Tactical Reroll
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T'au Empire: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-t-au-empire-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - T'au Empire" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)43 of 46 read330103
Datasheets (Legends)19 of 20 read11171
Datasheet abilities24485612231
Detachment rules1642100
Enhancements2736180
Army rules (armyfx.json)11000

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every T'au Empire datasheet in BSData's catalogue at our commit, read against Wahapedia's 11th-edition datasheets on 2 Oct, and the 9 detachments BSData lists (7 matched play, 2 Boarding Actions). The three Crucible characters (Battlesuit Veteran, Kinband Champion, Shas'nel) aren't on Wahapedia's 11th-edition page, so they are left unread. For the Greater Good, the army rule, is in armyfx.json: +1 BS for a guided unit shooting its Spotted unit, and Ignores Cover when a Markerlight did the spotting.

Decisions taken alone.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed20Commander in Coldstar Battlesuit, Commander in Enforcer Battlesuit, Commander Shadowsun, Crisis Starscythe Battlesuits, Devilfish, Ethereal, Ghostkeel Battlesuit, Kroot Hounds, Kroot Lone-spear, Pathfinder Team, Riptide Battlesuit, Stormsurge, The Twin Lance, Commander in Crisis Battlesuit [Legends], Crisis Battlesuits [Legends], Great Knarloc [Legends], R'varna Battlesuit [Legends], Remora Stealth Drones [Legends], XV9 Hazard Battlesuits [Legends], Y'vahra Battlesuit [Legends]
A mark one unit puts on an enemy for its friends19Breacher Team, Broadside Battlesuits, Cadre Fireblade, Commander in Coldstar Battlesuit, Commander in Enforcer Battlesuit, Crisis Fireknife Battlesuits, Crisis Starscythe Battlesuits, Crisis Sunforge Battlesuits, Ethereal, Kroot Lone-spear, Manta, Pathfinder Team, Stealth Battlesuits, Strike Team, Commander in Crisis Battlesuit [Legends], Crisis Battlesuits [Legends], Shas'o R'alai [Legends], Tetras [Legends], XV9 Hazard Battlesuits [Legends]
Stealth read from the datasheet as cover (core ability)15Battlesuit Veteran [Crucible], Commander Shadowsun, Firesight Team, Ghostkeel Battlesuit, Kinband Champion [Crucible], Kroot Carnivores, Kroot Farstalkers, Kroot Flesh Shaper, Kroot Hounds, Kroot Lone-spear, Kroot Trail Shaper, Kroot War Shaper, Stealth Battlesuits, Knarloc Riders [Legends], Remora Stealth Drones [Legends]
Auras on other friendly units in range (the calculator places one unit a side)14Commander Shadowsun, Kroot Lone-spear, Manta, Stealth Battlesuits, Tidewall Droneport, Tidewall Gunrig, Tidewall Shieldline, Aun'va [Legends], Drone Sentry Turret [Legends], Great Knarloc [Legends], Longstrike [Legends], Remote Sensor Tower [Legends], Shas'o R'alai [Legends], Tetras [Legends]
Command points gained, saved or cost to the enemy5Commander Farsight, Commander Shadowsun, Ethereal, Manta, Remote Sensor Tower [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)5Darkstrider, Stealth Battlesuits, Vespid Stingwings, Orca Dropship [Legends], TX42 Piranha [Legends]
A single-die re-roll, or one attack's damage cancelled once4Ghostkeel Battlesuit, Hammerhead Gunship, Sky Ray Gunship, Longstrike [Legends]
Objective Control4Kroot Carnivores, Kroot Hounds, Stormsurge, Ta'unar Supremacy Armour
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)4Piranhas, The Twin Lance, Tiger Shark, Aun'va [Legends]
Overwatch3Krootox Riders, Drone Sentry Turret [Legends], Heavy Gun Drones [Legends]
Precision as an effect (on critical hits)2Kroot Farstalkers, Aun'shi [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)2Krootox Rampagers, Sun Shark Bomber

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
AX-1-0 Tiger Sharkmodelled2200
Battlesuit Veteran [Crucible]unread10000
Breacher Teampartly5203
Broadside Battlesuitspartly6303
Cadre Firebladepartly5302
Commander Farsightpartly2101
Commander in Coldstar Battlesuitpartly7403
Commander in Enforcer Battlesuitpartly7403
Commander Shadowsunpartly5104
Crisis Fireknife Battlesuitspartly5302
Crisis Starscythe Battlesuitspartly5203
Crisis Sunforge Battlesuitspartly4112
Darkstriderpartly2101
Devilfishnoted1001
Etherealpartly6204
Firesight Teammodelled1100
Ghostkeel Battlesuitpartly4103
Hammerhead Gunshippartly3201
Kinband Champion [Crucible]unread11000
Kroot Carnivoresnoted3003
Kroot Farstalkerspartly3111
Kroot Flesh Shaperpartly3201
Kroot Houndsnoted3003
Kroot Lone-spearnoted3003
Kroot Trail Shaperpartly3201
Kroot War Shaperpartly3201
Krootox Rampagersnoted2002
Krootox Ridersnoted2002
Mantapartly3102
Pathfinder Teampartly7205
Piranhasnoted1001
Razorshark Strike Fightermodelled2200
Riptide Battlesuitpartly4301
