Tactical Reroll
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The big crack's exam: the Tyranid net on the other armies (T-662)

From reports/tiers/2026-10-05-crack-exam.md , rendered when the site is built.

5 Oct 2026. tools/ledgercrack2.js --net then --exam --armies … (the user's framing: if one code works for all armies, it is among the Tyranid winners). Fit on Tyranids only; every stored combination scored as it is on the other armies; the bar is pairwise ≥ 70% on an army. The exam is staged: a gate of armies at a time, only a gate's survivors going on to the next, as T-668's per-army inputs land. A report: nothing is adopted. Every dial is one value for the whole game, never per unit.

On one page: rung (c) and the ceiling scan

The wide net

Every combination of each grid at or above its floor on the five Tyranid lists: the lower of (its best − 2 bootstrap SE) and 75%, whichever keeps more. Stored in build/crack2/ (git-ignored; node tools/ledgercrack2.js --no-grids --net makes it again from the checkpoint).

GridCombinationsBestSEFloor (by)Stored
G210,077,69682.51%3.46%75.00% (75%)5,121,913 (50.8%)
G332,949,34284.33%2.67%75.00% (75%)11,764,811 (35.7%)

Gate: Space Marines and World Eaters (the whole net)

Bar 70% on every army of the gate; scored on each army's letters over all its lists (as T-668's tools/exam.js), an army's score the mean over its lists, the mean the mean over the gate's armies (each once; T-668's "pooled"), and its SE from each army's bootstrap SE (graded units resampled, 300 draws), √(Σ SE²) ÷ armies. "Pairs pooled" counts every pair of every list of every army once (big armies weigh more).

BuiltSpace Marines (± SE)World Eaters (± SE)Clear 70%Mean (± SE)Pairs pooled
Track A64.5% (± 4.0%)67.8% (± 5.5%)0 of 266.1% (± 3.4%)65.1%
Track B62.0% (± 3.8%)69.4% (± 7.3%)0 of 265.7% (± 4.1%)63.3%

Inputs: every army carries T-668's per-army inputs (burst, preferred targets, life, measured support; Space Marines in docs/lab/ledger/space-marines.json, the 14 in build/ledger/<army>.json from tools/ledger-all.js), so every switch acts on every army (checked: preferredTargets, the attached Burst, lifeKill and supportMeasured each change Values on all 16). The family dials act through the datasheet features, which every army has; a feature no Tyranid unit varies on stays at 1× ("unset by Tyranids", the main report's section 5).

GridScored (of stored)Survive (≥ 70% on all)Armies cleared: combinations at 0 / 1 / …Mean over the gate: combinations at 50–55 / 55–60 / 60–65 / 65–70 / 70–75 / 75%+Best meanBest lowest armyPer army: share clearing 70%, bestPassed on to the next gate
G25,121,913 (of 5,121,913)04,748,429 / 373,484 / 00 / 0 / 3,368,698 / 1,753,215 / 0 / 069.4%64.4%Space Marines 0.0%, 66.4%; World Eaters 7.3%, 75.3%1,000: top 1,000 by the mean over the gate's armies (none survive)
G311,764,811 (of 11,764,811)011,415,235 / 349,576 / 02,811,595 / 5,025,051 / 3,197,700 / 585,788 / 363 / 072.9%67.2%Space Marines 0.0%, 67.2%; World Eaters 3.0%, 78.6%1,000: top 1,000 by the mean over the gate's armies (none survive)

G2: no survivors: the best available

Does a better Tyranid fit go with the other armies? Mean armies cleared, lowest-army score and pooled pairwise by Tyranid band: 75%–78% (3,378,291): 0.0721, 62.3%, 63.0%; 78%–80% (1,606,270): 0.076, 62.7%, 63.4%; 80%–82% (137,156): 0.0576, 62.6%, 63.5%; 82%–84% (196): 0, 62.8%, 63.6%.

The best 15 (by armies cleared, then the mean over the gate's armies; ± the bootstrap SE for the first ten):

#Tyranids (rows)Space MarinesWorld EatersClearedMeanPairs pooledSetting
176.8%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 0×, wPresence 1×
277.0%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 0×, wPresence 2×
376.5%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 1×
476.6%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 2×
576.5%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 2×, wPresence 1×
676.6%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 2×, wPresence 2×
776.8%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 1×
877.0%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 2×
976.5%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 1×
1076.6%64.4% ± 4.0%74.4% ± 5.4%169.4% ± 3.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 2×
1176.5%64.4%74.4%169.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 1×, wHold 2×, wSpawn 2×, wPresence 1×
1276.6%64.4%74.4%169.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 1×, wHold 2×, wSpawn 2×, wPresence 2×
1376.8%64.4%74.4%169.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 2×, wHold 2×, wSpawn 0×, wPresence 1×
1477.0%64.4%74.4%169.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 2×, wHold 2×, wSpawn 0×, wPresence 2×
1576.5%64.4%74.4%169.4%66.1%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 1, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 2×, wHold 2×, wSpawn 1×, wPresence 1×

The code (the best 200 (none survive), 200 combinations): each dial's levels among them.

DialLevelsShare at each levelRange (lowest–highest seen)10 / 50 / 90Never
supportMeasured0 / 1100% / 0%0–00 / 0 / 01
killburst / attach8 / attach4 / prefer0% / 100% / 0% / 0%attach8–attach8attach8 / attach8 / attach8burst, attach4, prefer
lifeKill0 / 1100% / 0%0–00 / 0 / 01
arrivalKillW0 / 1.5 / 3100% / 0% / 0%0–00 / 0 / 01.5, 3
secondaryVPW0 / 0.5 / 10% / 38% / 63%0.5–10.5 / 1 / 10
supportMeasuredW1 / 3 / 6 / n/a0% / 0% / 0% / 100%n/a–n/an/a / n/a / n/a1, 3, 6
shockPressureW0 / 1 / 2 / 431% / 21% / 24% / 24%0–40 / 1 / 4–
threatSoakW0 / 19% / 91%0–11 / 1 / 1–
scoreFloorW0 / 1100% / 0%0–00 / 0 / 01
pointsExp0 / 0.25 / 0.5100% / 0% / 0%0–00 / 0 / 00.25, 0.5
wSoak0 / 1 / 216% / 47% / 38%0–20 / 1 / 2–
wScore0 / 1 / 20% / 0% / 100%2–22 / 2 / 20, 1
wActions0 / 1 / 238% / 32% / 30%0–20 / 1 / 2–
wHold0 / 1 / 20% / 0% / 100%2–22 / 2 / 20, 1
wSpawn0 / 1 / 234% / 33% / 34%0–20 / 1 / 2–
wPresence0 / 1 / 224% / 44% / 32%0–20 / 1 / 2–

G3: no survivors: the best available

Does a better Tyranid fit go with the other armies? Mean armies cleared, lowest-army score and pooled pairwise by Tyranid band: 75%–78% (7,652,512): 0.0437, 56.0%, 59.0%; 78%–80% (3,153,154): 0.0041, 54.6%, 58.0%; 80%–82% (897,193): 0.0024, 54.9%, 58.1%; 82%–84% (61,818): 0.0024, 56.0%, 59.2%; 84%–86% (134): 0, 56.3%, 60.5%.

The best 15 (by armies cleared, then the mean over the gate's armies; ± the bootstrap SE for the first ten):

#Tyranids (rows)Space MarinesWorld EatersClearedMeanPairs pooledSetting
175.1%67.2% ± 3.7%78.6% ± 4.0%172.9% ± 2.7%69.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0.25, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse 0.25, size 0.25, body 0, loadout -0.25
275.1%67.2% ± 3.7%78.6% ± 4.0%172.9% ± 2.7%69.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0.25, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse 0.25, size 0.25, body 0, loadout -0.25
375.1%67.2% ± 3.7%78.6% ± 4.0%172.9% ± 2.7%69.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0.25, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse 0.25, size 0.25, body 0, loadout -0.25
475.4%65.7% ± 3.7%78.2% ± 4.1%171.9% ± 2.8%67.8%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse 0, size 0.25, body 0, loadout 0
575.4%65.7% ± 3.7%78.2% ± 4.1%171.9% ± 2.8%67.8%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse 0, size 0.25, body 0, loadout 0
675.4%65.7% ± 3.7%78.2% ± 4.1%171.9% ± 2.8%67.8%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse 0, size 0.25, body 0, loadout 0
775.8%65.7% ± 3.7%78.2% ± 4.1%171.9% ± 2.8%67.8%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse 0.25, size 0.25, body 0, loadout 0
875.8%65.7% ± 3.7%78.2% ± 4.1%171.9% ± 2.8%67.8%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse 0.25, size 0.25, body 0, loadout 0
975.8%65.7% ± 3.7%78.2% ± 4.1%171.9% ± 2.8%67.8%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse 0.25, size 0.25, body 0, loadout 0
1075.0%65.6% ± 3.7%78.2% ± 4.1%171.9% ± 2.8%67.7%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse 0, size 0.25, body 0, loadout 0
1175.0%65.6%78.2%171.9%67.7%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse 0, size 0.25, body 0, loadout 0
1275.0%65.6%78.2%171.9%67.7%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse 0, size 0.25, body 0, loadout 0
1375.5%65.6%78.2%171.9%67.7%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse 0.25, size 0.25, body 0, loadout 0
1475.5%65.6%78.2%171.9%67.7%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse 0.25, size 0.25, body 0, loadout 0
1575.5%65.6%78.2%171.9%67.7%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0, tough 0, objective -0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse 0.25, size 0.25, body 0, loadout 0

The code (the best 200 (none survive), 200 combinations): each dial's levels among them.

