Tactical Reroll
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Necrons: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-necrons-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Necrons" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)52 of 55 read729163
Datasheets (Legends)12 of 12 read0840
Datasheet abilities186441110526
Detachment rules124530
Enhancements4284300
Army rules (armyfx.json)10010

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Necron datasheet in BSData's catalogue at our commit, read against Wahapedia's 11th-edition datasheets on 2 Oct, and the 12 Necron detachments. The three Crucible characters (Dynastic Conqueror, Hyperscientist, Triarchal Overseer) aren't on Wahapedia's 11th-edition Necron page, so they are left unread. Reanimation Protocols, the army rule, is in armyfx.json as healing (noted). The C'tan's Distortion Fields, Lord of Deceit, Quantum Goad, Animus Damper and Reletavistic Tether come from the Pantheon of Woe detachment. They're noted on the datasheets, and the detachment's rule and upgrades hold them.

Decisions taken alone.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Auras on other friendly units in range (the calculator places one unit a side)17C'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Macrocytes, Canoptek Spyders, Convergence of Dominion, Illuminor Szeras, Nekrosor Ammentar, The Silent King, Transcendent C'tan, Triarch Stalker, Canoptek Acanthrites [Legends], Canoptek Tomb Sentinel [Legends], Canoptek Tomb Stalker [Legends], Gauss Pylon [Legends], Sentry Pylon [Legends], Tomb Citadel Walls [Legends]
Healing and returned models between turns11Canoptek Macrocytes, Canoptek Reanimator, Canoptek Spyders, Catacomb Command Barge, Ghost Ark, Lokhust Lord, Necron Warriors, Overlord, Overlord with Translocation Shroud, Technomancer, Lord [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)9Annihilation Barge, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Scarab Swarms, Canoptek Wraiths, Imotekh the Stormlord, Plasmancer, Skorpekh Lord, Night Shroud [Legends]
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed8C'tan Shard of the Nightbringer, Chronomancer, Obelisk, Overlord with Translocation Shroud, Tomb Blades, Transcendent C'tan, Triarch Praetorians, Tesseract Ark [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)6C'tan Shard of the Deceiver, Geomancer, Monolith, Night Scythe, Ophydian Destroyers, Sentry Pylon [Legends]
Command points gained, saved or cost to the enemy6C'tan Shard of the Deceiver, Imotekh the Stormlord, Overlord, Overlord with Translocation Shroud, Canoptek Tomb Stalker [Legends], Nemesor Zahndrekh [Legends]
Objective Control6Canoptek Scarab Swarms, Catacomb Command Barge, Monolith, Obelisk, Seraptek Heavy Construct, Tesseract Vault
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)4Psychomancer, Royal Warden, Seraptek Heavy Construct, The Silent King
Overwatch3Canoptek Doomstalker, Deathmarks, Hexmark Destroyer
Feel No Pain on a leader's or bearer's model only (selfFnp)3Cryptothralls, Lokhust Lord, Vargard Obyron [Legends]
Stealth read from the datasheet as cover (core ability)3C'tan Shard of the Deceiver, Chronomancer, Flayed Ones
A mark one unit puts on an enemy for its friends2Triarch Stalker, Canoptek Acanthrites [Legends]
Fighting again after being slain1Cryptothralls

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Annihilation Bargenoted1001
C'tan Shard of the Deceiverpartly5104
C'tan Shard of the Nightbringerpartly5104
C'tan Shard of the Void Dragonpartly5104
Canoptek Doomstalkerpartly2101
Canoptek Macrocytespartly3012
Canoptek Reanimatornoted1001
Canoptek Scarab Swarmsnoted2002
Canoptek Spyderspartly3012
Canoptek Tomb Crawlerspartly2101
Canoptek Wraithsnoted1001
Catacomb Command Bargepartly3102
Chronomancerpartly3102
Convergence of Dominionnoted4004
Cryptothrallsnoted3003
Deathmarksnoted1001
Doom Scythepartly2101
Doomsday Arkmodelled2200
Dynastic Conqueror [Crucible]unread9000
Flayed Onesmodelled2200
Geomancerpartly4103
Ghost Arknoted1001
Hexmark Destroyernoted2002
Hyperscientist [Crucible]unread8000
Illuminor Szerasnoted3003
Immortalsmodelled1100
Imotekh the Stormlordnoted2002
Lokhust Destroyersmodelled1100
Lokhust Heavy Destroyersmodelled1100
Lokhust Lordpartly4202
Lychguardmodelled2200
Monolithpartly2011
Necron Warriorsnoted1001
Nekrosor Ammentarpartly4022
Night Scythepartly3102
Obeliskpartly2011
Ophydian Destroyerspartly2101
Orikan the Divinerpartly3111
Overlordpartly3102
Overlord with Translocation Shroudnoted3003
Plasmancerpartly3102
Psychomancernoted3003
Royal Wardenpartly2101
Seraptek Heavy Constructpartly2011
Skorpekh Destroyersmodelled2200
Skorpekh Lordpartly2101
Technomancerpartly3102
