Tactical Reroll
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Leagues of Votann: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-leagues-of-votann-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Leagues of Votann" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)22 of 25 read01483
Datasheets (Legends)0 of 0 read0000
Datasheet abilities1001735921
Detachment rules103250
Enhancements3462260
Army rules (armyfx.json)10010

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Leagues of Votann datasheet in BSData's catalogue at our commit (the three Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 10 detachments. Prioritised Efficiency, the army rule, is in armyfx.json as partly: a pick of the army's footing. Hostile Acquisition gives +1 to hit against a unit on an objective. Fortify Takeover gives +1 to hit from an objective the unit holds, and -1 to be wounded by attacks whose Strength beats its Toughness. Yield points, which decide the footing, aren't in the maths, so the footing is picked by hand.

Decided alone.

What the army needs next. Yield points as a pool, so the footing follows the objectives held. Then Precision on critical wounds, and fighting after being slain (Cyberstimms, High Kâhl).

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Auras on other friendly units in range (the calculator places one unit a side)21Arkanyst Evaluator, Brôkhyr Iron-master, Brôkhyr Thunderkyn, Buri Aegnirssen, Cthonian Beserks, Cthonian Earthshakers, Einhyr Champion, Einhyr Hearthguard, Grimnyr, Hearthkyn Warriors, Hekaton Land Fortress, Hernkyn Pioneers, Hernkyn Yaegirs, Ironkin Steeljacks with Heavy Volkanite Disintegrators, Ironkin Steeljacks with Melee Weapons, Kâhl, Kapricus Carrier, Kapricus Defenders, Memnyr Strategist, Sagitaur, Ûthar the Destined
A mark one unit puts on an enemy for its friends21Arkanyst Evaluator, Brôkhyr Iron-master, Brôkhyr Thunderkyn, Buri Aegnirssen, Cthonian Beserks, Cthonian Earthshakers, Einhyr Champion, Einhyr Hearthguard, Grimnyr, Hearthkyn Warriors, Hekaton Land Fortress, Hernkyn Pioneers, Hernkyn Yaegirs, Ironkin Steeljacks with Heavy Volkanite Disintegrators, Ironkin Steeljacks with Melee Weapons, Kâhl, Kapricus Carrier, Kapricus Defenders, Memnyr Strategist, Sagitaur, Ûthar the Destined
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed5Buri Aegnirssen, Einhyr Champion, Hernkyn Yaegirs, Kapricus Defenders, Sagitaur
Command points gained, saved or cost to the enemy4Berehk Stornbröw, Hernkyn Pioneers, Memnyr Strategist, Ûthar the Destined
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)4Einhyr Champion, Einhyr Hearthguard, Hernkyn Pioneers, Kâhl
Healing and returned models between turns2Brôkhyr Iron-master, Buri Aegnirssen
Overwatch2Cthonian Beserks, Ironkin Steeljacks with Heavy Volkanite Disintegrators
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)2Cthonian Earthshakers, Grimnyr
Fighting again after being slain1Cthonian Beserks
Mortal wounds dealt outside attacks (auras, arrivals, explosions)1Einhyr Champion
Objective Control1Hearthkyn Warriors
A single-die re-roll, or one attack's damage cancelled once1Ûthar the Destined
Stealth read from the datasheet as cover (core ability)1Buri Aegnirssen

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Arkanyst Evaluatorpartly3012
Berehk Stornbröwpartly2101
Brôkhyr Iron-masterpartly5104
Brôkhyr Thunderkynpartly3102
Buri Aegnirssennoted3003
Cthonian Beserksnoted3003
Cthonian Earthshakerspartly3102
Einhyr Championpartly5014
Einhyr Hearthguardpartly4202
Grimnyrpartly4103
Hearthkyn Warriorspartly4202
Hekaton Land Fortresspartly5302
Hernkyn Pioneerspartly5203
Hernkyn Yaegirsnoted2002
Ironkin Steeljacks with Heavy Volkanite Disintegratorsnoted3003
Ironkin Steeljacks with Melee Weaponsnoted3003
Kâhlpartly5203
Kapricus Carrierpartly4013
Kapricus Defendersnoted3003
Kinhost Commander [Crucible]unread7000
Living Ancestor [Crucible]unread7000
Memnyr Strategistnoted3003
Sagitaurnoted3003
Steeljack Elder [Crucible]unread7000
Ûthar the Destinedpartly4103

