Tactical Reroll
⋯

Space Marines: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-space-marines-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Astartes - Space Marines" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)84 of 87 read2039253
Datasheets (Legends)70 of 74 read1929224
Datasheet abilities43712817172120
Detachment rules167360
Enhancements591011380
Army rules (armyfx.json)11000

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. The Space Marines' 161 datasheets in BSData's catalogue at our commit, the ones every chapter shares, read against Wahapedia's 11th-edition Space Marines page on 2 Oct. Also the 16 Codex detachments (named with --dets, since BSData's Space Marines list also holds each chapter's). The chapters' own sheets and detachments have their own reports (Dark Angels, Blood Angels, Ultramarines, Space Wolves so far). Oath of Moment is in armyfx.json as modelled: re-rolled hits against the Oath target. The +1 to wound, which a Codex detachment gives an army without chapter units, is a second effect, set by hand.

Decided alone.

What the army needs next. Damage re-rolls, Precision, Fights First from an ability (the Judiciar), and the Combat Doctrines and other "act after Advancing/Falling Back" rules, which most Codex detachments rely on.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed34Captain in Terminator Armour, Drop Pod, Eliminator Squad, Impulsor, Land Raider, Land Raider Crusader, Land Raider Redeemer, Land Speeder, Lieutenant, Lieutenant in Phobos Armour, Lieutenant with Combi-weapon, Reiver Squad, Repulsor, Thunderhawk Gunship, Assault Squad [Legends], Bike Squad [Legends], Caestus Assault Ram [Legends], Captain on Bike [Legends], Company Champion on Bike [Legends], Ferren Areios [Legends], Imperial Space Marine [Legends], Javelin Attack Speeder [Legends], Land Raider Achilles [Legends], Land Raider Excelsior [Legends], Land Raider Helios [Legends], Land Raider Prometheus [Legends], Land Raider Proteus [Legends], Land Speeder Storm [Legends], Land Speeder Typhoon [Legends], Primaris Company Champion [Legends], Sokar-pattern Stormbird [Legends], Spartan [Legends], Terminus Ultra [Legends], Thunderfire Cannon [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)14Captain in Phobos Armour, Drop Pod, Inceptor Squad, Infiltrator Squad, Reiver Squad, Scout Squad, Terminator Assault Squad, Terminator Squad, Deathstorm Drop Pod [Legends], Dreadnought Drop Pod [Legends], Land Raider Proteus [Legends], Scout Bike Squad [Legends], Terrax-pattern Termite [Legends], Thunderhawk Transporter [Legends]
Command points gained, saved or cost to the enemy13Apothecary, Captain, Captain in Gravis Armour, Captain in Phobos Armour, Captain in Terminator Armour, Captain with Jump Pack, Impulsor, Infiltrator Squad, Apothecary on Bike [Legends], Captain on Bike [Legends], Carab Culln the Risen [Legends], Land Raider Excelsior [Legends], Rhino Primaris [Legends]
Auras on other friendly units in range (the calculator places one unit a side)12Dreadnought, Hammerfall Bunker, Incursor Squad, Razorback, Storm Speeder Hailstrike, Storm Speeder Hammerstrike, Storm Speeder Thunderstrike, Techmarine, Fellblade [Legends], Relic Razorback [Legends], Techmarine on Bike [Legends], Venerable Dreadnought [Legends]
Objective Control8Apothecary Biologis, Company Heroes, Intercessor Squad, Lieutenant in Reiver Armour, Reiver Squad, Falchion [Legends], Fellblade [Legends], Mastodon [Legends]
Overwatch8Firestrike Servo-Turrets, Hammerfall Bunker, Invader ATV, Invictor Tactical Warsuit, Attack Bike Squad [Legends], Stalker [Legends], Tarantula Air Defense Battery [Legends], Tarantula Sentry Battery [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)7Assault Intercessors with Jump Packs, Brutalis Dreadnought, Chaplain with Jump Pack, Incursor Squad, Thunderhawk Gunship, Assault Squad with Jump Packs [Legends], Land Speeder Tornado [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)7Chaplain, Infernus Squad, Reiver Squad, Terminator Assault Squad, Whirlwind, Chaplain Venerable Dreadnought [Legends], Whirlwind Scorpius [Legends]
A mark one unit puts on an enemy for its friends6Incursor Squad, Razorback, Storm Speeder Hailstrike, Storm Speeder Hammerstrike, Storm Speeder Thunderstrike, Relic Razorback [Legends]
Healing and returned models between turns5Apothecary, Rhino, Apothecary on Bike [Legends], Relic Contemptor Dreadnought [Legends], Rhino Primaris [Legends]
Stealth read from the datasheet as cover (core ability)4Captain in Phobos Armour, Eliminator Squad, Lieutenant with Combi-weapon, Scout Sniper Squad [Legends]
A bearer-only or psychic-weapons-only condition3Captain, Company Champion on Bike [Legends], Primaris Company Champion [Legends]
A single-die re-roll, or one attack's damage cancelled once2Devastator Squad, Mastodon [Legends]
Fighting again after being slain1Hellblaster Squad

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Aggressor Squadmodelled1100
Ancientpartly3102
Ancient in Terminator Armourpartly4202
Apothecarynoted3003
Apothecary Biologispartly3102
Assault Intercessor Squadmodelled1100
Assault Intercessors with Jump Packsnoted1001
Astraeuspartly3111
Ballistus Dreadnoughtmodelled2200
Bladeguard Ancientpartly3111
Bladeguard Veteran Squadmodelled1100
Brutalis Dreadnoughtpartly2101
Captainpartly3012
Captain in Gravis Armourpartly2101
Captain in Phobos Armournoted2002
Captain in Terminator Armournoted2002
Captain with Jump Packpartly3102
Centurion Assault Squadpartly2101
Centurion Devastator Squadmodelled1100
Champion of the Chapter [Crucible]unread36000
Chaplainpartly2101
Chaplain in Terminator Armourpartly3201
Chaplain on Bikemodelled2200
Chaplain with Jump Packpartly2101
Company Heroespartly2101
Desolation Squadmodelled1100
Devastator Squadpartly2101
Dreadnoughtnoted1001
Drop Podnoted4004
Eliminator Squadpartly2101
Eradicator Squadpartly1010
Eradicator Squad with Heavy Boltersnoted1001
Firestrike Servo-Turretsnoted1001
Gladiator Lancermodelled2200
Gladiator Reapermodelled2200
Gladiator Valiantmodelled2200
Hammerfall Bunkerpartly4103
Heavy Intercessor Squadmodelled1100
Hellblaster Squadnoted1001
Impulsorpartly4103
Inceptor Squadnoted1001
Incursor Squadnoted2002
Infernus Squadnoted1001
Infiltrator Squadpartly3102
Intercessor Squadpartly2101
Invader ATVnoted1001
Invictor Tactical Warsuitpartly2101
Judiciarnoted4004
Land Raiderpartly3102
Land Raider Crusaderpartly3102
Land Raider Redeemerpartly3102
Land Speedernoted1001
Librarianmodelled2200
Librarian in Phobos Armourmodelled2200
Librarian in Terminator Armourmodelled2200
Librarius Adept [Crucible]unread36000
Lieutenantpartly4112
Lieutenant in Phobos Armourpartly3102
Lieutenant in Reiver Armourpartly3102
Lieutenant with Combi-weaponpartly3102
Outrider Squadmodelled1100
Predator Annihilatorpartly2101
Predator Destructormodelled2200
Razorbacknoted2002
Redemptor Dreadnoughtmodelled2200
Reiver Squadnoted4004
Repulsorpartly3102
Repulsor Executionerpartly3201
Rhinonoted2002
Scout Squadnoted1001
Sternguard Veteran Squadmodelled1100
Storm Speeder Hailstrikenoted1001
Storm Speeder Hammerstrikenoted1001
Storm Speeder Thunderstrikenoted1001
Stormhawk Interceptormodelled1100
Stormraven Gunshippartly3201
Stormtalon Gunshipmodelled1100
Suppressor Squadpartly1010
Tactical Squadnoted1001
Techmarinenoted3003
Terminator Assault Squadnoted3003
Terminator Squadpartly2101
Thunderhawk Gunshippartly3102
Vanguard Veteran Squad with Jump Packspartly2110
Venerable Battle-Brother [Crucible]unread36000
Vindicatorpartly2101
Whirlwindpartly2101
Ancient on Bike [Legends]Legendspartly2101
Apothecary on Bike [Legends]Legendsnoted2002
Assault Squad [Legends]Legendspartly2020
Assault Squad with Jump Packs [Legends]Legendspartly2011
Astartes Servitors [Legends]Legendsunread2000
Attack Bike Squad [Legends]Legendsnoted1001
Bike Squad [Legends]Legendsnoted1001
Caestus Assault Ram [Legends]Legendspartly3102
Captain on Bike [Legends]Legendsnoted3003
Carab Culln the Risen [Legends]Legendspartly4103
Cerberus [Legends]Legendsmodelled2200
Chaplain Kastiel [Legends]Legendsunread2000
Chaplain Venerable Dreadnought [Legends]Legendsnoted2002
Command Squad [Legends]Legendsunread6000
Company Champion on Bike [Legends]Legendspartly3012
Company Veterans on Bikes [Legends]Legendspartly2110
Deathstorm Drop Pod [Legends]Legendsnoted1001
Deimos Predator [Legends]Legendsmodelled2200
Deredeo Dreadnought [Legends]Legendsmodelled2200
Dreadnought Drop Pod [Legends]Legendsnoted1001
Falchion [Legends]Legendspartly2110
Fellblade [Legends]Legendspartly2011
Ferren Areios [Legends]Legendspartly2101
Fire Raptor Gunship [Legends]Legendsmodelled2200
