Tactical Reroll
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Every dial screened, then one sampled search

From reports/tiers/2026-10-05-every-dial-screen.md , rendered when the site is built.

5 Oct, Pacific (T-728). tools/everydial.js; results in build/everydial/ (git-ignored). Snapshot 8dcd24032d, inputs hash dcd477d8a78c (verified). Base: Track A (tools/ledger-benchmarks/2026-10-05-step34b-baseline.json), wCarry 0. Discovery on the frozen snapshot: nothing in the ledger moves and nothing is adopted.

In plain English

Jordan's rule (5 Oct): every live dial is in the search, and off is just one of its levels. So every dial in the T-726 inventory went in, as 95 factors. Stage 1a moves each one alone, away from Track A, on all 16 armies. It is scored as cascade2 scores, against three scrambled letter sets. Stage 1b was to move all 95 at once; by Jordan's call it was stopped and ten hand-built candidates were scored in its place.

Stage 1a, the quick screen (done, 4.9 minutes):

The other nine armies mostly agree on the big ones: preferredTargets +2.9, attachChars +3.0, sureFire +2.3, lifeKill +2.6, arrivalKill +2.6 and exclusiveCarry +2.1.

The leader credits (charLead, charEnh, leadersLeading, joinedMarginal) cost the fair-test armies while their scrambled letters gain. So these are real costs, as T-727 found on Dark Angels.

Agents pass 60 under six single levels:

charPsychic 1.5 is the one level that lifts both walls: Dark Angels +2.9, Agents +6.7. It costs the fair-test pool at 0.5 (−0.4), though.

Stage 2, the 2^7 factorial on C1 (done, 1.7 minutes; section below): nothing beats C1 + arrivalKill 1.5 cleanly. Adding charPsychic 1.5 and attachChars gives the best all-16 mean (69.5 against 69.2), but costs the fair-test seven. Adding sureFire 0.5 to that misses only two bars (Adeptus Mechanicus, Emperor's Children) and is the one setting with Dark Angels (60.1) and Agents (60.5) both past 60. In sample.

In place of 1b: ten hand-built candidates (Jordan's call; 0.6 minutes). Stage 1b, the sampled search, was stopped (see "Stage 1b" below). In its place we scored ten settings built on cascade2's headline (its clean chain's #1, each army at its own values) plus 1a's leaders, exactly as 1a.

How it was run

Stage 1a tables

Every factor, its best level by fair-test gain over scrambled (points of pairwise accuracy; real gain, then the scrambled seeds' mean, pooled over the 7 fair-test armies, the other 9, all 16):

