T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Xenos - Tyranids" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.
Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.
Totals
| Count | Modelled | Partly | Noted | Unread | |
|---|---|---|---|---|---|
| Datasheets (non-Legends) | 56 of 59 read | 3 | 24 | 29 | 3 |
| Datasheets (Legends) | 5 of 5 read | 0 | 4 | 1 | 0 |
| Datasheet abilities | 151 | 30 | 11 | 74 | 36 |
| Detachment rules | 28 | 2 | 5 | 21 | 0 |
| Enhancements | 41 | 10 | 4 | 27 | 0 |
| Army rules (armyfx.json) | 2 | 1 | 0 | 1 | 0 |
A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.
What's here. Every Tyranid datasheet in BSData's catalogue at our commit (64: 59 non-Legends, 5 Legends) against Wahapedia's 11th-edition datasheets, read on 2 Oct. 61 are written. The three Crucible organisms (Macro, Node and Prime Organism) aren't on Wahapedia's 11th-edition Tyranid page, so they are left unread rather than guessed. Their 36 abilities are most of the unread count. The 14 detachments are the 10 matched-play ones (Invasion Fleet, Crusher Stampede, Unending Swarm, Assimilation Swarm, Vanguard Onslaught, Synaptic Nexus, Subterranean Assault, Ambush Predators, Talons of the Norn Queen and Warrior Bioform Onslaught) and the 4 Boarding Actions ones. Talons of the Norn Queen is the newest. Its rule lets a Norn re-pick Singular Purpose, which is now a two-way choice on both Norns' datasheets.
Decisions taken alone.
- A damaged bracket's −1 to hit is now an effect that starts off (
off: true, app.jsfxOff), where before it was "not modelled". So are other conditions that are rarely met or cost something: Battle-shocked targets, below half strength, the Harridan's self-harm. Conditions that usually hold start on, as before. - An ability that only works while leading stays in leaderfx.json; the unit's own entry points there (kind
lead). - The Red Terror's maw scores its critical wounds on 3+ against infantry, which is exact up to Toughness 4.
- An Anti-Character 2+ enhancement is written as critical wounds on 2+ against characters, which is the same thing.
- Movement rules in detachments (Subterranean Assault's tunnels, Vanguard Onslaught's charge after an advance, Ambush Predators' Deep Strike, Crusher Stampede's Objective Control, the Norns' re-pick, Feed the Swarm's regeneration, Unending Swarm's surge) are written under a rule's
movekey, in the shape the tier test's variable 7 reads. They are not undertier, the key it reads. Read astier, they move 15 Tyranid letters and drop V5's agreement with Auspex from 0.38 to 0.28 (list share 0.24 to 0.11); see the last section. Renaming the key is one line, once the constants behind them are agreed.
Vocabulary gaps, by how many units need each
What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.
| Gap | Units | Which |
|---|---|---|
| Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed | 16 | Barbgaunts, Carnifexes, Gargoyles, Hierophant, Hormagaunts, Mucolid Spores, Mucolid Spores (Sporocyst), Norn Assimilator, Spore Mines, Spore Mines (Biovore), Spore Mines (Harpy), Termagants, Toxicrene, Tyranid Prime with Lash Whip, Tyranid Warriors with Ranged Bio-Weapons, Scythed Hierodule [Legends] |
| Stealth read from the datasheet as cover (core ability) | 12 | Deathleaper, Gargoyles, Genestealers, Lictor, Neurolictor, Parasite of Mortrex, Raveners, Tyranid Warriors with Melee Bio-Weapons, Tyranid Warriors with Ranged Bio-Weapons, Venomthropes, Von Ryan's Leapers, Malanthrope [Legends] |
| Mortal wounds dealt outside attacks (auras, arrivals, explosions) | 10 | Harpy, Mawloc, Mucolid Spores, Mucolid Spores (Sporocyst), Norn Assimilator, Spore Mines, Spore Mines (Biovore), Spore Mines (Harpy), Toxicrene, Zoanthropes |
| Auras on other friendly units in range (the calculator places one unit a side) | 9 | Exocrine, Hive Tyrant, Maleceptor, Psychophage, Pyrovores, Tervigon, Venomthropes, Zoanthropes, Malanthrope [Legends] |
| Command points gained, saved or cost to the enemy | 8 | Deathleaper, Hive Tyrant, Hyperadapted Raveners, Lictor, Neurolictor, The Swarmlord, Von Ryan's Leapers, Winged Hive Tyrant |
| Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs) | 7 | Deathleaper, Haruspex, Neurolictor, Neurotyrant, Parasite of Mortrex, Screamer-killer, Zoanthropes |
| Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress) | 6 | Hyperadapted Raveners, Lictor, Raveners, The Red Terror, Trygon, Tyrannocyte |
| Objective Control | 4 | Hierophant, Ripper Swarms, Ripper Swarms (Parasite of Mortrex), Sky-slasher Swarms [Legends] |
| Healing and returned models between turns | 4 | Old One Eye, Tervigon, The Red Terror, Dimachaeron [Legends] |
| Units added during the game | 3 | Biovores, Parasite of Mortrex, Sporocyst |
| A mark one unit puts on an enemy for its friends | 3 | Exocrine, Psychophage, Pyrovores |
| Overwatch | 2 | Hive Guard, Sporocyst |
| Critical on any successful wound roll | 1 | The Red Terror |
| Toughness modifier on defence | 1 | Tyranid Warriors with Melee Bio-Weapons |
| A single-die re-roll, or one attack's damage cancelled once | 1 | Tyrannofex |
| Feel No Pain on a leader's or bearer's model only (selfFnp) | 1 | Tyrant Guard |
| Attacks lost by the enemy (an attacks-minus on defence) | 1 | Winged Hive Tyrant |
| Fighting again after being slain | 1 | Winged Tyranid Prime |
Datasheets
| Unit | Status | Abilities | Modelled | Partly | Noted | |
|---|---|---|---|---|---|---|
| Barbgaunts | noted | 1 | 0 | 0 | 1 | |
| Biovores | noted | 1 | 0 | 0 | 1 | |
| Broodlord | modelled | 2 | 2 | 0 | 0 | |