Hunter [Legends]Legendsmodelled2200
Imperial Space Marine [Legends]Legendsnoted3003
Ironclad Dreadnought [Legends]Legendspartly2101
Javelin Attack Speeder [Legends]Legendsnoted1001
Judiciar Xacharus [Legends]Legendsunread2000
Kratos [Legends]Legendspartly2101
Land Raider Achilles [Legends]Legendspartly2101
Land Raider Excelsior [Legends]Legendspartly5104
Land Raider Helios [Legends]Legendspartly3102
Land Raider Prometheus [Legends]Legendspartly3102
Land Raider Proteus [Legends]Legendspartly3102
Land Speeder Storm [Legends]Legendsnoted2002
Land Speeder Tempest [Legends]Legendsmodelled1100
Land Speeder Tornado [Legends]Legendsnoted1001
Land Speeder Typhoon [Legends]Legendsnoted1001
Leviathan Dreadnought [Legends]Legendsmodelled2200
Librarian on Bike [Legends]Legendsmodelled2200
Librarian with Jump Pack [Legends]Legendsmodelled2200
Mastodon [Legends]Legendspartly2011
Mortis Dreadnought [Legends]Legendsmodelled1100
Primaris Company Champion [Legends]Legendspartly2011
Rapier Carrier [Legends]Legendsmodelled1100
Relic Contemptor Dreadnought [Legends]Legendsnoted1001
Relic Razorback [Legends]Legendsnoted2002
Relic Terminator Squad [Legends]Legendspartly3102
Rhino Primaris [Legends]Legendsnoted3003
Scout Bike Squad [Legends]Legendsnoted1001
Scout Sniper Squad [Legends]Legendsnoted1001
Sicaran Arcus [Legends]Legendsmodelled2200
Sicaran Battle Tank [Legends]Legendsmodelled2200
Sicaran Omega [Legends]Legendsmodelled2200
Sicaran Punisher [Legends]Legendsmodelled2200
Sicaran Venator [Legends]Legendsmodelled2200
Sokar-pattern Stormbird [Legends]Legendspartly2101
Spartan [Legends]Legendspartly2101
Stalker [Legends]Legendspartly2101
Storm Eagle Gunship [Legends]Legendsmodelled2200
Tarantula Air Defense Battery [Legends]Legendsnoted1001
Tarantula Sentry Battery [Legends]Legendsnoted1001
Techmarine on Bike [Legends]Legendsnoted3003
Terminus Ultra [Legends]Legendspartly2101
Terrax-pattern Termite [Legends]Legendspartly2101
Thunderfire Cannon [Legends]Legendsnoted2002
Thunderhawk Transporter [Legends]Legendspartly3102
Typhon [Legends]Legendsmodelled2200
Vanguard Veteran Squad [Legends]Legendspartly2110
Venerable Dreadnought [Legends]Legendsnoted1001
Vindicator Laser Destroyer [Legends]Legendspartly2101
Whirlwind Scorpius [Legends]Legendspartly2101
Xiphon Interceptor [Legends]Legendsmodelled2200

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Aggressor SquadClose-quarters Firepowermodelled+1 AP shooting the closest target
AncientUnbreakable Dutynotedlistthe Ancient has FNP 4+ on an objective or near the centrethe model's own save, not the unit's
AncientSupportnotedlistjoins a unit as its Support
AncientAstartes Bannermodelledleadleading: +1 OC (leaderfx.json)
Ancient in Terminator ArmourKeep the Banner Highmodelledleadleading: +1 to hit below Starting Strength, +1 to wound below half (leaderfx.json)
Ancient in Terminator ArmourSupportnotedlistjoins a unit as its Support
Ancient in Terminator ArmourAstartes Bannermodelledleadleading: +1 OC (leaderfx.json)
Ancient in Terminator ArmourTerminator Storm Shieldnotedlistthe bearer has 6 WoundsWounds are set on the Stats sheet
ApothecaryNartheciumnotedhealwhile it leads, 1 model back each Command phasehealing between turns isn't in the maths
ApothecaryGene Seed Recoverynotedcp1 CP on a 2+ when its bodyguard unit is destroyedcommand points aren't in the dice
ApothecarySupportnotedlistjoins a unit as its Support
Apothecary BiologisSurgical Precisionmodelledleadleading: Lethal Hits (leaderfx.json)
Apothecary BiologisVivispectrumnotedocOC 9 for the rest of the battle after its unit kills a unit in meleeObjective Control isn't dice
Apothecary BiologisSupportnotedlistjoins a unit as its Support
Assault Intercessor SquadShock Assaultmodelledre-roll wound rolls of 1; re-roll wound rolls
Assault Intercessors with Jump PacksHammer of Wrathnotedmortala die per model (4+) of mortal wounds after chargingmortal wounds outside attacks aren't in the calculator
AstraeusSuppression Firepartlyenemy-1 to be hit (a unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Astraeus*Invulnerable SavenotedlistBSData's note of its invulnerable save (on the datasheet)
AstraeusDamaged: 1-8 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Ballistus DreadnoughtBallistus StrikemodelledRe-roll hits (target not below half)
Ballistus DreadnoughtDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Bladeguard AncientDeeds of Heroismpartlyonce+1 A in melee (once) (starts off)once a battle
Bladeguard AncientSupportnotedlistjoins a unit as its Support
Bladeguard AncientAstartes Bannermodelledleadleading: +1 OC (leaderfx.json)
Bladeguard Veteran SquadBladeguardmodelledNone: nothing for the dice; +1 to hit: +1 to hit (Bladeguard); −1 to be hit: −1 to be hit (Bladeguard)
Brutalis DreadnoughtBrutalis ChargenotedmortalD3, 3 or D3+3 mortal wounds on a unit it chargedmortal wounds outside attacks aren't in the calculator
Brutalis DreadnoughtDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
CaptainFinest Hourpartlyonce+3 attacks, Devastating Wounds (starts off)the bearer-only condition isn't read
CaptainRites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
CaptainRelic Shieldnotedlistthe bearer has 6 WoundsWounds are set on the Stats sheet
Captain in Gravis ArmourRefuse to Yieldmodelledleadleading: halved Damage on the Captain (leaderfx.json)
Captain in Gravis ArmourRites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Captain in Phobos ArmourMaster of Deceitnotedarrivalredeploys up to three infantry units after deployment
Captain in Phobos ArmourRites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Captain in Terminator ArmourUnstoppable Valournotedmovere-rolled charges for its unit (Wahapedia: The Imperium's Sword)
Captain in Terminator ArmourRites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Captain with Jump PackAngel's Wrathmodelledleadleading: +1 S in melee after charging (leaderfx.json)
Captain with Jump PackRites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Captain with Jump PackRelic Shieldnotedlistthe bearer has 6 WoundsWounds are set on the Stats sheet
Centurion Assault SquadAnnihilator ProtocolsmodelledSustained Hits 2 in melee vs big targets
Centurion Assault SquadCenturion Assault Launchersnotedlistgives the unit GRENADES
Centurion Devastator SquadDecimator ProtocolsmodelledRe-roll hit 1s shooting (Decimator); Re-roll hits (target on an objective) (starts off)
Champion of the Chapter [Crucible]Exemplar Warriorunreadnot read yet
Champion of the Chapter [Crucible]Heavy Jump Pack and Mk X Gravis Armourunreadnot read yet
Champion of the Chapter [Crucible]Jump Packunreadnot read yet
Champion of the Chapter [Crucible]Mk X Gravis Armourunreadnot read yet
Champion of the Chapter [Crucible]Mk X Phobos Armourunreadnot read yet
Champion of the Chapter [Crucible]Raider-pattern Bikeunreadnot read yet
Champion of the Chapter [Crucible]Terminator Armorunreadnot read yet
Champion of the Chapter [Crucible]Ravenwing Bikeunreadnot read yet
Champion of the Chapter [Crucible]Invulnerable Save (5+)unreadnot read yet
Champion of the Chapter [Crucible]Death Companionunreadnot read yet
Champion of the Chapter [Crucible]Death Companion with Jump Packunreadnot read yet
Champion of the Chapter [Crucible]Hero of the Golden Hostunreadnot read yet
Champion of the Chapter [Crucible]Venerable Death Companionunreadnot read yet
Champion of the Chapter [Crucible]Venerable Librarianunreadnot read yet
Champion of the Chapter [Crucible]Curse of the Wulfenunreadnot read yet
Champion of the Chapter [Crucible]Fenrisian Terminator Armorunreadnot read yet
Champion of the Chapter [Crucible]Thunderwolf Mountunreadnot read yet
Champion of the Chapter [Crucible]Wolf Lord's Chosenunreadnot read yet
Champion of the Chapter [Crucible]Adamantine Willunreadnot read yet
Champion of the Chapter [Crucible]Astartes Bannerunreadnot read yet
Champion of the Chapter [Crucible]Blessing of the Omnissiahunreadnot read yet
Champion of the Chapter [Crucible]Litany of Hateunreadnot read yet
Champion of the Chapter [Crucible]Nartheciumunreadnot read yet
Champion of the Chapter [Crucible]Rites of Battleunreadnot read yet
Champion of the Chapter [Crucible]Tactical Precisionunreadnot read yet
Champion of the Chapter [Crucible]Ravenwing Hunterunreadnot read yet
Champion of the Chapter [Crucible]Tortuous Revelation (Psychic)unreadnot read yet
Champion of the Chapter [Crucible]Blood Chaliceunreadnot read yet
Champion of the Chapter [Crucible]Forlorn Herounreadnot read yet
Champion of the Chapter [Crucible]Storm Shieldunreadnot read yet
Champion of the Chapter [Crucible]Armour of Faithunreadnot read yet