Tesseract Vaultpartly2011
The Silent Kingpartly4022
Tomb Bladespartly4301
Transcendent C'tanpartly6105
Trazyn the Infinitepartly2101
Triarch Praetoriansnoted1001
Triarch Stalkernoted1001
Triarchal Overseer [Crucible]unread9000
Anrakyr the Traveller [Legends]Legendspartly2101
Canoptek Acanthrites [Legends]Legendsnoted1001
Canoptek Tomb Sentinel [Legends]Legendspartly3102
Canoptek Tomb Stalker [Legends]Legendsnoted3003
Gauss Pylon [Legends]Legendspartly4103
Lord [Legends]Legendspartly3201
Nemesor Zahndrekh [Legends]Legendspartly2101
Night Shroud [Legends]Legendspartly2101
Sentry Pylon [Legends]Legendsnoted2002
Tesseract Ark [Legends]Legendsnoted1001
Tomb Citadel Walls [Legends]Legendspartly4103
Vargard Obyron [Legends]Legendspartly2101

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Annihilation BargeMalevolent ArcingnotedmortalD3 mortal wounds on 5+ to its target and each enemy unit within 3"mortal wounds outside attacks aren't in the calculator
C'tan Shard of the DeceiverGrand Illusionnotedarrivalredeploys up to three units after deployment
C'tan Shard of the DeceiverNecrodermismodelled-1 Damage (Necrodermis)
C'tan Shard of the DeceiverEnslaved Star Godnotedlistcan't be your Warlord
C'tan Shard of the DeceiverDistortion Fields (Aura)notedauraPantheon of Woe: enemies within 6" are hit at +1 APgranted by the Pantheon of Woe detachment, whose rule holds the dice
C'tan Shard of the DeceiverLord of Deceit (Aura)notedcpPantheon of Woe upgrade: enemy Stratagems near it cost 1 CP morecommand points aren't in the dice
C'tan Shard of the NightbringerDrain LifenotedmortalD3 mortal wounds on 4+ to each enemy within 6" after the Fight phasemortal wounds outside attacks aren't in the calculator
C'tan Shard of the NightbringerNecrodermismodelled-1 Damage (Necrodermis)
C'tan Shard of the NightbringerEnslaved Star Godnotedlistcan't be your Warlord
C'tan Shard of the NightbringerDistortion Fields (Aura)notedauraPantheon of Woe: enemies within 6" are hit at +1 APgranted by the Pantheon of Woe detachment, whose rule holds the dice
C'tan Shard of the NightbringerQuantum GoadnotedmovePantheon of Woe upgrade: charges after advancing
C'tan Shard of the Void DragonMatter AbsorptionnotedmortalD3 mortal wounds to a vehicle within 12" on 2+, healing itself as muchmortal wounds outside attacks aren't in the calculator
C'tan Shard of the Void DragonNecrodermismodelled-1 Damage (Necrodermis)
C'tan Shard of the Void DragonEnslaved Star Godnotedlistcan't be your Warlord
C'tan Shard of the Void DragonDistortion Fields (Aura)notedauraPantheon of Woe: enemies within 6" are hit at +1 APgranted by the Pantheon of Woe detachment, whose rule holds the dice
C'tan Shard of the Void DragonAnimus DampernotedenemyPantheon of Woe upgrade: a vehicle it sees is -1 to hit (and to wound on a failed test)an enemy unit's minus on its own attacks isn't in the calculator
Canoptek DoomstalkerDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Canoptek DoomstalkerSentinel Constructnotedoverwatchbetter Overwatch (5+)Overwatch isn't in the maths
Canoptek MacrocytesHarassment Swarm (Aura)partlyenemy-1 to be hit (infantry within 3")the same minus on attacks at other units near it isn't in the calculator
Canoptek MacrocytesNanoscarab Projectornotedheala unit within 3" reanimates one more wound, once a roundhealing between turns isn't in the maths
Canoptek MacrocytesAccelerator Mandiblenotedauraa Canoptek unit within 3" gets +1 WS this Fight phaseits aura on other units isn't in the calculator
Canoptek ReanimatorNanoscarab Reanimation Beam (Aura)notedhealunits within 3" reanimate D3 more woundshealing between turns isn't in the maths
Canoptek Scarab SwarmsSelf-destructionnotedmortalone model explodes on an engaged enemy: D3 or 3 mortal woundsmortal wounds outside attacks aren't in the calculator
Canoptek Scarab SwarmsChittering Swarmnotedocengaged enemies lose 1 OC; OC 1 near a CryptekObjective Control isn't dice
Canoptek SpydersCanoptek Swarmnotedhealreturns Scarab Swarm models each Command phasehealing between turns isn't in the maths
Canoptek SpydersFabricator Claw Array (Aura)notedauravehicles within 6" have Feel No Pain 6+its aura on other units isn't in the calculator
Canoptek SpydersGloom Prism (Aura)partlyauraFNP 5+ vs mortal wounds (Gloom Prism); FNP 5+ vs psychic (Gloom Prism)the same for friends within 6" isn't in the calculator
Canoptek Tomb CrawlersWeapon SentinelsmodelledIgnore hit and wound modifiers (12"). also its wound-roll minuses, which the engine can't ignore yet
Canoptek Tomb CrawlersCanoptek Retinuenotedlistjoins a unit led by a Cryptek as a bodyguard
Canoptek WraithsWraith Formnotedmortalmortal wounds on 4+ per model to a unit it moves overmortal wounds outside attacks aren't in the calculator
