Tactical Reroll
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World Eaters: rules coverage (2026-10-02)

From reports/tiers/2026-10-02-world-eaters-coverage.md , rendered when the site is built.

T-541, the first batch of T-542 (Jordan, 2 Oct, before sleeping: "add all special rules to units, all detachment rules, at the very least"). Made by node tools/coverage.js --faction "Chaos - World Eaters" from docs/data/unitfx.json, leaderfx.json, detfx.json and armyfx.json; each ability read on Wahapedia's 11th-edition pages and written in our own words. A report: the calculator reads the dice effects (units' own behind flags.json's "unitfx"); nothing here changes a published score or letter.

Statuses. Modelled: the dice effect is all of it. Partly: some of it is dice, the rest noted. Noted: nothing for the dice; where it would be, can't yet says what the engine lacks. Unread: not in our data yet. An effect that starts off in the calculator (a damaged bracket, a rare condition) is marked so; the player switches it on.

Totals

CountModelledPartlyNotedUnread
Datasheets (non-Legends)30 of 36 read019116
Datasheets (Legends)28 of 28 read121420
Datasheet abilities20150146176
Detachment rules82420
Enhancements2625190
Army rules (armyfx.json)20020

A datasheet counts as modelled when every ability on it is dice, partly when some are, noted when none are.

What's here. Every World Eaters datasheet in BSData's catalogue at our commit (the six Crucible characters aside), read against Wahapedia's 11th-edition page on 2 Oct, and the 8 detachments. Blessings of Khorne, the army rule, is in armyfx.json as partly: a pick of the round's blessings among the three that are dice (Martial Excellence: Sustained Hits 1; Warp Blades: Lethal Hits; Decapitating Strikes: Devastating Wounds against infantry), alone or in pairs. The eight-dice roll that buys them isn't in the maths, and neither are the three movement and fight-on blessings. Pact of Blood is noted.

Decided alone.

What the army needs next. The Blessings of Khorne roll (eight dice, doubles and triples), so the blessings follow the dice. Then fighting after being slain (Total Carnage) and fighting again (the Helbrute's Frenzy), and Cleave.

Vocabulary gaps, by how many units need each

What the engine would need to model the rest, from each rule's can't yet and kind; a unit counts once per gap.

GapUnitsWhich
Movement: reactive moves, charge after advancing or falling back, an enemy unit slowed22Bloodcrushers, Bloodletters, Chaos Land Raider, Chaos Rhino, Chaos Spawn, Chaos Terminators, Defiler, Eightbound, Exalted Eightbound, Goremongers, Khorne Berzerkers, Lord Invocatus, Lord on Juggernaut, Master of Executions, Maulerfiend, Skarbrand, Blood Slaughterer [Legends], Chaos Thunderhawk [Legends], Land Raider Achilles [Legends], Land Raider Proteus [Legends], Sokar-pattern Stormbird [Legends], Spartan [Legends]
Enemy Battle-shock and Leadership as a result (forced tests, worse Leadership, what a failed test costs)7Daemon Prince of Khorne with wings, Defiler, Forgefiend, Heldrake, Khorne Lord of Skulls, Maulerfiend, Whirlwind Scorpius [Legends]
Objective Control7Jakhals, Khorne Lord of Skulls, Falchion [Legends], Fellblade [Legends], Greater Brass Scorpion [Legends], Kytan Ravager [Legends], Mastodon [Legends]
Mortal wounds dealt outside attacks (auras, arrivals, explosions)6Bloodcrushers, Bloodthirster, Daemon Prince of Khorne with wings, Lord Invocatus, Chaos Thunderhawk [Legends], Hell Talon [Legends]
Auras on other friendly units in range (the calculator places one unit a side)5Angron, Bloodthirster, Eightbound, Skarbrand, Fellblade [Legends]
Healing and returned models between turns4Angron, Khârn the Betrayer, Slaughterbound, Relic Contemptor Dreadnought [Legends]
Arrival and re-arrival (reserves, tunnels, redeploys, Rapid Ingress)3Flesh Hounds, Land Raider Proteus [Legends], Terrax-pattern Termite [Legends]
A bearer-only or psychic-weapons-only condition3Flesh Hounds, Master of Executions, Slaughterbound
Command points gained, saved or cost to the enemy2Daemon Prince of Khorne, Master of Executions
A single-die re-roll, or one attack's damage cancelled once1Mastodon [Legends]

