Tactical Reroll
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Tier system v2, tested: Orks (2026-10-02)

From reports/tiers/2026-10-02-orks.md , rendered when the site is built.

T-524, for T-523 (Jordan, 1 Oct (Pacific), via the design session). Made by node tools/tiertest.js. A report, not the site: nothing here changes a published score or page.

In short

The second panel list for T-524's round 2 (T-533's panel), found and read on 2 Oct.

The list. Sprues & Brews' "Codex Orks Review (2026)" (Matt Crowther, 22 Aug 2026), an 11th-edition codex review written from a review copy. It has no tiers, so we graded each verdict by how strong it is: the reviewer's strongest praise is S, clear praise A, measured praise B, mixed C, doubtful D. That gives 45 units: S 3, A 13, B 25, C 3, D 1. Nine units the review only describes are left out. We keep names, our letter and our own paraphrase only (reports/tiers/panel/2026-10-02-orks-spruesandbrews.json).

Weaker than a tier list. It was written before points were out and mostly compares each unit with its old rules. So "better than before" counts as praise even for a unit nobody takes. Read it as one reviewer's impression, at about half the weight of a ranked list.

Systemρ with their order (within Orks)Mean distance, army lettersMean distance, global letters
Today's letter0.241.091.04
Maths only0.251.160.93
V1, fitted0.221.090.91
V1, equal weights0.161.161.09
V20.121.181.27
V2b0.061.201.29

Every system agrees a little, and the order matches Space Marines. Today's letter, the maths and V1 come out on top; V2 and V2b come last.

Where they're higher than us:

Where we're higher:

Ghazghkull goes the other way to Mortarion: V2 and V2b rate him A (his Hammer is 90), while V1 drops him to C. Today's letter, lifted by the meta, has him at S. He's in 15 of the 21 winning Ork lists, so here V2's peak-first composite reads him better than V1's.

Round 2 (2 Oct): a fairer yardstick, V2b, and Ghazghkull Thraka

V2b is V2 with Hammer counting damage delivered before death, plus a detachment credit in Banner. Each turn of a five-round game on a 44" × 60" table, the model asks whether the unit reaches the enemy with its guns or a charge:

Over every unit, V2b's ρ with list share is 0.087, against V2's 0.127 and V1's 0.174.

The yardstick, three ways, on the 45 units of the public list. (a) Spearman's ρ between our score and their order within the army (higher is better). (b) Our letters re-cut by quota within Orks's 55 units, against our mapping of their sections (mean distance; lower is better). (c) Our global letters, as in round 1.

System(a) ρ with their order(b) mean distance, army letters(b) same letter(c) mean distance, global letters
Today's letter0.241.0913 of 451.04
Maths only (Value)0.251.1611 of 450.93
V1, fitted0.221.0914 of 450.91
V1, equal weights0.161.1612 of 451.09
V20.121.1810 of 451.27
V2b (delivered)0.061.2010 of 451.29
V3 (round 3)0.181.1611 of 451.22

V2 to V2b on the list's units (their letter, then our numbers):

UnitTheirsV2V2bHammer V2 → V2bTheir reason (our words)
Ghazghkull ThrakaSA · HammerA · Hammer90 → 90Far tougher and hits very hard, and lifts nearby Orks' hit and wound rolls.
NazdregSC · HammerD · Hammer67 → 65Huge gun output; lets Meganobz deep strike and ignore cover; hands out Riled Up.
Wazdakka GutsmekSC · RunnerC · Hammer69 → 71Still excellent at both shooting and fighting, and very mobile.
WarbossAC · BannerC · Banner28 → 17Strong new wargear, one huge once-a-game klaw swing, and can Rile Up a unit.
Warboss in Mega ArmourAB · BannerB · Banner58 → 52Tougher, cleaves through units and gives his squad impact hits on the charge.
Big Mek DakkarigAC · HammerC · Hammer79 → 78Big upgrade: all its guns now ignore cover and score lethal hits.
Mozrog SkragbadAA · HammerB · Hammer99 → 89Big upgrade: tougher, harder hitting vs big targets, returns on a 2+.
BoyzAA · Hammer + AnvilA · Hammer + Anvil86 → 88Big upgrade: stronger, free special weapons, sturdier Nobz, can act while engaged.
Beast Snagga BoyzAS · Hammer + AnvilA · Hammer + Anvil98 → 80Similar upgrade, extra punch against monsters and vehicles, can force battle-shock.
MeganobzAD · HammerD · Hammer68 → 63Very hard to crack: strong save plus worse armour penetration against them.
NobzAC · HammerC · Hammer76 → 71Lots of damage and can charge through models to reach key targets.
Breaka BoyzAC · HammerD · Hammer87 → 54Hard-hitting melee unit that tears up vehicles, with a charge bonus.
TankbustasAD · HammerD · Hammer70 → 72Accurate high-strength shooting that also pressures battle-shock; a reviewer favourite.
WarbikersAC · AnvilC · Anvil34 → 47Strong lethal-hit shooting and extra punch on the charge.
DeffkoptasAB · AnvilB · Anvil56 → 45Easy in-and-out of reserve with a hit bonus on arrival; rockets more reliable.
StompaAD · HammerC · Hammer56 → 68Far more reliable output, always Riled Up, and riles up its passengers.
Big MekBC · BannerC · Banner23 → 28Better guns and gives his squad cover-ignoring or sustained hits when riled.
Big Mek in Mega ArmourBB · BannerB · Banner53 → 63Many tweaks; guns look better than before.
Big Mek with Shokk Attack GunBC · BannerC · Banner31 → 43Gun far more reliable at high strength, and hard to target near a unit.
Deffkilla WartrikeBA · RunnerA · Runner49 → 35Hits much harder in melee and spreads Riled Up to Speed Freeks.
BeastbossBB · BannerB · Banner56 → 31Tougher and harder hitting; Rile Ups Beast Snagga units.
Beastboss on SquigosaurBS · HammerA · Hammer98 → 87Tougher and harder hitting, and helps nearby units charge.
Boss SnikrotBB · RunnerB · Runner25 → 40Neat reserve trick: slips away when hidden and re-enters on the enemy's turn.
BannernobBC · Anvil + BannerC · Anvil + Banner21 → 14Handy support character that improves a unit's charges.
BigbossBB · BannerB · Banner25 → 0Handy support character that improves a unit's melee accuracy.
GretchinBB · AnvilB · Anvil10 → 33Useless in a fight but quick objective grabbers; twenty fit in a Trukk.
KommandosBD · AnvilC · Hammer59 → 80Spotting tricks, better against hidden units, can split in two at deployment.
Flash GitzBD · HammerC · Hammer68 → 70Unusually accurate for Orks, flexible firing modes, more penetration on objectives.
StormboyzBD · RunnerD · Runner40 → 12Hit harder when charging, at the risk of hazardous rolls.
WartrakksBC · RunnerC · Runner18 → 35Hard to target near Speed Freeks and set up lethal hits for them.
Rukkatrukk SquigbuggiesBD · RunnerD · Runner20 → 37Can put a hit-roll penalty on enemies with just one hit.
BattlewagonBB · AnvilB · Anvil70 → 64Tougher than before and shrugs off damage.
GunwagonBB · AnvilS · Hammer + Anvil74 → 98Very tough and rerolls hit rolls of 1.
Hunta RigBB · Hammer + AnvilB · Anvil82 → 75Transport whose attacks grow with the Orks riding inside.
Killa KansBC · HammerC · Hammer81 → 81Simpler to build and good at bullying lower-toughness targets.
GorkanautBC · HammerA · Hammer77 → 94Refreshed: cleaving melee and more ranged output.
MorkanautBC · AnvilC · Anvil70 → 65Refreshed: cleaving melee, and its passengers can charge after disembarking.
Blitza-bommerBD · HammerD · Hammer25 → 48Better weapons and a niche: deals mortal wounds after the enemy's fight phase.
DakkajetBD · HammerD · Hammer40 → 60Better weapons, lots of shots, more accurate against ground targets.
Burna-bommerBD · HammerD · Hammer45 → 64Mortal-wound bomb that strips Hidden and sets up cover-ignoring shots.
Wazbom BlastajetBD · HammerD · Hammer64 → 68Decent high-strength guns, better against big targets, optional invulnerable save.
Squighog BoyzCD · AnvilD · Anvil55 → 43Mixed: less tough, but stronger in melee with extra damage on the charge.
TrukkCB · Anvil + BannerB · Anvil + Banner35 → 53Pros and cons: new weapon options, no self-repair, reactive disembark.
Deff DreadCC · HammerD · Anvil79 → 61Much the same as before, with slightly better guns but fewer attacks.
Big'ed BossbunkaDD · BannerD · Banner8 → 30Static transport with cover tricks; the reviewer doubts it earns a slot.

