T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Necrons" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.
Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.
Totals
| Count | Modelled | Partly | Noted | Unread | |
|---|---|---|---|---|---|
| Datasheets (non-Legends) | 52 of 55 read | 7 | 29 | 16 | 3 |
| Datasheets (Legends) | 12 of 12 read | 0 | 8 | 4 | 0 |
| Datasheet abilities | 186 | 44 | 11 | 105 | 26 |
| Detachment rules | 12 | 4 | 5 | 3 | 0 |
| Enhancements | 42 | 8 | 4 | 30 | 0 |
| Army rules (armyfx.json) | 1 | 0 | 0 | 1 | 0 |
A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.
What's here. Every Necron datasheet in BSData's catalogue at our commit, read against Wahapedia's 11th-edition datasheets on 2 Oct, and the 12 Necron detachments. The three Crucible characters (Dynastic Conqueror, Hyperscientist, Triarchal Overseer) aren't on Wahapedia's 11th-edition Necron page, so they are left unread. Reanimation Protocols, the army rule, is in armyfx.json as healing (noted). The C'tan's Distortion Fields, Lord of Deceit, Quantum Goad, Animus Damper and Reletavistic Tether come from the Pantheon of Woe detachment. They're noted on the datasheets, and the detachment's rule and upgrades hold them.
Decisions taken alone.
- Lychguard's Dispersion Shield (a 4+ invulnerable save on the models with it) starts off: the calculator gives the whole unit the save.
- The Plasmacyte's once-a-battle Devastating Wounds and Orikan's The Stars Are Right start off.
- The damaged brackets are -1 to hit, starting off. The Silent King's halved attacks wait for a multiply mod.
- Tomb Blades' wargear abilities are written as effects (a 3+ save, cover, Ignores Cover), on for the whole unit. That's exact when every model takes the same option.
- The Canoptek Tomb Crawlers' Weapon Sentinels ignores hit modifiers; the engine can't yet ignore wound-roll modifiers.
Vocabulary gaps, by how many units need each
What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.
| Gap | Units | Which |
|---|---|---|
| Auras on other friendly units in range (the calculator places one unit a side) | 17 | C'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Macrocytes, Canoptek Spyders, Convergence of Dominion, Illuminor Szeras, Nekrosor Ammentar, The Silent King, Transcendent C'tan, Triarch Stalker, Canoptek Acanthrites [Legends], Canoptek Tomb Sentinel [Legends], Canoptek Tomb Stalker [Legends], Gauss Pylon [Legends], Sentry Pylon [Legends], Tomb Citadel Walls [Legends] |
| Healing and returned models between turns | 11 | Canoptek Macrocytes, Canoptek Reanimator, Canoptek Spyders, Catacomb Command Barge, Ghost Ark, Lokhust Lord, Necron Warriors, Overlord, Overlord with Translocation Shroud, Technomancer, Lord [Legends] |
| Mortal wounds dealt outside attacks (auras, arrivals, explosions) | 9 | Annihilation Barge, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Scarab Swarms, Canoptek Wraiths, Imotekh the Stormlord, Plasmancer, Skorpekh Lord, Night Shroud [Legends] |
| Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed | 8 | C'tan Shard of the Nightbringer, Chronomancer, Obelisk, Overlord with Translocation Shroud, Tomb Blades, Transcendent C'tan, Triarch Praetorians, Tesseract Ark [Legends] |
| Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress) | 6 | C'tan Shard of the Deceiver, Geomancer, Monolith, Night Scythe, Ophydian Destroyers, Sentry Pylon [Legends] |
| Command points gained, saved or cost to the enemy | 6 | C'tan Shard of the Deceiver, Imotekh the Stormlord, Overlord, Overlord with Translocation Shroud, Canoptek Tomb Stalker [Legends], Nemesor Zahndrekh [Legends] |
| Objective Control | 6 | Canoptek Scarab Swarms, Catacomb Command Barge, Monolith, Obelisk, Seraptek Heavy Construct, Tesseract Vault |
| Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs) | 4 | Psychomancer, Royal Warden, Seraptek Heavy Construct, The Silent King |
| Overwatch | 3 | Canoptek Doomstalker, Deathmarks, Hexmark Destroyer |
| Feel No Pain on a leader's or bearer's model only (selfFnp) | 3 | Cryptothralls, Lokhust Lord, Vargard Obyron [Legends] |
| Stealth read from the datasheet as cover (core ability) | 3 | C'tan Shard of the Deceiver, Chronomancer, Flayed Ones |
| A mark one unit puts on an enemy for its friends | 2 | Triarch Stalker, Canoptek Acanthrites [Legends] |
| Fighting again after being slain | 1 | Cryptothralls |
Datasheets
| Unit | Status | Abilities | Modelled | Partly | Noted | |
|---|---|---|---|---|---|---|
| Annihilation Barge | noted | 1 | 0 | 0 | 1 | |
| C'tan Shard of the Deceiver | partly | 5 | 1 | 0 | 4 | |
| C'tan Shard of the Nightbringer | partly | 5 | 1 | 0 | 4 | |
| C'tan Shard of the Void Dragon | partly | 5 | 1 | 0 | 4 | |
| Canoptek Doomstalker | partly | 2 | 1 | 0 | 1 | |
| Canoptek Macrocytes | partly | 3 | 0 | 1 | 2 | |
| Canoptek Reanimator | noted | 1 | 0 | 0 | 1 | |
| Canoptek Scarab Swarms | noted | 2 | 0 | 0 | 2 | |
| Canoptek Spyders | partly | 3 | 0 | 1 | 2 | |
| Canoptek Tomb Crawlers | partly | 2 | 1 | 0 | 1 | |
| Canoptek Wraiths | noted | 1 | 0 | 0 | 1 | |
| Catacomb Command Barge | partly | 3 | 1 | 0 | 2 | |
| Chronomancer | partly | 3 | 1 | 0 | 2 | |
| Convergence of Dominion | noted | 4 | 0 | 0 | 4 | |
| Cryptothralls | noted | 3 | 0 | 0 | 3 | |
| Deathmarks | noted | 1 | 0 | 0 | 1 | |
| Doom Scythe | partly | 2 | 1 | 0 | 1 | |
| Doomsday Ark | modelled | 2 | 2 | 0 | 0 | |
| Dynastic Conqueror [Crucible] | unread | 9 | 0 | 0 | 0 | |
| Flayed Ones | modelled | 2 | 2 | 0 | 0 | |
| Geomancer | partly | 4 | 1 | 0 | 3 | |
| Ghost Ark | noted | 1 | 0 | 0 | 1 | |
| Hexmark Destroyer | noted | 2 | 0 | 0 | 2 | |
