T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Orks" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.
Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.
Totals
| Count | Modelled | Partly | Noted | Unread | |
|---|---|---|---|---|---|
| Datasheets (non-Legends) | 55 of 58 read | 12 | 25 | 18 | 3 |
| Datasheets (Legends) | 15 of 15 read | 3 | 3 | 9 | 0 |
| Datasheet abilities | 167 | 48 | 2 | 84 | 33 |
| Detachment rules | 22 | 7 | 3 | 12 | 0 |
| Enhancements | 42 | 3 | 8 | 31 | 0 |
| Army rules (armyfx.json) | 3 | 1 | 0 | 2 | 0 |
A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.
What's here. Every Ork datasheet in BSData's catalogue at our commit (the Crucible characters aside), read against Wahapedia's 11th-edition Ork pages on 2 Oct. That's the new codex, written in its own format: "riled up", psyker levels, and Damaged X as a core ability. All 17 detachments are covered: 15 matched play and 2 Boarding Actions. The army rules are in armyfx.json. Waaagh! is partly modelled: a riled-up unit's 5+ invulnerable save, which the player switches on. Da Boss and Unstable Energies are noted.
Decisions taken alone.
- "Riled up" is a condition the player vouches for, written as such. The calculator doesn't track it.
- Once-a-battle shooting buffs start off: Ammo Runts, Boss' Ammo Runt, Rokkit Charge (it costs Hazardous).
- Damaged X, the new codex's core ability (-1 to hit at X wounds or fewer), isn't in BSData's ability lists for most Ork vehicles, so it's an engine gap: the engine should read it from the datasheet.
- Three Legends novelties (Da Red Gobbo's Snowman and Tinboy, the Grotmas Gitz) aren't on the 11th-edition page. They're noted.
- Brute Bosses and Wurrband list no stratagems on the page we read.
Vocabulary gaps, by how many units need each
What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.
| Gap | Units | Which |
|---|---|---|
| Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed | 14 | Beastboss on Squigosaur, Big Mek, Breaka Boyz, Deffkilla Wartrike, Gargantuan Squiggoth, Gorkanaut, Morkanaut, Nazdreg, Nobz, Trukk, Wazdakka Gutsmek, Boss Zagstruk [Legends], Grot Tanks [Legends], Mad Dok Grotsnik [Legends] |
| Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs) | 10 | Beast Snagga Boyz, Beastboss, Beastboss on Squigosaur, Deffkilla Wartrike, Nazdreg, Tankbustas, Warboss, Warboss in Mega Armour, Kill Tank [Legends], Warboss on Warbike [Legends] |
| Mortal wounds dealt outside attacks (auras, arrivals, explosions) | 9 | Blitza-bommer, Breaka Boyz, Burna-bommer, Kommandos, Squighog Boyz, Tankbustas, Warboss in Mega Armour, Big Trakk [Legends], Lifta Wagon [Legends] |
| Auras on other friendly units in range (the calculator places one unit a side) | 6 | Big'ed Bossbunka, Ghazghkull Thraka, Mek Gunz, Wartrakks, Kill Tank [Legends], Mekboy Workshop [Legends] |
| Healing and returned models between turns | 5 | Big Mek in Mega Armour, Mek, Painboss, Mad Dok Grotsnik [Legends], Mekboy Workshop [Legends] |
| Stealth read from the datasheet as cover (core ability) | 4 | Boss Snikrot, Gretchin, Kommandos, Upstart Gretchin [Crucible] |
| Objective Control | 2 | Big'ed Bossbunka, Gretchin |
| Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress) | 2 | Boss Snikrot, Deffkoptas |
| A mark one unit puts on an enemy for its friends | 2 | Mek Gunz, Wartrakks |
| Command points gained, saved or cost to the enemy | 1 | Hunta Rig |
| Fighting again after being slain | 1 | Mozrog Skragbad |
| A bearer-only or psychic-weapons-only condition | 1 | Warboss |
| Overwatch | 1 | Warbuggies |
Datasheets
| Unit | Status | Abilities | Modelled | Partly | Noted | |
|---|---|---|---|---|---|---|
| Bannernob | partly | 2 | 1 | 0 | 1 | |
| Battlewagon | modelled | 1 | 1 | 0 | 0 | |
| Beast Snagga Boyz | noted | 1 | 0 | 0 | 1 | |
| Beastboss | partly | 2 | 1 | 0 | 1 | |
| Beastboss on Squigosaur | noted | 3 | 0 | 0 | 3 | |
| Big Mek | partly | 2 | 1 | 0 | 1 | |
| Big Mek Dakkarig | modelled | 2 | 2 | 0 | 0 | |
| Big Mek in Mega Armour | partly | 3 | 2 | 0 | 1 | |
| Big Mek with Shokk Attack Gun | partly | 2 | 1 | 0 | 1 | |
| Big'ed Bossbunka | noted | 3 | 0 | 0 | 3 | |
| Bigboss | partly | 2 | 1 | 0 | 1 | |
| Blitza-bommer | noted | 1 | 0 | 0 | 1 | |
| Boss Snikrot | noted | 2 | 0 | 0 | 2 | |
| Boyz | partly | 3 | 2 | 0 | 1 | |
| Breaka Boyz | noted | 2 | 0 | 0 | 2 | |
| Burna-bommer | noted | 1 | 0 | 0 | 1 | |
| Dakkajet | modelled | 1 | 1 | 0 | 0 | |
| Deff Dread | modelled | 1 | 1 | 0 | 0 | |
| Deffkilla Wartrike | noted | 2 | 0 | 0 | 2 | |
| Deffkoptas | partly | 2 | 1 | 0 | 1 | |
| Flash Gitz | modelled | 1 | 1 | 0 | 0 | |
| Gargantuan Squiggoth | partly | 3 | 1 | 0 | 2 | |
| Ghazghkull Thraka | partly | 4 | 0 | 1 | 3 | |
| Gorkanaut | partly | 2 | 1 | 0 | 1 | |
| Gretchin | noted | 2 | 0 | 0 | 2 | |
| Gunwagon | modelled | 1 | 1 | 0 | 0 | |