Datasheets

UnitStatusAbilitiesModelledPartlyNoted
Angronpartly3111
Bloodcrushersnoted3003
Bloodcult Champion [Crucible]unread6000
Bloodlettersnoted3003
Bloodthirsterpartly3102
Butcherlord [Crucible]unread6000
Chaos Land Raiderpartly2101
Chaos Predator Annihilatorpartly2110
Chaos Predator Destructorpartly2110
Chaos Rhinonoted1001
Chaos Spawnnoted1001
Chaos Terminatorspartly1010
Daemon Prince of Khornepartly3102
Daemon Prince of Khorne with wingsnoted2002
Daemonic Charioteer [Crucible]unread19000
Daemonic Herald [Crucible]unread19000
Defilerpartly4103
Eight-blessed Lord [Crucible]unread6000
Eightboundpartly2011
Exalted Eightboundpartly2101
Flesh Houndspartly2011
Forgefiendpartly3201
Goremongersnoted1001
Helbrutenoted2002
Heldrakepartly3201
Immortal Champion [Crucible]unread20000
Jakhalsnoted2002
Khârn the Betrayerpartly3102
Khorne Berzerkersnoted2002
Khorne Lord of Skullspartly3012
Lord Invocatusnoted2002
Lord on Juggernautnoted2002
Master of Executionspartly2011
Maulerfiendpartly4202
Skarbrandpartly3102
Slaughterboundpartly3012
Blood Slaughterer [Legends]Legendsnoted1001
Cerberus [Legends]Legendsmodelled2200
Chaos Thunderhawk [Legends]Legendspartly3102
Deredeo Dreadnought [Legends]Legendsmodelled2200
Falchion [Legends]Legendspartly2110
Fellblade [Legends]Legendspartly2011
Fire Raptor Gunship [Legends]Legendsmodelled2200
Greater Brass Scorpion [Legends]Legendspartly2110
Hell Talon [Legends]Legendspartly2101
Hellblade [Legends]Legendsmodelled1100
Kratos [Legends]Legendspartly2101
Kytan Ravager [Legends]Legendspartly2110
Land Raider Achilles [Legends]Legendspartly2101
Land Raider Proteus [Legends]Legendspartly3102
Leviathan Dreadnought [Legends]Legendsmodelled2200
Mastodon [Legends]Legendspartly2011
Rapier Carrier [Legends]Legendsmodelled1100
Relic Contemptor Dreadnought [Legends]Legendsnoted1001
Sicaran Battle Tank [Legends]Legendsmodelled2200
Sicaran Punisher [Legends]Legendsmodelled2200
Sicaran Venator [Legends]Legendsmodelled2200
Sokar-pattern Stormbird [Legends]Legendspartly2101
Spartan [Legends]Legendspartly2101
Storm Eagle Gunship [Legends]Legendsmodelled2200
Terrax-pattern Termite [Legends]Legendspartly2101
Typhon [Legends]Legendsmodelled2200
Whirlwind Scorpius [Legends]Legendspartly2101
Xiphon Interceptor [Legends]Legendsmodelled2200