DialLevelsShare at each levelRange (lowest–highest seen)10 / 50 / 90Never
fam:move-0.25 / 0 / 0.2556% / 33% / 12%-0.25–0.25-0.25 / -0.25 / 0.25–
fam:defence-0.25 / 0 / 0.250% / 61% / 39%0–0.250 / 0 / 0.25-0.25
fam:tough-0.25 / 0 / 0.250% / 58% / 42%0–0.250 / 0 / 0.25-0.25
fam:objective-0.25 / 0 / 0.2515% / 36% / 50%-0.25–0.25-0.25 / 0 / 0.25–
fam:ranged-0.25 / 0 / 0.250% / 31% / 69%0–0.250 / 0.25 / 0.25-0.25
fam:melee-0.25 / 0 / 0.250% / 100% / 0%0–00 / 0 / 0-0.25, 0.25
fam:weaponkw-0.25 / 0 / 0.250% / 100% / 0%0–00 / 0 / 0-0.25, 0.25
fam:leader-0.25 / 0 / 0.2534% / 34% / 33%-0.25–0.25-0.25 / 0 / 0.25–
fam:synapse-0.25 / 0 / 0.2518% / 32% / 51%-0.25–0.25-0.25 / 0.25 / 0.25–
fam:size-0.25 / 0 / 0.250% / 0% / 100%0.25–0.250.25 / 0.25 / 0.25-0.25, 0
fam:body-0.25 / 0 / 0.250% / 100% / 0%0–00 / 0 / 0-0.25, 0.25
fam:loadout-0.25 / 0 / 0.2533% / 66% / 2%-0.25–0.25-0.25 / 0 / 0–

G3's outer settings among them: #0 G2 (200): supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×.

Space Marines: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingauspexFulltobiasMean of listsConsensusauspexFull: reviewer vs others / ours vs reviewertobias: reviewer vs others / ours vs reviewer
Track A (built)66.9%62.0%64.5%65.1%90.5% / 66.9%90.5% / 62.0%
Track B (built)63.3%60.7%62.0%61.8%90.5% / 63.3%90.5% / 60.7%
G2 best #169.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G2 best #269.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G2 best #369.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G2 best #469.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G2 best #569.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G2 best #669.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G2 best #769.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G2 best #869.3%59.5%64.4%64.3%90.5% / 69.3%90.5% / 59.5%
G3 best #169.6%64.7%67.2%66.5%90.5% / 69.6%90.5% / 64.7%
G3 best #269.6%64.7%67.2%66.5%90.5% / 69.6%90.5% / 64.7%
G3 best #369.6%64.7%67.2%66.5%90.5% / 69.6%90.5% / 64.7%
G3 best #467.5%63.9%65.7%65.8%90.5% / 67.5%90.5% / 63.9%
G3 best #567.5%63.9%65.7%65.8%90.5% / 67.5%90.5% / 63.9%
G3 best #667.5%63.9%65.7%65.8%90.5% / 67.5%90.5% / 63.9%
G3 best #767.5%63.9%65.7%65.8%90.5% / 67.5%90.5% / 63.9%
G3 best #867.5%63.9%65.7%65.8%90.5% / 67.5%90.5% / 63.9%

World Eaters: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingredPathtacticalSugarexaltedMean of listsConsensusredPath: reviewer vs others / ours vs reviewertacticalSugar: reviewer vs others / ours vs reviewerexalted: reviewer vs others / ours vs reviewer
Track A (built)62.3%72.2%68.9%67.8%67.1%87.4% / 62.3%94.8% / 72.2%85.8% / 68.9%
Track B (built)65.8%73.7%68.6%69.4%69.6%87.4% / 65.8%94.8% / 73.7%85.8% / 68.6%
G2 best #171.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G2 best #271.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G2 best #371.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G2 best #471.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G2 best #571.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G2 best #671.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G2 best #771.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G2 best #871.5%77.6%74.0%74.4%72.8%87.4% / 71.5%94.8% / 77.6%85.8% / 74.0%
G3 best #178.5%81.6%75.7%78.6%76.8%87.4% / 78.5%94.8% / 81.6%85.8% / 75.7%
G3 best #278.5%81.6%75.7%78.6%76.8%87.4% / 78.5%94.8% / 81.6%85.8% / 75.7%
G3 best #378.5%81.6%75.7%78.6%76.8%87.4% / 78.5%94.8% / 81.6%85.8% / 75.7%
G3 best #476.1%82.5%76.0%78.2%76.8%87.4% / 76.1%94.8% / 82.5%85.8% / 76.0%
G3 best #576.1%82.5%76.0%78.2%76.8%87.4% / 76.1%94.8% / 82.5%85.8% / 76.0%
G3 best #676.1%82.5%76.0%78.2%76.8%87.4% / 76.1%94.8% / 82.5%85.8% / 76.0%
G3 best #776.1%82.5%76.0%78.2%76.8%87.4% / 76.1%94.8% / 82.5%85.8% / 76.0%
G3 best #876.1%82.5%76.0%78.2%76.8%87.4% / 76.1%94.8% / 82.5%85.8% / 76.0%

Gate: all 15 other armies (the whole net)

Bar 70% on every army of the gate; scored on each army's letters over all its lists (as T-668's tools/exam.js), an army's score the mean over its lists, the mean the mean over the gate's armies (each once; T-668's "pooled"), and its SE from each army's bootstrap SE (graded units resampled, 300 draws), √(Σ SE²) ÷ armies. "Pairs pooled" counts every pair of every list of every army once (big armies weigh more).

BuiltSpace Marines (± SE)Adeptus Mechanicus (± SE)Agents Of The Imperium (± SE)Astra Militarum (± SE)Blood Angels (± SE)Dark Angels (± SE)Death Guard (± SE)Drukhari (± SE)Emperors Children (± SE)Genestealer Cults (± SE)Leagues Of Votann (± SE)Orks (± SE)Space Wolves (± SE)Thousand Sons (± SE)World Eaters (± SE)Clear 70%Mean (± SE)Pairs pooled
Track A64.5% (± 4.0%)73.0% (± 7.7%)58.3% (± 10.8%)66.9% (± 6.0%)61.3% (± 12.2%)54.1% (± 4.7%)53.4% (± 7.2%)57.5% (± 9.6%)66.0% (± 10.1%)56.4% (± 9.1%)59.2% (± 9.4%)63.7% (± 8.2%)51.4% (± 11.7%)37.9% (± 8.3%)67.8% (± 5.5%)1 of 1559.4% (± 2.2%)61.5%
Track B62.0% (± 3.8%)59.6% (± 8.3%)62.8% (± 11.2%)77.2% (± 4.8%)57.3% (± 12.2%)51.0% (± 4.6%)50.6% (± 6.6%)58.9% (± 10.7%)69.1% (± 9.6%)51.2% (± 9.1%)69.2% (± 7.5%)66.7% (± 8.3%)48.6% (± 10.7%)47.6% (± 8.3%)69.4% (± 7.3%)1 of 1560.1% (± 2.2%)61.1%

Inputs: every army carries T-668's per-army inputs (burst, preferred targets, life, measured support; Space Marines in docs/lab/ledger/space-marines.json, the 14 in build/ledger/<army>.json from tools/ledger-all.js), so every switch acts on every army (checked: preferredTargets, the attached Burst, lifeKill and supportMeasured each change Values on all 16). The family dials act through the datasheet features, which every army has; a feature no Tyranid unit varies on stays at 1× ("unset by Tyranids", the main report's section 5).

GridScored (of stored)Survive (≥ 70% on all)Armies cleared: combinations at 0 / 1 / …Mean over the gate: combinations at 50–55 / 55–60 / 60–65 / 65–70 / 70–75 / 75%+Best meanBest lowest armyPer army: share clearing 70%, bestPassed on to the next gate
G25,121,913 (of 5,121,913)01,306,070 / 3,221,786 / 514,058 / 79,947 / 52 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 00 / 3,829,184 / 1,292,729 / 0 / 0 / 062.7%46.0%Space Marines 0.0%, 66.4%; Adeptus Mechanicus 6.7%, 77.6%; Agents Of The Imperium 0.0%, 66.8%; Astra Militarum 70.2%, 81.3%; Blood Angels 0.0%, 69.3%; Dark Angels 0.0%, 62.7%; Death Guard 0.0%, 64.5%; Drukhari 0.2%, 72.5%; Emperors Children 0.5%, 71.2%; Genestealer Cults 0.0%, 67.6%; Leagues Of Votann 1.1%, 71.9%; Orks 1.7%, 72.4%; Space Wolves 0.0%, 71.4%; Thousand Sons 0.0%, 52.8%; World Eaters 7.3%, 75.3%1,000: top 1,000 by the mean over the gate's armies (none survive)
G311,764,811 (of 11,764,811)05,277,066 / 4,794,403 / 1,563,900 / 122,206 / 7,236 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 02,540,284 / 9,150,235 / 74,292 / 0 / 0 / 061.6%47.2%Space Marines 0.0%, 67.2%; Adeptus Mechanicus 4.5%, 78.3%; Agents Of The Imperium 0.0%, 72.7%; Astra Militarum 31.9%, 82.9%; Blood Angels 0.1%, 76.6%; Dark Angels 0.0%, 62.7%; Death Guard 0.0%, 66.2%; Drukhari 5.4%, 84.5%; Emperors Children 3.8%, 78.5%; Genestealer Cults 0.0%, 68.1%; Leagues Of Votann 2.0%, 78.7%; Orks 20.0%, 77.1%; Space Wolves 0.0%, 66.4%; Thousand Sons 0.0%, 65.7%; World Eaters 3.0%, 78.6%1,000: top 1,000 by the mean over the gate's armies (none survive)

G2: no survivors: the best available

Does a better Tyranid fit go with the other armies? Mean armies cleared, lowest-army score and pooled pairwise by Tyranid band: 75%–78% (3,378,291): 0.8344, 43.7%, 60.6%; 78%–80% (1,606,270): 0.9607, 44.8%, 61.0%; 80%–82% (137,156): 0.933, 45.6%, 61.1%; 82%–84% (196): 0.102, 45.5%, 60.9%.