#Factor (Track A)ScopeBest levelFair realFair scrFair real − scrOther 9 realOther 9 scrAll 16 realPASS (levels)Above the scrambled 95th pct (fair; other 9)Armies where a level passes
1preferredTargets (off)gameC16+0.81−1.96+2.77+2.94−1.00+2.01PASS (4/4, C16, N1, N8)–; 4/4, C16, N1, N8WE LoV Agt AM GSC Ork SW TS SM BA DA EC
2attachChars (off)gamerate 1+1.11−1.64+2.75+2.96−0.54+2.15PASS (on, rate 0.4, rate 1)–; on, rate 1WE LoV Agt AM BA GSC Ork SW TS SM Tyr EC
3sureFire (0)game0.5+1.12−1.42+2.53+2.27−1.07+1.77PASS (0.25, 0.5, 0.5nr)–; 0.5, 0.5nrTyr WE LoV AM BA DG GSC Ork SW TS DA EC
4vpLines (off)gamevpLedger mission 0.5−0.80−2.79+1.99+0.15+1.49−0.27PASS (secondary 0.5)–; –WE LoV AdM AM SW SM DG Agt TS BA Dru Ork
5lifeKill (off)gamereplace w0.25+0.29−1.57+1.86+2.57+0.11+1.57PASS (auto, auto s0, replace w0.5, replace w0.25, replace w0.75, survival only)–; auto, auto s0, replace w0.5, replace w0.25, replace w0.75WE LoV Agt AM BA GSC Ork TS SM SW
6smallPiece (0)game0.2+0.36−1.05+1.40+1.71−0.11+1.12PASS (0.2, 0.4)–; 0.4WE LoV Agt AM GSC Ork SW TS SM
7killOverGame (off)gameon fireB 300−1.53−2.78+1.25+1.56+0.21+0.21fail–; –LoV AM Ork SW TS SM
8beta (6)gameinf+0.36−0.74+1.11+0.08−0.64+0.20PASS (12, inf)–; –BA Dru TS Tyr WE LoV Agt EC GSC Ork SM
9charShock (0)game1.5−0.44−1.44+1.00−2.47−0.38−1.58PASS (0.5)–; –AdM DG Ork
10lands (1.5)game1+0.31−0.62+0.94+0.30−1.31+0.31PASS (1, 1.25)–; –WE LoV BA GSC TS SM DA Tyr Agt EC DG Dru Ork SW
11exclusiveCarry (0)army1+0.12−0.75+0.87+2.08−0.81+1.22PASS (0.5, 1)–; 1WE LoV AM Dru EC
12typicalSize (0)game0.25 best+0.30−0.40+0.70+0.56−0.26+0.44PASS (0.25 mean, 0.25 smallest, 0.25 best)–; –Agt AM BA DG Dru EC Ork TS DA Tyr SM
13arrivalKill (off)game1.5+0.15−0.53+0.68+2.58−0.99+1.52PASS (1, 1.5)–; 1.5Tyr WE LoV BA DG GSC Ork SW TS SM DA Dru
14screenHide (0)army0.5−0.30−0.86+0.56+0.77−0.53+0.30fail–; –Tyr LoV AdM Agt DG Dru GSC TS DA
15landsNoClamp (0)game1+0.22−0.33+0.55−0.18−0.18−0.00PASS (1)–; –WE LoV AM EC GSC SM DA
16domRival (0)game0.5 loose2−0.22−0.76+0.54−0.34+0.07−0.28fail–; –Agt AM DG Ork TS SM DA BA SW WE AdM
17charEpic (0)game1.5+0.31−0.21+0.52+1.02+0.56+0.71PASS (0.5, 1.5)–; –Tyr WE AdM Agt AM BA DG Ork TS
18r.synapse (2.18)game1.5+0.32−0.15+0.47+0.00+0.00+0.14PASS (1, 1.5)–; –Tyr
19synapseMarginal (0)game1+0.05−0.34+0.39+0.00+0.00+0.02PASS (1)–; –Tyr
20supportCredit (off)gamek0.5+0.23−0.16+0.39−0.59+0.42−0.23PASS (k0.5)–; –Tyr LoV Agt AM EC Ork TS WE GSC SW
21leaderComp (off)gamepen 1 led+0.56+0.18+0.38+0.29−0.05+0.41PASS (pen 0.5, pen 1, both 0.25, both 0.5, pen 1 lend, pen 1 led, pen 1 rank)–; –WE LoV AM BA DG SM DA TS AdM GSC SW
22armyMarks (0)game1+0.27−0.11+0.38−0.11+0.21+0.06PASS (0.5, 1)–; –BA DA
23carry (off)gamecargo shapeA+0.61+0.24+0.36+1.59−0.11+1.16PASS (cargo shapeA, shapeA+ride, shapeA+per, shapeA+once, shapeA+arrive, shapeA+squads)–; w1, dedicated w1, cargo shieldWE LoV AM Dru EC TS DG AdM
24objPresence (0)army1 xe+0.15−0.15+0.30+0.51−0.25+0.35PASS (1 xe, 1 extras)–; –LoV AdM DG WE SM DA
25r.buff (1.12)game1.24+0.22−0.05+0.28−0.40+0.05−0.12PASS (1.24, 2.12)–; –AM DG Dru EC SW TS WE AdM Agt SM DA GSC Ork
26charLone (0)game1.5−0.47−0.72+0.25−0.66+0.02−0.58fail–; –Agt AM TS DA SM
27r.first (2.64)game1+0.15−0.07+0.22−0.77+0.17−0.37PASS (1)–; –EC GSC DA Dru AM
28aircraftBoard (0)game1+0.14−0.04+0.18+0.27−0.15+0.21PASS (0.5, 1)–; –Tyr AM Dru DA
29modeScarcity (0)army0.2−0.05−0.23+0.18−0.76−0.29−0.45fail–; –WE TS SW
30screenTrade (0)army0.01+0.11−0.06+0.17+0.15+0.03+0.14PASS (0.01)–; –WE LoV AdM AM SM SW TS
31armyStates (0)game1+0.14−0.02+0.17−0.32−0.12−0.12PASS (0.5, 1)–; –Ork
32shockPressure (1)gameoff+0.09−0.06+0.15+1.33−0.28+0.79PASS (off)–; –Agt GSC DA AM
33charAura (0)game0.5+0.14+0.02+0.12−0.03+0.15+0.04PASS (0.5, 1.5)–; –WE AdM Ork TS
34armyOrders (0)game1+0.11−0.00+0.11+0.00+0.00+0.05PASS (0.5, 1)–; –AM
35leaderCredit (0)game0.25+0.14+0.04+0.11+0.26+0.44+0.21PASS (0.25)–; –AdM BA DG Dru DA
36gradeBy (perPoint)gamehalf−0.73−0.77+0.04+2.95−0.32+1.34fail–; half, totalLoV AM BA GSC Ork SW TS SM DA
37charArrive (0)game0.5−0.02−0.06+0.04−0.45+0.24−0.26fail–; –Tyr Agt AM SW TS
38armyEnabler (0)game1+0.00−0.04+0.04+0.54−0.24+0.30fail–; –TS
39wActions (1.3058)game0+0.03−0.00+0.03+0.03+0.04+0.03PASS (0)–; –Tyr DG SM
