An investigation on the round-9 run (T-562, a5fa1fb9a9). A report: no score, page or tool changes. The what-ifs ran as switches in a scratch copy of tools/tiertest.js, each against round 9 in the same process; the control reproduces round 9 exactly (ρ Tyranids 0.49, Space Marines −0.10, Orks −0.12; Tyranid list share 0.45, every unit 0.077). Rules were read on Wahapedia's 11th-edition pages and are summarised in our own words. Lists: grimstat-corpus (CC BY 4.0), the 23 Tyranid lists in the window.
0. Summary
| Unit | Auspex · lists | Ours | Verdict | Recommended change | With it |
|---|---|---|---|---|---|
| Neurogaunts | B · 2 of 23 | A 89.4 (Anvil 89) | Wrong measure: turns alive averages the fire classes the wrong way | Tu for the gate as the harmonic mean over attacker classes | B 87.3; ρ 0.49 / −0.12 / −0.13; 44 letters (7 Tyranid) |
| Lash Whip Prime | C · 11 of 23 | S 97.4 (Banner 97) | A fault in how Banner is measured: 95% of its "lend" is its own melee, counted without delivery | Banner = what a leader lends; its own attacks go to Hammer inside the joined squad | B 83.4; ρ 0.54 / −0.09 / −0.11 |
| Biovores | S · 22 of 23 | A 92.5 (Runner 93) | A missing quantity, already half-proxied (the spawn); the rest of the gap is the ruler | Spawned units' Runner share 0.5 → 0.75 | S 97.5; ρ 0.51; no other letter moves |
ρ triples are Tyranids / Space Marines / Orks. The dice engine has no bug. There are two modelling faults (§1e, §2e) and one data note: build/units.json lists Neurogaunts' larger size as 21 models for 90 pts, where the datasheet has 22 (two Nodebeasts). Neurogaunts have a 6+ save, not 5+.
1. Neurogaunts (Auspex B; ours A)
a. Engine check
| Rule (our words) | Status | Worth |
|---|---|---|
| T3, 6+, W1, OC 1; eleven models for 45 pts; one S3 attack each | modelled | Anvil raw 312 |
| Synapse: Battle-shock on 3D6, +1 S in melee within 6" of Synapse | modelled (75% of the game) | small |
| Neurocytes: counts as Synapse while in another unit's range (a relay) | noted | N3: 25% more Synapse time for its two most co-listed squads, through the engine: Banner 0 → 6, nothing moves |
| Endless Multitude (Feed the Swarm returns up to 3) | via detachments | its best detachment is Subterranean Assault anyway |
Is the "typical fire" too soft? A tool "turn" is half the median unit's hits to destroy per class: 36 small-arms hits, 20 special, 6.5 plasma, 6 elite, 3.6 anti-tank, 2.5 mortal. Neurogaunts need 19.8 / 16.5 / 13.2 / 13.2 / 13.2 / 11 hits, so they last 0.55 / 0.81 / 2.04 / 2.20 / 3.67 / 4.40 turns against each class. Tu is the meta-weighted arithmetic mean (8 / 20 / 37 / 7 / 22 / 6%), each class floored at 1: 2.27. Plasma and anti-tank (59% of the meta's fire, overkill on one-wound models) carry it.
A real shooting phase, measured with ev.js using every winning-list unit's default ranged volley into eleven Neurogaunts with no cover: an average list kills 33.5 of them from 9.0 shooting units, which is 3.7 per shooting unit (median 3.2). The tool's turn removes 4.8, the attention of about 1.3 average shooters. Two turns is right if one enemy unit looks at it each turn, and wrong if three do. The size of a turn matters little (doubling it, N2, gives 88.2). What matters is the mix: one enemy turn fires every class at once, so the share destroyed per turn adds across classes and turns alive is the harmonic mean, 1 ÷ Σ(wᵢ ÷ turnsᵢ). That gives 1.49 (gate 0.8), against 1.51 for Termagants and Hormagaunts and still about 4 for the Exocrine.
b. Raw rows
Damage: wounds per turn per 100 pts into GEQ / MEQ / TEQ / light / heavy. Hits to destroy: small / special / plasma / elite / AT / mortal. Position: share of the game on the two objectives.
