Tactical Reroll
⋯

Orks: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-orks-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Orks" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)55 of 58 read1225183
Datasheets (Legends)15 of 15 read3390
Datasheet abilities1674828433
Detachment rules2273120
Enhancements4238310
Army rules (armyfx.json)31020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Ork datasheet in BSData's catalogue at our commit (the Crucible characters aside), read against Wahapedia's 11th-edition Ork pages on 2 Oct. That's the new codex, written in its own format: "riled up", psyker levels, and Damaged X as a core ability. All 17 detachments are covered: 15 matched play and 2 Boarding Actions. The army rules are in armyfx.json. Waaagh! is partly modelled: a riled-up unit's 5+ invulnerable save, which the player switches on. Da Boss and Unstable Energies are noted.

Decisions taken alone.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed14Beastboss on Squigosaur, Big Mek, Breaka Boyz, Deffkilla Wartrike, Gargantuan Squiggoth, Gorkanaut, Morkanaut, Nazdreg, Nobz, Trukk, Wazdakka Gutsmek, Boss Zagstruk [Legends], Grot Tanks [Legends], Mad Dok Grotsnik [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)10Beast Snagga Boyz, Beastboss, Beastboss on Squigosaur, Deffkilla Wartrike, Nazdreg, Tankbustas, Warboss, Warboss in Mega Armour, Kill Tank [Legends], Warboss on Warbike [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)9Blitza-bommer, Breaka Boyz, Burna-bommer, Kommandos, Squighog Boyz, Tankbustas, Warboss in Mega Armour, Big Trakk [Legends], Lifta Wagon [Legends]
Auras on other friendly units in range (the calculator places one unit a side)6Big'ed Bossbunka, Ghazghkull Thraka, Mek Gunz, Wartrakks, Kill Tank [Legends], Mekboy Workshop [Legends]
Healing and returned models between turns5Big Mek in Mega Armour, Mek, Painboss, Mad Dok Grotsnik [Legends], Mekboy Workshop [Legends]
Stealth read from the datasheet as cover (core ability)4Boss Snikrot, Gretchin, Kommandos, Upstart Gretchin [Crucible]
Objective Control2Big'ed Bossbunka, Gretchin
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)2Boss Snikrot, Deffkoptas
A mark one unit puts on an enemy for its friends2Mek Gunz, Wartrakks
Command points gained, saved or cost to the enemy1Hunta Rig
Fighting again after being slain1Mozrog Skragbad
A bearer-only or psychic-weapons-only condition1Warboss
Overwatch1Warbuggies

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Bannernobpartly2101
Battlewagonmodelled1100
Beast Snagga Boyznoted1001
Beastbosspartly2101
Beastboss on Squigosaurnoted3003
Big Mekpartly2101
Big Mek Dakkarigmodelled2200
Big Mek in Mega Armourpartly3201
Big Mek with Shokk Attack Gunpartly2101
Big'ed Bossbunkanoted3003
Bigbosspartly2101
Blitza-bommernoted1001
Boss Snikrotnoted2002
Boyzpartly3201
Breaka Boyznoted2002
Burna-bommernoted1001
Dakkajetmodelled1100
Deff Dreadmodelled1100
Deffkilla Wartrikenoted2002
Deffkoptaspartly2101
Flash Gitzmodelled1100
Gargantuan Squiggothpartly3102
Ghazghkull Thrakapartly4013
Gorkanautpartly2101
Gretchinnoted2002
Gunwagonmodelled1100
Hordeboss [Crucible]unread11000
Hunta Rigpartly2101
Kill Rignoted1001
Killa Kansmodelled1100
Kommandospartly4103
Meganobzmodelled2200
Mekpartly3102
Mek Gunznoted1001
Morkanautpartly2101
Mozrog Skragbadpartly3102
Nazdregpartly3102
Nobzpartly3201
Painbosspartly4103
Painboypartly3201
Rukkatrukk Squigbuggiespartly1010
Runtherdpartly2101
Squighog Boyzpartly2101
Stompanoted2002
Stormboyzmodelled1100
Tankbustaspartly3102
Trukknoted1001
Upstart Gretchin [Crucible]unread11000
Warbikersmodelled1100
Warbosspartly3102
Warboss in Mega Armournoted2002
Warbuggiesnoted1001
Warphead [Crucible]unread11000
Wartrakksnoted2002
Wazbom Blastajetmodelled2200
Wazdakka Gutsmeknoted1001
Weirdboynoted2002
Zodgrod Wortsnaggamodelled1100
Big Trakk [Legends]Legendsnoted1001
Boss Zagstruk [Legends]Legendspartly2101
Burna Boyz [Legends]Legendsmodelled1100
Da Red Gobbo's A-bomb-inable Snowman [Legends]Legendsnoted2002
Da Red Gobbo's Tinboy [Legends]Legendsnoted1001
Grot Mega-Tank [Legends]Legendsmodelled1100
Grot Tanks [Legends]Legendsnoted1001
Grotmas Gitz [Legends]Legendsnoted2002
Kaptin Badrukk [Legends]Legendspartly2101
Kill Tank [Legends]Legendsnoted2002
Lifta Wagon [Legends]Legendsnoted1001
Lootas [Legends]Legendsmodelled1100
Mad Dok Grotsnik [Legends]Legendsnoted2002
Mekboy Workshop [Legends]Legendsnoted3003
Warboss on Warbike [Legends]Legendspartly2101

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
BannernobWaaagh! Bannermodelledleadleading: +1 to charge (leaderfx.json)
BannernobSupportnotedlistjoins a unit as its Support
BattlewagonMobile Fortressmodelled-1 Damage vs shooting
Beast Snagga BoyzMobbednotedshockengaged monsters and vehicles test Battle-shock after it chargesthe enemy's Battle-shock isn't a dice result yet
BeastbossDodge Dis!modelled+1 to hit (Dodge Dis!)