Champion of the Chapter [Crucible]Condemnatory Annihilationunreadnot read yet
Champion of the Chapter [Crucible]Inspirational Exemplarunreadnot read yet
Champion of the Chapter [Crucible]Remorseless Persecutionunreadnot read yet
Champion of the Chapter [Crucible]Vehement Aggressionunreadnot read yet
Champion of the Chapter [Crucible]Vengeful Exhortationunreadnot read yet
ChaplainLitany of Hatemodelledleadleading: +1 to wound in melee (leaderfx.json)
ChaplainSpiritual Leadernotedshockonce, a shocked marine unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
Chaplain in Terminator ArmourLitany of Hatemodelledleadleading: +1 to wound in melee (leaderfx.json)
Chaplain in Terminator ArmourRecitation of Faithmodelledleadleading: Feel No Pain 4+ against mortal wounds (leaderfx.json)
Chaplain in Terminator ArmourRelic Shieldnotedlistthe bearer has 6 WoundsWounds are set on the Stats sheet
Chaplain on BikeLitany of Hatemodelledleadleading: +1 to wound in melee (leaderfx.json)
Chaplain on BikeCatechism of Firemodelledleadleading: Devastating Wounds shooting a picked unit within 12" (leaderfx.json)
Chaplain with Jump PackLitany of Hatemodelledleadleading: +1 to wound in melee (leaderfx.json)
Chaplain with Jump PackExhortation of RagenotedmortalD3 or 3 mortal wounds on an engaged enemy each fightmortal wounds outside attacks aren't in the calculator
Company HeroesAncient Bannernotedoc+1 OC while the Ancient livesObjective Control isn't dice
Company HeroesCommand Squadmodelled−1 to wound it
Desolation SquadTargeter OpticsmodelledIgnores Cover (stationary)
Devastator SquadSignummodelledIgnores Cover (stationary, Signum)
Devastator SquadArmorium Cherubnotedonceonce, one hit roll becomes a 6a single-die change needs its own mod
DreadnoughtWisdom of the Ancients [Aura]notedaurare-rolled hit 1s for marine infantry within 6"its aura on other units isn't in the calculator
Drop PodDrop Pod Assaultnotedarrivalstarts in reserve and lands in turns 1 to 3; passengers get out at once
Drop PodTransportnotedlistBSData's transport note; capacity is on the datasheet
Drop PodCombat Disembarkationnotedmoveunits getting out may still charge
Drop PodDeployment Completenotedlistnothing can embark once it has landed
Eliminator SquadReposition Under Covering Firenotedmovea move after shooting (with the carbine sergeant), then no charge
Eliminator SquadMark the TargetmodelledDevastating Wounds (stationary)
Eradicator SquadTotal ObliterationpartlyRe-roll hits and wounds vs big targetsdamage re-rolls aren't a mod yet
Eradicator Squad with Heavy BoltersOverlapping DetonationsnotedlistBlast 1 on heavy bolters against a picked non-big unitBlast isn't in the calculator
Firestrike Servo-TurretsSentinel ProtocolsnotedoverwatchOverwatch hits on 4+Overwatch isn't in the maths
Gladiator LancerAqullon OpticsmodelledRe-roll one hit and one wound (optics)
Gladiator LancerDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Gladiator ReaperRotating DeathmodelledSustained Hits 2 vs infantry (gatling)
Gladiator ReaperDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Gladiator ValiantFerocious Assaultmodelled+1 to hit, las-talon vs closest big
Gladiator ValiantDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Hammerfall BunkerFortificationnotedlistenemies engaged only with it can still be shot at -1, and may leave freely
Hammerfall BunkerCeramite Covernotedauracover for models it hides from the shooterits aura on other units isn't in the calculator
Hammerfall BunkerDefensive ArraynotedoverwatchOverwatch for 0 CP once a turnOverwatch isn't in the maths
Hammerfall BunkerDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Heavy Intercessor SquadUnyielding in the Face of the Foemodelled+1 save vs Damage 1 (held objective)
Hellblaster SquadFor the Chapter!notedlista slain model shoots on a 3+ before it goesshooting after being slain isn't in the maths
ImpulsorTransportnotedlistBSData's transport note; capacity is on the datasheet
ImpulsorAssault Vehiclenotedmoveunits get out after it Advances
ImpulsorOrbital Comms Array [Aura]notedcp1 CP on a 5+ when a Stratagem targets a unit within 6"command points aren't in the dice
ImpulsorShield Domemodelled5+ invulnerable (shield dome)
Inceptor SquadMeteoric DescentnotedarrivalDeep Strikes 6" away
Incursor SquadMulti-spectrum Arraynotedmark+1 to hit for other marines against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Incursor SquadHaywire Minenotedmortalonce, D3 (2D3 vs vehicles) mortal wounds on a unit within 3" on a 2+mortal wounds outside attacks aren't in the calculator
Infernus SquadIncendiary Terrornotedshockan infantry unit its pyreblasters hit tests Battle-shock at -1the enemy's Battle-shock isn't a dice result yet
Infiltrator SquadOmni-scramblersnotedarrivalenemy reserves can't arrive within 12"
Infiltrator SquadHelix GauntletmodelledFeel No Pain 6+ (helix gauntlet)
Infiltrator SquadInfiltrator Comms Arraynotedcp1 CP on a 5+ when a Stratagem targets its unitcommand points aren't in the dice
Intercessor SquadObjective Securednotedockeeps objectives under controlObjective Control isn't dice
Intercessor SquadHail of Boltsmodelled+2 attacks (bolt rifles)
Invader ATVOutrider Escortnotedoverwatchshoots back at an enemy that shoots a nearby mounted unitOverwatch isn't in the maths
Invictor Tactical WarsuitCombat Supportnotedoverwatchshoots back at an enemy that shoots a nearby Phobos unitOverwatch isn't in the maths
Invictor Tactical WarsuitDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
JudiciarTempormortisnotedlistwhile it leads, the unit fights firstFights First from an ability isn't read yet
JudiciarSilent Furynotedlist+1 Attack on its relic blade for good per character it killsa later Attacks change is set on the Weapons sheet
Judiciar*Invulnerable SavenotedlistBSData's note of its invulnerable save (on the datasheet)
JudiciarSupportnotedlistjoins a unit as its Support
Land RaiderAssault Rampnotedmoveunits get out after it moves and may still charge
Land RaiderTransportnotedlistBSData's transport note; capacity is on the datasheet
Land RaiderDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider CrusaderTransportnotedlistBSData's transport note; capacity is on the datasheet
Land Raider CrusaderAssault Rampnotedmoveunits get out after it moves and may still charge
Land Raider CrusaderDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider RedeemerTransportnotedlistBSData's transport note; capacity is on the datasheet
Land Raider RedeemerAssault Rampnotedmoveunits get out after it moves and may still charge
Land Raider RedeemerDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land SpeederPurgation Runnotedmovea D6" move after shooting, then no charge
LibrarianMental Fortress [Psychic]modelledleadleading: 4+ invulnerable (leaderfx.json)
LibrarianPsychic Hoodmodelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
Librarian in Phobos ArmourShrouding [Psychic]modelledleadleading: Stealth; only shooters within 12" may target it (leaderfx.json)
Librarian in Phobos ArmourPsychic Hoodmodelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
Librarian in Terminator ArmourVeil of Time [Psychic]modelledleadleading: Sustained Hits 1 (leaderfx.json)
Librarian in Terminator ArmourPsychic Hoodmodelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
Librarius Adept [Crucible]Veil of Time (Psychic)unreadnot read yet
Librarius Adept [Crucible]Heavy Jump Pack and Mk X Gravis Armourunreadnot read yet
Librarius Adept [Crucible]Jump Packunreadnot read yet
Librarius Adept [Crucible]Mk X Gravis Armourunreadnot read yet
Librarius Adept [Crucible]Mk X Phobos Armourunreadnot read yet
Librarius Adept [Crucible]Raider-pattern Bikeunreadnot read yet
Librarius Adept [Crucible]Terminator Armorunreadnot read yet
Librarius Adept [Crucible]Ravenwing Bikeunreadnot read yet
Librarius Adept [Crucible]Invulnerable Save (5+)unreadnot read yet
Librarius Adept [Crucible]Death Companionunreadnot read yet
Librarius Adept [Crucible]Death Companion with Jump Packunreadnot read yet
Librarius Adept [Crucible]Hero of the Golden Hostunreadnot read yet
Librarius Adept [Crucible]Venerable Death Companionunreadnot read yet
Librarius Adept [Crucible]Venerable Librarianunreadnot read yet
Librarius Adept [Crucible]Curse of the Wulfenunreadnot read yet
Librarius Adept [Crucible]Fenrisian Terminator Armorunreadnot read yet
Librarius Adept [Crucible]Thunderwolf Mountunreadnot read yet
Librarius Adept [Crucible]Wolf Lord's Chosenunreadnot read yet
Librarius Adept [Crucible]Adamantine Willunreadnot read yet
Librarius Adept [Crucible]Astartes Bannerunreadnot read yet