| Hyperscientist [Crucible] | unread | 8 | 0 | 0 | 0 | |
| Illuminor Szeras | noted | 3 | 0 | 0 | 3 | |
| Immortals | modelled | 1 | 1 | 0 | 0 | |
| Imotekh the Stormlord | noted | 2 | 0 | 0 | 2 | |
| Lokhust Destroyers | modelled | 1 | 1 | 0 | 0 | |
| Lokhust Heavy Destroyers | modelled | 1 | 1 | 0 | 0 | |
| Lokhust Lord | partly | 4 | 2 | 0 | 2 | |
| Lychguard | modelled | 2 | 2 | 0 | 0 | |
| Monolith | partly | 2 | 0 | 1 | 1 | |
| Necron Warriors | noted | 1 | 0 | 0 | 1 | |
| Nekrosor Ammentar | partly | 4 | 0 | 2 | 2 | |
| Night Scythe | partly | 3 | 1 | 0 | 2 | |
| Obelisk | partly | 2 | 0 | 1 | 1 | |
| Ophydian Destroyers | partly | 2 | 1 | 0 | 1 | |
| Orikan the Diviner | partly | 3 | 1 | 1 | 1 | |
| Overlord | partly | 3 | 1 | 0 | 2 | |
| Overlord with Translocation Shroud | noted | 3 | 0 | 0 | 3 | |
| Plasmancer | partly | 3 | 1 | 0 | 2 | |
| Psychomancer | noted | 3 | 0 | 0 | 3 | |
| Royal Warden | partly | 2 | 1 | 0 | 1 | |
| Seraptek Heavy Construct | partly | 2 | 0 | 1 | 1 | |
| Skorpekh Destroyers | modelled | 2 | 2 | 0 | 0 | |
| Skorpekh Lord | partly | 2 | 1 | 0 | 1 | |
| Technomancer | partly | 3 | 1 | 0 | 2 | |
| Tesseract Vault | partly | 2 | 0 | 1 | 1 | |
| The Silent King | partly | 4 | 0 | 2 | 2 | |
| Tomb Blades | partly | 4 | 3 | 0 | 1 | |
| Transcendent C'tan | partly | 6 | 1 | 0 | 5 | |
| Trazyn the Infinite | partly | 2 | 1 | 0 | 1 | |
| Triarch Praetorians | noted | 1 | 0 | 0 | 1 | |
| Triarch Stalker | noted | 1 | 0 | 0 | 1 | |
| Triarchal Overseer [Crucible] | unread | 9 | 0 | 0 | 0 | |
| Anrakyr the Traveller [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Canoptek Acanthrites [Legends] | Legends | noted | 1 | 0 | 0 | 1 |
| Canoptek Tomb Sentinel [Legends] | Legends | partly | 3 | 1 | 0 | 2 |
| Canoptek Tomb Stalker [Legends] | Legends | noted | 3 | 0 | 0 | 3 |
| Gauss Pylon [Legends] | Legends | partly | 4 | 1 | 0 | 3 |
| Lord [Legends] | Legends | partly | 3 | 2 | 0 | 1 |
| Nemesor Zahndrekh [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Night Shroud [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Sentry Pylon [Legends] | Legends | noted | 2 | 0 | 0 | 2 |
| Tesseract Ark [Legends] | Legends | noted | 1 | 0 | 0 | 1 |
| Tomb Citadel Walls [Legends] | Legends | partly | 4 | 1 | 0 | 3 |
| Vargard Obyron [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
Every ability
| Unit | Ability | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|
| Annihilation Barge | Malevolent Arcing | noted | mortal | D3 mortal wounds on 5+ to its target and each enemy unit within 3" | mortal wounds outside attacks aren't in the calculator |
| C'tan Shard of the Deceiver | Grand Illusion | noted | arrival | redeploys up to three units after deployment | |
| C'tan Shard of the Deceiver | Necrodermis | modelled | -1 Damage (Necrodermis) | ||
| C'tan Shard of the Deceiver | Enslaved Star God | noted | list | can't be your Warlord | |
| C'tan Shard of the Deceiver | Distortion Fields (Aura) | noted | aura | Pantheon of Woe: enemies within 6" are hit at +1 AP | granted by the Pantheon of Woe detachment, whose rule holds the dice |
| C'tan Shard of the Deceiver | Lord of Deceit (Aura) | noted | cp | Pantheon of Woe upgrade: enemy Stratagems near it cost 1 CP more | command points aren't in the dice |
| C'tan Shard of the Nightbringer | Drain Life | noted | mortal | D3 mortal wounds on 4+ to each enemy within 6" after the Fight phase | mortal wounds outside attacks aren't in the calculator |
| C'tan Shard of the Nightbringer | Necrodermis | modelled | -1 Damage (Necrodermis) | ||
| C'tan Shard of the Nightbringer | Enslaved Star God | noted | list | can't be your Warlord | |
| C'tan Shard of the Nightbringer | Distortion Fields (Aura) | noted | aura | Pantheon of Woe: enemies within 6" are hit at +1 AP | granted by the Pantheon of Woe detachment, whose rule holds the dice |
| C'tan Shard of the Nightbringer | Quantum Goad | noted | move | Pantheon of Woe upgrade: charges after advancing | |
| C'tan Shard of the Void Dragon | Matter Absorption | noted | mortal | D3 mortal wounds to a vehicle within 12" on 2+, healing itself as much | mortal wounds outside attacks aren't in the calculator |
| C'tan Shard of the Void Dragon | Necrodermis | modelled | -1 Damage (Necrodermis) | ||
| C'tan Shard of the Void Dragon | Enslaved Star God | noted | list | can't be your Warlord | |
| C'tan Shard of the Void Dragon | Distortion Fields (Aura) | noted | aura | Pantheon of Woe: enemies within 6" are hit at +1 AP | granted by the Pantheon of Woe detachment, whose rule holds the dice |
| C'tan Shard of the Void Dragon | Animus Damper | noted | enemy | Pantheon of Woe upgrade: a vehicle it sees is -1 to hit (and to wound on a failed test) | an enemy unit's minus on its own attacks isn't in the calculator |
| Canoptek Doomstalker | Damaged: 1-4 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Canoptek Doomstalker | Sentinel Construct | noted | overwatch | better Overwatch (5+) | Overwatch isn't in the maths |
| Canoptek Macrocytes | Harassment Swarm (Aura) | partly | enemy | -1 to be hit (infantry within 3") | the same minus on attacks at other units near it isn't in the calculator |
| Canoptek Macrocytes | Nanoscarab Projector | noted | heal | a unit within 3" reanimates one more wound, once a round | healing between turns isn't in the maths |
| Canoptek Macrocytes | Accelerator Mandible | noted | aura | a Canoptek unit within 3" gets +1 WS this Fight phase | its aura on other units isn't in the calculator |
| Canoptek Reanimator | Nanoscarab Reanimation Beam (Aura) | noted | heal | units within 3" reanimate D3 more wounds | healing between turns isn't in the maths |