| Unit | Pts | Auspex | Lists | Ours | H/A/R/B | Damage /100 pts | Hits to destroy | OC | Tu | Position |
|---|---|---|---|---|---|---|---|---|---|---|
| Neurogaunts | 45 | B | 2 | A 89.4 | 24/89/50/0 | 4.1 1.4 0.7 0.7 0.3 | 19.8 16.5 13.2 13.2 13.2 11 | 11 | 2.27 | 0.80 |
| Termagants | 60 | – | 4 | S 95.6 | 49/96/44/0 | 10.2 4.2 2.5 2.5 1.7 | 22.5 18 12 12 12 10 | 20 | 2.09 | 0.80 |
| Hormagaunts | 70 | S | 13 | A 92.7 | 25/93/71/0 | 8.8 3.6 2.4 1.8 1.2 | 22.5 18 12 12 12 10 | 20 | 2.09 | 0.90 |
| Gargoyles | 80 | – | 3 | A 91.9 | 23/90/80/0 | 2.8 1.4 0.5 0.3 0.2 | 18 15 12 12 12 10 | 20 | 2.09 | 1.00 |
The biggest differences: the peers carry OC 2 a model and Neurogaunts OC 1, so Termagants hold more per point (0.33 OC a point against 0.24), and Neurogaunts have no second job (Hammer 24, Runner 50). What keeps Neurogaunts at A is that every horde gets the same turns alive, carried by overkill.
c. Lists
Two lists of 23, each with one unit of eleven, beside the Red Terror (both). No detachment is named. Neither list has a Neurotyrant (the leader banner.js pairs them with).
d. Hypotheses (letters moved: of 1,161, Tyranids in brackets)
| What-if | Mechanism · quantity | Neurogaunts | ρ Tyr / SM / Orks | Tyr share / every | Moved | Other movers |
|---|---|---|---|---|---|---|
| N4 harmonic Tu (gate, Battle-shock) | consensus right: a mixed turn strips hordes faster · existing quantity, combined correctly | B 87.3 | 0.49 / −0.12 / −0.13 | 0.45 / 0.076 | 44 (7) | Lord of Skulls +10.7 C→A, Trygon (GSC) −8.4, Sanctifiers −7.5 C→D, Repulsor −7.3 S→A; Termagants S→A, Exocrine C→B (Auspex A); Hormagaunts stay A 90.0 |
| N1 OC falls as models die (× (m+1)/2m) | consensus right · missing (OC over time) | B 81.7 | 0.49 / −0.12 / −0.15 | 0.44 / 0.058 | 155 (12) | Manticore (GSC) +16.9, Infernus −16.6; Hormagaunts A→B (Auspex S) |
| N2d gate linear (Tu ÷ 3) | consensus right · weight | B 85.2 | 0.50 / −0.11 / −0.14 | 0.46 / 0.072 | 60 (4) | Infernus −16.7, Wracks −15.4; Hormagaunts B 87.9 |
| N2 a turn = a whole median unit (gate) | consensus right · weight | A 88.2 | 0.50 / −0.12 / −0.12 | 0.44 / 0.074 | 73 (6) | Ogryns +15.0, Rogal Dorn Commander (GSC) A→C |
| N3 the relay in Banner | consensus wrong: the relay is undervalued · missing | A 89.4 | 0.50 / −0.10 / −0.12 | 0.45 / 0.077 | 2 (0) | none |
The "consensus wrong" case is weak: the lists (2 of 23) agree with Auspex, and the relay, the one thing we leave out that could lift Neurogaunts, measures at almost nothing. A Tyranid player who wants cheap OC takes Termagants or Hormagaunts, which also hit.
e. Verdict
Wrong measure. Tu treats each enemy turn as a single weapon class and floors every class at one turn, so the classes that actually kill gaunts count least. Change: use the harmonic mean for Tu, in the gate and the Battle-shock share only. Hammer and Runner keep T: switching T as well (N4b) costs the Marine panel 0.18. To be accepted: Neurogaunts under 88 with Hormagaunts still at A, the Tyranid ρ at least 0.49, and both clean panels within 0.05 of round 9 (N4 meets all four). On the proposed cuts Neurogaunts are already B.
