Tactical Reroll
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Thousand Sons: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-thousand-sons-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Chaos - Thousand Sons" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)35 of 41 read020156
Datasheets (Legends)26 of 26 read111410
Datasheet abilities24355109484
Detachment rules94230
Enhancements3036210
Army rules (armyfx.json)20020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every Thousand Sons datasheet in BSData's catalogue at our commit (the six Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 9 detachments. Cabal of Sorcerers, the army rule, is in armyfx.json as a pick of the Ritual on the unit's target:

The 2D6 Psychic test and its doubles aren't in the maths. Pact of Sorcery is noted.

Decisions taken alone.

What the army needs next. First the Psychic test (the 2D6 roll, its doubles costing D3 mortal wounds) and Doombolt's mortal wounds. Then Sustained Hits D3 as its own number, and the effects of other units' psychic hits on a target.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed12Chaos Land Raider, Defiler, Exalted Sorcerer on Disc of Tzeentch, Flamers, Pink Horrors, Tzaangor Enlightened with Fatecaster greatbows, Tzaangors, Chaos Thunderhawk [Legends], Land Raider Achilles [Legends], Land Raider Proteus [Legends], Sokar-pattern Stormbird [Legends], Spartan [Legends]
Auras on other friendly units in range (the calculator places one unit a side)10Blue Horrors, Chaos Rhino, Daemon Prince of Tzeentch, Flamers, Heldrake, Kairos Fateweaver, Lord of Change, Pink Horrors, Screamers, Fellblade [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)6Blue Horrors, Mutalith Vortex Beast, Screamers, Tzaangor Enlightened, Chaos Thunderhawk [Legends], Hell Talon [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)5Ahriman, Daemon Prince of Tzeentch with wings, Tzaangors, Land Raider Proteus [Legends], Terrax-pattern Termite [Legends]
Command points gained, saved or cost to the enemy5Defiler, Kairos Fateweaver, Maulerfiend, Sekhetar Robots, Chaos Lord on Disc of Tzeentch [Legends]
A mark one unit puts on an enemy for its friends4Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Heldrake
Healing and returned models between turns4Chaos Spawn, Chaos Spawn (Flesh Change), Exalted Sorcerer, Relic Contemptor Dreadnought [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)3Blue Horrors, Helbrute, Whirlwind Scorpius [Legends]
Objective Control3Falchion [Legends], Fellblade [Legends], Mastodon [Legends]
Units added during the game2Blue Horrors, Pink Horrors
A single-die re-roll, or one attack's damage cancelled once2Infernal Master, Mastodon [Legends]
A bearer-only or psychic-weapons-only condition2Sorcerer, Tzaangor Shaman
Stealth read from the datasheet as cover (core ability)1Sekhetar Robots

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Ahrimannoted3003
Blue Horrorsnoted4004
Brayherd Chieftain [Crucible]unread8000
Brayherd Shaman [Crucible]unread9000
Chaos Land Raiderpartly3102
Chaos Predator Annihilatorpartly3111
Chaos Predator Destructorpartly3111
Chaos Rhinonoted2002
Chaos Spawnnoted2002
Chaos Spawn (Flesh Change)noted2002
Chaos Vindicatorpartly3102
Daemon Prince of Tzeentchnoted4004
Daemon Prince of Tzeentch with wingspartly3111
Daemonic Charioteer [Crucible]unread19000
Daemonic Herald [Crucible]unread19000
Defilerpartly4103
Exalted Sorcererpartly3102
Exalted Sorcerer on Disc of Tzeentchpartly3102
Flamersnoted2002
Forgefiendpartly3111
Helbrutenoted3003
Heldrakenoted2002
Immortal Champion [Crucible]unread20000
Infernal Masterpartly3102
Kairos Fateweaverpartly4103
Lord of Changepartly4112
Magister [Crucible]unread9000
Magnus the Redpartly4103
Maulerfiendpartly3102
Mutalith Vortex Beastpartly4103
Pink Horrorsnoted5005
Rubric Marinespartly3201
Scarab Occult Terminatorspartly2101
Screamersnoted2002
Sekhetar Robotsnoted2002
Sorcererpartly3111
Sorcerer in Terminator Armourpartly3201
Tzaangor Enlightenednoted2002
Tzaangor Enlightened with Fatecaster greatbowsnoted2002
Tzaangor Shamanpartly3111
Tzaangorsnoted4004
Cerberus [Legends]Legendsmodelled2200
Chaos Lord on Disc of Tzeentch [Legends]Legendspartly3102
Chaos Thunderhawk [Legends]Legendspartly3102
Deredeo Dreadnought [Legends]Legendsmodelled2200
Falchion [Legends]Legendspartly2110
Fellblade [Legends]Legendspartly2011
Fire Raptor Gunship [Legends]Legendsmodelled2200
