points only | Yield points aren't in the maths |
| Hearthfyre Arsenal | 2 | Optimal Application | partly | list | Re-roll hit 1s for 1YP | Yield points aren't in the maths: the spend is set by hand |
| Dêlve Assault Shift | 2 | Fury from the Dêlve | noted | arrival | deployment only | |
| Brandfast Oathband | 2 | Mobile Sensor Relays | partly | aura | Sustained 1 near a TRANSPORT | set by hand: the transport isn't in the matchup |
| Mercenary Oathband | 2 | Ruthless Reinvestment | noted | list | swaps army abilities, not modelled | Yield points aren't in the maths |
| Armoured Trailblazers | 1 | Sagitaur Spearhead | noted | arrival | deployment only | |
| Farseekers | 1 | Eye of the Hunt | modelled | +1 to hit at close range | ||
| Hearthguard Covenant | 1 | Avatars of the Ancestors | modelled | Re-roll wound 1s at close range |
Enhancements (upgrades for one character; never in the calculator or the letters yet)
| Detachment | Enhancement | Pts | Who | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|---|
| Hearthband | Bastion Shield | 25 | LEAGUES OF VOTANN model | modelled | -1 AP vs shooting within 12" | ||
| Hearthband | Quake Multigenerator | 15 | KÂHL model | noted | enemy | suppresses a unit it hit (-1 to hit) | the suppressed unit's minus isn't in the calculator |
| Hearthband | Ironskein | 10 | LEAGUES OF VOTANN model | noted | +2 Wounds for the bearer | Wounds are set on the Stats sheet | |
| Hearthband | High Kâhl | 30 | KÂHL model | noted | a model slain in melee fights on a 4+ before it goes | fighting after being slain isn't in the maths | |
| Persecution Prospect | Eye for Weakness | 25 | LEAGUES OF VOTANN model | modelled | +1 to wound vs an assailed unit | ||
| Persecution Prospect | Writ of Acquisition | 10 | LEAGUES OF VOTANN model | noted | list | 1 YP per assailed unit its unit hits (up to 3) | Yield points aren't in the maths |
| Persecution Prospect | Surgical Saboteur | 10 | LEAGUES OF VOTANN model | noted | enemy | pins a monster or vehicle its unit hit | an enemy unit's movement isn't in the maths |
| Persecution Prospect | Nomad Strategist | 20 | LEAGUES OF VOTANN model | noted | arrival | once, Hernkyn units back into reserve for YP | |
| Needgaârd Oathband | Oathbound Speculator | 30 | LEAGUES OF VOTANN model | modelled | Re-roll wound 1s (Speculator); +1 to wound (3 YP spent) (starts off) | ||
| Needgaârd Oathband | Dead Reckoning | 10 | LEAGUES OF VOTANN model | noted | list | 1 YP at the end of a turn with none spent | Yield points aren't in the maths |
| Needgaârd Oathband | Iron Ambassador | 5 | model with an Autoch-pattern combi-bolter | partly | once | +3 D shooting (once, 3 YP) (starts off) | the bearer-only condition isn't read |
| Needgaârd Oathband | Ancestral Crest | 15 | LEAGUES OF VOTANN model | noted | cp | Command Re-roll for 1 CP less for 1 YP | command points aren't in the dice |
| Hearthfyre Arsenal | Fârstrydr Node | 20 | IRON-MASTER or MEMNYR STRATEGIST model | noted | arrival | Deep Strike for its unit | |
| Hearthfyre Arsenal | Calculated Tenacity | 15 | IRON-MASTER or MEMNYR STRATEGIST model | noted | oc | +1 OC for the unit it leads | Objective Control isn't dice |
| Hearthfyre Arsenal | Mantle of Elders | 10 | MEMNYR STRATEGIST model | noted | list | a YP back on a 2+ when its unit spends YP to shoot | Yield points aren't in the maths |
| Hearthfyre Arsenal | Graviton Vault | 5 | IRON-MASTER model | noted | enemy | suppresses a monster or vehicle it hit (-1 to hit) | the suppressed unit's minus isn't in the calculator |
| Dêlve Assault Shift | Dêlvwerke Navigator | 25 | LEAGUES OF VOTANN model | noted | heal | returns Beserks models for YP | healing between turns isn't in the maths |
| Dêlve Assault Shift | Multiwave System Jammer | 10 | LEAGUES OF VOTANN model | noted | arrival | once, a Cthonian reserve arrives a round early | |
| Dêlve Assault Shift | Quake Supervisor | 20 | LEAGUES OF VOTANN model | noted | aura | +1 to hit for artillery within 3" against what it sees | its aura on other units isn't in the calculator |