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Arkanyst EvaluatorScience Guild SupportnotedlistLone Operative near friendly infantry
Arkanyst EvaluatorResource TransmutationpartlySustained Hits 1 shooting (1 YP spent)Yield points aren't in the maths; once a turn
Arkanyst EvaluatorGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Berehk StornbröwBreak the Foemodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
Berehk StornbröwRelentless AvalanchenotedcpHeroic Intervention for 1 CP less, outside the once-a-phase limitcommand points aren't in the dice
Brôkhyr Iron-masterBrôkhyr Guild SupportnotedlistLone Operative near vehicles and Steeljacks when alone
Brôkhyr Iron-masterMulti-spectral visormodelledleadleading: re-rolled wound 1s when shooting (leaderfx.json)
Brôkhyr Iron-masterForgewrought Expertisenotedheala vehicle or Steeljack within 3" regains D3 (or 3) woundshealing between turns isn't in the maths
Brôkhyr Iron-masterUnit CompositionnotedlistBSData's note of the unit's models, not an ability
Brôkhyr Iron-masterGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Brôkhyr ThunderkynConversionmodelledcritical hits on 4+
Brôkhyr ThunderkynBreaching Firenotedmarkthe unit it hit loses cover until its next Shooting phasea mark one unit puts on an enemy for other units isn't in the maths
Brôkhyr ThunderkynGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Buri AegnirssenGrudge-fuelled Fortitudenotedhealthe first time it dies, back on a 2+ with full woundshealing between turns isn't in the maths
Buri AegnirssenUnhinged Vengeancenotedmovea D6+2" surge after enemy shooting wounds it
Buri AegnirssenGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Cthonian BeserksCyberstimmsnotedlista model slain in melee fights on a 4+ before it goesfighting after being slain isn't in the maths
Cthonian BeserksSubterranean Explosivesnotedoverwatcha unit its mole grenades hit can't be Overwatched atOverwatch isn't in the maths
Cthonian BeserksGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Cthonian EarthshakersGeomantic HuntersmodelledRe-roll wounds, breacher (twice a battle) (starts off)
Cthonian EarthshakersDestabilising Quakesnotedshocka unit its tremor shells hit tests Battle-shock at -1the enemy's Battle-shock isn't a dice result yet
Cthonian EarthshakersGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Einhyr ChampionExemplar of the Einhyrnotedmovewhile it leads, +1 to Advance and charges
Einhyr ChampionMass Driver AcceleratorsnotedmortalD3 or D3+3 mortal wounds on a unit it chargedmortal wounds outside attacks aren't in the calculator
Einhyr ChampionTeleport crestnotedarrivalDeep Strike for the unit
Einhyr ChampionWeavefield crestpartly4+ invulnerable (the Champion)the bearer's own save, given to the unit here
Einhyr ChampionGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Einhyr HearthguardDecisive DestructionmodelledRe-roll hit 1s vs the closest target
Einhyr HearthguardTeleport crestnotedarrivalDeep Strike for the unit
Einhyr HearthguardWeavefield crestmodelled5+ invulnerable (weavefield crest)
Einhyr HearthguardGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
GrimnyrFortify (Psychic)modelledleadleading: Feel No Pain 5+ (leaderfx.json)
GrimnyrGrimnyr's Regardnotedshockonce, a shocked unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
GrimnyrUnit CompositionnotedlistBSData's note of the unit's models, not an ability
GrimnyrGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Hearthkyn WarriorsLuck Has, Need Keeps, Toil Earnsnotedocan objective it holds stays held after it leavesObjective Control isn't dice
Hearthkyn WarriorsPan-spectral ScanningmodelledRe-roll hit 1s shooting (scanning)
Hearthkyn WarriorsWeavefield crestmodelled5+ invulnerable (weavefield crest)
Hearthkyn WarriorsGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Hekaton Land FortressMultiCOG TargetingmodelledIgnore hit and BS modifiers (shooting)
Hekaton Land FortressPan spectral scannermodelledRe-roll hit 1s shooting (scanner)
Hekaton Land FortressDamaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Hekaton Land FortressFirebase Control (Aura)notedauraBrandfast Oathband: Sustained Hits 1 for infantry wholly within 6"its aura on other units isn't in the calculator
Hekaton Land FortressGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Hernkyn PioneersOutflanking Mag-Ridersnotedarrivalback into reserve from near an edge after the enemy's turn
Hernkyn PioneersComms arraynotedcp1 CP on a 5+ when a Stratagem targets its unitcommand points aren't in the dice
Hernkyn PioneersPan-spectral scannermodelledRe-roll hit 1s shooting (scanner)