Hell Talon [Legends]Legendspartly3102
Hellblade [Legends]Legendspartly2101
Kratos [Legends]Legendspartly2101
Land Raider Achilles [Legends]Legendspartly2101
Land Raider Proteus [Legends]Legendspartly3102
Leviathan Dreadnought [Legends]Legendsmodelled2200
Mastodon [Legends]Legendspartly2011
Rapier Carrier [Legends]Legendsmodelled1100
Relic Contemptor Dreadnought [Legends]Legendsnoted1001
Sicaran Battle Tank [Legends]Legendsmodelled2200
Sicaran Punisher [Legends]Legendsmodelled2200
Sicaran Venator [Legends]Legendsmodelled2200
Sokar-pattern Stormbird [Legends]Legendspartly2101
Spartan [Legends]Legendspartly2101
Storm Eagle Gunship [Legends]Legendsmodelled2200
Terrax-pattern Termite [Legends]Legendspartly2101
Typhon [Legends]Legendsmodelled2200
Whirlwind Scorpius [Legends]Legendspartly2101
Xiphon Interceptor [Legends]Legendsmodelled2200

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
AhrimanScryer of Fates (Psychic)notedarrivalredeploys up to three units
AhrimanArch-Sorcerer of Tzeentch (Psychic)notedlist+1 to its Ritual testsRituals are armyfx.json's
AhrimanMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Blue HorrorsSplitnotedspawna Brimstone Horror on a 4+ for each Blue Horror slainunits added during the game aren't in the dice
Blue HorrorsSullen Malevolence (Aura)notedshock-1 Leadership for enemies within 6"the enemy's Battle-shock isn't a dice result yet
Blue HorrorsExploding HorrorsnotedmortalBrimstones blow up for mortal wounds on an engaged enemymortal wounds outside attacks aren't in the calculator
Blue HorrorsDaemonic Illusions (Aura)notedauraChangehost of Deceit: a psyker unit within 6" has a 4+ invulnerable vs shootingits aura on other units isn't in the calculator
Brayherd Chieftain [Crucible]Fate's Guideunreadnot read yet
Brayherd Chieftain [Crucible]Arcane Shield (Psychic)unreadnot read yet
Brayherd Chieftain [Crucible]Binding Tendrils (Psychic)unreadnot read yet
Brayherd Chieftain [Crucible]Empyric Guidance (Psychic)unreadnot read yet
Brayherd Chieftain [Crucible]Malefic Willunreadnot read yet
Brayherd Chieftain [Crucible]Marked by Fate (Psychic)unreadnot read yet
Brayherd Chieftain [Crucible]Swathed in Illusionunreadnot read yet
Brayherd Chieftain [Crucible]Twisted Sorceries (Psychic)unreadnot read yet
Brayherd Shaman [Crucible]Bestial Prophetunreadnot read yet
Brayherd Shaman [Crucible]Mortal Sorcery (Aura)unreadnot read yet
Brayherd Shaman [Crucible]Arcane Shield (Psychic)unreadnot read yet
Brayherd Shaman [Crucible]Binding Tendrils (Psychic)unreadnot read yet
Brayherd Shaman [Crucible]Empyric Guidance (Psychic)unreadnot read yet
Brayherd Shaman [Crucible]Malefic Willunreadnot read yet
Brayherd Shaman [Crucible]Marked by Fate (Psychic)unreadnot read yet
Brayherd Shaman [Crucible]Swathed in Illusionunreadnot read yet
Brayherd Shaman [Crucible]Twisted Sorceries (Psychic)unreadnot read yet
Chaos Land RaiderAssault Rampnotedmoveunits get out after it moves and may still charge
Chaos Land RaiderDamaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Land RaiderMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Chaos Predator AnnihilatorEnsorcelled AnnihilationpartlymarkRe-roll hits and wounds (psychic-hit target) (starts off)set by hand: the psychic hit comes from another unit
Chaos Predator AnnihilatorDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Predator AnnihilatorMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Chaos Predator DestructorEnsorcelled Destructionpartlymark+1 S and AP (psychic-hit target) (starts off)set by hand: the psychic hit comes from another unit
Chaos Predator DestructorDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Predator DestructorMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Chaos RhinoSorcerous Supportnotedmarkunits that got out of it get +1 to hit with psychic attacks on a unit it hita mark one unit puts on an enemy for other units isn't in the maths
Chaos RhinoMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Chaos SpawnRegenerating Monstrositiesnotedheala model regains up to 3 wounds each Command phasehealing between turns isn't in the maths
Chaos SpawnMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Chaos Spawn (Flesh Change)Regenerating Monstrositiesnotedheala model regains up to 3 wounds each Command phasehealing between turns isn't in the maths
Chaos Spawn (Flesh Change)Mortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Chaos VindicatorSiege Shieldnotedlistits cannon fires at enemies engaging it, no -1 to hitthe engaged penalty isn't in the calculator