BeastbossKeep Huntin'! (Once per battle round, per army)notedshocka nearby Beast Snagga unit stops being Battle-shocked and is riled upriling up is the player's chip
Beastboss on SquigosaurThundering Stampede (Aura)notedmoveBeast Snaggas within 6" get +1 to charge
Beastboss on SquigosaurBoss of da HuntnotedlistLone Operative near Beast Snaggas
Beastboss on SquigosaurKeep Huntin'! (Once per battle round, per army)notedshocka nearby Beast Snagga unit stops being Battle-shocked and is riled upriling up is the player's chip
Big MekShokk-boostanotedmovean advance of 6" through models, with hazard rolls
Big MekMore Dakkamodelledleadleading: Ignores Cover; Sustained Hits 1 when riled up (leaderfx.json)
Big Mek DakkarigEven More DakkamodelledSustained Hits 1 when riled up
Big Mek DakkarigBlitz Dem Gitz!modelled+6 attacks (Blitzkannon vs infantry)
Big Mek in Mega ArmourFix Dat Armour Up (Once per battle, per unit)notedhealheals 3 wounds oncehealing between turns isn't in the maths
Big Mek in Mega ArmourMore Dakkamodelledleadleading: Ignores Cover; Sustained Hits 1 when riled up (leaderfx.json)
Big Mek in Mega ArmourKustom Force Fieldmodelledleadleading: 4+ invulnerable against shooting (leaderfx.json)
Big Mek with Shokk Attack GunSupport ShokkanotedlistLone Operative near infantry
Big Mek with Shokk Attack GunMore Dakkamodelledleadleading: Ignores Cover; Sustained Hits 1 when riled up (leaderfx.json)
Big'ed BossbunkaFortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Big'ed BossbunkaRaucous Occupantsnotedocadds its passengers' OC on its home objectiveObjective Control isn't dice
Big'ed BossbunkaRamshackle Covernotedauracover for models it hidesterrain cover is the player's chip
BigbossSumfin’ to Provemodelledleadleading: +1 to hit in melee (leaderfx.json)
BigbossSupportnotedlistjoins a unit as its Support
Blitza-bommerBoom Bombnotedmortalmortal wounds to a unit within 24" after the enemy's Fight phasemortal wounds outside attacks aren't in the calculator
Boss SnikrotKunnin’ Infiltratornotedarrivalback into reserves after the enemy's Fight phase when hidden
Boss SnikrotDeff from the Shadows (First battle round onwards)notedarrivalarrives from reserves after the enemy moves
BoyzAmmo Runts (Once per battle, per unit)modelled+1 to hit (starts off)
BoyzTide of MusclemodelledLethal Hits
BoyzNever Too Busy to Fightnotedlistactions while engaged
Breaka BoyzTrophy Huntersnotedmove+1 to charge
Breaka BoyzBomb Squig (Once per turn, twice per battle, per unit)notedmortala D3 mortal wounds on 3+ at a unit within 12" after movingmortal wounds outside attacks aren't in the calculator
Burna-bommerBurna Bombnotedmortalmortal wounds to a unit within 36", which then can't hide or have covermortal wounds outside attacks aren't in the calculator
DakkajetStrafing Runmodelled+1 to hit vs units that can't fly
Deff DreadDead 'Ardmodelled-1 Damage (Dread 'Ard)
Deffkilla WartrikeGet Back in da Race! (Once per battle round, per army)notedshocka nearby Speed Freeks unit stops being Battle-shocked and is riled upriling up is the player's chip
Deffkilla WartrikeFuel-mixa Grotnotedmove+1 to Advance
DeffkoptasAerial Manoovernotedarrivalback into reserves after the enemy's Fight phase
DeffkoptasDeff from Abovemodelled+1 to hit after arriving
Flash GitzFinderz Keeperzmodelled+1 AP (on or at an objective)
Gargantuan SquiggothGargantuannotedmovewalks over most models and terrain
Gargantuan SquiggothWalking Bastionnotedlistshoots in combat without the -1 to hit
Gargantuan SquiggothDamaged: 1-10 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Ghazghkull ThrakaSupreme Commandernotedlistmust be your Warlord
Ghazghkull ThrakaMakari, Hoist Dat Banner! (Once per battle, per army)notedlistriles up as many units as the battle round's numberriling up is the player's chip