Librarius Adept [Crucible]Blessing of the Omnissiahunreadnot read yet
Librarius Adept [Crucible]Litany of Hateunreadnot read yet
Librarius Adept [Crucible]Nartheciumunreadnot read yet
Librarius Adept [Crucible]Rites of Battleunreadnot read yet
Librarius Adept [Crucible]Tactical Precisionunreadnot read yet
Librarius Adept [Crucible]Ravenwing Hunterunreadnot read yet
Librarius Adept [Crucible]Tortuous Revelation (Psychic)unreadnot read yet
Librarius Adept [Crucible]Blood Chaliceunreadnot read yet
Librarius Adept [Crucible]Forlorn Herounreadnot read yet
Librarius Adept [Crucible]Storm Shieldunreadnot read yet
Librarius Adept [Crucible]Armour of Faithunreadnot read yet
Librarius Adept [Crucible]Condemnatory Annihilationunreadnot read yet
Librarius Adept [Crucible]Inspirational Exemplarunreadnot read yet
Librarius Adept [Crucible]Remorseless Persecutionunreadnot read yet
Librarius Adept [Crucible]Vehement Aggressionunreadnot read yet
Librarius Adept [Crucible]Vengeful Exhortationunreadnot read yet
LieutenantTactical Precisionmodelledleadleading: Lethal Hits (leaderfx.json)
LieutenantTarget Prioritynotedmoveshoots and charges after Falling Back
LieutenantSupportnotedlistjoins a unit as its Support
LieutenantStorm Shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Lieutenant in Phobos ArmourTactical Precisionmodelledleadleading: Lethal Hits (leaderfx.json)
Lieutenant in Phobos ArmourStrategic Dispersalnotedmovea 6" move after its unit shoots, then no charge
Lieutenant in Phobos ArmourSupportnotedlistjoins a unit as its Support
Lieutenant in Reiver ArmourTactical Precisionmodelledleadleading: Lethal Hits (leaderfx.json)
Lieutenant in Reiver ArmourDeadly Terrornotedoc+3" on its unit's Terror TroopsObjective Control isn't dice
Lieutenant in Reiver ArmourSupportnotedlistjoins a unit as its Support
Lieutenant with Combi-weaponPriority Objective Identifiedmodelledre-roll wound rolls of 1
Lieutenant with Combi-weaponEvade and Survivenotedmovemoves when enemies come near
Lieutenant with Combi-weaponLone SurvivornotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Outrider SquadThunderous Impactmodelled+1 S and D in melee after charging
Predator AnnihilatorAnnihilatornotedlistre-rolled damage shooting monsters and vehiclesdamage re-rolls aren't a mod yet
Predator AnnihilatorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Predator DestructorDestructormodelled+1 AP shooting infantry
Predator DestructorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
RazorbackFire Supportnotedmarkre-rolled wounds for its passengers against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
RazorbackTransportnotedlistBSData's transport note; capacity is on the datasheet
Redemptor DreadnoughtDuty Eternalmodelled-1 Damage (Duty Eternal)
Redemptor DreadnoughtDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Reiver SquadFearsome Assaultnotedshockengaged enemies test Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
Reiver SquadTerror Troopsnotedoc-1 OC for enemies (not big ones) within 3"Objective Control isn't dice
Reiver SquadGrapnel Launchersnotedmoveignores vertical distance when moving
Reiver SquadReiver Grav-chutenotedarrivalDeep Strike
RepulsorTransportnotedlistBSData's transport note; capacity is on the datasheet
RepulsorEmergency Combat Embarkationnotedmovea charged marine unit within 3" climbs in before the charge
RepulsorDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Repulsor ExecutionerTransportnotedlistBSData's transport note; capacity is on the datasheet
Repulsor ExecutionerExecutionermodelled+1 to hit vs a unit below half
Repulsor ExecutionerDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
RhinoSelf Repairnotedhealregains 1 wound each Command phasehealing between turns isn't in the maths
RhinoTransportnotedlistBSData's transport note; capacity is on the datasheet
Scout SquadGuerrilla Tacticsnotedarrivalreturns to Strategic Reserves
Sternguard Veteran SquadSternguard FocusmodelledRe-roll wounds vs the Oath target
Storm Speeder HailstrikeHailstrikenotedmark+1 AP for other marines shooting the non-big unit it hita mark one unit puts on an enemy for other units isn't in the maths
Storm Speeder HammerstrikeHammerstrikenotedmarkthe unit it hit loses cover for the phasea mark one unit puts on an enemy for other units isn't in the maths
Storm Speeder ThunderstrikeThunderstrikenotedmark+1 to wound for other marines shooting the big unit it hita mark one unit puts on an enemy for other units isn't in the maths
Stormhawk InterceptorInterceptormodelled+1 to hit vs flyers
Stormraven GunshipArmoured Resiliencemodelled-1 Damage (Armoured Resilience)
Stormraven GunshipTransportnotedlistBSData's transport note; capacity is on the datasheet
Stormraven GunshipDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Stormtalon GunshipStrafing Runmodelled+1 to hit vs units that can't fly
Suppressor SquadSuppression Firepartlyenemy-1 to be hit (a unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Tactical SquadCombat Squadsnotedlistmay split into two squads of five before deployment
TechmarineTechmarinenotedlistLone Operative near friendly vehicles
TechmarineBlessing of the Omnissiahnotedauraa vehicle within 3" regains D3 wounds and +1 to hitits aura on other units isn't in the calculator
TechmarineVengeance of the Omnissiahnotedlistits power axe goes to 7 Attacks after a vehicle dies near ita later Attacks change is set on the Weapons sheet
Terminator Assault SquadTeleport HomernotedarrivalDeep Strike placement only
Terminator Assault SquadTerminatus AssaultnotedshockBattle-shock tests in combatthe enemy's Battle-shock isn't a dice result yet
Terminator Assault SquadStorm Shieldnotedlistthe bearer has 4 WoundsWounds are set on the Stats sheet
Terminator SquadTeleport Homernotedarrivalonce, Rapid Ingress for 0 CP near its homer
Terminator SquadFury of the Firstmodelled+1 to hit vs the Oath target
Thunderhawk GunshipAerial AssaultnotedmoveDeep Strike units get out after it moves and may still charge
Thunderhawk GunshipDamaged: 1-10 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Thunderhawk GunshipThunderhawk Cluster Bombsnotedmortalsix dice of mortal wounds (3+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Vanguard Veteran Squad with Jump PacksVanguard AssaultmodelledLethal Hits in melee after charging
Vanguard Veteran Squad with Jump PacksStorm Shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Venerable Battle-Brother [Crucible]Wisdom of the Ancients [Aura]unreadnot read yet
Venerable Battle-Brother [Crucible]Adamantine Willunreadnot read yet
Venerable Battle-Brother [Crucible]Astartes Bannerunreadnot read yet
Venerable Battle-Brother [Crucible]Blessing of the Omnissiahunreadnot read yet
Venerable Battle-Brother [Crucible]Litany of Hateunreadnot read yet
Venerable Battle-Brother [Crucible]Nartheciumunreadnot read yet
Venerable Battle-Brother [Crucible]Rites of Battleunreadnot read yet
Venerable Battle-Brother [Crucible]Tactical Precisionunreadnot read yet
Venerable Battle-Brother [Crucible]Ravenwing Hunterunreadnot read yet
Venerable Battle-Brother [Crucible]Tortuous Revelation (Psychic)unreadnot read yet
Venerable Battle-Brother [Crucible]Blood Chaliceunreadnot read yet
Venerable Battle-Brother [Crucible]Forlorn Herounreadnot read yet
Venerable Battle-Brother [Crucible]Storm Shieldunreadnot read yet
Venerable Battle-Brother [Crucible]Armour of Faithunreadnot read yet
Venerable Battle-Brother [Crucible]Condemnatory Annihilationunreadnot read yet
Venerable Battle-Brother [Crucible]Inspirational Exemplarunreadnot read yet
Venerable Battle-Brother [Crucible]Remorseless Persecutionunreadnot read yet
Venerable Battle-Brother [Crucible]Vehement Aggressionunreadnot read yet
Venerable Battle-Brother [Crucible]Vengeful Exhortationunreadnot read yet
Venerable Battle-Brother [Crucible]Heavy Jump Pack and Mk X Gravis Armourunreadnot read yet
Venerable Battle-Brother [Crucible]Jump Packunreadnot read yet
Venerable Battle-Brother [Crucible]Mk X Gravis Armourunreadnot read yet
Venerable Battle-Brother [Crucible]Mk X Phobos Armourunreadnot read yet
Venerable Battle-Brother [Crucible]Raider-pattern Bikeunreadnot read yet
Venerable Battle-Brother [Crucible]Terminator Armorunreadnot read yet
Venerable Battle-Brother [Crucible]Ravenwing Bikeunreadnot read yet
Venerable Battle-Brother [Crucible]Invulnerable Save (5+)unreadnot read yet
Venerable Battle-Brother [Crucible]Death Companionunreadnot read yet
Venerable Battle-Brother [Crucible]Death Companion with Jump Packunreadnot read yet
Venerable Battle-Brother [Crucible]Hero of the Golden Hostunreadnot read yet