Every ability

UnitAbilityStatusKindWhat it does (our words)Can't yet
AngronWrathful PresencepartlyauraDriven by Ultimate Rage: Ignore hit modifiers in melee (Angron); The Blood God's Favour: nothing for the dice; Overwhelming Wrath: nothing for the dice. also re-rolled Blessings dice, or enemies within 6" may be stopped from Falling Backthe aura on other units and the Blessings roll aren't in the maths
AngronReborn in Bloodnotedhealcomes back by Deep Strike on a triple 6 Blessings rollhealing between turns isn't in the maths
AngronDamaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
BloodcrushersBrass StampedenotedmortalD3 mortal wounds per model on a 4+ after chargingmortal wounds outside attacks aren't in the calculator
BloodcrushersInstrument of Chaosnotedmove+1 to charges
BloodcrushersDaemonic IconnotedlistLeadership 6+
Bloodcult Champion [Crucible]Aura of Dark Gloryunreadnot read yet
Bloodcult Champion [Crucible]Bellowed Challengeunreadnot read yet
Bloodcult Champion [Crucible]Forwards, for Bloodunreadnot read yet
Bloodcult Champion [Crucible]Lord of Slaughterunreadnot read yet
Bloodcult Champion [Crucible]Murderous Insightunreadnot read yet
Bloodcult Champion [Crucible]Rage Eternalunreadnot read yet
BloodlettersBane of Cowardsnotedenemyengaged enemies (not big ones) take Desperate Escape tests to Fall Back
BloodlettersInstrument of Chaosnotedmove+1 to charges
BloodlettersDaemonic IconnotedlistLeadership 6+
BloodthirsterDaemon Lord of Khorne (Aura)notedaura+1 to hit in melee for Blood Legions within 6"its aura on other units isn't in the calculator
BloodthirsterRelentless Carnagenotedmortaleight dice of mortal wounds (4+) on an engaged unit after the fightmortal wounds outside attacks aren't in the calculator
BloodthirsterDamaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Butcherlord [Crucible]Endless Hatredunreadnot read yet
Butcherlord [Crucible]Bellowed Challengeunreadnot read yet
Butcherlord [Crucible]Forwards, for Bloodunreadnot read yet
Butcherlord [Crucible]Lord of Slaughterunreadnot read yet
Butcherlord [Crucible]Murderous Insightunreadnot read yet
Butcherlord [Crucible]Rage Eternalunreadnot read yet
Chaos Land RaiderAssault Rampnotedmoveunits leaving it after it moved can still charge
Chaos Land RaiderDamaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Predator AnnihilatorBlood-hungry AnnihilatorpartlyRe-roll wounds vs the closest big targetdamage re-rolls aren't a mod yet
Chaos Predator AnnihilatorDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Predator DestructorPunishing Suppressionpartlyenemy-1 to be hit (a unit it suppressed) (starts off)the suppressed unit's minus against other targets isn't in the calculator
Chaos Predator DestructorDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos RhinoMeet Any Challengenotedmoveunits inside may get out when enemies end a move within 8"
Chaos SpawnTo Slake Its Ragenotedmovemay charge after Advancing
Chaos TerminatorsBloody FurypartlymoveRe-roll hits shooting the closest targetthe re-rolled charge at the closest target isn't dice
Daemon Prince of KhorneLord of MurdernotedlistLone Operative near World Eaters infantry
Daemon Prince of KhorneDevastating AssaultmodelledDevastating Wounds after charging
Daemon Prince of KhorneDirect the Slaughternotedcponce a round, a Stratagem within 12" costs 1 CP lesscommand points aren't in the dice
Daemon Prince of Khorne with wingsBloodied Terrornotedshockengaged enemies test Battle-shock each Fight phase (-1 if below half)the enemy's Battle-shock isn't a dice result yet
Daemon Prince of Khorne with wingsSwooping Predatornotedmortalsix dice of mortal wounds (4+) on a unit it moves overmortal wounds outside attacks aren't in the calculator
Daemonic Charioteer [Crucible]Malefic Impactunreadnot read yet
Daemonic Charioteer [Crucible]Murderer's Cowlunreadnot read yet
Daemonic Charioteer [Crucible]Shadow's Caressunreadnot read yet
Daemonic Charioteer [Crucible]Gloam Rotunreadnot read yet
Daemonic Charioteer [Crucible]Penumbral Puppetryunreadnot read yet
Daemonic Charioteer [Crucible]Collar of Khorneunreadnot read yet
Daemonic Charioteer [Crucible]Eldritch Flamesunreadnot read yet
Daemonic Charioteer [Crucible]Bloodmarkedunreadnot read yet
Daemonic Charioteer [Crucible]Rage-fuelled Strengthunreadnot read yet
Daemonic Charioteer [Crucible]Restless Prey-seekerunreadnot read yet
Daemonic Charioteer [Crucible]Jolly Gutpipesunreadnot read yet