The best 15 (by armies cleared, then the mean over the gate's armies; ± the bootstrap SE for the first ten):

#Tyranids (rows)Space MarinesAdeptus MechanicusAgents Of The ImperiumAstra MilitarumBlood AngelsDark AngelsDeath GuardDrukhariEmperors ChildrenGenestealer CultsLeagues Of VotannOrksSpace WolvesThousand SonsWorld EatersClearedMeanPairs pooledSetting
176.6%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.8% ± 10.3%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%65.8% ± 8.2%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 0×, wPresence 2×
276.7%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.8% ± 10.3%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%65.8% ± 8.2%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 1×, wPresence 2×
376.8%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.8% ± 10.3%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%65.8% ± 8.2%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 2×, wPresence 2×
476.6%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.8% ± 10.3%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%65.8% ± 8.2%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 0×, wPresence 2×
576.7%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.8% ± 10.3%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%65.8% ± 8.2%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 1×, wPresence 2×
676.8%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.8% ± 10.3%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%65.8% ± 8.2%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 2×, wPresence 2×
776.6%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.4% ± 10.4%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%66.0% ± 8.1%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 1×, wHold 1×, wSpawn 0×, wPresence 2×
876.7%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.4% ± 10.4%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%66.0% ± 8.1%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 2×
976.7%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.4% ± 10.4%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%66.0% ± 8.1%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 1×, wHold 1×, wSpawn 2×, wPresence 2×
1076.6%60.5% ± 4.1%62.1% ± 8.5%63.2% ± 10.6%76.0% ± 4.2%46.0% ± 10.8%53.0% ± 4.8%49.4% ± 6.4%61.4% ± 10.4%70.2% ± 9.6%61.6% ± 9.1%70.5% ± 6.6%66.0% ± 8.1%54.3% ± 12.1%47.3% ± 8.2%70.2% ± 7.2%460.8% ± 2.2%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 1×, wHold 1×, wSpawn 0×, wPresence 2×
1176.7%60.5%62.1%63.2%76.0%46.0%53.0%49.4%61.4%70.2%61.6%70.5%66.0%54.3%47.3%70.2%460.8%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 2×
1276.7%60.5%62.1%63.2%76.0%46.0%53.0%49.4%61.4%70.2%61.6%70.5%66.0%54.3%47.3%70.2%460.8%61.2%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 1×, wHold 1×, wSpawn 2×, wPresence 2×
1378.4%60.5%62.1%62.8%76.0%46.0%51.5%49.4%61.8%70.2%54.9%70.5%65.8%54.3%47.3%70.2%460.2%60.7%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 1, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 0×, wPresence 2×
1478.4%60.5%62.1%62.8%76.0%46.0%51.5%49.4%61.8%70.2%54.9%70.5%65.8%54.3%47.3%70.2%460.2%60.7%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 1, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 1×, wPresence 2×
1578.5%60.5%62.1%62.8%76.0%46.0%51.5%49.4%61.8%70.2%54.9%70.5%65.8%54.3%47.3%70.2%460.2%60.7%supportMeasured 1, kill prefer, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW 3, shockPressureW 1, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 2×, wHold 1×, wSpawn 2×, wPresence 2×

The code (the best 200 (none survive), 200 combinations): each dial's levels among them.

DialLevelsShare at each levelRange (lowest–highest seen)10 / 50 / 90Never
supportMeasured0 / 174% / 26%0–10 / 0 / 1–
killburst / attach8 / attach4 / prefer0% / 74% / 0% / 26%attach8–preferattach8 / attach8 / preferburst, attach4
lifeKill0 / 1100% / 0%0–00 / 0 / 01
arrivalKillW0 / 1.5 / 326% / 61% / 14%0–30 / 1.5 / 3–
secondaryVPW0 / 0.5 / 126% / 0% / 74%0–10 / 1 / 10.5
supportMeasuredW1 / 3 / 6 / n/a0% / 26% / 0% / 74%3–n/a3 / n/a / n/a1, 6
shockPressureW0 / 1 / 2 / 480% / 6% / 6% / 8%0–40 / 0 / 2–
threatSoakW0 / 160% / 40%0–10 / 0 / 1–
scoreFloorW0 / 187% / 14%0–10 / 0 / 1–
pointsExp0 / 0.25 / 0.5100% / 0% / 0%0–00 / 0 / 00.25, 0.5
wSoak0 / 1 / 233% / 14% / 54%0–20 / 2 / 2–
wScore0 / 1 / 227% / 73% / 0%0–10 / 1 / 12
wActions0 / 1 / 228% / 38% / 35%0–20 / 1 / 2–
wHold0 / 1 / 274% / 26% / 0%0–10 / 0 / 12
wSpawn0 / 1 / 234% / 33% / 34%0–20 / 1 / 2–
wPresence0 / 1 / 227% / 25% / 49%0–20 / 1 / 2–

The ceiling scan (in-sample on purpose: the upper bound of this knob space across armies). The best mean over the 15 any of the 5,121,913 combinations reaches: 62.7% (Tyranids 78.2%; 1 of 15 armies at 70%): supportMeasured 0, kill prefer, lifeKill 0, arrivalKillW 3, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 0×, wSpawn 0×, wPresence 2×. Per army: Space Marines 63%, Adeptus Mechanicus 63%, Agents Of The Imperium 59%, Astra Militarum 79%, Blood Angels 65%, Dark Angels 58%, Death Guard 57%, Drukhari 57%, Emperors Children 65%, Genestealer Cults 66%, Leagues Of Votann 64%, Orks 67%, Space Wolves 61%, Thousand Sons 50%, World Eaters 69%. Combinations at or above 60 / 61 / 62 / 63 / 64 / 65%: 1,292,729 / 237,923 / 12,530 / 0 / 0 / 0. The mean over the 15, combinations per point from 50% to 70%: 0 / 0 / 0 / 0 / 0 / 2,076 / 61,403 / 419,961 / 1,422,893 / 1,922,851 / 1,054,806 / 225,393 / 12,530 / 0 / 0 / 0 / 0 / 0 / 0 / 0.

With the 5 exam armies held out (Astra Militarum, Death Guard, Genestealer Cults, Leagues Of Votann, Space Wolves; fixed by seed before any run): picked on the other 10 (62.1% there, against Track A's 60.4% and B's 60.4%), the pick scores 60.2% on the 5 (Track A 57.5%, B 59.4%); the 100 best on the 10 average 62.1% there and 60.0% on the 5. The best any combination reaches on the 5 alone: 66.1%. The pick: supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 0×, wScore 1×, wActions 0×, wHold 0×, wSpawn 0×, wPresence 1×.

G3: no survivors: the best available

Does a better Tyranid fit go with the other armies? Mean armies cleared, lowest-army score and pooled pairwise by Tyranid band: 75%–78% (7,652,512): 0.7092, 41.6%, 57.5%; 78%–80% (3,153,154): 0.696, 42.4%, 57.3%; 80%–82% (897,193): 0.7188, 42.8%, 57.4%; 82%–84% (61,818): 0.8172, 43.0%, 58.0%; 84%–86% (134): 1.4403, 43.6%, 58.7%.

The best 15 (by armies cleared, then the mean over the gate's armies; ± the bootstrap SE for the first ten):