| Canoptek Scarab Swarms | Self-destruction | noted | mortal | one model explodes on an engaged enemy: D3 or 3 mortal wounds | mortal wounds outside attacks aren't in the calculator |
| Canoptek Scarab Swarms | Chittering Swarm | noted | oc | engaged enemies lose 1 OC; OC 1 near a Cryptek | Objective Control isn't dice |
| Canoptek Spyders | Canoptek Swarm | noted | heal | returns Scarab Swarm models each Command phase | healing between turns isn't in the maths |
| Canoptek Spyders | Fabricator Claw Array (Aura) | noted | aura | vehicles within 6" have Feel No Pain 6+ | its aura on other units isn't in the calculator |
| Canoptek Spyders | Gloom Prism (Aura) | partly | aura | FNP 5+ vs mortal wounds (Gloom Prism); FNP 5+ vs psychic (Gloom Prism) | the same for friends within 6" isn't in the calculator |
| Canoptek Tomb Crawlers | Weapon Sentinels | modelled | Ignore hit and wound modifiers (12"). also its wound-roll minuses, which the engine can't ignore yet | ||
| Canoptek Tomb Crawlers | Canoptek Retinue | noted | list | joins a unit led by a Cryptek as a bodyguard | |
| Canoptek Wraiths | Wraith Form | noted | mortal | mortal wounds on 4+ per model to a unit it moves over | mortal wounds outside attacks aren't in the calculator |
| Catacomb Command Barge | Carrier Wave (Aura) | noted | oc | friends within 6" have +1 OC | Objective Control isn't dice |
| Catacomb Command Barge | Advanced Quantum Shielding | modelled | -1 to be wounded by stronger attacks | ||
| Catacomb Command Barge | Resurrection orb | noted | heal | once a battle, a nearby infantry or mounted unit reanimates D6 wounds | healing between turns isn't in the maths |
| Chronomancer | Timesplinter Mantle | modelled | lead | leading: Stealth and -1 to be hit in melee for its unit (leaderfx.json) | |
| Chronomancer | Chronometron | noted | move | its unit moves 5" after shooting, then can't charge | |
| Chronomancer | Support | noted | list | joins a unit as its Support | |
| Convergence of Dominion | Reanimation Nodes (Aura) | noted | aura | infantry within 6" have Feel No Pain 6+ | its aura on other units isn't in the calculator |
| Convergence of Dominion | Ancient Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Convergence of Dominion | Deployment | noted | list | its models set up apart, each its own unit | |
| Convergence of Dominion | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Cryptothralls | Bound Creation | noted | lead | the Cryptek it guards has Feel No Pain 4+ | Feel No Pain on the leader's model only needs a selfFnp mod |
| Cryptothralls | Systematic Vigour | noted | once | slain models may fight once more on a 2+ | fighting after being slain isn't in the maths |
| Cryptothralls | Cryptek Retinue | noted | list | joins a unit led by a Cryptek as a bodyguard | |
| Deathmarks | Hyperspace Hunters | noted | overwatch | shoots a unit arriving from reserves within 18" | shooting in the enemy's turn isn't in the maths |
| Doom Scythe | Atavistic Instigation | noted | enemy | its target picks: crits on 5+ from shooting, or -1 to hit for a turn | the enemy's choice: the 5+ crits could be a pick, the minus is on the enemy's attacks |
| Doom Scythe | Damaged: 1-4 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Doomsday Ark | Damaged: 1-5 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Doomsday Ark | Overwhelming Obliteration | modelled | Devastating Wounds (doomsday cannon) | ||
| Dynastic Conqueror [Crucible] | Implacable Resistance | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | Harbinger of Despair | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | Harbinger of Destruction | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | Living Lightning | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | Timesplinter Mantle | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | Adaptive Strategy | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | Engrammatic Logic | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | My Will Be Done | unread | not read yet | ||
| Dynastic Conqueror [Crucible] | United in Destruction | unread | not read yet | ||
| Flayed Ones | Stealth | modelled | benefit of cover | ||
| Flayed Ones | Flesh Hunger | modelled | every hit is a critical hit | ||
| Geomancer | Tectonic Reverberations | modelled | lead | leading: slows an enemy unit within 18": -2" Move and charge (leaderfx.json) | |
| Geomancer | Obelisk Node Control | noted | arrival | on an objective it holds, enemy reserves can't arrive within 12" | |
| Geomancer | Vanguard Protocols | noted | arrival | Scouts 8" when attached to Canoptek Macrocytes | |
| Geomancer | Support | noted | list | joins a unit as its Support | |
| Ghost Ark | Repair Barge | noted | heal | reanimates a Necron Warriors unit near it after it's attacked | healing between turns isn't in the maths |
| Hexmark Destroyer | Inescapable Death | noted | overwatch | Overwatch for 0 CP, hitting on 2+ | Overwatch isn't in the maths |
| Hexmark Destroyer | Multi-threat Eliminator | noted | overwatch | shoots back at a unit that shot a friend within 3" | shooting in the enemy's turn isn't in the maths |
| Hyperscientist [Crucible] | Harbinger of Despair | unread | not read yet | ||
| Hyperscientist [Crucible] | Harbinger of Destruction | unread | not read yet | ||
| Hyperscientist [Crucible] | Living Lightning | unread | not read yet | ||
| Hyperscientist [Crucible] | Timesplinter Mantle | unread | not read yet | ||
| Hyperscientist [Crucible] | Adaptive Strategy | unread | not read yet | ||
| Hyperscientist [Crucible] | Engrammatic Logic | unread | not read yet | ||