Venerable Battle-Brother [Crucible]Venerable Death Companionunreadnot read yet
Venerable Battle-Brother [Crucible]Venerable Librarianunreadnot read yet
Venerable Battle-Brother [Crucible]Curse of the Wulfenunreadnot read yet
Venerable Battle-Brother [Crucible]Fenrisian Terminator Armorunreadnot read yet
Venerable Battle-Brother [Crucible]Thunderwolf Mountunreadnot read yet
Venerable Battle-Brother [Crucible]Wolf Lord's Chosenunreadnot read yet
VindicatorSiege Shieldnotedlistits cannon fires at enemies engaging it, no -1 to hitthe engaged penalty isn't in the calculator
VindicatorDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
WhirlwindPinning Bombardmentnotedshockan infantry unit it hit tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
WhirlwindDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Ancient on Bike [Legends]Unbreakable Dutynotedlistthe Ancient has FNP 4+ on an objective or near the centrethe model's own save, not the unit's
Ancient on Bike [Legends]Astartes Bannermodelledleadleading: +1 OC (leaderfx.json)
Apothecary on Bike [Legends]Nartheciumnotedhealwhile it leads, 1 model back each Command phasehealing between turns isn't in the maths
Apothecary on Bike [Legends]Gene Seed Recoverynotedcp1 CP on a 2+ when its bodyguard unit is destroyedcommand points aren't in the dice
Assault Squad [Legends]Chainsword DoctrinespartlySustained Hits 1: Sustained Hits 1 (chainswords); Lethal Hits: Lethal Hits (chainswords); Lance: Lance: +1 to wound after chargingLance is set by hand as +1 to wound on the charge
Assault Squad [Legends]Astartes Shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Assault Squad with Jump Packs [Legends]Hammer of Wrathnotedmortala die per model (4+) of mortal wounds after chargingmortal wounds outside attacks aren't in the calculator
Assault Squad with Jump Packs [Legends]Astartes Shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Astartes Servitors [Legends]Mindlockunreadnot read yet
Astartes Servitors [Legends]Servitor Retinueunreadnot read yet
Attack Bike Squad [Legends]Outrider Escortnotedoverwatchshoots back at an enemy that shoots a nearby mounted unitOverwatch isn't in the maths
Bike Squad [Legends]Turbo Boostnotedmove+6" instead of an Advance roll
Caestus Assault Ram [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Caestus Assault Ram [Legends]Into the Foenotedmovea unit getting out before it moves may charge after Advancing
Caestus Assault Ram [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Captain on Bike [Legends]Swift Assaultnotedmovewhile it leads, Assault on its unit's guns
Captain on Bike [Legends]Rites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Captain on Bike [Legends]Relic Shieldnotedlistthe bearer has 7 WoundsWounds are set on the Stats sheet
Carab Culln the Risen [Legends]Death-holdnotedlistno -1 to hit when shooting while engagedthe engaged penalty isn't in the calculator
Carab Culln the Risen [Legends]Rites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Carab Culln the Risen [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Carab Culln the Risen [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Cerberus [Legends]Atomantic Arc-reactormodelledLethal Hits (stationary, pulse array)
Cerberus [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaplain Kastiel [Legends]Zealot's Fervourunreadnot read yet
Chaplain Kastiel [Legends]Litany of Hateunreadnot read yet
Chaplain Venerable Dreadnought [Legends]Spiritual Leadernotedshockonce, a shocked marine unit within 12" recoversthe enemy's Battle-shock isn't a dice result yet
Chaplain Venerable Dreadnought [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Command Squad [Legends]Nartheciumunreadnot read yet
Command Squad [Legends]Astartes Bannerunreadnot read yet
Command Squad [Legends]Honour or Deathunreadnot read yet
Command Squad [Legends]Astartes Shieldunreadnot read yet
Command Squad [Legends]Astartes Shieldunreadnot read yet
Command Squad [Legends]Astartes Shieldunreadnot read yet
Company Champion on Bike [Legends]Honour or Deathnotedmovewhile it leads, +1 to Advance and charges; Heroic Intervention 1 CP less
Company Champion on Bike [Legends]Martial SuperioritypartlyRe-roll hits and wounds vs charactersthe bearer-only condition isn't read
Company Champion on Bike [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Company Veterans on Bikes [Legends]Vanguard AssaultmodelledLethal Hits in melee after charging
Company Veterans on Bikes [Legends]Storm Shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Deathstorm Drop Pod [Legends]Deathstorm Assaultnotedarrivalstarts in reserve outside the limits and lands in turns 1 to 3
Deimos Predator [Legends]Armoured SpearheadmodelledRe-roll hit rolls of 1; Re-roll hits (contested objective) (starts off)
Deimos Predator [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Deredeo Dreadnought [Legends]Deredeo StrikemodelledRe-roll hits (target not below half)
Deredeo Dreadnought [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Dreadnought Drop Pod [Legends]Drop Pod Assaultnotedarrivalstarts in reserve and lands in turns 1 to 3; passengers get out at once
Falchion [Legends]Titan-killermodelledDevastating Wounds (volcano vs big)
Falchion [Legends]Damaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Fellblade [Legends]Rolling Fortressnotedauracover for friends it hides from the shooterits aura on other units isn't in the calculator
Fellblade [Legends]Damaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Ferren Areios [Legends]Master of Ritesnotedmovea pick each turn: shoot or charge after Advancing, or act after Falling Back
Ferren Areios [Legends]Unrelenting and Uncompromisingmodelledleadleading: ignores hit and BS/WS modifiers (leaderfx.json)
Fire Raptor Gunship [Legends]Strafing Runmodelled+1 to hit vs units that can't fly
Fire Raptor Gunship [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Hunter [Legends]Hunter Missile TargetingmodelledHits on 2+ vs big targets (skyspear)
Hunter [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Imperial Space Marine [Legends]Swift Assaultnotedmovewhile it leads, Assault on its unit's guns
Imperial Space Marine [Legends]Unbreakable Dutynotedlistthe model has FNP 4+ on an objective or near the centrethe model's own save, not the unit's
Imperial Space Marine [Legends]Supportnotedlistjoins a unit as its Support
Ironclad Dreadnought [Legends]Siege-breaker Protocolsmodelled+1 to hit and wound in melee vs vehicles
Ironclad Dreadnought [Legends]Ironclad Assault Launchersnotedlistgives it GRENADES
Javelin Attack Speeder [Legends]Fire and Redeploynotedmovea D6" move after shooting, then no charge
Judiciar Xacharus [Legends]Tempormortisunreadnot read yet
Judiciar Xacharus [Legends]Indomitable Assaultunreadnot read yet
Kratos [Legends]Line-breakernotedlistits Blast guns fire at enemies engaging it, no -1 to hitthe engaged penalty isn't in the calculator
Kratos [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Achilles [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Achilles [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Excelsior [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Excelsior [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Land Raider Excelsior [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Land Raider Excelsior [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Excelsior [Legends]Rites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Land Raider Helios [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Helios [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Land Raider Helios [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Prometheus [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Prometheus [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Land Raider Prometheus [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Proteus [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Proteus [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Proteus [Legends]Explorator Augury Webnotedarrivalenemy reserves can't arrive within 12"
Land Speeder Storm [Legends]Storm Assaultnotedmoveunits get out after it moves and may still charge
Land Speeder Storm [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Land Speeder Tempest [Legends]Isolate and Destroymodelled+1 to wound vs an isolated target
Land Speeder Tornado [Legends]Strafing Enfiladenotedmortalsix dice of mortal wounds (4+) on a non-big unit it moves overmortal wounds outside attacks aren't in the calculator
Land Speeder Typhoon [Legends]Fire and Redeploynotedmovea D6" move after shooting, then no charge