2. Tyranid Prime with Lash Whip (Auspex C; ours S)
a. Engine check
| Rule (our words) | Status | Worth |
|---|---|---|
| T5, 3+, W6, M10"; leads Hormagaunts, Termagants and both Warrior squads; a heavy claw (4 attacks, 2+, S8 AP−2 D3) or talons (6, S6 AP−2 D2), plus the whip's extra attacks (8, S4 AP−2 D1) | modelled (ev.js: one weapon plus the extra-attacks one) | 4.9 wounds a turn on its own |
| Alpha Warrior: Sustained Hits 1 for its unit | modelled (leaderfx.json) | 0.28 wounds a turn on Termagants, 0.75 on Hormagaunts, 0.77 on melee Warriors |
| Aggressive Leader-beast: after enemy shooting kills a model of its unit, the unit surges up to D6" | noted | about 3.5": a 9" charge (28%) becomes a 5.5" one (72%) on turns it was shot, which belongs in Hammer's delivery |
| Synapse, Shadow in the Warp | modelled | Banner +0.05 |
Where Banner 97 comes from (banner.js's own functions, the leader's attacks switched on and off):
| Squad | Joined in lists | Damage added | Lent | Its own | Bodies for 75 pts | Damage ratio | Durability ratio | Multiplier | Lend only |
|---|---|---|---|---|---|---|---|---|---|
| Termagants (scored) | 1 | 5.60 | 0.28 | 5.32 | 1.25 | 4.49 | 0.80 | 2.65 | 0.51 |
| Hormagaunts | 5 | 6.41 | 0.75 | 5.66 | 2.91 | 2.20 | 0.80 | 1.50 | 0.53 |
| Warriors, melee | 2 | 6.43 | 0.77 | 5.66 | 2.44 | 2.64 | 0.90 | 1.77 | 0.61 |
95% of the added damage is its own fists, counted at full rate every turn with no delivery and no survival, and on Termagants, the squad whose extra bodies hit least. In Hammer the same fists score 22, because alone it is a solo character (Tu 0.55) walking to melee. One quantity is counted twice, by two rules. The Winged Prime (0.28 lent of 2.56) and the Broodlord (0.92 of 4.87) have the same fault.
b. Raw rows
| Unit | Pts | Auspex | Lists | Ours | H/A/R/B | Damage /100 pts | Hits to destroy | Tu | Banner raw | Lend only (squad) |
|---|---|---|---|---|---|---|---|---|---|---|
| Lash Whip Prime | 75 | C | 11 | S 97.4 | 22/20/64/97 | 11.2 8.7 5.9 4.0 3.0 | 54 24 6.8 4.5 3.1 3 | 0.55 | 2.70 | 0.53 (Hormagaunts) |
| Winged Prime | 65 | – | 2 | S 96.5 | 16/18/74/96 | 5.3 5.1 2.9 2.6 0.9 | 36 18 5.4 3.6 2.6 3 | 0.51 | 2.42 | 0.74 (Gargoyles) |
| Broodlord | 80 | – | 9 | B 82.3 | 26/24/74/82 | 5.1 6.9 4.7 4.8 3.2 | 48 32 12 8 6.9 3 | 0.85 | 1.38 | 0.84 (Genestealers) |
| Neurotyrant | 130 | A | 17 | B 86.5 | 35/53/20/86 | 3.0 3.5 1.5 0.9 0.6 | 108 54 20 18 9.1 5 | 2.80 | 1.60 | 0.85 (Zoanthropes) |
The biggest difference: the Prime has the best own melee per point of the four and the weakest lend. Round 9 ranks these leaders by their own damage per point, and the panel ranks them by what they lend.
c. Lists
13 copies in 11 lists (two lists take two). They join Hormagaunts 5 times, melee Warriors twice and Termagants once; 5 copies aren't joined in the list text. Detachments: Vanguard Onslaught 3, Ambush Predators 3, Subterranean Assault 2. The Prime is most often listed beside Biovores (11), Hormagaunts (10) and the Swarmlord (9).
