Tactical Reroll
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The field and its meta states (T-569, steps 1 and 2)

From reports/tiers/2026-10-03-field.md , rendered when the site is built.

Written by node tools/field.js (seed 569). A report for the tier work; nothing here reaches the site. The states and their fields are in build/field/states.json, with a tracked copy beside this report.

Credit. Tournament lists from grimstat-corpus, CC BY 4.0, published by their players and organisers on MiniHeadQuarters (miniheadquarters.com). The corpus's listhammer/ folder is not read. Corpus commit 570b8c6, datasheets at BSData 374f505, both from before the 1 Oct dataslate. Everything below is our own counts and averages; no list text, player or event names.

In one paragraph

From the corpus's last three months (2026-07, 2026-08, 2026-09) we read 512 lists; 45 were games under 1,500 points and left out. Of the rest, 99.7% of unit lines matched a datasheet (6997 of 7018), 99.9% in the top quarter (1799 of 1800); roster.js alone matches 86.3%. The field is built from the 115 top-quarter lists that pass the points check. The top quarter holds one stable state ("the meta") under section 6.4's rule. Its best split, 4 states at a mean silhouette of 0.225, misses the stability bar: its weakest state's bootstrap Jaccard is 0.595 against 0.6. At four other seeds the split passes 4 times of 4, its weakest state between 0.612 and 0.621: the split is on the edge of the bar, not clearly in or out. Every list at the events (447) is the sensitivity row: there the rule keeps 4 stable states (silhouette 0.219). The silhouettes are low everywhere (0.12 to 0.23): lists vary more along a continuum than they fall into separate kinds.

Step 1: lists to unit counts

Step 2: the states

Features per list: the ten class shares of its points (section 6.2) and the three weapon shares of its expected attacks a turn (light, medium, heavy; its weapons as listed, else the datasheet's default loadout). Distance: Hellinger per block, weighted 2/3 and 1/3. k-medoids (PAM's swap) for k = 2 to 6, 20 random starts, the best mean silhouette after merging states under 8% of lists; kept only if every state's mean Jaccard over a 200-sample bootstrap is 0.6 or more, else one state.

The field: the top quarter (115 lists)

Silhouette by k: k 2: 0.122; k 3: 0.182; k 4: 0.225; k 5: 0.215; k 6 (5 after merging): 0.207.

Result: one state, "the meta", prevalence 100%: heavy infantry 19%, character 16%, light vehicle 14%, elite infantry 13%, heavy vehicle 13%, monster 12%, cavalry and beasts 7%.

The split the rule turned down (k = 4), shown for Jordan's reading; names are section 6.4's provisional ones:

StateListsPrevalenceJaccardClass mix (points)Weapons (light / medium / heavy)Top armies
heavy infantry3429.6%0.627heavy infantry 43%, character 19%, light vehicle 12%, elite infantry 12%, cavalry and beasts 8%44 / 52 / 4Adeptus Custodes 10, Space Wolves 4, Imperial Fists 2
armour2925.2%0.595heavy vehicle 45%, elite infantry 14%, light vehicle 12%, character 11%, heavy infantry 9%, monster 6%54 / 38 / 7Emperor's Children 5, Astra Militarum 4, Chaos Knights 3
mixed2723.5%0.665light vehicle 30%, elite infantry 24%, character 16%, chaff 13%, cavalry and beasts 6%, monster 5%69 / 25 / 6T'au Empire 6, Adeptus Mechanicus 5, Aeldari 5
monsters2521.7%0.698monster 39%, character 19%, heavy infantry 15%, cavalry and beasts 13%39 / 54 / 7Necrons 11, Tyranids 5, Chaos Daemons 4

Seeds: seed 1 gives 4 states (weakest Jaccard 0.612); seed 2 gives 4 states (weakest Jaccard 0.616); seed 3 gives 4 states (weakest Jaccard 0.621); seed 4 gives 4 states (weakest Jaccard 0.613); seed 569 gives one.

Sensitivity: every list (447 lists)

Silhouette by k: k 2: 0.180; k 3: 0.179; k 4: 0.219; k 5: 0.210; k 6 (5 after merging): 0.203.

StateListsPrevalenceJaccardClass mix (points)Weapons (light / medium / heavy)Top armies
mixed18340.9%0.766heavy infantry 34%, character 19%, elite infantry 16%, heavy vehicle 12%, light vehicle 10%51 / 45 / 5Adeptus Custodes 28, Emperor's Children 18, Grey Knights 14
mixed 211625.9%0.845light vehicle 28%, elite infantry 22%, character 18%, chaff 11%, cavalry and beasts 8%, monster 5%65 / 30 / 5T'au Empire 27, Aeldari 15, Drukhari 14
monsters10824.2%0.758monster 36%, character 17%, heavy infantry 16%, cavalry and beasts 14%, light vehicle 5%45 / 49 / 6Necrons 28, Chaos Daemons 20, Tyranids 20
armour408.9%0.769heavy vehicle 89%38 / 54 / 9Imperial Knights 20, Chaos Knights 14, Astra Militarum 4

Lenses: the split as compositions (3 Oct)

v1 runs on one meta state, the whole top-quarter field: the clustering found one stable state, and lists form a continuum (silhouettes 0.12 to 0.23), not separate kinds. The 4 states of the split become lenses defined by composition, not membership: each state's class shares (its centroid) re-weight the whole field, every unit of a class multiplied alike, so a lens holds the field's points and exactly that class mix. A synthetic skew, stable across refreshes; the names are provisional (Jordan names them).

LensComposition (points; field share, multiplier)
heavy infantryheavy infantry 43% (field 19%, ×2.23), character 19% (field 16%, ×1.16), light vehicle 12% (field 14%, ×0.86), elite infantry 12% (field 13%, ×0.92), cavalry and beasts 8% (field 7%, ×1.11)
armourheavy vehicle 45% (field 13%, ×3.37), elite infantry 14% (field 13%, ×1.03), light vehicle 12% (field 14%, ×0.82), character 11% (field 16%, ×0.67), heavy infantry 9% (field 19%, ×0.47), monster 6% (field 12%, ×0.54)
mixedlight vehicle 30% (field 14%, ×2.07), elite infantry 24% (field 13%, ×1.75), character 16% (field 16%, ×0.99), chaff 13% (field 5%, ×2.77), cavalry and beasts 6% (field 7%, ×0.87), monster 5% (field 12%, ×0.45)
monstersmonster 39% (field 12%, ×3.30), character 19% (field 16%, ×1.18), heavy infantry 15% (field 19%, ×0.76), cavalry and beasts 13% (field 7%, ×1.92)

What a state holds

Per state in states.json: prevalence, member list ids, the medoid list's id (Jordan's names are stored against it), each class's z-score against all the set's lists, the armies, and the field: each army, datasheet and size with its expected points in a 2,000-point list (f) and copies, the class composition, the weapon shares and expected attacks a turn by band at 2,000 points. The clustering sees every unit (a second-order door for popularity, section 6.7); a unit's own score will be computed against the field without its own datasheet (step 4).

Doubts