| Hordeboss [Crucible] | unread | 11 | 0 | 0 | 0 | |
| Hunta Rig | partly | 2 | 1 | 0 | 1 | |
| Kill Rig | noted | 1 | 0 | 0 | 1 | |
| Killa Kans | modelled | 1 | 1 | 0 | 0 | |
| Kommandos | partly | 4 | 1 | 0 | 3 | |
| Meganobz | modelled | 2 | 2 | 0 | 0 | |
| Mek | partly | 3 | 1 | 0 | 2 | |
| Mek Gunz | noted | 1 | 0 | 0 | 1 | |
| Morkanaut | partly | 2 | 1 | 0 | 1 | |
| Mozrog Skragbad | partly | 3 | 1 | 0 | 2 | |
| Nazdreg | partly | 3 | 1 | 0 | 2 | |
| Nobz | partly | 3 | 2 | 0 | 1 | |
| Painboss | partly | 4 | 1 | 0 | 3 | |
| Painboy | partly | 3 | 2 | 0 | 1 | |
| Rukkatrukk Squigbuggies | partly | 1 | 0 | 1 | 0 | |
| Runtherd | partly | 2 | 1 | 0 | 1 | |
| Squighog Boyz | partly | 2 | 1 | 0 | 1 | |
| Stompa | noted | 2 | 0 | 0 | 2 | |
| Stormboyz | modelled | 1 | 1 | 0 | 0 | |
| Tankbustas | partly | 3 | 1 | 0 | 2 | |
| Trukk | noted | 1 | 0 | 0 | 1 | |
| Upstart Gretchin [Crucible] | unread | 11 | 0 | 0 | 0 | |
| Warbikers | modelled | 1 | 1 | 0 | 0 | |
| Warboss | partly | 3 | 1 | 0 | 2 | |
| Warboss in Mega Armour | noted | 2 | 0 | 0 | 2 | |
| Warbuggies | noted | 1 | 0 | 0 | 1 | |
| Warphead [Crucible] | unread | 11 | 0 | 0 | 0 | |
| Wartrakks | noted | 2 | 0 | 0 | 2 | |
| Wazbom Blastajet | modelled | 2 | 2 | 0 | 0 | |
| Wazdakka Gutsmek | noted | 1 | 0 | 0 | 1 | |
| Weirdboy | noted | 2 | 0 | 0 | 2 | |
| Zodgrod Wortsnagga | modelled | 1 | 1 | 0 | 0 | |
| Big Trakk [Legends] | Legends | noted | 1 | 0 | 0 | 1 |
| Boss Zagstruk [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Burna Boyz [Legends] | Legends | modelled | 1 | 1 | 0 | 0 |
| Da Red Gobbo's A-bomb-inable Snowman [Legends] | Legends | noted | 2 | 0 | 0 | 2 |
| Da Red Gobbo's Tinboy [Legends] | Legends | noted | 1 | 0 | 0 | 1 |
| Grot Mega-Tank [Legends] | Legends | modelled | 1 | 1 | 0 | 0 |
| Grot Tanks [Legends] | Legends | noted | 1 | 0 | 0 | 1 |
| Grotmas Gitz [Legends] | Legends | noted | 2 | 0 | 0 | 2 |
| Kaptin Badrukk [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Kill Tank [Legends] | Legends | noted | 2 | 0 | 0 | 2 |
| Lifta Wagon [Legends] | Legends | noted | 1 | 0 | 0 | 1 |
| Lootas [Legends] | Legends | modelled | 1 | 1 | 0 | 0 |
| Mad Dok Grotsnik [Legends] | Legends | noted | 2 | 0 | 0 | 2 |
| Mekboy Workshop [Legends] | Legends | noted | 3 | 0 | 0 | 3 |
| Warboss on Warbike [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
Every ability
| Unit | Ability | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|
| Bannernob | Waaagh! Banner | modelled | lead | leading: +1 to charge (leaderfx.json) | |
| Bannernob | Support | noted | list | joins a unit as its Support | |
| Battlewagon | Mobile Fortress | modelled | -1 Damage vs shooting | ||
| Beast Snagga Boyz | Mobbed | noted | shock | engaged monsters and vehicles test Battle-shock after it charges | the enemy's Battle-shock isn't a dice result yet |
| Beastboss | Dodge Dis! | modelled | +1 to hit (Dodge Dis!) | ||
| Beastboss | Keep Huntin'! (Once per battle round, per army) | noted | shock | a nearby Beast Snagga unit stops being Battle-shocked and is riled up | riling up is the player's chip |
| Beastboss on Squigosaur | Thundering Stampede (Aura) | noted | move | Beast Snaggas within 6" get +1 to charge | |
| Beastboss on Squigosaur | Boss of da Hunt | noted | list | Lone Operative near Beast Snaggas | |
| Beastboss on Squigosaur | Keep Huntin'! (Once per battle round, per army) | noted | shock | a nearby Beast Snagga unit stops being Battle-shocked and is riled up | riling up is the player's chip |
| Big Mek | Shokk-boosta | noted | move | an advance of 6" through models, with hazard rolls | |
| Big Mek | More Dakka | modelled | lead | leading: Ignores Cover; Sustained Hits 1 when riled up (leaderfx.json) | |
| Big Mek Dakkarig | Even More Dakka | modelled | Sustained Hits 1 when riled up | ||
| Big Mek Dakkarig | Blitz Dem Gitz! | modelled | +6 attacks (Blitzkannon vs infantry) | ||
| Big Mek in Mega Armour | Fix Dat Armour Up (Once per battle, per unit) | noted | heal | heals 3 wounds once | healing between turns isn't in the maths |
| Big Mek in Mega Armour | More Dakka | modelled | lead | leading: Ignores Cover; Sustained Hits 1 when riled up (leaderfx.json) | |
| Big Mek in Mega Armour | Kustom Force Field | modelled | lead | leading: 4+ invulnerable against shooting (leaderfx.json) | |
| Big Mek with Shokk Attack Gun | Support Shokka | noted | list | Lone Operative near infantry | |
| Big Mek with Shokk Attack Gun | More Dakka | modelled | lead | leading: Ignores Cover; Sustained Hits 1 when riled up (leaderfx.json) | |
| Big'ed Bossbunka | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Big'ed Bossbunka | Raucous Occupants | noted | oc | adds its passengers' OC on its home objective | Objective Control isn't dice |
| Big'ed Bossbunka | Ramshackle Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Bigboss | Sumfin’ to Prove | modelled | lead | leading: +1 to hit in melee (leaderfx.json) | |