Daemonic Charioteer [Crucible]Keep Counting!unreadnot read yet
Daemonic Charioteer [Crucible]Meet Your Quota!unreadnot read yet
Daemonic Charioteer [Crucible]Discordant Disruption (Aura)unreadnot read yet
Daemonic Charioteer [Crucible]Sadistic Savageryunreadnot read yet
Daemonic Charioteer [Crucible]Swallow Energyunreadnot read yet
Daemonic Charioteer [Crucible]Blazing Warpfireunreadnot read yet
Daemonic Charioteer [Crucible]Malefic Deceitunreadnot read yet
Daemonic Charioteer [Crucible]Rider of the Immaterial Windsunreadnot read yet
Daemonic Herald [Crucible]Daemonic Locusunreadnot read yet
Daemonic Herald [Crucible]Murderer's Cowlunreadnot read yet
Daemonic Herald [Crucible]Shadow's Caressunreadnot read yet
Daemonic Herald [Crucible]Gloam Rotunreadnot read yet
Daemonic Herald [Crucible]Penumbral Puppetryunreadnot read yet
Daemonic Herald [Crucible]Collar of Khorneunreadnot read yet
Daemonic Herald [Crucible]Eldritch Flamesunreadnot read yet
Daemonic Herald [Crucible]Bloodmarkedunreadnot read yet
Daemonic Herald [Crucible]Rage-fuelled Strengthunreadnot read yet
Daemonic Herald [Crucible]Restless Prey-seekerunreadnot read yet
Daemonic Herald [Crucible]Jolly Gutpipesunreadnot read yet
Daemonic Herald [Crucible]Keep Counting!unreadnot read yet
Daemonic Herald [Crucible]Meet Your Quota!unreadnot read yet
Daemonic Herald [Crucible]Discordant Disruption (Aura)unreadnot read yet
Daemonic Herald [Crucible]Sadistic Savageryunreadnot read yet
Daemonic Herald [Crucible]Swallow Energyunreadnot read yet
Daemonic Herald [Crucible]Blazing Warpfireunreadnot read yet
Daemonic Herald [Crucible]Malefic Deceitunreadnot read yet
Daemonic Herald [Crucible]Rider of the Immaterial Windsunreadnot read yet
DefilerScuttling Walkernotedmovemoves through models and terrain
DefilerUnleash Wrathnotedmoveshoots or charges an enemy that arrives within 12"
DefilerDamaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
DefilerTerror of KhornenotedshockBrazen Engines: an engaged enemy tests Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
Eight-blessed Lord [Crucible]Bloodthirstunreadnot read yet
Eight-blessed Lord [Crucible]Bellowed Challengeunreadnot read yet
Eight-blessed Lord [Crucible]Forwards, for Bloodunreadnot read yet
Eight-blessed Lord [Crucible]Lord of Slaughterunreadnot read yet
Eight-blessed Lord [Crucible]Murderous Insightunreadnot read yet
Eight-blessed Lord [Crucible]Rage Eternalunreadnot read yet
EightboundBeacons of Rage (Aura)partlyaura+1 to hit in melee vs non-big targets; +1 to wound vs non-big below half (starts off)its aura on other units isn't in the calculator
EightboundBrazen FurynotedmovePossessed Slaughterband: a D6" surge when shooting kills one of them
Exalted EightboundRend and Tearmodelled+1 Damage in melee vs big targets
Exalted EightboundBrazen FurynotedmovePossessed Slaughterband: a D6" surge when shooting kills one of them
Flesh HoundsHunters from the Warpnotedarrivalback into reserve after the enemy's turn
Flesh HoundsCollar of KhornepartlyFNP 3+ vs psychic (the bearer)the bearer-only condition isn't read
ForgefiendFurious OnslaughtmodelledRe-roll hits vs the closest within 18"
ForgefiendDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
ForgefiendTerror of KhornenotedshockBrazen Engines: an engaged enemy tests Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
GoremongersLoping Speednotedmovea D6" move when an enemy ends a move within 8"
HelbruteFrenzynotedlistonce a turn, fights again after an enemy fights itfighting again in the same phase isn't in the maths
HelbruteDevoted to Destructionnotedlist+2 A on two melee weaponsa weapon's Attacks change is set on the Weapons sheet
HeldrakeAirborne Predatormodelled+1 to hit vs flyers
HeldrakeDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
HeldrakeTerror of KhornenotedshockBrazen Engines: an engaged enemy tests Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
Immortal Champion [Crucible]Infernal Attendantsunreadnot read yet
Immortal Champion [Crucible]Font of Unrealityunreadnot read yet
Immortal Champion [Crucible]Murderer's Cowlunreadnot read yet
Immortal Champion [Crucible]Shadow's Caressunreadnot read yet
Immortal Champion [Crucible]Gloam Rotunreadnot read yet
Immortal Champion [Crucible]Penumbral Puppetryunreadnot read yet
Immortal Champion [Crucible]Collar of Khorneunreadnot read yet
Immortal Champion [Crucible]Eldritch Flamesunreadnot read yet