40r.detachment (1.065)game1+0.12+0.10+0.02−0.23+0.19−0.07PASS (1)–; 2.07AdM SM GSC TS DA Tyr Ork
41wSpawn (15.6533)game0+0.02+0.01+0.02+0.00+0.00+0.01PASS (0)–; –Tyr
42stealW (0)game0.5+0.05+0.03+0.01−0.01−0.03+0.02PASS (0.5)–; –Tyr DA
43reach (1)game1.5+0.02+0.01+0.01+0.00+0.01+0.01PASS (1.5)–; –AM DA
44r.movement (1)game1.5−0.19−0.20+0.01+0.13+0.16−0.01fail–; –Agt Dru Ork SW SM
45threatSoak (1)game2+0.09+0.08+0.00+0.19+0.00+0.14PASS (2)–; –WE Agt Tyr AM Dru EC Ork SW
46r.lone (1.93)game2.9−0.02−0.02+0.00+0.00+0.00−0.01fail–; ––
47threat (0)game1+0.00+0.00+0.00+0.00+0.00+0.00fail–; ––
48soakfx (1)game0+0.00+0.00+0.00+0.00+0.00+0.00fail–; ––
49tunnel (0)game1+0.00+0.00+0.00+0.00+0.00+0.00fail–; ––
50r.spawn (1)game1.5+0.00+0.00+0.00+0.00+0.00+0.00fail–; ––
51killClassWeight (off)game1+0.00+0.00+0.00+0.00+0.00+0.00fail–; –Tyr AM DA
52loneOpSoak (0)game0.5+0.00+0.00+0.00+0.00+0.00+0.00fail–; ––
53screenStructure (off)armyjob+0.00+0.00+0.00+0.00+0.00+0.00fail–; ––
54bonusCaster (0)game1+0.00+0.00+0.00−0.04−0.04−0.02fail–; ––
55r.heal (1.805)game1.4−0.14−0.14−0.00+1.07+0.31+0.54fail–; –LoV Agt AM Dru Ork TS AdM DG GSC
56screenScore (0)army0.1−0.02−0.02−0.00−0.16+0.01−0.10fail–; –WE SW SM DA GSC
57typicalDet (0)game0.25+0.03+0.04−0.01−0.16+0.09−0.08fail–; –AdM GSC SM
58jailW (0)game0.5−0.11−0.08−0.03+0.07−0.05−0.01fail–; –LoV Dru DA BA
59anywhere (523)game1000+0.02+0.07−0.04+0.00+0.00+0.01fail–; ––
60cpRefile (1)game0+0.00+0.04−0.04+0.00+0.04+0.00fail–; –Agt TS
61charOC (0)game0.5−0.02+0.04−0.05−0.04−0.07−0.03fail–; –AdM DG
62condShares (0)game1−0.05+0.01−0.06+0.01−0.03−0.02fail–; –SM
63wSoak (14.9672)game0−0.07−0.01−0.07+0.08−0.09+0.01fail–; –BA Dru Ork SW TS DA LoV AdM AM SM
64charMove (0)game0.5−0.24−0.15−0.09−0.23−0.27−0.23fail–; –Agt Dru DA
65wHold (18.8878)game37.7756+0.07+0.20−0.13+0.05+0.25+0.06fail–; –Agt AM BA Dru SW TS DA WE SM
66charCP (0)game0.5+0.01+0.15−0.14−0.08+0.35−0.04fail–; –Agt AM GSC SW
67wPresence (2.5155)game5.031−0.00+0.14−0.14−0.12−0.05−0.07fail–; –DG SM TS
68dialBiovoresOnly (1)game0−0.12+0.07−0.20+0.00+0.00−0.05fail–; ––
69charShockAmp (0)game0.5−0.06+0.15−0.21+0.00−0.03−0.03fail–; ––
70armyRounds (0)game0.5−0.13+0.13−0.25+0.00−0.04−0.06fail–; –AdM DG
71cpOnce (0)game0.5−0.24+0.02−0.25+0.01−0.02−0.09fail–; –Tyr AM SM Agt
72r.overwatch (1)game1.5−0.31+0.06−0.37−0.34−0.51−0.33fail–; –Tyr LoV AdM
73wScore (9.6518)game0−0.24+0.15−0.38+0.55−0.19+0.21fail–; –LoV Agt AM BA SW DA WE TS SM
74burstKill (1)game0−0.64−0.22−0.42−1.56+0.28−1.16fail–; –LoV GSC Ork SW TS DA
75scoreFloor (off)game0.5−0.22+0.23−0.45−0.24−0.02−0.23fail–; –Dru DA AM SW SM
76charHome (0)game0.2−0.40+0.20−0.60+0.01+0.30−0.17fail–; –BA DG Dru TS Tyr GSC SW
77raw (a units switch (lines as measured, before T-608's one scale)) (0)game1−1.06−0.40−0.66+0.88−0.84+0.03fail–; –LoV Agt AM BA DG Dru EC SW DA
78charDebuff (0)game0.5−0.35+0.34−0.69−1.30−0.12−0.88fail–; –Agt DG DA
79r.cp (1.88)game2.88−0.47+0.22−0.69+0.11+0.33−0.14fail–; –AM BA Ork SM DA LoV Agt Dru GSC
80scarceAnswers (off)game0.5−1.02−0.29−0.73−0.24−1.30−0.58fail–; –WE TS SM BA Dru SW
81rivalW (0)game0.25−0.43+0.38−0.81−0.58+0.21−0.52fail–; –LoV Agt GSC SM DA TS
82charPsychic (0)game0.5−0.37+0.53−0.90+0.17−0.48−0.07fail–; –Agt DG TS SM DA
83r.mortal (1)game1.5−1.68−0.72−0.96−0.35−0.27−0.93fail–; –Agt AM TS SM
84solo (1)game0−0.54+0.54−1.08−0.62−0.52−0.59fail–; –WE AdM BA DG Dru TS
85joinedMarginal (off)gameon Shapley−0.29+0.87−1.16+0.73+0.57+0.29fail–; –BA DG Dru GSC AdM DA
86supportMeasured (off)game1−0.82+0.35−1.17+0.13+1.20−0.29fail–; –Tyr LoV Agt AM Dru EC Ork TS
87r.debuff (1)game1.5−1.84−0.29−1.56−2.29+0.19−2.10fail–; –BA Ork DA
88charLead (0)game0.5−1.11+0.75−1.86−0.95−0.04−1.02fail–; –AdM Agt BA TS GSC SW
89charEnh (0)game0.5−0.99+0.90−1.89−1.54−0.26−1.30fail–; –AdM SW TS
90bonusShare (reads detachment and aura-bearer list shares) (0)army0.5−1.85+0.24−2.09+0.02−0.51−0.80fail–; –AdM Dru GSC TS BA DA
91screenBlock (0)army1.5−4.21−1.75−2.46−1.73−0.95−2.81fail–; –WE GSC SM DA
92screenArea (0)army1.5−4.03−1.19−2.84−1.69−0.28−2.72fail–; –WE Dru TS SM
93leadersLeading (0)game1−1.93+1.28−3.21−1.98−0.86−1.95fail–; –WE AdM BA TS
94scarcity (1)game0−3.72−0.01−3.71+0.47−2.98−1.36fail–; –WE BA Dru SW TS SM
95killByJob (0)game1−4.76−0.98−3.78−1.74+0.04−3.06fail–; –Agt GSC SW TS SM