Catacomb Command BargeCarrier Wave (Aura)notedocfriends within 6" have +1 OCObjective Control isn't dice
Catacomb Command BargeAdvanced Quantum Shieldingmodelled-1 to be wounded by stronger attacks
Catacomb Command BargeResurrection orbnotedhealonce a battle, a nearby infantry or mounted unit reanimates D6 woundshealing between turns isn't in the maths
ChronomancerTimesplinter Mantlemodelledleadleading: Stealth and -1 to be hit in melee for its unit (leaderfx.json)
ChronomancerChronometronnotedmoveits unit moves 5" after shooting, then can't charge
ChronomancerSupportnotedlistjoins a unit as its Support
Convergence of DominionReanimation Nodes (Aura)notedaurainfantry within 6" have Feel No Pain 6+its aura on other units isn't in the calculator
Convergence of DominionAncient Covernotedauracover for models it hidesterrain cover is the player's chip
Convergence of DominionDeploymentnotedlistits models set up apart, each its own unit
Convergence of DominionFortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
CryptothrallsBound Creationnotedleadthe Cryptek it guards has Feel No Pain 4+Feel No Pain on the leader's model only needs a selfFnp mod
CryptothrallsSystematic Vigournotedonceslain models may fight once more on a 2+fighting after being slain isn't in the maths
CryptothrallsCryptek Retinuenotedlistjoins a unit led by a Cryptek as a bodyguard
DeathmarksHyperspace Huntersnotedoverwatchshoots a unit arriving from reserves within 18"shooting in the enemy's turn isn't in the maths
Doom ScytheAtavistic Instigationnotedenemyits target picks: crits on 5+ from shooting, or -1 to hit for a turnthe enemy's choice: the 5+ crits could be a pick, the minus is on the enemy's attacks
Doom ScytheDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Doomsday ArkDamaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Doomsday ArkOverwhelming ObliterationmodelledDevastating Wounds (doomsday cannon)
Dynastic Conqueror [Crucible]Implacable Resistanceunreadnot read yet
Dynastic Conqueror [Crucible]Harbinger of Despairunreadnot read yet
Dynastic Conqueror [Crucible]Harbinger of Destructionunreadnot read yet
Dynastic Conqueror [Crucible]Living Lightningunreadnot read yet
Dynastic Conqueror [Crucible]Timesplinter Mantleunreadnot read yet
Dynastic Conqueror [Crucible]Adaptive Strategyunreadnot read yet
Dynastic Conqueror [Crucible]Engrammatic Logicunreadnot read yet
Dynastic Conqueror [Crucible]My Will Be Doneunreadnot read yet
Dynastic Conqueror [Crucible]United in Destructionunreadnot read yet
Flayed OnesStealthmodelledbenefit of cover
Flayed OnesFlesh Hungermodelledevery hit is a critical hit
GeomancerTectonic Reverberationsmodelledleadleading: slows an enemy unit within 18": -2" Move and charge (leaderfx.json)
GeomancerObelisk Node Controlnotedarrivalon an objective it holds, enemy reserves can't arrive within 12"
GeomancerVanguard ProtocolsnotedarrivalScouts 8" when attached to Canoptek Macrocytes
GeomancerSupportnotedlistjoins a unit as its Support
Ghost ArkRepair Bargenotedhealreanimates a Necron Warriors unit near it after it's attackedhealing between turns isn't in the maths
Hexmark DestroyerInescapable DeathnotedoverwatchOverwatch for 0 CP, hitting on 2+Overwatch isn't in the maths
Hexmark DestroyerMulti-threat Eliminatornotedoverwatchshoots back at a unit that shot a friend within 3"shooting in the enemy's turn isn't in the maths
Hyperscientist [Crucible]Harbinger of Despairunreadnot read yet
Hyperscientist [Crucible]Harbinger of Destructionunreadnot read yet
Hyperscientist [Crucible]Living Lightningunreadnot read yet
Hyperscientist [Crucible]Timesplinter Mantleunreadnot read yet
Hyperscientist [Crucible]Adaptive Strategyunreadnot read yet
Hyperscientist [Crucible]Engrammatic Logicunreadnot read yet
Hyperscientist [Crucible]My Will Be Doneunreadnot read yet
Hyperscientist [Crucible]United in Destructionunreadnot read yet
Illuminor SzerasIlluminornotedlistLone Operative near friends
Illuminor SzerasMechanical Augmentation (Aura)notedauraBattleline within 3": +1 AP on their attacks, -1 AP on attacks at themits aura on other units isn't in the calculator
Illuminor SzerasAtomic Energy Manipulatornotedauraits aura grows 3" after a killits aura on other units isn't in the calculator
ImmortalsImplacable EradicationmodelledRe-roll wound rolls of 1; Re-roll wounds (target on objective)
Imotekh the StormlordGrand Strategistnotedcp1 CP each Command phasecommand points aren't in the dice
Imotekh the StormlordLord of the Stormnotedmortalonce a battle, mortal wounds to each enemy within 12"mortal wounds outside attacks aren't in the calculator
Lokhust DestroyersHard-wired for Destructionmodelledre-roll hit rolls of 1; re-roll hit rolls