Immortal Champion [Crucible]Bloodmarkedunreadnot read yet
Immortal Champion [Crucible]Rage-fuelled Strengthunreadnot read yet
Immortal Champion [Crucible]Restless Prey-seekerunreadnot read yet
Immortal Champion [Crucible]Jolly Gutpipesunreadnot read yet
Immortal Champion [Crucible]Keep Counting!unreadnot read yet
Immortal Champion [Crucible]Meet Your Quota!unreadnot read yet
Immortal Champion [Crucible]Discordant Disruption (Aura)unreadnot read yet
Immortal Champion [Crucible]Sadistic Savageryunreadnot read yet
Immortal Champion [Crucible]Swallow Energyunreadnot read yet
Immortal Champion [Crucible]Blazing Warpfireunreadnot read yet
Immortal Champion [Crucible]Malefic Deceitunreadnot read yet
Immortal Champion [Crucible]Rider of the Immaterial Windsunreadnot read yet
JakhalsObjective Ravagednotedocan objective it holds stays held after it leavesObjective Control isn't dice
JakhalsIcon of Khornenotedlista Bloodshed point per unit destroyed: more Blessings of Khorne dicethe Blessings roll isn't in the maths
Khârn the BetrayerLegendary Killermodelledleadleading: re-rolled hit and wound 1s in melee (leaderfx.json)
Khârn the BetrayerThe Betrayernotedlistmay lose a bodyguard on a failed Leadership roll after charging
Khârn the BetrayerBerserker Frenzynotedhealthe first time it dies, back on a 2+ with 3 woundshealing between turns isn't in the maths
Khorne BerzerkersBlood Surgenotedmovea D6+2" surge when shooting kills one of them
Khorne BerzerkersIcon of Khornenotedlista Bloodshed point per unit destroyed: more Blessings of Khorne dicethe Blessings roll isn't in the maths
Khorne Lord of SkullsIdol of Blessed Bloodnotedlistone more die in the Blessings of Khorne rollthe Blessings roll isn't in the maths
Khorne Lord of SkullsDamaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Khorne Lord of SkullsTerror of KhornenotedshockBrazen Engines: an engaged enemy tests Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
Lord InvocatusFire Ridersnotedmovewhile it leads: Deep Strike and moves through models and terrain
Lord InvocatusBloody Stampedenotedmortal1, D3 or D3+3 mortal wounds on a unit it chargedmortal wounds outside attacks aren't in the calculator
Lord on JuggernautAggressive Advancenotedmovewhile it leads: Move 10" and through terrain
Lord on JuggernautCrush All Who Stand Before Usnotedlistmodels within 3" of enemies may fightwho fights isn't in the maths (every model fights here)
Master of ExecutionsForwards, For Blood!notedmovewhile it leads, re-rolled Advance and Blood Surge distance
Master of ExecutionsA Worthy SkullpartlycpRe-roll hits and wounds vs charactersthe bearer-only condition isn't read; 1 CP per character it kills
MaulerfiendThe Scent of Bloodnotedmove+1 or +2 to charges near hurt enemies
MaulerfiendSavage Exaltationmodelled+1 to hit in melee (target hurt) (starts off); +1 to wound in melee (target below half) (starts off)
MaulerfiendDamaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
MaulerfiendTerror of KhornenotedshockBrazen Engines: an engaged enemy tests Battle-shock at -1 each Fight phasethe enemy's Battle-shock isn't a dice result yet
SkarbrandRage Embodied (Aura)notedaura+1 Attack in melee for Blood Legions within 6"its aura on other units isn't in the calculator
SkarbrandMurderlustnotedmovemay charge after Advancing
SkarbrandDamaged: 1-7 wounds remainingmodelled+2 A in melee while badly wounded (starts off)
SlaughterboundRage Eternalnotedhealwhile it leads, 1 bodyguard back each Command phasehealing between turns isn't in the maths
SlaughterboundPossessed Lordpartlyonce+3 A and Devastating Wounds (once) (starts off)the bearer-only condition isn't read
SlaughterboundLord of the Eightboundnotedlistit can lead Eightbound
Blood Slaughterer [Legends]Scuttling GaitnotedmoveAdvances a flat 6"
Cerberus [Legends]Atomantic Arc-reactormodelledLethal Hits (stationary, pulse array)
Cerberus [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Thunderhawk [Legends]Damaged: 1-10 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Chaos Thunderhawk [Legends]Aerial AssaultnotedmoveDeep Strike units get out after it moves and may still charge
Chaos Thunderhawk [Legends]Thunderhawk cluster bombsnotedmortalsix dice of mortal wounds (3+) on a unit it flies overmortal wounds outside attacks aren't in the calculator
Deredeo Dreadnought [Legends]Deredeo StrikemodelledRe-roll hits (target not below half)