#Tyranids (rows)Space MarinesAdeptus MechanicusAgents Of The ImperiumAstra MilitarumBlood AngelsDark AngelsDeath GuardDrukhariEmperors ChildrenGenestealer CultsLeagues Of VotannOrksSpace WolvesThousand SonsWorld EatersClearedMeanPairs pooledSetting
175.3%58.1% ± 4.1%70.5% ± 6.4%58.7% ± 10.0%71.3% ± 5.1%57.3% ± 11.1%51.3% ± 5.1%57.4% ± 6.9%64.3% ± 10.0%71.2% ± 8.5%47.2% ± 9.6%67.7% ± 10.6%71.0% ± 5.4%52.9% ± 11.7%57.6% ± 8.2%53.7% ± 8.0%460.7% ± 2.2%58.8%G2 #2861266 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0.25, tough -0.25, objective 0, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0.25, loadout 0
275.3%58.1% ± 4.1%70.5% ± 6.4%58.7% ± 10.0%71.2% ± 5.0%57.3% ± 11.1%51.3% ± 5.1%57.4% ± 6.9%64.3% ± 10.0%71.2% ± 8.5%47.2% ± 9.6%67.7% ± 10.6%71.0% ± 5.4%52.9% ± 11.7%57.6% ± 8.2%53.3% ± 8.1%460.6% ± 2.2%58.7%G2 #2861293 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0.25, tough -0.25, objective 0, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0.25, loadout 0
375.3%58.1% ± 4.1%70.5% ± 6.4%58.7% ± 10.0%71.0% ± 5.0%57.3% ± 11.1%51.3% ± 5.1%57.4% ± 6.9%64.3% ± 10.0%71.2% ± 8.5%47.2% ± 9.6%67.7% ± 10.6%70.8% ± 5.5%52.9% ± 11.7%57.3% ± 8.3%53.3% ± 8.1%460.6% ± 2.2%58.7%G2 #2861320 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 2×, wHold 2×, wSpawn 1×, wPresence 1×); families move -0.25, defence 0.25, tough -0.25, objective 0, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0.25, loadout 0
475.3%58.1% ± 4.1%70.5% ± 6.4%58.7% ± 10.0%71.0% ± 5.0%57.3% ± 11.1%51.2% ± 5.1%57.4% ± 6.9%64.3% ± 10.0%71.2% ± 8.5%47.2% ± 9.6%67.7% ± 10.6%70.8% ± 5.4%52.9% ± 11.7%57.3% ± 8.3%53.3% ± 8.1%460.6% ± 2.2%58.7%G2 #2861264 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 0×, wPresence 2×); families move -0.25, defence 0.25, tough -0.25, objective 0, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0.25, loadout 0
575.3%58.1% ± 4.1%70.5% ± 6.4%58.7% ± 10.0%71.0% ± 5.0%57.3% ± 11.1%51.2% ± 5.1%57.4% ± 6.9%64.3% ± 10.0%71.2% ± 8.5%47.2% ± 9.6%67.7% ± 10.6%70.8% ± 5.4%52.9% ± 11.7%57.3% ± 8.3%53.3% ± 8.1%460.6% ± 2.2%58.7%G2 #2861267 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 2×); families move -0.25, defence 0.25, tough -0.25, objective 0, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0.25, loadout 0
675.3%58.0% ± 4.1%70.5% ± 6.4%58.7% ± 10.0%70.9% ± 5.0%57.3% ± 11.1%51.3% ± 5.1%57.4% ± 6.9%64.3% ± 10.0%71.2% ± 8.5%47.2% ± 9.6%67.7% ± 10.6%70.6% ± 5.4%52.1% ± 11.9%57.3% ± 8.3%53.3% ± 8.1%460.5% ± 2.2%58.6%G2 #2861291 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 2×); families move -0.25, defence 0.25, tough -0.25, objective 0, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0.25, loadout 0
775.3%58.0% ± 4.1%70.5% ± 6.4%58.7% ± 10.0%70.9% ± 5.0%57.3% ± 11.1%51.3% ± 5.1%57.4% ± 6.9%64.3% ± 10.0%71.2% ± 8.5%47.2% ± 9.6%67.7% ± 10.6%70.6% ± 5.4%52.1% ± 11.9%57.3% ± 8.3%53.3% ± 8.1%460.5% ± 2.2%58.6%G2 #2861294 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 2×); families move -0.25, defence 0.25, tough -0.25, objective 0, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0.25, loadout 0
876.0%60.0% ± 4.2%71.4% ± 7.2%61.4% ± 10.4%70.6% ± 5.5%55.6% ± 10.8%55.1% ± 5.3%54.0% ± 7.3%59.9% ± 9.6%70.7% ± 9.1%51.6% ± 10.1%65.4% ± 8.6%73.4% ± 5.5%56.4% ± 13.1%53.1% ± 9.2%48.9% ± 7.3%460.5% ± 2.2%59.8%G2 #6636032 (supportMeasured 1, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 2, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 2×, wPresence 2×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0, loadout 0
975.5%59.8% ± 4.0%70.2% ± 7.1%59.6% ± 10.0%72.6% ± 5.3%54.0% ± 10.0%53.5% ± 5.2%53.6% ± 7.2%59.9% ± 10.0%70.7% ± 9.1%51.9% ± 9.8%65.9% ± 8.9%74.6% ± 5.6%58.6% ± 12.4%52.8% ± 9.3%50.1% ± 7.1%460.5% ± 2.2%59.7%G2 #2861293 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0, loadout 0
1075.1%59.7% ± 4.1%71.1% ± 7.2%59.6% ± 10.1%72.6% ± 5.3%53.2% ± 9.9%53.8% ± 5.2%52.9% ± 7.0%60.4% ± 9.9%70.7% ± 9.1%51.6% ± 9.7%65.9% ± 8.9%74.6% ± 5.6%58.6% ± 12.4%52.8% ± 9.3%50.1% ± 7.3%460.5% ± 2.2%59.7%G2 #2861267 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 2×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse -0.25, size -0.25, body 0, loadout 0
1175.5%59.9%72.0%61.9%70.7%54.8%54.5%54.0%58.9%70.7%52.2%66.8%73.4%56.4%52.8%48.5%460.5%59.6%G2 #6631679 (supportMeasured 1, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 2, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 2×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0, loadout 0
1275.1%59.7%71.1%59.6%72.6%53.2%53.8%52.9%60.4%70.7%51.6%65.9%74.4%58.6%52.8%50.1%460.5%59.7%G2 #2861294 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 2×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse -0.25, size -0.25, body 0, loadout 0
1375.1%59.7%71.1%59.6%72.6%53.2%53.8%52.9%60.4%70.7%51.6%65.9%74.4%58.6%52.8%50.1%460.5%59.7%G2 #2861320 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 2×, wHold 2×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse -0.25, size -0.25, body 0, loadout 0
1475.5%59.9%72.0%61.9%70.7%54.8%54.5%54.0%58.5%70.7%52.2%66.8%73.4%56.4%53.1%48.5%460.5%59.6%G2 #6631655 (supportMeasured 1, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 2, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 2×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0, size -0.25, body 0, loadout 0
1575.8%59.8%70.2%58.3%72.9%54.0%53.5%53.6%60.4%70.7%52.1%65.9%74.6%58.6%52.8%50.1%460.5%59.7%G2 #2861266 (supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough -0.25, objective -0.25, ranged 0.25, melee 0.25, weaponkw 0.25, leader 0.25, synapse 0.25, size -0.25, body 0, loadout 0

The code (the best 200 (none survive), 200 combinations): each dial's levels among them.

DialLevelsShare at each levelRange (lowest–highest seen)10 / 50 / 90Never
fam:move-0.25 / 0 / 0.257% / 21% / 72%-0.25–0.250 / 0.25 / 0.25–
fam:defence-0.25 / 0 / 0.250% / 85% / 16%0–0.250 / 0 / 0.25-0.25
fam:tough-0.25 / 0 / 0.25100% / 0% / 0%-0.25–-0.25-0.25 / -0.25 / -0.250, 0.25
fam:objective-0.25 / 0 / 0.2585% / 7% / 9%-0.25–0.25-0.25 / -0.25 / 0–
fam:ranged-0.25 / 0 / 0.250% / 0% / 100%0.25–0.250.25 / 0.25 / 0.25-0.25, 0
fam:melee-0.25 / 0 / 0.250% / 0% / 100%0.25–0.250.25 / 0.25 / 0.25-0.25, 0
fam:weaponkw-0.25 / 0 / 0.250% / 0% / 100%0.25–0.250.25 / 0.25 / 0.25-0.25, 0
fam:leader-0.25 / 0 / 0.250% / 7% / 94%0–0.250.25 / 0.25 / 0.25-0.25
fam:synapse-0.25 / 0 / 0.2527% / 53% / 21%-0.25–0.25-0.25 / 0 / 0.25–
fam:size-0.25 / 0 / 0.25100% / 0% / 0%-0.25–-0.25-0.25 / -0.25 / -0.250, 0.25
fam:body-0.25 / 0 / 0.250% / 85% / 16%0–0.250 / 0 / 0.25-0.25
fam:loadout-0.25 / 0 / 0.250% / 100% / 0%0–00 / 0 / 0-0.25, 0.25

G3's outer settings among them: #49 G2 (10): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 2×, wHold 2×, wSpawn 1×, wPresence 1×; #42 G2 (9): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 2×; #41 G2 (8): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 0×, wPresence 2×; #44 G2 (7): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 2×; #43 G2 (6): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 2×; #47 G2 (5): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 1×; #54 G2 (5): supportMeasured 1, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 2, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 2×, wPresence 2×; #2 G2 (4): supportMeasured 1, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 2×, wPresence 2×.

The ceiling scan (in-sample on purpose: the upper bound of this knob space across armies). The best mean over the 15 any of the 11,764,811 combinations reaches: 61.6% (Tyranids 75.5%; 0 of 15 armies at 70%): G2 #6631679 (supportMeasured 1, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 2, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 2×); families move 0.25, defence 0, tough -0.25, objective 0, ranged 0, melee 0, weaponkw 0.25, leader 0.25, synapse 0.25, size 0, body 0.25, loadout 0. Per army: Space Marines 61%, Adeptus Mechanicus 64%, Agents Of The Imperium 62%, Astra Militarum 66%, Blood Angels 65%, Dark Angels 58%, Death Guard 59%, Drukhari 68%, Emperors Children 64%, Genestealer Cults 48%, Leagues Of Votann 69%, Orks 65%, Space Wolves 53%, Thousand Sons 57%, World Eaters 66%. Combinations at or above 60 / 61 / 62 / 63 / 64 / 65%: 74,292 / 2,713 / 0 / 0 / 0 / 0. The mean over the 15, combinations per point from 50% to 70%: 236 / 29,963 / 248,027 / 757,140 / 1,504,918 / 2,180,290 / 2,539,732 / 2,353,411 / 1,493,691 / 583,111 / 71,579 / 2,713 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0.

With the 5 exam armies held out (Astra Militarum, Death Guard, Genestealer Cults, Leagues Of Votann, Space Wolves; fixed by seed before any run): picked on the other 10 (63.5% there, against Track A's 60.4% and B's 60.4%), the pick scores 57.4% on the 5 (Track A 57.5%, B 59.4%); the 100 best on the 10 average 63.2% there and 57.3% on the 5. The best any combination reaches on the 5 alone: 63.7%. The pick: G2 #6631655 (supportMeasured 1, kill burst, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 2, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 2×); families move 0.25, defence 0.25, tough -0.25, objective 0, ranged 0, melee 0, weaponkw 0.25, leader -0.25, synapse 0.25, size 0, body 0.25, loadout 0.