Lokhust Heavy DestroyersOptimised for Slaughtermodelledre-roll wound rolls of 1
Lokhust LordDestroyer Cultmodelledleadleading: critical hits on 5+ when shooting (leaderfx.json)
Lokhust LordDriven by Hatredmodelledre-roll hits and wounds (starts off)
Lokhust LordNanoscarab amuletnotedleadthe bearer has Feel No Pain 5+Feel No Pain on its own model only needs a selfFnp mod
Lokhust LordResurrection orbnotedhealonce a battle, its unit reanimates D6 wounds instead of D3healing between turns isn't in the maths
LychguardGuardian Protocolsmodelled-1 to be wounded
LychguardDispersion Shieldmodelled4+ invulnerable (Dispersion Shield) (starts off)
MonolithDamaged: 1-7 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
MonolithEternity Gatenotedarrivalan infantry unit arrives within 6" of it, even in the enemy zone
Necron WarriorsTheir Number is Legionnotedhealre-rolls the wounds its Reanimation Protocols returnhealing between turns isn't in the maths
Nekrosor AmmentarProtective Disciplesnotedlistgrants Lone Operative near allies
Nekrosor AmmentarInfectious Murder‑madness (Aura)partlyauraSustained Hits 1the Sustained Hits for friends within 6" isn't in the calculator
Nekrosor AmmentarProphet of Destructionnotedaurabuffs another unit after a killa re-roll for another unit after a kill isn't in the calculator
Nekrosor AmmentarNullstone Field Generator (Aura)partlyauraFNP 5+ vs mortal wounds; FNP 5+ vs psychic attacksthe same for friends within 6" isn't in the calculator
Night ScytheInvasion Beamsnotedarrivaltakes an infantry unit back on board after the Fight phase
Night ScytheDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Night ScytheQuantum Invadernotedarrivalarrives from reserves turn 1 to 3
ObeliskDamaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
ObeliskGravitic Pulsenotedenemyhalves an enemy unit's Move and charge; flyers take mortal wounds movingan enemy unit's movement isn't in the maths
Ophydian DestroyersTunnelling Horrorsnotedarrivalback into reserves at the end of the enemy turn, arriving next turn
Ophydian DestroyersPlasmacytemodelledDevastating Wounds (Plasmacyte) (starts off)
Orikan the DivinerMaster Chronomancermodelledleadleading: 4+ invulnerable save for its unit (leaderfx.json)
Orikan the DivinerThe Stars Are RightpartlyCritical wound on every wound (once) (starts off)the tripled Attacks and Strength of its staff need a multiply mod
Orikan the DivinerSupportnotedlistjoins a unit as its Support
OverlordImplacable Resiliencemodelledleadleading: -1 Damage on its own model (leaderfx.json)
OverlordMy Will Be Donenotedcpa Stratagem on its unit 1 CP cheaper once a roundcommand points aren't in the dice
OverlordResurrection orbnotedhealonce a battle, its unit reanimates D6 wounds instead of D3healing between turns isn't in the maths
Overlord with Translocation ShroudTranslocation Shroudnotedmoveits unit advances 6" and moves through models and terrain
Overlord with Translocation ShroudMy Will Be Donenotedcpa Stratagem on its unit 1 CP cheaper once a roundcommand points aren't in the dice
Overlord with Translocation ShroudResurrection orbnotedhealonce a battle, its unit reanimates D6 wounds instead of D3healing between turns isn't in the maths
PlasmancerHarbinger of Destructionmodelledleadleading: critical hits on 5+ when shooting (leaderfx.json)
PlasmancerLiving Lightningnotedmortalfour dice of mortal wounds (4+) at a unit within 18"mortal wounds outside attacks aren't in the calculator
PlasmancerSupportnotedlistjoins a unit as its Support
PsychomancerNightmare Shroud (Aura)notedshockhurt enemies within 6" test Battle-shock at -1the enemy's Battle-shock isn't a dice result yet
PsychomancerHarbinger of Despairnotedshockan enemy within 18" tests Battle-shock at -1, once a turnthe enemy's Battle-shock isn't a dice result yet
PsychomancerSupportnotedlistjoins a unit as its Support
Royal WardenAdaptive Strategymodelledleadleading: shoots and charges after falling back (leaderfx.json)
Royal WardenEngrammatic Logicnotedshockonce a battle, a friend stops being Battle-shockedthe enemy's Battle-shock isn't a dice result yet
Seraptek Heavy ConstructTerrifying Monstrositynotedshockengaged enemies test Battle-shock each Fight phasethe enemy's Battle-shock isn't a dice result yet
Seraptek Heavy ConstructDamaged: 1-9 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Skorpekh DestroyersWhirling Onslaughtmodelledre-roll hit rolls of 1; re-roll hits on the charge
Skorpekh DestroyersPlasmacytemodelledDevastating Wounds (Plasmacyte) (starts off)
Skorpekh LordUnited In Destructionmodelledleadleading: Lethal Hits in melee (leaderfx.json)