Shas'nel [Crucible]unread10000
Sky Ray Gunshippartly3201
Stealth Battlesuitspartly6105
Stormsurgepartly4211
Strike Teampartly5113
Sun Shark Bomberpartly2101
Ta'unar Supremacy Armourpartly2110
The Twin Lancepartly4103
Tidewall Droneportnoted3003
Tidewall Gunrignoted2002
Tidewall Shieldlinenoted3003
Tiger Sharkpartly3102
Vespid Stingwingspartly3102
Aun'shi [Legends]Legendspartly2110
Aun'va [Legends]Legendspartly3201
Barracuda [Legends]Legendsmodelled2200
Commander in Crisis Battlesuit [Legends]Legendspartly7403
Crisis Battlesuits [Legends]Legendspartly8305
Drone Sentry Turret [Legends]Legendsnoted3003
Great Knarloc [Legends]Legendsnoted3003
Heavy Gun Drones [Legends]Legendsnoted1001
Knarloc Riders [Legends]Legendspartly2101
Longstrike [Legends]Legendspartly4202
Orca Dropship [Legends]Legendspartly2101
R'varna Battlesuit [Legends]Legendspartly4301
Remora Stealth Drones [Legends]Legendsnoted1001
Remote Sensor Tower [Legends]Legendsnoted3003
Shas'o R'alai [Legends]Legendspartly3201
Tactical Drones [Legends]Legendsunread0000
Tetras [Legends]Legendsnoted1001
TX42 Piranha [Legends]Legendsnoted1001
XV9 Hazard Battlesuits [Legends]Legendspartly7304
Y'vahra Battlesuit [Legends]Legendspartly4202

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
AX-1-0 Tiger SharkTitan HuntermodelledAnti-Titanic 3+ at half range
AX-1-0 Tiger SharkDamaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Battlesuit Veteran [Crucible]Strategic Redeploymentunreadnot read yet
Battlesuit Veteran [Crucible]Broadside Battlesuitunreadnot read yet
Battlesuit Veteran [Crucible]Kalamandraunreadnot read yet
Battlesuit Veteran [Crucible]Krootoxunreadnot read yet
Battlesuit Veteran [Crucible]Veteran Scoutunreadnot read yet
Battlesuit Veteran [Crucible]Ritual Butcheryunreadnot read yet
Battlesuit Veteran [Crucible]Fire and Fadeunreadnot read yet
Battlesuit Veteran [Crucible]Cunning Ambushunreadnot read yet
Battlesuit Veteran [Crucible]Warrior Bondunreadnot read yet
Battlesuit Veteran [Crucible]Fire Disciplineunreadnot read yet
Breacher TeamBreach and ClearmodelledRe-roll wounds (target on objective)
Breacher TeamDS8 Support Turretnotedlista missile turret while it stays stilla weapon added on the Weapons sheet
Breacher TeamMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Breacher TeamShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Breacher TeamGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Broadside BattlesuitsOne Shotnotedlista weapon fires once per battle
Broadside BattlesuitsAdvanced Armourmodelled4+ Feel No Pain vs mortals
Broadside BattlesuitsWeapon Support Systemmodelledignore hit modifiers
Broadside BattlesuitsMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Broadside BattlesuitsShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Broadside BattlesuitsGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Cadre FirebladeVolley Firemodelledleadleading: +1 attack on its unit's guns (leaderfx.json)
Cadre FirebladeCrack ShotmodelledAP -3 on critical wounds (the Fireblade) (starts off)
Cadre FirebladeMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Cadre FirebladeShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Cadre FirebladeGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Commander FarsightPuretide's TeachingsnotedcpStratagem cost onlycommand points aren't in the dice
Commander FarsightWay of the Short Blademodelledleadleading: +1 to wound within 9" (leaderfx.json)
Commander in Coldstar BattlesuitColdstar Commandermodelledleadleading: Move 12" and Assault (leaderfx.json)
Commander in Coldstar BattlesuitBattlesuit Support Systemnotedmoveshoots after falling back
Commander in Coldstar BattlesuitShield Generatormodelled4+ invulnerable (Shield Generator) (starts off)
Commander in Coldstar BattlesuitWeapon Support Systemmodelledignore hit modifiers
Commander in Coldstar BattlesuitMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Commander in Coldstar BattlesuitShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Commander in Coldstar BattlesuitGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Commander in Enforcer BattlesuitEnforcer Commandermodelledleadleading: -1 AP on shooting at its unit (leaderfx.json)
Commander in Enforcer BattlesuitBattlesuit Support Systemnotedmoveshoots after falling back
Commander in Enforcer BattlesuitShield Generatormodelled4+ invulnerable (Shield Generator) (starts off)
Commander in Enforcer BattlesuitWeapon Support Systemmodelledignore hit modifiers
Commander in Enforcer BattlesuitMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Commander in Enforcer BattlesuitShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Commander in Enforcer BattlesuitGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Commander ShadowsunAgile Combatantnotedmoveshoots after falling back