The stricter bar: the 95th percentile of all 217 levels' scrambled gains (three seeds each), +1.16 on the fair-test seven and +1.83 on the other nine. Above it on the fair-test seven: none. On the other nine: carry (w1, dedicated w1, cargo shield); r.detachment (2.07); arrivalKill (1.5); preferredTargets (4/4, C16, N1, N8); attachChars (on, rate 1); lifeKill (auto, auto s0, replace w0.5, replace w0.25, replace w0.75); smallPiece (0.4); sureFire (0.5, 0.5nr); exclusiveCarry (1); gradeBy (half, total).

Every level, per army (real gain over Track A, points; scrambled mean in brackets where the level moves the army):

Factor = levelTyrWELoVAdMAgtAMBADGDruECGSCOrkSWTSSMDAFair real / scrOther 9 real / scr
wSoak=0−0.2 (−0.3)−0.5 (+0.5)−1.0 (+0.0)−0.3 (+0.2)+0.4 (+0.4)−0.5 (+0.0)+0.8 (+0.0)−1.3 (−0.6)+0.5 (−0.2)+0.0 (−0.5)·+0.5 (+0.2)+0.7 (−0.7)+0.6 (+0.0)−0.2 (+0.2)+0.5 (−0.1)−0.07 / −0.01+0.08 / −0.09
wSoak=29.9344+0.2 (+0.7)·+1.9 (−0.6)+0.3 (+0.2)+0.0 (+0.3)+0.5 (−0.4)·+0.0 (+0.3)−1.4 (+0.6)·+0.0 (+0.3)−0.5 (+0.0)·+0.0 (+0.1)+0.2 (−0.0)−0.3 (+0.1)+0.02 / +0.09+0.07 / +0.11
wScore=0−0.2 (+0.4)−0.9 (+0.5)+1.0 (−1.0)−1.6 (+0.7)+1.8 (+0.3)+1.6 (−0.8)+1.6 (−0.5)−0.4 (−0.6)·+0.0 (+0.2)+0.0 (+0.3)−0.7 (+0.2)+1.4 (−0.0)−0.3 (+0.0)−0.1 (−0.2)+0.0 (−0.2)−0.24 / +0.15+0.55 / −0.19
wScore=19.3036−0.9 (+0.7)+0.5 (+0.3)·+0.0 (+0.7)−0.4 (+0.4)−0.9 (+0.1)·−0.4 (+0.6)−1.0 (+0.0)−1.0 (−0.3)·−0.2 (+0.1)+2.1 (−0.5)+0.6 (+0.3)+0.7 (+0.2)+0.3 (+0.1)−0.32 / +0.23+0.19 / +0.12
wActions=0+0.2 (+0.1)····+0.0 (−0.1)·+0.2 (+0.0)··+0.0 (+0.3)···+0.1 (+0.0)+0.0 (+0.0)+0.03 / −0.00+0.03 / +0.04
wActions=2.6116·+0.0 (+0.3)···+0.0 (+0.0)······+0.0 (−0.5)·+0.0 (+0.0)·+0.00 / +0.05+0.00 / −0.05
wHold=0−0.2 (+0.1)−2.7 (+1.1)+0.0 (+0.3)−2.8 (+0.7)+1.8 (+0.4)+1.4 (−0.7)+2.4 (−2.7)−1.1 (−1.2)+1.0 (−0.5)··−0.5 (+0.3)+2.1 (−3.8)+0.6 (−0.2)−0.4 (−0.3)+1.1 (−0.9)−0.53 / +0.09+0.72 / −0.88
wHold=37.7756−0.3 (+0.9)+2.7 (−0.2)·+0.0 (+0.9)−0.9 (+0.4)−0.2 (−0.0)−1.6 (+0.3)−1.3 (+1.2)−1.4 (+0.2)−1.0 (−0.7)+0.0 (+0.3)−0.3 (−0.2)+3.6 (−0.0)+0.6 (+0.3)+1.5 (−0.4)−0.3 (+0.7)+0.07 / +0.20+0.05 / +0.25
wPresence=0−3.9 (−2.3)····+0.0 (−0.1)·+0.2 (+0.0)··+0.0 (+0.3)···+0.1 (+0.0)+0.0 (+0.0)−0.56 / −0.34+0.03 / +0.04
wPresence=5.031+0.2 (+0.5)+0.0 (+0.3)−1.0 (+0.0)+0.0 (+0.2)·−0.1 (+0.0)·−0.4 (+0.2)···+0.0 (+0.1)+0.0 (−0.5)+0.3 (−0.1)+0.0 (−0.0)−0.1 (−0.0)−0.00 / +0.14−0.12 / −0.05
wSpawn=0+0.2 (+0.1)···············+0.02 / +0.01+0.00 / +0.00
wSpawn=31.3066−0.2 (+0.1)···············−0.02 / +0.02+0.00 / +0.00
lands=1−0.2 (+1.1)+3.2 (−1.2)+10.5 (−6.7)−2.5 (+0.9)−1.8 (+1.3)−0.5 (+0.5)+2.4 (−2.2)−8.0 (−0.9)−4.8 (−0.3)+0.0 (−5.6)+2.7 (−1.5)−1.0 (+1.2)+0.0 (−0.5)+1.3 (+0.5)+0.5 (−1.7)+3.2 (−1.3)+0.31 / −0.62+0.30 / −1.31
lands=1.25+0.5 (+0.3)−0.5 (−0.8)+5.7 (−4.1)−0.6 (+1.1)+1.3 (+0.7)+0.2 (+0.2)+2.4 (−2.2)−3.4 (−1.4)−2.4 (−0.5)+0.5 (−3.3)+0.9 (−1.2)−0.2 (+0.0)+0.0 (+0.2)+1.0 (+0.0)+1.4 (−0.7)+0.8 (−0.5)+0.10 / −0.44+0.77 / −1.00
lands=2−0.7 (+0.4)+0.5 (+0.2)−5.7 (+3.2)−3.7 (−1.0)+2.7 (+0.1)−0.8 (−0.3)−4.8 (+1.1)+2.3 (+1.6)+1.4 (+0.2)−1.6 (−0.5)−0.9 (−0.3)+3.5 (−0.2)+3.6 (+0.5)+0.0 (−0.3)−2.0 (+1.1)−2.4 (+0.4)−0.75 / −0.16−0.39 / +0.79
beta=3+0.2 (+0.4)−0.5 (+0.0)−4.8 (−2.5)+0.3 (+0.3)+0.4 (+0.9)−2.7 (+0.6)+2.4 (−1.6)−2.1 (+0.8)+1.4 (−1.4)−1.0 (−2.3)+0.0 (−0.6)−0.5 (−0.1)−0.7 (−1.2)+0.3 (−1.9)−1.3 (−0.1)−0.6 (+0.0)−0.70 / −0.15−0.47 / −0.86
beta=12+0.2 (−0.5)+2.3 (−0.5)+1.9 (−1.3)−2.5 (−0.1)+0.9 (−0.1)−0.2 (+0.3)−0.8 (−0.8)−1.7 (−0.3)+1.0 (+0.6)+0.5 (−1.0)+1.8 (+0.3)+0.7 (−0.3)−2.9 (+0.2)−1.0 (−0.2)+1.3 (−1.0)+0.3 (+0.4)+0.18 / −0.25+0.05 / −0.29
beta=inf−0.3 (−0.8)+6.4 (−1.2)+6.7 (−3.8)−5.0 (−0.3)−0.9 (+2.1)−1.2 (−0.4)+0.8 (−2.4)−6.1 (+1.3)−0.5 (+0.2)+1.0 (−2.4)+2.7 (+0.6)+1.0 (−0.9)−0.7 (−0.0)−2.9 (−1.4)+1.7 (−2.2)+0.6 (+0.9)+0.36 / −0.74+0.08 / −0.64
threat=1················+0.00 / +0.00+0.00 / +0.00
solo=0+0.0 (−1.8)+4.6 (−3.7)−10.5 (+1.9)+2.5 (−3.0)−17.9 (+5.4)−9.2 (+3.2)+21.8 (+0.3)+2.7 (+1.8)+3.9 (+0.8)−1.0 (+7.2)+0.0 (−13.1)−0.8 (+1.3)−2.9 (−1.0)+2.6 (−0.8)−5.3 (−0.1)+0.2 (+0.6)−0.54 / +0.54−0.62 / −0.52