Space Marines: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingauspexFulltobiasMean of listsConsensusauspexFull: reviewer vs others / ours vs reviewertobias: reviewer vs others / ours vs reviewer
Track A (built)66.9%62.0%64.5%65.1%90.5% / 66.9%90.5% / 62.0%
Track B (built)63.3%60.7%62.0%61.8%90.5% / 63.3%90.5% / 60.7%
G2 best #161.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G2 best #261.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G2 best #361.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G2 best #461.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G2 best #561.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G2 best #661.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G2 best #761.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G2 best #861.4%59.6%60.5%60.7%90.5% / 61.4%90.5% / 59.6%
G3 best #159.7%56.4%58.1%58.5%90.5% / 59.7%90.5% / 56.4%
G3 best #259.7%56.4%58.1%58.5%90.5% / 59.7%90.5% / 56.4%
G3 best #359.7%56.4%58.1%58.5%90.5% / 59.7%90.5% / 56.4%
G3 best #459.8%56.4%58.1%58.5%90.5% / 59.8%90.5% / 56.4%
G3 best #559.8%56.4%58.1%58.5%90.5% / 59.8%90.5% / 56.4%
G3 best #659.6%56.3%58.0%58.4%90.5% / 59.6%90.5% / 56.3%
G3 best #759.6%56.3%58.0%58.4%90.5% / 59.6%90.5% / 56.3%
G3 best #861.6%58.4%60.0%61.2%90.5% / 61.6%90.5% / 58.4%

Genestealer Cults: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingreyvonCarmianMean of listsConsensusrey: reviewer vs others / ours vs reviewervonCarmian: reviewer vs others / ours vs reviewer
Track A (built)51.2%61.6%56.4%57.9%84.9% / 51.2%84.9% / 61.6%
Track B (built)48.8%53.7%51.2%50.4%84.9% / 48.8%84.9% / 53.7%
G2 best #162.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G2 best #262.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G2 best #362.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G2 best #462.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G2 best #562.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G2 best #662.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G2 best #762.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G2 best #862.8%60.5%61.6%58.3%84.9% / 62.8%84.9% / 60.5%
G3 best #146.9%47.5%47.2%49.2%84.9% / 46.9%84.9% / 47.5%
G3 best #246.9%47.5%47.2%49.2%84.9% / 46.9%84.9% / 47.5%
G3 best #346.9%47.5%47.2%49.2%84.9% / 46.9%84.9% / 47.5%
G3 best #446.4%48.0%47.2%49.2%84.9% / 46.4%84.9% / 48.0%
G3 best #546.4%48.0%47.2%49.2%84.9% / 46.4%84.9% / 48.0%
G3 best #646.4%48.0%47.2%49.2%84.9% / 46.4%84.9% / 48.0%
G3 best #746.4%48.0%47.2%49.2%84.9% / 46.4%84.9% / 48.0%
G3 best #850.7%52.5%51.6%52.9%84.9% / 50.7%84.9% / 52.5%

Leagues Of Votann: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

Settinglist2025discussionMean of listsConsensuslist2025: reviewer vs others / ours vs reviewerdiscussion: reviewer vs others / ours vs reviewer
Track A (built)50.5%67.9%59.2%58.4%59.3% / 50.5%59.3% / 67.9%
Track B (built)65.1%73.2%69.2%70.8%59.3% / 65.1%59.3% / 73.2%
G2 best #166.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G2 best #266.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G2 best #366.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G2 best #466.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G2 best #566.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G2 best #666.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G2 best #766.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G2 best #866.1%75.0%70.5%72.1%59.3% / 66.1%59.3% / 75.0%
G3 best #155.0%80.4%67.7%65.6%59.3% / 55.0%59.3% / 80.4%
G3 best #255.0%80.4%67.7%65.6%59.3% / 55.0%59.3% / 80.4%
G3 best #355.0%80.4%67.7%65.6%59.3% / 55.0%59.3% / 80.4%
G3 best #455.0%80.4%67.7%65.6%59.3% / 55.0%59.3% / 80.4%
G3 best #555.0%80.4%67.7%65.6%59.3% / 55.0%59.3% / 80.4%
G3 best #655.0%80.4%67.7%65.6%59.3% / 55.0%59.3% / 80.4%
G3 best #755.0%80.4%67.7%65.6%59.3% / 55.0%59.3% / 80.4%
G3 best #850.5%80.4%65.4%61.7%59.3% / 50.5%59.3% / 80.4%

World Eaters: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingredPathtacticalSugarexaltedMean of listsConsensusredPath: reviewer vs others / ours vs reviewertacticalSugar: reviewer vs others / ours vs reviewerexalted: reviewer vs others / ours vs reviewer
Track A (built)62.3%72.2%68.9%67.8%67.1%87.4% / 62.3%94.8% / 72.2%85.8% / 68.9%
Track B (built)65.8%73.7%68.6%69.4%69.6%87.4% / 65.8%94.8% / 73.7%85.8% / 68.6%
G2 best #167.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G2 best #267.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G2 best #367.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G2 best #467.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G2 best #567.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G2 best #667.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G2 best #767.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G2 best #867.6%75.2%67.7%70.2%69.8%87.4% / 67.6%94.8% / 75.2%85.8% / 67.7%
G3 best #149.6%61.6%49.7%53.7%54.6%87.4% / 49.6%94.8% / 61.6%85.8% / 49.7%
G3 best #249.3%61.3%49.4%53.3%54.4%87.4% / 49.3%94.8% / 61.3%85.8% / 49.4%
G3 best #349.3%61.3%49.4%53.3%54.4%87.4% / 49.3%94.8% / 61.3%85.8% / 49.4%
G3 best #449.3%61.3%49.4%53.3%54.4%87.4% / 49.3%94.8% / 61.3%85.8% / 49.4%
G3 best #549.3%61.3%49.4%53.3%54.4%87.4% / 49.3%94.8% / 61.3%85.8% / 49.4%
G3 best #649.3%61.3%49.4%53.3%54.4%87.4% / 49.3%94.8% / 61.3%85.8% / 49.4%
G3 best #749.3%61.3%49.4%53.3%54.4%87.4% / 49.3%94.8% / 61.3%85.8% / 49.4%
G3 best #844.0%55.6%47.1%48.9%49.4%87.4% / 44.0%94.8% / 55.6%85.8% / 47.1%

Gate: all 15 other armies (what passed Space Marines and World Eaters)

Bar 70% on every army of the gate; scored on each army's letters over all its lists (as T-668's tools/exam.js), an army's score the mean over its lists, the mean the mean over the gate's armies (each once; T-668's "pooled"), and its SE from each army's bootstrap SE (graded units resampled, 300 draws), √(Σ SE²) ÷ armies. "Pairs pooled" counts every pair of every list of every army once (big armies weigh more).

BuiltSpace Marines (± SE)Adeptus Mechanicus (± SE)Agents Of The Imperium (± SE)Astra Militarum (± SE)Blood Angels (± SE)Dark Angels (± SE)Death Guard (± SE)Drukhari (± SE)Emperors Children (± SE)Genestealer Cults (± SE)Leagues Of Votann (± SE)Orks (± SE)Space Wolves (± SE)Thousand Sons (± SE)World Eaters (± SE)Clear 70%Mean (± SE)Pairs pooled
Track A64.5% (± 4.0%)73.0% (± 7.7%)58.3% (± 10.8%)66.9% (± 6.0%)61.3% (± 12.2%)54.1% (± 4.7%)53.4% (± 7.2%)57.5% (± 9.6%)66.0% (± 10.1%)56.4% (± 9.1%)59.2% (± 9.4%)63.7% (± 8.2%)51.4% (± 11.7%)37.9% (± 8.3%)67.8% (± 5.5%)1 of 1559.4% (± 2.2%)61.5%
Track B62.0% (± 3.8%)59.6% (± 8.3%)62.8% (± 11.2%)77.2% (± 4.8%)57.3% (± 12.2%)51.0% (± 4.6%)50.6% (± 6.6%)58.9% (± 10.7%)69.1% (± 9.6%)51.2% (± 9.1%)69.2% (± 7.5%)66.7% (± 8.3%)48.6% (± 10.7%)47.6% (± 8.3%)69.4% (± 7.3%)1 of 1560.1% (± 2.2%)61.1%

Inputs: every army carries T-668's per-army inputs (burst, preferred targets, life, measured support; Space Marines in docs/lab/ledger/space-marines.json, the 14 in build/ledger/<army>.json from tools/ledger-all.js), so every switch acts on every army (checked: preferredTargets, the attached Burst, lifeKill and supportMeasured each change Values on all 16). The family dials act through the datasheet features, which every army has; a feature no Tyranid unit varies on stays at 1× ("unset by Tyranids", the main report's section 5).