Skorpekh LordCrimson Harvestnotedmortalmortal wounds to an engaged enemy after it chargesmortal wounds outside attacks aren't in the calculator
TechnomancerRites of Reanimationmodelledleadleading: Feel No Pain 5+ for its unit (leaderfx.json)
TechnomancerTechnomancernotedheala model within 6" heals D3 after movinghealing between turns isn't in the maths
TechnomancerSupportnotedlistjoins a unit as its Support
Tesseract VaultDamaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Tesseract VaultPowers of the C’tannotedlistpicks two of its C'tan powers to shoot each phase (one when damaged)a pick of weapons, made on the Weapons sheet
The Silent KingVoice of the TriarchpartlyauraNone: nothing for the dice; Phaeron of the Stars: re-roll hits and wounds of 1; Phaeron of the Blades: +1 Strength; Relentless March: nothing for the dicethe pick also reaches friends within 6": an aura the calculator doesn't place
The Silent KingThe Silent King (Aura)notedshockLeadership only
The Silent KingDamaged: 1-6 wounds remainingpartly-1 to hit while badly wounded (starts off)its halved attacks need a multiply mod
The Silent KingTriarchal Menhirsnotedlistits Menhirs fall when Szarekh does
Tomb BladesEvasion Engramsnotedmovemoves 6" after shooting, then can't charge
Tomb BladesShieldvanesmodelled3+ save (Shieldvanes). also Move 8"
Tomb BladesShadowloommodelledBenefit of cover (Shadowloom)
Tomb BladesNebuloscopemodelledIgnores Cover (Nebuloscope)
Transcendent C'tanTransdimensional Displacementnotedmoveadvances any distance through models, ending 8" from enemies
Transcendent C'tanC'tan Shardnotedlistcan't be your Warlord
Transcendent C'tanNecrodermismodelled-1 Damage (Necrodermis)
Transcendent C'tanEnslaved Star Godnotedlistcan't be your Warlord
Transcendent C'tanDistortion Fields (Aura)notedauraPantheon of Woe: enemies within 6" are hit at +1 APgranted by the Pantheon of Woe detachment, whose rule holds the dice
Transcendent C'tanReletavistic TethernotedmovePantheon of Woe upgrade: may end its displacement 6" from enemies
Trazyn the InfiniteAncient Collectormodelledleadleading: keeps an objective it leaves (leaderfx.json)
Trazyn the InfiniteSurrogate Hostsnotedlistswaps places with another Necron character
Triarch PraetoriansRelentless Combatantsnotedmovere-rolls charges; charges after falling back
Triarch StalkerTargeting Relaynotedmarkthe unit it shot loses cover this phasea mark one unit puts on an enemy for other units isn't in the maths
Triarchal Overseer [Crucible]Targeting Relayunreadnot read yet
Triarchal Overseer [Crucible]Harbinger of Despairunreadnot read yet
Triarchal Overseer [Crucible]Harbinger of Destructionunreadnot read yet
Triarchal Overseer [Crucible]Living Lightningunreadnot read yet
Triarchal Overseer [Crucible]Timesplinter Mantleunreadnot read yet
Triarchal Overseer [Crucible]Adaptive Strategyunreadnot read yet
Triarchal Overseer [Crucible]Engrammatic Logicunreadnot read yet
Triarchal Overseer [Crucible]My Will Be Doneunreadnot read yet
Triarchal Overseer [Crucible]United in Destructionunreadnot read yet
Anrakyr the Traveller [Legends]Lord of the Pyrrhian Eternalsmodelledleadleading: +1 to wound for its unit (leaderfx.json)
Anrakyr the Traveller [Legends]Mind in the Machinenotedenemyan enemy vehicle within 12" tests Leadership: -1 to hit, or can't shootan enemy unit's minus or lost shooting isn't in the calculator
Canoptek Acanthrites [Legends]Damaged Armournotedmarkfriends get +1 AP on critical wounds into the unit it shota mark one unit puts on an enemy for other units isn't in the maths
Canoptek Tomb Sentinel [Legends]Aggressor Guardianmodelled-1 AP on attacks (on an objective); +1 AP vs a unit on an objective
Canoptek Tomb Sentinel [Legends]Distortion Fields (Aura)notedauraPantheon of Woe: enemies within 6" are hit at +1 APgranted by the Pantheon of Woe detachment, whose rule holds the dice
Canoptek Tomb Sentinel [Legends]Gloom Prism (Aura)notedaurafriends within 6" have Feel No Pain 4+ against psychic attacksits aura on other units isn't in the calculator
Canoptek Tomb Stalker [Legends]Snaking AmbushnotedcpHeroic Intervention 1 CP cheaper and allowed twicecommand points aren't in the dice
Canoptek Tomb Stalker [Legends]Distortion Fields (Aura)notedauraPantheon of Woe: enemies within 6" are hit at +1 APgranted by the Pantheon of Woe detachment, whose rule holds the dice
Canoptek Tomb Stalker [Legends]Gloom Prism (Aura)notedaurafriends within 6" have Feel No Pain 4+ against psychic attacksits aura on other units isn't in the calculator
Gauss Pylon [Legends]Phase Shift Generator (Aura)notedaurafriends within 3" have a 5+ invulnerable save against shootingits aura on other units isn't in the calculator
Gauss Pylon [Legends]Phase-shifted Covernotedauracover for models it hidesterrain cover is the player's chip