| Bigboss | Support | noted | list | joins a unit as its Support | |
| Blitza-bommer | Boom Bomb | noted | mortal | mortal wounds to a unit within 24" after the enemy's Fight phase | mortal wounds outside attacks aren't in the calculator |
| Boss Snikrot | Kunnin’ Infiltrator | noted | arrival | back into reserves after the enemy's Fight phase when hidden | |
| Boss Snikrot | Deff from the Shadows (First battle round onwards) | noted | arrival | arrives from reserves after the enemy moves | |
| Boyz | Ammo Runts (Once per battle, per unit) | modelled | +1 to hit (starts off) | ||
| Boyz | Tide of Muscle | modelled | Lethal Hits | ||
| Boyz | Never Too Busy to Fight | noted | list | actions while engaged | |
| Breaka Boyz | Trophy Hunters | noted | move | +1 to charge | |
| Breaka Boyz | Bomb Squig (Once per turn, twice per battle, per unit) | noted | mortal | a D3 mortal wounds on 3+ at a unit within 12" after moving | mortal wounds outside attacks aren't in the calculator |
| Burna-bommer | Burna Bomb | noted | mortal | mortal wounds to a unit within 36", which then can't hide or have cover | mortal wounds outside attacks aren't in the calculator |
| Dakkajet | Strafing Run | modelled | +1 to hit vs units that can't fly | ||
| Deff Dread | Dead 'Ard | modelled | -1 Damage (Dread 'Ard) | ||
| Deffkilla Wartrike | Get Back in da Race! (Once per battle round, per army) | noted | shock | a nearby Speed Freeks unit stops being Battle-shocked and is riled up | riling up is the player's chip |
| Deffkilla Wartrike | Fuel-mixa Grot | noted | move | +1 to Advance | |
| Deffkoptas | Aerial Manoover | noted | arrival | back into reserves after the enemy's Fight phase | |
| Deffkoptas | Deff from Above | modelled | +1 to hit after arriving | ||
| Flash Gitz | Finderz Keeperz | modelled | +1 AP (on or at an objective) | ||
| Gargantuan Squiggoth | Gargantuan | noted | move | walks over most models and terrain | |
| Gargantuan Squiggoth | Walking Bastion | noted | list | shoots in combat without the -1 to hit | |
| Gargantuan Squiggoth | Damaged: 1-10 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Ghazghkull Thraka | Supreme Commander | noted | list | must be your Warlord | |
| Ghazghkull Thraka | Makari, Hoist Dat Banner! (Once per battle, per army) | noted | list | riles up as many units as the battle round's number | riling up is the player's chip |
| Ghazghkull Thraka | Da Grand Warlord's Ladz | noted | list | Lone Operative near infantry | |
| Ghazghkull Thraka | Prophet of Da Great Waaagh! (Aura) | partly | aura | +1 to hit and wound in melee | the same for Orks within 6" isn't in the calculator |
| Gorkanaut | Big an’ Stompy | modelled | Re-roll hit 1s in melee | ||
| Gorkanaut | Gut Hatch | noted | move | its passengers can charge after it moved | |
| Gretchin | Downtrodden | noted | list | transport space only | |
| Gretchin | Thievin’ Scavengers | noted | oc | secures objectives | Objective Control isn't dice |
| Gunwagon | Mobile Arsenal | modelled | Re-roll hit 1s when shooting | ||
| Hordeboss [Crucible] | More Lads, More Swagger | unread | not read yet | ||
| Hordeboss [Crucible] | Rokkit Pack | unread | not read yet | ||
| Hordeboss [Crucible] | Warbike | unread | not read yet | ||
| Hordeboss [Crucible] | Top-tier Gubbinz | unread | not read yet | ||
| Hordeboss [Crucible] | Smasha Squig | unread | not read yet | ||
| Hordeboss [Crucible] | Thunderous Dakkastorm | unread | not read yet | ||
| Hordeboss [Crucible] | Dok's Toolz | unread | not read yet | ||
| Hordeboss [Crucible] | Kustom Force Field | unread | not read yet | ||
| Hordeboss [Crucible] | Malicious Opportunist | unread | not read yet | ||
| Hordeboss [Crucible] | Might is Right | unread | not read yet | ||
| Hordeboss [Crucible] | Roar of Mork (Psychic) | unread | not read yet | ||
| Hunta Rig | Tramplasquig Charge | noted | cp | Crushing Impact 1 CP cheaper | command points aren't in the dice |
| Hunta Rig | Fully Loaded Butchery | modelled | +2 attacks per passenger (Butcha Boyz) | ||
| Kill Rig | Wurrboy (psyker level 1) | noted | list | a Weirdboy's psychic abilities | psychic rolls aren't in the maths |
| Killa Kans | Spiteful Power Trip | modelled | +1 to hit vs Toughness 6 or less | ||
| Kommandos | Found 'Em! | noted | list | an enemy within 12" is easier to detect | |
| Kommandos | Taktikal Know-wotz | noted | list | splits into two units of 5 | |
| Kommandos | Nowhere to Hide | modelled | +1 to hit vs a hidden unit (starts off) | ||
| Kommandos | Bomb Squig (Once per battle, per unit) | noted | mortal | a D3 mortal wounds on 3+ at a unit within 12" after moving | mortal wounds outside attacks aren't in the calculator |
| Meganobz | Arrogant Invulnerability | modelled | -1 AP on attacks at it | ||
