Tactical Reroll
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Space Wolves: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-space-wolves-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Imperium - Adeptus Astartes - Space Wolves" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)21 of 21 read31350
Datasheets (Legends)18 of 20 read01442
Datasheet abilities982712554
Detachment rules73130
Enhancements2246120
Army rules (armyfx.json)20020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. The Space Wolves' own 41 datasheets in BSData's catalogue at our commit, read against Wahapedia's 11th-edition Space Marines page on 2 Oct, and the chapter's 7 detachments (in BSData's Space Marines list, named here with --dets). The Space Marine datasheets they share, and Oath of Moment, come with the Space Marines' batch. Curse of the Wulfen (+1 OC for Wulfen near a Space Wolves character, +3 for the Dreadnought) and the Sagas are in armyfx.json as noted.

Decided alone.

What the army needs next. Fighting after being slain (Arjac, the Battle Leader, Murderfang's aura), Precision (the Headtakers' quarry), and the Sagas as tallies that switch the second half of each detachment rule.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed10Blood Claws, Fenrisian Wolves, Murderfang, Njal Stormcaller, Venerable Dreadnought, Wulfen Dreadnought, Stormfang Gunship [Legends], Stormwolf [Legends], Wolf Guard Battle Leader on Thunderwolf [Legends], Wolf Lord on Thunderwolf [Legends]
Command points gained, saved or cost to the enemy4Bjorn the Fell-Handed, Logan Grimnar, Logan Grimnar on Stormrider [Legends], Wolf Lord on Thunderwolf [Legends]
Fighting again after being slain3Arjac Rockfist, Murderfang, Wolf Guard Battle Leader
A bearer-only or psychic-weapons-only condition3Arjac Rockfist, Iron Priest, Cyberwolf [Legends]
Objective Control3Fenrisian Wolves, Wolf Guard Headtakers, Wolf Scouts
Mortal wounds dealt outside attacks (auras, arrivals, explosions)3Wolf Scouts, Canis Wolfborn [Legends], Lukas the Trickster [Legends]
Healing and returned models between turns2Iron Priest, Wolf Priest
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)2Logan Grimnar, Cyberwolf [Legends]
A single-die re-roll, or one attack's damage cancelled once2Harald Deathwolf [Legends], Long Fangs [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)2Hounds of Morkai [Legends], Krom Dragongaze [Legends]
Auras on other friendly units in range (the calculator places one unit a side)1Murderfang

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Arjac Rockfistpartly2011
Bjorn the Fell-Handedpartly2101
Blood Clawsnoted1001
Fenrisian Wolvesnoted2002
Grey Huntersmodelled1100
Iron Priestpartly3012
Logan Grimnarnoted3003
Murderfangnoted3003
Njal Stormcallernoted2002
Ragnar Blackmanemodelled2200
Thunderwolf Cavalrypartly2110
Ulrik the Slayermodelled2200
Venerable Dreadnoughtpartly2101
Wolf Guard Battle Leaderpartly3102
Wolf Guard Headtakerspartly4022
Wolf Guard Terminatorspartly2101
Wolf Priestpartly2101
Wolf Scoutspartly3102
Wulfenpartly2101
Wulfen Dreadnoughtpartly3201
Wulfen with Storm Shieldspartly3120
Canis Wolfborn [Legends]Legendspartly2101
Cyberwolf [Legends]Legendspartly4013
Harald Deathwolf [Legends]Legendspartly2101
Hounds of Morkai [Legends]Legendsnoted3003
Iron Priest on Thunderwolf [Legends]Legendsunread3000
Krom Dragongaze [Legends]Legendspartly2101
Logan Grimnar on Stormrider [Legends]Legendsnoted1001
Long Fangs [Legends]Legendspartly3102
Lukas the Trickster [Legends]Legendspartly3102
Skyclaws [Legends]Legendspartly2101
Stormfang Gunship [Legends]Legendspartly2101
Stormwolf [Legends]Legendspartly2101
Wolf Guard [Legends]Legendspartly3111
Wolf Guard Battle Leader in Terminator Armour [Legends]Legendspartly3102
Wolf Guard Battle Leader on Thunderwolf [Legends]Legendspartly3111