Chaos VindicatorDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos VindicatorMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Daemon Prince of TzeentchSpirit Snarenotedlist+1 to its Rituals after a sorcerer dies near itRituals are armyfx.json's
Daemon Prince of TzeentchServile PawnsnotedlistLone Operative near friendly infantry
Daemon Prince of TzeentchGlamour of Tzeentch (Aura, Psychic)notedauraStealth for friendly infantry within 6"its aura on other units isn't in the calculator
Daemon Prince of TzeentchMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Daemon Prince of Tzeentch with wingsAetherstride (Psychic)partlyarrivalSustained Hits D3 stand-in (2) on arrival (starts off)Sustained Hits D3 is set at 2, its average
Daemon Prince of Tzeentch with wingsHunter of SoulsmodelledRe-roll hit and wound 1s vs characters; Re-roll hits and wounds vs psyker chars (starts off)
Daemon Prince of Tzeentch with wingsMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Daemonic Charioteer [Crucible]Malefic Impactunreadnot read yet
Daemonic Charioteer [Crucible]Murderer's Cowlunreadnot read yet
Daemonic Charioteer [Crucible]Shadow's Caressunreadnot read yet
Daemonic Charioteer [Crucible]Gloam Rotunreadnot read yet
Daemonic Charioteer [Crucible]Penumbral Puppetryunreadnot read yet
Daemonic Charioteer [Crucible]Collar of Khorneunreadnot read yet
Daemonic Charioteer [Crucible]Eldritch Flamesunreadnot read yet
Daemonic Charioteer [Crucible]Bloodmarkedunreadnot read yet
Daemonic Charioteer [Crucible]Rage-fuelled Strengthunreadnot read yet
Daemonic Charioteer [Crucible]Restless Prey-seekerunreadnot read yet
Daemonic Charioteer [Crucible]Jolly Gutpipesunreadnot read yet
Daemonic Charioteer [Crucible]Keep Counting!unreadnot read yet
Daemonic Charioteer [Crucible]Meet Your Quota!unreadnot read yet
Daemonic Charioteer [Crucible]Discordant Disruption (Aura)unreadnot read yet
Daemonic Charioteer [Crucible]Sadistic Savageryunreadnot read yet
Daemonic Charioteer [Crucible]Swallow Energyunreadnot read yet
Daemonic Charioteer [Crucible]Blazing Warpfireunreadnot read yet
Daemonic Charioteer [Crucible]Malefic Deceitunreadnot read yet
Daemonic Charioteer [Crucible]Rider of the Immaterial Windsunreadnot read yet
Daemonic Herald [Crucible]Daemonic Locusunreadnot read yet
Daemonic Herald [Crucible]Murderer's Cowlunreadnot read yet
Daemonic Herald [Crucible]Shadow's Caressunreadnot read yet
Daemonic Herald [Crucible]Gloam Rotunreadnot read yet
Daemonic Herald [Crucible]Penumbral Puppetryunreadnot read yet
Daemonic Herald [Crucible]Collar of Khorneunreadnot read yet
Daemonic Herald [Crucible]Eldritch Flamesunreadnot read yet
Daemonic Herald [Crucible]Bloodmarkedunreadnot read yet
Daemonic Herald [Crucible]Rage-fuelled Strengthunreadnot read yet
Daemonic Herald [Crucible]Restless Prey-seekerunreadnot read yet
Daemonic Herald [Crucible]Jolly Gutpipesunreadnot read yet
Daemonic Herald [Crucible]Keep Counting!unreadnot read yet
Daemonic Herald [Crucible]Meet Your Quota!unreadnot read yet
Daemonic Herald [Crucible]Discordant Disruption (Aura)unreadnot read yet
Daemonic Herald [Crucible]Sadistic Savageryunreadnot read yet
Daemonic Herald [Crucible]Swallow Energyunreadnot read yet
Daemonic Herald [Crucible]Blazing Warpfireunreadnot read yet
Daemonic Herald [Crucible]Malefic Deceitunreadnot read yet
Daemonic Herald [Crucible]Rider of the Immaterial Windsunreadnot read yet
DefilerScuttling Walkernotedmovemoves through models and terrain
DefilerDestroyer of Futures (Once per phase, per unit)notedcpCounter-offensive for 1 CP less, outside the once-a-phase limitcommand points aren't in the dice
DefilerDamaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
DefilerMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Exalted SorcererArcane Shield (Psychic)modelledleadleading: 4+ invulnerable (leaderfx.json)
Exalted SorcererRebind Rubricae (Psychic)notedheal1 or 2 bodyguards back each Command phase (D3 mortal wounds on a 1)healing between turns isn't in the maths
Exalted SorcererMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Exalted Sorcerer on Disc of TzeentchArcane Shield (Psychic)modelledleadleading: 4+ invulnerable (leaderfx.json)
Exalted Sorcerer on Disc of TzeentchBinding Tendrils (Psychic)notedenemyan infantry unit it hits loses 2" Move and 2 from chargesan enemy unit's movement isn't in the maths