Ghazghkull Thraka under every system (Orks, 300 pts, in 15 of 21 winning lists):

SystemGlobal letterLetter within OrksRank in the army
Today's letterSS2 of 55
Maths only (Value)BB18 of 55
V1, fittedCC37 of 55
V1, equal weightsCC37 of 55
V2AA11 of 55
V2b (delivered)AA10 of 55
V3 (round 3)BA13 of 55

V2b's Hammer for Ghazghkull Thraka: 90 → 90.

Round 3 (2 Oct): delivery modes, the bundle, and five fixes

Jordan, 1 Oct (Pacific), via the design session: the bundle rule (05:28Z), delivery modes (05:38Z) and the round-3 fixes (05:44Z). V3 is V2's four jobs with Hammer as damage delivered before death, scored under every way the unit may legally reach the fight; it keeps the best and names it:

The same rules as V2b after that: the enemy closes 3" a turn; a unit out of range advances 3.5"; guns stop at their range, or at half range when that's worth over 15% more; melee charges on 2D6; Overwatch 33% of enemy turns. Only turns the unit can be shot use up its life: a unit off the table or inside a transport keeps it. No terrain yet: every shot is taken to have a line (the exposure factor is 1, to be calibrated against the panel).

Who may ride what comes from BSData's transport entries at run time (tools/transports.js): the capacity, the keywords a passenger needs, the models it can't carry, and the ones that take two or three spaces. Only Dedicated Transports form bundles. With every transport allowed, Scouts chose a Land Raider Crusader and Boyz a Gunwagon, inheriting the big tank's guns. Those are units in their own right, scored alone. Allies are skipped for now.

The fixes, each switchable: (a) mortal wounds a round from abilities, our estimates read on 11th-edition datasheets (34 units, reports/tiers/2026-10-02-mortals.json); (b) a character that joins a squad (Leader or Support) and a unit with no OC can't be a Runner; (c) Battle-shock bites only below half strength, so Anvil's Leadership factor is 1 − 0.35 × (1 − the pass chance); (d) a transport's Banner counts its capacity ÷ 6, at most 2; (e) Indirect Fire is in range from turn 1. (d) lowered every yardstick, so V3 leaves it out; its row shows what it costs.

Each term on its own, against V3 with every term off (V2b's single path: ρ 0.107):

Termρ with list shareChangeρ with the public list's order (Orks)
None (the baseline)0.1070.13
(a) mortal wounds0.109+0.0020.13
(b) joiners aren't Runners0.143+0.0360.16
(c) Battle-shock below half0.116+0.0090.10
(d) transport capacity0.097-0.0100.06
(e) Indirect Fire from turn 10.107+0.0000.13
Delivery modes and the bundle0.116+0.0090.13
V3: every term but (d)0.164+0.0570.18
All five, (d) included0.153+0.0460.11

For comparison: V1 fitted 0.174, V2 0.127, V2b 0.087.

How units arrive under V3: walk 579, Deep Strike 220, Strategic Reserves 233, in a transport 129 (of 1161).