Wolf Guard Pack Leader [Legends]Legendspartly2011
Wolf Guard Pack Leader in Terminator Armour [Legends]Legendsnoted3003
Wolf Guard Pack Leader with Jump Pack [Legends]Legendspartly2011
Wolf Lord on Thunderwolf [Legends]Legendsnoted3003
Wolf Scouts [Legends]Legendsunread1000

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
Arjac RockfistAnvil of Endurancenotedlistwhile it leads, a model slain in melee fights on a 4+fighting after being slain isn't in the maths
Arjac RockfistChampion of the KingsguardpartlyRe-roll hits and wounds vs charactersthe bearer-only condition isn't read
Bjorn the Fell-HandedLegendary Tenacitymodelled-1 to be wounded by S above T
Bjorn the Fell-HandedAncient Tacticiannotedcp1 CP each Command phasecommand points aren't in the dice
Blood ClawsBerserk Chargenotedmovemay charge after Advancing
Fenrisian WolvesPredatory Instinctnotedmovea D6" move when an enemy ends a move within 8"
Fenrisian WolvesHunting HoundsnotedocOC 1 for its wolves near a Space Wolves characterObjective Control isn't dice
Grey HuntersCunning HuntersmodelledRe-roll wound rolls of 1; Re-roll wounds (target on an objective) (starts off)
Iron PriestIron PriestnotedlistLone Operative near friendly vehicles
Iron PriestGift of the Iron Wolfnotedheala vehicle within 3" regains D3 wounds and one gun gets Rapid Fire 1healing between turns isn't in the maths
Iron PriestJudgement of the OmnissiahpartlyRe-roll wounds (a vehicle engages it)the bearer-only condition isn't read
Logan GrimnarHigh King of Fenrisnotedarrivalonce a round, a reserve arrives a round early
Logan GrimnarGuile of the Wolf (Aura)notedcponce a turn, an enemy Stratagem within 12" costs 1 CP morecommand points aren't in the dice
Logan GrimnarEmbarking within TransportsnotedlistBSData's transport note, not an ability
MurderfangMurder-maker [Aura]notedauraWulfen within 6" slain in melee fight on a 4+fighting after being slain isn't in the maths
MurderfangBeastial Furynotedmovere-rolled Advance and charges
MurderfangForce of Untamed DestructionnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Njal StormcallerWind Walker (Psychic)notedmovewhile it leads: Assault guns and 6" Advances
Njal StormcallerTempest's Wrath (Psychic)notedenemya unit its lightning hit: -6" range on its gunsan enemy's range isn't in the maths
Ragnar BlackmaneWar Howlmodelledleadleading: re-rolled wounds in melee leading Blood Claws (leaderfx.json)
Ragnar BlackmaneBattle-lustmodelled+2 A on Frostfang after charging
Thunderwolf CavalryThunderous Chargemodelled+1 D with Wolf Guard weapons after charging
Thunderwolf CavalryStorm Shieldpartly4+ invulnerable (storm shield)the bearer's own save, given to the unit here
Ulrik the SlayerSlayer’s Oathmodelledleadleading: an Oath keyword picked at the start (leaderfx.json)
Ulrik the SlayerOathboundmodelledleadleading: +1 to hit in melee, +1 to wound against the Oath keyword (leaderfx.json)
Venerable DreadnoughtFervour of the Ancients (Aura)notedmove+1 to Advance and charges for Space Wolves within 6"
Venerable DreadnoughtBlizzard shieldmodelled4+ invulnerable (blizzard shield)
Wolf Guard Battle LeaderTempered Ferocitymodelledleadleading: Sustained Hits 1; re-rolled hit 1s within 6" (leaderfx.json)
Wolf Guard Battle LeaderHeroic Last Standnotedlistwhen slain in melee, fights on a 2+ before it goesfighting after being slain isn't in the maths
Wolf Guard Battle LeaderStorm Shieldnotedlistthe bearer has 6 Wounds (Wahapedia lists it so)Wounds are set on the Stats sheet
Wolf Guard HeadtakersLet Loose the Wolvesnotedlistsplits into Headtakers and Hunting Wolves before deployment
Wolf Guard HeadtakersHeadhunterspartlychosenDevastating Wounds vs its quarryPrecision isn't a mod yet
Wolf Guard HeadtakersHunting HoundsnotedocOC 1 for its wolves near a Space Wolves characterObjective Control isn't dice