| Carnifexes | noted | 1 | 0 | 0 | 1 | |
| Deathleaper | noted | 3 | 0 | 0 | 3 | |
| Exocrine | partly | 2 | 1 | 0 | 1 | |
| Gargoyles | noted | 1 | 0 | 0 | 1 | |
| Genestealers | modelled | 1 | 1 | 0 | 0 | |
| Harpy | partly | 2 | 1 | 0 | 1 | |
| Harridan | partly | 2 | 1 | 1 | 0 | |
| Haruspex | partly | 2 | 1 | 0 | 1 | |
| Hierophant | partly | 3 | 1 | 1 | 1 | |
| Hive Crone | modelled | 2 | 2 | 0 | 0 | |
| Hive Guard | noted | 1 | 0 | 0 | 1 | |
| Hive Tyrant | partly | 2 | 0 | 1 | 1 | |
| Hormagaunts | noted | 1 | 0 | 0 | 1 | |
| Hyperadapted Raveners | partly | 3 | 2 | 0 | 1 | |
| Lictor | noted | 2 | 0 | 0 | 2 | |
| Macro Organism [Crucible] | unread | 12 | 0 | 0 | 0 | |
| Maleceptor | partly | 2 | 1 | 1 | 0 | |
| Mawloc | partly | 2 | 1 | 0 | 1 | |
| Mucolid Spores | noted | 2 | 0 | 0 | 2 | |
| Mucolid Spores (Sporocyst) | noted | 2 | 0 | 0 | 2 | |
| Neurogaunts | noted | 1 | 0 | 0 | 1 | |
| Neurolictor | partly | 3 | 0 | 1 | 2 | |
| Neurotyrant | partly | 3 | 1 | 0 | 2 | |
| Node Organism [Crucible] | unread | 12 | 0 | 0 | 0 | |
| Norn Assimilator | partly | 5 | 1 | 1 | 3 | |
| Norn Emissary | partly | 4 | 2 | 1 | 1 | |
| Old One Eye | partly | 2 | 1 | 0 | 1 | |
| Parasite of Mortrex | noted | 2 | 0 | 0 | 2 | |
| Prime Organism [Crucible] | unread | 12 | 0 | 0 | 0 | |
| Psychophage | partly | 2 | 1 | 0 | 1 | |
| Pyrovores | noted | 1 | 0 | 0 | 1 | |
| Raveners | noted | 1 | 0 | 0 | 1 | |
| Ripper Swarms | noted | 1 | 0 | 0 | 1 | |
| Ripper Swarms (Parasite of Mortrex) | noted | 1 | 0 | 0 | 1 | |
| Screamer-killer | noted | 1 | 0 | 0 | 1 | |
| Spore Mines | noted | 2 | 0 | 0 | 2 | |
| Spore Mines (Biovore) | noted | 2 | 0 | 0 | 2 | |
| Spore Mines (Harpy) | noted | 2 | 0 | 0 | 2 | |
| Sporocyst | noted | 2 | 0 | 0 | 2 | |
| Termagants | noted | 1 | 0 | 0 | 1 | |
| Tervigon | partly | 3 | 1 | 0 | 2 | |
| The Red Terror | partly | 2 | 0 | 1 | 1 | |
| The Swarmlord | noted | 4 | 0 | 0 | 4 | |
| Toxicrene | partly | 3 | 1 | 0 | 2 | |
| Trygon | partly | 2 | 1 | 0 | 1 | |
| Tyranid Prime with Lash Whip | partly | 2 | 1 | 0 | 1 | |
| Tyranid Warriors with Melee Bio-Weapons | partly | 1 | 0 | 1 | 0 | |
| Tyranid Warriors with Ranged Bio-Weapons | noted | 1 | 0 | 0 | 1 | |
| Tyrannocyte | noted | 1 | 0 | 0 | 1 | |
| Tyrannofex | partly | 2 | 1 | 0 | 1 | |
| Tyrant Guard | noted | 1 | 0 | 0 | 1 | |
| Venomthropes | partly | 1 | 0 | 1 | 0 | |
| Von Ryan's Leapers | noted | 1 | 0 | 0 | 1 | |
| Winged Hive Tyrant | noted | 2 | 0 | 0 | 2 | |
| Winged Tyranid Prime | partly | 2 | 1 | 0 | 1 | |
| Zoanthropes | noted | 2 | 0 | 0 | 2 | |
| Barbed Hierodule [Legends] | Legends | partly | 2 | 1 | 1 | 0 |
| Dimachaeron [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Malanthrope [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Scythed Hierodule [Legends] | Legends | partly | 2 | 1 | 0 | 1 |
| Sky-slasher Swarms [Legends] | Legends | noted | 1 | 0 | 0 | 1 |
Every ability
| Unit | Ability | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|
| Barbgaunts | Disruption Bombardment | noted | enemy | slows an infantry unit it hit: -2" to Move, Advance and Charge | an enemy unit's movement isn't in the maths |
| Biovores | Seed Spore Mines | noted | spawn | places a new Spore Mines unit instead of shooting | units added during the game aren't in the dice (the tier test's spawn kind, T-524 round 5) |
| Broodlord | Hypnotic Gaze (Psychic) | modelled | -1 to be hit in melee (Hypnotic Gaze) | ||
| Broodlord | Vicious Insight | modelled | lead | leading: Devastating Wounds for its unit (leaderfx.json) | |
| Carnifexes | Blistering Assault | noted | move | surges up to D6+2" after being shot | moves made in the enemy's turn aren't in the maths |
| Deathleaper | Fear of the Unseen (Aura) | noted | shock | enemies within 6" lose 1 Leadership; hurt ones test Battle-shock | the enemy's Leadership and Battle-shock aren't dice we roll yet |
| Deathleaper | Hunter Organism | noted | list | can't be your Warlord (lost in Vanguard Onslaught) | |
| Deathleaper | Feeder Tendrils | noted | cp | 1 CP for each enemy character it kills | command points aren't in the dice |
| Exocrine | Symbiotic Targeting | noted | mark | friends re-roll 1s to hit the unit it shot this phase | a mark one unit puts on an enemy for other units isn't in the maths |
| Exocrine | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Gargoyles | Winged Swarm | noted | move | moves 6" after shooting, then can't charge | |
| Genestealers | Vanguard Predator | modelled | Re-roll hit rolls of 1; Re-roll wound 1s (target on objective) | ||
| Harpy | Spore Mine Cysts | noted | mortal | after the enemy's Fight phase: six dice of mortal wounds at 24", or new Spore Mines | mortal wounds outside attacks: data/mortalfx.json feeds the tier test, not the calculator |
| Harpy | Damaged: 1-4 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Harridan | Frenzied Metabolism | partly | +1 to wound (Frenzied Metabolism) (starts off) | the mortal wounds it takes after shooting aren't counted | |
| Harridan | Damaged: 1-10 wounds remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Haruspex | Grisly Spectacle | noted | shock | a kill in melee makes enemies within 6" test Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Haruspex | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Hierophant | Apex-beast | modelled | +1 to hit vs Battle-shocked (starts off) | ||
| Hierophant | Stalking Forward | noted | move | walks over most models and terrain | |
| Hierophant | Damaged: 1-10 wounds remaining | partly | oc | -1 to hit while badly wounded (starts off). also loses 6 Objective Control | |