scarcity=0−4.6 (+1.4)+2.7 (−2.7)−1.9 (−4.1)−5.9 (+4.2)−0.4 (+2.1)−8.6 (+2.3)+0.8 (−2.4)−3.4 (−0.3)+1.0 (−6.1)−5.2 (−5.2)−0.9 (−3.3)−4.6 (−1.0)+0.7 (−2.4)+3.9 (−9.0)+4.5 (−1.3)+0.3 (+1.0)−3.72 / −0.01+0.47 / −2.98
soakfx=0················+0.00 / +0.00+0.00 / +0.00
raw=1 ⚑−4.5 (−2.1)−3.2 (+0.5)+2.9 (+0.6)−3.7 (+0.7)+1.8 (+0.6)+3.0 (−1.5)+2.4 (−2.7)+0.2 (−1.3)+0.5 (−0.5)+0.5 (−0.2)−0.9 (+0.0)−0.5 (+0.7)+1.4 (−4.0)+0.0 (+0.2)−0.4 (−0.5)+1.0 (−0.9)−1.06 / −0.40+0.88 / −0.84
reach=1.5·····+0.1 (+0.1)········+0.0 (+0.1)+0.1 (+0.0)+0.02 / +0.01+0.00 / +0.01
reach=2·····+0.0 (+0.0)········−0.1 (+0.0)+0.0 (+0.1)+0.01 / +0.01−0.01 / +0.00
anywhere=1−4.1 (−2.3)···············−0.59 / −0.33+0.00 / +0.00
anywhere=100−2.7 (−1.8)···············−0.39 / −0.25+0.00 / +0.00
anywhere=1000+0.2 (+0.5)···············+0.02 / +0.07+0.00 / +0.00
tunnel=1················+0.00 / +0.00+0.00 / +0.00
carry=w0.5+0.0 (+0.8)+1.4 (−0.8)+9.5 (−2.9)+0.0 (−0.6)−1.3 (+0.3)+0.3 (−1.1)·−0.4 (−0.6)+5.8 (−0.3)+1.6 (−0.7)+0.0 (+0.6)−6.3 (−2.0)·−0.6 (+1.3)−1.7 (−1.5)−0.9 (+0.0)−0.56 / −0.64+1.25 / −0.35
carry=w1−1.4 (+0.5)+0.5 (−0.3)+10.5 (−3.8)−1.9 (−0.9)−1.8 (+1.2)−0.3 (−1.4)·−0.2 (−1.0)+12.1 (−3.2)+6.3 (−1.0)−1.8 (+1.2)−11.2 (−2.9)·+3.9 (+3.6)−4.5 (−2.7)−0.6 (−0.3)−1.24 / −0.91+2.02 / −0.53
carry=dedicated w1+0.0 (+0.2)+0.9 (+0.6)+6.7 (−3.8)+0.0 (−0.9)−1.3 (+1.5)−0.5 (−0.1)·+0.8 (+0.0)+12.1 (−3.2)+2.1 (−0.7)−0.9 (+0.3)−3.3 (−1.0)·+1.9 (+1.9)−2.4 (+0.1)·−0.11 / −0.28+1.88 / −0.35
carry=cargo shield+0.0 (+1.0)−2.3 (−2.1)+11.4 (−4.4)−1.6 (−1.0)−2.7 (+0.7)−1.3 (−0.6)·+0.0 (−0.9)+14.0 (−5.5)+5.2 (−3.1)−1.8 (+1.5)−9.6 (−2.3)·+3.2 (+3.5)−3.5 (−2.8)−0.3 (−0.4)−1.39 / −1.22+2.30 / −0.88
carry=cargo shapeA+0.0 (+0.7)−0.9 (+2.0)·+0.3 (−0.3)−2.2 (+2.2)+0.6 (+0.6)·+1.5 (−0.1)+14.0 (−5.5)+5.2 (−0.9)+0.0 (+0.3)−1.0 (−0.4)·+1.3 (+1.6)−0.2 (+0.5)·+0.61 / +0.24+1.59 / −0.11
carry=shapeA+ride+0.0 (+0.7)−0.9 (+2.0)·+0.3 (−0.3)−2.2 (+2.2)+0.6 (+0.6)·+1.5 (−0.1)+14.0 (−5.5)+5.2 (−0.9)+0.0 (+0.3)−1.0 (−0.4)·+1.3 (+1.6)−0.2 (+0.5)·+0.61 / +0.24+1.59 / −0.11
carry=shapeA+per+0.0 (+0.7)−0.9 (+2.0)·+0.3 (−0.3)−2.7 (+2.2)+0.6 (+0.6)·+1.7 (−0.2)+14.0 (−4.8)+5.2 (−0.9)+0.0 (+0.3)−3.5 (−1.2)·+1.3 (+1.6)−0.4 (+0.6)·+0.25 / +0.13+1.54 / −0.03
carry=shapeA+once+0.0 (+0.7)−0.9 (+2.0)·+0.3 (−0.3)−2.2 (+2.2)+0.6 (+0.6)·+1.5 (−0.1)+14.0 (−5.5)+5.2 (−0.9)+0.0 (+0.3)−1.0 (−0.4)·+1.3 (+1.6)−0.2 (+0.5)·+0.61 / +0.24+1.59 / −0.11
carry=shapeA+arrive+0.0 (+0.7)−0.9 (+2.0)·+0.3 (−0.3)−2.2 (+2.2)+0.6 (+0.6)·+1.5 (−0.1)+14.0 (−5.5)+5.2 (−0.9)+0.0 (+0.3)−1.0 (−0.4)·+1.3 (+1.6)−0.2 (+0.5)·+0.61 / +0.24+1.59 / −0.11
carry=shapeA+need················+0.00 / +0.00+0.00 / +0.00
carry=shapeA+squads+0.0 (+0.7)+0.5 (+1.1)+1.9 (−1.0)+0.3 (−0.3)−2.2 (+2.2)+0.6 (+0.6)·+1.5 (−0.1)+4.3 (−1.0)+5.2 (−0.9)+0.0 (+0.3)−4.3 (−1.4)·+1.0 (+1.4)−0.2 (+0.5)·+0.33 / −0.03+0.69 / +0.26
r.movement=1.5−0.3 (+0.1)−0.5 (+0.2)−2.9 (+1.0)·+0.9 (−0.1)··+0.0 (+0.4)+1.4 (−0.2)−2.6 (−1.4)·+2.3 (−0.1)+1.4 (+0.5)·+0.3 (−0.0)−0.2 (−0.1)−0.19 / −0.20+0.13 / +0.16
r.mortal=1.5−0.2 (+1.1)−2.3 (−1.8)−2.9 (+1.0)−2.5 (−0.1)+0.4 (−1.2)+1.4 (−0.4)·−3.8 (−1.9)−1.4 (−0.8)−7.3 (−5.8)+0.0 (−0.3)+0.2 (+1.2)+0.0 (−0.2)+1.9 (+1.2)+2.5 (−0.1)−1.0 (+0.7)−1.68 / −0.72−0.35 / −0.27
r.overwatch=1.5+0.3 (+0.2)·+1.0 (−3.8)+0.3 (−0.2)·−2.1 (+0.8)····−2.7 (−1.2)···−1.3 (+0.4)−0.7 (−0.4)−0.31 / +0.06−0.34 / −0.51
r.debuff=1.5−1.0 (−0.1)−7.8 (+0.6)−8.6 (+2.9)+0.0 (+1.4)−2.7 (−1.5)−1.1 (+0.3)+0.8 (+0.0)+0.6 (+1.3)−1.0 (+0.0)−6.8 (−4.7)−4.5 (+0.3)+3.6 (+1.4)−3.6 (−1.2)−1.3 (+0.6)−0.5 (−0.7)+0.1 (−1.0)−1.84 / −0.29−2.29 / +0.19
r.spawn=1.5················+0.00 / +0.00+0.00 / +0.00
r.first=1−1.4 (−0.4)···+0.0 (−0.9)−1.3 (+0.7)−11.3 (+1.1)·−1.9 (+2.6)+3.7 (−0.7)+6.3 (−1.2)····+0.0 (−0.0)+0.15 / −0.07−0.77 / +0.17
r.first=1.8−0.2 (+0.1)····−0.5 (+0.2)−0.8 (+0.0)·+0.5 (+0.0)·+2.7 (−0.3)·····−0.10 / +0.05+0.26 / −0.03
r.first=3.5+0.0 (+0.2)····+0.1 (−0.0)··········+0.01 / +0.02+0.00 / +0.00
r.lone=1··········+0.0 (+0.3)·····+0.00 / +0.00+0.00 / +0.03
r.lone=1.5··········+0.0 (+0.3)·····+0.00 / +0.00+0.00 / +0.03
r.lone=2.9·········+0.0 (−0.2)·−0.2 (+0.0)····−0.02 / −0.02+0.00 / +0.00
r.synapse=1+0.3 (−2.4)···············+0.05 / −0.34+0.00 / +0.00
r.synapse=1.5+2.2 (−1.0)···············+0.32 / −0.15+0.00 / +0.00