Gauss Pylon [Legends]Damaged: 1-7 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Gauss Pylon [Legends]Fortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Lord [Legends]Relentless Marchmodelledleadleading: +1" Move (leaderfx.json)
Lord [Legends]The Lord’s Willmodelledleadleading: Stratagems while Battle-shocked (leaderfx.json)
Lord [Legends]Resurrection orbnotedhealonce a battle, its unit reanimates D6 wounds instead of D3healing between turns isn't in the maths
Nemesor Zahndrekh [Legends]Transient Madnessmodelledleadleading: a rolled weapon ability each round (leaderfx.json)
Nemesor Zahndrekh [Legends]Counter-tacticsnotedcponce a battle, a Stratagem costs the enemy 1 CP morecommand points aren't in the dice
Night Shroud [Legends]Death Sphere Bombardmentnotedmortalsix dice of mortal wounds (3+) to a unit it flies overmortal wounds outside attacks aren't in the calculator
Night Shroud [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sentry Pylon [Legends]Teleportation Matrixnotedarrivalonce a battle, re-arrives anywhere more than 8" from enemies
Sentry Pylon [Legends]Phase-shifted Covernotedauracover for models it hidesterrain cover is the player's chip
Tesseract Ark [Legends]Gravitational Fieldnotedmove-2 to charge it
Tomb Citadel Walls [Legends]Ziggurat Docknotedauraa big Necron on its platform gains Heavyits aura on other units isn't in the calculator
Tomb Citadel Walls [Legends]Phased Covernotedauracover for models it hidesterrain cover is the player's chip
Tomb Citadel Walls [Legends]Damaged: 1-15 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Tomb Citadel Walls [Legends]Fortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Vargard Obyron [Legends]Ghostwalk Mantlemodelledleadleading: Fights First for its unit (leaderfx.json)
Vargard Obyron [Legends]The Vargard’s Dutynotedleadcharacters in its unit have Feel No Pain 4+ beside ZahndrekhFeel No Pain on the characters only needs a selfFnp mod

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Orikan the DivinerMaster Chronomancer: 4+ invulnerable save
Anrakyr the Traveller [Legends]Lord of the Pyrrhian Eternals: +1 to wound
Nemesor Zahndrekh [Legends]Transient Madness: Rolled 1-2: Sustained Hits 1: Sustained Hits 1; Rolled 3-4: Lethal Hits: Lethal Hits; Rolled 5-6: Devastating Wounds: Devastating Wounds
Vargard Obyron [Legends]Ghostwalk Mantle: fights first only
ChronomancerTimesplinter Mantle: Stealth: cover against shooting; -1 to hit in melee
PlasmancerHarbinger of Destruction: Critical hits on 5+ (shooting)
Skorpekh LordUnited in Destruction: Lethal Hits (melee)
TechnomancerRites of Reanimation: Feel No Pain 5+
Lokhust LordDestroyer Cult: Critical hits on 5+ (shooting)
OverlordImplacable Resilience: -1 Damage to the Overlord
Royal WardenAdaptive Strategy: shooting and charging after Falling Back only
GeomancerTectonic Reverberations: enemy movement and charges only; Obelisk Node Control: enemy Reserves set-up only
Imotekh the StormlordGrand Strategist: Command points only; Lord of the Storm: once per battle: not in the maths
Lord [Legends]Relentless March: movement only; The Lord's Will: Stratagems while Battle-shocked only; Resurrection Orb: once per battle: not in the maths
Overlord with Translocation ShroudMy Will Be Done: Stratagem cost only; Translocation Shroud: movement only; Resurrection Orb: once per battle: not in the maths
PsychomancerNightmare Shroud: Battle-shock tests only; Harbinger of Despair: Battle-shock tests only
Trazyn the InfiniteAncient Collector: Objective Control only; Surrogate Hosts: swaps character models: not in the maths

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth3no: the cover chip is set by hand (a gap: read it from the datasheet)C'tan Shard of the Deceiver, Chronomancer, Flayed Ones
Feel No Pain17yes, from the datasheetC'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Reanimator, Canoptek Wraiths, Illuminor Szeras, Immortals, Lokhust Destroyers, Lokhust Heavy Destroyers, Necron Warriors, Nekrosor Ammentar, Ophydian Destroyers, Skorpekh Destroyers, Technomancer, Transcendent C'tan, Nemesor Zahndrekh [Legends], Vargard Obyron [Legends]
Fights First6yes, from the datasheetImmortals, Lychguard, Necron Warriors, Nekrosor Ammentar, Nemesor Zahndrekh [Legends], Vargard Obyron [Legends]
Lone Operative1targeting only, not the diceHexmark Destroyer
Deadly Demise24no: mortal wounds when it diesAnnihilation Barge, C'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Canoptek Doomstalker, Canoptek Spyders, Catacomb Command Barge, Doom Scythe, Doomsday Ark, Ghost Ark, Monolith, Night Scythe, Obelisk, Seraptek Heavy Construct, Tesseract Vault, The Silent King, Transcendent C'tan, Triarch Stalker, Triarchal Overseer [Crucible], Gauss Pylon [Legends], Night Shroud [Legends], Sentry Pylon [Legends], Tesseract Ark [Legends], Tomb Citadel Walls [Legends]