| Dêlve Assault Shift | Piledriver | 15 | LEAGUES OF VOTANN model | partly | +2 D in melee (2 YP spent) (starts off) | the bearer-only condition isn't read; Yield points aren't in the maths | |
| Brandfast Oathband | Tactical Alchemy | 10 | KÂHL model | noted | cp | 1 CP on a 4+ for 1 YP when holding a far objective | command points aren't in the dice |
| Brandfast Oathband | Trivärg Cyber Implant | 40 | LEAGUES OF VOTANN model | modelled | Sustained Hits 2 shooting (Trivärg) | ||
| Brandfast Oathband | Precursive Judgement | 15 | KÂHL model | noted | overwatch | Overwatch for 0 CP, hitting on 5+, near a transport | Overwatch isn't in the maths |
| Brandfast Oathband | Signature Restoration | 5 | IRON-MASTER model | noted | heal | its repairs heal 1 more wound | healing between turns isn't in the maths |
| Mercenary Oathband | Mercenary Prospector | 20 | KÂHL model | noted | list | 2 YP each time its unit destroys a unit | Yield points aren't in the maths |
| Mercenary Oathband | Metaphysical Brokerage | 20 | MEMNYR STRATEGIST model | noted | list | tops YP up to 3 gained each turn | Yield points aren't in the maths |
| Mercenary Oathband | Etacarn SB9 Targeting Implant | 15 | LEAGUES OF VOTANN model | modelled | Re-roll hit 1s (Etacarn); Sustained Hits 1 (3 YP spent) (starts off) | ||
| Mercenary Oathband | Asset Manipulator | 25 | LEAGUES OF VOTANN model | noted | oc | -1 OC for enemies within 3" for 3 YP | Objective Control isn't dice |
| Armoured Trailblazers | Saturation Rounds | 15 | SAGITAUR unit | modelled | Ignores Cover (Saturation Rounds) | ||
| Armoured Trailblazers | Optimised Attack Lines | 15 | SAGITAUR unit | noted | move | MOBILE: moves through ruins | |
| Farseekers | Pan-Spectral Lockons | 10 | PIONEERS unit | noted | mark | +3" detection range on a visible enemy within 12" | detection range isn't in the maths |
| Farseekers | Shroudwërke Talismans | 15 | YAEGIRS unit | noted | -3" detection range | detection range isn't in the maths | |
| Hearthguard Covenant | High Kâhl | 30 | KÂHL model | noted | a model slain in melee fights on a 4+ before it goes | fighting after being slain isn't in the maths | |
| Hearthguard Covenant | Ironskein | 10 | KÂHL model | noted | +2 Wounds | Wounds are set on the Stats sheet |
Stratagems (names only; their dice are a later card)
| Detachment | Stratagems |
|---|---|
| Hearthband | Brëkkeknots, Sure Of Purpose, Superior Craftsmanship, Unyielding Aggression, Materialisation Matrices, Fury Of The Hearth |
| Persecution Prospect | Adaptable Avarice, Frontier Momentum, Exposed Flaws, Ranger Tactics, Claimstaker Reflex, Dispersed Formation |
| Needgaârd Oathband | Void Hardened, Honour Of The Hold, Ordered Retreat, Ancestral Sentence, Huntr’s Mark, Reactive Reprisal |
| Hearthfyre Arsenal | Unwavering Accuracy, First Concern, Delayed-fire Rounds, Wall Of Steel, Preventative Purge, Cogitated Need |
| Dêlve Assault Shift | Cyberstimm Infusion, Unstoppable Force, Augmented Assault, Tectonic Fracture, Weavewërke Buttress, Hidden Accessways |
| Brandfast Oathband | Secure Positions, Bastion Running, Illuminated Priority, Inexorable Efficiency, Opportunistic Escalation, Vengeance Flare |
| Mercenary Oathband | Auxiliary Contract, Optimal Expenditure, Grand Artifice, Privateer Arsenal, New Horizons, Mobile Exploitation |
| Armoured Trailblazers | Coordinated Crossfire, Outflanking Armour, Built To Last |
| Farseekers | Scornful Analysis, No Shot Wasted, Economy Of Motion |
| Hearthguard Covenant | Brëkkeknots, Fury Of The Hearth, Materialisation Matrices |
Army rules (armyfx.json)
| Rule | What it does (our words) |
|---|---|
| Prioritised Efficiency | Hostile Acquisition: +1 to hit vs a unit on an objective; Fortify Takeover: +1 to hit (on our objective), -1 to be wounded by S above T. Yield points from objectives set which footing the army has; Hostile Acquisition also re-rolls Advance and charges |