Tactical Reroll
⋯

Jordan's review of the Tyranid ledger at the step-6 baseline (3 Oct 2026)

From reports/tiers/2026-10-03-jordan-tyranid-review.md , rendered when the site is built.

His reading, unit by unit, in our words; the input to the rules inventory (T-615) and the steps it names. Each note says what he sees and what the ledger may be missing; none is a finding until a step measures it.

UnitJordan's readWhat the ledger may missWhere it goes
Psychophage, Old One Eye, Hierophanthigh at the page's starting settings; tend to get melted by designated anti-tankKill counted for one turn whatever the unit's life; durability nearly unweightedT-623 (at the baseline Psychophage 27th and Hierophant 42nd already; Old One Eye 11th stays high)
Norn Assimilatorgets a 4+ invulnerable save from the Norn detachment, combined with another detachmentdetachments combinedT-625
Norn Emissarybetter than B: 4+ invulnerable, a Feel No Pain against mortal wounds, OC 15 on the objective it pickswhether the chosen-objective OC and the mortal-wound save are countedT-615
Exocrinetoo low; taken almost only for killing elite infantry, which its gun does exceptionally wella specialist's worth (role scarcity is meant to carry it)check scarcity, T-615
Haruspexgood value: lots of damage and a big body, but draws anti-tank with no invulnerable save–T-623
Tyrannofexlow at B; the army's specialist anti-tank, its rupture cannon otherwise scarcesupply-limited Kill and scarcitycheck scarcity
Genestealersfar too low: 5 are efficient and hit hard for a skirmish unit; 10 with a Broodlord kill almost anything in one activation; mortal woundsworth inside the Broodlord's unit; mortal woundsT-624 (at the margin about 13th), T-615
Neurotyrantbig army buff to Battle-shock (Shadow in the Warp), an Overwatch flamer, + to hit for Zoanthropesworth leading Zoanthropes; an army-wide buffT-624 (at the margin about 10th); a hand dial, labelled, if still low
Mawlocfine in Subterranean Assault: its tunnels help the whole army––
Gargoylesvery good: shoot then move, so they arrive, shoot, then step onto an objective or behind coverthe shoot-and-move rule sits at ×1.00; worth with a Winged PrimeT-624 (at the margin about 20th), T-615
Tyrant Guard, Gargoyles (display)D on the row, B and A on its joined formsthe row is the unit alone; joined forms are graded as the whole combinationT-624; label the joined letters as the pair's