Deep Strike15the tier test's arrival modesC'tan Shard of the Deceiver, C'tan Shard of the Nightbringer, C'tan Shard of the Void Dragon, Deathmarks, Hexmark Destroyer, Monolith, Nekrosor Ammentar, Night Scythe, Obelisk, Ophydian Destroyers, Tomb Blades, Transcendent C'tan, Triarch Praetorians, Canoptek Tomb Sentinel [Legends], Canoptek Tomb Stalker [Legends]
Infiltrators2the tier test's arrival modesFlayed Ones, Canoptek Acanthrites [Legends]
Scouts4the tier test's arrival modesCanoptek Macrocytes, Tomb Blades, Triarch Stalker, Triarchal Overseer [Crucible]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Awakened Dynasty3Command Protocolsmodelled+1 to hit while led
Annihilation Legion2Annihilation Protocolpartlymove+1 AP vs the closest targetthe charge re-roll and +1 to charge a half-dead unit are movement
Canoptek Court3Power MatrixmodelledRe-roll hits of 1; Re-roll hits in the Power Matrix
Obeisance Phalanx2Worthy Foesmodelled+1 to wound vs the chosen unit
Hypercrypt Legion2Hyperphasingnotedarrivalreserves and movement onlyre-arrival is the tier test's arrival kind
Starshatter Arsenal3Relentless Onslaughtpartlymove+1 to hit vs targets on objectivesAssault on vehicles' and mounted units' guns is movement
Cryptek Conclave2Technosorcerous AugmentationspartlyAssault only: nothing for the dice; Ignores Cover: Ignores Cover (Cryptek); Anti-Infantry 3+ / Anti-Mounted 4+ / Heavy: nothing for the dicethe Anti-Infantry 3+, Anti-Mounted 4+ and Heavy picks need their own options (critical wounds by keyword)
Cursed Legion2Cold Fervourmodelled+2 S (Destroyer Cult); +2 S after a loss
Pantheon of Woe2Cosmic Distortionpartlyaura+1 AP near a Necrons Monsterthe 9" range for 3 mortal wounds to itself isn't counted
Hand of the Dynasty1Hypermotility Protocolsnotedmovemovement and actions only
Skyshroud Spearhead1Transdimensional Deploymentpartlyarrival+1 to hit after arrivingDeep Strike for Tomb Blades is an arrival
The Phaeron's Armoury1Empowered Enginesnotedmovemovement only

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Awakened DynastyVeil of Darkness20NECRONS modelnotedarrivalonce a battle, back into reserves at the end of the enemy turn
Awakened DynastyNether-realm Casket20NECRONS modelmodelledBenefit of cover (Stealth)
Awakened DynastyPhasal Subjugator (Aura)35NECRONS modelnotedauranon-character friends within 6" are +1 to hitits aura on other units isn't in the calculator
Awakened DynastyEnaegic Dermal Bond30NECRONS modelpartlyFeel No Pain 4+ (the bearer)the bearer's own model only: exact when alone
Annihilation LegionEternal Madness20NECRONS modelnotedonceslain models in its unit may fight once more on a 4+fighting after being slain isn't in the maths
Annihilation LegionIngrained Superiority5NECRONS modelnotedenemy+1 AP on critical wounds for its unitAP on critical wounds only needs its own mod
Annihilation LegionSoulless Reaper15DESTROYER CULT modelnotedmoveengaged enemies may be stopped from falling back on a 3+
Annihilation LegionEldritch Nightmare10DESTROYER CULT modelnotedshockengaged enemies test Battle-shock each Fight phasethe enemy's Battle-shock isn't a dice result yet
Canoptek CourtDimensional Sanctum20CRYPTEK modelnotedarrivalits unit has Infiltrators
Canoptek CourtHyperphasic Fulcrum15CRYPTEK modelmodelledRe-roll wound 1s (in the Power Matrix)
Canoptek CourtAutodivinator15CRYPTEK modelnotedcp1 CP on a 2+ whenever the enemy gains one from an abilitycommand points aren't in the dice
Canoptek CourtMetalodermal Tesla Weave10CRYPTEK modelnotedmortalmortal wounds to a unit charging its unitmortal wounds outside attacks aren't in the calculator
Obeisance PhalanxHonourable Combatant10OVERLORD modelnotedcpthe enemy loses 1 CP when its unit kills a charactercommand points aren't in the dice
Obeisance PhalanxUnflinching Will20OVERLORD modelpartlyAnti-Infantry 5+ (its melee)Precision and the bearer-only condition need their own mods
Obeisance PhalanxWarrior Noble15OVERLORD modelmodelled-1 to be hit in melee
Obeisance PhalanxEternal Conqueror25OVERLORD modelmodelledRe-roll hits (target on objective)
Hypercrypt LegionDimensional Overseer25NECRONS modelnotedarrivalone more unit can Hyperphase
Hypercrypt LegionArisen Tyrant25NECRONS modelmodelledRe-roll hit rolls of 1; Re-roll hits (arrived this turn)
Hypercrypt LegionHyperspatial Transfer Node15NECRONS modelnotedmoveits unit advances a flat 6"
Hypercrypt LegionOsteoclave Fulcrum20NECRONS modelnotedarrivalits unit has Deep Strike