| Hive Crone | Airborne Predator | modelled | +1 to hit vs FLY (shooting) | ||
| Hive Crone | Damaged: 1-4 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Hive Guard | Defensive Stance | noted | overwatch | better Overwatch, better still on an objective | Overwatch isn't in the maths |
| Hive Tyrant | Onslaught (Aura, Psychic) | partly | aura | Lethal Hits (shooting, Onslaught) | its aura on other units isn't in the calculator (armyfx's aura shape, tier test) |
| Hive Tyrant | Will of the Hive Mind | noted | cp | a Stratagem 1 CP cheaper once a round, within 12" | command points aren't in the dice |
| Hormagaunts | Bounding Leap | noted | move | charges after advancing | |
| Hyperadapted Raveners | Alpha Invader | modelled | Sustained Hits 1 | ||
| Hyperadapted Raveners | Hypersensory Array | noted | arrival | Stratagem use and cost only | Stratagem use and cost: the tier test's ingress and cp kinds |
| Hyperadapted Raveners | Leader | modelled | lead | leads Raveners: Alpha Invader's Sustained Hits 1 for them (leaderfx.json) | |
| Lictor | Feeder Tendrils | noted | cp | gains command points for a kill | command points aren't in the dice |
| Lictor | Pheromone Trail | noted | arrival | Stratagem cost only | Rapid Ingress for 0 CP: the tier test's ingress kind |
| Macro Organism [Crucible] | Unstoppable Monstrosity | unread | not read yet | ||
| Macro Organism [Crucible] | Burrowing Claws | unread | not read yet | ||
| Macro Organism [Crucible] | Floating Horror | unread | not read yet | ||
| Macro Organism [Crucible] | Armoured Shell | unread | not read yet | ||
| Macro Organism [Crucible] | Leader-beast | unread | not read yet | ||
| Macro Organism [Crucible] | Vanguard-beast | unread | not read yet | ||
| Macro Organism [Crucible] | Winged Biomorph | unread | not read yet | ||
| Macro Organism [Crucible] | Synaptic Senses (Psychic) | unread | not read yet | ||
| Macro Organism [Crucible] | Fear of the Unseen (Aura) | unread | not read yet | ||
| Macro Organism [Crucible] | Feeder Tendrils | unread | not read yet | ||
| Macro Organism [Crucible] | Hyperstimulation | unread | not read yet | ||
| Macro Organism [Crucible] | Psychic Terror (Psychic) | unread | not read yet | ||
| Maleceptor | Encephalic Diffusion (Aura, Psychic) | partly | enemy | -1 to be hit (attacker within 6"); -1 to be wounded (attacker below half) (starts off) | the same minus on attacks at other units near it isn't in the calculator |
| Maleceptor | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Mawloc | Terror from the Deep | noted | mortal | mortal wounds and Battle-shock to every enemy within 12" when it arrives | mortal wounds outside attacks: mortalfx.json feeds the tier test only |
| Mawloc | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Mucolid Spores | Bio-minefield | noted | enemy | enemies can't advance from or to within 6" | an enemy unit's movement isn't in the maths |
| Mucolid Spores | Floating Death | noted | mortal | explodes next to enemies: mortal wounds (D6 on a 6) | a one-use mine's mortal wounds aren't attacks |
| Mucolid Spores (Sporocyst) | Bio-minefield | noted | enemy | enemies can't advance from or to within 6" | an enemy unit's movement isn't in the maths |
| Mucolid Spores (Sporocyst) | Floating Death | noted | mortal | explodes next to enemies: mortal wounds (D6 on a 6) | a one-use mine's mortal wounds aren't attacks |
| Neurogaunts | Neurocytes | noted | synapse | counts as Synapse while in another unit's Synapse Range | |
| Neurolictor | Feeder Tendrils | noted | cp | 1 CP for each enemy character it kills | command points aren't in the dice |
| Neurolictor | Neural Disruption | noted | shock | an enemy within 12" tests Battle-shock each Command phase | the enemy's Battle-shock isn't a dice result yet |
| Neurolictor | Psychological Saboteur (Aura) | partly | enemy | +1 to wound; -1 to be hit by a Battle-shocked unit (starts off) | its -1 to hit for Battle-shocked enemies near it isn't in the calculator |
| Neurotyrant | Node Lash (Psychic) | modelled | lead | leading: +1 to hit, +1 to wound vs Battle-shocked (leaderfx.json) | |
| Neurotyrant | Psychic Terror (Psychic) | noted | shock | harsher Battle-shock tests | the army's Shadow in the Warp test isn't dice |
| Neurotyrant | Neuroloids | noted | synapse | extends Synapse range | |
| Node Organism [Crucible] | Alpha Warrior | unread | not read yet | ||
| Node Organism [Crucible] | Burrowing Claws | unread | not read yet | ||
| Node Organism [Crucible] | Floating Horror | unread | not read yet | ||
| Node Organism [Crucible] | Armoured Shell | unread | not read yet | ||
| Node Organism [Crucible] | Leader-beast | unread | not read yet | ||
| Node Organism [Crucible] | Vanguard-beast | unread | not read yet | ||
| Node Organism [Crucible] | Winged Biomorph | unread | not read yet | ||
| Node Organism [Crucible] | Synaptic Senses (Psychic) | unread | not read yet | ||
| Node Organism [Crucible] | Fear of the Unseen (Aura) | unread | not read yet | ||
| Node Organism [Crucible] | Feeder Tendrils | unread | not read yet | ||
| Node Organism [Crucible] | Hyperstimulation | unread | not read yet | ||
| Node Organism [Crucible] | Psychic Terror (Psychic) | unread | not read yet | ||
| Norn Assimilator | Singular Purpose | partly | chosen | Chosen enemy: Re-roll hits and wounds (its prey); Chosen objective: Feel No Pain 5+ (its objective). the objective pick also sets its OC to 15 | |