| Hyperscientist [Crucible] | My Will Be Done | unread | not read yet | ||
| Hyperscientist [Crucible] | United in Destruction | unread | not read yet | ||
| Illuminor Szeras | Illuminor | noted | list | Lone Operative near friends | |
| Illuminor Szeras | Mechanical Augmentation (Aura) | noted | aura | Battleline within 3": +1 AP on their attacks, -1 AP on attacks at them | its aura on other units isn't in the calculator |
| Illuminor Szeras | Atomic Energy Manipulator | noted | aura | its aura grows 3" after a kill | its aura on other units isn't in the calculator |
| Immortals | Implacable Eradication | modelled | Re-roll wound rolls of 1; Re-roll wounds (target on objective) | ||
| Imotekh the Stormlord | Grand Strategist | noted | cp | 1 CP each Command phase | command points aren't in the dice |
| Imotekh the Stormlord | Lord of the Storm | noted | mortal | once a battle, mortal wounds to each enemy within 12" | mortal wounds outside attacks aren't in the calculator |
| Lokhust Destroyers | Hard-wired for Destruction | modelled | re-roll hit rolls of 1; re-roll hit rolls | ||
| Lokhust Heavy Destroyers | Optimised for Slaughter | modelled | re-roll wound rolls of 1 | ||
| Lokhust Lord | Destroyer Cult | modelled | lead | leading: critical hits on 5+ when shooting (leaderfx.json) | |
| Lokhust Lord | Driven by Hatred | modelled | re-roll hits and wounds (starts off) | ||
| Lokhust Lord | Nanoscarab amulet | noted | lead | the bearer has Feel No Pain 5+ | Feel No Pain on its own model only needs a selfFnp mod |
| Lokhust Lord | Resurrection orb | noted | heal | once a battle, its unit reanimates D6 wounds instead of D3 | healing between turns isn't in the maths |
| Lychguard | Guardian Protocols | modelled | -1 to be wounded | ||
| Lychguard | Dispersion Shield | modelled | 4+ invulnerable (Dispersion Shield) (starts off) | ||
| Monolith | Damaged: 1-7 wounds remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Monolith | Eternity Gate | noted | arrival | an infantry unit arrives within 6" of it, even in the enemy zone | |
| Necron Warriors | Their Number is Legion | noted | heal | re-rolls the wounds its Reanimation Protocols return | healing between turns isn't in the maths |
| Nekrosor Ammentar | Protective Disciples | noted | list | grants Lone Operative near allies | |
| Nekrosor Ammentar | Infectious Murder‑madness (Aura) | partly | aura | Sustained Hits 1 | the Sustained Hits for friends within 6" isn't in the calculator |
| Nekrosor Ammentar | Prophet of Destruction | noted | aura | buffs another unit after a kill | a re-roll for another unit after a kill isn't in the calculator |
| Nekrosor Ammentar | Nullstone Field Generator (Aura) | partly | aura | FNP 5+ vs mortal wounds; FNP 5+ vs psychic attacks | the same for friends within 6" isn't in the calculator |
| Night Scythe | Invasion Beams | noted | arrival | takes an infantry unit back on board after the Fight phase | |
| Night Scythe | Damaged: 1-4 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Night Scythe | Quantum Invader | noted | arrival | arrives from reserves turn 1 to 3 | |
| Obelisk | Damaged: 1-8 wounds remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Obelisk | Gravitic Pulse | noted | enemy | halves an enemy unit's Move and charge; flyers take mortal wounds moving | an enemy unit's movement isn't in the maths |
| Ophydian Destroyers | Tunnelling Horrors | noted | arrival | back into reserves at the end of the enemy turn, arriving next turn | |
| Ophydian Destroyers | Plasmacyte | modelled | Devastating Wounds (Plasmacyte) (starts off) | ||
| Orikan the Diviner | Master Chronomancer | modelled | lead | leading: 4+ invulnerable save for its unit (leaderfx.json) | |
| Orikan the Diviner | The Stars Are Right | partly | Critical wound on every wound (once) (starts off) | the tripled Attacks and Strength of its staff need a multiply mod | |
| Orikan the Diviner | Support | noted | list | joins a unit as its Support | |
| Overlord | Implacable Resilience | modelled | lead | leading: -1 Damage on its own model (leaderfx.json) | |
| Overlord | My Will Be Done | noted | cp | a Stratagem on its unit 1 CP cheaper once a round | command points aren't in the dice |
| Overlord | Resurrection orb | noted | heal | once a battle, its unit reanimates D6 wounds instead of D3 | healing between turns isn't in the maths |
| Overlord with Translocation Shroud | Translocation Shroud | noted | move | its unit advances 6" and moves through models and terrain | |
| Overlord with Translocation Shroud | My Will Be Done | noted | cp | a Stratagem on its unit 1 CP cheaper once a round | command points aren't in the dice |
| Overlord with Translocation Shroud | Resurrection orb | noted | heal | once a battle, its unit reanimates D6 wounds instead of D3 | healing between turns isn't in the maths |
| Plasmancer | Harbinger of Destruction | modelled | lead | leading: critical hits on 5+ when shooting (leaderfx.json) | |
| Plasmancer | Living Lightning | noted | mortal | four dice of mortal wounds (4+) at a unit within 18" | mortal wounds outside attacks aren't in the calculator |
| Plasmancer | Support | noted | list | joins a unit as its Support | |
| Psychomancer | Nightmare Shroud (Aura) | noted | shock | hurt enemies within 6" test Battle-shock at -1 | the enemy's Battle-shock isn't a dice result yet |
| Psychomancer | Harbinger of Despair | noted | shock | an enemy within 18" tests Battle-shock at -1, once a turn | the enemy's Battle-shock isn't a dice result yet |
| Psychomancer | Support | noted | list | joins a unit as its Support | |