Hernkyn PioneersRollbar searchlightmodelledIgnore hit modifiers (searchlight)
Hernkyn PioneersGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Hernkyn YaegirsPragmatic Huntersnotedmovea D6" move when an enemy ends a move within 8"
Hernkyn YaegirsGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Ironkin Steeljacks with Heavy Volkanite DisintegratorsPurge ResponsenotedoverwatchOverwatch hits on 5+ (4+ in Fortify Takeover)Overwatch isn't in the maths
Ironkin Steeljacks with Heavy Volkanite DisintegratorsPreymark crestnotedlistPrecision on critical wounds against units on objectivesPrecision isn't a mod yet
Ironkin Steeljacks with Heavy Volkanite DisintegratorsGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Ironkin Steeljacks with Melee WeaponsMerciless Eradicationnotedenemyengaged enemies (not big ones) take Desperate Escape tests to Fall Back
Ironkin Steeljacks with Melee WeaponsPreymark crestnotedlistPrecision on critical wounds against units on objectivesPrecision isn't a mod yet
Ironkin Steeljacks with Melee WeaponsGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
KâhlKindred Heromodelledleadleading: Lethal Hits (leaderfx.json)
KâhlSeized Opportunitynotedlistonce a phase, 1 YP when its unit destroys a unitYield points aren't in the maths
KâhlRampart crestmodelledleadleading: 5+ invulnerable (leaderfx.json)
KâhlTeleport crestnotedarrivalDeep Strike for the unit
KâhlGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Kapricus CarrierScanner Uplinkspartlyenemy-1 to be hit (a unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Kapricus CarrierSmoke Launchernotedlistgives it the SMOKE keyword
Kapricus CarrierFirebase Control (Aura)notedauraBrandfast Oathband: Sustained Hits 1 for infantry wholly within 6"its aura on other units isn't in the calculator
Kapricus CarrierGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Kapricus DefendersOpportunistic Manoeuvrenotedmovea D6" move after shooting, then no charge
Kapricus DefendersSmoke Launchernotedlistgives it the SMOKE keyword
Kapricus DefendersGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Kinhost Commander [Crucible]Seized Opportunityunreadnot read yet
Kinhost Commander [Crucible]Barrier Tech Repulsionunreadnot read yet
Kinhost Commander [Crucible]Exemplar of the Einhyrunreadnot read yet
Kinhost Commander [Crucible]Forgewrought Expertiseunreadnot read yet
Kinhost Commander [Crucible]Kindred Herounreadnot read yet
Kinhost Commander [Crucible]Rampart Crestunreadnot read yet
Kinhost Commander [Crucible]Teleport Crestunreadnot read yet
Living Ancestor [Crucible]Grimnyr's Regardunreadnot read yet
Living Ancestor [Crucible]Barrier Tech Repulsionunreadnot read yet
Living Ancestor [Crucible]Exemplar of the Einhyrunreadnot read yet
Living Ancestor [Crucible]Forgewrought Expertiseunreadnot read yet
Living Ancestor [Crucible]Kindred Herounreadnot read yet
Living Ancestor [Crucible]Rampart Crestunreadnot read yet
Living Ancestor [Crucible]Teleport Crestunreadnot read yet
Memnyr StrategistComputational Mastermindnotedlistspends or gains 1 YP per objective it holdsYield points aren't in the maths
Memnyr StrategistPredictive GuidancenotedcpOverwatch or Heroic Intervention for 1 CP lesscommand points aren't in the dice
Memnyr StrategistGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
SagitaurBlistering Advancenotedmoveunits get out after it Advances
SagitaurFirebase Control (Aura)notedauraBrandfast Oathband: Sustained Hits 1 for infantry wholly within 6"its aura on other units isn't in the calculator
SagitaurGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths
Steeljack Elder [Crucible]Forgewrought Skillunreadnot read yet
Steeljack Elder [Crucible]Barrier Tech Repulsionunreadnot read yet
Steeljack Elder [Crucible]Exemplar of the Einhyrunreadnot read yet
Steeljack Elder [Crucible]Forgewrought Expertiseunreadnot read yet
Steeljack Elder [Crucible]Kindred Herounreadnot read yet
Steeljack Elder [Crucible]Rampart Crestunreadnot read yet
Steeljack Elder [Crucible]Teleport Crestunreadnot read yet
Ûthar the DestinedAncestral Fortunenotedonceonce a turn for 1 YP, one of its rolls becomes a 6a single-die change needs its own mod
Ûthar the DestinedGrim Efficiencynotedcponce a round, a Stratagem within 12" costs 1 CP lesscommand points aren't in the dice
Ûthar the DestinedRampart crestmodelledleadleading: 5+ invulnerable (leaderfx.json)
Ûthar the DestinedGuerrilla AdeptsnotedmarkPersecution Prospect: focus fire marks a unit assailed, then pins ita mark one unit puts on an enemy for other units isn't in the maths