| Meganobz | Krumpin’ Time | modelled | +1 to hit in melee when riled up | ||
| Mek | Clever Know-wotz | noted | heal | a vehicle within 3" heals D3 and is +1 to hit | healing between turns isn't in the maths |
| Mek | Kustom Dakka | modelled | lead | leading: Ignores Cover (leaderfx.json) | |
| Mek | Support | noted | list | joins a unit as its Support | |
| Mek Gunz | Madcap Artillery | noted | mark | matching guns leave their target wobbled, zapped, smashed or grounded | a mark one unit puts on an enemy for other units isn't in the maths |
| Morkanaut | Big an’ Shooty | modelled | Re-roll hit 1s when shooting | ||
| Morkanaut | Gut Hatch | noted | move | its passengers can charge after it moved | |
| Mozrog Skragbad | Beast Snagga Following | noted | list | Lone Operative near Beast Snaggas | |
| Mozrog Skragbad | One Last Kill | noted | once | may fight once more when slain (2+) | fighting after being slain isn't in the maths |
| Mozrog Skragbad | Da Bigger Dey Iz… | modelled | Re-roll wounds vs MONSTER/VEHICLE | ||
| Nazdreg | Nazdreg's Know-wotz | modelled | lead | leading: Ignores Cover; Deep Strike (leaderfx.json) | |
| Nazdreg | Supreme Kunnin' (Once per phase, per army) | noted | move | a reactive move when an enemy ends a move within 8" | |
| Nazdreg | Intimidating Motivation (Once per battle round, per army) | noted | shock | a nearby Ork unit stops being Battle-shocked and is riled up | riling up is the player's chip |
| Nobz | Ammo Runts (Once per battle, per unit) | modelled | +1 to hit (Ammo Runts, once) (starts off) | ||
| Nobz | Get Out da Way! | noted | move | charges through models | |
| Nobz | Paired Krumpas | modelled | Re-roll hits and wounds (Kustom Krumpa) | ||
| Painboss | Push Dat Bit Back In (Once per battle, per unit) | noted | heal | a nearby Beast Snagga unit heals 3 once | healing between turns isn't in the maths |
| Painboss | Runnin' wiv da Herd | noted | list | rides with a mounted unit | |
| Painboss | Support | noted | list | joins a unit as its Support | |
| Painboss | Hardy Bioniks | modelled | lead | leading: -1 to wound from stronger attacks (leaderfx.json) | |
| Painboy | Crude Surgery | modelled | lead | leading: its unit heals 3 each Command phase (leaderfx.json) | |
| Painboy | Catch Dat Red Bit (Once per battle, per unit) | modelled | lead | leading: D3 more healed, once (leaderfx.json) | |
| Painboy | Support | noted | list | joins a unit as its Support | |
| Rukkatrukk Squigbuggies | Squig Barrage | partly | enemy | -1 to be hit (squig-covered attacker) (starts off) | the covered unit's minus against other targets isn't in the calculator |
| Runtherd | That'll Learn Ya (Once per battle round, per unit) | modelled | lead | leading: a Gretchin unit sheds Battle-shock for D3 models (leaderfx.json) | |
| Runtherd | Support | noted | list | joins a unit as its Support | |
| Squighog Boyz | Bomb Squig (Once per battle, per unit) | noted | mortal | mortal wounds after moving, once | mortal wounds outside attacks aren't in the calculator |
| Squighog Boyz | Brutal Impact | modelled | +1 damage on the charge | ||
| Stompa | Waaagh! Effigy | noted | list | always riled up | riling up is the player's chip |
| Stompa | Idol of Belligerence | noted | list | its passengers are riled up when they leave | |
| Stormboyz | Rokkit Charge | modelled | +1 A and S on the charge (Hazardous) (starts off) | ||
| Tankbustas | Rokkit Barrage | noted | shock | the unit it hit tests Battle-shock at -1 | the enemy's Battle-shock isn't a dice result yet |
| Tankbustas | Bomb Squig (Once per turn, twice per battle, per unit) | noted | mortal | a D3 mortal wounds on 3+ at a unit within 12" after moving | mortal wounds outside attacks aren't in the calculator |
| Tankbustas | Pulsa Rokkit (Once per battle, per unit) | modelled | +1 AP and Lethal (Pulsa Rokkit) | ||
| Trukk | Pilin' Out | noted | move | units disembark in the enemy's move | |
| Upstart Gretchin [Crucible] | Skulkin' Grot | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Rokkit Pack | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Warbike | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Top-tier Gubbinz | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Smasha Squig | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Thunderous Dakkastorm | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Dok's Toolz | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Kustom Force Field | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Malicious Opportunist | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Might is Right | unread | not read yet | ||
| Upstart Gretchin [Crucible] | Roar of Mork (Psychic) | unread | not read yet | ||
| Warbikers | High-speed Carnage | modelled | +1 S and D on the charge | ||
| Warboss | Might is Right | noted | lead | leading: +3 A and +2 S on its own melee after charging | the bearer-only condition isn't read |