d. Hypotheses
| What-if | Mechanism · quantity | Prime | Others | ρ Tyr / SM / Orks | Tyr share / every | Moved |
|---|---|---|---|---|---|---|
| P1 Banner = lend only (every leader, every army) | consensus right: Sustained Hits on one-damage gaunts is a weak buff · weight | C 66.8 | Winged Prime S→B, Neurotyrant B→A (Auspex A), Pyrovores D→B (Auspex A) | 0.55 / −0.09 / −0.11 | 0.37 / 0.046 | 194 (8): Crusade Ancient −57 S→D, Benefictus −48, Painboy −42, Yarrick −42, Uriel Ventris −41 |
| P2 scored on its most-joined squad | consensus right in part: 2.65 comes from a pairing almost nobody plays · weight | B 85.8 | Neurotyrant (on Zoanthropes) B 83.0 | 0.52 / −0.10 / −0.12 | 0.43 / 0.075 | 1 |
| P3 its own attacks delivered inside the squad (Tu × 3.8, Hormagaunts' 2.09) | consensus wrong: the lists take it as a cheap, bodyguarded fighter · missing (joined-unit Hammer) | S 99.4 (Hammer 49, Runner 83) | none | 0.49 / −0.10 / −0.12 | 0.45 / 0.077 | 0 |
| P1 + P3 | own damage moves from Banner to Hammer, delivered | B 83.4 | as P1 | 0.54 / −0.09 / −0.11 | 0.39 / 0.047 | as P1 |
P3 was applied to the Prime alone. Applied to every leader, it would hand back the own-attack worth that P1 takes from the characters falling to D, and losing that worth is why P1 cuts every unit's list share to 0.046.
e. Verdict
A fault in how Banner is measured, and both sides are partly right. The lists are right that the Prime earns its place, but it earns it with its own melee while the squad shields it. The reviewer is right that its buff is weak (0.53 of the same points in bodies). Change: Banner counts only what a leader lends (its rules, plus the wounds it puts behind the squad). Its own attacks go to Hammer as part of the joined unit, delivered at the squad's turns alive (extend the Dedicated Transport bundle in tiertest.js to Leader links). To be accepted: the Prime lands at B or C, the Tyranid ρ stays at 0.52 or above with neither clean panel lower (P1 + P3: B 83.4, 0.54 / −0.09 / −0.11), and once every leader has the joined-unit Hammer, every unit's list share gets back to 0.077 or better. P1 must not ship alone.
3. Biovores (Auspex S; ours A)
a. Engine check
| Rule (our words) | Status | Worth |
|---|---|---|
| T6, 3+, W5, M5", OC 1; 60 pts for one | modelled | Tu 1.14 (gate 0.8) |
| A 48" indirect launcher: D3 shots, 4+, S6 AP−1 D2, Blast, Devastating Wounds, Heavy | modelled | Hammer 28 if it shoots every turn |
| Seed Spore Mines: once a turn, instead of shooting, adds a new Spore Mines unit (one model per Biovore) anywhere within 48" and more than 8" from enemies | partly: the spawn plan (spawns on turns 1 to 4, fires on turn 5) adds 0.5 × a Spore Mines unit's Runner for each round it is on the table | Runner 54 → 93; without it, D 54.0 |
| The mine: OC 0 (it can't act or hold), T1, no save, W1; enemies can't advance within 6" of it; when an enemy ends within 3", it bursts for 1 mortal wound on a 2 to 5, D3 on a 6 | noted | below |
A Spore Mines unit-turn in points (our derivation). Screening: the army's own OC-0 screen costs 30 pts for a five-round game (a Ripper Swarm or a Mucolid Spore), 6 pts a unit-round, and a mine lives one round under our fire (Tu 1.01). The burst: 1.0 mortal wound expected × 11.4 pts a wound (the five targets' points per wound at the meta's target weights) × an even chance it reaches anything = 5.7 pts. A spawned mine ≈ 11.6 pts; four spawns ≈ 46 pts a game, 0.77 per Biovore point.