Commander ShadowsunHero of the Empire (Aura)notedaurafriends within 6" re-roll hit 1s when shootingits aura on other units isn't in the calculator
Commander ShadowsunAdvanced Guardian Dronemodelled-1 to be wounded by shooting
Commander ShadowsunCommand-link Drone (Aura)notedcpa 5+ for 1 CP when a Stratagem targets a friend within 6"command points aren't in the dice
Commander ShadowsunSupreme Commandernotedlistmust be your Warlord
Crisis Fireknife BattlesuitsFireknifemodelledre-roll hit rolls of 1; re-roll hits against a full-strength unit
Crisis Fireknife BattlesuitsWeapon Support Systemmodelledignore hit modifiers
Crisis Fireknife BattlesuitsMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Crisis Fireknife BattlesuitsShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Crisis Fireknife BattlesuitsGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Crisis Starscythe BattlesuitsStarscythemodelled+1 AP unless target is MONSTER/VEHICLE
Crisis Starscythe BattlesuitsBattlesuit Support Systemnotedmoveshoots after falling back; no dice change
Crisis Starscythe BattlesuitsMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Crisis Starscythe BattlesuitsShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Crisis Starscythe BattlesuitsGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Crisis Sunforge BattlesuitsSunforgepartlyre-roll wounds vs MONSTER/VEHICLEthe Damage re-roll needs its own mod
Crisis Sunforge BattlesuitsMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Crisis Sunforge BattlesuitsShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Crisis Sunforge BattlesuitsGuardian Dronemodelled-1 to be wounded by shooting (starts off)
DarkstriderStructural Analysermodelledleadleading: +1 to wound when shooting (leaderfx.json)
DarkstriderJammer Arraynotedarrivalenemy reserves can't arrive within 12"
DevilfishRapid Deploymentnotedmoveunits can leave it after it advanced
EtherealFailure Is Not an Optionmodelledleadleading: Feel No Pain 5+ for its unit (leaderfx.json)
EtherealCoordinated Leadershipnotedcp1 CP on a 4+ each Command phasecommand points aren't in the dice
EtherealHover Dronenotedmoveflies with Move 10"
EtherealMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
EtherealShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
EtherealGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Firesight TeamPrecise TargetingmodelledRe-roll hits (its Spotted unit)
Ghostkeel BattlesuitStealth Dronesnotedoncetwice a battle, one attack does no damageone attack's damage cancelled needs a single-attack mod
Ghostkeel BattlesuitDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Ghostkeel BattlesuitLocalised Stealth Projectors (Aura)notedlistAuxiliary Cadre: Kroot and Vespid near it stay hidden after shootinggranted by the Auxiliary Cadre detachment; hiding isn't dice
Ghostkeel BattlesuitBattlesuit Support Systemnotedmoveshoots after falling back
Hammerhead GunshipArmour Huntermodelled+1 to hit vs MONSTER/VEHICLE
Hammerhead GunshipDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Hammerhead GunshipTargeting Arraynotedonceone hit or wound re-roll each time it shootsa single-die re-roll needs its own mod
Kinband Champion [Crucible]War Leaderunreadnot read yet
Kinband Champion [Crucible]Harnessed Alien Instinctsunreadnot read yet
Kinband Champion [Crucible]Broadside Battlesuitunreadnot read yet
Kinband Champion [Crucible]Kalamandraunreadnot read yet
Kinband Champion [Crucible]Krootoxunreadnot read yet
Kinband Champion [Crucible]Veteran Scoutunreadnot read yet
Kinband Champion [Crucible]Ritual Butcheryunreadnot read yet
Kinband Champion [Crucible]Fire and Fadeunreadnot read yet
Kinband Champion [Crucible]Cunning Ambushunreadnot read yet
Kinband Champion [Crucible]Warrior Bondunreadnot read yet
Kinband Champion [Crucible]Fire Disciplineunreadnot read yet
Kroot CarnivoresFieldcraftnotedockeeps an objective it leavesObjective Control isn't dice
Kroot CarnivoresBodyguardnotedlistat 20 models, two leaders may join
Kroot CarnivoresHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Kroot FarstalkersBounty HunterspartlyLethal Hits (its marked prey)Precision needs a Precision mod
Kroot FarstalkersHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Kroot FarstalkersPech'ramodelledIgnores Cover (Pech'ra)
Kroot Flesh ShaperRitual Butcherymodelledleadleading: Sustained Hits 1 in melee (leaderfx.json)
Kroot Flesh ShaperRites of Feastingmodelledleadleading: Feel No Pain 6+, 5+ after a kill (leaderfx.json)
Kroot Flesh ShaperHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Kroot HoundsLoping Pouncenotedmovecharges after advancing near Kroot infantry
