| AX-1-0 Tiger Shark | Titan Hunter | modelled | | Anti-Titanic 3+ at half range | |
| AX-1-0 Tiger Shark | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Battlesuit Veteran [Crucible] | Strategic Redeployment | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Broadside Battlesuit | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Kalamandra | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Krootox | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Veteran Scout | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Ritual Butchery | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Fire and Fade | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Cunning Ambush | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Warrior Bond | unread | | | not read yet |
| Battlesuit Veteran [Crucible] | Fire Discipline | unread | | | not read yet |
| Breacher Team | Breach and Clear | modelled | | Re-roll wounds (target on objective) | |
| Breacher Team | DS8 Support Turret | noted | list | a missile turret while it stays still | a weapon added on the Weapons sheet |
| Breacher Team | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Breacher Team | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Breacher Team | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Broadside Battlesuits | One Shot | noted | list | a weapon fires once per battle | |
| Broadside Battlesuits | Advanced Armour | modelled | | 4+ Feel No Pain vs mortals | |
| Broadside Battlesuits | Weapon Support System | modelled | | ignore hit modifiers | |
| Broadside Battlesuits | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Broadside Battlesuits | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Broadside Battlesuits | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Cadre Fireblade | Volley Fire | modelled | lead | leading: +1 attack on its unit's guns (leaderfx.json) | |
| Cadre Fireblade | Crack Shot | modelled | | AP -3 on critical wounds (the Fireblade) (starts off) | |
| Cadre Fireblade | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Cadre Fireblade | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Cadre Fireblade | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Commander Farsight | Puretide's Teachings | noted | cp | Stratagem cost only | command points aren't in the dice |
| Commander Farsight | Way of the Short Blade | modelled | lead | leading: +1 to wound within 9" (leaderfx.json) | |
| Commander in Coldstar Battlesuit | Coldstar Commander | modelled | lead | leading: Move 12" and Assault (leaderfx.json) | |
| Commander in Coldstar Battlesuit | Battlesuit Support System | noted | move | shoots after falling back | |
| Commander in Coldstar Battlesuit | Shield Generator | modelled | | 4+ invulnerable (Shield Generator) (starts off) | |
| Commander in Coldstar Battlesuit | Weapon Support System | modelled | | ignore hit modifiers | |
| Commander in Coldstar Battlesuit | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Commander in Coldstar Battlesuit | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Commander in Coldstar Battlesuit | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Commander in Enforcer Battlesuit | Enforcer Commander | modelled | lead | leading: -1 AP on shooting at its unit (leaderfx.json) | |
| Commander in Enforcer Battlesuit | Battlesuit Support System | noted | move | shoots after falling back | |
| Commander in Enforcer Battlesuit | Shield Generator | modelled | | 4+ invulnerable (Shield Generator) (starts off) | |
| Commander in Enforcer Battlesuit | Weapon Support System | modelled | | ignore hit modifiers | |
| Commander in Enforcer Battlesuit | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Commander in Enforcer Battlesuit | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Commander in Enforcer Battlesuit | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Commander Shadowsun | Agile Combatant | noted | move | shoots after falling back | |
| Commander Shadowsun | Hero of the Empire (Aura) | noted | aura | friends within 6" re-roll hit 1s when shooting | its aura on other units isn't in the calculator |
| Commander Shadowsun | Advanced Guardian Drone | modelled | | -1 to be wounded by shooting | |
| Commander Shadowsun | Command-link Drone (Aura) | noted | cp | a 5+ for 1 CP when a Stratagem targets a friend within 6" | command points aren't in the dice |
| Commander Shadowsun | Supreme Commander | noted | list | must be your Warlord | |
| Crisis Fireknife Battlesuits | Fireknife | modelled | | re-roll hit rolls of 1; re-roll hits against a full-strength unit | |
| Crisis Fireknife Battlesuits | Weapon Support System | modelled | | ignore hit modifiers | |
| Crisis Fireknife Battlesuits | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Crisis Fireknife Battlesuits | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Crisis Fireknife Battlesuits | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Crisis Starscythe Battlesuits | Starscythe | modelled | | +1 AP unless target is MONSTER/VEHICLE | |