| Norn Assimilator | Harpoon Barbs | noted | mortal | D6 mortal wounds on 2+ to a unit falling back from it | mortal wounds outside attacks |
| Norn Assimilator | Protean Purpose | noted | chosen | once a battle, picks Singular Purpose again (Talons of the Norn Queen) | |
| Norn Assimilator | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Norn Assimilator | [Harpooned] (Toxinjecter Harpoon) | noted | move | +2 to charge a monster or vehicle it harpooned | a weapon ability the engine doesn't read: it changes the charge, not the dice |
| Norn Emissary | Singular Purpose | partly | chosen | Chosen enemy: Re-roll hits and wounds (its prey); Chosen objective: Feel No Pain 5+ (its objective). the objective pick also sets its OC to 15 | |
| Norn Emissary | Unnatural Resistance | modelled | Feel No Pain 4+ vs mortal wounds | ||
| Norn Emissary | Protean Purpose | noted | chosen | once a battle, picks Singular Purpose again (Talons of the Norn Queen) | |
| Norn Emissary | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Old One Eye | Unstoppable Monster | noted | heal | heals D3 wounds in each Command phase | healing between turns isn't in the maths (turns alive in the tier test) |
| Old One Eye | Alpha Leader | modelled | lead | leading: re-roll hits for its unit (leaderfx.json) | |
| Parasite of Mortrex | Parasitic Infection | noted | spawn | infantry it kills with its ovipositor can add Ripper Swarms | units added during the game aren't in the dice |
| Parasite of Mortrex | It Itches! | noted | shock | an engaged enemy tests Battle-shock | the enemy's Battle-shock isn't a dice result yet |
| Prime Organism [Crucible] | Monstrous Barrage | unread | not read yet | ||
| Prime Organism [Crucible] | Burrowing Claws | unread | not read yet | ||
| Prime Organism [Crucible] | Floating Horror | unread | not read yet | ||
| Prime Organism [Crucible] | Armoured Shell | unread | not read yet | ||
| Prime Organism [Crucible] | Leader-beast | unread | not read yet | ||
| Prime Organism [Crucible] | Vanguard-beast | unread | not read yet | ||
| Prime Organism [Crucible] | Winged Biomorph | unread | not read yet | ||
| Prime Organism [Crucible] | Synaptic Senses (Psychic) | unread | not read yet | ||
| Prime Organism [Crucible] | Fear of the Unseen (Aura) | unread | not read yet | ||
| Prime Organism [Crucible] | Feeder Tendrils | unread | not read yet | ||
| Prime Organism [Crucible] | Hyperstimulation | unread | not read yet | ||
| Prime Organism [Crucible] | Psychic Terror (Psychic) | unread | not read yet | ||
| Psychophage | Feeding Frenzy | modelled | +1 to hit vs a hurt unit (melee); +1 to wound vs a half-dead unit (starts off) | ||
| Psychophage | Bio-stimulus | noted | mark | friends' melee attacks get +1 AP into the unit it shot | a mark on an enemy for other units isn't in the maths |
| Pyrovores | Burning Spray | noted | mark | the unit it shot loses cover this phase | a mark on an enemy for other units isn't in the maths |
| Raveners | Death From Below | noted | arrival | returns to reserves | re-arrival is the tier test's (rearrive) |
| Ripper Swarms | Chitinous Horrors (Aura) | noted | enemy | halves the OC of enemies engaged with it | objective control isn't dice |
| Ripper Swarms (Parasite of Mortrex) | Chitinous Horrors (Aura) | noted | enemy | halves the OC of enemies engaged with it | objective control isn't dice |
| Screamer-killer | Death Scream | noted | shock | a unit it shot tests Battle-shock at -1 | the enemy's Battle-shock isn't a dice result yet |
| Spore Mines | Bio-minefield | noted | enemy | enemies can't advance from or to within 6" | an enemy unit's movement isn't in the maths |
| Spore Mines | Floating Death | noted | mortal | explodes next to enemies: mortal wounds (D3 on a 6) | a one-use mine's mortal wounds aren't attacks |
| Spore Mines (Biovore) | Bio-minefield | noted | enemy | enemies can't advance from or to within 6" | an enemy unit's movement isn't in the maths |
| Spore Mines (Biovore) | Floating Death | noted | mortal | explodes next to enemies: mortal wounds (D3 on a 6) | a one-use mine's mortal wounds aren't attacks |
| Spore Mines (Harpy) | Bio-minefield | noted | enemy | enemies can't advance from or to within 6" | an enemy unit's movement isn't in the maths |
| Spore Mines (Harpy) | Floating Death | noted | mortal | explodes next to enemies: mortal wounds (D3 on a 6) | a one-use mine's mortal wounds aren't attacks |
| Sporocyst | Seed Mucolids | noted | spawn | places a Mucolid Spore within 18" instead of shooting | units added during the game aren't in the dice |
| Sporocyst | Hive Defences | noted | overwatch | Overwatch for 0 CP, once a turn | Overwatch isn't in the maths |
| Termagants | Skulking Horrors | noted | move | moves D6" when an enemy ends a move within 8" | |
| Tervigon | Spawn Termagants | noted | heal | returns D3+3 Termagants to a nearby unit each Command phase | models returned between turns aren't in the maths |
| Tervigon | Brood Progenitor (Aura, Psychic) | noted | aura | Termagants within 6" have Lethal Hits when shooting | its aura on other units isn't in the calculator |
| Tervigon | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| The Red Terror | Swallow Whole | partly | heal | Maw: every wound critical (T4 or less). heals D3+2 per model the maw kills | exact only up to Toughness 4: 'critical on any wound' needs its own mod; the healing isn't counted |
| The Red Terror | Subterranean Hunter | noted | arrival | back into reserves after a Fight phase when not engaged | re-arrival is the tier test's (rearrive), not the calculator's |