Kroot HoundsHunting HoundsnotedocOC 1 near a Kroot characterObjective Control isn't dice
Kroot HoundsHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Kroot Lone-spearFire and Fadenotedmovemoves 6" after shooting, then can't charge
Kroot Lone-spearAdvanced Scoutingnotedmarkother Kroot re-roll hits into the unit it hita mark one unit puts on an enemy for other units isn't in the maths
Kroot Lone-spearHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Kroot Trail ShaperKroot Ambushmodelledleadleading: redeploys its unit and another (leaderfx.json)
Kroot Trail ShaperTrail Findingmodelledleadleading: a reactive D6" move (leaderfx.json)
Kroot Trail ShaperHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Kroot War ShaperRoot of Honourmodelledleadleading: once a battle, a Kroot unit stops being Battle-shocked (leaderfx.json)
Kroot War ShaperWar Leadermodelledleadleading: a Stratagem 1 CP cheaper once a round (leaderfx.json)
Kroot War ShaperHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Krootox RampagersKroot Linebreakersnotedmortalmortal wounds on 4+ per model after charging; a test if any diemortal wounds outside attacks aren't in the calculator
Krootox RampagersHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Krootox RidersKroot Packmatesnotedoverwatchshoots back at a unit attacking Kroot within 6"shooting in the enemy's turn isn't in the maths
Krootox RidersHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
MantaAggressive Deploymentnotedmarkunits that left it re-roll wounds into the unit it shota mark one unit puts on an enemy for other units isn't in the maths
MantaAir Caste ColossusnotedcpStratagems on it cost three times as muchcommand points aren't in the dice
MantaDamaged: 1-20 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Pathfinder TeamTarget Uploadedmodelled+1 BS, ignores cover
Pathfinder TeamGrav-inhibitor Dronenotedmove-2 to charge its unit
Pathfinder TeamPulse Accelerator Dronenotedmove+6" range for pulse carbines
Pathfinder TeamRecon Dronenotedlista burst cannon drone and Infiltratorsa weapon added on the Weapons sheet
Pathfinder TeamMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Pathfinder TeamShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Pathfinder TeamGuardian Dronemodelled-1 to be wounded by shooting (starts off)
PiranhasDrone Harassment Tacticsnotedshockforces a Battle-shock testthe enemy's Battle-shock isn't a dice result yet
Razorshark Strike FighterGround Strike Fightermodelled+1 to hit (target can't fly)
Razorshark Strike FighterDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Riptide BattlesuitNova ChargemodelledDevastating Wounds (starts off)
Riptide BattlesuitWeapon Support Systemmodelledignore hit modifiers
Riptide BattlesuitDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Riptide BattlesuitBattlesuit Support Systemnotedmoveshoots after falling back
Shas'nel [Crucible]Volley Fireunreadnot read yet
Shas'nel [Crucible]Broadside Battlesuitunreadnot read yet
Shas'nel [Crucible]Kalamandraunreadnot read yet
Shas'nel [Crucible]Krootoxunreadnot read yet
Shas'nel [Crucible]Veteran Scoutunreadnot read yet
Shas'nel [Crucible]Ritual Butcheryunreadnot read yet
Shas'nel [Crucible]Fire and Fadeunreadnot read yet
Shas'nel [Crucible]Cunning Ambushunreadnot read yet
Shas'nel [Crucible]Warrior Bondunreadnot read yet
Shas'nel [Crucible]Fire Disciplineunreadnot read yet
Sky Ray GunshipVelocity TrackermodelledRe-roll hits vs FLY
Sky Ray GunshipDamaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Sky Ray GunshipTargeting Arraynotedonceone hit or wound re-roll each time it shootsa single-die re-roll needs its own mod
Stealth BattlesuitsForward Observersnotedmarkre-rolls for other guided unitsa mark one unit puts on an enemy for other units isn't in the maths
Stealth BattlesuitsLocalised Stealth Projectors (Aura)notedlistAuxiliary Cadre: Kroot and Vespid near it stay hidden after shootinggranted by the Auxiliary Cadre detachment; hiding isn't dice
Stealth BattlesuitsHoming Beaconnotedarrivalonce a battle, Rapid Ingress for 0 CP near it
Stealth BattlesuitsMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Stealth BattlesuitsShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Stealth BattlesuitsGuardian Dronemodelled-1 to be wounded by shooting (starts off)
StormsurgeDamaged: 1-5 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -3 Objective ControlObjective Control isn't dice
StormsurgeHeavy Walkernotedmovewalks over most models and terrain
StormsurgeSupport Systemmodelledignore hit modifiers
StormsurgeTitan-killermodelledRe-roll hits vs TITANIC/TOWERING
Strike TeamSuppression Volleypartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Strike TeamDS8 Support Turretnotedlista missile turret while it stays stilla weapon added on the Weapons sheet