r.synapse=3−1.9 (+0.7)···············−0.27 / +0.10+0.00 / +0.00
r.cp=1+0.0 (+1.3)−4.6 (+2.1)−2.9 (+1.0)−6.8 (+3.4)−1.8 (+0.1)+3.1 (−1.9)+2.4 (+0.3)−0.2 (+0.1)−2.9 (+0.0)−1.6 (+0.7)−3.6 (+2.1)+1.0 (−0.3)−10.0 (−0.2)·+0.3 (−2.0)+0.3 (−1.1)−1.23 / +0.61−2.07 / +0.15
r.cp=2.88+0.2 (+0.2)·+1.0 (+0.3)−2.8 (+0.2)+0.9 (+0.4)−0.8 (+0.7)−4.8 (−1.1)−0.2 (+0.2)+2.9 (+2.6)+0.0 (−0.5)+1.8 (−0.3)−0.5 (+0.2)··−0.5 (+0.8)+0.7 (+0.8)−0.47 / +0.22+0.11 / +0.33
r.heal=1·−2.3 (+0.9)+5.7 (−1.6)−3.4 (−0.5)+7.6 (+0.7)+3.0 (−1.4)·−4.8 (+2.2)+3.4 (+2.7)·−7.1 (+3.3)+1.0 (+0.2)−0.7 (+0.5)+2.9 (+2.3)·−0.2 (−0.2)−0.28 / −0.14+0.77 / +1.12
r.heal=1.4·+0.0 (−0.3)+5.7 (−2.2)−2.8 (−0.1)+4.5 (+0.0)+1.2 (−0.7)·−2.3 (+0.8)+1.9 (+1.6)·−1.8 (+0.6)+0.7 (+0.1)−0.7 (+0.5)+2.3 (+1.5)·−0.1 (−0.0)−0.14 / −0.14+1.07 / +0.31
r.heal=2.61·+0.0 (+0.3)−2.9 (−0.6)+1.2 (−0.1)−4.0 (+0.0)−0.8 (+0.6)·+1.7 (+0.1)−2.9 (−0.8)·+3.6 (−0.6)·−1.4 (−0.5)+1.3 (−2.6)·−0.0 (+0.0)+0.06 / +0.11−0.52 / −0.56
r.buff=1−0.3 (−0.1)−1.4 (+1.4)·−2.2 (+0.2)+0.0 (+0.3)+0.1 (−0.1)·+0.6 (−1.4)+1.4 (−1.1)+1.6 (−0.3)−0.9 (+0.3)−0.2 (+0.2)+0.7 (+0.0)+1.3 (−0.3)+0.0 (−0.1)−0.7 (−0.5)−0.44 / +0.12+0.36 / −0.26
r.buff=1.24−0.2 (+0.2)+0.5 (−0.3)·+1.2 (+0.1)+0.4 (+0.3)+0.0 (−0.4)·−1.3 (+0.9)−1.4 (+0.2)−0.5 (−0.0)·+0.0 (−0.3)−0.7 (−0.2)−0.6 (−0.4)+0.1 (−0.3)+0.6 (+0.3)+0.22 / −0.05−0.40 / +0.05
r.buff=2.12−1.7 (+0.3)−1.4 (−0.5)·+2.2 (+0.4)+0.4 (+0.9)+2.1 (−0.1)·−4.8 (+3.4)−7.2 (+0.2)−4.2 (+0.3)+0.9 (+0.6)+0.5 (−1.5)−1.4 (−0.0)−3.2 (+0.0)−3.2 (−0.1)+3.4 (+1.2)+0.14 / +0.03−2.06 / +0.56
r.detachment=1·−0.9 (−0.3)·+1.6 (+0.7)·+0.1 (+0.1)····−1.8 (+0.9)··−0.3 (+0.9)+0.1 (−0.1)+0.1 (+0.2)+0.12 / +0.10−0.23 / +0.19
r.detachment=1.13·−1.4 (+0.8)·−0.6 (+0.7)·−0.2 (−0.1)−0.8 (+0.0)−0.2 (+0.0)··+0.9 (+0.0)−0.2 (+0.0)·+1.0 (−0.4)+0.8 (+0.0)+0.3 (−0.2)−0.29 / +0.16+0.18 / −0.05
r.detachment=2.07+0.2 (+0.1)−5.5 (+0.2)·−6.2 (+0.7)·−0.7 (−0.3)−0.8 (−0.0)−0.8 (−0.2)·−1.0 (−2.1)+8.9 (+0.9)+2.8 (+0.3)−0.7 (+0.0)+10.4 (−9.1)+0.7 (+0.0)+1.1 (−0.1)−1.33 / −0.17+1.96 / −0.93
synapseMarginal=1+0.3 (−2.4)···············+0.05 / −0.34+0.00 / +0.00
landsNoClamp=1+0.0 (+0.3)+0.9 (−1.4)+2.9 (−1.6)−1.2 (+0.9)+0.0 (+0.6)+0.1 (+0.0)−0.8 (−0.3)−3.4 (−0.8)−1.4 (+0.0)+1.6 (−2.4)+0.9 (+0.3)−0.8 (+0.5)−0.7 (+0.2)+0.3 (+0.5)+0.7 (−0.7)+1.1 (−0.3)+0.22 / −0.33−0.18 / −0.18
condShares=1−0.3 (+0.1)·············+0.1 (−0.3)·−0.05 / +0.01+0.01 / −0.03
leadersLeading=1−1.0 (+1.2)+0.5 (+0.0)−5.7 (−1.3)+1.2 (−4.5)−11.7 (+4.6)−8.3 (+3.0)+21.8 (+2.2)+1.1 (+1.5)−1.4 (+3.9)−1.6 (+7.5)−4.5 (−10.7)−1.5 (+2.4)−10.0 (−7.1)+3.2 (−0.1)−10.6 (−0.6)−2.8 (−0.7)−1.93 / +1.28−1.98 / −0.86
killByJob=1−8.2 (+3.3)−3.2 (−7.3)−6.7 (−0.6)−7.5 (+1.1)+4.9 (−2.1)−3.6 (+0.8)−1.6 (+0.5)−9.5 (+4.9)−17.4 (+1.9)−4.7 (−5.4)+6.3 (−2.1)−6.8 (−0.2)+5.7 (−0.5)+1.9 (−1.6)+0.7 (−0.1)+0.7 (+0.8)−4.76 / −0.98−1.74 / +0.04
burstKill=0−1.7 (+1.7)−3.2 (−4.3)+1.9 (+0.3)+0.0 (+0.4)−8.5 (−0.1)−1.1 (+0.4)−4.0 (−0.3)−6.7 (+3.7)−9.2 (+0.5)−6.3 (+1.0)+1.8 (−0.3)+6.8 (−0.9)+4.3 (+0.5)+9.4 (−3.6)−3.0 (+1.8)+1.1 (+0.1)−0.64 / −0.22−1.56 / +0.28
dialBiovoresOnly=0−0.9 (+0.5)···············−0.12 / +0.07+0.00 / +0.00
cpRefile=0+0.0 (+0.3)···+1.8 (−0.6)·−2.4 (+1.1)······+0.6 (−0.1)··+0.00 / +0.04+0.00 / +0.04
killOverGame=on−3.8 (+2.7)−8.7 (−0.2)+11.4 (−2.2)−5.9 (−1.1)−3.1 (−1.9)+12.2 (−3.6)−2.4 (−1.6)−3.6 (+2.7)−9.7 (+5.0)−4.2 (−8.6)−2.7 (+1.8)+2.1 (−1.3)+2.1 (−0.0)+11.3 (+3.1)+3.4 (−2.0)−0.9 (−0.5)−1.30 / −1.79+0.76 / +0.53
killOverGame=on fireB 300−4.3 (+1.5)−6.4 (−4.1)+8.6 (−0.3)−2.8 (−0.3)−1.3 (−1.8)+14.2 (−4.4)−2.4 (−1.1)−0.8 (+2.8)−5.8 (+2.1)−11.0 (−11.2)−3.6 (+0.6)+2.8 (−1.4)+4.3 (+1.4)+12.0 (−0.1)+3.2 (−1.8)−3.2 (+0.4)−1.53 / −2.78+1.56 / +0.21
joinedMarginal=on−1.7 (+0.8)+0.0 (−0.3)−3.8 (+0.6)−7.8 (−3.3)−13.9 (+5.7)−8.5 (+2.9)+18.5 (+4.3)+3.2 (−0.3)+1.4 (+1.0)−1.6 (+3.0)+1.8 (−6.5)−2.3 (+3.5)−2.9 (−3.8)+0.0 (−1.2)−5.4 (−1.7)−1.3 (+2.3)−3.31 / +1.26−0.12 / −0.22
joinedMarginal=on Shapley−0.3 (+0.3)·−3.8 (+1.6)+3.4 (+0.9)−11.2 (+4.3)−5.8 (+2.5)+19.4 (+0.8)+2.7 (+0.1)+1.9 (+0.2)+0.0 (+0.7)+3.6 (−1.2)−1.7 (+1.7)−4.3 (−0.7)−1.0 (+0.2)−0.7 (−0.2)+2.4 (−0.1)−0.29 / +0.87+0.73 / +0.57