The 20 biggest gains from a transport (the unit page's line would read "Best delivered by …"):

UnitArmyBest delivered byHammer per 100 pts, alone → togetherOf it, the transport's gunsPoints togetherV2b → V3
Krieg Combat EngineersAstra MilitarumChimera0.6 → 10.1 (+1707%)87%140D → B
Krieg Combat EngineersGenestealer CultsChimera0.6 → 10.1 (+1707%)87%140D → B
Arco-FlagellantsAdepta SororitasSororitas Rhino0.4 → 3.1 (+776%)78%115D → C
PyrovoresTyranidsTyrannocyte0.9 → 7.3 (+709%)75%120D → D
NeurogauntsTyranidsTyrannocyte1 → 5.9 (+483%)89%125S → S
WitchseekersAdeptus CustodesAnathema Psykana Rhino1 → 4.7 (+361%)51%115B → B
VigilatorsAdeptus CustodesAnathema Psykana Rhino0.8 → 3.6 (+350%)66%115C → B
VenomthropesTyranidsTyrannocyte1.3 → 5.9 (+348%)83%135B → A
Corpuscarii Electro-PriestsAdeptus MechanicusSkorpius Dunerider2.4 → 9.7 (+305%)68%140D → B
Eliminator SquadSpace MarinesImpulsor3.5 → 13.4 (+283%)87%145B → A
Fulgurite Electro-PriestsAdeptus MechanicusSkorpius Dunerider2.3 → 8.6 (+277%)74%145D → C
Tyranid Warriors with Melee Bio-WeaponsTyranidsTyrannocyte1.8 → 6.3 (+250%)67%155C → B
Infernus SquadSpace MarinesImpulsor4.7 → 16.2 (+246%)67%155C → B
Assault Intercessor SquadSpace MarinesImpulsor4.5 → 15.1 (+239%)77%145B → A
Bladeguard Veteran SquadSpace MarinesImpulsor4.5 → 14.9 (+233%)75%150D → C
RatlingsAstra MilitarumChimera3.2 → 10.6 (+228%)87%135D → B
Cultist MobChaos Space MarinesChaos Rhino2.5 → 7.9 (+218%)73%115B → B
Cthonian BeserksLeagues of VotannSagitaur4.2 → 13.3 (+218%)46%180D → C
Reiver SquadSpace MarinesImpulsor4.6 → 14.6 (+214%)80%145B → B
Incursor SquadSpace MarinesImpulsor4.4 → 13.8 (+210%)79%155C → B

Across the 129 bundles, the transport's own guns are 57% of the pair's damage at the median. For a passenger that does little itself (Krieg Combat Engineers, Pyrovores), the bundle's gain is mostly the transport. That is the rule as set ("when you pay for the transport you also get its guns"), but it means a weak passenger's letter partly measures its ride.

Round 1's over- and under-rated groups, and the arrival units (the public list rated the first two high and the Centurions and Terminators lower than we did):

UnitArmyV2bV3Arrives byHammer alone → chosen (per 100 pts)
Eradicator SquadSpace MarinesD · AnvilD · AnvilStrategic Reserves7.6 → 7.6
Infernus SquadSpace MarinesC · AnvilB · Hammer + AnvilImpulsor4.7 → 16.2
Khorne BerzerkersChaos Space MarinesB · AnvilB · AnvilChaos Rhino11.7 → 13.7
Centurion Assault SquadSpace MarinesS · Hammer + AnvilA · HammerStrategic Reserves22.8 → 22.8
Centurion Devastator SquadSpace MarinesA · HammerA · HammerStrategic Reserves22.7 → 22.7
Terminator SquadBlack TemplarsA · HammerS · HammerDeep Strike25.6 → 25.6
Brôkhyr ThunderkynLeagues of VotannD · HammerD · Hammerwalking8.8 → 8.8
Assault Intercessors with Jump PacksSpace MarinesC · RunnerC · RunnerDeep Strike7.8 → 7.8
Scout SquadSpace MarinesB · Anvil + RunnerB · Anvil + RunnerRhino4.7 → 3.7
Intercessor SquadSpace MarinesB · AnvilA · Hammer + AnvilImpulsor7.4 → 16
BoyzOrksA · Hammer + AnvilA · AnvilTrukk15.3 → 14.3
MeganobzOrksD · HammerC · AnvilTrukk7.1 → 8.7
MortarionDeath GuardC · RunnerA · Hammerwalking17.7 → 17.7
Ghazghkull ThrakaOrksA · HammerB · Hammerwalking17.5 → 17.5

Turn-by-turn profiles under the mode V3 chose: the distance to the enemy after moving, whether its guns reach (R), the charge chance (c), and the chance it's still alive. A dash means off the table or inside a transport.

Unit (mode)Turn 1Turn 2Turn 3Turn 4Turn 5
Centurion Assault Squad (reserves)–18" R, alive 100%7.5" R c42%, alive 100%0" R c100%, alive 100%0" R c100%, alive 100%
Terminator Squad (deep)–9" R c28%, alive 100%0" R c100%, alive 100%0" R c100%, alive 100%0" R c100%, alive 100%
Eradicator Squad (reserves)–18" R, alive 100%10" R c17%, alive 100%7" R c58%, alive 3%4" R c92%, alive 0%
Scout Squad (Rhino)–8.5" R c28%, alive 100%0" R c100%, alive 36%0" R c100%, alive 0%0" R c100%, alive 0%

Do the arrival-mode units move toward the public list? 19 of its 45 units arrive other than on foot under V3; their mean distance from the list's letters is 1.47 tiers under V2b and 1.32 under V3 (lower is closer).

The systems

The jobs' names are Jordan's (2 Oct) and our own words, not Games Workshop keywords: Hammer (hitting), Anvil (holding), Runner (running the secondaries, V2 only) and Banner (enabling others). A unit's tag reads like "S · Hammer" or "A · Banner".

Offense and Defense stay the published raw pair under either version (Jordan, 2 Oct: "quite solid math… more data is better"): every unit page and Rankings row keeps them with their percentile chips; the jobs are built from them and never replace them. V2 would add damage before death as a third shown number.