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Berehk StornbröwBreak the Foe: Sustained Hits 1 (melee)
Ûthar the DestinedRampart crest: 5+ invulnerable save
Brôkhyr Iron-masterMulti-spectral visor: Re-roll wound rolls of 1 (shooting)
GrimnyrFortify (Psychic): Feel No Pain 5+
KâhlKindred Hero: Lethal Hits; Rampart crest: 5+ invulnerable save
Einhyr ChampionExemplar of the Einhyr: Advance and charge rolls only; Mass Driver Accelerators: mortal wounds on a roll: not in the maths; Teleport Crest: deployment only
Memnyr StrategistComputational Mastermind: Yield Points only; Predictive Guidance: Stratagem cost only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth1no: the cover chip is set by hand (a gap: read it from the datasheet)Buri Aegnirssen
Feel No Pain3yes, from the datasheetBerehk Stornbröw, Cthonian Beserks, Hearthkyn Warriors
Lone Operative1targeting only, not the diceBuri Aegnirssen
Deadly Demise5no: mortal wounds when it diesArkanyst Evaluator, Hekaton Land Fortress, Kapricus Carrier, Kapricus Defenders, Sagitaur
Infiltrators1the tier test's arrival modesHernkyn Yaegirs
Scouts4the tier test's arrival modesHernkyn Pioneers, Kapricus Carrier, Kapricus Defenders, Sagitaur