| The Swarmlord | Hive Commander | noted | cp | gains command points | command points aren't in the dice |
| The Swarmlord | Malign Presence (Aura) | noted | cp | raises enemy stratagem costs | command points aren't in the dice |
| The Swarmlord | Domination of the Hive Mind (Aura) | noted | synapse | extends synapse range | |
| The Swarmlord | Lord of Deceit (Aura) | noted | cp | superseded: the datasheet's Malign Presence takes precedence | |
| Toxicrene | Grasping Tendrils | noted | move | an engaged enemy may be stopped from falling back on a 3+ | |
| Toxicrene | Hypertoxic Miasma (Aura) | noted | mortal | mortal wounds to each enemy within 6" after its move | mortal wounds outside attacks |
| Toxicrene | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Trygon | Subterranean Tunnels | noted | arrival | deep strikes more than 6" away, then can't charge | |
| Trygon | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Tyranid Prime with Lash Whip | Aggressive Leader‑beast | noted | move | its unit surges D6" after losing a model to shooting | |
| Tyranid Prime with Lash Whip | Alpha Warrior | modelled | lead | leading: Sustained Hits 1 for its unit (leaderfx.json) | |
| Tyranid Warriors with Melee Bio-Weapons | Adaptive Instincts (Once per turn, per unit) | partly | +1 Strength in melee (Adaptive Instincts) | the +1 Toughness option needs a Toughness mod on defence | |
| Tyranid Warriors with Ranged Bio-Weapons | Adaptable Predators | noted | move | shoots and charges after falling back | |
| Tyrannocyte | Aerial Seeding | noted | arrival | arrives turn 1 to 3 outside the reserve limits, and drops its passengers | |
| Tyrannofex | Resilient Organism | noted | once | once a battle, one attack's Damage becomes 0 | one attack's damage cancelled once a battle needs a single-attack mod |
| Tyrannofex | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Tyrant Guard | Guardian Organism | noted | lead | its leading character has Feel No Pain 5+ | Feel No Pain on the leader's model only needs a selfFnp mod |
| Venomthropes | Foul Spores (Aura) | partly | aura | Benefit of cover (its own spores) | the same for other units near it isn't in the calculator |
| Von Ryan's Leapers | Pouncing Leap | noted | cp | Stratagem use and cost only | Heroic Intervention's cost and use only |
| Winged Hive Tyrant | Paroxysm (Psychic) | noted | enemy | an enemy within 12" loses 1 attack per weapon this Fight phase | an enemy's lost attacks need an attacks-minus on defence |
| Winged Hive Tyrant | Will of the Hive Mind | noted | cp | a Stratagem 1 CP cheaper once a round, within 12" | command points aren't in the dice |
| Winged Tyranid Prime | Death Blow | noted | once | may fight once more when slain in melee (4+) | fighting after being slain isn't in the maths |
| Winged Tyranid Prime | Alpha Warrior | modelled | lead | leading: Sustained Hits 1 for its unit (leaderfx.json) | |
| Zoanthropes | Warp Field (Aura, Psychic) | noted | aura | friends within 6" have a 6+ invulnerable save | its own 4+ invulnerable is better; the aura on others isn't in the calculator |
| Zoanthropes | Spirit Leech (Aura, Psychic) | noted | mortal | with a Neurothrope, enemies failing Battle-shock nearby take D3 mortal wounds | the enemy's Battle-shock isn't a dice result yet |
| Barbed Hierodule [Legends] | Overgrown Barbs | partly | enemy | -1 to be hit (suppressed attacker) (starts off) | the suppressed unit's minus against other targets isn't in the calculator |
| Barbed Hierodule [Legends] | Damaged: 1-6 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Dimachaeron [Legends] | Digestion Spine | noted | heal | heals D3 after a fight that kills | healing isn't in the maths |
| Dimachaeron [Legends] | Damaged: 1-5 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Malanthrope [Legends] | Enhanced Toxic Miasma | noted | aura | leading: its unit's Foul Spores reach 9" | |
| Malanthrope [Legends] | Prey Adaptation | modelled | lead | leading: a pick of melee abilities (leaderfx.json) | |
| Scythed Hierodule [Legends] | Irresistible Force | noted | move | charges after falling back | |
| Scythed Hierodule [Legends] | Damaged: 1-6 Wounds Remaining | modelled | -1 to hit while badly wounded (starts off) | ||
| Sky-slasher Swarms [Legends] | Chitinous Horrors | noted | enemy | halves the OC of enemies engaged with it | objective control isn't dice |
Leaders: what they give the unit they lead (leaderfx.json)
| Character | Effects |
|---|---|
| Old One Eye | Alpha Leader: Re-roll hit rolls |
| Broodlord | Vicious Insight: Devastating Wounds; Hypnotic Gaze (Psychic): -1 to be hit in melee (Hypnotic Gaze) |
| Tyranid Prime with Lash Whip | Alpha Warrior: Sustained Hits 1 |
| Winged Tyranid Prime | Alpha Warrior: Sustained Hits 1 |
| Malanthrope [Legends] | Prey Adaptation: Sustained Hits 1: Sustained Hits 1 (melee); Lance: +1 to wound after charging (melee); Lethal Hits: Lethal Hits (melee) |
| Neurotyrant | Node Lash: +1 to hit; +1 to wound |
| Hive Tyrant | Will of the Hive Mind: Stratagem cost only; Onslaught: Lethal Hits (shooting) |
| The Swarmlord | Hive Commander: Command points only; Malign Presence: Stratagem cost only; Domination of the Hive Mind: Synapse range only |
| Hyperadapted Raveners | Alpha Invader: Sustained Hits 1 |
Core abilities on the datasheets that touch the dice
| Core ability | Units | The engine reads it | Which |
|---|---|---|---|
| Stealth | 12 | no: the cover chip is set by hand (a gap: read it from the datasheet) | Deathleaper, Gargoyles, Genestealers, Lictor, Neurolictor, Parasite of Mortrex, Raveners, Tyranid Warriors with Melee Bio-Weapons, Tyranid Warriors with Ranged Bio-Weapons, Venomthropes, Von Ryan's Leapers, Malanthrope [Legends] |