GridScored (of stored)Survive (≥ 70% on all)Armies cleared: combinations at 0 / 1 / …Mean over the gate: combinations at 50–55 / 55–60 / 60–65 / 65–70 / 70–75 / 75%+Best meanBest lowest armyPer army: share clearing 70%, bestPassed on to the next gate
G21,000 (of 1,000)00 / 12 / 152 / 836 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 00 / 716 / 284 / 0 / 0 / 061.7%40.5%Space Marines 0.0%, 65.3%; Adeptus Mechanicus 83.6%, 74.8%; Agents Of The Imperium 0.0%, 58.7%; Astra Militarum 98.8%, 74.9%; Blood Angels 0.0%, 62.1%; Dark Angels 0.0%, 59.1%; Death Guard 0.0%, 58.8%; Drukhari 0.0%, 56.5%; Emperors Children 0.0%, 68.1%; Genestealer Cults 0.0%, 67.0%; Leagues Of Votann 0.0%, 61.9%; Orks 0.0%, 66.5%; Space Wolves 0.0%, 60.7%; Thousand Sons 0.0%, 44.0%; World Eaters 100.0%, 75.3%1,000: top 1,000 by the mean over the gate's armies (none survive)
G31,000 (of 1,000)00 / 853 / 147 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 0 / 00 / 1,000 / 0 / 0 / 0 / 059.0%47.6%Space Marines 0.0%, 67.2%; Adeptus Mechanicus 1.8%, 72.4%; Agents Of The Imperium 0.0%, 59.2%; Astra Militarum 1.2%, 76.2%; Blood Angels 0.0%, 68.5%; Dark Angels 0.0%, 59.2%; Death Guard 0.0%, 57.8%; Drukhari 0.0%, 65.7%; Emperors Children 0.0%, 60.2%; Genestealer Cults 0.0%, 59.3%; Leagues Of Votann 0.0%, 65.6%; Orks 11.7%, 73.9%; Space Wolves 0.0%, 58.6%; Thousand Sons 0.0%, 53.4%; World Eaters 100.0%, 78.6%1,000: top 1,000 by the mean over the gate's armies (none survive)

G2: no survivors: the best available

Does a better Tyranid fit go with the other armies? Mean armies cleared, lowest-army score and pooled pairwise by Tyranid band: 75%–78% (555): 2.8721, 40.4%, 61.5%; 78%–80% (439): 2.7745, 40.5%, 61.2%; 80%–82% (6): 2, 42.3%, 62.2%.

The best 15 (by armies cleared, then the mean over the gate's armies; ± the bootstrap SE for the first ten):

#Tyranids (rows)Space MarinesAdeptus MechanicusAgents Of The ImperiumAstra MilitarumBlood AngelsDark AngelsDeath GuardDrukhariEmperors ChildrenGenestealer CultsLeagues Of VotannOrksSpace WolvesThousand SonsWorld EatersClearedMeanPairs pooledSetting
177.8%63.8% ± 3.9%72.7% ± 8.1%58.3% ± 10.9%72.3% ± 5.2%57.3% ± 12.6%53.2% ± 4.8%54.4% ± 7.0%55.6% ± 8.8%68.1% ± 10.3%65.3% ± 9.3%59.6% ± 9.5%59.6% ± 8.1%57.9% ± 10.5%40.5% ± 8.3%74.2% ± 5.1%360.8% ± 2.2%62.3%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 0×, wPresence 1×
277.7%63.8% ± 3.9%72.7% ± 8.1%58.3% ± 10.9%72.3% ± 5.2%57.3% ± 12.6%53.2% ± 4.8%54.4% ± 7.0%55.6% ± 8.8%68.1% ± 10.3%65.3% ± 9.3%59.6% ± 9.5%59.6% ± 8.1%57.9% ± 10.5%40.5% ± 8.3%74.2% ± 5.1%360.8% ± 2.2%62.3%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 1×
377.5%63.8% ± 3.9%72.7% ± 8.1%58.3% ± 10.9%72.3% ± 5.2%57.3% ± 12.6%53.2% ± 4.8%54.4% ± 7.0%55.6% ± 8.8%68.1% ± 10.3%65.3% ± 9.3%59.6% ± 9.5%59.6% ± 8.1%57.9% ± 10.5%40.5% ± 8.3%74.2% ± 5.1%360.8% ± 2.2%62.3%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 2×, wActions 0×, wHold 2×, wSpawn 2×, wPresence 1×
478.1%64.3% ± 3.9%72.4% ± 7.9%57.9% ± 10.9%73.5% ± 5.0%57.3% ± 12.6%53.2% ± 4.8%54.6% ± 7.0%55.1% ± 8.9%67.5% ± 10.4%65.3% ± 9.3%59.6% ± 9.5%59.7% ± 8.0%57.1% ± 10.4%40.8% ± 8.4%74.1% ± 5.1%360.8% ± 2.2%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 2×
578.0%64.3% ± 3.9%72.4% ± 7.9%57.9% ± 10.9%73.5% ± 5.0%57.3% ± 12.6%53.2% ± 4.8%54.6% ± 7.0%55.1% ± 8.9%67.5% ± 10.4%65.3% ± 9.3%59.6% ± 9.5%59.7% ± 8.0%57.1% ± 10.4%40.8% ± 8.4%74.1% ± 5.1%360.8% ± 2.2%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 2×
677.7%64.3% ± 3.9%72.4% ± 7.9%57.9% ± 10.9%73.5% ± 5.0%57.3% ± 12.6%53.2% ± 4.8%54.6% ± 7.0%55.1% ± 8.9%67.5% ± 10.4%65.3% ± 9.3%59.6% ± 9.5%59.7% ± 8.0%57.1% ± 10.4%40.8% ± 8.4%74.1% ± 5.1%360.8% ± 2.2%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 2×, wPresence 2×
778.1%64.3% ± 3.9%72.4% ± 7.9%57.9% ± 10.9%73.5% ± 5.0%57.3% ± 12.6%53.2% ± 4.8%54.6% ± 7.0%55.1% ± 8.9%67.5% ± 10.4%65.3% ± 9.3%59.6% ± 9.5%59.7% ± 8.0%57.1% ± 10.4%40.8% ± 8.4%74.1% ± 5.1%360.8% ± 2.2%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 2×, wHold 2×, wSpawn 0×, wPresence 2×
878.0%64.3% ± 3.9%72.4% ± 7.9%57.9% ± 10.9%73.5% ± 5.0%57.3% ± 12.6%53.2% ± 4.8%54.6% ± 7.0%55.1% ± 8.9%67.5% ± 10.4%65.3% ± 9.3%59.6% ± 9.5%59.7% ± 8.0%57.1% ± 10.4%40.8% ± 8.4%74.1% ± 5.1%360.8% ± 2.2%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 2×, wHold 2×, wSpawn 1×, wPresence 2×
977.7%64.3% ± 3.9%72.4% ± 7.9%57.9% ± 10.9%73.5% ± 5.0%57.3% ± 12.6%53.2% ± 4.8%54.6% ± 7.0%55.1% ± 8.9%67.5% ± 10.4%65.3% ± 9.3%59.6% ± 9.5%59.7% ± 8.0%57.1% ± 10.4%40.8% ± 8.4%74.1% ± 5.1%360.8% ± 2.2%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 2×, wHold 2×, wSpawn 2×, wPresence 2×
1078.0%64.5% ± 3.9%72.4% ± 7.9%57.9% ± 10.9%73.4% ± 5.0%57.3% ± 12.6%53.3% ± 4.8%54.6% ± 7.0%55.1% ± 8.9%67.5% ± 10.4%65.3% ± 9.3%59.6% ± 9.5%59.7% ± 8.0%57.1% ± 10.4%40.5% ± 8.3%74.1% ± 5.1%360.8% ± 2.2%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 1×
1177.8%64.5%72.4%57.9%73.4%57.3%53.3%54.6%55.1%67.5%65.3%59.6%59.7%57.1%40.5%74.1%360.8%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 1×
1277.5%64.5%72.4%57.9%73.4%57.3%53.3%54.6%55.1%67.5%65.3%59.6%59.7%57.1%40.5%74.1%360.8%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 2×, wPresence 1×
1378.0%64.5%72.4%57.9%73.4%57.3%53.3%54.4%55.1%67.5%65.3%59.6%59.9%57.1%40.5%74.1%360.8%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 0×, wPresence 1×
1477.8%64.5%72.4%57.9%73.4%57.3%53.3%54.4%55.1%67.5%65.3%59.6%59.9%57.1%40.5%74.1%360.8%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 1×
1577.5%64.5%72.4%57.9%73.4%57.3%53.3%54.4%55.1%67.5%65.3%59.6%59.9%57.1%40.5%74.1%360.8%62.6%supportMeasured 0, kill attach8, lifeKill 0, arrivalKillW 0, secondaryVPW 0.5, supportMeasuredW n/a, shockPressureW 0, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 2×, wPresence 1×

The code (the best 200 (none survive), 200 combinations): each dial's levels among them.

DialLevelsShare at each levelRange (lowest–highest seen)10 / 50 / 90Never
supportMeasured0 / 1100% / 0%0–00 / 0 / 01
killburst / attach8 / attach4 / prefer0% / 100% / 0% / 0%attach8–attach8attach8 / attach8 / attach8burst, attach4, prefer
lifeKill0 / 1100% / 0%0–00 / 0 / 01
arrivalKillW0 / 1.5 / 3100% / 0% / 0%0–00 / 0 / 01.5, 3
secondaryVPW0 / 0.5 / 10% / 37% / 63%0.5–10.5 / 1 / 10
supportMeasuredW1 / 3 / 6 / n/a0% / 0% / 0% / 100%n/a–n/an/a / n/a / n/a1, 3, 6
shockPressureW0 / 1 / 2 / 484% / 16% / 0% / 0%0–10 / 0 / 12, 4
threatSoakW0 / 153% / 48%0–10 / 0 / 1–
scoreFloorW0 / 1100% / 0%0–00 / 0 / 01
pointsExp0 / 0.25 / 0.5100% / 0% / 0%0–00 / 0 / 00.25, 0.5
wSoak0 / 1 / 236% / 28% / 36%0–20 / 1 / 2–
wScore0 / 1 / 20% / 18% / 82%1–21 / 2 / 20
wActions0 / 1 / 236% / 35% / 30%0–20 / 1 / 2–
wHold0 / 1 / 20% / 0% / 100%2–22 / 2 / 20, 1
wSpawn0 / 1 / 234% / 34% / 33%0–20 / 1 / 2–
wPresence0 / 1 / 29% / 46% / 45%0–21 / 1 / 2–

G3: no survivors: the best available

Does a better Tyranid fit go with the other armies? Mean armies cleared, lowest-army score and pooled pairwise by Tyranid band: 75%–78% (1,000): 1.147, 42.6%, 61.3%.