Wolf Guard HeadtakersStorm Shieldpartly4+ invulnerable (storm shield)the bearer's own save, given to the unit here
Wolf Guard TerminatorsRugged Resiliencemodelled−1 to wound it
Wolf Guard TerminatorsStorm Shieldnotedlistthe bearer has 4 Wounds (Wahapedia lists it so)Wounds are set on the Stats sheet
Wolf PriestHealing Balmsnotedhealwhile it leads, 1 model back each Command phasehealing between turns isn't in the maths
Wolf PriestLitany of Hatemodelledleadleading: +1 to wound in melee (leaderfx.json)
Wolf ScoutsDeadly Stalkersmodelled+1 to wound vs an isolated target
Wolf ScoutsHunting HoundsnotedocOC 1 for its wolves near a Space Wolves characterObjective Control isn't dice
Wolf ScoutsHaywire Minenotedmortalonce, D3 (2D3 vs vehicles) mortal wounds on a unit within 3" on a 2+mortal wounds outside attacks aren't in the calculator
WulfenSavage Frenzynotedenemyengaged enemies (not big ones) take Desperate Escape tests to Fall Back
WulfenDeath TotemmodelledRe-roll hit 1s in melee (Death Totem)
Wulfen DreadnoughtBestial Ragenotedmovea D6+2" surge after enemy shooting wounds it
Wulfen DreadnoughtViolent FurymodelledTwin-linked melee (two melee weapons)
Wulfen DreadnoughtBlizzard shieldmodelled4+ invulnerable (blizzard shield)
Wulfen with Storm ShieldsHammer Blowpartlyenemy-1 to be hit (a big unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Wulfen with Storm ShieldsDeath TotemmodelledRe-roll hit 1s in melee (Death Totem)
Wulfen with Storm ShieldsStorm Shieldpartly4+ invulnerable (storm shield)the bearer's own save, given to the unit here
Canis Wolfborn [Legends]Born of Wolvesmodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
Canis Wolfborn [Legends]Alpha PredatornotedmortalD3, 3 or D3+3 mortal wounds on a unit it chargedmortal wounds outside attacks aren't in the calculator
Cyberwolf [Legends]Close In for the Killpartly+1 to hit and wound (target below half) (starts off)the bearer-only condition isn't read
Cyberwolf [Legends]Alpha Hunternotedarrivalwhile it leads, Scouts 6"
Cyberwolf [Legends]Supportnotedlistjoins a unit as its Support
Cyberwolf [Legends]WolfkinnotedlistBSData's keyword note, not an ability
Harald Deathwolf [Legends]Lord of the Wolfkinmodelledleadleading: Devastating Wounds on teeth and claws after charging (leaderfx.json)
Harald Deathwolf [Legends]Mantle of the Troll Kingnotedonceonce a phase, one attack's damage becomes 0 after a saveone attack's damage cancelled needs a single-attack mod
Hounds of Morkai [Legends]Morkai’s Howlnotedshockan enemy within 12" tests Battle-shock; if it fails, -1 to hit with psychic attacksthe enemy's Battle-shock isn't a dice result yet
Hounds of Morkai [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Hounds of Morkai [Legends]Attached Unitnotedlista leader for another squad can join it
Iron Priest on Thunderwolf [Legends]Vengeance of the Omnissiahunreadnot read yet
Iron Priest on Thunderwolf [Legends]Iron Priestunreadnot read yet
Iron Priest on Thunderwolf [Legends]Blessing of the Omnissiahunreadnot read yet
Krom Dragongaze [Legends]Refuse to Accept Defeatmodelledleadleading: +1 to hit below Starting Strength, +1 to wound below half (leaderfx.json)
Krom Dragongaze [Legends]The Fierce Eyenotedshockan enemy infantry unit within 12" tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Logan Grimnar on Stormrider [Legends]Logan Grimnarnotedcponce, re-rolled charges and melee hits for the army; 1 CP per unit it destroyscommand points aren't in the dice
Long Fangs [Legends]Fire DisciplinemodelledRe-roll hit 1s (stationary, picked target)
Long Fangs [Legends]Armorium Cherubnotedonceonce, one hit roll becomes a 6a single-die change needs its own mod
Long Fangs [Legends]Attached Unitnotedlista leader for another squad can join it
Lukas the Trickster [Legends]Pelt of the Doppelgangrel:modelledleadleading: -1 to be hit (leaderfx.json)