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Hearthband3Methodical AnnihilationmodelledRe-roll wound 1s vs closest; +1 AP vs closest (elite units)
Persecution Prospect2Assailed From Every Anglenotedmarkmarks and slows the target onlythe assailed mark and the pin aren't in the maths
Needgaârd Oathband2Martial Leveragenotedlistresource points onlyYield points aren't in the maths
Hearthfyre Arsenal2Optimal ApplicationpartlylistRe-roll hit 1s for 1YPYield points aren't in the maths: the spend is set by hand
Dêlve Assault Shift2Fury from the Dêlvenotedarrivaldeployment only
Brandfast Oathband2Mobile Sensor RelayspartlyauraSustained 1 near a TRANSPORTset by hand: the transport isn't in the matchup
Mercenary Oathband2Ruthless Reinvestmentnotedlistswaps army abilities, not modelledYield points aren't in the maths
Armoured Trailblazers1Sagitaur Spearheadnotedarrivaldeployment only
Farseekers1Eye of the Huntmodelled+1 to hit at close range
Hearthguard Covenant1Avatars of the AncestorsmodelledRe-roll wound 1s at close range

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
HearthbandBastion Shield25LEAGUES OF VOTANN modelmodelled-1 AP vs shooting within 12"
HearthbandQuake Multigenerator15KÂHL modelnotedenemysuppresses a unit it hit (-1 to hit)the suppressed unit's minus isn't in the calculator
HearthbandIronskein10LEAGUES OF VOTANN modelnoted+2 Wounds for the bearerWounds are set on the Stats sheet
HearthbandHigh Kâhl30KÂHL modelnoteda model slain in melee fights on a 4+ before it goesfighting after being slain isn't in the maths
Persecution ProspectEye for Weakness25LEAGUES OF VOTANN modelmodelled+1 to wound vs an assailed unit
Persecution ProspectWrit of Acquisition10LEAGUES OF VOTANN modelnotedlist1 YP per assailed unit its unit hits (up to 3)Yield points aren't in the maths
Persecution ProspectSurgical Saboteur10LEAGUES OF VOTANN modelnotedenemypins a monster or vehicle its unit hitan enemy unit's movement isn't in the maths
Persecution ProspectNomad Strategist20LEAGUES OF VOTANN modelnotedarrivalonce, Hernkyn units back into reserve for YP
Needgaârd OathbandOathbound Speculator30LEAGUES OF VOTANN modelmodelledRe-roll wound 1s (Speculator); +1 to wound (3 YP spent) (starts off)
Needgaârd OathbandDead Reckoning10LEAGUES OF VOTANN modelnotedlist1 YP at the end of a turn with none spentYield points aren't in the maths
Needgaârd OathbandIron Ambassador5model with an Autoch-pattern combi-bolterpartlyonce+3 D shooting (once, 3 YP) (starts off)the bearer-only condition isn't read
Needgaârd OathbandAncestral Crest15LEAGUES OF VOTANN modelnotedcpCommand Re-roll for 1 CP less for 1 YPcommand points aren't in the dice
Hearthfyre ArsenalFârstrydr Node20IRON-MASTER or MEMNYR STRATEGIST modelnotedarrivalDeep Strike for its unit
Hearthfyre ArsenalCalculated Tenacity15IRON-MASTER or MEMNYR STRATEGIST modelnotedoc+1 OC for the unit it leadsObjective Control isn't dice
Hearthfyre ArsenalMantle of Elders10MEMNYR STRATEGIST modelnotedlista YP back on a 2+ when its unit spends YP to shootYield points aren't in the maths
Hearthfyre ArsenalGraviton Vault5IRON-MASTER modelnotedenemysuppresses a monster or vehicle it hit (-1 to hit)the suppressed unit's minus isn't in the calculator
Dêlve Assault ShiftDêlvwerke Navigator25LEAGUES OF VOTANN modelnotedhealreturns Beserks models for YPhealing between turns isn't in the maths
Dêlve Assault ShiftMultiwave System Jammer10LEAGUES OF VOTANN modelnotedarrivalonce, a Cthonian reserve arrives a round early
Dêlve Assault ShiftQuake Supervisor20LEAGUES OF VOTANN modelnotedaura+1 to hit for artillery within 3" against what it seesits aura on other units isn't in the calculator
Dêlve Assault ShiftPiledriver15LEAGUES OF VOTANN modelpartly+2 D in melee (2 YP spent) (starts off)the bearer-only condition isn't read; Yield points aren't in the maths
Brandfast OathbandTactical Alchemy10KÂHL modelnotedcp1 CP on a 4+ for 1 YP when holding a far objectivecommand points aren't in the dice
Brandfast OathbandTrivärg Cyber Implant40LEAGUES OF VOTANN modelmodelledSustained Hits 2 shooting (Trivärg)
Brandfast OathbandPrecursive Judgement15KÂHL modelnotedoverwatchOverwatch for 0 CP, hitting on 5+, near a transportOverwatch isn't in the maths
Brandfast OathbandSignature Restoration5IRON-MASTER modelnotedhealits repairs heal 1 more woundhealing between turns isn't in the maths
Mercenary OathbandMercenary Prospector20KÂHL modelnotedlist2 YP each time its unit destroys a unitYield points aren't in the maths
Mercenary OathbandMetaphysical Brokerage20MEMNYR STRATEGIST modelnotedlisttops YP up to 3 gained each turnYield points aren't in the maths
Mercenary OathbandEtacarn SB9 Targeting Implant15LEAGUES OF VOTANN modelmodelledRe-roll hit 1s (Etacarn); Sustained Hits 1 (3 YP spent) (starts off)
Mercenary OathbandAsset Manipulator25LEAGUES OF VOTANN modelnotedoc-1 OC for enemies within 3" for 3 YPObjective Control isn't dice
Armoured TrailblazersSaturation Rounds15SAGITAUR unitmodelledIgnores Cover (Saturation Rounds)
Armoured TrailblazersOptimised Attack Lines15SAGITAUR unitnotedmoveMOBILE: moves through ruins
FarseekersPan-Spectral Lockons10PIONEERS unitnotedmark+3" detection range on a visible enemy within 12"detection range isn't in the maths
FarseekersShroudwërke Talismans15YAEGIRS unitnoted-3" detection rangedetection range isn't in the maths
Hearthguard CovenantHigh Kâhl30KÂHL modelnoteda model slain in melee fights on a 4+ before it goesfighting after being slain isn't in the maths
Hearthguard CovenantIronskein10KÂHL modelnoted+2 WoundsWounds are set on the Stats sheet