arrivalKill=1+0.2 (−0.5)+1.4 (−0.6)+4.8 (−3.5)−0.6 (+0.0)+0.0 (−0.3)−1.2 (+0.5)+3.2 (−1.9)+1.9 (−0.2)+0.0 (−0.2)−1.0 (−1.9)+1.8 (+0.6)+0.7 (+0.1)+2.1 (+0.7)+0.6 (−1.5)+0.7 (+0.3)+3.0 (+0.1)+0.33 / −0.33+1.69 / −0.66
arrivalKill=1.5+0.2 (−0.5)+0.5 (−0.9)+7.6 (−5.4)−1.2 (−0.6)+0.0 (−0.3)−2.0 (+0.9)+4.0 (−1.6)+2.5 (+0.1)+1.0 (+0.0)−1.6 (−2.4)+2.7 (−0.6)+1.2 (−0.1)+2.1 (+1.2)+2.6 (−2.3)+0.7 (−0.1)+4.1 (−0.0)+0.15 / −0.53+2.58 / −0.99
scarceAnswers=0.5−1.0 (+0.7)+3.7 (−0.9)−1.0 (−1.9)−1.9 (+1.7)+0.0 (+1.3)−3.3 (+0.6)−0.8 (−1.1)−1.9 (−0.0)−0.5 (−3.1)−2.6 (−3.7)−0.9 (−0.6)−1.7 (−0.9)−1.4 (−1.4)+1.9 (−4.2)+2.3 (−0.8)−0.3 (+0.6)−1.02 / −0.29−0.24 / −1.30
scarceAnswers=1−4.5 (+1.4)+3.7 (−3.5)+0.0 (−4.4)−5.6 (+3.9)+0.4 (+2.2)−8.6 (+2.3)+0.8 (−1.3)−4.6 (−0.3)+1.4 (−5.3)−4.7 (−4.9)+0.0 (−3.6)−4.1 (−0.9)+1.4 (−2.9)+3.9 (−8.8)+4.2 (−1.4)+0.2 (+1.0)−3.38 / −0.11+0.84 / −2.87
scoreFloor=0.5−0.3 (+0.5)−0.5 (+0.5)+0.0 (+0.3)−0.3 (+0.7)·−0.2 (−0.2)−0.8 (+0.0)−1.5 (−0.6)+0.5 (−0.2)·+0.0 (+0.3)−0.3 (+0.1)·−0.3 (+0.0)−0.1 (+0.0)+0.0 (+0.0)−0.22 / +0.23−0.24 / −0.02
scoreFloor=1−0.3 (+0.6)−0.9 (+0.6)·−0.9 (+0.5)+0.0 (+0.1)+0.2 (−0.4)·−1.5 (−1.0)+0.5 (−0.2)−0.5 (−0.7)+0.0 (+0.6)−0.5 (+0.1)+1.4 (−0.0)−0.3 (+0.2)+0.2 (−0.5)+0.2 (−0.1)−0.41 / +0.09+0.04 / −0.07
killClassWeight=1················+0.00 / +0.00+0.00 / +0.00
killClassWeight=3+0.2 (+0.1)−2.7 (+0.3)···+0.1 (−0.1)·−1.3 (+0.4)·−0.5 (−0.5)·+0.5 (+1.0)−1.4 (−0.2)·−0.7 (+0.3)+0.5 (−0.7)−0.29 / +0.03−0.37 / +0.05
threatSoak=off−0.5 (+0.3)+0.5 (+0.0)−1.0 (−0.3)−0.3 (+0.3)+0.4 (+0.1)−0.3 (+0.0)−0.8 (+0.3)·−0.5 (+0.3)−1.0 (−0.3)·−0.2 (+0.1)+0.0 (−0.5)·+0.1 (+0.2)+0.0 (−0.0)−0.27 / +0.06−0.18 / +0.01
threatSoak=2+0.3 (+0.2)−0.5 (+0.2)·−0.6 (+0.5)+0.9 (+0.4)+0.5 (−0.3)·−0.4 (−0.3)+0.5 (−0.2)+0.5 (+0.0)+0.0 (+0.3)+0.3 (+0.1)+0.7 (−0.2)·+0.0 (−0.0)−0.0 (−0.1)+0.09 / +0.08+0.19 / +0.00
shockPressure=off−1.5 (−0.4)···+1.8 (+1.0)−0.1 (−0.1)−3.2 (+0.3)···+13.4 (−3.9)····+2.3 (+0.1)+0.09 / −0.06+1.33 / −0.28
shockPressure=2+0.2 (+0.9)···−0.9 (−0.7)+0.2 (+0.0)····−6.3 (+1.5)····−0.6 (+0.2)−0.03 / +0.17−0.79 / +0.08
supportMeasured=1+1.5 (−2.6)−4.1 (+4.0)+3.8 (−0.6)−5.0 (+0.4)+7.2 (+2.8)+2.5 (−0.8)−4.8 (−0.8)−5.0 (+1.0)+5.8 (+3.7)+1.0 (+0.7)−6.3 (+1.2)+1.0 (+0.4)−0.7 (+1.0)+4.2 (+2.3)−3.0 (+0.3)−2.8 (+0.4)−0.82 / +0.35+0.13 / +1.20
supportMeasured=3+0.2 (−2.1)−3.2 (+3.5)+3.8 (−1.0)−8.1 (−0.3)+5.4 (+3.6)−0.2 (+2.2)−13.7 (+0.3)−7.1 (+3.1)+5.8 (+5.6)+2.1 (−0.5)−2.7 (−7.1)+0.3 (+0.4)+0.7 (+0.7)+4.2 (+2.3)−3.0 (+1.0)−0.6 (+0.7)−1.35 / +0.56−0.73 / +0.94
supportCredit=k0.5+1.5 (+0.9)−0.5 (+0.0)+1.9 (−1.3)−4.7 (+0.5)+3.6 (+0.4)+3.2 (−1.0)−0.8 (+0.3)−1.9 (+0.2)+0.0 (+1.8)+1.6 (−0.9)−6.3 (+2.1)+0.7 (−0.1)−3.6 (−0.2)+1.9 (+1.1)−0.2 (−0.6)−0.2 (−0.6)+0.23 / −0.16−0.59 / +0.42
supportCredit=k1−1.5 (+2.3)+0.0 (+0.2)−2.9 (+0.0)−0.6 (−0.2)−0.4 (+1.2)+0.6 (+1.1)−4.0 (−0.5)+0.2 (+0.2)+1.0 (+1.6)−0.5 (−0.3)−1.8 (−1.2)+0.2 (−0.1)−0.7 (−0.5)+2.6 (−1.8)−1.8 (+0.5)+0.4 (+0.5)−0.22 / +0.49−0.87 / −0.05
supportCredit=k2−2.7 (+1.6)+0.5 (−0.5)−4.8 (+0.3)−6.2 (−2.2)−6.3 (+3.6)−2.6 (+4.8)−8.9 (−0.3)−0.4 (+3.2)−2.4 (+2.7)−1.0 (−0.5)+5.4 (−7.1)−1.0 (−0.3)+0.7 (−2.4)+2.6 (−4.5)−5.9 (+0.6)+0.3 (+1.8)−1.82 / +0.67−2.23 / −0.43
preferredTargets=4/4−1.4 (+1.2)+5.0 (−1.5)+10.5 (−1.0)−10.9 (−0.4)+1.8 (−2.4)+9.0 (−3.5)+0.0 (−2.4)+0.0 (+2.8)−1.9 (−1.8)+0.0 (−2.8)+3.6 (−3.9)+4.5 (−1.2)+2.1 (−0.5)+8.7 (−0.6)+3.0 (−2.9)−0.6 (−0.9)+0.81 / −1.30+3.09 / −1.40
preferredTargets=C1−2.9 (+1.0)−2.3 (+0.0)+14.3 (−1.3)−5.0 (−2.9)+1.3 (−1.9)+11.4 (−3.9)+0.8 (−3.0)−1.9 (+2.6)−9.2 (+0.6)−5.2 (−5.8)+2.7 (−1.2)−0.3 (−0.3)+0.7 (+2.6)+4.2 (+3.0)−0.5 (−0.0)+1.2 (−1.2)−0.45 / −1.87+1.38 / +0.16
preferredTargets=C16−0.5 (+0.4)+5.9 (−3.7)+9.5 (+0.6)−11.5 (+0.1)+1.3 (−3.7)+7.5 (−4.1)+2.4 (−1.3)−0.8 (+3.5)−3.9 (−3.2)+1.6 (−2.8)+2.7 (−3.3)+3.6 (−1.3)+3.6 (+1.2)+9.7 (−0.6)+1.9 (−2.1)−0.9 (−2.4)+0.81 / −1.96+2.94 / −1.00
preferredTargets=N1−0.5 (+0.4)+5.9 (−3.7)+9.5 (+0.6)−11.5 (+0.1)+1.3 (−3.7)+7.5 (−4.1)+2.4 (−1.3)−0.8 (+3.5)−3.9 (−3.2)+1.6 (−2.8)+2.7 (−3.3)+3.6 (−1.3)+3.6 (+1.2)+9.7 (−0.6)+1.9 (−2.1)−0.9 (−2.4)+0.81 / −1.96+2.94 / −1.00