Lukas the Trickster [Legends]Last Laughnotedmortalwhen slain in melee, D6 mortal wounds on its killer on a 4+mortal wounds outside attacks aren't in the calculator
Lukas the Trickster [Legends]Master of MischiefnotedlistBSData lists it; Wahapedia's 11e sheet has no such ability
Skyclaws [Legends]Headstrongmodelled+1 to hit in melee after charging
Skyclaws [Legends]Attached Unitnotedlista leader for another squad can join it
Stormfang Gunship [Legends]Frozen Preynotedenemya big unit its destructor hit: -2" Move and -2 to Advance and chargesan enemy unit's movement isn't in the maths
Stormfang Gunship [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Stormwolf [Legends]Into the Foenotedmovea unit getting out before it moves may charge after Advancing
Stormwolf [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Wolf Guard [Legends]Chosen Companionsmodelled+1 to hit (a character leads it)
Wolf Guard [Legends]Attached Unitnotedlista leader for another squad can join it
Wolf Guard [Legends]Storm Shieldpartly4+ invulnerable (storm shield)the bearer's own save, given to the unit here
Wolf Guard Battle Leader in Terminator Armour [Legends]Tactical Precisionmodelledleadleading: Lethal Hits (leaderfx.json)
Wolf Guard Battle Leader in Terminator Armour [Legends]Huskarl to the Jarlnotedlistwith another character in the unit, the characters have FNP 4+the characters' own save, not the unit's
Wolf Guard Battle Leader in Terminator Armour [Legends]Relic shieldnotedlistthe bearer has 6 WoundsWounds are set on the Stats sheet
Wolf Guard Battle Leader on Thunderwolf [Legends]Tactical Precisionmodelledleadleading: Lethal Hits (leaderfx.json)
Wolf Guard Battle Leader on Thunderwolf [Legends]Aggressive Hunternotedmovea D6" surge when shooting kills one of them
Wolf Guard Battle Leader on Thunderwolf [Legends]Storm Shieldpartly4+ invulnerable (storm shield)the bearer's own save, given to the unit here
Wolf Guard Pack Leader [Legends]Supportnotedlistjoins a unit as its Support
Wolf Guard Pack Leader [Legends]Storm Shieldpartly4+ invulnerable (storm shield)the bearer's own save, given to the unit here
Wolf Guard Pack Leader in Terminator Armour [Legends]Supportnotedlistjoins a unit as its Support
Wolf Guard Pack Leader in Terminator Armour [Legends]Invulnerable Savenotedlistits invulnerable save is on the datasheet
Wolf Guard Pack Leader in Terminator Armour [Legends]Storm Shieldnotedlistthe bearer has 4 Wounds (Wahapedia lists it so)Wounds are set on the Stats sheet
Wolf Guard Pack Leader with Jump Pack [Legends]Supportnotedlistjoins a unit as its Support
Wolf Guard Pack Leader with Jump Pack [Legends]Storm Shieldpartly4+ invulnerable (storm shield)the bearer's own save, given to the unit here
Wolf Lord on Thunderwolf [Legends]Speed of the Hunternotedmove+1 to Advance and charges
Wolf Lord on Thunderwolf [Legends]Rites of Battlenotedcponce a round, a Stratagem on its unit costs 1 CP lesscommand points aren't in the dice
Wolf Lord on Thunderwolf [Legends]Relic shieldnotedlistthe bearer has 7 WoundsWounds are set on the Stats sheet
Wolf Scouts [Legends]Guerrilla Tacticsunreadnot read yet

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Wolf Guard Battle LeaderTempered Ferocity: Sustained Hits 1; Re-roll hit rolls of 1 within 6"
Wolf PriestLitany of Hate: +1 to wound (melee)
Arjac RockfistAnvil of Endurance: slain models may fight on: not in the maths; Champion of the Kingsguard: the character's own model only: not in the maths
Canis Wolfborn [Legends]Born of Wolves: Sustained Hits 1 (melee); Alpha Predator: mortal wounds on a roll: not in the maths
Cyberwolf [Legends]Close In for the Kill: the character's own model only: not in the maths; Alpha Hunter: movement only
Harald Deathwolf [Legends]Lord of the Wolfkin: Devastating Wounds after charging (melee); Mantle of the Troll King: once per phase on its own model: not in the maths