V2's jobs, as built here. Hammer: damage before death, the wounds it removes per turn per 100 pts (Offense's rule, the better of shooting and melee into each target, best loadout per target) × the turns it lives under typical fire (each attacker type's hits to destroy it over half the median unit's, so the median unit lives 2 turns; at least 1, at most 5). Durability counts here and in Anvil on purpose. Anvil: Defense per 100 pts × OC per 100 pts × the chance to pass a Battle-shock test (2D6 at its Leadership) × 1.15 where it heals or returns models (a returned model or a few wounds a turn restores roughly a tenth to a fifth of a unit over a game, so a modest lift). Runner: the mean of four percentiles: reach (Move, Fly, Deep Strike, Scouts, Infiltrators), units per 100 pts, a small footprint (models × a base size by type: infantry 1, mounted 2, walkers 3, light vehicles 4, monsters and battle tanks 5, aircraft 6, Titanic 12; swarms double) and Leadership. Strategic Reserves are open to nearly every unit, so they don't separate units and aren't counted. Banner: what it lends others per 100 pts: a Leader's lift on its best squad (T-062's measure), auras (up to 2), Transport, revives. Transport capacity and CP economy aren't in our data yet (BSData gives capacity as text), so a transport counts 1. V2's parts are equally weighted; nothing is fitted. Banner here uses T-527's scores for the 451 characters it scores (what each adds to its best squad per point against more bodies, tools/banner.js), mapped onto those characters' places so the order changes and their standing against other units doesn't.

V1's Anvil, as built here: the hits the unit takes to destroy per 100 pts (Defense's raw number, each of the five attacker types) × its Objective Control (OC × models), averaged over the attackers, then ranked. A product: a unit holds only if it is both hard to shift and counts on the objective (a fast tank with OC 0 or a fragile horde both score low). Ranked, a product orders units exactly as the geometric mean of the two would, so there's no weight to tune. Plain Defense stays a shown number. V1's Banner is today's four Utility parts; note board control (OC per 100 pts) appears in both Anvil and Banner, which the fit is free to weigh down.

Pool: 1161 rows (every non-Legends unit; a datasheet shared by several armies is a row in each, as on the tier list).

LetterCurrentMaths onlyV1 (fitted)V2
S264808181
A301234174174
B281323325325
C199266348348
D116258233233

The job split (decides each job's S and A)

Each unit's job is its best domain; its share of the winning lists is the lists that take it (top-quarter lists, July to September, grimstat-corpus, CC BY 4.0) × its points at the smallest size. A unit taken twice in a list counts once (the lists we keep say which units, not how many).

HammerAnvilBanner
Share of winning lists' points, all armies37%40%22%
Share, Orks60%21%19%
Units whose best job it is466341354
S quota (81 in all)303318
A quota (174 in all)657039

With equal Banner weights the split is 34% / 42% / 23%.

V2, four jobs:

HammerAnvilRunnerBanner
Share of winning lists' points, all armies46%18%16%20%
Share, Orks42%27%14%17%
Units whose best job it is366267307221
S quota (81 in all)37151316
A quota (174 in all)80322834

Every split of 1 into tenths over the four parts (286 in all), scored by how well the composite ranks 1105 units like their share of the winning lists that could field them (Spearman's ρ; units some 5 or more lists could field).

Weights (Board control, Action economy, Reach, Support)ρ with list share
Fitted: 0.7 / 0 / 0.2 / 0.10.174
Next: 0.6 / 0.1 / 0.2 / 0.10.172
Next: 0.6 / 0 / 0.2 / 0.20.172
Next: 0.6 / 0.1 / 0.3 / 00.171
Today's (equal): 0.25 / 0.25 / 0.25 / 0.250.153
No Banner (Hammer and Anvil only)0.126
Today's Value (for reference)0.113
V2, four jobs (nothing fitted)0.127
Banner from one part aloneρ
Board control0.145
Action economy0.086
Reach0.121
Support0.151

The fitted weights lift the composite's agreement with list share from 0.153 (equal weights) to 0.174; without Banner it is 0.126, and today's Value 0.113. Every one of these is weak: our numbers explain little of what players take, and the gain from fitting is small next to what's missing. The fit was made on list share only, so a community list can test it without circularity.

The meta-lifted S units with Value in the 60s

44 units wear S today only because the meta lifts them, with a Value in the 60s. Jordan's example, Mortarion, is among them.