| Warboss | Boss' Ammo Runt (Once per battle, per unit) | modelled | +1 to hit (Ammo Runt, once) (starts off) | ||
| Warboss | Intimidating Motivation (Once per battle round, per army) | noted | shock | a nearby Ork unit stops being Battle-shocked and is riled up | riling up is the player's chip |
| Warboss in Mega Armour | Krushin' Impetus | noted | mortal | a mortal wound per 3+ per model after it charges | mortal wounds outside attacks aren't in the calculator |
| Warboss in Mega Armour | Intimidating Motivation (Once per battle round, per army) | noted | shock | a nearby Ork unit stops being Battle-shocked and is riled up | riling up is the player's chip |
| Warbuggies | Drive-by Skorchin' | noted | overwatch | a unit within 6" can't be targeted by Overwatch this turn | Overwatch isn't in the maths |
| Warphead [Crucible] | Channellin' da Waaagh! | unread | not read yet | ||
| Warphead [Crucible] | Rokkit Pack | unread | not read yet | ||
| Warphead [Crucible] | Warbike | unread | not read yet | ||
| Warphead [Crucible] | Top-tier Gubbinz | unread | not read yet | ||
| Warphead [Crucible] | Smasha Squig | unread | not read yet | ||
| Warphead [Crucible] | Thunderous Dakkastorm | unread | not read yet | ||
| Warphead [Crucible] | Dok's Toolz | unread | not read yet | ||
| Warphead [Crucible] | Kustom Force Field | unread | not read yet | ||
| Warphead [Crucible] | Malicious Opportunist | unread | not read yet | ||
| Warphead [Crucible] | Might is Right | unread | not read yet | ||
| Warphead [Crucible] | Roar of Mork (Psychic) | unread | not read yet | ||
| Wartrakks | Speednob Support | noted | list | Lone Operative near Speed Freeks | |
| Wartrakks | Bust 'Em | noted | mark | Speed Freeks get Lethal Hits into the unit it shot | a mark one unit puts on an enemy for other units isn't in the maths |
| Wazbom Blastajet | Go fer da Weak Spot | modelled | +1 to wound vs MONSTER/VEHICLE | ||
| Wazbom Blastajet | Blastajet Force Field | modelled | 5+ invulnerable (force field) | ||
| Wazdakka Gutsmek | Full Throttle | noted | list | picks one of its Shokka Engine abilities each Command phase | its engine abilities are mostly movement |
| Weirdboy | Waaagh! Energy (psyker level 1) | noted | lead | Da Jump (a re-deploy) or Warpath (re-roll wound 1s in melee) | psychic rolls aren't in the maths; Warpath is in leaderfx.json |
| Weirdboy | Support | noted | list | joins a unit as its Support | |
| Zodgrod Wortsnagga | Super Runts | modelled | lead | leading: +1 A, WS and S on Gretchin shivs; always riled up (leaderfx.json) | |
| Big Trakk [Legends] | Spiked Ram | noted | mortal | mortal wounds to an engaged enemy after it charges | mortal wounds outside attacks aren't in the calculator |
| Boss Zagstruk [Legends] | Drill Boss | modelled | lead | leading: +1 to hit in melee (leaderfx.json) | |
| Boss Zagstruk [Legends] | Plummeting Descent | noted | move | re-rolls charges after arriving | |
| Burna Boyz [Legends] | Pyromaniaks | modelled | Re-roll wound 1s within 6" | ||
| Da Red Gobbo's A-bomb-inable Snowman [Legends] | Explosive Snowballs | noted | list | a seasonal novelty's ability (Legends) | not on the 11th-edition page |
| Da Red Gobbo's A-bomb-inable Snowman [Legends] | A-bomb-inable Snowman | noted | list | a seasonal novelty's ability (Legends) | |
| Da Red Gobbo's Tinboy [Legends] | Redistributin' da Gifts | noted | list | a seasonal novelty's ability (Legends) | not on the 11th-edition page |
| Grot Mega-Tank [Legends] | Bizarrely Resilient | modelled | -1 AP on attacks at it | ||
| Grot Tanks [Legends] | Scatter! (Once per phase, per unit) | noted | move | moves 6" when an enemy ends a move within 8" | |
| Grotmas Gitz [Legends] | Bludgeoning Cheer | noted | list | a seasonal novelty's ability (Legends) | not on the 11th-edition page |
| Grotmas Gitz [Legends] | Gifts for All! (Aura) | noted | list | a seasonal novelty's ability (Legends) | |
| Kaptin Badrukk [Legends] | Flashiest Gitz | modelled | lead | leading: re-roll hits when shooting (leaderfx.json) | |
| Kaptin Badrukk [Legends] | Ded Glowy Ammo (Aura) | noted | enemy | enemies within 6" have -1 Toughness | a Toughness minus on the enemy needs its own mod |
| Kill Tank [Legends] | Da Biggest Boom | noted | shock | units near the one its cannon hit test Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Kill Tank [Legends] | Rolling Fortress | noted | aura | cover for Orks it hides | terrain cover is the player's chip |
| Lifta Wagon [Legends] | Da Bigger Dey Are, Da Better Dey Drop | noted | mortal | a vehicle or monster it kills explodes on 3+ | mortal wounds outside attacks aren't in the calculator |
| Lootas [Legends] | Dat’s Our Loot | modelled | Re-roll hit 1s when shooting; Re-roll hits (target on objective) | ||