| Royal Warden | Adaptive Strategy | modelled | lead | leading: shoots and charges after falling back (leaderfx.json) | |
| Royal Warden | Engrammatic Logic | noted | shock | once a battle, a friend stops being Battle-shocked | the enemy's Battle-shock isn't a dice result yet |
| Seraptek Heavy Construct | Terrifying Monstrosity | noted | shock | engaged enemies test Battle-shock each Fight phase | the enemy's Battle-shock isn't a dice result yet |
| Seraptek Heavy Construct | Damaged: 1-9 wounds remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| Skorpekh Destroyers | Whirling Onslaught | modelled | re-roll hit rolls of 1; re-roll hits on the charge | ||
| Skorpekh Destroyers | Plasmacyte | modelled | Devastating Wounds (Plasmacyte) (starts off) | ||
| Skorpekh Lord | United In Destruction | modelled | lead | leading: Lethal Hits in melee (leaderfx.json) | |
| Skorpekh Lord | Crimson Harvest | noted | mortal | mortal wounds to an engaged enemy after it charges | mortal wounds outside attacks aren't in the calculator |
| Technomancer | Rites of Reanimation | modelled | lead | leading: Feel No Pain 5+ for its unit (leaderfx.json) | |
| Technomancer | Technomancer | noted | heal | a model within 6" heals D3 after moving | healing between turns isn't in the maths |
| Technomancer | Support | noted | list | joins a unit as its Support | |
| Tesseract Vault | Damaged: 1-8 wounds remaining | partly | oc | -1 to hit while badly wounded (starts off). also -4 Objective Control | Objective Control isn't dice |
| Tesseract Vault | Powers of the C’tan | noted | list | picks two of its C'tan powers to shoot each phase (one when damaged) | a pick of weapons, made on the Weapons sheet |
| The Silent King | Voice of the Triarch | partly | aura | None: nothing for the dice; Phaeron of the Stars: re-roll hits and wounds of 1; Phaeron of the Blades: +1 Strength; Relentless March: nothing for the dice | the pick also reaches friends within 6": an aura the calculator doesn't place |
| The Silent King | The Silent King (Aura) | noted | shock | Leadership only | |
| The Silent King | Damaged: 1-6 wounds remaining | partly | -1 to hit while badly wounded (starts off) | its halved attacks need a multiply mod | |
| The Silent King | Triarchal Menhirs | noted | list | its Menhirs fall when Szarekh does | |
| Tomb Blades | Evasion Engrams | noted | move | moves 6" after shooting, then can't charge | |
| Tomb Blades | Shieldvanes | modelled | 3+ save (Shieldvanes). also Move 8" | ||
| Tomb Blades | Shadowloom | modelled | Benefit of cover (Shadowloom) | ||
| Tomb Blades | Nebuloscope | modelled | Ignores Cover (Nebuloscope) | ||
| Transcendent C'tan | Transdimensional Displacement | noted | move | advances any distance through models, ending 8" from enemies | |
| Transcendent C'tan | C'tan Shard | noted | list | can't be your Warlord | |
| Transcendent C'tan | Necrodermis | modelled | -1 Damage (Necrodermis) | ||
| Transcendent C'tan | Enslaved Star God | noted | list | can't be your Warlord | |
| Transcendent C'tan | Distortion Fields (Aura) | noted | aura | Pantheon of Woe: enemies within 6" are hit at +1 AP | granted by the Pantheon of Woe detachment, whose rule holds the dice |
| Transcendent C'tan | Reletavistic Tether | noted | move | Pantheon of Woe upgrade: may end its displacement 6" from enemies | |
| Trazyn the Infinite | Ancient Collector | modelled | lead | leading: keeps an objective it leaves (leaderfx.json) | |
| Trazyn the Infinite | Surrogate Hosts | noted | list | swaps places with another Necron character | |
| Triarch Praetorians | Relentless Combatants | noted | move | re-rolls charges; charges after falling back | |
| Triarch Stalker | Targeting Relay | noted | mark | the unit it shot loses cover this phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Triarchal Overseer [Crucible] | Targeting Relay | unread | not read yet | ||
| Triarchal Overseer [Crucible] | Harbinger of Despair | unread | not read yet | ||
| Triarchal Overseer [Crucible] | Harbinger of Destruction | unread | not read yet | ||
| Triarchal Overseer [Crucible] | Living Lightning | unread | not read yet | ||
| Triarchal Overseer [Crucible] | Timesplinter Mantle | unread | not read yet | ||
| Triarchal Overseer [Crucible] | Adaptive Strategy | unread | not read yet | ||
| Triarchal Overseer [Crucible] | Engrammatic Logic | unread | not read yet | ||
| Triarchal Overseer [Crucible] | My Will Be Done | unread | not read yet | ||
| Triarchal Overseer [Crucible] | United in Destruction | unread | not read yet | ||
| Anrakyr the Traveller [Legends] | Lord of the Pyrrhian Eternals | modelled | lead | leading: +1 to wound for its unit (leaderfx.json) | |
| Anrakyr the Traveller [Legends] | Mind in the Machine | noted | enemy | an enemy vehicle within 12" tests Leadership: -1 to hit, or can't shoot | an enemy unit's minus or lost shooting isn't in the calculator |
| Canoptek Acanthrites [Legends] | Damaged Armour | noted | mark | friends get +1 AP on critical wounds into the unit it shot | a mark one unit puts on an enemy for other units isn't in the maths |
| Canoptek Tomb Sentinel [Legends] | Aggressor Guardian | modelled | -1 AP on attacks (on an objective); +1 AP vs a unit on an objective | ||
| Canoptek Tomb Sentinel [Legends] | Distortion Fields (Aura) | noted | aura | Pantheon of Woe: enemies within 6" are hit at +1 AP | granted by the Pantheon of Woe detachment, whose rule holds the dice |
| Canoptek Tomb Sentinel [Legends] | Gloom Prism (Aura) | noted | aura | friends within 6" have Feel No Pain 4+ against psychic attacks | its aura on other units isn't in the calculator |