Exalted Sorcerer on Disc of TzeentchMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
FlamersBounding Leapsnotedmoveshoots after falling back
FlamersDaemonic Illusions (Aura)notedauraChangehost of Deceit: a psyker unit within 6" has a 4+ invulnerable vs shootingits aura on other units isn't in the calculator
ForgefiendBlazing Salvospartlyenemy-1 to be hit (suppressed attacker) (starts off)the suppressed unit's minus against other targets isn't in the calculator
ForgefiendDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
ForgefiendMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
HelbruteTerrifying Assaultnotedshocka unit it hits tests Battle-shock (-1 near a psyker)the enemy's Battle-shock isn't a dice result yet
HelbruteDevoted to Destructionnotedlist+2 A on two melee weaponsa weapon's Attacks change is set on the Weapons sheet
HelbruteMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
HeldrakeFlame-wreathednotedmarka unit it flies over loses cover this turna mark one unit puts on an enemy for other units isn't in the maths
HeldrakeMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Immortal Champion [Crucible]Infernal Attendantsunreadnot read yet
Immortal Champion [Crucible]Font of Unrealityunreadnot read yet
Immortal Champion [Crucible]Murderer's Cowlunreadnot read yet
Immortal Champion [Crucible]Shadow's Caressunreadnot read yet
Immortal Champion [Crucible]Gloam Rotunreadnot read yet
Immortal Champion [Crucible]Penumbral Puppetryunreadnot read yet
Immortal Champion [Crucible]Collar of Khorneunreadnot read yet
Immortal Champion [Crucible]Eldritch Flamesunreadnot read yet
Immortal Champion [Crucible]Bloodmarkedunreadnot read yet
Immortal Champion [Crucible]Rage-fuelled Strengthunreadnot read yet
Immortal Champion [Crucible]Restless Prey-seekerunreadnot read yet
Immortal Champion [Crucible]Jolly Gutpipesunreadnot read yet
Immortal Champion [Crucible]Keep Counting!unreadnot read yet
Immortal Champion [Crucible]Meet Your Quota!unreadnot read yet
Immortal Champion [Crucible]Discordant Disruption (Aura)unreadnot read yet
Immortal Champion [Crucible]Sadistic Savageryunreadnot read yet
Immortal Champion [Crucible]Swallow Energyunreadnot read yet
Immortal Champion [Crucible]Blazing Warpfireunreadnot read yet
Immortal Champion [Crucible]Malefic Deceitunreadnot read yet
Immortal Champion [Crucible]Rider of the Immaterial Windsunreadnot read yet
Infernal MasterMalefic Maelstrom (Psychic)modelledleadleading: Sustained Hits 1 (leaderfx.json)
Infernal MasterGlimpse of Eternity (Psychic)notedonceonce a turn, one of its rolls becomes a 6a single-die change needs its own mod
Infernal MasterMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Kairos FateweaverOne Head Looks Forwardnotedcp1 CP on a passed Leadership testcommand points aren't in the dice
Kairos FateweaverOne Head Looks Back (Aura)notedcpenemy Stratagems within 12" cost 1 CP morecommand points aren't in the dice
Kairos FateweaverDamaged: 1-7 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Kairos FateweaverDaemonic Illusions (Aura)notedauraChangehost of Deceit: a psyker unit within 6" has a 4+ invulnerable vs shootingits aura on other units isn't in the calculator
Lord of ChangeDamaged: 1-7 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Lord of ChangeDaemon Lord of Tzeentch (Aura)notedaura+1 S on daemons' shooting within 6"its aura on other units isn't in the calculator
Lord of ChangeMaster of Magicks (Aura)partlyIgnores Cover: Ignores Cover (Bolt of Change); Lethal Hits: Lethal Hits (Bolt of Change); Sustained Hits D3: Sustained Hits 2 (Bolt, D3 average)Sustained Hits D3 is set at 2, its average
Lord of ChangeDaemonic Illusions (Aura)notedauraChangehost of Deceit: a psyker unit within 6" has a 4+ invulnerable vs shootingits aura on other units isn't in the calculator
Magister [Crucible]Rebinding (Psychic)unreadnot read yet
Magister [Crucible]Mortal Sorcery (Aura)unreadnot read yet
Magister [Crucible]Arcane Shield (Psychic)unreadnot read yet
Magister [Crucible]Binding Tendrils (Psychic)unreadnot read yet
Magister [Crucible]Empyric Guidance (Psychic)unreadnot read yet
Magister [Crucible]Malefic Willunreadnot read yet
Magister [Crucible]Marked by Fate (Psychic)unreadnot read yet
Magister [Crucible]Swathed in Illusionunreadnot read yet
Magister [Crucible]Twisted Sorceries (Psychic)unreadnot read yet