Strike TeamMarker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Strike TeamShield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Strike TeamGuardian Dronemodelled-1 to be wounded by shooting (starts off)
Sun Shark BomberPulse Bombsnotedmortalsix dice of mortal wounds (4+) at a unit within 24"mortal wounds outside attacks aren't in the calculator
Sun Shark BomberDamaged: 1-4 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Ta'unar Supremacy ArmourCoordinated StrikemodelledRe-roll hit 1s (its Spotted unit)
Ta'unar Supremacy ArmourDamaged: 1-10 Wounds Remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
The Twin LanceExemplars of Mont’kamodelledSustained Hits 1, ignores cover
The Twin LanceNeocapacitor ShieldsnotedshockBattle-shock test and charge penaltythe enemy's Battle-shock isn't a dice result yet
The Twin LanceRetro-thrustersnotedmovemoves after fighting
The Twin LanceMV15 Gun Dronenotedlista twin pulse blastera weapon added on the Weapons sheet
Tidewall DroneportDroneportnotedlistits drone gun fires at every eligible enemyone weapon split across every target isn't in the maths
Tidewall DroneportFortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Tidewall DroneportTidewall Covernotedauracover for models it hidesterrain cover is the player's chip
Tidewall GunrigFortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Tidewall GunrigTidewall Covernotedauracover for models it hidesterrain cover is the player's chip
Tidewall ShieldlineFortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Tidewall ShieldlineTidewall Covernotedauracover for models it hidesterrain cover is the player's chip
Tidewall ShieldlineTidewall Defence PlatformnotedlistWounds 15 with the platforma model's Wounds is set on the Stats sheet
Tiger SharkStrafing Runnotedshocka unit it hit that can't fly tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Tiger SharkDamaged: 1-6 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Tiger SharkTransport baynotedlistcarries 12 Tactical Drones
Vespid StingwingsAirborne Agilitynotedarrivalback into reserves at the end of the enemy turn
Vespid StingwingsHarnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Vespid StingwingsOversight DronemodelledIgnores Cover (once) (starts off)
Aun'shi [Legends]Inspirational Defiancemodelledleadleading: +1 OC for its unit (leaderfx.json)
Aun'shi [Legends]Martial WarriorpartlyDirect Grace: nothing for the dice; Forceful Strike: Devastating Wounds (Fidelity); Whirling Stance: Sustained Hits 2 (Fidelity)Direct Grace's Precision needs a Precision mod
Aun'va [Legends]Paradox of Dualitymodelled-1 to be hit; -1 to be wounded
Aun'va [Legends]Duality Shieldmodelled2+ invulnerable (once) (starts off)
Aun'va [Legends]Supreme Loyalty (Aura)notedshockfriends within 6" get +1 to Battle-shock and Leadership testsits aura on other units isn't in the calculator
Barracuda [Legends]Agile Dogfightermodelled-1 to be hit (Agile Dogfighter)
Barracuda [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Commander in Crisis Battlesuit [Legends]Crisis Commandermodelledleadleading: re-roll hit 1s when shooting (leaderfx.json)
Commander in Crisis Battlesuit [Legends]Battlesuit Support Systemnotedmoveshoots after falling back
Commander in Crisis Battlesuit [Legends]Shield Generatormodelled4+ invulnerable (Shield Generator) (starts off)
Commander in Crisis Battlesuit [Legends]Weapon Support Systemmodelledignore hit modifiers
Commander in Crisis Battlesuit [Legends]Marker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Commander in Crisis Battlesuit [Legends]Shield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Commander in Crisis Battlesuit [Legends]Guardian Dronemodelled-1 to be wounded by shooting (starts off)
Crisis Battlesuits [Legends]Turbo-jetsnotedmoveadvances a flat 6"
Crisis Battlesuits [Legends]Crisis Bodyguardnotedlista bodyguard for a Commander
Crisis Battlesuits [Legends]Battlesuit Support Systemnotedmoveshoots after falling back
Crisis Battlesuits [Legends]Shield Generatormodelled4+ invulnerable (Shield Generator) (starts off)
Crisis Battlesuits [Legends]Weapon Support Systemmodelledignore hit modifiers
Crisis Battlesuits [Legends]Marker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
Crisis Battlesuits [Legends]Shield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
Crisis Battlesuits [Legends]Guardian Dronemodelled-1 to be wounded by shooting (starts off)
Drone Sentry Turret [Legends]Reinforced Covernotedauracover for models it hidesterrain cover is the player's chip
Drone Sentry Turret [Legends]Sentinel ProtocolsnotedoverwatchOverwatch hits on 5+Overwatch isn't in the maths