| Mad Dok Grotsnik [Legends] | Mad Dok | noted | heal | heals 3 wounds or revives a character in a nearby unit | healing between turns isn't in the maths |
| Mad Dok Grotsnik [Legends] | One Scalpel Short of a Medpack | noted | move | charges after falling back | |
| Mekboy Workshop [Legends] | Ramshackle Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Mekboy Workshop [Legends] | Workshop | noted | heal | vehicles within 6" heal D3 each Movement phase | healing between turns isn't in the maths |
| Mekboy Workshop [Legends] | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Warboss on Warbike [Legends] | Speedboss | modelled | lead | leading: +1 to hit in melee (leaderfx.json) | |
| Warboss on Warbike [Legends] | Get Back in Da Race | noted | shock | a Speed Freeks unit stops being Battle-shocked and is riled up | riling up is the player's chip |
Leaders: what they give the unit they lead (leaderfx.json)
| Character | Effects |
|---|---|
| Boss Zagstruk [Legends] | Drill Boss: +1 to hit (melee) |
| Kaptin Badrukk [Legends] | Flashiest Gitz: Re-roll hit rolls (shooting) |
| Mad Dok Grotsnik [Legends] | Mad Dok: Feel No Pain 5+ |
| Beastboss | Dodge Dis!: +1 to hit |
| Big Mek | More Dakka: Ignores Cover (shooting); Sustained Hits 1 (shooting) |
| Big Mek in Mega Armour | More Dakka: Ignores Cover (shooting); Sustained Hits 1 (shooting); Kustom Force Field: 4+ invulnerable save against shooting |
| Big Mek with Shokk Attack Gun | More Dakka: Ignores Cover (shooting); Sustained Hits 1 (shooting) |
| Bigboss | Sumfin' to Prove: +1 to hit (melee) |
| Mek | Kustom Dakka: Ignores Cover (shooting) |
| Painboss | Hardy Bioniks: -1 to wound from stronger attacks |
| Warboss on Warbike [Legends] | Speedboss: +1 to hit (melee) |
| Nazdreg | Nazdreg's Know-wotz: Ignores Cover (shooting) |
| Bannernob | Waaagh! Banner: charge rolls only |
| Boss Snikrot | Kunnin' Infiltrator: movement only; Deff from the Shadows: movement only |
| Deffkilla Wartrike | Get Back in da Race!: Battle-shock and riled up only; Fuel-mixa Grot: Advance rolls only |
| Painboy | Crude Surgery: heals wounds: not in the maths; Catch Dat Red Bit: heals wounds: not in the maths |
| Runtherd | That'll Learn Ya: Battle-shock only |
| Warboss | Boss' Ammo Runt: once per battle: not in the maths; Might Is Right: the character's own model only: not in the maths; Intimidating Motivation: Battle-shock and riled up only |
| Warboss in Mega Armour | Krushin' Impetus: mortal wounds on a roll: not in the maths; Intimidating Motivation: Battle-shock and riled up only |
| Weirdboy | Da Jump: movement only; Warpath: Re-roll wound rolls of 1 (melee) |
| Zodgrod Wortsnagga | Super Runts: +1 A, WS and S (Gretchin shivs) |
Core abilities on the datasheets that touch the dice
| Core ability | Units | The engine reads it | Which |
|---|---|---|---|
| Stealth | 4 | no: the cover chip is set by hand (a gap: read it from the datasheet) | Boss Snikrot, Gretchin, Kommandos, Upstart Gretchin [Crucible] |
| Feel No Pain | 8 | yes, from the datasheet | Beastboss, Beastboss on Squigosaur, Hunta Rig, Kill Rig, Mozrog Skragbad, Boss Zagstruk [Legends], Grotmas Gitz [Legends], Mad Dok Grotsnik [Legends] |
| Lone Operative | 5 | targeting only, not the dice | Boss Snikrot, Wazdakka Gutsmek, Da Red Gobbo's A-bomb-inable Snowman [Legends], Da Red Gobbo's Tinboy [Legends], Grotmas Gitz [Legends] |
| Deadly Demise | 31 | no: mortal wounds when it dies | Battlewagon, Big Mek Dakkarig, Big'ed Bossbunka, Blitza-bommer, Burna-bommer, Dakkajet, Deff Dread, Deffkilla Wartrike, Gargantuan Squiggoth, Gorkanaut, Gunwagon, Hunta Rig, Kill Rig, Killa Kans, Morkanaut, Rukkatrukk Squigbuggies, Stompa, Trukk, Warbuggies, Warphead [Crucible], Wazbom Blastajet, Wazdakka Gutsmek, Weirdboy, Big Trakk [Legends], Da Red Gobbo's A-bomb-inable Snowman [Legends], Da Red Gobbo's Tinboy [Legends], Grot Mega-Tank [Legends], Grot Tanks [Legends], Kill Tank [Legends], Lifta Wagon [Legends], Mekboy Workshop [Legends] |
| Deep Strike | 5 | the tier test's arrival modes | Deffkoptas, Nazdreg, Stormboyz, Wazdakka Gutsmek, Boss Zagstruk [Legends] |
| Infiltrators | 4 | the tier test's arrival modes | Boss Snikrot, Gretchin, Kommandos, Upstart Gretchin [Crucible] |
| Scouts | 3 | the tier test's arrival modes | Da Red Gobbo's A-bomb-inable Snowman [Legends], Da Red Gobbo's Tinboy [Legends], Grotmas Gitz [Legends] |
Detachments
| Detachment | DP | Rule | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|
| War Horde | 3 | Get Stuck In | modelled | Melee Sustained Hits 1 | ||
| Da Big Hunt | 1 | Da Hunt Is On | modelled | +1 AP vs MONSTER/VEHICLE | ||
| Dread Mob | 1 | Try Dat Button! | partly | One die: +1 AP: Button: +1 AP; One die: +2 Strength: Button: +2 S; One die: +1 attack: Button: +1 A; Two dice: +1 AP and +2 S: Button: +1 AP, +2 S; Two dice: +1 AP and +1 A: Button: +1 AP, +1 A; Two dice: +2 S and +1 A: Button: +2 S, +1 A; Not pressed: nothing for the dice | two dice (two results, with a hazard roll) are a pick of one result | |