Magnus the RedDamaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Magnus the RedUnearthly Powernotedlista Crimson King ability each round
Magnus the RedLord of the Planet of the Sorcerers (Psychic)notedlisttwo Rituals a turn, +2 to its testsRituals are armyfx.json's
Magnus the RedMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
MaulerfiendSnarling ProtectornotedcpHeroic Intervention for 1 CP less, outside the once-a-phase limitcommand points aren't in the dice
MaulerfiendDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
MaulerfiendMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Mutalith Vortex BeastMutating Vortex (Aura)notedmortalmortal wounds on each enemy within 6" after it movesmortal wounds outside attacks aren't in the calculator
Mutalith Vortex BeastImmaterial Flare (Aura)notedlist+1 to Ritual tests for psykers within 6"Rituals are armyfx.json's
Mutalith Vortex BeastDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Mutalith Vortex BeastMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Pink HorrorsSplitnotedspawnBlue Horrors (then Brimstones) on a 4+ for each Horror slainunits added during the game aren't in the dice
Pink HorrorsHorrors are Pink. Horrors are Blue. Where once there was one, now there are two.notedlista note to the Split ability
Pink HorrorsDaemonic Illusions (Aura)notedauraChangehost of Deceit: a psyker unit within 6" has a 4+ invulnerable vs shootingits aura on other units isn't in the calculator
Pink HorrorsDaemonic IconnotedlistLeadership 6+
Pink HorrorsInstrument of Chaosnotedmove+1 to charges
Rubric MarinesBringers of ChangemodelledRe-roll wound 1s when shooting; Re-roll wounds (contested objective) (starts off)
Rubric MarinesMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Rubric MarinesIcon of FlamemodelledIgnores Cover (Icon of Flame)
Scarab Occult TerminatorsRites of Coalescencemodelled-1 to be wounded (a psyker inside)
Scarab Occult TerminatorsMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
ScreamersSlashing Divenotedmortala die per model (4+) of mortal wounds on a unit it flies overmortal wounds outside attacks aren't in the calculator
ScreamersDaemonic Illusions (Aura)notedauraChangehost of Deceit: a psyker unit within 6" has a 4+ invulnerable vs shootingits aura on other units isn't in the calculator
Sekhetar RobotsProphetic SentinelsnotedcpFire Overwatch or Heroic Intervention for 1 CP less once a turncommand points aren't in the dice
Sekhetar RobotsMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
SorcererTwisted Sorceries (Psychic)partlyonce+3 S and A on Psychic weapons (once) (starts off)the bearer-only condition isn't read
SorcererEmpyric Guidance (Psychic)modelledleadleading: Lethal Hits (leaderfx.json)
SorcererMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Sorcerer in Terminator ArmourMarked by Fate (Psychic)modelled+1 to hit vs its marked unit
Sorcerer in Terminator ArmourEmpyric Guidance (Psychic)modelledleadleading: Lethal Hits (leaderfx.json)
Sorcerer in Terminator ArmourMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Tzaangor EnlightenedProphesied Doomnotedmortala die per model (4+) of mortal wounds after chargingmortal wounds outside attacks aren't in the calculator
Tzaangor EnlightenedMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Tzaangor Enlightened with Fatecaster greatbowsMalign Trickerynotedmovea D6" reactive move when an enemy ends a move within 8"
Tzaangor Enlightened with Fatecaster greatbowsMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Tzaangor ShamanSacrificial Blessingpartly+D3 A and S stand-in (+2) on Psychic (starts off)bearer-only; D3 set at 2, its average
Tzaangor ShamanBestial Prophetmodelledleadleading: +1 to hit (leaderfx.json)
Tzaangor ShamanMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
TzaangorsAmbushing Huntersnotedarrivalback into reserve at the end of the enemy's turn
TzaangorsMortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
TzaangorsBrayhornnotedmovere-rolled Advance and charges
TzaangorsHerd bannernotedlist+1 Leadership on its objective
Cerberus [Legends]Atomantic Arc-reactormodelledLethal Hits (stationary, pulse array)
Cerberus [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Lord on Disc of Tzeentch [Legends]Lord of Fatemodelledleadleading: Feel No Pain 5+ against mortal wounds (leaderfx.json)
Chaos Lord on Disc of Tzeentch [Legends]Lord of Chaosnotedcpa Stratagem on its unit costs 1 CP less once a roundcommand points aren't in the dice