| Crisis Starscythe Battlesuits | Battlesuit Support System | noted | move | shoots after falling back; no dice change | |
| Crisis Starscythe Battlesuits | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Crisis Starscythe Battlesuits | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Crisis Starscythe Battlesuits | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Crisis Sunforge Battlesuits | Sunforge | partly | | re-roll wounds vs MONSTER/VEHICLE | the Damage re-roll needs its own mod |
| Crisis Sunforge Battlesuits | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Crisis Sunforge Battlesuits | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Crisis Sunforge Battlesuits | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Darkstrider | Structural Analyser | modelled | lead | leading: +1 to wound when shooting (leaderfx.json) | |
| Darkstrider | Jammer Array | noted | arrival | enemy reserves can't arrive within 12" | |
| Devilfish | Rapid Deployment | noted | move | units can leave it after it advanced | |
| Ethereal | Failure Is Not an Option | modelled | lead | leading: Feel No Pain 5+ for its unit (leaderfx.json) | |
| Ethereal | Coordinated Leadership | noted | cp | 1 CP on a 4+ each Command phase | command points aren't in the dice |
| Ethereal | Hover Drone | noted | move | flies with Move 10" | |
| Ethereal | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Ethereal | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Ethereal | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Firesight Team | Precise Targeting | modelled | | Re-roll hits (its Spotted unit) | |
| Ghostkeel Battlesuit | Stealth Drones | noted | once | twice a battle, one attack does no damage | one attack's damage cancelled needs a single-attack mod |
| Ghostkeel Battlesuit | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Ghostkeel Battlesuit | Localised Stealth Projectors (Aura) | noted | list | Auxiliary Cadre: Kroot and Vespid near it stay hidden after shooting | granted by the Auxiliary Cadre detachment; hiding isn't dice |
| Ghostkeel Battlesuit | Battlesuit Support System | noted | move | shoots after falling back | |
| Hammerhead Gunship | Armour Hunter | modelled | | +1 to hit vs MONSTER/VEHICLE | |
| Hammerhead Gunship | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Hammerhead Gunship | Targeting Array | noted | once | one hit or wound re-roll each time it shoots | a single-die re-roll needs its own mod |
| Kinband Champion [Crucible] | War Leader | unread | | | not read yet |
| Kinband Champion [Crucible] | Harnessed Alien Instincts | unread | | | not read yet |
| Kinband Champion [Crucible] | Broadside Battlesuit | unread | | | not read yet |
| Kinband Champion [Crucible] | Kalamandra | unread | | | not read yet |
| Kinband Champion [Crucible] | Krootox | unread | | | not read yet |
| Kinband Champion [Crucible] | Veteran Scout | unread | | | not read yet |
| Kinband Champion [Crucible] | Ritual Butchery | unread | | | not read yet |
| Kinband Champion [Crucible] | Fire and Fade | unread | | | not read yet |
| Kinband Champion [Crucible] | Cunning Ambush | unread | | | not read yet |
| Kinband Champion [Crucible] | Warrior Bond | unread | | | not read yet |
| Kinband Champion [Crucible] | Fire Discipline | unread | | | not read yet |
| Kroot Carnivores | Fieldcraft | noted | oc | keeps an objective it leaves | Objective Control isn't dice |
| Kroot Carnivores | Bodyguard | noted | list | at 20 models, two leaders may join | |
| Kroot Carnivores | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Kroot Farstalkers | Bounty Hunters | partly | | Lethal Hits (its marked prey) | Precision needs a Precision mod |
| Kroot Farstalkers | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Kroot Farstalkers | Pech'ra | modelled | | Ignores Cover (Pech'ra) | |
| Kroot Flesh Shaper | Ritual Butchery | modelled | lead | leading: Sustained Hits 1 in melee (leaderfx.json) | |
| Kroot Flesh Shaper | Rites of Feasting | modelled | lead | leading: Feel No Pain 6+, 5+ after a kill (leaderfx.json) | |
| Kroot Flesh Shaper | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Kroot Hounds | Loping Pounce | noted | move | charges after advancing near Kroot infantry | |
| Kroot Hounds | Hunting Hounds | noted | oc | OC 1 near a Kroot character | Objective Control isn't dice |
| Kroot Hounds | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Kroot Lone-spear | Fire and Fade | noted | move | moves 6" after shooting, then can't charge | |
| Kroot Lone-spear | Advanced Scouting | noted | mark | other Kroot re-roll hits into the unit it hit | a mark one unit puts on an enemy for other units isn't in the maths |
| Kroot Lone-spear | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Kroot Trail Shaper | Kroot Ambush | modelled | lead | leading: redeploys its unit and another (leaderfx.json) | |