Ghazghkull ThrakaDa Grand Warlord's LadznotedlistLone Operative near infantry
Ghazghkull ThrakaProphet of Da Great Waaagh! (Aura)partlyaura+1 to hit and wound in meleethe same for Orks within 6" isn't in the calculator
GorkanautBig an’ StompymodelledRe-roll hit 1s in melee
GorkanautGut Hatchnotedmoveits passengers can charge after it moved
GretchinDowntroddennotedlisttransport space only
GretchinThievin’ Scavengersnotedocsecures objectivesObjective Control isn't dice
GunwagonMobile ArsenalmodelledRe-roll hit 1s when shooting
Hordeboss [Crucible]More Lads, More Swaggerunreadnot read yet
Hordeboss [Crucible]Rokkit Packunreadnot read yet
Hordeboss [Crucible]Warbikeunreadnot read yet
Hordeboss [Crucible]Top-tier Gubbinzunreadnot read yet
Hordeboss [Crucible]Smasha Squigunreadnot read yet
Hordeboss [Crucible]Thunderous Dakkastormunreadnot read yet
Hordeboss [Crucible]Dok's Toolzunreadnot read yet
Hordeboss [Crucible]Kustom Force Fieldunreadnot read yet
Hordeboss [Crucible]Malicious Opportunistunreadnot read yet
Hordeboss [Crucible]Might is Rightunreadnot read yet
Hordeboss [Crucible]Roar of Mork (Psychic)unreadnot read yet
Hunta RigTramplasquig ChargenotedcpCrushing Impact 1 CP cheapercommand points aren't in the dice
Hunta RigFully Loaded Butcherymodelled+2 attacks per passenger (Butcha Boyz)
Kill RigWurrboy (psyker level 1)notedlista Weirdboy's psychic abilitiespsychic rolls aren't in the maths
Killa KansSpiteful Power Tripmodelled+1 to hit vs Toughness 6 or less
KommandosFound 'Em!notedlistan enemy within 12" is easier to detect
KommandosTaktikal Know-wotznotedlistsplits into two units of 5
KommandosNowhere to Hidemodelled+1 to hit vs a hidden unit (starts off)
KommandosBomb Squig (Once per battle, per unit)notedmortala D3 mortal wounds on 3+ at a unit within 12" after movingmortal wounds outside attacks aren't in the calculator
MeganobzArrogant Invulnerabilitymodelled-1 AP on attacks at it
MeganobzKrumpin’ Timemodelled+1 to hit in melee when riled up
MekClever Know-wotznotedheala vehicle within 3" heals D3 and is +1 to hithealing between turns isn't in the maths
MekKustom Dakkamodelledleadleading: Ignores Cover (leaderfx.json)
MekSupportnotedlistjoins a unit as its Support
Mek GunzMadcap Artillerynotedmarkmatching guns leave their target wobbled, zapped, smashed or groundeda mark one unit puts on an enemy for other units isn't in the maths
MorkanautBig an’ ShootymodelledRe-roll hit 1s when shooting
MorkanautGut Hatchnotedmoveits passengers can charge after it moved
Mozrog SkragbadBeast Snagga FollowingnotedlistLone Operative near Beast Snaggas
Mozrog SkragbadOne Last Killnotedoncemay fight once more when slain (2+)fighting after being slain isn't in the maths
Mozrog SkragbadDa Bigger Dey Iz…modelledRe-roll wounds vs MONSTER/VEHICLE
NazdregNazdreg's Know-wotzmodelledleadleading: Ignores Cover; Deep Strike (leaderfx.json)
NazdregSupreme Kunnin' (Once per phase, per army)notedmovea reactive move when an enemy ends a move within 8"
NazdregIntimidating Motivation (Once per battle round, per army)notedshocka nearby Ork unit stops being Battle-shocked and is riled upriling up is the player's chip
NobzAmmo Runts (Once per battle, per unit)modelled+1 to hit (Ammo Runts, once) (starts off)
NobzGet Out da Way!notedmovecharges through models
NobzPaired KrumpasmodelledRe-roll hits and wounds (Kustom Krumpa)
PainbossPush Dat Bit Back In (Once per battle, per unit)notedheala nearby Beast Snagga unit heals 3 oncehealing between turns isn't in the maths
PainbossRunnin' wiv da Herdnotedlistrides with a mounted unit
PainbossSupportnotedlistjoins a unit as its Support
PainbossHardy Bioniksmodelledleadleading: -1 to wound from stronger attacks (leaderfx.json)