Chaos Lord on Disc of Tzeentch [Legends]Mortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Chaos Thunderhawk [Legends]Damaged: 1-10 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Thunderhawk [Legends]Aerial AssaultnotedmoveDeep Strike units get out after it moves and may still charge
Chaos Thunderhawk [Legends]Thunderhawk cluster bombsnotedmortalsix dice of mortal wounds (3+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Deredeo Dreadnought [Legends]Deredeo StrikemodelledRe-roll hits (target not below half)
Deredeo Dreadnought [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Falchion [Legends]Titan-killermodelledDevastating Wounds (volcano vs big)
Falchion [Legends]Damaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Fellblade [Legends]Rolling Fortressnotedauracover for friends it hides from the shooterits aura on other units isn't in the calculator
Fellblade [Legends]Damaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Fire Raptor Gunship [Legends]Strafing Runmodelled+1 to hit vs units that can't fly
Fire Raptor Gunship [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Hell Talon [Legends]Bomb Racknotedmortalsix dice of mortal wounds (3+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Hell Talon [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Hell Talon [Legends]Mortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Hellblade [Legends]Interceptormodelled+1 to hit vs flyers
Hellblade [Legends]Mortal Sorcery (Aura)notedlistChangehost of Deceit: a daemon psyker within 6" may perform Rituals
Kratos [Legends]Line-breakernotedlistits Blast guns fire at enemies engaging it, no -1 to hitthe engaged penalty isn't in the calculator
Kratos [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Achilles [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Achilles [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Proteus [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Proteus [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Proteus [Legends]Explorator Augury Webnotedarrivalenemy reserves can't arrive within 12"
Leviathan Dreadnought [Legends]Duty Eternalmodelled-1 Damage (Duty Eternal)
Leviathan Dreadnought [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Mastodon [Legends]Damaged: 1-10 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -6 Objective ControlObjective Control isn't dice
Mastodon [Legends]Inviolable Transportnotedonceonce a round, one attack's damage becomes 0one attack's damage cancelled needs a single-attack mod
Rapier Carrier [Legends]Powerful VolleymodelledLethal Hits (stationary, Heavy)
Relic Contemptor Dreadnought [Legends]Even In Death I Servenotedhealcomes back on a 2+ the first time it dieshealing between turns isn't in the maths
Sicaran Battle Tank [Legends]Armoured SpearheadmodelledRe-roll hit rolls of 1; Re-roll hits (contested objective) (starts off)
Sicaran Battle Tank [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Punisher [Legends]Rotating DeathmodelledSustained Hits 1 (rotary vs infantry)
Sicaran Punisher [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Venator [Legends]Ferocious Assaultmodelled+1 to hit (closest big target)
Sicaran Venator [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sokar-pattern Stormbird [Legends]Damaged: 1-13 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sokar-pattern Stormbird [Legends]Aerial AssaultnotedmoveDeep Strike units get out after it moves and may still charge
Spartan [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Spartan [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Storm Eagle Gunship [Legends]Armoured Resiliencemodelled-1 Damage (Armoured Resilience)
Storm Eagle Gunship [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Terrax-pattern Termite [Legends]Termite Assaultnotedarrivalarrives from reserve outside the limits, turns 1 to 3
Terrax-pattern Termite [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Typhon [Legends]Sunderer of Fortressesmodelled+1 S and D vs vehicles
Typhon [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Whirlwind Scorpius [Legends]Pinning Bombardmentnotedshockan infantry unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Whirlwind Scorpius [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Xiphon Interceptor [Legends]Interceptormodelled+1 to hit vs flyers
Xiphon Interceptor [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Exalted SorcererArcane Shield: 4+ invulnerable save