Drone Sentry Turret [Legends]Fortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Great Knarloc [Legends]Loping Stridenotedmoveadvances a flat 6"
Great Knarloc [Legends]Harnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Great Knarloc [Legends]Baggage Harness (Aura)notedauraKroot within 3" have Sustained Hits 1 on their gunsits aura on other units isn't in the calculator
Heavy Gun Drones [Legends]Drone Escortnotedoverwatchshoots back at a unit attacking a friend within 6"shooting in the enemy's turn isn't in the maths
Knarloc Riders [Legends]Thunderous Pouncemodelled+1 to wound on the charge (Lance)
Knarloc Riders [Legends]Harnessed Alien InstinctsnotedlistAuxiliary Cadre: marks an enemy within 12" easier to detectgranted by the Auxiliary Cadre detachment; detection isn't dice
Longstrike [Legends]Armour Huntermodelled+1 to hit vs MONSTER/VEHICLE
Longstrike [Legends]XV02 Pilot Battlesuitnotedauraa Hammerhead within 12" gets Lethal Hits until next turnits aura on other units isn't in the calculator
Longstrike [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
Longstrike [Legends]Targeting Arraynotedonceone hit or wound re-roll each time it shootsa single-die re-roll needs its own mod
Orca Dropship [Legends]Jet Pack Insertionnotedarrivaldeep-strikers disembark after the enemy moves
Orca Dropship [Legends]Damaged: 1-9 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
R'varna Battlesuit [Legends]Nova Shieldingmodelled-1 to be wounded by stronger shots (starts off)
R'varna Battlesuit [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)
R'varna Battlesuit [Legends]Weapon Support Systemmodelledignore hit modifiers
R'varna Battlesuit [Legends]Battlesuit Support Systemnotedmoveshoots after falling back
Remora Stealth Drones [Legends]Aerial Disengagementnotedmovemoves 6" when an enemy ends a move within 8"
Remote Sensor Tower [Legends]Orbital Comms Array (Aura)notedcpa 5+ for 1 CP when a Stratagem targets a friend within 6"command points aren't in the dice
Remote Sensor Tower [Legends]Reinforced Covernotedauracover for models it hidesterrain cover is the player's chip
Remote Sensor Tower [Legends]Fortificationnotedenemyengaged enemies are -1 to hit when shootinga fortification's terrain rules aren't in the calculator
Shas'o R'alai [Legends]Eclipse Field Generatormodelledleadleading: 5+ invulnerable for its unit (leaderfx.json)
Shas'o R'alai [Legends]AssassinmodelledRe-roll hits vs CHARACTER
Shas'o R'alai [Legends]Blacklight Marker Dronesnotedmarktwice a battle, guided units re-roll wound 1s into its Spotted unita mark one unit puts on an enemy for other units isn't in the maths
Tetras [Legends]High-intensity Markerlightsnotedmarkits guided unit re-rolls hits into the Spotted unita mark one unit puts on an enemy for other units isn't in the maths
TX42 Piranha [Legends]Outflanknotedarrivalarrives from reserves in the enemy deployment zone
XV9 Hazard Battlesuits [Legends]Photon Castersnotedenemyinfantry it hit are slowed: -2" Move, Advance and chargean enemy unit's movement isn't in the maths
XV9 Hazard Battlesuits [Legends]Battlesuit Support Systemnotedmoveshoots after falling back
XV9 Hazard Battlesuits [Legends]Shield Generatormodelled4+ invulnerable (Shield Generator) (starts off)
XV9 Hazard Battlesuits [Legends]Weapon Support Systemmodelledignore hit modifiers
XV9 Hazard Battlesuits [Legends]Marker Dronenotedmarkits unit is a Markerlight observer even after advancingFor the Greater Good's spotting is the player's choice in the calculator
XV9 Hazard Battlesuits [Legends]Shield Dronenotedlist+1 Wounds for the model with ita model's Wounds is set on the Stats sheet
XV9 Hazard Battlesuits [Legends]Guardian Dronemodelled-1 to be wounded by shooting (starts off)
Y'vahra Battlesuit [Legends]Nova Burstnotedmoveonce a battle, Move 18" for a move
Y'vahra Battlesuit [Legends]Weapon Support Systemmodelledignore hit modifiers
Y'vahra Battlesuit [Legends]Battlesuit Support Systemnotedmoveshoots after falling back
Y'vahra Battlesuit [Legends]Damaged: 1-5 Wounds Remainingmodelled-1 to hit while badly wounded (starts off)

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
DarkstriderStructural Analyser: +1 to wound (shooting)
Commander FarsightWay of the Short Blade: +1 to wound within 9"
Shas'o R'alai [Legends]Eclipse Field Generator: 5+ invulnerable save
Cadre FirebladeVolley Fire: +1 Attack (shooting)
EtherealFailure Is Not an Option: Feel No Pain 5+
Kroot Flesh ShaperRitual Butchery: Sustained Hits 1 (melee); Rites of Feasting: Feel No Pain 6+
Commander in Enforcer BattlesuitEnforcer Commander: -1 AP against shooting
Aun'shi [Legends]Inspirational Defiance: Objective Control only; Martial Warrior: the character's own model only: not in the maths