Leviathan Dreadnought [Legends]Duty Eternalmodelled-1 Damage (Duty Eternal)
Leviathan Dreadnought [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Librarian on Bike [Legends]Mental Fortressmodelledleadleading: 4+ invulnerable (leaderfx.json)
Librarian on Bike [Legends]Psychic Hoodmodelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
Librarian with Jump Pack [Legends]Might of Heroes [Pyschic]modelledleadleading: +1 AP in melee (leaderfx.json)
Librarian with Jump Pack [Legends]Psychic Hoodmodelledleadleading: Feel No Pain 4+ against psychic attacks (leaderfx.json)
Mastodon [Legends]Damaged: 1-10 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -6 Objective ControlObjective Control isn't dice
Mastodon [Legends]Inviolable Transportnotedonceonce a round, one attack's damage becomes 0one attack's damage cancelled needs a single-attack mod
Mortis Dreadnought [Legends]Mortis StrikemodelledRe-roll hits (target not below half)
Primaris Company Champion [Legends]Honour or Deathnotedmovewhile it leads, +1 to Advance and charges; Heroic Intervention 1 CP less
Primaris Company Champion [Legends]Martial SuperioritypartlyRe-roll hits and wounds vs charactersthe bearer-only condition isn't read
Rapier Carrier [Legends]Powerful VolleymodelledLethal Hits (stationary, Heavy)
Relic Contemptor Dreadnought [Legends]Even In Death I Servenotedhealcomes back on a 2+ the first time it dieshealing between turns isn't in the maths
Relic Razorback [Legends]Fire Supportnotedmarkre-rolled wounds for its passengers against the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Relic Razorback [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Relic Terminator Squad [Legends]Fury of the FirstmodelledIgnore hit and BS/WS modifiers
Relic Terminator Squad [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Relic Terminator Squad [Legends]Grenade Harnessnotedlistgives the unit GRENADES
Rhino Primaris [Legends]Self Repairnotedhealregains 1 wound each Command phasehealing between turns isn't in the maths
Rhino Primaris [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Rhino Primaris [Legends]Orbital Comms Array [Aura]notedcp1 CP on a 5+ when a Stratagem targets a unit within 6"command points aren't in the dice
Scout Bike Squad [Legends]Outflanknotedarrivalmay arrive from reserve in the enemy's deployment zone
Scout Sniper Squad [Legends]Concealed Positionsnotedlistonly shooters within 12" may target itwho may target a unit isn't in the maths
Sicaran Arcus [Legends]Specialised Weapon SystemmodelledIgnores Cover vs the Oath target
Sicaran Arcus [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Battle Tank [Legends]Armoured SpearheadmodelledRe-roll hit rolls of 1; Re-roll hits (contested objective) (starts off)
Sicaran Battle Tank [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Omega [Legends]Overwhelming Short-range FirepowermodelledRe-roll hit and wound 1s vs the closest
Sicaran Omega [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Punisher [Legends]Rotating DeathmodelledSustained Hits 1 (rotary vs infantry)
Sicaran Punisher [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Venator [Legends]Ferocious Assaultmodelled+1 to hit (closest big target)
Sicaran Venator [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sokar-pattern Stormbird [Legends]Damaged: 1-13 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sokar-pattern Stormbird [Legends]Aerial AssaultnotedmoveDeep Strike units get out after it moves and may still charge
Spartan [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Spartan [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Stalker [Legends]Skyfire Protocolsnotedoverwatchits Overwatch against a flyer can also shoot three more unitsOverwatch isn't in the maths
Stalker [Legends]Damaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Storm Eagle Gunship [Legends]Armoured Resiliencemodelled-1 Damage (Armoured Resilience)
Storm Eagle Gunship [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Tarantula Air Defense Battery [Legends]Sentry ProgrammingnotedoverwatchOverwatch for 0 CP once a turnOverwatch isn't in the maths
Tarantula Sentry Battery [Legends]Sentinel ProtocolsnotedoverwatchOverwatch hits on 4+Overwatch isn't in the maths
Techmarine on Bike [Legends]TechmarinenotedlistLone Operative near friendly vehicles
Techmarine on Bike [Legends]Blessing of the Omnissiahnotedauraa vehicle within 3" regains D3 wounds and +1 to hitits aura on other units isn't in the calculator
Techmarine on Bike [Legends]Vengeance of the Omnissiahnotedlistits power axe goes to 7 Attacks after a vehicle dies near ita later Attacks change is set on the Weapons sheet
Terminus Ultra [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Terminus Ultra [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Terrax-pattern Termite [Legends]Termite Assaultnotedarrivalarrives from reserve outside the limits, turns 1 to 3
Terrax-pattern Termite [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Thunderfire Cannon [Legends]Tremor Shellsnotedenemyan infantry unit it hit: -2" Move and -2 to Advance and chargesan enemy unit's movement isn't in the maths
Thunderfire Cannon [Legends]Crewed Artillerynotedlistthe gun goes when its crewman does
Thunderhawk Transporter [Legends]Damaged: 1-10 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Thunderhawk Transporter [Legends]TransportnotedlistBSData's transport note; capacity is on the datasheet
Thunderhawk Transporter [Legends]Aerial Deploymentnotedarrivalarrives from reserve in turns 1 to 3 in hover mode
Typhon [Legends]Sunderer of Fortressesmodelled+1 S and D vs vehicles
Typhon [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Vanguard Veteran Squad [Legends]Vanguard AssaultmodelledLethal Hits in melee after charging
Vanguard Veteran Squad [Legends]Storm Shieldpartly4+ invulnerable (the bearer)the bearer's own save, given to the unit here
Venerable Dreadnought [Legends]Wisdom of the Ancients [Aura]notedaurare-rolled hit 1s for marine infantry within 6"its aura on other units isn't in the calculator
Vindicator Laser Destroyer [Legends]Annihilatornotedlistre-rolled damage 1s shooting big targetsdamage re-rolls aren't a mod yet
Vindicator Laser Destroyer [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Whirlwind Scorpius [Legends]Pinning Bombardmentnotedshockan infantry unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Whirlwind Scorpius [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Xiphon Interceptor [Legends]Interceptormodelled+1 to hit vs flyers
Xiphon Interceptor [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
AncientAstartes Banner: Objective Control only
Ancient in Terminator ArmourAstartes Banner: Objective Control only; Keep the Banner High: +1 to hit; +1 to wound
ApothecaryNarthecium: brings a model back each turn: not in the maths
Apothecary BiologisSurgical Precision: Lethal Hits
Bladeguard AncientAstartes Banner: Objective Control only; Deeds of Heroism: once per battle: +1 Attack in one fight (not in the maths)
CaptainRites of Battle: Stratagem cost only
Captain with Jump PackAngel's Wrath: +1 Strength after charging (melee)
ChaplainLitany of Hate: +1 to wound (melee)
Chaplain in Terminator ArmourLitany of Hate: +1 to wound (melee); Recitation of Faith: Feel No Pain 4+ vs mortal wounds
Chaplain with Jump PackLitany of Hate: +1 to wound (melee)
JudiciarTempormortis: fights first only
LibrarianMental Fortress: 4+ invulnerable save; Psychic Hood: Feel No Pain 4+ vs psychic attacks
Librarian in Phobos ArmourShrouding: Stealth: cover against shooting; Psychic Hood: Feel No Pain 4+ vs psychic attacks
Librarian in Terminator ArmourVeil of Time: Sustained Hits 1; Psychic Hood: Feel No Pain 4+ vs psychic attacks
LieutenantTactical Precision: Lethal Hits
Lieutenant in Phobos ArmourTactical Precision: Lethal Hits
Lieutenant in Reiver ArmourTactical Precision: Lethal Hits
Captain in Gravis ArmourRites of Battle: Stratagem cost only; Refuse to Yield: Halve Damage to the Captain
Ancient on Bike [Legends]Astartes Banner: Objective Control only; Unbreakable Duty: the character's own model only: not in the maths
Apothecary on Bike [Legends]Narthecium: brings models back: not in the maths; Gene-seed Recovery: Command Points only
Captain in Phobos ArmourRites of Battle: Stratagem cost only; Master of Deceit: deployment only
Captain in Terminator ArmourRites of Battle: Stratagem cost only; The Imperium's Sword: charge re-roll only
Captain on Bike [Legends]Swift Assault: movement only; Rites of Battle: Stratagem cost only