Infernal MasterMalefic Maelstrom: Sustained Hits 1
SorcererEmpyric Guidance: Lethal Hits
Sorcerer in Terminator ArmourEmpyric Guidance: Lethal Hits
Tzaangor ShamanBestial Prophet: +1 to hit
AhrimanScryer of Fates: deployment only; Arch-Sorcerer of Tzeentch: Psychic tests only
Exalted Sorcerer on Disc of TzeentchIllusions of Tzeentch: targeting range only: not in the maths; Binding Tendrils: movement only

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Stealth1no: the cover chip is set by hand (a gap: read it from the datasheet)Sekhetar Robots
Feel No Pain3yes, from the datasheetChaos Spawn, Chaos Spawn (Flesh Change), Mutalith Vortex Beast
Lone Operative1targeting only, not the diceChaos Spawn (Flesh Change)
Deadly Demise41no: mortal wounds when it diesChaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Chaos Vindicator, Daemon Prince of Tzeentch, Daemon Prince of Tzeentch with wings, Defiler, Forgefiend, Helbrute, Heldrake, Immortal Champion [Crucible], Kairos Fateweaver, Lord of Change, Magnus the Red, Maulerfiend, Mutalith Vortex Beast, Cerberus [Legends], Chaos Thunderhawk [Legends], Deredeo Dreadnought [Legends], Falchion [Legends], Fellblade [Legends], Fire Raptor Gunship [Legends], Hell Talon [Legends], Hellblade [Legends], Kratos [Legends], Land Raider Achilles [Legends], Land Raider Proteus [Legends], Leviathan Dreadnought [Legends], Mastodon [Legends], Relic Contemptor Dreadnought [Legends], Sicaran Battle Tank [Legends], Sicaran Punisher [Legends], Sicaran Venator [Legends], Sokar-pattern Stormbird [Legends], Spartan [Legends], Storm Eagle Gunship [Legends], Terrax-pattern Termite [Legends], Typhon [Legends], Whirlwind Scorpius [Legends], Xiphon Interceptor [Legends]
Deep Strike14the tier test's arrival modesBlue Horrors, Daemon Prince of Tzeentch with wings, Daemonic Charioteer [Crucible], Daemonic Herald [Crucible], Flamers, Immortal Champion [Crucible], Kairos Fateweaver, Lord of Change, Magnus the Red, Pink Horrors, Scarab Occult Terminators, Screamers, Sorcerer in Terminator Armour, Terrax-pattern Termite [Legends]
Infiltrators2the tier test's arrival modesBlue Horrors, Sekhetar Robots
Scouts3the tier test's arrival modesBrayherd Chieftain [Crucible], Brayherd Shaman [Crucible], Tzaangors

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Hexwarp Thrallband3Flow of MagicmodelledOutside Flow of Magic: Psychic: re-roll 1s to wound; Wholly in Flow of Magic: Psychic: +1 to wound
Grand Coven3Kindred SorcerymodelledImbued Manifestation: nothing for the dice; Psychic Maelstrom: Psychic: +1 to wound; Wrath of the Immaterium: Psychic: Devastating Wounds
Changehost of Deceit2Infernal Pactspartlyaura4+ invuln vs shooting near daemonsDaemonic Illusions and Mortal Sorcery reach other units near them
Warpmeld Pact2Warpmeld Sacrificepartlymortal+1 to wound (sacrifice); -1 to wound (sacrifice)the D3 mortal wounds on itself aren't in the maths
Rubricae Phalanx3All is Dustmodelled+1 armour save vs Damage 1
Warpforged Cabal2Warpfire Infusionnotedoncesingle-die re-rolls and Deadly Demise onlya single-die re-roll needs its own mod
Ritual of Regeneration1Sorcerous Invigorationnotedhealhealing onlyhealing between turns isn't in the maths
Sekhetar Cohort1Ensorcelled Animusmodelled+1 to hit in melee near psyker
Servants of Change1All-seeing Mutant Hordesnotedlistkeywords and detection range only

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Hexwarp ThrallbandArcane Might20THOUSAND SONS modelmodelled+1 S on Psychic weapons; +1 more S (in the Flow of Magic) (starts off)
Hexwarp ThrallbandEmpowered Manifestation20THOUSAND SONS modelnotedlist+6" on its psychic abilities in the Flow of Magic
Hexwarp ThrallbandEmpyric Onslaught25THOUSAND SONS modelpartly+3 A on Psychic guns (Flow of Magic)the bearer-only condition isn't read
Hexwarp ThrallbandNoctilith Mantle15THOUSAND SONS modelnotedlistits unit is always in the Flow of Magic, without Rituals
Grand CovenLord of Forbidden Lore20THOUSAND SONS modelnotedlist+6" on its Rituals
Grand CovenIncandaeum15EXALTED SORCERERnotedmortalonce, Doombolt a second time in a phasemortal wounds outside attacks aren't in the calculator
Grand CovenUmbralefic Crystal30THOUSAND SONS modelnotedarrivalonce, its unit goes back into reserve with Deep Strike
Grand CovenEldritch Vortex of E’taph35THOUSAND SONS modelpartly+1 S and D on Psychic weaponsthe bearer-only condition isn't read