| Feel No Pain | 2 | yes, from the datasheet | Old One Eye, Psychophage |
| Fights First | 3 | yes, from the datasheet | Deathleaper, Lictor, Von Ryan's Leapers |
| Lone Operative | 4 | targeting only, not the dice | Deathleaper, Lictor, Neurolictor, Parasite of Mortrex |
| Deadly Demise | 27 | no: mortal wounds when it dies | Biovores, Carnifexes, Exocrine, Harpy, Harridan, Haruspex, Hierophant, Hive Crone, Hive Tyrant, Macro Organism [Crucible], Maleceptor, Norn Assimilator, Norn Emissary, Prime Organism [Crucible], Psychophage, Pyrovores, Screamer-killer, Sporocyst, Tervigon, The Swarmlord, Toxicrene, Tyrannocyte, Tyrannofex, Winged Hive Tyrant, Barbed Hierodule [Legends], Dimachaeron [Legends], Scythed Hierodule [Legends] |
| Deep Strike | 21 | the tier test's arrival modes | Deathleaper, Gargoyles, Hyperadapted Raveners, Lictor, Mawloc, Mucolid Spores, Mucolid Spores (Sporocyst), Neurolictor, Parasite of Mortrex, Raveners, Ripper Swarms, Ripper Swarms (Parasite of Mortrex), Spore Mines, Spore Mines (Biovore), Spore Mines (Harpy), The Red Terror, Trygon, Tyrannocyte, Winged Hive Tyrant, Winged Tyranid Prime, Sky-slasher Swarms [Legends] |
| Infiltrators | 4 | the tier test's arrival modes | Deathleaper, Lictor, Neurolictor, Von Ryan's Leapers |
| Scouts | 2 | the tier test's arrival modes | Broodlord, Genestealers |
Detachments
| Detachment | DP | Rule | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|
| Invasion Fleet | 3 | Hyper Adaptions | partly | Swarming Instincts: Sustained Hits 1 vs INFANTRY/SWARM; Hyper-Aggression: Lethal Hits vs MONSTER/VEHICLE; Hive Predators: nothing for the dice | Hive Predators (Precision on critical hits against characters) needs a Precision mod | |
| Assimilation Swarm | 2 | Feed the Swarm | noted | heal | healing and returning models only | healing and returned models between turns aren't in the maths |
| Crusher Stampede | 2 | Enraged Behemoths | partly | oc | +1 to hit when damaged; +1 to wound when badly hurt | the +2 Objective Control at Starting Strength isn't dice |
| Synaptic Nexus | 2 | Synaptic Imperitives | partly | Synaptic Augmentation: 5+ invuln in Synapse; Surging Vitality: nothing for the dice; Goaded to Slaughter: +1 to hit in melee in Synapse | Surging Vitality (+1 to Advance and Charge) is movement; each imperative once a battle | |
| Unending Swarm | 2 | Insurmountable Odds | noted | move | movement only | a surge move after being shot isn't in the maths |
| Vanguard Onslaught | 2 | Vanguard Prime | noted | list | warlord choice only | |
| Vanguard Onslaught | 2 | Questing Tendrils | noted | move | charge eligibility only | |
| Warrior Bioform Onslaught | 1 | Leader-beasts | modelled | 5+ invuln for Warriors and Primes | ||
| Subterranean Assault | 3 | Keywords | noted | list | objective control only | |
| Subterranean Assault | 3 | Surprise Assault | partly | arrival | Re-roll hit rolls of 1 | tunnel markers (arrive within 9" of one) are the tier test's arrival kind |
| Tyranid Attack | Boarding Actions | Forming Boarding Squads | noted | list | Boarding Patrol list building only | |
| Tyranid Attack | Boarding Actions | Mustering A Boarding Patrol | noted | list | Boarding Patrol list building only | |
| Tyranid Attack | Boarding Actions | Rules Adaptions | noted | list | Boarding Patrol ability swaps, no dice | |
| Tyranid Attack | Boarding Actions | Xeno-Terror | noted | shock | battle-shock and Overwatch only | the enemy's Battle-shock isn't a dice result yet |
| Boarding Swarm | Boarding Actions | Forming Boarding Squads | noted | list | Boarding Patrol list building only | |
| Boarding Swarm | Boarding Actions | Mustering A Boarding Patrol | noted | list | Boarding Patrol list building only | |
| Boarding Swarm | Boarding Actions | Rules Adaptions | noted | list | Boarding Patrol ability swaps, no dice | |
| Boarding Swarm | Boarding Actions | Priority Predation | noted | move | movement only | |
| Biotide | Boarding Actions | Forming Boarding Squads | noted | list | Boarding Patrol list building only | |
| Biotide | Boarding Actions | Mustering A Boarding Patrol | noted | list | Boarding Patrol list building only | |
| Biotide | Boarding Actions | Rules Adaptions | noted | list | Boarding Patrol ability swaps, no dice | |
| Biotide | Boarding Actions | Unstoppable Swarm | noted | move | movement and hatchways only | |
| Ambush Predators | 1 | Mindhunger | partly | arrival | Re-roll hit 1s vs CHARACTER | Deep Strike for Deathleaper, Lictors and Neurolictors is an arrival, not dice |
| Talons of the Norn Queen | 1 | Higher Imperatives | noted | chosen | grants a datasheet ability, not modelled | lets a Norn re-pick Singular Purpose once (unitfx.json's choice) |
| Infestation Swarm | Boarding Actions | Rules Adaptions | noted | list | Boarding Patrol ability swaps, no dice | |
| Infestation Swarm | Boarding Actions | Auspex Ghosts | noted | list | deployment only | |
| Infestation Swarm | Boarding Actions | Mustering A Boarding Patrol | noted | list | Boarding Patrol list building only | |
| Infestation Swarm | Boarding Actions | Half-glimpsed Shadows | modelled | -1 to hit vs distant shooting |
Enhancements (upgrades for one character; never in the calculator or the letters yet)
| Detachment | Enhancement | Pts | Who | Status | Kind | What it does (our words) | Can't yet |
|---|---|---|---|---|---|---|---|