PainboyCrude Surgerymodelledleadleading: its unit heals 3 each Command phase (leaderfx.json)
PainboyCatch Dat Red Bit (Once per battle, per unit)modelledleadleading: D3 more healed, once (leaderfx.json)
PainboySupportnotedlistjoins a unit as its Support
Rukkatrukk SquigbuggiesSquig Barragepartlyenemy-1 to be hit (squig-covered attacker) (starts off)the covered unit's minus against other targets isn't in the calculator
RuntherdThat'll Learn Ya (Once per battle round, per unit)modelledleadleading: a Gretchin unit sheds Battle-shock for D3 models (leaderfx.json)
RuntherdSupportnotedlistjoins a unit as its Support
Squighog BoyzBomb Squig (Once per battle, per unit)notedmortalmortal wounds after moving, oncemortal wounds outside attacks aren't in the calculator
Squighog BoyzBrutal Impactmodelled+1 damage on the charge
StompaWaaagh! Effigynotedlistalways riled upriling up is the player's chip
StompaIdol of Belligerencenotedlistits passengers are riled up when they leave
StormboyzRokkit Chargemodelled+1 A and S on the charge (Hazardous) (starts off)
TankbustasRokkit Barragenotedshockthe unit it hit tests Battle-shock at -1the enemy's Battle-shock isn't a dice result yet
TankbustasBomb Squig (Once per turn, twice per battle, per unit)notedmortala D3 mortal wounds on 3+ at a unit within 12" after movingmortal wounds outside attacks aren't in the calculator
TankbustasPulsa Rokkit (Once per battle, per unit)modelled+1 AP and Lethal (Pulsa Rokkit)
TrukkPilin' Outnotedmoveunits disembark in the enemy's move
Upstart Gretchin [Crucible]Skulkin' Grotunreadnot read yet
Upstart Gretchin [Crucible]Rokkit Packunreadnot read yet
Upstart Gretchin [Crucible]Warbikeunreadnot read yet
Upstart Gretchin [Crucible]Top-tier Gubbinzunreadnot read yet
Upstart Gretchin [Crucible]Smasha Squigunreadnot read yet
Upstart Gretchin [Crucible]Thunderous Dakkastormunreadnot read yet
Upstart Gretchin [Crucible]Dok's Toolzunreadnot read yet
Upstart Gretchin [Crucible]Kustom Force Fieldunreadnot read yet
Upstart Gretchin [Crucible]Malicious Opportunistunreadnot read yet
Upstart Gretchin [Crucible]Might is Rightunreadnot read yet
Upstart Gretchin [Crucible]Roar of Mork (Psychic)unreadnot read yet
WarbikersHigh-speed Carnagemodelled+1 S and D on the charge
WarbossMight is Rightnotedleadleading: +3 A and +2 S on its own melee after chargingthe bearer-only condition isn't read
WarbossBoss' Ammo Runt (Once per battle, per unit)modelled+1 to hit (Ammo Runt, once) (starts off)
WarbossIntimidating Motivation (Once per battle round, per army)notedshocka nearby Ork unit stops being Battle-shocked and is riled upriling up is the player's chip
Warboss in Mega ArmourKrushin' Impetusnotedmortala mortal wound per 3+ per model after it chargesmortal wounds outside attacks aren't in the calculator
Warboss in Mega ArmourIntimidating Motivation (Once per battle round, per army)notedshocka nearby Ork unit stops being Battle-shocked and is riled upriling up is the player's chip
WarbuggiesDrive-by Skorchin'notedoverwatcha unit within 6" can't be targeted by Overwatch this turnOverwatch isn't in the maths
Warphead [Crucible]Channellin' da Waaagh!unreadnot read yet
Warphead [Crucible]Rokkit Packunreadnot read yet
Warphead [Crucible]Warbikeunreadnot read yet
Warphead [Crucible]Top-tier Gubbinzunreadnot read yet
Warphead [Crucible]Smasha Squigunreadnot read yet
Warphead [Crucible]Thunderous Dakkastormunreadnot read yet
Warphead [Crucible]Dok's Toolzunreadnot read yet
Warphead [Crucible]Kustom Force Fieldunreadnot read yet
Warphead [Crucible]Malicious Opportunistunreadnot read yet
Warphead [Crucible]Might is Rightunreadnot read yet
Warphead [Crucible]Roar of Mork (Psychic)unreadnot read yet
WartrakksSpeednob SupportnotedlistLone Operative near Speed Freeks