| Canoptek Tomb Stalker [Legends] | Snaking Ambush | noted | cp | Heroic Intervention 1 CP cheaper and allowed twice | command points aren't in the dice |
| Canoptek Tomb Stalker [Legends] | Distortion Fields (Aura) | noted | aura | Pantheon of Woe: enemies within 6" are hit at +1 AP | granted by the Pantheon of Woe detachment, whose rule holds the dice |
| Canoptek Tomb Stalker [Legends] | Gloom Prism (Aura) | noted | aura | friends within 6" have Feel No Pain 4+ against psychic attacks | its aura on other units isn't in the calculator |
| Gauss Pylon [Legends] | Phase Shift Generator (Aura) | noted | aura | friends within 3" have a 5+ invulnerable save against shooting | its aura on other units isn't in the calculator |
| Gauss Pylon [Legends] | Phase-shifted Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Gauss Pylon [Legends] | Damaged: 1-7 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Gauss Pylon [Legends] | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Lord [Legends] | Relentless March | modelled | lead | leading: +1" Move (leaderfx.json) | |
| Lord [Legends] | The Lord’s Will | modelled | lead | leading: Stratagems while Battle-shocked (leaderfx.json) | |
| Lord [Legends] | Resurrection orb | noted | heal | once a battle, its unit reanimates D6 wounds instead of D3 | healing between turns isn't in the maths |
| Nemesor Zahndrekh [Legends] | Transient Madness | modelled | lead | leading: a rolled weapon ability each round (leaderfx.json) | |
| Nemesor Zahndrekh [Legends] | Counter-tactics | noted | cp | once a battle, a Stratagem costs the enemy 1 CP more | command points aren't in the dice |
| Night Shroud [Legends] | Death Sphere Bombardment | noted | mortal | six dice of mortal wounds (3+) to a unit it flies over | mortal wounds outside attacks aren't in the calculator |
| Night Shroud [Legends] | Damaged: 1-5 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Sentry Pylon [Legends] | Teleportation Matrix | noted | arrival | once a battle, re-arrives anywhere more than 8" from enemies | |
| Sentry Pylon [Legends] | Phase-shifted Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Tesseract Ark [Legends] | Gravitational Field | noted | move | -2 to charge it | |
| Tomb Citadel Walls [Legends] | Ziggurat Dock | noted | aura | a big Necron on its platform gains Heavy | its aura on other units isn't in the calculator |
| Tomb Citadel Walls [Legends] | Phased Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Tomb Citadel Walls [Legends] | Damaged: 1-15 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Tomb Citadel Walls [Legends] | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Vargard Obyron [Legends] | Ghostwalk Mantle | modelled | lead | leading: Fights First for its unit (leaderfx.json) | |
| Vargard Obyron [Legends] | The Vargard’s Duty | noted | lead | characters in its unit have Feel No Pain 4+ beside Zahndrekh | Feel No Pain on the characters only needs a selfFnp mod |
Leaders: what they give the unit they lead (leaderfx.json)
| Character | Effects |
|---|---|
| Orikan the Diviner | Master Chronomancer: 4+ invulnerable save |
| Anrakyr the Traveller [Legends] | Lord of the Pyrrhian Eternals: +1 to wound |
| Nemesor Zahndrekh [Legends] | Transient Madness: Rolled 1-2: Sustained Hits 1: Sustained Hits 1; Rolled 3-4: Lethal Hits: Lethal Hits; Rolled 5-6: Devastating Wounds: Devastating Wounds |
| Vargard Obyron [Legends] | Ghostwalk Mantle: fights first only |
| Chronomancer | Timesplinter Mantle: Stealth: cover against shooting; -1 to hit in melee |
| Plasmancer | Harbinger of Destruction: Critical hits on 5+ (shooting) |
| Skorpekh Lord | United in Destruction: Lethal Hits (melee) |
| Technomancer | Rites of Reanimation: Feel No Pain 5+ |
| Lokhust Lord | Destroyer Cult: Critical hits on 5+ (shooting) |
| Overlord | Implacable Resilience: -1 Damage to the Overlord |
| Royal Warden | Adaptive Strategy: shooting and charging after Falling Back only |
| Geomancer | Tectonic Reverberations: enemy movement and charges only; Obelisk Node Control: enemy Reserves set-up only |
| Imotekh the Stormlord | Grand Strategist: Command points only; Lord of the Storm: once per battle: not in the maths |
| Lord [Legends] | Relentless March: movement only; The Lord's Will: Stratagems while Battle-shocked only; Resurrection Orb: once per battle: not in the maths |
| Overlord with Translocation Shroud | My Will Be Done: Stratagem cost only; Translocation Shroud: movement only; Resurrection Orb: once per battle: not in the maths |
| Psychomancer | Nightmare Shroud: Battle-shock tests only; Harbinger of Despair: Battle-shock tests only |
| Trazyn the Infinite | Ancient Collector: Objective Control only; Surrogate Hosts: swaps character models: not in the maths |
Core abilities on the datasheets that touch the dice
| Core ability | Units | The engine reads it | Which |
|---|---|---|---|
| Stealth | 3 | no: the cover chip is set by hand (a gap: read it from the datasheet) | C'tan Shard of the Deceiver, Chronomancer, Flayed Ones |
| Feel No Pain | 17 | yes, from the datasheet | C'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Reanimator, Canoptek Wraiths, Illuminor Szeras, Immortals, Lokhust Destroyers, Lokhust Heavy Destroyers, Necron Warriors, Nekrosor Ammentar, Ophydian Destroyers, Skorpekh Destroyers, Technomancer, Transcendent C'tan, Nemesor Zahndrekh [Legends], Vargard Obyron [Legends] |
| Fights First | 6 | yes, from the datasheet | Immortals, Lychguard, Necron Warriors, Nekrosor Ammentar, Nemesor Zahndrekh [Legends], Vargard Obyron [Legends] |
| Lone Operative | 1 | targeting only, not the dice | Hexmark Destroyer |