Deredeo Dreadnought [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Falchion [Legends]Titan-killermodelledDevastating Wounds (volcano vs big)
Falchion [Legends]Damaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Fellblade [Legends]Rolling Fortressnotedauracover for friends it hides from the shooterits aura on other units isn't in the calculator
Fellblade [Legends]Damaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -4 Objective ControlObjective Control isn't dice
Fire Raptor Gunship [Legends]Strafing Runmodelled+1 to hit vs units that can't fly
Fire Raptor Gunship [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Greater Brass Scorpion [Legends]Runes of the Blood GodmodelledFNP 4+ vs mortal wounds; FNP 4+ vs psychic attacks
Greater Brass Scorpion [Legends]Damaged: 1-9 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Hell Talon [Legends]Bomb Racknotedmortalsix dice of mortal wounds (3+) to a unit it flies overmortal wounds outside attacks aren't in the calculator
Hell Talon [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Hellblade [Legends]Interceptormodelled+1 to hit vs FLY (shooting)
Kratos [Legends]Line-breakernotedlistits Blast guns fire at enemies engaging it, no -1 to hitthe engaged penalty isn't in the calculator
Kratos [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Kytan Ravager [Legends]Damaged: 1-8 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -5 Objective ControlObjective Control isn't dice
Kytan Ravager [Legends]BloodlustmodelledSustained Hits 1 in melee (charged)
Land Raider Achilles [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Achilles [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Proteus [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Land Raider Proteus [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Land Raider Proteus [Legends]Explorator Augury Webnotedarrivalenemy reserves can't arrive within 12"
Leviathan Dreadnought [Legends]Duty Eternalmodelled-1 Damage (Duty Eternal)
Leviathan Dreadnought [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Mastodon [Legends]Damaged: 1-10 wounds remainingpartlyoc-1 to hit while badly wounded (starts off). also -6 Objective ControlObjective Control isn't dice
Mastodon [Legends]Inviolable Transportnotedonceonce a round, one attack's damage becomes 0one attack's damage cancelled needs a single-attack mod
Rapier Carrier [Legends]Powerful VolleymodelledLethal Hits (stationary, Heavy)
Relic Contemptor Dreadnought [Legends]Even In Death I Servenotedhealcomes back on a 2+ the first time it dieshealing between turns isn't in the maths
Sicaran Battle Tank [Legends]Armoured SpearheadmodelledRe-roll hit rolls of 1; Re-roll hits (contested objective) (starts off)
Sicaran Battle Tank [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Punisher [Legends]Rotating DeathmodelledSustained Hits 1 (rotary vs infantry)
Sicaran Punisher [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sicaran Venator [Legends]Ferocious Assaultmodelled+1 to hit (closest big target)
Sicaran Venator [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sokar-pattern Stormbird [Legends]Damaged: 1-13 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Sokar-pattern Stormbird [Legends]Aerial AssaultnotedmoveDeep Strike units get out after it moves and may still charge
Spartan [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Spartan [Legends]Assault Rampnotedmoveunits get out after it moves and may still charge
Storm Eagle Gunship [Legends]Armoured Resiliencemodelled-1 Damage (Armoured Resilience)
Storm Eagle Gunship [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Terrax-pattern Termite [Legends]Termite Assaultnotedarrivalarrives from reserve outside the limits, turns 1 to 3
Terrax-pattern Termite [Legends]Damaged: 1-5 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Typhon [Legends]Sunderer of Fortressesmodelled+1 S and D vs vehicles
Typhon [Legends]Damaged: 1-6 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Whirlwind Scorpius [Legends]Pinning Bombardmentnotedshockan infantry unit it hits tests Battle-shockthe enemy's Battle-shock isn't a dice result yet
Whirlwind Scorpius [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)
Xiphon Interceptor [Legends]Interceptormodelled+1 to hit vs flyers
Xiphon Interceptor [Legends]Damaged: 1-4 wounds remainingmodelled-1 to hit while badly wounded (starts off)