WartrakksBust 'EmnotedmarkSpeed Freeks get Lethal Hits into the unit it shota mark one unit puts on an enemy for other units isn't in the maths
Wazbom BlastajetGo fer da Weak Spotmodelled+1 to wound vs MONSTER/VEHICLE
Wazbom BlastajetBlastajet Force Fieldmodelled5+ invulnerable (force field)
Wazdakka GutsmekFull Throttlenotedlistpicks one of its Shokka Engine abilities each Command phaseits engine abilities are mostly movement
WeirdboyWaaagh! Energy (psyker level 1)notedleadDa Jump (a re-deploy) or Warpath (re-roll wound 1s in melee)psychic rolls aren't in the maths; Warpath is in leaderfx.json
WeirdboySupportnotedlistjoins a unit as its Support
Zodgrod WortsnaggaSuper Runtsmodelledleadleading: +1 A, WS and S on Gretchin shivs; always riled up (leaderfx.json)
Big Trakk [Legends]Spiked Ramnotedmortalmortal wounds to an engaged enemy after it chargesmortal wounds outside attacks aren't in the calculator
Boss Zagstruk [Legends]Drill Bossmodelledleadleading: +1 to hit in melee (leaderfx.json)
Boss Zagstruk [Legends]Plummeting Descentnotedmovere-rolls charges after arriving
Burna Boyz [Legends]PyromaniaksmodelledRe-roll wound 1s within 6"
Da Red Gobbo's A-bomb-inable Snowman [Legends]Explosive Snowballsnotedlista seasonal novelty's ability (Legends)not on the 11th-edition page
Da Red Gobbo's A-bomb-inable Snowman [Legends]A-bomb-inable Snowmannotedlista seasonal novelty's ability (Legends)
Da Red Gobbo's Tinboy [Legends]Redistributin' da Giftsnotedlista seasonal novelty's ability (Legends)not on the 11th-edition page
Grot Mega-Tank [Legends]Bizarrely Resilientmodelled-1 AP on attacks at it
Grot Tanks [Legends]Scatter! (Once per phase, per unit)notedmovemoves 6" when an enemy ends a move within 8"
Grotmas Gitz [Legends]Bludgeoning Cheernotedlista seasonal novelty's ability (Legends)not on the 11th-edition page
Grotmas Gitz [Legends]Gifts for All! (Aura)notedlista seasonal novelty's ability (Legends)
Kaptin Badrukk [Legends]Flashiest Gitzmodelledleadleading: re-roll hits when shooting (leaderfx.json)
Kaptin Badrukk [Legends]Ded Glowy Ammo (Aura)notedenemyenemies within 6" have -1 Toughnessa Toughness minus on the enemy needs its own mod
Kill Tank [Legends]Da Biggest Boomnotedshockunits near the one its cannon hit test Battle-shockthe enemy's Battle-shock isn't a dice result yet
Kill Tank [Legends]Rolling Fortressnotedauracover for Orks it hidesterrain cover is the player's chip
Lifta Wagon [Legends]Da Bigger Dey Are, Da Better Dey Dropnotedmortala vehicle or monster it kills explodes on 3+mortal wounds outside attacks aren't in the calculator
Lootas [Legends]Dat’s Our LootmodelledRe-roll hit 1s when shooting; Re-roll hits (target on objective)
Mad Dok Grotsnik [Legends]Mad Doknotedhealheals 3 wounds or revives a character in a nearby unithealing between turns isn't in the maths
Mad Dok Grotsnik [Legends]One Scalpel Short of a Medpacknotedmovecharges after falling back
Mekboy Workshop [Legends]Ramshackle Covernotedauracover for models it hidesterrain cover is the player's chip
Mekboy Workshop [Legends]Workshopnotedhealvehicles within 6" heal D3 each Movement phasehealing between turns isn't in the maths
Mekboy Workshop [Legends]Fortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Warboss on Warbike [Legends]Speedbossmodelledleadleading: +1 to hit in melee (leaderfx.json)
Warboss on Warbike [Legends]Get Back in Da Racenotedshocka Speed Freeks unit stops being Battle-shocked and is riled upriling up is the player's chip

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Boss Zagstruk [Legends]Drill Boss: +1 to hit (melee)
Kaptin Badrukk [Legends]Flashiest Gitz: Re-roll hit rolls (shooting)
Mad Dok Grotsnik [Legends]Mad Dok: Feel No Pain 5+
BeastbossDodge Dis!: +1 to hit
Big MekMore Dakka: Ignores Cover (shooting); Sustained Hits 1 (shooting)