| Deadly Demise | 24 | no: mortal wounds when it dies | Annihilation Barge, C'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Doomstalker, Canoptek Spyders, Catacomb Command Barge, Doom Scythe, Doomsday Ark, Ghost Ark, Monolith, Night Scythe, Obelisk, Seraptek Heavy Construct, Tesseract Vault, The Silent King, Transcendent C'tan, Triarch Stalker, Triarchal Overseer [Crucible], Gauss Pylon [Legends], Night Shroud [Legends], Sentry Pylon [Legends], Tesseract Ark [Legends], Tomb Citadel Walls [Legends] |
| Deep Strike | 15 | the tier test's arrival modes | C'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Deathmarks, Hexmark Destroyer, Monolith, Nekrosor Ammentar, Night Scythe, Obelisk, Ophydian Destroyers, Tomb Blades, Transcendent C'tan, Triarch Praetorians, Canoptek Tomb Sentinel [Legends], Canoptek Tomb Stalker [Legends] |
| Infiltrators | 2 | the tier test's arrival modes | Flayed Ones, Canoptek Acanthrites [Legends] |
| Scouts | 4 | the tier test's arrival modes | Canoptek Macrocytes, Tomb Blades, Triarch Stalker, Triarchal Overseer [Crucible] |
Detachments
| Detachment | DP | Rule | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|
| Awakened Dynasty | 3 | Command Protocols | modelled | +1 to hit while led | ||
| Annihilation Legion | 2 | Annihilation Protocol | partly | move | +1 AP vs the closest target | the charge re-roll and +1 to charge a half-dead unit are movement |
| Canoptek Court | 3 | Power Matrix | modelled | Re-roll hits of 1; Re-roll hits in the Power Matrix | ||
| Obeisance Phalanx | 2 | Worthy Foes | modelled | +1 to wound vs the chosen unit | ||
| Hypercrypt Legion | 2 | Hyperphasing | noted | arrival | reserves and movement only | re-arrival is the tier test's arrival kind |
| Starshatter Arsenal | 3 | Relentless Onslaught | partly | move | +1 to hit vs targets on objectives | Assault on vehicles' and mounted units' guns is movement |
| Cryptek Conclave | 2 | Technosorcerous Augmentations | partly | Assault only: nothing for the dice; Ignores Cover: Ignores Cover (Cryptek); Anti-Infantry 3+ / Anti-Mounted 4+ / Heavy: nothing for the dice | the Anti-Infantry 3+, Anti-Mounted 4+ and Heavy picks need their own options (critical wounds by keyword) | |
| Cursed Legion | 2 | Cold Fervour | modelled | +2 S (Destroyer Cult); +2 S after a loss | ||
| Pantheon of Woe | 2 | Cosmic Distortion | partly | aura | +1 AP near a Necrons Monster | the 9" range for 3 mortal wounds to itself isn't counted |
| Hand of the Dynasty | 1 | Hypermotility Protocols | noted | move | movement and actions only | |
| Skyshroud Spearhead | 1 | Transdimensional Deployment | partly | arrival | +1 to hit after arriving | Deep Strike for Tomb Blades is an arrival |
| The Phaeron's Armoury | 1 | Empowered Engines | noted | move | movement only |
Enhancements (upgrades for one character; never in the calculator or the letters yet)
| Detachment | Enhancement | Pts | Who | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|---|
| Awakened Dynasty | Veil of Darkness | 20 | NECRONS model | noted | arrival | once a battle, back into reserves at the end of the enemy turn | |
| Awakened Dynasty | Nether-realm Casket | 20 | NECRONS model | modelled | Benefit of cover (Stealth) | ||
| Awakened Dynasty | Phasal Subjugator (Aura) | 35 | NECRONS model | noted | aura | non-character friends within 6" are +1 to hit | its aura on other units isn't in the calculator |
| Awakened Dynasty | Enaegic Dermal Bond | 30 | NECRONS model | partly | Feel No Pain 4+ (the bearer) | the bearer's own model only: exact when alone | |
| Annihilation Legion | Eternal Madness | 20 | NECRONS model | noted | once | slain models in its unit may fight once more on a 4+ | fighting after being slain isn't in the maths |
| Annihilation Legion | Ingrained Superiority | 5 | NECRONS model | noted | enemy | +1 AP on critical wounds for its unit | AP on critical wounds only needs its own mod |
| Annihilation Legion | Soulless Reaper | 15 | DESTROYER CULT model | noted | move | engaged enemies may be stopped from falling back on a 3+ | |
| Annihilation Legion | Eldritch Nightmare | 10 | DESTROYER CULT model | noted | shock | engaged enemies test Battle-shock each Fight phase | the enemy's Battle-shock isn't a dice result yet |
| Canoptek Court | Dimensional Sanctum | 20 | CRYPTEK model | noted | arrival | its unit has Infiltrators | |
| Canoptek Court | Hyperphasic Fulcrum | 15 | CRYPTEK model | modelled | Re-roll wound 1s (in the Power Matrix) | ||
| Canoptek Court | Autodivinator | 15 | CRYPTEK model | noted | cp | 1 CP on a 2+ whenever the enemy gains one from an ability | command points aren't in the dice |
| Canoptek Court | Metalodermal Tesla Weave | 10 | CRYPTEK model | noted | mortal | mortal wounds to a unit charging its unit | mortal wounds outside attacks aren't in the calculator |
| Obeisance Phalanx | Honourable Combatant | 10 | OVERLORD model | noted | cp | the enemy loses 1 CP when its unit kills a character | command points aren't in the dice |
| Obeisance Phalanx | Unflinching Will | 20 | OVERLORD model | partly | Anti-Infantry 5+ (its melee) | Precision and the bearer-only condition need their own mods | |
| Obeisance Phalanx | Warrior Noble | 15 | OVERLORD model | modelled | -1 to be hit in melee | ||
| Obeisance Phalanx | Eternal Conqueror | 25 | OVERLORD model | modelled | Re-roll hits (target on objective) | ||
| Hypercrypt Legion | Dimensional Overseer | 25 | NECRONS model | noted | arrival | one more unit can Hyperphase | |
| Hypercrypt Legion | Arisen Tyrant | 25 | NECRONS model | modelled | Re-roll hit rolls of 1; Re-roll hits (arrived this turn) | ||