Leaders: what they give the unit they lead (leaderfx.json)

CharacterEffects
Khârn the BetrayerLegendary Killer: Re-roll hit rolls of 1 (melee); Re-roll wound rolls of 1 (melee)
Lord InvocatusFire Riders: movement only; Bloody Stampede: mortal wounds on a roll: not in the maths
Lord on JuggernautAggressive Advance: movement only; Crush All Who Stand Before Us: who can fight: not in the maths
SlaughterboundRage Eternal: brings models back: not in the maths; Possessed Lord: once per battle: not in the maths

Core abilities on the datasheets that touch the dice

Core abilityUnitsThe engine reads itWhich
Feel No Pain1yes, from the datasheetChaos Spawn
Deadly Demise44no: mortal wounds when it diesAngron, Bloodthirster, Chaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Daemon Prince of Khorne, Daemon Prince of Khorne with wings, Defiler, Forgefiend, Helbrute, Heldrake, Immortal Champion [Crucible], Khorne Lord of Skulls, Maulerfiend, Skarbrand, Slaughterbound, Blood Slaughterer [Legends], Cerberus [Legends], Chaos Thunderhawk [Legends], Deredeo Dreadnought [Legends], Falchion [Legends], Fellblade [Legends], Fire Raptor Gunship [Legends], Greater Brass Scorpion [Legends], Hell Talon [Legends], Hellblade [Legends], Kratos [Legends], Kytan Ravager [Legends], Land Raider Achilles [Legends], Land Raider Proteus [Legends], Leviathan Dreadnought [Legends], Mastodon [Legends], Relic Contemptor Dreadnought [Legends], Sicaran Battle Tank [Legends], Sicaran Punisher [Legends], Sicaran Venator [Legends], Sokar-pattern Stormbird [Legends], Spartan [Legends], Storm Eagle Gunship [Legends], Terrax-pattern Termite [Legends], Typhon [Legends], Whirlwind Scorpius [Legends], Xiphon Interceptor [Legends]
Deep Strike17the tier test's arrival modesAngron, Bloodcrushers, Bloodletters, Bloodthirster, Chaos Terminators, Daemon Prince of Khorne with wings, Daemonic Charioteer [Crucible], Daemonic Herald [Crucible], Eightbound, Exalted Eightbound, Flesh Hounds, Immortal Champion [Crucible], Khorne Berzerkers, Lord Invocatus, Skarbrand, Slaughterbound, Terrax-pattern Termite [Legends]
Infiltrators1the tier test's arrival modesGoremongers
Scouts4the tier test's arrival modesChaos Spawn, Eightbound, Lord Invocatus, Slaughterbound

Detachments

DetachmentDPRuleStatusKindWhat it does (our words)Can't yet
Berzerker Warband3Relentless Ragemodelled+1 A, +2 S melee after charge
Vessels of Wrath1Wrath of KhornepartlyCleave 1: nothing for the dice; +1 AP: +1 AP (character melee)Cleave isn't in the calculator
Cult of Blood2Idols of KhornepartlyauraIdol of Infinite Rage: +1 to hit and wound near idol; Idol of Burning Wrath: nothing for the dice; Idol of Blessed Blood: 4+ invuln near idolthe idols are auras of the big engines; Burning Wrath's moves aren't dice
Khorne Daemonkin2Blood TithepartlylistNone yet: nothing for the dice; Enraged Abjuration: FNP 5+ vs psychic/mortals; Daemonic Rage: Lance: +1 to wound on charge; Boon of Blood: 4+ invuln; Might of Khorne: nothing for the diceBlood Tithe points aren't in the maths: what is bought is picked by hand
Possessed Slaughterband2Brazen Furynotedmovemovement only
Goretrack Onslaught2Rush to the FraymodelledLance: +1 to wound on charge
Brazen Engines1Rampaging TerrorsnotedshockBattle-shock onlythe enemy's Battle-shock isn't a dice result yet
Butchers of Khorne1Adamantine Avalanchepartlylistrandom army blessing (army rule)a blessing picked by hand from the army rule's options

Enhancements (upgrades for one character; never in the calculator or the letters yet)