Big Mek in Mega ArmourMore Dakka: Ignores Cover (shooting); Sustained Hits 1 (shooting); Kustom Force Field: 4+ invulnerable save against shooting
Big Mek with Shokk Attack GunMore Dakka: Ignores Cover (shooting); Sustained Hits 1 (shooting)
BigbossSumfin' to Prove: +1 to hit (melee)
MekKustom Dakka: Ignores Cover (shooting)
PainbossHardy Bioniks: -1 to wound from stronger attacks
Warboss on Warbike [Legends]Speedboss: +1 to hit (melee)
NazdregNazdreg's Know-wotz: Ignores Cover (shooting)
BannernobWaaagh! Banner: charge rolls only
Boss SnikrotKunnin' Infiltrator: movement only; Deff from the Shadows: movement only
Deffkilla WartrikeGet Back in da Race!: Battle-shock and riled up only; Fuel-mixa Grot: Advance rolls only
PainboyCrude Surgery: heals wounds: not in the maths; Catch Dat Red Bit: heals wounds: not in the maths
RuntherdThat'll Learn Ya: Battle-shock only
WarbossBoss' Ammo Runt: once per battle: not in the maths; Might Is Right: the character's own model only: not in the maths; Intimidating Motivation: Battle-shock and riled up only
Warboss in Mega ArmourKrushin' Impetus: mortal wounds on a roll: not in the maths; Intimidating Motivation: Battle-shock and riled up only
WeirdboyDa Jump: movement only; Warpath: Re-roll wound rolls of 1 (melee)
Zodgrod WortsnaggaSuper Runts: +1 A, WS and S (Gretchin shivs)

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth4no: the cover chip is set by hand (a gap: read it from the datasheet)Boss Snikrot, Gretchin, Kommandos, Upstart Gretchin [Crucible]
Feel No Pain8yes, from the datasheetBeastboss, Beastboss on Squigosaur, Hunta Rig, Kill Rig, Mozrog Skragbad, Boss Zagstruk [Legends], Grotmas Gitz [Legends], Mad Dok Grotsnik [Legends]
Lone Operative5targeting only, not the diceBoss Snikrot, Wazdakka Gutsmek, Da Red Gobbo's A-bomb-inable Snowman [Legends], Da Red Gobbo's Tinboy [Legends], Grotmas Gitz [Legends]
Deadly Demise31no: mortal wounds when it diesBattlewagon, Big Mek Dakkarig, Big'ed Bossbunka, Blitza-bommer, Burna-bommer, Dakkajet, Deff Dread, Deffkilla Wartrike, Gargantuan Squiggoth, Gorkanaut, Gunwagon, Hunta Rig, Kill Rig, Killa Kans, Morkanaut, Rukkatrukk Squigbuggies, Stompa, Trukk, Warbuggies, Warphead [Crucible], Wazbom Blastajet, Wazdakka Gutsmek, Weirdboy, Big Trakk [Legends], Da Red Gobbo's A-bomb-inable Snowman [Legends], Da Red Gobbo's Tinboy [Legends], Grot Mega-Tank [Legends], Grot Tanks [Legends], Kill Tank [Legends], Lifta Wagon [Legends], Mekboy Workshop [Legends]
Deep Strike5the tier test's arrival modesDeffkoptas, Nazdreg, Stormboyz, Wazdakka Gutsmek, Boss Zagstruk [Legends]
Infiltrators4the tier test's arrival modesBoss Snikrot, Gretchin, Kommandos, Upstart Gretchin [Crucible]
Scouts3the tier test's arrival modesDa Red Gobbo's A-bomb-inable Snowman [Legends], Da Red Gobbo's Tinboy [Legends], Grotmas Gitz [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
War Horde3Get Stuck InmodelledMelee Sustained Hits 1
Da Big Hunt1Da Hunt Is Onmodelled+1 AP vs MONSTER/VEHICLE
Dread Mob1Try Dat Button!partlyOne die: +1 AP: Button: +1 AP; One die: +2 Strength: Button: +2 S; One die: +1 attack: Button: +1 A; Two dice: +1 AP and +2 S: Button: +1 AP, +2 S; Two dice: +1 AP and +1 A: Button: +1 AP, +1 A; Two dice: +2 S and +1 A: Button: +2 S, +1 A; Not pressed: nothing for the dicetwo dice (two results, with a hazard roll) are a pick of one result
Green Tide1Mob-handed BrutalitymodelledBOYZ melee Sustained Hits 1; Melee Lethal Hits on the charge
Bully Boyz1Displays of SavagerymodelledMelee Sustained Hits 1
Kult of Speed1Adrenaline Junkiesnotedmovekeywords, Assault and charging only
Taktikal Brigade1Suspiciously Well Organisednotedmovekeywords and charging only