b. Raw rows
| Unit | Pts | Auspex | Lists | Ours | H/A/R/B | Damage /100 pts | Hits to destroy | OC | Tu | Banner raw |
|---|---|---|---|---|---|---|---|---|---|---|
| Biovores | 60 | S | 22 | A 92.5 | 13/28/93/0 | 3.2 2.8 2.0 1.1 0.7 | 45 30 6.8 6 2.7 3 | 1 | 1.14 | 0 (spawn in Runner) |
| Pyrovores | 40 | A | 4 | D 61.7 | 13/31/41/62 | 9.1 5.0 3.3 3.1 1.1 | 45 30 6.8 6 2.7 3 | 1 | 1.14 | 0.96 (Feed the Swarm) |
| Hive Guard | 80 | A | 1 | C 73.6 | 74/54/58/0 | 5.6 3.3 3.3 6.2 4.2 | 108 72 13.5 27 8.6 6 | 3 | 2.70 | 0 |
| Exocrine | 135 | A | 4 | C 78.1 | 65/78/23/6 | 4.4 5.8 4.6 3.3 2.7 | 252 168 31.5 22.5 8.1 7 | 4 | 4.92 | 0.09 |
The biggest differences: Biovores have the weakest gun per point of the four and the same fragile profile as Pyrovores, yet they are the one taken. The spawn is the whole difference. The panel grades all four S or A, and the lists take only the Biovore.
c. Lists
All 22 lists take exactly one unit of one Biovore, never more models. They do so in all seven detachments named (Vanguard Onslaught 5, Ambush Predators 5, Subterranean Assault 4, Assimilation Swarm 3, Talons 3, Synaptic Nexus 1, Warrior Bioform Onslaught 1), most often beside the Neurolictor (16), the Neurotyrant (16) and Zoanthropes (15). One model means a one-mine unit a turn: the lists buy an extra unit every turn, not the gun.
d. Hypotheses
| What-if | Mechanism · quantity | Biovores | ρ Tyr / SM / Orks | Tyr share / every | Moved |
|---|---|---|---|---|---|
| B− no spawn credit | – | D 54.0 | 0.44 / −0.10 / −0.12 | 0.39 / 0.074 | 1 |
| B6 spawn share 0.75 | consensus right: a free unit a turn is worth most of a bought one · weight | S 97.5 (Runner 98) | 0.51 / −0.10 / −0.12 | 0.47 / 0.078 | 1 (Biovores only) |
| B0 spawn share 1 | the same, in full | S 100 | 0.51 / −0.10 / −0.12 | 0.47 / 0.079 | 1 |
| B4 our 11.6 pts a mine × 4 in Banner (spawn plan only) | consensus right: screens and bursts · missing quantity | A 92.5 (Banner 50, under the +2 bar) | 0.49 / −0.10 / −0.12 | 0.45 / 0.077 | 0 |
| B5 30 pts a mine × 4 (a Mucolid each) | the same, at a bought spore's price | S 97.5 (Banner 91, +5) | 0.51 / −0.10 / −0.12 | 0.47 / 0.078 | 1 |
| Consensus wrong: a 60-pt auto-include read as S | popularity | – | – | – | – |
The popularity reading doesn't hold. When 96% of lists pick one model and they are free to leave it out, that is a strong signal of its worth.
e. Verdict
A missing quantity, already half-modelled; the rest is the ruler. The spawn proxy already carries 38 points of the score. Our own price for a mine (11.6 pts) is too small to matter through Banner (B4); it would take about 30 pts a mine (B5). Change: V5C.SPAWN 0.5 → 0.75, because the Biovore makes a new unit every round and the lists value exactly that (always one model). It moves Biovores alone: Tyranid ρ 0.49 → 0.51, Tyranid list share 0.45 → 0.47, and no other letter of 1,161. To be accepted: Biovores reach S at the current cuts (97.5) with nothing else moving. On the proposed cuts (S ≥ 98.79) only a share of 1 gets there (100).
4. What it says
The two over-ratings are measurement faults, not missing rules. One quantity is counted twice by two rules (a leader's own damage, undelivered in Banner and delivered in Hammer), and one is combined the wrong way (per-class survival averaged as if the enemy fired one class a turn). The under-rating is the one real missing quantity, and its weight (0.5) is a builder's guess that the lists say is low. N4, P2 and B6 each move 44 letters or fewer. The Banner fix (P1) is the only change that lifts all three panels together, and it needs the joined-unit Hammer before it can ship.