DetachmentEnhancementPtsWhoStatusKindWhat it does (our words)Can't yet
Berzerker WarbandBerzerker Glaive35WORLD EATERS modelpartly+1 A and D in melee (the bearer)the bearer-only condition isn't read
Berzerker WarbandHelm of Brazen Ire30WORLD EATERS modelpartly-1 Damage (Helm, the bearer)the bearer-only condition isn't read
Berzerker WarbandFavoured of Khorne20WORLD EATERS modelnotedre-rolls two Blessings of Khorne dicethe Blessings roll isn't in the maths
Berzerker WarbandBattle-lust20WORLD EATERS modelnotedmovere-rolled charges (+1 with Unbridled Bloodlust)
Vessels of WrathArchslaughterer30WORLD EATERS modelnotedonceonce, every Blessing of Khorne for its unit for a turnthe Blessings roll isn't in the maths
Vessels of WrathGateways to Glory10WORLD EATERS DAEMON PRINCE modelnotedmoveMOBILE and +1 to charges
Cult of BloodChosen of the Blood God15WORLD EATERS MONSTER modelnotedaura+3" on its aura rangesits aura on other units isn't in the calculator
Cult of BloodButcher Lord10WORLD EATERS INFANTRY modelnotedarrivalInfiltrators; leads Goremongers or Jakhals
Cult of BloodBrazen Form25WORLD EATERS MONSTER modelpartlyFeel No Pain 5+ (Brazen Form)the +1 Toughness is set on the Stats sheet
Cult of BloodStrategic Slaughter20WORLD EATERS modelnotedarrivalredeploys up to three Jakhals or Goremongers units
Khorne DaemonkinIcon of War25WORLD EATERS modelnotedauraBlood Legions within 6" gain Blessings of Khorneits aura on other units isn't in the calculator
Khorne DaemonkinBlood-forged Armour20BLOOD LEGIONS or WORLD EATERS modelpartly2+ save (the bearer)the bearer's own save, given to the unit here
Khorne DaemonkinDisciple of Khorne15LORD ON JUGGERNAUT modelnotedleadDeep Strike; becomes Blood Legions and leads Bloodcrushers or Flesh Hounds
Khorne DaemonkinBlade of Endless Bloodshed30WORLD EATERS modelpartly+1 A, S and D in melee (the bearer)the bearer-only condition isn't read
Possessed SlaughterbandMalicious Vigour30SLAUGHTERBOUND modelnotedmoveits Brazen Fury moves are 6"
Possessed SlaughterbandKilling Clarity15WORLD EATERS DAEMON modelnotedcp1 CP on a 4+ when its unit destroys a unitcommand points aren't in the dice
Possessed SlaughterbandFrenzied Focus20WORLD EATERS DAEMON modelmodelledCritical hits on 5+ (Frenzied Focus)
Possessed SlaughterbandViolent Demise10WORLD EATERS DAEMON modelnotedmortalDeadly Demise D3+1 on a 2+mortal wounds outside attacks aren't in the calculator
Goretrack OnslaughtMurderous Onslaught5WORLD EATERS modelnotedoverwatchno Overwatch at its unit the turn it gets outOverwatch isn't in the maths
Goretrack OnslaughtAggressive Deployment20WORLD EATERS modelnotedarrivalScouts 9" for its dedicated transport
Goretrack OnslaughtUnleash Hell10WORLD EATERS modelnotedenemya vehicle within 6" suppresses a unit it hits (-1 to hit)the suppressed unit's minus isn't in the calculator
Goretrack OnslaughtInfernal Infusion25WORLD EATERS modelnotedonceonce, its unit fights firstFights First from an enhancement isn't read yet
Brazen EnginesTalons of Butchery20MAULERFIEND unitnotedCleave 2 on its fistsCleave isn't in the calculator
Brazen EnginesMurder-Forged Entity15WORLD EATERS VEHICLE unitnotedlistgains DAEMON (so Rampaging Terrors)
Butchers of KhorneSanctified in Slaughter15TERMINATOR SQUAD unitnotedoc+1 OCObjective Control isn't dice
Butchers of KhorneGore-Stained Veterans20TERMINATOR SQUAD unitmodelled+1 WS (Gore-Stained Veterans)

Stratagems (names only; their dice are a later card)

DetachmentStratagems
Berzerker WarbandBlood Offering, Hack And Slash, Frenzied Resilience, Skulls For The Skull Throne!, Apoplectic Frenzy, Berzerker’s Wrath
Vessels of WrathScorn The Witch, Aspire To Infamy, Punish The Craven
Cult of BloodBloody Vengeance, Drawn To The Slaughter, In The Shadow Of Brass Idols, Bloodthirsty Horde, Fail Not The Blood God, Brazen Idol
Khorne DaemonkinSummoned By Slaughter, Daemonic Fury, A Worthy Skull, Blessing Of Burning Blood, Daemontide, Murder-call
Possessed SlaughterbandDaemonic Resistance, Daemonic Strength, Immortal Fury, Rapid Manifestation, Warp Stalkers, Horrifying Violence
Goretrack OnslaughtEndless Pursuit Of Violence, Smash Through, Aggressive Disembarkation, Full-throttle Assault, Unrelenting Advance, Fury Unleashed
Brazen EnginesApoplectic Clarity, Trail Of Destruction, Goaded To Fury
Butchers of KhorneFocused Ferocity, A Trophy For The Throne, Wrath Beyond Reason

Army rules (armyfx.json)

RuleWhat it does (our words)
Blessings of KhorneMartial Excellence + Warp Blades: Sustained Hits 1 in melee (blessing), Lethal Hits in melee (blessing); Martial Excellence + Decapitating Strikes: Sustained Hits 1 in melee (blessing), Devastating Wounds vs infantry (blessing); Warp Blades + Decapitating Strikes: Lethal Hits in melee (blessing), Devastating Wounds vs infantry (blessing); Martial Excellence: Sustained Hits 1 in melee (blessing); Warp Blades: Lethal Hits in melee (blessing); Decapitating Strikes: Devastating Wounds vs infantry (blessing); A move blessing, or none: nothing for the dice. eight dice each round buy up to two blessings; three are dice, three are charges, pile-ins and fighting on when slain
Pact of BloodBlood Legions daemons may join; they can't be the army's faction