Ramship RaidersBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Ramship RaidersBoarding ActionsRules Adaptionsnotedlistremoves abilities; no dice change
Ramship RaidersBoarding ActionsForming Boarding Squadsnotedlistarmy setup only
Ramship RaidersBoarding ActionsBelligerent Boardersmodelled-1 to wound vs stronger hits
Kaptin KillersBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Kaptin KillersBoarding ActionsRules Adaptionsnotedlistremoves abilities; no dice change
Kaptin KillersBoarding ActionsComin' Throughnotedmovemovement only
Blitz Brigade1Unstoppable Momentumnotedmovecharge and advance rolls only
Runt Swarm1Sneaky Little Gitznotedlistkeywords and actions only
Shoota Boyz1Dakka! Dakka! Dakka!notedmoveAssault and range only
Wreckas1Wreckin' and Lootin'modelledRe-roll hit 1s near objectives
Madcap Meks1Unpredictable Geniuspartly4: +1 to hit: Genius: +1 to hit; 5: target can't use cover: Genius: target loses cover; 6: target -1 T (as +1 S): Genius: target -1 T (as +1 S); 1-3: nothing for these dice: nothing for the dicethe 4+ invulnerable, mortal wounds and lost cover results aren't all dice we model
Flyboyz1Skyborne Loonsmodelled+1 to hit when riled up
Brute Bosses1'Ard As NailsnotedonceWarboss may fight before removalfighting after being slain isn't in the maths
Wurrband1Powers of Da Waaagh!partlyshock+1 S on Psychic attacks; +S per 5 models in unitits two psychic abilities (a Battle-shock test, Fights First) aren't dice

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
War HordeHeadwoppa's Killchoppa15ORKS modelpartly+1 AP in melee after chargingthe bearer-only condition isn't read
War HordeDa Boss is Watchin'25ORKS modelnotedlistonce a battle, its unit is riled upriling up is the player's chip
War HordeKunnin' But Brutal20ORKS modelnotedmoveshoots and charges after falling back
War HordeFollow Me Ladz20ORKS modelnotedmove+2" Move
Da Big HuntGlory Hog25BEAST SNAGGA modelnotedmovecharges after falling back
Da Big HuntIt Came from da Drops20BEASTBOSS ON SQUIGOSAURnotedlist+1 Toughnessa Toughness change is set on the Stats sheet
Dread MobCybork Boosta10BIG MEK or MEKnotedmove+2" Move
Dread MobDreadherder20BIG MEKnotedauraLone Operative by walkers; a walker re-rolls hit 1sits aura on other units isn't in the calculator
Green TideFerocious Show-off15ORKS INFANTRY modelpartly+1 attack in melee (the bearer)+2 with 11 or more models and the bearer-only condition aren't read
Green Tide'Ardboyz25BOYZ unitmodelled4+ save ('Ardboyz)
Bully BoyzWimp-kickaz15NOBZ unitnotedenemyenemies falling back from it take Desperate Escape testsmodels lost falling back aren't in the maths
Bully BoyzTellyporta Boss20MEGA ARMOUR modelnotedarrivalits unit has Deep Strike
Kult of SpeedSmoky Gubbinz10SPEED FREEKS unitnotedauracover for units it hidesterrain cover is the player's chip
Kult of SpeedCompetitive Streak15DEFFKILLA WARTRIKEnotedmovere-roll charges
Taktikal BrigadeKill Kommanda20BIG MEK or WARBOSS INFANTRYpartlyarrivalBenefit of cover (Stealth). also InfiltratorsInfiltrators is an arrival
Taktikal BrigadeThroat-slittas15KOMMANDOS or STORMBOYZ unitmodelledLethal Hits vs non-monster/vehicle
Ramship RaidersLiving Battering Ram–ORKS modelnotedshockopens hatchways; enemies behind them test Battle-shock
Ramship RaidersScarred Brute–ORKS modelpartlyFeel No Pain 5+ (the bearer)the bearer's own model only: exact when alone
Kaptin KillersTellyporta–MEGANOBZ unitnotedarrivalDeep Strike
Kaptin KillersGnasher Squig Crates–WARBOSSnotedocsecures an objective its Nobz holdObjective Control isn't dice
Blitz BrigadeTargetin' Gizmos10WAGON unitmodelledIgnores Cover (Big Mek aboard); Sustained Hits 1 (riled, Big Mek aboard)
Blitz BrigadeBoss Boomer10WAGON unitnotedshockgains its Warboss passenger's motivating ability
Runt SwarmExtra Sneaky10GRETCHIN unitnotedlist-3" detection range