Commander in Coldstar BattlesuitColdstar Commander: movement and Assault only; Battlesuit Support System: shooting after Falling Back only; Weapon Support System: the character's own model only: not in the maths
Commander in Crisis Battlesuit [Legends]Crisis Commander: Re-roll hit rolls of 1 (shooting); Battlesuit Support System: shooting after Falling Back only; Weapon Support System: the character's own model only: not in the maths
Kroot Trail ShaperTrail Finding: movement only; Kroot Ambush: redeployment only
Kroot War ShaperWar Leader: Stratagem cost only; Root of Honour: Battle-shock only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth15no: the cover chip is set by hand (a gap: read it from the datasheet)Battlesuit Veteran [Crucible], Commander Shadowsun, Firesight Team, Ghostkeel Battlesuit, Kinband Champion [Crucible], Kroot Carnivores, Kroot Farstalkers, Kroot Flesh Shaper, Kroot Hounds, Kroot Lone-spear, Kroot Trail Shaper, Kroot War Shaper, Stealth Battlesuits, Knarloc Riders [Legends], Remora Stealth Drones [Legends]
Lone Operative5targeting only, not the diceCommander Shadowsun, Firesight Team, Ghostkeel Battlesuit, Kroot Lone-spear, Aun'va [Legends]
Deadly Demise23no: mortal wounds when it diesAX-1-0 Tiger Shark, Devilfish, Ghostkeel Battlesuit, Hammerhead Gunship, Manta, Piranhas, Razorshark Strike Fighter, Riptide Battlesuit, Sky Ray Gunship, Stormsurge, Sun Shark Bomber, Ta'unar Supremacy Armour, Tidewall Droneport, Tidewall Gunrig, Tidewall Shieldline, Tiger Shark, Barracuda [Legends], Longstrike [Legends], Orca Dropship [Legends], R'varna Battlesuit [Legends], Tetras [Legends], TX42 Piranha [Legends], Y'vahra Battlesuit [Legends]
Deep Strike13the tier test's arrival modesCommander Farsight, Commander in Coldstar Battlesuit, Commander in Enforcer Battlesuit, Crisis Fireknife Battlesuits, Crisis Starscythe Battlesuits, Crisis Sunforge Battlesuits, The Twin Lance, Vespid Stingwings, Commander in Crisis Battlesuit [Legends], Crisis Battlesuits [Legends], Shas'o R'alai [Legends], Tactical Drones [Legends], XV9 Hazard Battlesuits [Legends]
Infiltrators13the tier test's arrival modesBattlesuit Veteran [Crucible], Commander Shadowsun, Darkstrider, Firesight Team, Ghostkeel Battlesuit, Kinband Champion [Crucible], Kroot Farstalkers, Kroot Flesh Shaper, Kroot Trail Shaper, Kroot War Shaper, Stealth Battlesuits, Remora Stealth Drones [Legends], Tetras [Legends]
Scouts16the tier test's arrival modesDarkstrider, Kinband Champion [Crucible], Kroot Carnivores, Kroot Flesh Shaper, Kroot Hounds, Kroot Lone-spear, Kroot Trail Shaper, Kroot War Shaper, Krootox Rampagers, Krootox Riders, Pathfinder Team, Piranhas, The Twin Lance, Great Knarloc [Legends], Knarloc Riders [Legends], TX42 Piranha [Legends]

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Kauyon2Patient HunterpartlyRanged Sustained Hits 1ignoring BS and hit modifiers for guided units from round 3 needs a guided condition (the player's chip)
Mont'ka3Killing BlowpartlymoveGuided: Lethal HitsAssault on every gun in rounds 1-3 is movement
Retaliation Cadre3Bonded Heroesmodelled+1 Strength up close; +1 AP at short range
Kroot Hunting Pack2Hunter's Instinctsmodelled+1 to hit vs damaged unit; +1 to wound vs half-strength
Kroot Hunting Pack2Skirmish Fightersmodelled6+ invuln vs melee; 5+ invuln vs shooting
Auxiliary Cadre1Integrated Command Structurenotedlistshares other units' abilities; not modelledgives Kroot and Vespid prey-marking and battlesuits a hiding aura: detection, not dice
Experimental Prototype Cadre1Superior Craftmanshipnotedmoverange only
Kroot Raiding PartyBoarding ActionsGuerrilla Ambushersnotedoverwatchblocks Overwatch onlyOverwatch isn't in the maths
Kroot Raiding PartyBoarding ActionsForming Boarding Squadsnotedlistarmy setup only
Kroot Raiding PartyBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Kroot Raiding PartyBoarding ActionsRules Adaptionsnotedlistremoves abilities; no dice change
Starfire CadreBoarding ActionsRules Adaptionsnotedlistremoves abilities; no dice change
Starfire CadreBoarding ActionsMustering A Boarding Patrolnotedlistarmy building only
Starfire CadreBoarding ActionsForming Boarding Squadsnotedlistarmy setup only
Starfire CadreBoarding ActionsMarkerlight Precisionmodelled+1 BS and Sustained Hits 1
Advanced Acquisition Cadre1Expert Fieldcraftnotedlisthidden status only

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
KauyonExemplar of the Kauyon20T'AU EMPIRE model (not Kroot Shapers)notedlistits unit gets Patient Hunter from round 2battle rounds are the player's chip
KauyonPrecision of the Patient Hunter15T'AU EMPIRE modelpartly+1 to hit when shooting (the bearer); +1 to wound from round 3 (the bearer)the bearer-only condition isn't read