Chaplain on BikeLitany of Hate: +1 to wound (melee); Catechism of Fire: Devastating Wounds (ranged)
Company Champion on Bike [Legends]Honour or Death: movement and Stratagem cost only; Martial Superiority: the character's own model only: not in the maths
Ferren Areios [Legends]Master of Rites: movement only; Unrelenting and Uncompromising: Ignore hit and skill modifiers
Imperial Space Marine [Legends]Swift Assault: movement only; Unbreakable Duty: the character's own model only: not in the maths
Librarian on Bike [Legends]Psychic Hood: Feel No Pain 4+ vs psychic attacks; Mental Fortress: 4+ invulnerable save
Librarian with Jump Pack [Legends]Psychic Hood: Feel No Pain 4+ vs psychic attacks; Might of Heroes: +1 AP (melee)
Primaris Company Champion [Legends]Honour or Death: movement and Stratagem cost only; Martial Superiority: the character's own model only: not in the maths
TechmarineTechmarine: Lone Operative near vehicles only; Blessing of the Omnissiah: aura for other units: not in the maths; Vengeance of the Omnissiah: one weapon's profile: from the datasheet
Techmarine on Bike [Legends]Techmarine: Lone Operative near vehicles only; Blessing of the Omnissiah: aura for other units: not in the maths; Vengeance of the Omnissiah: one weapon's profile: from the datasheet
Chaplain Kastiel [Legends]Zealot's Fervour: charging after Falling Back only; Litany of Hate: +1 to wound (melee)
Judiciar Xacharus [Legends]Tempormortis: fights first only; Indomitable Assault: consolidation moves only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth4no: the cover chip is set by hand (a gap: read it from the datasheet)Captain in Phobos Armour, Eliminator Squad, Lieutenant with Combi-weapon, Scout Sniper Squad [Legends]
Feel No Pain1yes, from the datasheetLieutenant with Combi-weapon
Lone Operative1targeting only, not the diceLieutenant with Combi-weapon
Deadly Demise79no: mortal wounds when it diesAstraeus, Ballistus Dreadnought, Brutalis Dreadnought, Dreadnought, Drop Pod, Gladiator Lancer, Gladiator Reaper, Gladiator Valiant, Hammerfall Bunker, Impulsor, Invictor Tactical Warsuit, Land Raider, Land Raider Crusader, Land Raider Redeemer, Predator Annihilator, Predator Destructor, Razorback, Redemptor Dreadnought, Repulsor, Repulsor Executioner, Rhino, Storm Speeder Hailstrike, Storm Speeder Hammerstrike, Storm Speeder Thunderstrike, Stormhawk Interceptor, Stormraven Gunship, Stormtalon Gunship, Thunderhawk Gunship, Venerable Battle-Brother [Crucible], Vindicator, Whirlwind, Caestus Assault Ram [Legends], Carab Culln the Risen [Legends], Cerberus [Legends], Chaplain Venerable Dreadnought [Legends], Deathstorm Drop Pod [Legends], Deimos Predator [Legends], Deredeo Dreadnought [Legends], Dreadnought Drop Pod [Legends], Falchion [Legends], Fellblade [Legends], Fire Raptor Gunship [Legends], Hunter [Legends], Ironclad Dreadnought [Legends], Javelin Attack Speeder [Legends], Kratos [Legends], Land Raider Achilles [Legends], Land Raider Excelsior [Legends], Land Raider Helios [Legends], Land Raider Prometheus [Legends], Land Raider Proteus [Legends], Land Speeder Storm [Legends], Land Speeder Tempest [Legends], Land Speeder Tornado [Legends], Land Speeder Typhoon [Legends], Leviathan Dreadnought [Legends], Mastodon [Legends], Mortis Dreadnought [Legends], Relic Contemptor Dreadnought [Legends], Relic Razorback [Legends], Rhino Primaris [Legends], Sicaran Arcus [Legends], Sicaran Battle Tank [Legends], Sicaran Omega [Legends], Sicaran Punisher [Legends], Sicaran Venator [Legends], Sokar-pattern Stormbird [Legends], Spartan [Legends], Stalker [Legends], Storm Eagle Gunship [Legends], Tarantula Air Defense Battery [Legends], Terminus Ultra [Legends], Terrax-pattern Termite [Legends], Thunderhawk Transporter [Legends], Typhon [Legends], Venerable Dreadnought [Legends], Vindicator Laser Destroyer [Legends], Whirlwind Scorpius [Legends], Xiphon Interceptor [Legends]
Deep Strike27the tier test's arrival modesAncient in Terminator Armour, Assault Intercessors with Jump Packs, Captain in Terminator Armour, Captain with Jump Pack, Chaplain in Terminator Armour, Chaplain with Jump Pack, Drop Pod, Inceptor Squad, Land Speeder, Librarian in Terminator Armour, Lieutenant in Phobos Armour, Storm Speeder Hailstrike, Storm Speeder Hammerstrike, Storm Speeder Thunderstrike, Suppressor Squad, Terminator Assault Squad, Terminator Squad, Vanguard Veteran Squad with Jump Packs, Assault Squad with Jump Packs [Legends], Deathstorm Drop Pod [Legends], Dreadnought Drop Pod [Legends], Javelin Attack Speeder [Legends], Land Speeder Tempest [Legends], Land Speeder Tornado [Legends], Land Speeder Typhoon [Legends], Relic Terminator Squad [Legends], Terrax-pattern Termite [Legends]
Infiltrators8the tier test's arrival modesCaptain in Phobos Armour, Eliminator Squad, Infiltrator Squad, Librarian in Phobos Armour, Lieutenant in Phobos Armour, Lieutenant with Combi-weapon, Scout Squad, Scout Sniper Squad [Legends]
Scouts7the tier test's arrival modesIncursor Squad, Invictor Tactical Warsuit, Lieutenant in Phobos Armour, Lieutenant in Reiver Armour, Reiver Squad, Scout Squad, Scout Bike Squad [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Gladius Task Force3Combat Doctrinesnotedmovea doctrine a turn (each once): shoot after Advancing, act after Falling Back, charge after Advancing
Anvil Siege Force2Shield of the ImperiummodelledHeavy: +1 to hit when stationary; +1 to wound, already-Heavy guns
Ironstorm Spearhead2Armoured Wrathpartlyone single-die re-roll per phaseone re-rolled hit (kindfx.json); the wound or damage option isn't modelled
Firestorm Assault Force2Close-Range Eradicationmodelled+1 S at close range
Stormlance Task Force3Lightning Assaultnotedmovecharge eligibility only
Vanguard Spearhead2Shadow MastersmodelledCover vs distant shooting
1st Company Task Force2Extremis-level ThreatmodelledRe-roll wounds vs Oath target
Bastion Task Force2Interlocking TacticspartlymarkRe-roll hit 1s vs scanned targetthe auspex scan comes from another unit's attacks; set by hand
Orbital Assault Force2Rapid-drop DeploymentpartlyarrivalRe-roll wound 1s on arrival; Re-roll hit 1s out of a Drop Podthe extra Deep Strike is an arrival rule
Ceramite Sentinels3Adaptive DefencemodelledRe-roll 1s to hit and wound
Armoured Speartip3Rapid Deploymentnotedmovemovement only
Headhunter Task Force2Target Sightednotedmovedamage re-roll and movement; not modelleddamage re-rolls aren't a mod yet; the 6" Advance is a move
Vengeful Hosts1Imperator UnleashedmodelledRe-roll hit 1s on arrival/charge
Fulguris Task Force1Skystrikenotedarrivalkeywords and deployment only
Librarius Conclave1Psychic DisciplinesmodelledBiomancy: nothing for the dice; Divination: Re-roll 1s to hit and wound; Pyromancy: +1 AP at close range; Telekinesis: nothing for the dice; Telepathy: nothing for the dice
Subversion Assets1New RulenotedmarkNowhere to Hide: Phobos and Scouts mark a unit within 12" (+3" detection range)detection range isn't in the maths

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Gladius Task ForceArtificer Armour20ADEPTUS ASTARTES modelpartly2+ save and FNP 5+ (the bearer)the bearer's own save, given to the unit here
Gladius Task ForceThe Honour Vehement15ADEPTUS ASTARTES modelpartly+1 A and S in melee (the bearer); +1 more A and S (Assault Doctrine) (starts off)the bearer-only condition isn't read
Gladius Task ForceAdept of the Codex20CAPTAIN modelnotedmovethe Tactical Doctrine for its unit every turn
Gladius Task ForceFire Discipline25ADEPTUS ASTARTES modelmodelledSustained Hits 1 shooting (Fire Discipline)
Anvil Siege ForceIndomitable Fury20GRAVIS modelnotedhealthe first time it dies, back on a 2+ with full woundshealing between turns isn't in the maths
Anvil Siege ForceFleet Commander15CAPTAIN modelnotedmortalonce, a bombardment line: mortal wounds on units it crossesmortal wounds outside attacks aren't in the calculator
Anvil Siege ForceStoic Defender15ADEPTUS ASTARTES modelmodelledFeel No Pain 6+ on a held objective
Anvil Siege ForceArchitect of War25ADEPTUS ASTARTES modelmodelledIgnores Cover (Architect of War)
Ironstorm SpearheadTarget Augury Web30TECHMARINE modelnotedauraLethal Hits for a vehicle within 6" each Command phaseits aura on other units isn't in the calculator
Ironstorm SpearheadThe Flesh is Weak20ADEPTUS ASTARTES modelpartlyFeel No Pain 4+ (the bearer)the bearer's own save, given to the unit here
Ironstorm SpearheadAdept of the Omnissiah35TECHMARINE modelnotedonceonce a round, a failed save on a nearby vehicle does no damageone attack's damage cancelled needs a single-attack mod