The best 15 (by armies cleared, then the mean over the gate's armies; ± the bootstrap SE for the first ten):

#Tyranids (rows)Space MarinesAdeptus MechanicusAgents Of The ImperiumAstra MilitarumBlood AngelsDark AngelsDeath GuardDrukhariEmperors ChildrenGenestealer CultsLeagues Of VotannOrksSpace WolvesThousand SonsWorld EatersClearedMeanPairs pooledSetting
175.3%64.9% ± 3.8%70.2% ± 7.4%55.6% ± 9.9%66.7% ± 6.1%61.3% ± 11.8%55.2% ± 4.7%51.0% ± 7.5%52.7% ± 10.9%57.6% ± 9.6%56.2% ± 9.6%54.7% ± 11.2%67.0% ± 7.4%50.0% ± 12.1%47.6% ± 8.7%73.9% ± 4.5%259.0% ± 2.3%62.2%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough 0, objective 0.25, ranged 0, melee 0, weaponkw 0.25, leader -0.25, synapse 0, size 0.25, body 0, loadout 0
275.3%64.9% ± 3.8%70.2% ± 7.4%55.6% ± 9.9%66.7% ± 6.1%61.3% ± 11.8%55.2% ± 4.7%51.0% ± 7.5%52.7% ± 10.9%57.6% ± 9.6%56.2% ± 9.6%54.7% ± 11.2%67.0% ± 7.4%50.0% ± 12.1%47.6% ± 8.7%73.9% ± 4.5%259.0% ± 2.3%62.2%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough 0, objective 0.25, ranged 0, melee 0, weaponkw 0.25, leader 0, synapse 0, size 0.25, body 0, loadout 0
375.3%64.9% ± 3.8%70.2% ± 7.4%55.6% ± 9.9%66.7% ± 6.1%61.3% ± 11.8%55.2% ± 4.7%51.0% ± 7.5%52.7% ± 10.9%57.6% ± 9.6%56.2% ± 9.6%54.7% ± 11.2%67.0% ± 7.4%50.0% ± 12.1%47.6% ± 8.7%73.9% ± 4.5%259.0% ± 2.3%62.2%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough 0, objective 0.25, ranged 0, melee 0, weaponkw 0.25, leader 0.25, synapse 0, size 0.25, body 0, loadout 0
475.7%64.9% ± 3.8%70.2% ± 7.4%55.2% ± 9.8%66.8% ± 6.1%61.3% ± 11.8%55.0% ± 4.7%51.0% ± 7.5%52.7% ± 10.9%57.6% ± 9.6%55.7% ± 9.5%54.7% ± 11.2%67.0% ± 7.4%50.0% ± 12.1%47.6% ± 8.7%73.9% ± 4.5%258.9% ± 2.3%62.2%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough 0, objective 0.25, ranged 0, melee 0, weaponkw 0.25, leader -0.25, synapse 0.25, size 0.25, body 0, loadout 0
575.7%64.9% ± 3.8%70.2% ± 7.4%55.2% ± 9.8%66.8% ± 6.1%61.3% ± 11.8%55.0% ± 4.7%51.0% ± 7.5%52.7% ± 10.9%57.6% ± 9.6%55.7% ± 9.5%54.7% ± 11.2%67.0% ± 7.4%50.0% ± 12.1%47.6% ± 8.7%73.9% ± 4.5%258.9% ± 2.3%62.2%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough 0, objective 0.25, ranged 0, melee 0, weaponkw 0.25, leader 0, synapse 0.25, size 0.25, body 0, loadout 0
675.7%64.9% ± 3.8%70.2% ± 7.4%55.2% ± 9.8%66.8% ± 6.1%61.3% ± 11.8%55.0% ± 4.7%51.0% ± 7.5%52.7% ± 10.9%57.6% ± 9.6%55.7% ± 9.5%54.7% ± 11.2%67.0% ± 7.4%50.0% ± 12.1%47.6% ± 8.7%73.9% ± 4.5%258.9% ± 2.3%62.2%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0.25, defence 0, tough 0, objective 0.25, ranged 0, melee 0, weaponkw 0.25, leader 0.25, synapse 0.25, size 0.25, body 0, loadout 0
776.4%65.0% ± 4.0%66.1% ± 7.2%51.1% ± 10.1%62.5% ± 6.0%59.7% ± 11.9%56.4% ± 4.5%50.0% ± 6.8%55.1% ± 10.3%60.2% ± 10.0%56.3% ± 9.6%45.2% ± 9.6%71.6% ± 6.8%52.1% ± 13.2%47.9% ± 8.7%75.9% ± 4.6%258.3% ± 2.2%62.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse -0.25, size 0.25, body 0, loadout 0
876.4%65.0% ± 4.0%66.1% ± 7.2%51.1% ± 10.1%62.5% ± 6.0%59.7% ± 11.9%56.4% ± 4.5%50.0% ± 6.8%55.1% ± 10.3%60.2% ± 10.0%56.3% ± 9.6%45.2% ± 9.6%71.6% ± 6.8%52.1% ± 13.2%47.9% ± 8.7%75.9% ± 4.6%258.3% ± 2.2%62.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse -0.25, size 0.25, body 0, loadout 0
976.4%65.0% ± 4.0%66.1% ± 7.2%51.1% ± 10.1%62.5% ± 6.0%59.7% ± 11.9%56.4% ± 4.5%50.0% ± 6.8%55.1% ± 10.3%60.2% ± 10.0%56.3% ± 9.6%45.2% ± 9.6%71.6% ± 6.8%52.1% ± 13.2%47.9% ± 8.7%75.9% ± 4.6%258.3% ± 2.2%62.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse -0.25, size 0.25, body 0, loadout 0
1076.7%65.0% ± 4.0%66.1% ± 7.2%51.6% ± 10.1%62.6% ± 6.1%59.7% ± 11.9%56.1% ± 4.5%50.0% ± 6.8%55.1% ± 10.3%60.2% ± 10.0%56.0% ± 9.7%45.2% ± 9.6%71.6% ± 6.8%52.1% ± 13.2%47.9% ± 8.7%75.9% ± 4.6%258.3% ± 2.2%62.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse 0, size 0.25, body 0, loadout 0
1176.7%65.0%66.1%51.6%62.6%59.7%56.1%50.0%55.1%60.2%56.0%45.2%71.6%52.1%47.9%75.9%258.3%62.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse 0, size 0.25, body 0, loadout 0
1276.7%65.0%66.1%51.6%62.6%59.7%56.1%50.0%55.1%60.2%56.0%45.2%71.6%52.1%47.9%75.9%258.3%62.1%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse 0, size 0.25, body 0, loadout 0
1376.8%65.0%66.1%52.5%62.6%59.7%56.0%50.0%55.1%60.2%54.9%45.2%71.6%52.1%47.9%75.9%258.3%62.0%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader -0.25, synapse 0.25, size 0.25, body 0, loadout 0
1476.8%65.0%66.1%52.5%62.6%59.7%56.0%50.0%55.1%60.2%54.9%45.2%71.6%52.1%47.9%75.9%258.3%62.0%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0, synapse 0.25, size 0.25, body 0, loadout 0
1576.8%65.0%66.1%52.5%62.6%59.7%56.0%50.0%55.1%60.2%54.9%45.2%71.6%52.1%47.9%75.9%258.3%62.0%G2 #1273198 (supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×); families move 0, defence 0.25, tough 0, objective 0.25, ranged 0.25, melee 0, weaponkw 0, leader 0.25, synapse 0.25, size 0.25, body 0, loadout 0

The code (the best 200 (none survive), 200 combinations): each dial's levels among them.

DialLevelsShare at each levelRange (lowest–highest seen)10 / 50 / 90Never
fam:move-0.25 / 0 / 0.2548% / 28% / 25%-0.25–0.25-0.25 / 0 / 0.25–
fam:defence-0.25 / 0 / 0.250% / 33% / 67%0–0.250 / 0.25 / 0.25-0.25
fam:tough-0.25 / 0 / 0.250% / 74% / 27%0–0.250 / 0 / 0.25-0.25
fam:objective-0.25 / 0 / 0.2518% / 28% / 54%-0.25–0.25-0.25 / 0.25 / 0.25–
fam:ranged-0.25 / 0 / 0.250% / 37% / 64%0–0.250 / 0.25 / 0.25-0.25
fam:melee-0.25 / 0 / 0.251% / 99% / 0%-0.25–00 / 0 / 00.25
fam:weaponkw-0.25 / 0 / 0.250% / 78% / 22%0–0.250 / 0 / 0.25-0.25
fam:leader-0.25 / 0 / 0.2530% / 28% / 42%-0.25–0.25-0.25 / 0 / 0.25–
fam:synapse-0.25 / 0 / 0.2525% / 37% / 39%-0.25–0.25-0.25 / 0 / 0.25–
fam:size-0.25 / 0 / 0.250% / 0% / 100%0.25–0.250.25 / 0.25 / 0.25-0.25, 0
fam:body-0.25 / 0 / 0.250% / 100% / 0%0–00 / 0 / 0-0.25, 0.25
fam:loadout-0.25 / 0 / 0.2527% / 72% / 2%-0.25–0.25-0.25 / 0 / 0–

G3's outer settings among them: #0 G2 (155): supportMeasured 0, kill burst, lifeKill 0, arrivalKillW 0, secondaryVPW 0, supportMeasuredW n/a, shockPressureW 1, threatSoakW 1, scoreFloorW 0, pointsExp 0, wSoak 1×, wScore 1×, wActions 1×, wHold 1×, wSpawn 1×, wPresence 1×; #43 G2 (11): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 0×, wPresence 2×; #44 G2 (9): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 2×; #41 G2 (7): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 0×, wPresence 2×; #42 G2 (6): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 2×; #47 G2 (4): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 0×, wHold 2×, wSpawn 1×, wPresence 1×; #48 G2 (3): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 1×, wHold 2×, wSpawn 1×, wPresence 1×; #49 G2 (3): supportMeasured 1, kill attach4, lifeKill 0, arrivalKillW 1.5, secondaryVPW 0, supportMeasuredW 1, shockPressureW 4, threatSoakW 0, scoreFloorW 0, pointsExp 0, wSoak 2×, wScore 2×, wActions 2×, wHold 2×, wSpawn 1×, wPresence 1×.