Iron PriestIron Priest: Lone Operative near vehicles only; Gift of the Iron Wolf: aura for other units: not in the maths; Judgement of the Omnissiah: the character's own model only: not in the maths
Krom Dragongaze [Legends]Refuse to Accept Defeat: +1 to hit; +1 to wound; The Fierce Eye: Battle-shock only
Logan GrimnarHigh King of Fenris: Reserves only; Guile of the Wolf: Stratagem cost only
Logan Grimnar on Stormrider [Legends]High King of Fenris: once per battle: not in the maths; The Great Wolf: Command Points only
Lukas the Trickster [Legends]Pelt of the Doppegangrel: -1 to be hit; Last Laugh: mortal wounds on a roll: not in the maths
Njal StormcallerWind Walker: movement only; Tempest's Wrath: shortens enemy range: not in the maths
Ragnar BlackmaneWar Howl: Re-roll wound rolls (melee); Battle-lust: one weapon's profile: from the datasheet
Ulrik the SlayerOathbound: +1 to hit (melee); Slayer's Oath: Oath: Characters: +1 to wound vs Characters (melee); Oath: Monsters: +1 to wound vs Monsters (melee); Oath: Vehicles: +1 to wound vs Vehicles (melee)
Wolf Guard Battle Leader in Terminator Armour [Legends]Tactical Precision: Lethal Hits; Huskarl to the Jarl: character models only: not in the maths
Wolf Guard Battle Leader on Thunderwolf [Legends]Tactical Precision: Lethal Hits; Aggressive Hunter: movement only
Wolf Guard Pack Leader [Legends]Inspiring Leader: Battle-shock re-roll only
Wolf Guard Pack Leader in Terminator Armour [Legends]Inspiring Leader: Battle-shock re-roll only
Wolf Guard Pack Leader with Jump Pack [Legends]Inspiring Leader: Battle-shock re-roll only
Wolf Lord on Thunderwolf [Legends]Rites of Battle: Stratagem cost only; Speed of the Hunter: movement only
Iron Priest on Thunderwolf [Legends]Vengeance of the Omnissiah: his own hammer after a vehicle falls: not in the maths; Iron Priest: Lone Operative near vehicles only; Blessing of the Omnissiah: repairs and helps a vehicle, not the unit he leads

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Feel No Pain4yes, from the datasheetBjorn the Fell-Handed, Murderfang, Ulrik the Slayer, Wulfen Dreadnought
Deadly Demise7no: mortal wounds when it diesBjorn the Fell-Handed, Murderfang, Venerable Dreadnought, Wulfen Dreadnought, Logan Grimnar on Stormrider [Legends], Stormfang Gunship [Legends], Stormwolf [Legends]
Deep Strike5the tier test's arrival modesArjac Rockfist, Logan Grimnar, Wolf Guard Terminators, Skyclaws [Legends], Wolf Guard Battle Leader in Terminator Armour [Legends]
Infiltrators2the tier test's arrival modesWolf Scouts, Wolf Scouts [Legends]
Scouts3the tier test's arrival modesWolf Scouts, Hounds of Morkai [Legends], Wolf Scouts [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Saga of the Hunter2Pack's Quarrymodelled+1 to hit when ganging up; +1 to wound, Saga done
Saga of the Bold2Heroes Allpartlyone hit, wound or damage re-roll a volley for characters (all three once the Saga is done)the one re-rolled damage roll isn't a mod; the Saga's boasts are set by hand
Saga of the Beastslayer2Legendary SlayersmodelledLethal Hits vs big targets; Lethal Hits on all, Saga done
Champions of Fenris1The Great Wolf Watchesnotedcpstratagem access onlycommand points aren't in the dice
Legends of Saga and Song1Loping Chargenotedmovecharge rolls only
Veterans of the Fang1Old Greymanesnotedlistactions and unit splitting only
Saga of the Great Wolf2Master of WolvesmodelledEncircling Jaws: nothing for the dice; Hunter's Eye: +1 to hit when shooting; Ferocious Strike (Lethal): Lethal Hits in melee; Ferocious Strike (Sustained): Sustained Hits 1 in melee

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Saga of the HunterSwift Hunter20SPACE WOLVES modelnotedarrivalScouts 7" for its unit