| Green Tide | 1 | Mob-handed Brutality | modelled | BOYZ melee Sustained Hits 1; Melee Lethal Hits on the charge | ||
| Bully Boyz | 1 | Displays of Savagery | modelled | Melee Sustained Hits 1 | ||
| Kult of Speed | 1 | Adrenaline Junkies | noted | move | keywords, Assault and charging only | |
| Taktikal Brigade | 1 | Suspiciously Well Organised | noted | move | keywords and charging only | |
| Ramship Raiders | Boarding Actions | Mustering A Boarding Patrol | noted | list | army building only | |
| Ramship Raiders | Boarding Actions | Rules Adaptions | noted | list | removes abilities; no dice change | |
| Ramship Raiders | Boarding Actions | Forming Boarding Squads | noted | list | army setup only | |
| Ramship Raiders | Boarding Actions | Belligerent Boarders | modelled | -1 to wound vs stronger hits | ||
| Kaptin Killers | Boarding Actions | Mustering A Boarding Patrol | noted | list | army building only | |
| Kaptin Killers | Boarding Actions | Rules Adaptions | noted | list | removes abilities; no dice change | |
| Kaptin Killers | Boarding Actions | Comin' Through | noted | move | movement only | |
| Blitz Brigade | 1 | Unstoppable Momentum | noted | move | charge and advance rolls only | |
| Runt Swarm | 1 | Sneaky Little Gitz | noted | list | keywords and actions only | |
| Shoota Boyz | 1 | Dakka! Dakka! Dakka! | noted | move | Assault and range only | |
| Wreckas | 1 | Wreckin' and Lootin' | modelled | Re-roll hit 1s near objectives | ||
| Madcap Meks | 1 | Unpredictable Genius | partly | 4: +1 to hit: Genius: +1 to hit; 5: target can't use cover: Genius: target loses cover; 6: target -1 T (as +1 S): Genius: target -1 T (as +1 S); 1-3: nothing for these dice: nothing for the dice | the 4+ invulnerable, mortal wounds and lost cover results aren't all dice we model | |
| Flyboyz | 1 | Skyborne Loons | modelled | +1 to hit when riled up | ||
| Brute Bosses | 1 | 'Ard As Nails | noted | once | Warboss may fight before removal | fighting after being slain isn't in the maths |
| Wurrband | 1 | Powers of Da Waaagh! | partly | shock | +1 S on Psychic attacks; +S per 5 models in unit | its two psychic abilities (a Battle-shock test, Fights First) aren't dice |
Enhancements (upgrades for one character; never in the calculator or the letters yet)
| Detachment | Enhancement | Pts | Who | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|---|
| War Horde | Headwoppa's Killchoppa | 15 | ORKS model | partly | +1 AP in melee after charging | the bearer-only condition isn't read | |
| War Horde | Da Boss is Watchin' | 25 | ORKS model | noted | list | once a battle, its unit is riled up | riling up is the player's chip |
| War Horde | Kunnin' But Brutal | 20 | ORKS model | noted | move | shoots and charges after falling back | |
| War Horde | Follow Me Ladz | 20 | ORKS model | noted | move | +2" Move | |
| Da Big Hunt | Glory Hog | 25 | BEAST SNAGGA model | noted | move | charges after falling back | |
| Da Big Hunt | It Came from da Drops | 20 | BEASTBOSS ON SQUIGOSAUR | noted | list | +1 Toughness | a Toughness change is set on the Stats sheet |
| Dread Mob | Cybork Boosta | 10 | BIG MEK or MEK | noted | move | +2" Move | |
| Dread Mob | Dreadherder | 20 | BIG MEK | noted | aura | Lone Operative by walkers; a walker re-rolls hit 1s | its aura on other units isn't in the calculator |
| Green Tide | Ferocious Show-off | 15 | ORKS INFANTRY model | partly | +1 attack in melee (the bearer) | +2 with 11 or more models and the bearer-only condition aren't read | |
| Green Tide | 'Ardboyz | 25 | BOYZ unit | modelled | 4+ save ('Ardboyz) | ||
| Bully Boyz | Wimp-kickaz | 15 | NOBZ unit | noted | enemy | enemies falling back from it take Desperate Escape tests | models lost falling back aren't in the maths |
| Bully Boyz | Tellyporta Boss | 20 | MEGA ARMOUR model | noted | arrival | its unit has Deep Strike | |
| Kult of Speed | Smoky Gubbinz | 10 | SPEED FREEKS unit | noted | aura | cover for units it hides | terrain cover is the player's chip |
| Kult of Speed | Competitive Streak | 15 | DEFFKILLA WARTRIKE | noted | move | re-roll charges | |
| Taktikal Brigade | Kill Kommanda | 20 | BIG MEK or WARBOSS INFANTRY | partly | arrival | Benefit of cover (Stealth). also Infiltrators | Infiltrators is an arrival |
| Taktikal Brigade | Throat-slittas | 15 | KOMMANDOS or STORMBOYZ unit | modelled | Lethal Hits vs non-monster/vehicle | ||
| Ramship Raiders | Living Battering Ram | – | ORKS model | noted | shock | opens hatchways; enemies behind them test Battle-shock | |
| Ramship Raiders | Scarred Brute | – | ORKS model | partly | Feel No Pain 5+ (the bearer) | the bearer's own model only: exact when alone | |
| Kaptin Killers | Tellyporta | – | MEGANOBZ unit | noted | arrival | Deep Strike | |
