Tactical Reroll
⋯

Army rules and the units that enable them (T-695, phase 1, 5 Oct)

From reports/tiers/2026-10-05-army-rules.md , rendered when the site is built.

Jordan, 5 Oct: Tyranids have Synapse credited; the other armies' army rules are left out, though many make particular units valuable. Phase 1 catalogues every army rule of the 16 armies with reviewer panels, its shape, its enablers, and a plan for the ledger. A catalogue and a plan: no ledger code, input or number changed. Tool: tools/armyrules.js; data: tools/armyrules.json; a draft for armyfx.json: tools/armyrules-draft.json (not merged). Rules read on Wahapedia's 11th-edition pages to understand them, in the sense of BSData 374f505; nothing here is their wording.

The short answer

The 16 armies

Shape: a every unit alike; b by keyword or range; c a resource or choice; d not dice. "Applied" is what the ledger takes of our data today. Enabler misses are the reviewers' percentile minus ours, mean over graded units (T-669).

ArmyRule (our words, short)ShapeData · appliedEnablers (miss)PlanEffort
TyranidsSynapse: +1 S in melee, Battle-shock on 3D6 within 6" of SYNAPSEb, d1 aura · via ×2.1817 SYNAPSE carriers (−8.8; beyond +6.9)done (r.synapse; synapseAdd, supportMeasured)–
TyranidsShadow in the Warp: once a battle, every enemy testsc, dnoted17 carriersdone (charShockAmp)–
Space MarinesOath of Moment: one target a turn, re-roll hits (+1 to wound, Codex)c2 dice · 0 (chosen)every unit (+0.3)effects: marks at share mS
Blood AngelsOath of Moment (re-roll hits only)c2 · 0every unit (+1.6)as aboveS
Dark AngelsOath of Moment (re-roll hits only)c2 · 0every unit (−0.1)as aboveS
Space WolvesOath; Curse of the Wulfen: Wulfen +OC near a characterc; b, d2 · 0; noted9 characters (+10.6); 4 Wulfen (−44)marks; OC aura (low priority)S
Adeptus MechanicusDoctrina: a round's Protector (+1 BS) or Conqueror (+1 WS); Battleline and near it −1 to be hit or +1 APa, b, c4 · 0 (choice)2 Battleline carriers (+3.1; beyond +14)round mix + Battleline auraM
Agents of the ImperiumAssigned Agents: list building onlydnoted–none (detachments, T-673's characters)–
Astra MilitarumVoice of Command: officers' Orders to units within 6" (+1 BS/WS, +1 A Rapid Fire, +1 Sv, Move, Ld/OC)b, c, d4 · 0 (choice)14 officers (+12.7); receivers REGIMENT (−21.9), SQUADRON (+4.1); Chimera, Recon SquadOrders budget, credit to officersL
Death GuardNurgle's Gift: Afflicted in Contagion Range, −1 T and the Plagueb, d3 · 0 (off, choice)30 carriers (−3.3); Lord of Poxes (−46)melee unconditional (draft), ranged at shareM
DrukhariPower from Pain: tokens Empower a unit's own Pain abilitycin unitfx/leaderfx · 0 (vouched)23 Pain units (−0.9); 5 leaders (beyond +14.1); Haemonculus, Cronos (−33)token budget k, best gains firstM
Emperor's ChildrenThrill Seekers: shoot and charge after Advancing or Falling Backdnotedevery unit (+4.7)charge model (advance-and-charge)M
Genestealer CultsCult Ambush: 10 Resurgence points rebuy destroyed unitscnoted7 eligible units (−0.3; beyond +12.6)Spawn line, budgetM
Leagues of VotannPrioritised Efficiency: +1 to hit by objectives; −1 to be wounded (Fortify)b, c3 · 0 (choice)every unit; objective holdersfootings mix, objective share 0.5S
OrksWaaagh!: riled up (5+ invulnerable, Assault, charge after Advance); War Cry onceb, c, d1 · 0 (vouched)6 rile-up bosses (+11.1); Ghazghkull, Stompa (+34.4); 5 riled-dice units (−12.4)riled share r, giver credit once per army, charge modelM
Thousand SonsCabal of Sorcerers: four rituals a turn (marks, Doombolt, a move)c4 · 0 (choice)12 casters (+29.3)marks × test odds, ritual-slot creditM
World EatersBlessings of Khorne: an 8D6 roll buys two blessings a roundc9 · 0 (choice)Angron, Lord of Skulls (−19.2)options at their oddsS

Blessings' odds (seeded, 200,000 rounds; requirements as we read them): with a preference for Lethal Hits then Sustained Hits, Warp Blades is active in 87% of rounds and Martial Excellence in 68%, both together 58%; Decapitating Strikes is never needed (any roll that pays it pays one of the other two; it can be paid alone in 68%). Angron's re-roll lifts both-together to 87%, the Lord of Skulls' ninth die to 77%. T-672's armyPick gave a pair 100% of the time.

The dials for phase 2 (all at 0 = today exactly, game-wide, a placebo beside each)

DialWhatArmiesPrediction
armyMarks mchosen-target effects at share m of a unit's KillSM, BA, DA, SW, TSonsMarines: the level rises, the order barely moves (±0.5 on their rows). Thousand Sons: with the draft's ranged-only rituals, ranged units rise (they are underrated, +12): toward.
armyRoundsper-round choices at their odds (Blessings, Doctrina mix, Votann footings, Death Guard's Plague army-wide)WE, AdMech, LoV, DGWorld Eaters: melee up, away from the reviewers but less than armyPick's −2.2. AdMech and Votann near 0 (shape a).
armyStates sriled (r), Empowered (k tokens), Afflicted at range (a), on an objective (0.5) at their sharesOrks, Drukhari, DG, LoVDeath Guard melee up: toward (+). Drukhari: small. Orks: riled-dice units (−12) rise: away, small.
armyAuraarmy-rule auras from a keyword at the Synapse coverage shareAdMech, SWAdMech Battleline (beyond +14): toward. Wulfen OC: away (−44): build last or not at all.
armyEnabler wcredit to units that switch a rule on (rile-up once per army, Cabal casters up to four, Blessings extenders)Orks, TSons, WECabal casters (+29) and Ork bosses (+11, Ghazghkull +34) rise: toward. Angron and the Lord of Skulls rise: away (−19).
armyOrders wthe Orders budget, credited to officersAMOfficers (+13) rise: toward; receivers held, not credited (−22).
armySpawnCult Ambush on the Spawn lineGSCCheap eligible infantry rise; mixed (miss −0.3, beyond +12.6).
armyMoveadvance-and-charge in the charge modelEC, OrksMelee up in both: away (EC melee −8.4, Orks −5.1). Expect a cost; build to measure it, not to keep it.

What needs new code, and what reuses

Doubts