Saga of the HunterFenrisian Grit15ADEPTUS ASTARTES modelpartlyFeel No Pain 4+ (the bearer)the bearer's own save, given to the unit here
Saga of the HunterWolf Master5SPACE WOLVES modelnotedauraLethal Hits on a wolf unit's teeth and claws within 9"its aura on other units isn't in the calculator
Saga of the HunterFeral Rage10ADEPTUS ASTARTES modelpartly+1 A in melee (the bearer); +1 more A after charging (bearer)the bearer-only condition isn't read
Saga of the BoldBraggart's Steel20SPACE WOLVES modelpartly+2 S in melee (Braggart's Steel); +1 D (a Boast achieved) (starts off)the bearer-only condition isn't read
Saga of the BoldSkjald15ADEPTUS ASTARTES modelnotedcp1 CP each time a character achieves a Boastcommand points aren't in the dice
Saga of the BoldHordeslayer15SPACE WOLVES modelpartly+2 A in melee (outnumbered) (starts off)the bearer-only condition isn't read
Saga of the BoldThunderwolf's Fortitude25ADEPTUS ASTARTES modelnotedhealonce, back on a 2+ with 3 wounds when it dieshealing between turns isn't in the maths
Saga of the BeastslayerWolf-touched15SPACE WOLVES modelnotedmove+2" Move; may lead Wulfen
Saga of the BeastslayerHunter's Guile20ADEPTUS ASTARTES modelnotedarrivalredeploys up to three Thunderwolves, Wulfen or Blood Claws units
Saga of the BeastslayerElder's Guidance20SPACE WOLVES modelpartlyonce+1 AP in melee (Blood Claws, once) (starts off)once a battle
Saga of the BeastslayerHelm of the Beastslayer15ADEPTUS ASTARTES modelmodelled-1 AP vs big or character attackers
Champions of FenrisA Giant Amongst Giants15ADEPTUS ASTARTES INFANTRY modelpartly+1 S in melee (the bearer)the bearer-only condition isn't read; +2 Wounds on the Stats sheet
Champions of FenrisPreyslayer15ADEPTUS ASTARTES INFANTRY modelnotedmovere-rolled Advance and countercharge rolls
Legends of Saga and SongThirst For Glory15ADEPTUS ASTARTES TERMINATOR modelnotedoc+1 OCObjective Control isn't dice
Legends of Saga and SongFierce Example25WOLF GUARD TERMINATORS unitmodelled+1 Toughness (Fierce Example)
Veterans of the FangEye of the Hunter20WOLF GUARD BATTLE LEADER modelmodelledIgnores Cover and +1 AP shooting
Veterans of the FangWeaver of Sagas15WOLF PRIEST modelnotedshockonce a round, a shocked unit nearby recoversthe enemy's Battle-shock isn't a dice result yet
Saga of the Great WolfGrimnar's Mark20ADEPTUS ASTARTES TERMINATOR CAPTAIN modelnotedcpRapid Ingress or Heroic Intervention for 0 CP once a round; leads Wolf Guard Terminatorscommand points aren't in the dice
Saga of the Great WolfHowlmaw15WOLF PRIEST modelnotedshockan enemy within 6" tests Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
Saga of the Great WolfChariots of the Storm25ADEPTUS ASTARTES modelnotedarrivalredeploys up to three units
Saga of the Great WolfSkjald's Foretelling25WOLF GUARD BATTLE LEADER modelmodelledLance: +1 to wound after charging

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Saga of the HunterHunters’ Trail, Territorial Advantage, Overwhelming Onslaught, Chosen Prey, Bounding Advance, Marked For Destruction
Saga of the BoldInspiring Presence, Champion’s Guidance, Birth Of A Saga, Alpha Strike, Heroic Resolve, Countercharge
Saga of the BeastslayerUnbridled Ferocity, Shock Cavalry, Pinning Fire, Thunderous Pursuit, Impetuosity, Coordinated Strike
Champions of FenrisWolf Totems, Runes Of Claiming, Stalk Between Worlds
Legends of Saga and SongFangs Of The Pack, Chilling Howl, Wings Of The Blizzard
Veterans of the FangGrizzled Killers, Icy Calm, Blade-keen Senses
Saga of the Great WolfThe Foe Foreseen, Grimnar’s Command, Fenrisian Ferocity, Unrelenting Hunters, Eye Of The Pack

Army rules (armyfx.json)

RuleWhat it does (our words)
Curse of the WulfenWulfen near a Space Wolves character or Wolf Priest get +1 OC (+3 for vehicles)
Sagaseach Space Wolves detachment has a Saga; completing it strengthens the detachment rule