| Kroot Trail Shaper | Trail Finding | modelled | lead | leading: a reactive D6" move (leaderfx.json) | |
| Kroot Trail Shaper | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Kroot War Shaper | Root of Honour | modelled | lead | leading: once a battle, a Kroot unit stops being Battle-shocked (leaderfx.json) | |
| Kroot War Shaper | War Leader | modelled | lead | leading: a Stratagem 1 CP cheaper once a round (leaderfx.json) | |
| Kroot War Shaper | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Krootox Rampagers | Kroot Linebreakers | noted | mortal | mortal wounds on 4+ per model after charging; a test if any die | mortal wounds outside attacks aren't in the calculator |
| Krootox Rampagers | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Krootox Riders | Kroot Packmates | noted | overwatch | shoots back at a unit attacking Kroot within 6" | shooting in the enemy's turn isn't in the maths |
| Krootox Riders | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Manta | Aggressive Deployment | noted | mark | units that left it re-roll wounds into the unit it shot | a mark one unit puts on an enemy for other units isn't in the maths |
| Manta | Air Caste Colossus | noted | cp | Stratagems on it cost three times as much | command points aren't in the dice |
| Manta | Damaged: 1-20 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Pathfinder Team | Target Uploaded | modelled | | +1 BS, ignores cover | |
| Pathfinder Team | Grav-inhibitor Drone | noted | move | -2 to charge its unit | |
| Pathfinder Team | Pulse Accelerator Drone | noted | move | +6" range for pulse carbines | |
| Pathfinder Team | Recon Drone | noted | list | a burst cannon drone and Infiltrators | a weapon added on the Weapons sheet |
| Pathfinder Team | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Pathfinder Team | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Pathfinder Team | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Piranhas | Drone Harassment Tactics | noted | shock | forces a Battle-shock test | the enemy's Battle-shock isn't a dice result yet |
| Razorshark Strike Fighter | Ground Strike Fighter | modelled | | +1 to hit (target can't fly) | |
| Razorshark Strike Fighter | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Riptide Battlesuit | Nova Charge | modelled | | Devastating Wounds (starts off) | |
| Riptide Battlesuit | Weapon Support System | modelled | | ignore hit modifiers | |
| Riptide Battlesuit | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Riptide Battlesuit | Battlesuit Support System | noted | move | shoots after falling back | |
| Shas'nel [Crucible] | Volley Fire | unread | | | not read yet |
| Shas'nel [Crucible] | Broadside Battlesuit | unread | | | not read yet |
| Shas'nel [Crucible] | Kalamandra | unread | | | not read yet |
| Shas'nel [Crucible] | Krootox | unread | | | not read yet |
| Shas'nel [Crucible] | Veteran Scout | unread | | | not read yet |
| Shas'nel [Crucible] | Ritual Butchery | unread | | | not read yet |
| Shas'nel [Crucible] | Fire and Fade | unread | | | not read yet |
| Shas'nel [Crucible] | Cunning Ambush | unread | | | not read yet |
| Shas'nel [Crucible] | Warrior Bond | unread | | | not read yet |
| Shas'nel [Crucible] | Fire Discipline | unread | | | not read yet |
| Sky Ray Gunship | Velocity Tracker | modelled | | Re-roll hits vs FLY | |
| Sky Ray Gunship | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Sky Ray Gunship | Targeting Array | noted | once | one hit or wound re-roll each time it shoots | a single-die re-roll needs its own mod |
| Stealth Battlesuits | Forward Observers | noted | mark | re-rolls for other guided units | a mark one unit puts on an enemy for other units isn't in the maths |
| Stealth Battlesuits | Localised Stealth Projectors (Aura) | noted | list | Auxiliary Cadre: Kroot and Vespid near it stay hidden after shooting | granted by the Auxiliary Cadre detachment; hiding isn't dice |
| Stealth Battlesuits | Homing Beacon | noted | arrival | once a battle, Rapid Ingress for 0 CP near it | |
| Stealth Battlesuits | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Stealth Battlesuits | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Stealth Battlesuits | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Stormsurge | Damaged: 1-5 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -3 Objective Control | Objective Control isn't dice |
| Stormsurge | Heavy Walker | noted | move | walks over most models and terrain | |
| Stormsurge | Support System | modelled | | ignore hit modifiers | |
| Stormsurge | Titan-killer | modelled | | Re-roll hits vs TITANIC/TOWERING | |
| Strike Team | Suppression Volley | partly | enemy | -1 to be hit (suppressed attacker) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Strike Team | DS8 Support Turret | noted | list | a missile turret while it stays still | a weapon added on the Weapons sheet |