Ironstorm SpearheadMaster of Machine War20ADEPTUS ASTARTES modelnotedmovea vehicle within 6" shoots after Advancing or Falling Back
Firestorm Assault ForceChampion of Humanity10TACTICUS modelpartlyIgnore hit modifiers (Champion)its other ignored modifiers (not saves) aren't all mods
Firestorm Assault ForceWar-tempered Artifice25ADEPTUS ASTARTES INFANTRY modelpartly+3 S in melee (the bearer)the bearer-only condition isn't read
Firestorm Assault ForceForged in Battle15ADEPTUS ASTARTES modelnotedonceonce a turn, a hit roll or a save in its unit becomes a 6a single-die change needs its own mod
Firestorm Assault ForceAdamantine Mantle20ADEPTUS ASTARTES modelpartly-1 Damage (the bearer)the bearer-only condition isn't read; Damage 1 against Melta and Torrent
Stormlance Task ForceFury of the Storm25ADEPTUS ASTARTES MOUNTED modelpartly+1 S and AP in melee (the bearer); +1 more S and AP after chargingthe bearer-only condition isn't read
Stormlance Task ForcePortents of Wisdom15ADEPTUS ASTARTES modelnotedmovere-rolled Advances for its unit
Stormlance Task ForceFeinting Withdrawal10ADEPTUS ASTARTES modelnotedmoveits unit shoots after Falling Back
Stormlance Task ForceHunter's Instincts25ADEPTUS ASTARTES MOUNTED modelnotedarrivalits unit arrives from reserve a round early
Vanguard SpearheadThe Blade Driven Deep25ADEPTUS ASTARTES INFANTRY modelnotedarrivalInfiltrators for its unit
Vanguard SpearheadGhostweave Cloak15ADEPTUS ASTARTES modelnotedStealth and Lone Operative for the bearerthe bearer's own Stealth, not the unit's
Vanguard SpearheadExecute and Redeploy20PHOBOS modelnotedmovea 6" move after its unit shoots, then no charge
Vanguard SpearheadShadow War Veteran30PHOBOS modelnotedcponce a turn, an enemy Stratagem within 12" costs 1 CP morecommand points aren't in the dice
1st Company Task ForceThe Imperium's Sword25ADEPTUS ASTARTES modelpartly+1 A in melee (the bearer); +1 A in melee for the unit (once) (starts off)the bearer-only condition isn't read
1st Company Task ForceFear Made Manifest (Aura)30ADEPTUS ASTARTES modelnotedshockenemies within 6" lose a model each failed Battle-shock testthe enemy's Battle-shock isn't a dice result yet
1st Company Task ForceRites of War10ADEPTUS ASTARTES TERMINATOR modelnotedoc+1 OC (once, for the whole unit)Objective Control isn't dice
1st Company Task ForceIron Resolve15ADEPTUS ASTARTES TERMINATOR modelpartlyonceFeel No Pain 5+ for the unit (once) (starts off)the bearer's own FNP the rest of the time
Bastion Task ForceEye of the Primarch10ADEPTUS ASTARTES modelnotedPrecision on ranged weapons for the bearer and BattlelinePrecision isn't a mod yet
Bastion Task ForceHero of the Chapter20ADEPTUS ASTARTES modelnotedlistthe bearer gains BATTLELINE
Bastion Task ForceBlades of Valour15ADEPTUS ASTARTES modelmodelled+1 AP in melee (Blades of Valour)
Bastion Task ForceBombast Omnivox15ADEPTUS ASTARTES modelnotedcp1 CP on a 4+ when a Stratagem targets its unitcommand points aren't in the dice
Orbital Assault ForceLaurels of Thunder15ADEPTUS ASTARTES modelnotedmovere-rolled charges the turn it arrives
Orbital Assault ForceVeteran of the Vanguard20ADEPTUS ASTARTES modelnotedarrivalScouts 6" for its unit
Orbital Assault ForceOrbital Uplink Reliquary25ADEPTUS ASTARTES modelnotedarrivalredeploys up to three units
Orbital Assault ForceDedicated Gunship15ADEPTUS ASTARTES TERMINATOR modelnotedarrivalonce, back into reserve after the enemy's Fight phase
Ceramite SentinelsHonour Indefatigable25GRAVIS modelnotedhealthe first time it dies, back on a 2+ with full woundshealing between turns isn't in the maths
Ceramite SentinelsCastellum Omnivox20ADEPTUS ASTARTES modelnotedmovea pick of benefits after its unit Falls Back
Ceramite SentinelsSpy-skull Data Link15ADEPTUS ASTARTES modelmodelledIgnores Cover (Spy-skull Data Link)
Ceramite SentinelsDefensive Mastery25ADEPTUS ASTARTES modelnotedarrivalredeploys up to three units
Armoured SpeartipLiberator15ADEPTUS ASTARTES modelnotedocan objective it (or its heavy transport) holds stays heldObjective Control isn't dice
Armoured SpeartipTip of the Spear40ADEPTUS ASTARTES modelnotedarrivalScouts 6" for the transport it starts in
Armoured SpeartipShock Deployment20ADEPTUS ASTARTES TERMINATOR or GRAVIS modelmodelledSustained Hits 1 (just disembarked)
Armoured SpeartipArmoured Commander25ADEPTUS ASTARTES modelnotedarrivalonce a turn, a transport arrives a round early
Headhunter Task ForceRedoubtable Machine Spirit25ADEPTUS ASTARTES VEHICLE modelpartlyheal5+ invulnerable (Machine Spirit)the wound back each Command phase isn't in the maths
Headhunter Task ForceGunnery Honours20ADEPTUS ASTARTES VEHICLE modelpartlyRe-roll one hit and one wound (Gunnery)the one damage re-roll isn't a mod yet
Headhunter Task ForceFirestorm Coordinators20ADEPTUS ASTARTES VEHICLE modelmodelledSustained Hits 1 shooting (Coordinators)
Headhunter Task ForceAstartes Tank Ace (Aura)40ADEPTUS ASTARTES VEHICLE modelnotedauraAssault for vehicles within 6"its aura on other units isn't in the calculator
Vengeful HostsAvenging Angel20ADEPTUS ASTARTES FLY INFANTRY modelnotedshockan enemy within 9" tests Battle-shock at -1 when it arrivesthe enemy's Battle-shock isn't a dice result yet
Vengeful HostsOrksbane20ADEPTUS ASTARTES FLY INFANTRY modelnoteda new melee weapon for the bearer (A4 S8 AP-2 D3, Cleave 2)a new weapon is added on the Weapons sheet
Fulguris Task ForceBellicose Weapon Spirits15SPEEDER unitnotedre-rolled damage and random Attacksdamage re-rolls aren't a mod yet
Fulguris Task ForceRaptorial Cogitator Core15SPEEDER unitmodelledIgnores Cover (Cogitator Core)
Librarius ConclaveCelerity35ADEPTUS ASTARTES PSYKER modelnotedmovecharges after Advancing (and Falling Back with Biomancy)
Librarius ConclavePrescience20ADEPTUS ASTARTES PSYKER modelnotedmovea D6" (6" with Divination) move when an enemy ends a move within 8"
Librarius ConclaveObfuscation25ADEPTUS ASTARTES PSYKER modelnotedoverwatchno snap shooting at its unit; -3" detection range with TelepathyOverwatch isn't in the maths
Librarius ConclaveTemporal Corridor25ADEPTUS ASTARTES PSYKER modelnotedarrivalDeep Strike with Telekinesis; back into reserve after the enemy's Fight phase
Librarius ConclaveFusillade25ADEPTUS ASTARTES PSYKER modelmodelledLethal Hits shooting (Fusillade); Sustained Hits 1 (Pyromancy) (starts off)
Subversion AssetsShroud Field20PHOBOS modelnotedLone Operative and Stealth for the bearerthe bearer's own Stealth, not the unit's
Subversion AssetsDeath in the Dark15INFANTRY PHOBOS unitmodelled+1 to hit vs a hidden unit

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Gladius Task ForceArmour Of Contempt, Only In Death Does Duty End, Honour The Chapter, Adaptive Strategy, Storm Of Fire, Squad Tactics
Anvil Siege ForceArmour Of Contempt, Rigid Discipline, Not One Backwards Step, No Threat Too Great, Battle Drill Recall, Hail Of Vengeance
Ironstorm SpearheadUnbowed Conviction, Armour Of Contempt, Mercy Is Weakness, Vengeful Animus, Ancient Fury, Power Of The Machine Spirit
Firestorm Assault ForceArmour Of Contempt, Crucible Of Battle, Rapid Embarkation, Immolation Protocols, Onslaught Of Fire, Burning Vengeance
Stormlance Task ForceArmour Of Contempt, Blitzing Fusillade, Full Throttle, Shock Assault, Ride Hard, Ride Fast, Wind-swift Evasion
Vanguard SpearheadA Deadly Prize, Armour Of Contempt, Surgical Strikes, Strike From The Shadows, Calculated Feint, Guerrilla Tactics
1st Company Task ForceArmour Of Contempt, Heroes Of The Chapter, Terrifying Proficiency, Duty And Honour, Orbital Teleportarium, Legendary Fortitude
Bastion Task ForceCodex Discipline, Guided Disruption, Light Of Vengeance, Shock Bombardment, Angels Defiant, Heresy Undone
Orbital Assault ForceSuppression Strafing, Tactical Decapitation, Shock Onslaught, Auto‑sense Coordination, Blind Screen, Onward For The Emperor
Ceramite SentinelsUnyielding Might, Priority Strike, Armour Of Contempt, Stand To The End, Augmented Targeting, Evasive Repositioning
Armoured SpeartipMachine Wrath, Armour Of Contempt, Rapid Embarkation, Ceramite Sledgehammer, Advanced Deployment, Purgation Doctrine
Headhunter Task ForceArmour Of Contempt, Target Weak Point, Kill Shot, Rapid Gunnery, Reactive Repositioning, Machine Vengeance
Vengeful HostsMeteoric Onslaught, Purge By Sectors, Know No Fear
Fulguris Task ForceData-link Augury, Reactive Evasion, Anti-grav Surge
Librarius Conclavenone on Wahapedia's page
Subversion AssetsAdaptive Operations, Strike From The Shadows, Cloaked Position

Army rules (armyfx.json)

RuleWhat it does (our words)
Oath of MomentRe-roll hits vs the Oath target; +1 to wound vs the Oath target (Codex). each Command phase, an enemy unit becomes the Oath target