Starshatter ArsenalDread Majesty (Aura)30OVERLORD or CATACOMB COMMAND BARGEnotedaurafriends within 6" re-roll hit and wound 1sits aura on other units isn't in the calculator
Starshatter ArsenalMiniaturised Nebuloscope15NECRONS modelmodelledIgnores Cover
Starshatter ArsenalDemanding Leader10NECRONS modelnotedmovea vehicle or mounted unit near it shoots after falling back
Starshatter ArsenalChrono-impedance Fields25NECRONS modelnotedauraa vehicle or mounted unit near it has -1 Damageits aura on other units isn't in the calculator
Cryptek ConclaveQuantum Abacus15NECRONS modelnotedcp1 CP on a 4+ when a Stratagem targets its unitcommand points aren't in the dice
Cryptek ConclaveAtomic Disintegrators10CRYPTEK modelnotedlistadds Anti-Monster 5+ and Anti-Vehicle 5+ to the Conclave's picksthe picks need their own options (critical wounds by keyword)
Cryptek ConclaveGauntlet of Compression20NECRONS modelnotedmove+6" range for its unit's guns
Cryptek ConclaveGravitic Bolas15CRYPTEK modelnotedenemyslows the unit it shot: -2" Move and chargean enemy unit's movement isn't in the maths
Cursed LegionDestroyer Ankh20CATACOMB COMMAND BARGE or OVERLORDpartlymove+2 attacks in melee (the bearer)the bearer-only condition and the Destroyer Cult keyword it gains aren't read
Cursed LegionMurdermind15CRYPTEK modelnotedlistgains Destroyer Cult and +3" Move
Cursed LegionMark of the Nekrosor20DESTROYER CULT modelmodelled+1 to hit (Mark of the Nekrosor)
Cursed LegionCursed Circlet25DESTROYER CULT modelnotedmoveits unit surges D6" after losing a model to shooting
Pantheon of WoeSingularity Matrix45C'TAN SHARD OF THE DECEIVERnotedcpLord of Deceit: enemy Stratagems near it cost 1 CP morecommand points aren't in the dice
Pantheon of WoeQuantum Goad45C'TAN SHARD OF THE NIGHTBRINGERnotedmovecharges after advancing
Pantheon of WoeAnimus Damper35C'TAN SHARD OF THE VOID DRAGONnotedenemya vehicle is -1 to hit (and to wound on a failed test) this phasean enemy unit's minus isn't in the calculator
Pantheon of WoeReletavistic Tether40TRANSCENDENT C'TANnotedmoveends its displacement 6" from enemies
Hand of the DynastyEnlivened Sentinels20NECRON WARRIORS unitnotedarrivalScouts 5"
Hand of the DynastyTools of Dominion15IMMORTALS unitpartly+1 attack at half range (Rapid Fire 1)Rapid Fire 1 is one more attack per weapon, not per model: exact for one-attack guns
Skyshroud SpearheadRecursive Reanimation5TOMB BLADES unitnotedheal+1 to its Reanimation Protocols rollhealing between turns isn't in the maths
Skyshroud SpearheadDeepening Madness20DESTROYER CULT MOUNTED unitnotedmoveAssault on its guns
The Phaeron's ArmouryRelocational Optimiser25NECRONS modelmodelledLethal Hits: Lethal Hits (out of the Eternity Gate); Sustained Hits 1: Sustained Hits 1 (Eternity Gate). a pick when its unit shoots out of a Monolith's gate
The Phaeron's ArmouryMortality Shroud (Aura)10OBELISK unitnotedshockhurt enemies within 8" test Battle-shockthe enemy's Battle-shock isn't a dice result yet

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Awakened DynastyProtocol Of The Eternal Revenant, Protocol Of The Undying Legions, Protocol Of The Hungry Void, Protocol Of The Sudden Storm, Protocol Of The Conquering Tyrant, Protocol Of The Vengeful Stars
Annihilation LegionMasks Of Death, The Spoor Of Frailty, Murderous Reanimation, Pitiless Hunters, Blood-fuelled Cruelty, Insanity’s Ire
Canoptek CourtCurse Of The Cryptek, Cynosure Of Eradication, Solar Pulse, Reactive Subroutines, Countertemporal Shift, Suboptimal Facade
Obeisance PhalanxYour Time Is Nigh, Enslaved Artifice, Nanoassembly Protocols, Sentinels Of Eternity, Suffer No Rival, Territorial Obsession
Hypercrypt LegionHyperphasic Recall, Quantum Deflection, Reanimation Crypts, Cosmic Precision, Dimensional Corridor, Entropic Damping
Starshatter ArsenalMerciless Reclamation, Unyielding Forms, Chronoshift, Dimensional Tunnel, Endless Servitude, Reactive Reposition
Cryptek ConclaveMolecular Targeting, Microscarab Swarm, Animus Curse, Synergistic Empowerment, Untapped Power, Potentiality Syphon
Cursed LegionMethodical Murder, Image Of Death, Mortis Protocols, Driven To Butchery, Spreading Madness, Unnatural Aggression
Pantheon of WoeDisharmonisation Cascade, Molecular Erosion, Mass Transmogrification, Entrophasic Aura Targeting, Chronodistortion, Phase Melding
Hand of the DynastyDominance Protocols, Will Of The Conqueror, Nanosaturation
Skyshroud SpearheadOmnilocked Strafing, Swift As Death, Evasive Protocols
The Phaeron's ArmourySubsurface Quantumweave, Particle Pulse, Cosmic Storm

Army rules (armyfx.json)

RuleWhat it does (our words)
Reanimation ProtocolsEach unit with it heals D3 wounds at the end of its Command phase, returning slain models: healing between turns, not dice we roll yet.