| Hypercrypt Legion | Hyperspatial Transfer Node | 15 | NECRONS model | noted | move | its unit advances a flat 6" | |
| Hypercrypt Legion | Osteoclave Fulcrum | 20 | NECRONS model | noted | arrival | its unit has Deep Strike | |
| Starshatter Arsenal | Dread Majesty (Aura) | 30 | OVERLORD or CATACOMB COMMAND BARGE | noted | aura | friends within 6" re-roll hit and wound 1s | its aura on other units isn't in the calculator |
| Starshatter Arsenal | Miniaturised Nebuloscope | 15 | NECRONS model | modelled | Ignores Cover | ||
| Starshatter Arsenal | Demanding Leader | 10 | NECRONS model | noted | move | a vehicle or mounted unit near it shoots after falling back | |
| Starshatter Arsenal | Chrono-impedance Fields | 25 | NECRONS model | noted | aura | a vehicle or mounted unit near it has -1 Damage | its aura on other units isn't in the calculator |
| Cryptek Conclave | Quantum Abacus | 15 | NECRONS model | noted | cp | 1 CP on a 4+ when a Stratagem targets its unit | command points aren't in the dice |
| Cryptek Conclave | Atomic Disintegrators | 10 | CRYPTEK model | noted | list | adds Anti-Monster 5+ and Anti-Vehicle 5+ to the Conclave's picks | the picks need their own options (critical wounds by keyword) |
| Cryptek Conclave | Gauntlet of Compression | 20 | NECRONS model | noted | move | +6" range for its unit's guns | |
| Cryptek Conclave | Gravitic Bolas | 15 | CRYPTEK model | noted | enemy | slows the unit it shot: -2" Move and charge | an enemy unit's movement isn't in the maths |
| Cursed Legion | Destroyer Ankh | 20 | CATACOMB COMMAND BARGE or OVERLORD | partly | move | +2 attacks in melee (the bearer) | the bearer-only condition and the Destroyer Cult keyword it gains aren't read |
| Cursed Legion | Murdermind | 15 | CRYPTEK model | noted | list | gains Destroyer Cult and +3" Move | |
| Cursed Legion | Mark of the Nekrosor | 20 | DESTROYER CULT model | modelled | +1 to hit (Mark of the Nekrosor) | ||
| Cursed Legion | Cursed Circlet | 25 | DESTROYER CULT model | noted | move | its unit surges D6" after losing a model to shooting | |
| Pantheon of Woe | Singularity Matrix | 45 | C'TAN SHARD OF THE DECEIVER | noted | cp | Lord of Deceit: enemy Stratagems near it cost 1 CP more | command points aren't in the dice |
| Pantheon of Woe | Quantum Goad | 45 | C'TAN SHARD OF THE NIGHTBRINGER | noted | move | charges after advancing | |
| Pantheon of Woe | Animus Damper | 35 | C'TAN SHARD OF THE VOID DRAGON | noted | enemy | a vehicle is -1 to hit (and to wound on a failed test) this phase | an enemy unit's minus isn't in the calculator |
| Pantheon of Woe | Reletavistic Tether | 40 | TRANSCENDENT C'TAN | noted | move | ends its displacement 6" from enemies | |
| Hand of the Dynasty | Enlivened Sentinels | 20 | NECRON WARRIORS unit | noted | arrival | Scouts 5" | |
| Hand of the Dynasty | Tools of Dominion | 15 | IMMORTALS unit | partly | +1 attack at half range (Rapid Fire 1) | Rapid Fire 1 is one more attack per weapon, not per model: exact for one-attack guns | |
| Skyshroud Spearhead | Recursive Reanimation | 5 | TOMB BLADES unit | noted | heal | +1 to its Reanimation Protocols roll | healing between turns isn't in the maths |
| Skyshroud Spearhead | Deepening Madness | 20 | DESTROYER CULT MOUNTED unit | noted | move | Assault on its guns | |
| The Phaeron's Armoury | Relocational Optimiser | 25 | NECRONS model | modelled | Lethal Hits: Lethal Hits (out of the Eternity Gate); Sustained Hits 1: Sustained Hits 1 (Eternity Gate). a pick when its unit shoots out of a Monolith's gate | ||
| The Phaeron's Armoury | Mortality Shroud (Aura) | 10 | OBELISK unit | noted | shock | hurt enemies within 8" test Battle-shock | the enemy's Battle-shock isn't a dice result yet |
Stratagems (names only; their dice are a later card)
| Detachment | Stratagems |
|---|---|
| Awakened Dynasty | Protocol Of The Eternal Revenant, Protocol Of The Undying Legions, Protocol Of The Hungry Void, Protocol Of The Sudden Storm, Protocol Of The Conquering Tyrant, Protocol Of The Vengeful Stars |
| Annihilation Legion | Masks Of Death, The Spoor Of Frailty, Murderous Reanimation, Pitiless Hunters, Blood-fuelled Cruelty, Insanity’s Ire |
| Canoptek Court | Curse Of The Cryptek, Cynosure Of Eradication, Solar Pulse, Reactive Subroutines, Countertemporal Shift, Suboptimal Facade |
| Obeisance Phalanx | Your Time Is Nigh, Enslaved Artifice, Nanoassembly Protocols, Sentinels Of Eternity, Suffer No Rival, Territorial Obsession |
| Hypercrypt Legion | Hyperphasic Recall, Quantum Deflection, Reanimation Crypts, Cosmic Precision, Dimensional Corridor, Entropic Damping |
| Starshatter Arsenal | Merciless Reclamation, Unyielding Forms, Chronoshift, Dimensional Tunnel, Endless Servitude, Reactive Reposition |
| Cryptek Conclave | Molecular Targeting, Microscarab Swarm, Animus Curse, Synergistic Empowerment, Untapped Power, Potentiality Syphon |
| Cursed Legion | Methodical Murder, Image Of Death, Mortis Protocols, Driven To Butchery, Spreading Madness, Unnatural Aggression |
| Pantheon of Woe | Disharmonisation Cascade, Molecular Erosion, Mass Transmogrification, Entrophasic Aura Targeting, Chronodistortion, Phase Melding |
| Hand of the Dynasty | Dominance Protocols, Will Of The Conqueror, Nanosaturation |
| Skyshroud Spearhead | Omnilocked Strafing, Swift As Death, Evasive Protocols |
| The Phaeron's Armoury | Subsurface Quantumweave, Particle Pulse, Cosmic Storm |
Army rules (armyfx.json)
| Rule | What it does (our words) |
|---|---|
| Reanimation Protocols | Each unit with it heals D3 wounds at the end of its Command phase, returning slain models: healing between turns, not dice we roll yet. |