| Invasion Fleet | Alien Cunning | 30 | TYRANIDS model | noted | arrival | redeploys up to three units after deployment, into reserves if wanted | |
| Invasion Fleet | Perfectly Adapted | 15 | TYRANIDS model | noted | once | once a turn, one re-roll of a hit, wound, damage, save, advance or charge | a single-die re-roll needs its own mod |
| Invasion Fleet | Synaptic Linchpin | 20 | TYRANIDS model | noted | synapse | Synapse Range 9" around the bearer | |
| Invasion Fleet | Adaptive Biology | 25 | TYRANIDS model | partly | Feel No Pain 5+ (Adaptive Biology); Feel No Pain 4+ once wounded (starts off) | the bearer's own model only: exact when it's alone (a selfFnp mod would make it exact when leading) | |
| Assimilation Swarm | Regenerating Monstrosity | 20 | TYRANIDS model (not MONSTER) | noted | heal | its unit can be regenerated twice a phase | healing isn't in the maths |
| Assimilation Swarm | Instinctive Defence | 15 | TYRANIDS model | noted | cp | Fights First near a Harvester; Heroic Intervention 1 CP cheaper | Fights First is set by hand in the calculator |
| Assimilation Swarm | Biophagic Flow (Aura) | 10 | TYRANIDS model | noted | heal | Harvesters near it regenerate at 9" | |
| Assimilation Swarm | Parasitic Biomorphology | 25 | TYRANIDS model | modelled | +1 Strength in melee; +1 attack in melee after a kill (starts off) | ||
| Crusher Stampede | Ominous Presence | 15 | TYRANIDS MONSTER | noted | oc | +3 Objective Control | |
| Crusher Stampede | Enraged Reserves | 20 | TYRANIDS MONSTER | noted | once | may fight once more when slain in melee (3+) | fighting after being slain isn't in the maths |
| Crusher Stampede | Null Nodules | 10 | TYRANIDS MONSTER | modelled | Feel No Pain 5+ vs psychic (once) (starts off) | ||
| Crusher Stampede | Monstrous Nemesis | 25 | TYRANIDS MONSTER | modelled | +1 to wound vs MONSTER/VEHICLE (melee) | ||
| Synaptic Nexus | Power of the Hive Mind | 10 | TYRANIDS PSYKER | partly | +1 S and AP (its psychic weapons) | needs a psychic-weapons-only condition | |
| Synaptic Nexus | Psychostatic Disruption | 30 | TYRANIDS SYNAPSE | noted | arrival | enemy reserves can't arrive within 12"; once, may stop one arriving | |
| Synaptic Nexus | Synaptic Control | 20 | TYRANIDS SYNAPSE | modelled | -1 Damage (the bearer) | ||
| Synaptic Nexus | The Dirgeheart of Kharis (Aura) | 15 | TYRANIDS SYNAPSE | noted | shock | enemies within 9" lose 1 Leadership | the enemy's Leadership isn't dice |
| Unending Swarm | Relentless Hunger | 20 | TYRANIDS model | noted | move | +2" Move for the bearer's unit | |
| Unending Swarm | Naturalised Camouflage | 30 | TYRANIDS model | noted | aura | three Endless Multitude units near it have cover in round 1 | cover for other units, round 1 only: an aura the calculator doesn't place |
| Unending Swarm | Piercing Talons | 25 | TYRANIDS model | noted | enemy | +1 AP on critical wounds for the bearer's unit | AP on critical wounds only needs its own mod |
| Unending Swarm | Adrenalised Onslaught | 15 | TYRANIDS model | noted | move | +3" to pile in and consolidate | |
| Vanguard Onslaught | Hunting Grounds | 30 | TYRANIDS model | noted | shock | enemy units arriving from reserves test Battle-shock on a 2+ | the enemy's Battle-shock isn't a dice result yet |
| Vanguard Onslaught | Chameleonic | 15 | VANGUARD INVADER | modelled | Benefit of cover (Stealth) | ||
| Vanguard Onslaught | Stalker | 10 | VANGUARD INVADER | modelled | +1 to hit and wound (its marked prey) | ||
| Vanguard Onslaught | Neuronode | 20 | TYRANIDS model | noted | arrival | redeploys up to three Vanguard Invader units, into reserves if wanted | |
| Warrior Bioform Onslaught | Elevated Might | 30 | WINGED TYRANID PRIME or TYRANID PRIME WITH LASH WHIP | partly | Re-roll wounds, +1 AP (the Prime's melee) | the bearer's attacks only, not its unit's: needs a bearer-only condition | |
| Warrior Bioform Onslaught | Ocular Adaptation | 20 | WINGED TYRANID PRIME or TYRANID PRIME WITH LASH WHIP | modelled | +1 to hit in melee (Ocular Adaptation) | ||
| Subterranean Assault | Synaptic Strategy | 15 | TYRANIDS model | noted | cp | once a battle, Rapid Ingress for 0 CP | |
| Subterranean Assault | Tremor Senses | 20 | TYRANIDS model | noted | arrival | redeploys up to three units, into reserves if wanted | |
| Subterranean Assault | Vanguard Intellect | 15 | TYRANIDS model with Deep Strike | noted | arrival | deep strikes from the first turn | |
| Subterranean Assault | Trygon Prime | 20 | TRYGON | partly | synapse | +1 S and WS (Trygon Prime). also gains Synapse | |
| Tyranid Attack | Synaptic Goad | – | TYRANIDS model | noted | move | +2" Move for a nearby Tyranid Warriors unit each turn | |
| Tyranid Attack | Reinforced Carapace | – | TYRANIDS model | modelled | -1 Damage (the bearer) | ||
| Boarding Swarm | Monoform Predators | – | - | noted | list | no enhancements in this detachment | |
| Biotide | Synaptic Beacon | – | TYRANIDS model | noted | synapse | Synapse Range 9" around the bearer | |
| Biotide | Hypersurge Gland | – | TYRANIDS model | noted | move | once a battle, charges at the end of the enemy's Charge phase | |
| Ambush Predators | Encircling Horrors | 20 | NEUROLICTOR, LICTOR or VON RYAN'S LEAPERS unit | noted | move | moves D3+3" when an enemy ends a move within 8" | |
| Ambush Predators | Cryptophotaic Camouflage | 15 | VON RYAN'S LEAPERS unit | noted | move | -3" detection range | |
| Talons of the Norn Queen | Destabilising Predation | 20 | NORN EMISSARY unit | modelled | Anti-Character 2+ (shooting) | ||
| Talons of the Norn Queen | Synaptoprescience | 30 | NORN ASSIMILATOR unit | modelled | 4+ invulnerable save | ||