| Kaptin Killers | Gnasher Squig Crates | – | WARBOSS | noted | oc | secures an objective its Nobz hold | Objective Control isn't dice |
| Blitz Brigade | Targetin' Gizmos | 10 | WAGON unit | modelled | Ignores Cover (Big Mek aboard); Sustained Hits 1 (riled, Big Mek aboard) | ||
| Blitz Brigade | Boss Boomer | 10 | WAGON unit | noted | shock | gains its Warboss passenger's motivating ability | |
| Runt Swarm | Extra Sneaky | 10 | GRETCHIN unit | noted | list | -3" detection range | |
| Runt Swarm | Minefield Detail | 10 | GRETCHIN unit | noted | arrival | Scouts 6" | |
| Shoota Boyz | Supa-glowy Fing | 25 | ORKS INFANTRY model | partly | Anti-Infantry 4+, Devastating (bearer) | the double hazard rolls and the bearer-only condition aren't read | |
| Shoota Boyz | Targetin' Squigs | 20 | BIG MEK, BIGBOSS or WARBOSS | noted | move | +3" range for its unit's guns | |
| Wreckas | Kaptin's Hat | 25 | BIG MEK or WARBOSS INFANTRY | noted | arrival | redeploys up to three infantry units, into reserves if wanted | |
| Wreckas | Supa-snazz Dakka | 20 | FLASH GITZ unit | partly | +1 attack at half range (Snazzguns) | Rapid Fire 1 is per weapon: exact for one shot each | |
| Madcap Meks | Mekwaaagh! Mastermind | 30 | BIG MEK | noted | list | always riled up | riling up is the player's chip |
| Madcap Meks | Temperamental Shokka | 20 | BIG MEK WITH SHOKK ATTACK GUN | noted | once | a roll each volley: Torrent and death, +1 attack, or Sustained Hits 2 | a rolled effect is a pick |
| Madcap Meks | Enhanced Runt-maw | 10 | BIG MEK WITH SHOKK ATTACK GUN | noted | shock | the unit it hit takes Leadership rolls at -1 | the enemy's Battle-shock isn't a dice result yet |
| Flyboyz | Flyboss | 20 | ORKS AIRCRAFT unit | noted | list | a character; rile up nearby aircraft after arriving | |
| Flyboyz | Impulsive Recon | 15 | ORKS AIRCRAFT unit | noted | arrival | arrives from reserves in the first turn | |
| Brute Bosses | Surly as a Squiggoth | 25 | INFANTRY WARBOSS | noted | heal | once a battle, back on a 2+ with 3 wounds | a return after death isn't in the maths |
| Brute Bosses | Brutal But Kunnin' | 30 | WARBOSS | partly | +1 Damage in melee (the Warboss) | the bearer-only condition isn't read | |
| Brute Bosses | Blitzboss | 20 | WARBOSS | noted | aura | its transport gets +2" Move and a 5+ invulnerable | its aura on other units isn't in the calculator |
| Brute Bosses | Proper Killy | 15 | WARBOSS | partly | Re-roll hit 1s (the Warboss) | the bearer-only condition isn't read | |
| Brute Bosses | Morgog's Finkin' Cap | 50 | WARBOSS | noted | move | once a battle, a reactive D6" move | |
| Brute Bosses | Da Gobshot Thunderbuss | 20 | WARBOSS | noted | list | a gun of its own | a weapon added on the Weapons sheet |
| Wurrband | Da Krunch | 10 | ORKS PSYKER | noted | list | a psychic gun of its own | a weapon added on the Weapons sheet |
| Wurrband | 'Eadbanger | 15 | ORKS PSYKER | noted | list | a psychic gun of its own | a weapon added on the Weapons sheet |
| Wurrband | Warphead | 25 | ORKS PSYKER | noted | list | psyker level 2, Deadly Demise D6, re-roll psychic rolls |
Stratagems (names only; their dice are a later card)
| Detachment | Stratagems |
|---|---|
| War Horde | Breakin' Heads, Hit 'em Harder, Orks Is Never Beaten, Mow 'em Down, Fungus-fuel Injection, Close-range Dakka |
| Da Big Hunt | Where D'ya Fink You're Going?, Goaded Into Action, Instinctive Hunters |
| Dread Mob | Crazed Rampage, Dread Power, Stomping Juggernaut |
| Green Tide | Unbridled Carnage, Mob Mentality, 'ere We Go |
| Bully Boyz | Too Arrogant To Die, Armed To Da Teef, Hulking Brutes |
| Kult of Speed | Delicious Eating Squigs, Dakkastorm, Speediest Freeks |
| Taktikal Brigade | Dubious Restraint, Mind Mostly On The Mission, While Their Backs Are Turned |
| Ramship Raiders | Pile Through, Ramboyz Rampage, Eager To Fight, Enraged Rush |
| Kaptin Killers | Loot On The Move, Pile Through, Pit Fighter, Cornered And Krumped |
| Blitz Brigade | Keep It Runnin', Readied Brawlers, Impending Krunch |
| Runt Swarm | Infested War Zone, Scarper!, Grot Shields |
| Shoota Boyz | Kustom Dakka, Glowin' Dakka, Never Enough Dakka |
| Wreckas | Drive-by Bustin', Grab It, Gun-crazy Show-offs |
| Madcap Meks | Vindictive Artillerists |
| Flyboyz | Flyin' Headbutt, Long, Uncontrolled Bursts, Whirligig Evasion |
| Brute Bosses | none listed on the 11th-edition page we read |
| Wurrband | none listed on the 11th-edition page we read |
Army rules (armyfx.json)
| Rule | What it does (our words) |
|---|---|
| Waaagh! | 5+ invulnerable while riled up. Re-roll Advance; riled-up units also get Assault and charge after advancing; once a battle the War Cry riles up the army |
| Da Boss | 1 CP each battle round while this Warlord is on the battlefield. |
| Unstable Energies | Ork psykers use psychic abilities up to their psyker level each round. |