Changehost of DeceitNethershriek Mind-eater10THOUSAND SONS or LORD OF CHANGE modelnotedmortala unit within 12" tests Battle-shock; 3 mortal wounds if it failsmortal wounds outside attacks aren't in the calculator
Changehost of DeceitDiabolic Savant20THOUSAND SONS INFANTRY modelnotedlist+1 to its Ritual tests near daemons
Changehost of DeceitDuplicitous Malediction15THOUSAND SONS or LORD OF CHANGE modelnotedarrivalredeploys up to three units
Changehost of DeceitTome of True Names20THOUSAND SONS INFANTRY modelpartlyonce2+ invulnerable (once a battle) (starts off)the bearer's own save, given to the unit here
Warpmeld PactWarpmeld Dagger10TZAANGOR SHAMANnotedlisttrades mortal wounds on itself for a better Ritual test
Warpmeld PactDiamond of Distortion20TZAANGOR SHAMANmodelled-1 to be hit (Diamond of Distortion)
Warpmeld PactBray Lord15SORCERER or INFERNAL MASTERnotedarrivalScouts 6"
Warpmeld PactFlowing Flesh10TZAANGOR SHAMANpartlyFeel No Pain 4+ (the Shaman)the Shaman's own model; Wounds 5 is set on the Stats sheet
Rubricae PhalanxRisen Rubricae30THOUSAND SONS modelnotedarrivalInfiltrators for Rubricae units
Rubricae PhalanxArcane Thralls5THOUSAND SONS modelnotedshockre-rolled Battle-shock for Rubricae within 9"the enemy's Battle-shock isn't a dice result yet
Rubricae PhalanxLord of the Rubricae15THOUSAND SONS modelmodelled+1 to hit (Lord of the Rubricae)
Rubricae PhalanxThe Stave Abominus20THOUSAND SONS INFANTRY modelpartlyDevastating Wounds in melee (Stave); Sustained Hits D3 stand-in (2), Stavebearer-only; Sustained Hits D3 set at 2
Warpforged CabalWarp Syphon5THOUSAND SONS modelnotedlistre-roll a Channel the Warp die for a mortal wound on a vehicle
Warpforged CabalThe Perplexing Cloak20THOUSAND SONS INFANTRY modelnotedlistLone Operative near vehicles
Warpforged CabalBiomechanical Mutation15THOUSAND SONS modelnotedheala vehicle within 6" regains D3 woundshealing between turns isn't in the maths
Warpforged CabalWarp-cursed Runemaster10THOUSAND SONS modelnotedlist+6" on its Rituals near vehicles
Ritual of RegenerationEruption of Vitality35INFANTRY/MOUNTED THOUSAND SONS PSYKERnotedhealonce, comes back on a 2+ with 3 woundshealing between turns isn't in the maths
Ritual of RegenerationCurse of Life20INFANTRY/MOUNTED THOUSAND SONS PSYKERnotedheal+3 to its Ritual healshealing between turns isn't in the maths
Sekhetar CohortWalking Rampart30SORCERER/EXALTED SORCERERnotedhealheals robots D3+1; Lone Operative near themhealing between turns isn't in the maths
Sekhetar CohortOcculus Infernum20SORCERER/EXALTED SORCERERnotedaura+1 BS for a robot unit within 6"its aura on other units isn't in the calculator
Servants of ChangeUnravelled Fates15TZAANGOR SHAMANnotedshocka shocked mutant unit within 6" recoversthe enemy's Battle-shock isn't a dice result yet
Servants of ChangeThicket of Bladed Bone10SPAWN unitpartly+1 AP in melee (Bladed Bone)Cleave isn't in the calculator

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Hexwarp ThrallbandWarding Hex, Wrath Of The Doomed, Strands Of Time, Through The Veil, Scouring Warpflame, Kaleidoscopic Tempest
Grand CovenPsychic Dominion, Destined By Fate, Egotistical Power, Desecration Of Worlds, Arcane Focus, Devastating Sorcery
Changehost of DeceitSulphurous Veil, Deceptive Glamour, Ethereal Phantasm, Fractal Disjunction, Chronosorcerous Bleed, Glimmershift Portal
Warpmeld PactGift Of Change, Warped Vicissitude, Deranged Ferocity, Blessed Transmutations, Touched By Tzeentch, Twisted Mirage
Rubricae PhalanxArdent Automata, Inexorable Advance, Infernal Fusillade, Revenge Of The Rubricae, Implacable Guardians, Unwavering Phalanx
Warpforged CabalHex-marked Armour, Mutate Landscape, Cyberspirit Machinations, Malevolent Animus, Ensorcelled Infusion, Warpflame Gargoyles
Ritual of RegenerationRelentless Rebirth, Mutagenic Magicks, Multitudinous Limbs
Sekhetar CohortArcane Venting, Ectoplasmic Extrusion, Warp Fields
Servants of ChangePrismatic Displacement, Temporal Instability, The Land Writhes

Army rules (armyfx.json)

RuleWhat it does (our words)
Cabal of SorcerersDestiny's Ruin: Re-roll hit 1s (Destiny's Ruin), Re-roll hits (Destiny's Ruin, 10+); Twist of Fate: +1 AP (Twist of Fate), +1 more AP (Twist of Fate, 12+); Doombolt or Temporal Surge: nothing for the dice. a 2D6 Psychic test per Ritual; doubles cost D3 mortal wounds; Doombolt is mortal wounds, Temporal Surge a move
Pact of SorceryTzeentch daemons may join the army