Runt SwarmMinefield Detail10GRETCHIN unitnotedarrivalScouts 6"
Shoota BoyzSupa-glowy Fing25ORKS INFANTRY modelpartlyAnti-Infantry 4+, Devastating (bearer)the double hazard rolls and the bearer-only condition aren't read
Shoota BoyzTargetin' Squigs20BIG MEK, BIGBOSS or WARBOSSnotedmove+3" range for its unit's guns
WreckasKaptin's Hat25BIG MEK or WARBOSS INFANTRYnotedarrivalredeploys up to three infantry units, into reserves if wanted
WreckasSupa-snazz Dakka20FLASH GITZ unitpartly+1 attack at half range (Snazzguns)Rapid Fire 1 is per weapon: exact for one shot each
Madcap MeksMekwaaagh! Mastermind30BIG MEKnotedlistalways riled upriling up is the player's chip
Madcap MeksTemperamental Shokka20BIG MEK WITH SHOKK ATTACK GUNnotedoncea roll each volley: Torrent and death, +1 attack, or Sustained Hits 2a rolled effect is a pick
Madcap MeksEnhanced Runt-maw10BIG MEK WITH SHOKK ATTACK GUNnotedshockthe unit it hit takes Leadership rolls at -1the enemy's Battle-shock isn't a dice result yet
FlyboyzFlyboss20ORKS AIRCRAFT unitnotedlista character; rile up nearby aircraft after arriving
FlyboyzImpulsive Recon15ORKS AIRCRAFT unitnotedarrivalarrives from reserves in the first turn
Brute BossesSurly as a Squiggoth25INFANTRY WARBOSSnotedhealonce a battle, back on a 2+ with 3 woundsa return after death isn't in the maths
Brute BossesBrutal But Kunnin'30WARBOSSpartly+1 Damage in melee (the Warboss)the bearer-only condition isn't read
Brute BossesBlitzboss20WARBOSSnotedauraits transport gets +2" Move and a 5+ invulnerableits aura on other units isn't in the calculator
Brute BossesProper Killy15WARBOSSpartlyRe-roll hit 1s (the Warboss)the bearer-only condition isn't read
Brute BossesMorgog's Finkin' Cap50WARBOSSnotedmoveonce a battle, a reactive D6" move
Brute BossesDa Gobshot Thunderbuss20WARBOSSnotedlista gun of its owna weapon added on the Weapons sheet
WurrbandDa Krunch10ORKS PSYKERnotedlista psychic gun of its owna weapon added on the Weapons sheet
Wurrband'Eadbanger15ORKS PSYKERnotedlista psychic gun of its owna weapon added on the Weapons sheet
WurrbandWarphead25ORKS PSYKERnotedlistpsyker level 2, Deadly Demise D6, re-roll psychic rolls

Stratagems (names only; their dice are a later card)

DetachmentStratagems
War HordeBreakin' Heads, Hit 'em Harder, Orks Is Never Beaten, Mow 'em Down, Fungus-fuel Injection, Close-range Dakka
Da Big HuntWhere D'ya Fink You're Going?, Goaded Into Action, Instinctive Hunters
Dread MobCrazed Rampage, Dread Power, Stomping Juggernaut
Green TideUnbridled Carnage, Mob Mentality, 'ere We Go
Bully BoyzToo Arrogant To Die, Armed To Da Teef, Hulking Brutes
Kult of SpeedDelicious Eating Squigs, Dakkastorm, Speediest Freeks
Taktikal BrigadeDubious Restraint, Mind Mostly On The Mission, While Their Backs Are Turned
Ramship RaidersPile Through, Ramboyz Rampage, Eager To Fight, Enraged Rush
Kaptin KillersLoot On The Move, Pile Through, Pit Fighter, Cornered And Krumped
Blitz BrigadeKeep It Runnin', Readied Brawlers, Impending Krunch
Runt SwarmInfested War Zone, Scarper!, Grot Shields
Shoota BoyzKustom Dakka, Glowin' Dakka, Never Enough Dakka
WreckasDrive-by Bustin', Grab It, Gun-crazy Show-offs
Madcap MeksVindictive Artillerists
FlyboyzFlyin' Headbutt, Long, Uncontrolled Bursts, Whirligig Evasion
Brute Bossesnone listed on the 11th-edition page we read
Wurrbandnone listed on the 11th-edition page we read

Army rules (armyfx.json)

RuleWhat it does (our words)
Waaagh!5+ invulnerable while riled up. Re-roll Advance; riled-up units also get Assault and charge after advancing; once a battle the War Cry riles up the army
Da Boss1 CP each battle round while this Warlord is on the battlefield.
Unstable EnergiesOrk psykers use psychic abilities up to their psyker level each round.