| Strike Team | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Strike Team | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Strike Team | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Sun Shark Bomber | Pulse Bombs | noted | mortal | six dice of mortal wounds (4+) at a unit within 24" | mortal wounds outside attacks aren't in the calculator |
| Sun Shark Bomber | Damaged: 1-4 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Ta'unar Supremacy Armour | Coordinated Strike | modelled | | Re-roll hit 1s (its Spotted unit) | |
| Ta'unar Supremacy Armour | Damaged: 1-10 Wounds Remaining | partly | oc | -1 to hit while badly wounded (starts off). also -5 Objective Control | Objective Control isn't dice |
| The Twin Lance | Exemplars of Mont’ka | modelled | | Sustained Hits 1, ignores cover | |
| The Twin Lance | Neocapacitor Shields | noted | shock | Battle-shock test and charge penalty | the enemy's Battle-shock isn't a dice result yet |
| The Twin Lance | Retro-thrusters | noted | move | moves after fighting | |
| The Twin Lance | MV15 Gun Drone | noted | list | a twin pulse blaster | a weapon added on the Weapons sheet |
| Tidewall Droneport | Droneport | noted | list | its drone gun fires at every eligible enemy | one weapon split across every target isn't in the maths |
| Tidewall Droneport | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Tidewall Droneport | Tidewall Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Tidewall Gunrig | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Tidewall Gunrig | Tidewall Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Tidewall Shieldline | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Tidewall Shieldline | Tidewall Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Tidewall Shieldline | Tidewall Defence Platform | noted | list | Wounds 15 with the platform | a model's Wounds is set on the Stats sheet |
| Tiger Shark | Strafing Run | noted | shock | a unit it hit that can't fly tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Tiger Shark | Damaged: 1-6 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Tiger Shark | Transport bay | noted | list | carries 12 Tactical Drones | |
| Vespid Stingwings | Airborne Agility | noted | arrival | back into reserves at the end of the enemy turn | |
| Vespid Stingwings | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Vespid Stingwings | Oversight Drone | modelled | | Ignores Cover (once) (starts off) | |
| Aun'shi [Legends] | Inspirational Defiance | modelled | lead | leading: +1 OC for its unit (leaderfx.json) | |
| Aun'shi [Legends] | Martial Warrior | partly | | Direct Grace: nothing for the dice; Forceful Strike: Devastating Wounds (Fidelity); Whirling Stance: Sustained Hits 2 (Fidelity) | Direct Grace's Precision needs a Precision mod |
| Aun'va [Legends] | Paradox of Duality | modelled | | -1 to be hit; -1 to be wounded | |
| Aun'va [Legends] | Duality Shield | modelled | | 2+ invulnerable (once) (starts off) | |
| Aun'va [Legends] | Supreme Loyalty (Aura) | noted | shock | friends within 6" get +1 to Battle-shock and Leadership tests | its aura on other units isn't in the calculator |
| Barracuda [Legends] | Agile Dogfighter | modelled | | -1 to be hit (Agile Dogfighter) | |
| Barracuda [Legends] | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Commander in Crisis Battlesuit [Legends] | Crisis Commander | modelled | lead | leading: re-roll hit 1s when shooting (leaderfx.json) | |
| Commander in Crisis Battlesuit [Legends] | Battlesuit Support System | noted | move | shoots after falling back | |
| Commander in Crisis Battlesuit [Legends] | Shield Generator | modelled | | 4+ invulnerable (Shield Generator) (starts off) | |
| Commander in Crisis Battlesuit [Legends] | Weapon Support System | modelled | | ignore hit modifiers | |
| Commander in Crisis Battlesuit [Legends] | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Commander in Crisis Battlesuit [Legends] | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Commander in Crisis Battlesuit [Legends] | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Crisis Battlesuits [Legends] | Turbo-jets | noted | move | advances a flat 6" | |
| Crisis Battlesuits [Legends] | Crisis Bodyguard | noted | list | a bodyguard for a Commander | |
| Crisis Battlesuits [Legends] | Battlesuit Support System | noted | move | shoots after falling back | |
| Crisis Battlesuits [Legends] | Shield Generator | modelled | | 4+ invulnerable (Shield Generator) (starts off) | |
| Crisis Battlesuits [Legends] | Weapon Support System | modelled | | ignore hit modifiers | |
| Crisis Battlesuits [Legends] | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| Crisis Battlesuits [Legends] | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| Crisis Battlesuits [Legends] | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Drone Sentry Turret [Legends] | Reinforced Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Drone Sentry Turret [Legends] | Sentinel Protocols | noted | overwatch | Overwatch hits on 5+ | Overwatch isn't in the maths |