| Infestation Swarm | Stalking Menace | – | TYRANIDS model | noted | arrival | once a battle, back into reserves after the enemy's Fight phase | |
| Infestation Swarm | Psi-spoor Sensitivity | – | TYRANIDS model | noted | move | charges units it can't see |
Stratagems (names only; their dice are a later card)
| Detachment | Stratagems |
|---|---|
| Invasion Fleet | Rapid Regeneration, Adrenal Surge, Death Frenzy, Overrun, Predatory Imperative, Endless Swarm |
| Assimilation Swarm | Broodguard Impulse, Reclaim Biomass, Tyrannoformed, Ablative Carapace, Secure Biomass, Rapacious Hunger |
| Crusher Stampede | Corrosive Viscera, Rampaging Monstrosities, Savage Roar, Untrammelled Ferocity, Swarm-guided Salvoes, Massive Impact |
| Synaptic Nexus | The Smothering Shadow, Synaptic Channelling, Irresistible Will, Reinforced Hive Node, Imperative Dominance, Override Instincts |
| Unending Swarm | Synaptic Goading, Unending Waves, Teeming Masses, Swarming Masses, Bounding Advance, Preservation Imperative |
| Vanguard Onslaught | Surprise Assault, Assassin Beasts, Seeded Broods, Hypersensory Scillia, Unseen Lurkers, Invisible Hunter |
| Warrior Bioform Onslaught | Alien Physiology, Synaptic Micronodes, Parasitic Payload |
| Subterranean Assault | Adaptive Optimisation, Replenishing Swarms, Enfilading Emergence, Tunnel Network, Swarming Assault, Retreat Below |
| Tyranid Attack | Bio-acid Surge, Phagic Spores, Expendable Biomass, Hive Sight |
| Boarding Swarm | Lithe Killers, Adrenalised Slaughter, Talon-tip Swarm, Predatory Pounce |
| Biotide | Living Avalanche, Squirming Masses, Swarm Hunters, Onrushing Horde |
| Ambush Predators | Counterpredation, Hypersensory Adaptations, Scanner Gheist |
| Talons of the Norn Queen | Catalytic Biofortification, Lesser Prey, Tanglestrike Rounds |
| Infestation Swarm | Hyperadrenal Reflexes, Pervasive Dread, Hunting Grounds, Outflank, Unseen Lurkers |
Army rules (armyfx.json)
| Rule | What it does (our words) |
|---|---|
| Synapse | +1 Strength in melee near a Synapse creature. Battle-shock tests on three dice near a Synapse creature |
| Shadow in the Warp | Once a battle, every enemy unit tests for Battle-shock, a point harder near a Synapse creature: pressure on the opponent's objective control, not dice we roll yet. |
The tier test with the coverage switched in
V5 (every round-5 switch on) against V5 with each Tyranid unit's own abilities from docs/data/unitfx.json switched in (--own-out): effects marked off left out, conditions the engine can't check at their round-5 shares (an objective 50%), Singular Purpose and the enemy-side rules left to tierfx.json. Panel ρ 0.38 → 0.38; the same letter as Auspex 16 → 17 of 44, within one 31 → 31; ρ with list share 0.24 → 0.23. Letters that move: 1.
| Unit | Letter | Composite | Job | What switched in |
|---|---|---|---|---|
| Venomthropes | C → B | 76.0 → 81.5 | Anvil | Foul Spores (Aura): Benefit of cover (its own spores) |
| Hyperadapted Raveners | C → C | 67.7 → 71.4 | Hammer | Alpha Invader: Sustained Hits 1 |
What-if: the detachments' movement rules read by the tier test
Measured with the seven move keys renamed to tier. The tool, the constants and every other piece of data were the same; the full round-5 command was run and then put back. Variable 7 (detachment context) alone went 0.25 → 0.24 against Auspex, and cumulative V5 went 0.38 → 0.28 (list share 0.24 → 0.11). One key at a time, V5's ρ with Auspex and with list share:
| Key alone | ρ Auspex | ρ list share |
|---|---|---|
| none (V5 as published) | 0.38 | 0.24 |
Subterranean Assault: tunnels (reserves arrive V5C.TUNNEL = 7" away) | 0.31 | 0.18 |
| Crusher Stampede: +2 OC at Starting Strength (monsters, share 0.9) | 0.32 | 0.21 |
| Assimilation Swarm: Feed the Swarm (3 wounds a round from each Harvester) | 0.36 | 0.19 |
| Vanguard Onslaught: charge after an advance | 0.38 | 0.24 |
| Ambush Predators: Deep Strike for Deathleaper, Lictors and Neurolictors | 0.38 | 0.24 |
| Talons of the Norn Queen: the re-pick | 0.38 | 0.24 |
| Unending Swarm: surge 3.5" | 0.38 | 0.24 |
With all seven, 15 letters move (V5 → with them, Auspex in brackets):
- Hormagaunts (S) A → S, Subterranean Assault
- Maleceptor (S) C → A, Subterranean Assault
- The Red Terror (A) D → C, re-arriving
- Pyrovores (A) D → S, Banner 0 → 99 under Feed the Swarm
- Hive Guard (A) A → S
- Psychophage (B) C → B, Crusher Stampede
- Old One Eye (B) A → S
- Haruspex (B) A → S
- Screamer-killer (B) A → S
- Mawloc (B) C → B, Anvil under Crusher Stampede
- Ripper Swarms (B) C → A, Banner 7 → 100 under Feed the Swarm
- Venomthropes (B) C → B
- Tyranid Prime with Lash Whip (C) B → A
- Carnifexes (C) B → S, Hammer under Subterranean Assault
- Hierophant (D) D → C
Our reading. Tunnels make every reserve arrival 7" away, for every unit in that detachment, all game. That lifts the Hammer of anything that walks in, so seven units reach S, more than Auspex gives. Feed the Swarm credits each Harvester's whole regeneration to the Harvester's Banner. That makes Pyrovores and Ripper Swarms the best Banners in the army; the healing belongs to the units healed, and only a share of it is used. Crusher Stampede's Objective Control lifts monsters' Anvil at a 0.9 share. A tunnel needs a Burrower to have arrived first, so its share should be lower and should start later. These are questions about constants (V5C.TUNNEL, the regeneration credit, the OC share), so they belong to the tier test's next round. The data is written and waiting under move.