Space Marines: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingauspexFulltobiasMean of listsConsensusauspexFull: reviewer vs others / ours vs reviewertobias: reviewer vs others / ours vs reviewer
Track A (built)66.9%62.0%64.5%65.1%90.5% / 66.9%90.5% / 62.0%
Track B (built)63.3%60.7%62.0%61.8%90.5% / 63.3%90.5% / 60.7%
G2 best #167.3%60.3%63.8%63.9%90.5% / 67.3%90.5% / 60.3%
G2 best #267.3%60.3%63.8%63.9%90.5% / 67.3%90.5% / 60.3%
G2 best #367.3%60.3%63.8%63.9%90.5% / 67.3%90.5% / 60.3%
G2 best #467.8%60.8%64.3%64.3%90.5% / 67.8%90.5% / 60.8%
G2 best #567.8%60.8%64.3%64.3%90.5% / 67.8%90.5% / 60.8%
G2 best #667.8%60.8%64.3%64.3%90.5% / 67.8%90.5% / 60.8%
G2 best #767.8%60.8%64.3%64.3%90.5% / 67.8%90.5% / 60.8%
G2 best #867.8%60.8%64.3%64.3%90.5% / 67.8%90.5% / 60.8%
G3 best #166.8%63.1%64.9%64.9%90.5% / 66.8%90.5% / 63.1%
G3 best #266.8%63.1%64.9%64.9%90.5% / 66.8%90.5% / 63.1%
G3 best #366.8%63.1%64.9%64.9%90.5% / 66.8%90.5% / 63.1%
G3 best #466.8%63.1%64.9%64.9%90.5% / 66.8%90.5% / 63.1%
G3 best #566.8%63.1%64.9%64.9%90.5% / 66.8%90.5% / 63.1%
G3 best #666.8%63.1%64.9%64.9%90.5% / 66.8%90.5% / 63.1%
G3 best #767.3%62.6%65.0%65.3%90.5% / 67.3%90.5% / 62.6%
G3 best #867.3%62.6%65.0%65.3%90.5% / 67.3%90.5% / 62.6%

Genestealer Cults: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingreyvonCarmianMean of listsConsensusrey: reviewer vs others / ours vs reviewervonCarmian: reviewer vs others / ours vs reviewer
Track A (built)51.2%61.6%56.4%57.9%84.9% / 51.2%84.9% / 61.6%
Track B (built)48.8%53.7%51.2%50.4%84.9% / 48.8%84.9% / 53.7%
G2 best #159.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G2 best #259.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G2 best #359.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G2 best #459.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G2 best #559.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G2 best #659.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G2 best #759.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G2 best #859.9%70.6%65.3%65.4%84.9% / 59.9%84.9% / 70.6%
G3 best #153.1%59.3%56.2%57.9%84.9% / 53.1%84.9% / 59.3%
G3 best #253.1%59.3%56.2%57.9%84.9% / 53.1%84.9% / 59.3%
G3 best #353.1%59.3%56.2%57.9%84.9% / 53.1%84.9% / 59.3%
G3 best #452.7%58.8%55.7%57.5%84.9% / 52.7%84.9% / 58.8%
G3 best #552.7%58.8%55.7%57.5%84.9% / 52.7%84.9% / 58.8%
G3 best #652.7%58.8%55.7%57.5%84.9% / 52.7%84.9% / 58.8%
G3 best #752.7%59.9%56.3%58.8%84.9% / 52.7%84.9% / 59.9%
G3 best #852.7%59.9%56.3%58.8%84.9% / 52.7%84.9% / 59.9%

Leagues Of Votann: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

Settinglist2025discussionMean of listsConsensuslist2025: reviewer vs others / ours vs reviewerdiscussion: reviewer vs others / ours vs reviewer
Track A (built)50.5%67.9%59.2%58.4%59.3% / 50.5%59.3% / 67.9%
Track B (built)65.1%73.2%69.2%70.8%59.3% / 65.1%59.3% / 73.2%
G2 best #153.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G2 best #253.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G2 best #353.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G2 best #453.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G2 best #553.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G2 best #653.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G2 best #753.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G2 best #853.2%66.1%59.6%61.7%59.3% / 53.2%59.3% / 66.1%
G3 best #150.5%58.9%54.7%57.1%59.3% / 50.5%59.3% / 58.9%
G3 best #250.5%58.9%54.7%57.1%59.3% / 50.5%59.3% / 58.9%
G3 best #350.5%58.9%54.7%57.1%59.3% / 50.5%59.3% / 58.9%
G3 best #450.5%58.9%54.7%57.1%59.3% / 50.5%59.3% / 58.9%
G3 best #550.5%58.9%54.7%57.1%59.3% / 50.5%59.3% / 58.9%
G3 best #650.5%58.9%54.7%57.1%59.3% / 50.5%59.3% / 58.9%
G3 best #740.4%50.0%45.2%48.0%59.3% / 40.4%59.3% / 50.0%
G3 best #840.4%50.0%45.2%48.0%59.3% / 40.4%59.3% / 50.0%

World Eaters: which reviewer's style the best match

Per list: the pairwise on that reviewer's rows for the Tyranids (Auspex's six bands where they are finer; the mean of lists is the objective), on letters for the other armies (the exam's yardstick). Consensus: each unit's mean letter over the lists that grade it, and the pairs that mean separates. Last columns: how well that reviewer agrees with the consensus of the others (their style's distance from the room), beside how well this setting agrees with that reviewer (letters). A setting whose agreement with a reviewer runs above that reviewer's own agreement with the others is matching that reviewer's style, not the room's.

SettingredPathtacticalSugarexaltedMean of listsConsensusredPath: reviewer vs others / ours vs reviewertacticalSugar: reviewer vs others / ours vs reviewerexalted: reviewer vs others / ours vs reviewer
Track A (built)62.3%72.2%68.9%67.8%67.1%87.4% / 62.3%94.8% / 72.2%85.8% / 68.9%
Track B (built)65.8%73.7%68.6%69.4%69.6%87.4% / 65.8%94.8% / 73.7%85.8% / 68.6%
G2 best #170.4%78.8%73.4%74.2%72.6%87.4% / 70.4%94.8% / 78.8%85.8% / 73.4%
G2 best #270.4%78.8%73.4%74.2%72.6%87.4% / 70.4%94.8% / 78.8%85.8% / 73.4%
G2 best #370.4%78.8%73.4%74.2%72.6%87.4% / 70.4%94.8% / 78.8%85.8% / 73.4%
G2 best #471.1%78.5%72.6%74.1%71.8%87.4% / 71.1%94.8% / 78.5%85.8% / 72.6%
G2 best #571.1%78.5%72.6%74.1%71.8%87.4% / 71.1%94.8% / 78.5%85.8% / 72.6%
G2 best #671.1%78.5%72.6%74.1%71.8%87.4% / 71.1%94.8% / 78.5%85.8% / 72.6%
G2 best #771.1%78.5%72.6%74.1%71.8%87.4% / 71.1%94.8% / 78.5%85.8% / 72.6%
G2 best #871.1%78.5%72.6%74.1%71.8%87.4% / 71.1%94.8% / 78.5%85.8% / 72.6%
G3 best #172.2%78.3%71.1%73.9%70.8%87.4% / 72.2%94.8% / 78.3%85.8% / 71.1%
G3 best #272.2%78.3%71.1%73.9%70.8%87.4% / 72.2%94.8% / 78.3%85.8% / 71.1%
G3 best #372.2%78.3%71.1%73.9%70.8%87.4% / 72.2%94.8% / 78.3%85.8% / 71.1%
G3 best #472.2%78.3%71.1%73.9%70.8%87.4% / 72.2%94.8% / 78.3%85.8% / 71.1%
G3 best #572.2%78.3%71.1%73.9%70.8%87.4% / 72.2%94.8% / 78.3%85.8% / 71.1%
G3 best #672.2%78.3%71.1%73.9%70.8%87.4% / 72.2%94.8% / 78.3%85.8% / 71.1%
G3 best #773.9%80.4%73.4%75.9%74.6%87.4% / 73.9%94.8% / 80.4%85.8% / 73.4%
G3 best #873.9%80.4%73.4%75.9%74.6%87.4% / 73.9%94.8% / 80.4%85.8% / 73.4%

Re-run a gate: node tools/ledgercrack2.js --no-grids --exam --armies space-marines,world-eaters --skip-search --write; the next gate on its survivors: --exam --armies <the next armies> --on space-marines+world-eaters. Numbers: reports/tiers/2026-10-05-crack-exam.json.