Stratagems (names only; their dice are a later card)

DetachmentStratagems
HearthbandBrëkkeknots, Sure Of Purpose, Superior Craftsmanship, Unyielding Aggression, Materialisation Matrices, Fury Of The Hearth
Persecution ProspectAdaptable Avarice, Frontier Momentum, Exposed Flaws, Ranger Tactics, Claimstaker Reflex, Dispersed Formation
Needgaârd OathbandVoid Hardened, Honour Of The Hold, Ordered Retreat, Ancestral Sentence, Huntr’s Mark, Reactive Reprisal
Hearthfyre ArsenalUnwavering Accuracy, First Concern, Delayed-fire Rounds, Wall Of Steel, Preventative Purge, Cogitated Need
Dêlve Assault ShiftCyberstimm Infusion, Unstoppable Force, Augmented Assault, Tectonic Fracture, Weavewërke Buttress, Hidden Accessways
Brandfast OathbandSecure Positions, Bastion Running, Illuminated Priority, Inexorable Efficiency, Opportunistic Escalation, Vengeance Flare
Mercenary OathbandAuxiliary Contract, Optimal Expenditure, Grand Artifice, Privateer Arsenal, New Horizons, Mobile Exploitation
Armoured TrailblazersCoordinated Crossfire, Outflanking Armour, Built To Last
FarseekersScornful Analysis, No Shot Wasted, Economy Of Motion
Hearthguard CovenantBrëkkeknots, Fury Of The Hearth, Materialisation Matrices

Army rules (armyfx.json)

RuleWhat it does (our words)
Prioritised EfficiencyHostile Acquisition: +1 to hit vs a unit on an objective; Fortify Takeover: +1 to hit (on our objective), -1 to be wounded by S above T. Yield points from objectives set which footing the army has; Hostile Acquisition also re-rolls Advance and charges