UnitArmyValueListsCurrentMathsV1V2
Crisis Sunforge BattlesuitsT'au Empire69.615 of 24SAB · BannerC · Hammer
War Dog ExecutionerChaos Knights69.55 of 5SAB · Anvil + BannerB · Anvil
Strike SquadGrey Knights69.412 of 13SAS · Hammer + Anvil + BannerA · Anvil
Paragon WarsuitsAdepta Sororitas69.112 of 13SAB · AnvilB · Hammer
Daemon Prince of NurgleDeath Guard6911 of 16SAC · AnvilB · Hammer + Banner
Neophyte HybridsGenestealer Cults68.55 of 5SAS · Anvil + BannerA · Anvil
Howling BansheesAeldari68.49 of 15SAA · Hammer + BannerC · Hammer
ForgefiendWorld Eaters68.39 of 12SAC · AnvilC · Hammer
Vertus PraetorsAdeptus Custodes68.324 of 29SAC · BannerC · Hammer
Purestrain GenestealersGenestealer Cults67.54 of 5SAA · Hammer + BannerD · Runner
GenestealersTyranids67.511 of 23SAA · Hammer + BannerD · Anvil
Hernkyn PioneersLeagues of Votann67.312 of 13SAS · Hammer + BannerC · Anvil
Venatari CustodiansAdeptus Custodes67.217 of 29SAA · Hammer + BannerA · Hammer
Death Company Marines with Jump PacksBlood Angels66.913 of 13SAA · Hammer + BannerC · Runner
Einhyr HearthguardLeagues of Votann66.910 of 13SAB · HammerC · Hammer
Brôkhyr ThunderkynLeagues of Votann66.713 of 13SAA · HammerD · Hammer
Avatar of KhaineAeldari668 of 15SAB · AnvilS · Hammer
Sanguinary GuardBlood Angels65.412 of 13SAB · HammerB · Runner
Armiger HelverinImperial Knights64.58 of 12SBB · AnvilC · Anvil
Sicarian InfiltratorsAdeptus Mechanicus64.412 of 15SBS · BannerC · Banner
MortarionDeath Guard64.210 of 16SBB · AnvilB · Hammer
Daemon Prince of Tzeentch with wingsThousand Sons64.15 of 8SBC · AnvilB · Hammer
Interceptor SquadGrey Knights648 of 13SBB · BannerC · Hammer
CronosDrukhari63.98 of 13SBC · BannerB · Anvil + Banner
Kabalite WarriorsDrukhari63.912 of 13SBB · Hammer + Anvil + BannerB · Anvil
Canoptek WraithsNecrons63.918 of 33SBB · Anvil + BannerB · Anvil
Caanok VarIron Hands63.82 of 2SBC · HammerS · Runner + Banner
Buri AegnirssenLeagues of Votann63.68 of 13SBA · HammerD · Runner
Lion El'JonsonDark Angels63.513 of 23SBC · HammerA · Hammer
Corsair VoidreaversAeldari63.59 of 15SBS · Hammer + BannerC · Anvil
RavenersTyranids63.412 of 23SBA · Hammer + BannerD · Hammer
Custodian WardensAdeptus Custodes63.315 of 29SBB · AnvilA · Hammer
Crisis Starscythe BattlesuitsT'au Empire63.219 of 24SBA · BannerC · Anvil
Lucius the EternalEmperor's Children62.717 of 22SBC · HammerC · Banner
Ghazghkull ThrakaOrks62.315 of 21SBC · AnvilA · Hammer
Riptide BattlesuitT'au Empire62.311 of 24SBB · AnvilC · Hammer
Purifier SquadGrey Knights62.111 of 13SBB · HammerC · Hammer
The SwarmlordTyranids61.313 of 23SBC · HammerA · Hammer + Banner
Chaos SpawnThousand Sons61.25 of 8SBC · BannerS · Banner
ArchonDrukhari61.212 of 13SBD · HammerA · Banner
Acolyte Hybrids with AutopistolsGenestealer Cults61.25 of 5SBS · Hammer + BannerC · Anvil
Paladin SquadGrey Knights61.18 of 13SBC · HammerC · Hammer
EightboundWorld Eaters60.46 of 12SBB · HammerB · Runner
Ironstrider BallistariiAdeptus Mechanicus60.310 of 15SBC · HammerD · Runner

Under V1: S 6, A 9, B 15, C 13, D 1. Under V2: S 3, A 8, B 10, C 17, D 6.

Ghazghkull Thraka, the acid test

Ghazghkull Thraka
Army, points, modelsOrks, 300 pts, 1
In winning lists15 of 21 (meta 75 in its army)
Value (Offense / Defense)62.3 (55.2 / 69.4)
Current letterS (tier score 100, from the meta)
Maths onlyB
Hammer / Anvil / Banner55 / 77 / 15 (equal weights: Banner 9)
Utility parts (Board control, Action economy, Reach, Support)19 / 8 / 35 / 65
JobAnvil
Composite69.8, 616 of 1161
Rank among Anvil units221 of 341 (that job's S quota 33, A quota 70)
V1 letter (fitted / equal weights)C / C
V2: Hammer / Anvil / Runner / Banner90 / 49 / 43 / 65
V2: turns alive under typical fire4.8
V2 jobHammer, 85 of 366 (S quota 37, A quota 80)
V2 composite83.1, 289 of 1161
V2 letterA

V1 to V2

834 of 1161 units change letter between V1 and V2 (450 up, 384 down). Domains are V1's Hammer / Anvil / Banner and V2's Hammer / Anvil / Runner / Banner percentiles.

The 15 biggest rises:

UnitArmyPtsLetterJobWhyLists
Chaplain in Terminator ArmourSpace Marines75D → SAnvil → Runner + BannerV1 25 / 31 / 20 → V2 22 / 36 / 99 / 860 of 84
Brotherhood ChaplainGrey Knights65D → SHammer → RunnerV1 35 / 32 / 23 → V2 27 / 45 / 99 / 776 of 13
Junith EruitaAdepta Sororitas105D → SAnvil → BannerV1 12 / 43 / 42 → V2 28 / 47 / 74 / 1003 of 13
Ripper SwarmsTyranids30D → ABanner → Runner + BannerV1 3 / 0 / 10 → V2 2 / 0 / 89 / 981 of 23
Chaplain on BikeSpace Marines70D → AHammer → RunnerV1 29 / 25 / 28 → V2 16 / 30 / 100 / 680 of 84
Trazyn the InfiniteNecrons65D → AAnvil → BannerV1 12 / 34 / 15 → V2 16 / 50 / 72 / 960 of 33
Noxious BlightbringerDeath Guard50D → ABanner → BannerV1 14 / 28 / 33 → V2 7 / 37 / 80 / 982 of 16
Icon BearerDeath Guard45D → ABanner → RunnerV1 7 / 29 / 39 → V2 3 / 48 / 98 / 630 of 16
LemartesBlood Angels100D → AHammer → Runner + BannerV1 41 / 11 / 25 → V2 14 / 10 / 100 / 8411 of 13
Chaplain with Jump PackSpace Marines75D → AHammer → Runner + BannerV1 42 / 14 / 33 → V2 15 / 17 / 100 / 820 of 84
Lieutenant in Reiver ArmourSpace Marines45D → ABanner → Runner + BannerV1 19 / 22 / 41 → V2 9 / 32 / 97 / 800 of 84
ChaplainSpace Marines60D → AHammer → Runner + BannerV1 43 / 19 / 24 → V2 16 / 25 / 98 / 940 of 84
Ynnari VenomAeldari65D → ABanner → Runner + BannerV1 37 / 24 / 41 → V2 16 / 28 / 98 / 840 of 15
MagusGenestealer Cults50D → ABanner → RunnerV1 7 / 11 / 47 → V2 4 / 18 / 98 / 770 of 5
Overlord with Translocation ShroudNecrons90D → AHammer → BannerV1 48 / 31 / 6 → V2 35 / 33 / 54 / 976 of 33

The 15 biggest falls:

UnitArmyPtsLetterJobWhyLists
Warbringer Nemesis TitanTitanicus Traitoris2600A → DAnvil → AnvilV1 4 / 99 / 8 → V2 10 / 23 / 17 / 0–
Warbringer Nemesis TitanAdeptus Titanicus2600A → DAnvil → AnvilV1 4 / 99 / 8 → V2 10 / 23 / 17 / 0–
Warlord TitanTitanicus Traitoris3500A → DAnvil → AnvilV1 2 / 100 / 5 → V2 6 / 25 / 10 / 0–
Warlord TitanAdeptus Titanicus3500A → DAnvil → AnvilV1 2 / 100 / 5 → V2 6 / 25 / 10 / 0–
Reaver TitanTitanicus Traitoris2200A → DAnvil → AnvilV1 4 / 99 / 9 → V2 13 / 24 / 17 / 0–
Reaver TitanAdeptus Titanicus2200A → DAnvil → AnvilV1 4 / 99 / 9 → V2 13 / 24 / 17 / 0–
Phantom TitanAeldari2100A → DAnvil → AnvilV1 5 / 99 / 12 → V2 14 / 25 / 22 / 00 of 15
Warhound TitanTitanicus Traitoris1100A → DAnvil → AnvilV1 9 / 99 / 24 → V2 36 / 40 / 22 / 0–
Warhound TitanAdeptus Titanicus1100A → DAnvil → AnvilV1 9 / 99 / 24 → V2 36 / 40 / 22 / 0–
Krieg Heavy Weapons SquadAstra Militarum70A → DHammer → HammerV1 96 / 39 / 63 → V2 46 / 46 / 26 / 01 of 15
Krieg Heavy Weapons SquadGenestealer Cults70A → DHammer → HammerV1 96 / 39 / 63 → V2 46 / 46 / 26 / 00 of 5
Shroud RunnersAeldari90A → DBanner → AnvilV1 42 / 45 / 99 → V2 32 / 49 / 48 / 01 of 15
Retributor SquadAdepta Sororitas105A → DHammer → HammerV1 98 / 37 / 66 → V2 57 / 33 / 8 / 04 of 13
WindridersAeldari80A → DHammer + Banner → RunnerV1 80 / 41 / 96 → V2 32 / 46 / 55 / 02 of 15
SeekersChaos Daemons85A → DBanner → AnvilV1 79 / 46 / 94 → V2 51 / 51 / 51 / 01 of 18

Job flips: 669 units change job between the versions (V1's Banner counts as kept when V2 calls it Runner or Banner). From V1's job (rows) to V2's (columns):

V1 ↓ / V2 →HammerAnvilRunnerBanner
Hammer16243134127
Anvil1961041427
Banner812015967

What players take that our numbers miss (a proxy for the community's reasons)

75 units are in 40% or more of their army's winning lists but get C or D under the proposal. Which of our traits they carry, against every unit's rate (lift = how much more often):

TraitAmong themAmong allLift
Aura31%14%2.16
Leader47%23%1.99
Fights First4%2%1.84
Lone Operative5%4%1.44
Revives8%6%1.43
Deep Strike35%26%1.35
Fly25%20%1.28
Transport8%8%0.98
Action unit19%20%0.93
Scouts7%8%0.79
Infiltrators4%6%0.72
Stealth4%8%0.48
UnitArmyListsProposedHammer / Anvil / BannerTraits
AzraelDark Angels22 of 23D35 / 18 / 5leader
BiovoresTyranids22 of 23D14 / 29 / 12action
Lord ExultantEmperor's Children21 of 22C60 / 15 / 24inf, scouts, leader
VenomDrukhari13 of 13D37 / 24 / 41action, ds, fly, transport, stealth
Vertus PraetorsAdeptus Custodes24 of 29C64 / 64 / 64fly
ArchonDrukhari12 of 13D48 / 27 / 14leader
DefilerEmperor's Children18 of 22C63 / 69 / 27–
The Twin LanceT'au Empire19 of 24C48 / 62 / 40ds, scouts, fly
Vulkan He'stanSalamanders7 of 7C65 / 26 / 8leader
LemartesBlood Angels11 of 13D41 / 11 / 25ds, fly, leader
RaiderDrukhari11 of 13C25 / 47 / 75ds, fly, transport
Lucius the EternalEmperor's Children17 of 22C80 / 32 / 8leader, lone
NeurolictorTyranids17 of 23D21 / 25 / 31ds, inf, aura, lone, stealth
NeurotyrantTyranids17 of 23D13 / 45 / 50fly, leader
Commander in Coldstar BattlesuitT'au Empire17 of 24C51 / 32 / 59ds, fly, leader
Sanguinary PriestBlood Angels10 of 13D5 / 13 / 7–
BenefictusGenestealer Cults5 of 5D34 / 6 / 26ds, leader
Ûthar the DestinedLeagues of Votann10 of 13C56 / 20 / 5leader
Ghazghkull ThrakaOrks15 of 21C55 / 77 / 15aura
Belisarius CawlAdeptus Mechanicus11 of 15C29 / 54 / 10–
Scout SentinelsAstra Militarum11 of 15C34 / 45 / 77action, scouts
Nekrosor AmmentarNecrons22 of 33C69 / 43 / 42ds, aura, ff, revive
ForgefiendWorld Eaters9 of 12C57 / 64 / 39–
Shield-Captain on Dawneagle JetbikeAdeptus Custodes19 of 29D20 / 40 / 26fly, leader
C'tan Shard of the Void DragonNecrons21 of 33C39 / 68 / 26ds, fly, aura, revive

Orks, every unit

The list: Sprues & Brews, "Codex Orks Review (2026) – Warhammer 40k 11th Edition", Matt Crowther, 22 August 2026 (review copy supplied by Games Workshop) The review gives no tiers or ranks; it walks the datasheets and passes a verdict in words on most. Letters follow the strength of that verdict: S = the reviewer's strongest praise (a standout, huge output); A = clear strong praise (very good, a big upgrade, hard to shift, a favourite); B = positive but measured (better than before, handy, fun, a niche); C = mixed or a sidegrade (lost something for what it gained, pros and cons, much the same); D = the reviewer doubts it is worth taking. Units only described, with no verdict, are left out (Mek, Zodgrod Wortsnagga, Weirdboy, Painboy, Painboss, Runtherd, Mek Gunz, Warbuggies, Kill Rig). Verdicts were written before points were known and largely compare with the previous rules, so these letters are the reviewer's impression of each datasheet, not a competitive ranking.