| Drone Sentry Turret [Legends] | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Great Knarloc [Legends] | Loping Stride | noted | move | advances a flat 6" | |
| Great Knarloc [Legends] | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Great Knarloc [Legends] | Baggage Harness (Aura) | noted | aura | Kroot within 3" have Sustained Hits 1 on their guns | its aura on other units isn't in the calculator |
| Heavy Gun Drones [Legends] | Drone Escort | noted | overwatch | shoots back at a unit attacking a friend within 6" | shooting in the enemy's turn isn't in the maths |
| Knarloc Riders [Legends] | Thunderous Pounce | modelled | | +1 to wound on the charge (Lance) | |
| Knarloc Riders [Legends] | Harnessed Alien Instincts | noted | list | Auxiliary Cadre: marks an enemy within 12" easier to detect | granted by the Auxiliary Cadre detachment; detection isn't dice |
| Longstrike [Legends] | Armour Hunter | modelled | | +1 to hit vs MONSTER/VEHICLE | |
| Longstrike [Legends] | XV02 Pilot Battlesuit | noted | aura | a Hammerhead within 12" gets Lethal Hits until next turn | its aura on other units isn't in the calculator |
| Longstrike [Legends] | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| Longstrike [Legends] | Targeting Array | noted | once | one hit or wound re-roll each time it shoots | a single-die re-roll needs its own mod |
| Orca Dropship [Legends] | Jet Pack Insertion | noted | arrival | deep-strikers disembark after the enemy moves | |
| Orca Dropship [Legends] | Damaged: 1-9 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| R'varna Battlesuit [Legends] | Nova Shielding | modelled | | -1 to be wounded by stronger shots (starts off) | |
| R'varna Battlesuit [Legends] | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |
| R'varna Battlesuit [Legends] | Weapon Support System | modelled | | ignore hit modifiers | |
| R'varna Battlesuit [Legends] | Battlesuit Support System | noted | move | shoots after falling back | |
| Remora Stealth Drones [Legends] | Aerial Disengagement | noted | move | moves 6" when an enemy ends a move within 8" | |
| Remote Sensor Tower [Legends] | Orbital Comms Array (Aura) | noted | cp | a 5+ for 1 CP when a Stratagem targets a friend within 6" | command points aren't in the dice |
| Remote Sensor Tower [Legends] | Reinforced Cover | noted | aura | cover for models it hides | terrain cover is the player's chip |
| Remote Sensor Tower [Legends] | Fortification | noted | enemy | engaged enemies are -1 to hit when shooting | a fortification's terrain rules aren't in the calculator |
| Shas'o R'alai [Legends] | Eclipse Field Generator | modelled | lead | leading: 5+ invulnerable for its unit (leaderfx.json) | |
| Shas'o R'alai [Legends] | Assassin | modelled | | Re-roll hits vs CHARACTER | |
| Shas'o R'alai [Legends] | Blacklight Marker Drones | noted | mark | twice a battle, guided units re-roll wound 1s into its Spotted unit | a mark one unit puts on an enemy for other units isn't in the maths |
| Tetras [Legends] | High-intensity Markerlights | noted | mark | its guided unit re-rolls hits into the Spotted unit | a mark one unit puts on an enemy for other units isn't in the maths |
| TX42 Piranha [Legends] | Outflank | noted | arrival | arrives from reserves in the enemy deployment zone | |
| XV9 Hazard Battlesuits [Legends] | Photon Casters | noted | enemy | infantry it hit are slowed: -2" Move, Advance and charge | an enemy unit's movement isn't in the maths |
| XV9 Hazard Battlesuits [Legends] | Battlesuit Support System | noted | move | shoots after falling back | |
| XV9 Hazard Battlesuits [Legends] | Shield Generator | modelled | | 4+ invulnerable (Shield Generator) (starts off) | |
| XV9 Hazard Battlesuits [Legends] | Weapon Support System | modelled | | ignore hit modifiers | |
| XV9 Hazard Battlesuits [Legends] | Marker Drone | noted | mark | its unit is a Markerlight observer even after advancing | For the Greater Good's spotting is the player's choice in the calculator |
| XV9 Hazard Battlesuits [Legends] | Shield Drone | noted | list | +1 Wounds for the model with it | a model's Wounds is set on the Stats sheet |
| XV9 Hazard Battlesuits [Legends] | Guardian Drone | modelled | | -1 to be wounded by shooting (starts off) | |
| Y'vahra Battlesuit [Legends] | Nova Burst | noted | move | once a battle, Move 18" for a move | |
| Y'vahra Battlesuit [Legends] | Weapon Support System | modelled | | ignore hit modifiers | |
| Y'vahra Battlesuit [Legends] | Battlesuit Support System | noted | move | shoots after falling back | |
| Y'vahra Battlesuit [Legends] | Damaged: 1-5 Wounds Remaining | modelled | | -1 to hit while badly wounded (starts off) | |