KauyonSolid-image Projection Unit20T'AU EMPIRE modelnotedarrivalredeploys up to three units, into reserves if wanted
KauyonThrough Unity, Devastation30T'AU EMPIRE model (not Kroot Shapers)notedmarkas an observer, its guided unit has Lethal Hits into the Spotted unita mark one unit puts on an enemy for other units isn't in the maths
Mont'kaCoordinated Exploitation30T'AU EMPIRE model (not Kroot Shapers)notedmarkas an observer, its guided unit has Sustained Hits 1 into the Spotted unita mark one unit puts on an enemy for other units isn't in the maths
Mont'kaExemplar of the Mont’ka10T'AU EMPIRE model (not Kroot Shapers)notedlistKilling Blow lasts into round 4 for its unitbattle rounds are the player's chip
Mont'kaStrategic Conqueror15T'AU EMPIRE modelnotedoc+1 OC on a chosen objectiveObjective Control isn't dice
Mont'kaStrike Swiftly45T'AU EMPIRE modelnotedarrivaltwo nearby units gain Scouts 6"
Retaliation CadreInternal Grenade Racks20T'AU EMPIRE BATTLESUITnotedmortalsix dice of mortal wounds (4+) at a unit it moves overmortal wounds outside attacks aren't in the calculator
Retaliation CadrePrototype Weapon System15T'AU EMPIRE BATTLESUITmodelledLethal Hits: Lethal Hits (the bearer's guns); Sustained Hits 1: Sustained Hits 1 (the bearer's guns). a pick each time it shoots
Retaliation CadrePuretide Engram Neurochip15T'AU EMPIRE BATTLESUITnotedcp1 CP on a 4+ when a Stratagem targets its unitcommand points aren't in the dice
Retaliation CadreStarflare Ignition System20T'AU EMPIRE BATTLESUITnotedarrivalback into reserves at the end of the enemy turn
Kroot Hunting PackBorthrod Gland15KROOT FLESH SHAPERmodelledCritical hits on 5+ in melee
Kroot Hunting PackKroothawk Flock10KROOT modelpartlyarrivalIgnores Cover. also keeps enemy reserves 12" awaythe reserves denial isn't dice
Kroot Hunting PackNomadic Hunter20KROOT TRAIL SHAPERnotedmove+3" Move and Assault for its unit
Kroot Hunting PackRoot-carved Weapons10KROOT WAR SHAPERpartlyDevastating Wounds (the bearer)Precision and the bearer-only condition need their own mods
Auxiliary CadreStudent of Kauyon20KROOT SHAPERnotedarrivalup to three Carnivore or Farstalker units gain Deep Strike
Auxiliary CadreAdmired Leader20T'AU EMPIRE model (not Kroot)notedoca Kroot or Vespid unit near it gets +1 Leadership and OCObjective Control isn't dice
Experimental Prototype CadreThermoneutronic Projector15BATTLESUITpartly+2 S, +1 AP and D (one flamer)one flamer of the bearer's, not every one
Experimental Prototype CadrePlasma Accelerator Rifle20BATTLESUITpartly+2 S, +1 A, AP, D (one plasma rifle)one plasma rifle of the bearer's, not every one
Experimental Prototype CadreSupernova Launcher15BATTLESUITpartly+3 S, +1 AP and D (one projector)one projector of the bearer's, not every one
Kroot Raiding PartyExperienced Leader–KROOT SHAPERmodelledRe-roll wounds (the picked unit)
Kroot Raiding PartyQuill Marker–KROOT SHAPERnotedmoveKroot may charge a marked unit they can't see
Starfire CadreTarget Optimisation Microdrones–CADRE FIREBLADEnotedauraonce a turn, +1 AP for a nearby Fire Warrior or Pathfinder unit's gunsits aura on other units isn't in the calculator
Starfire CadreDuty’s Echo–ETHEREALnotedmovea nearby unit moves 3" and sets Overwatch
Advanced Acquisition CadreNegation Emitters15STEALTH BATTLESUITS unitnotedlist-3" detection range
Advanced Acquisition CadreUnmasking Suite15GHOSTKEEL, PATHFINDER or STEALTH unitnotedlistan enemy within 24" is easier to detect

Stratagems (names only; their dice are a later card)

DetachmentStratagems
KauyonA Tempting Trap, Point-blank Ambush, Coordinate To Engage, Combat Embarkation, Photon Grenades, Wall Of Mirrors
Mont'kaPinpoint Counter-offensive, Aggressive Mobility, Focused Fire, Combat Debarkation, Pulse Onslaught, Counterfire Defence Systems
Retaliation CadreFail-safe Detonator, Stimm Injectors, The Shortened Blade, The Arro’kon Protocol, The Torchstar Gambit, Grav-inhibitor Field
Kroot Hunting PackJoin The Hunt, A Trap Well Laid, Emp Grenades, The Grisly Feast, Guerrilla Warriors, Hidden Hunters
Auxiliary CadreExperimental Modifications, Alien Expertise, Guided Fire
Experimental Prototype CadreExperimental Ammunition
Kroot Raiding PartyBoarding Blades, Sweeping Ambush, Brute Force, Tanglebomb Bolas
Starfire CadreFiring Line, Retreating Fire, Responsive Volley, Pulse Barrage
Advanced Acquisition CadreMarker Beacon, Microdrone Support, Autoreactive Camouflage

Army rules (armyfx.json)

RuleWhat it does (our words)
For the Greater Good+1 BS (Guided at a Spotted unit); Ignores Cover (spotted by a Markerlight). Observer units spot an enemy each Shooting phase for the rest to shoot better at