Current: mean distance 1.04 tiers, 12 of 45 the same letter.

Theirs ↓ / ours →SABCD
S20010
A54220
B48661
C21000
D00010

Maths only: mean distance 0.93 tiers, 14 of 45 the same letter.

Theirs ↓ / ours →SABCD
S00120
A34330
B149101
C01110
D00010

V1: mean distance 0.91 tiers, 17 of 45 the same letter.

Theirs ↓ / ours →SABCD
S00030
A44230
B061054
C00120
D00001

V2: mean distance 1.27 tiers, 12 of 45 the same letter.

Theirs ↓ / ours →SABCD
S01020
A12253
B11878
C00111
D00001

V1's fitted weights on this list: mean distance 0.91 tiers with the weights fitted on list share, 1.09 with today's equal weights (the fit never saw this list).

Where they rate a unit higher than V2 does (29 units, biggest gaps first):

UnitTheirsTodayMathsV1V2V2 Hammer / Anvil / Runner / BannerTheir reason (our words)
NazdregSCCC · HammerC · Hammer67 / 14 / 64 / 59Huge gun output; lets Meganobz deep strike and ignore cover; hands out Riled Up.
Wazdakka GutsmekSSCC · HammerC · Runner69 / 32 / 71 / 0Still excellent at both shooting and fighting, and very mobile.
MeganobzASSA · HammerD · Hammer68 / 57 / 36 / 0Very hard to crack: strong save plus worse armour penetration against them.
TankbustasAABA · HammerD · Hammer70 / 39 / 2 / 0Accurate high-strength shooting that also pressures battle-shock; a reviewer favourite.
StompaACCA · AnvilD · Hammer56 / 51 / 11 / 54Far more reliable output, always Riled Up, and riles up its passengers.
WarbossASCC · HammerC · Banner28 / 14 / 59 / 69Strong new wargear, one huge once-a-game klaw swing, and can Rile Up a unit.
Big Mek DakkarigAAAC · HammerC · Hammer79 / 47 / 24 / 0Big upgrade: all its guns now ignore cover and score lethal hits.
NobzAAAA · HammerC · Hammer76 / 49 / 5 / 0Lots of damage and can charge through models to reach key targets.
Breaka BoyzABBS · HammerC · Hammer87 / 44 / 3 / 0Hard-hitting melee unit that tears up vehicles, with a charge bonus.
WarbikersACCB · BannerC · Anvil34 / 85 / 41 / 0Strong lethal-hit shooting and extra punch on the charge.
KommandosBSBA · BannerD · Anvil59 / 60 / 18 / 0Spotting tricks, better against hidden units, can split in two at deployment.
Flash GitzBSAB · HammerD · Hammer68 / 65 / 8 / 0Unusually accurate for Orks, flexible firing modes, more penetration on objectives.
StormboyzBABA · Hammer + BannerD · Runner40 / 51 / 68 / 0Hit harder when charging, at the risk of hazardous rolls.
Rukkatrukk SquigbuggiesBDDC · BannerD · Runner20 / 47 / 55 / 0Can put a hit-roll penalty on enemies with just one hit.
Blitza-bommerBCCD · HammerD · Hammer25 / 0 / 2 / 0Better weapons and a niche: deals mortal wounds after the enemy's fight phase.

Where V2 rates a unit higher than they do (4):

UnitTheirsTodayMathsV1V2V2 Hammer / Anvil / Runner / BannerTheir reason (our words)
Beastboss on SquigosaurBSSB · HammerS · Hammer98 / 69 / 33 / 65Tougher and harder hitting, and helps nearby units charge.
Beast Snagga BoyzASSS · Hammer + Anvil + BannerS · Hammer + Anvil98 / 99 / 9 / 0Similar upgrade, extra punch against monsters and vehicles, can force battle-shock.
Deffkilla WartrikeBAAB · HammerA · Runner49 / 59 / 94 / 71Hits much harder in melee and spreads Riled Up to Speed Freeks.
TrukkCSBC · BannerB · Anvil + Banner35 / 80 / 74 / 86Pros and cons: new weapon options, no self-repair, reactive disembark.

The reasons behind the units we under-rate (V2 lower than theirs), counted:

ReasonAmong the under-ratedAmong all they name
melee1018
mobility910
synergy810
durable58
leader-support47
anti-tank46
anti-infantry44
transport26
mission25
delivery22
cheap01
UnitPtsOffDefCurrentMathsV1V1 Hammer / Anvil / BannerV2V2 Hammer / Anvil / Runner / BannerLists
Beast Snagga Boyz859976SSS · Hammer + Anvil + Banner99 / 96 / 85S · Hammer + Anvil98 / 99 / 9 / 07 of 21
Boyz909763SAS · Hammer + Anvil + Banner97 / 93 / 85A · Hammer + Anvil86 / 97 / 7 / 017 of 21
Deffkoptas807976AAS · Banner79 / 74 / 96B · Anvil56 / 90 / 55 / 02 of 21
Kommandos1257539SBA · Banner75 / 64 / 96D · Anvil59 / 60 / 18 / 011 of 21
Breaka Boyz1359824BBS · Hammer98 / 52 / 63C · Hammer87 / 44 / 3 / 03 of 21
Gretchin45876SCA · Banner8 / 79 / 99B · Anvil10 / 95 / 51 / 020 of 21
Stormboyz708231ABA · Hammer + Banner82 / 42 / 95D · Runner40 / 51 / 68 / 07 of 21
Gorkanaut3253387BBA · Anvil33 / 98 / 51C · Hammer77 / 76 / 1 / 570 of 21
Nobz1259439AAA · Hammer94 / 54 / 61C · Hammer76 / 49 / 5 / 04 of 21
Tankbustas1459321ABA · Hammer93 / 49 / 62D · Hammer70 / 39 / 2 / 07 of 21
Morkanaut3452784BBA · Anvil27 / 96 / 49C · Anvil70 / 70 / 1 / 570 of 21
Hunta Rig1654099AAA · Anvil40 / 93 / 68B · Hammer + Anvil82 / 90 / 10 / 652 of 21
Stompa7001872CCA · Anvil18 / 98 / 31D · Hammer56 / 51 / 11 / 540 of 21
Gargantuan Squiggoth5002771CCA · Anvil27 / 95 / 52D · Hammer67 / 48 / 1 / 550 of 21
Warbuggies709066AAA · Hammer90 / 47 / 79C · Runner57 / 63 / 67 / 00 of 21
Meganobz759367SSA · Hammer93 / 46 / 40D · Hammer68 / 57 / 36 / 04 of 21
Kill Rig1753597AAA · Anvil35 / 91 / 65B · Anvil78 / 88 / 10 / 643 of 21
Warbikers754352CCB · Banner43 / 67 / 90C · Anvil34 / 85 / 41 / 02 of 21
Flash Gitz1058952SAB · Hammer89 / 59 / 66D · Hammer68 / 65 / 8 / 010 of 21
Beastboss859829ABB · Hammer98 / 24 / 9B · Banner56 / 21 / 66 / 906 of 21
Gunwagon1503097BBB · Anvil30 / 88 / 72B · Anvil74 / 87 / 13 / 670 of 21
Deffkilla Wartrike808550AAB · Hammer85 / 44 / 78A · Runner49 / 59 / 94 / 710 of 21
Zodgrod Wortsnagga509222BBB · Hammer92 / 20 / 35A · Banner34 / 24 / 63 / 984 of 21
Battlewagon1503089BBB · Anvil30 / 86 / 72B · Anvil70 / 84 / 13 / 673 of 21
Mek Gunz558734BBB · Hammer87 / 36 / 53D · Anvil33 / 37 / 34 / 00 of 21
Beastboss on Squigosaur1408488SSB · Hammer84 / 66 / 46S · Hammer98 / 69 / 33 / 657 of 21
Squighog Boyz1406827SCB · Banner68 / 65 / 77D · Anvil55 / 55 / 10 / 010 of 21
Big Mek in Mega Armour908731BBB · Hammer87 / 30 / 7B · Banner53 / 24 / 30 / 912 of 21
Mozrog Skragbad1708287SSB · Hammer82 / 59 / 27A · Hammer99 / 52 / 28 / 010 of 21
Killa Kans1305978AAB · Anvil59 / 77 / 70C · Hammer81 / 61 / 6 / 00 of 21
Painboy45836SCB · Hammer83 / 12 / 32C · Banner28 / 17 / 65 / 7511 of 21
Wartrakks704034CCB · Banner40 / 41 / 79C · Runner18 / 50 / 79 / 00 of 21
Bannernob355633ACB · Banner56 / 41 / 76C · Anvil + Banner21 / 81 / 66 / 806 of 21
Big Mek Dakkarig1357758AAC · Hammer77 / 54 / 37C · Hammer79 / 47 / 24 / 08 of 21
Trukk602293SBC · Banner22 / 53 / 78B · Anvil + Banner35 / 80 / 74 / 8611 of 21
Runtherd103391BBC · Banner33 / 34 / 78S · Anvil18 / 96 / 67 / 690 of 21
Ghazghkull Thraka3005569SBC · Anvil55 / 77 / 15A · Hammer90 / 49 / 43 / 6515 of 21
Big Mek with Shokk Attack Gun95815ACC · Hammer81 / 12 / 8C · Banner31 / 9 / 34 / 758 of 21
Bigboss507823BBC · Hammer78 / 23 / 26B · Banner25 / 28 / 63 / 934 of 21
Deff Dread1307169AAC · Hammer71 / 66 / 39C · Hammer79 / 62 / 25 / 00 of 21
Warboss1007813SCC · Hammer78 / 18 / 4C · Banner28 / 14 / 59 / 6912 of 21
Rukkatrukk Squigbuggies851844DDC · Banner18 / 43 / 72D · Runner20 / 47 / 55 / 00 of 21
Nazdreg1757425CCC · Hammer74 / 28 / 8C · Hammer67 / 14 / 64 / 591 of 21
Boss Snikrot806815ACC · Hammer68 / 16 / 25B · Runner25 / 15 / 94 / 696 of 21
Warboss in Mega Armour1256542BBC · Hammer65 / 30 / 3B · Banner58 / 22 / 41 / 862 of 21
Big Mek856116CCC · Hammer61 / 23 / 10C · Banner23 / 17 / 38 / 720 of 21
Wazdakka Gutsmek2005435SCC · Hammer54 / 44 / 35C · Runner69 / 32 / 71 / 014 of 21
Weirdboy65474CDD · Hammer47 / 11 / 11D · Banner18 / 11 / 53 / 602 of 21
Mek454213CDD · Hammer42 / 18 / 32D · Runner12 / 22 / 65 / 581 of 21
Wazbom Blastajet2154429CCD · Hammer44 / 0 / 0D · Hammer64 / 0 / 0 / 00 of 21
Painboss602811DDD · Hammer28 / 17 / 15B · Banner10 / 16 / 58 / 960 of 21
Burna-bommer1251376CCD · Hammer13 / 0 / 0D · Hammer45 / 0 / 2 / 00 of 21
Dakkajet1251176CCD · Hammer11 / 0 / 0D · Hammer40 / 0 / 2 / 00 of 21
Blitza-bommer115682CCD · Hammer6 / 0 / 0D · Hammer25 / 0 / 2 / 00 of 21
Big'ed Bossbunka135377CCD · Hammer3 / 0 / 2D · Banner8 / 0 / 2 / 690 of 21

Orks's letters: current S 14 A 15 B 11 C 13 D 2; maths S 4 A 11 B 17 C 19 D 4; V1 S 4 A 13 B 16 C 14 D 8; V2 S 3 A 5 B 13 C 17 D 17.