preferredTargets=N8−1.5 (+1.3)+5.0 (−0.3)+13.3 (−1.9)−7.5 (−2.0)+2.2 (−2.1)+9.0 (−3.3)+1.6 (−1.9)+0.4 (+1.5)−5.8 (−1.0)−2.1 (−5.2)+0.0 (−3.3)+4.3 (−1.4)−0.7 (+0.5)+7.8 (+0.3)+0.9 (−1.9)−1.2 (−1.3)+0.87 / −1.75+2.20 / −1.07
attachChars=on+0.0 (−0.1)+4.6 (−1.5)+9.5 (−1.9)−6.8 (−1.3)+2.7 (−1.8)+6.0 (−2.8)+2.4 (−0.8)+0.8 (+1.8)−1.0 (−3.7)+0.0 (−2.3)+0.9 (−1.8)+3.5 (−0.9)+2.9 (+1.9)+5.2 (+1.7)+2.7 (−1.3)−1.5 (−1.3)+0.81 / −1.45+2.90 / −0.66
attachChars=rate 0.4+0.5 (−0.2)+2.3 (−1.1)+5.7 (−1.6)−3.4 (+0.2)+2.7 (−0.9)+3.3 (−1.9)+0.8 (−0.3)+0.2 (+0.6)−1.9 (−1.3)+0.5 (−1.2)−0.9 (−0.6)+2.3 (−0.6)+0.0 (−0.5)+1.6 (+1.3)+1.8 (−0.9)−0.7 (−0.4)+0.69 / −0.74+1.11 / −0.45
attachChars=rate 1+0.2 (+0.3)+5.5 (−2.4)+9.5 (−0.6)−7.8 (−1.0)+3.1 (−1.6)+6.7 (−2.9)+2.4 (−0.5)+0.8 (+2.0)−1.4 (−3.4)+0.5 (−2.8)+0.9 (−2.1)+4.0 (−1.2)+1.4 (+1.9)+7.1 (+1.1)+2.7 (−1.5)−1.3 (−1.4)+1.11 / −1.64+2.96 / −0.54
lifeKill=auto−0.7 (+1.6)+1.8 (−3.0)+11.4 (−0.3)−9.6 (+0.5)+2.2 (+0.0)+10.0 (−3.2)+0.8 (−1.3)−1.5 (+4.6)−1.4 (−0.2)−2.1 (−3.7)+1.8 (−2.1)+3.8 (−1.3)+0.0 (−0.2)+8.1 (+0.9)+3.6 (−1.2)−1.1 (−1.1)+0.31 / −1.46+2.78 / +0.01
lifeKill=auto s0−0.7 (+1.0)+1.8 (−2.0)+10.5 (+0.3)−9.6 (+0.3)+4.5 (+0.6)+8.5 (−3.2)+1.6 (−0.5)+0.0 (+2.7)−0.5 (−2.4)−0.5 (−2.6)+0.0 (−1.2)+5.1 (−1.5)−1.4 (−0.0)+7.8 (+0.9)+2.5 (−1.1)−0.8 (−1.1)+0.55 / −1.29+2.77 / −0.09
lifeKill=auto s2−1.2 (+1.8)−0.9 (−3.0)+7.6 (+0.3)−9.9 (+0.1)−0.4 (−1.2)+9.9 (−3.6)−1.6 (−0.8)−2.9 (+4.6)−5.3 (+2.1)−3.7 (−4.9)+0.9 (−1.5)+2.0 (−0.8)+2.1 (+1.4)+10.7 (+0.4)+4.2 (−1.1)−0.9 (−1.0)−0.68 / −1.63+1.69 / +0.48
lifeKill=replace w0.5−0.7 (+1.6)+1.8 (−3.0)+11.4 (−0.3)−9.6 (+0.5)+2.2 (+0.0)+10.0 (−3.2)+0.8 (−1.3)−1.5 (+4.6)−1.4 (−0.2)−2.1 (−3.7)+1.8 (−2.1)+3.8 (−1.3)+0.0 (−0.2)+8.1 (+0.9)+3.6 (−1.2)−1.1 (−1.1)+0.31 / −1.46+2.78 / +0.01
lifeKill=replace w0.25−1.0 (+1.7)+1.4 (−3.2)+10.5 (−0.6)−10.2 (+0.8)+2.2 (+0.0)+10.5 (−3.5)+0.0 (−1.3)−2.3 (+4.7)−2.4 (+0.3)−1.6 (−3.5)+2.7 (−2.4)+4.1 (−1.7)−0.7 (−0.0)+9.7 (+1.5)+3.4 (−1.2)−1.1 (−1.6)+0.29 / −1.57+2.57 / +0.11
lifeKill=replace w0.75−0.7 (+1.7)+1.4 (−2.7)+11.4 (−0.3)−9.6 (+0.4)+1.8 (+0.1)+9.2 (−3.1)+0.0 (−0.8)−1.1 (+4.1)−0.5 (−0.3)−2.1 (−3.0)+0.0 (−1.5)+3.6 (−1.3)+0.7 (+0.5)+7.4 (+1.0)+3.8 (−1.3)−1.1 (−0.8)+0.10 / −1.25+2.63 / +0.17
lifeKill=survival only−0.7 (+1.4)+3.7 (−1.7)+2.9 (−3.2)−0.9 (+0.2)−1.3 (+0.6)+3.1 (−1.6)+0.8 (−0.3)−1.7 (+1.1)−5.3 (+1.8)−3.1 (−2.1)−1.8 (+1.2)+0.2 (−0.3)+3.6 (+2.1)−0.6 (+1.0)+2.1 (−0.4)−1.5 (−0.3)+0.09 / −0.63−0.16 / +0.43
vpLines=secondary 0.5+0.2 (+1.8)+0.9 (−0.9)+1.0 (−1.6)+3.1 (+0.3)−2.2 (+0.9)+2.3 (+0.2)·−0.4 (−0.1)+1.0 (+2.4)−1.0 (−2.1)−1.8 (+1.5)−2.5 (−1.3)+3.6 (+1.2)+0.0 (+0.5)+0.3 (−1.3)−2.7 (−0.0)+0.03 / −0.28+0.15 / +0.40
vpLines=secondary 1−1.0 (+3.7)+3.2 (−0.9)−2.9 (−3.2)+4.3 (−0.7)−2.7 (+2.5)+1.1 (+2.2)−0.8 (−0.3)+1.7 (−0.3)−1.0 (+1.8)−2.1 (−5.4)−4.5 (+1.8)−5.8 (−2.4)+8.6 (+1.2)+0.3 (+0.4)−1.9 (−2.3)−4.6 (−0.8)−0.71 / −0.63−0.35 / +0.19
vpLines=mission 0.25+1.0 (+1.7)+3.2 (−1.7)−2.9 (+1.0)−1.6 (−1.4)+2.2 (+0.4)+2.9 (−1.0)+0.0 (−0.3)+1.1 (+1.1)−0.5 (+2.3)−2.1 (−2.3)−3.6 (+0.9)−1.3 (−2.0)+3.6 (+1.4)+1.3 (−0.2)+2.5 (+0.6)−4.6 (+0.0)−0.35 / −0.95+0.42 / +0.79
vpLines=mission 1−1.5 (+3.4)+11.4 (−7.8)−1.0 (+0.0)−8.4 (−4.3)−0.9 (+3.1)+0.8 (+1.1)−1.6 (+0.5)+6.5 (+3.7)−3.4 (+4.0)−7.9 (−10.1)−5.4 (+0.9)−4.5 (−3.7)+10.0 (+2.4)+5.2 (−0.9)−2.5 (+0.8)−12.9 (−0.2)−3.28 / −3.09+0.78 / +1.63
vpLines=mission budget−0.9 (+0.9)−1.8 (+0.0)+1.0 (+1.0)−2.8 (−0.1)+1.3 (+0.0)+4.1 (−2.1)+2.4 (−1.6)+0.6 (−1.1)+2.9 (+1.3)−0.5 (−0.2)−1.8 (+0.3)−0.2 (+0.0)+0.7 (−1.7)+0.3 (+0.6)+0.7 (−0.4)−0.9 (−0.7)−0.42 / −0.31+0.91 / −0.18
vpLines=vpLedger−0.3 (+3.9)+7.8 (−9.4)−3.8 (−0.6)−6.8 (−2.8)−2.7 (+2.7)+8.3 (−2.0)−4.0 (+0.5)+3.6 (+6.2)−2.9 (+3.9)−8.4 (−10.3)−1.8 (+0.9)−5.4 (−4.0)+8.6 (+1.9)+4.2 (+0.3)−2.1 (+1.0)−12.3 (−0.3)−2.47 / −3.56−0.11 / +1.87
vpLines=vpLedger mission 0.5+1.9 (+2.3)+4.6 (−4.4)−1.0 (−0.6)−3.1 (−2.4)−1.3 (+0.6)+10.5 (−3.3)−4.0 (+0.5)+1.9 (+5.0)−4.8 (+4.3)−8.4 (−8.7)−0.9 (+0.3)−2.3 (−3.6)+7.1 (+2.6)+2.3 (+0.3)+2.1 (+0.4)−8.8 (+0.6)−0.80 / −2.79+0.15 / +1.49
vpLines=vpLedger per point−0.2 (+2.8)−2.7 (−6.8)+2.9 (−1.3)−4.0 (−0.8)+0.0 (−1.0)+11.4 (−4.8)−4.0 (−1.1)+0.2 (+5.0)−2.9 (+5.3)−12.0 (−12.7)−1.8 (+0.0)+2.5 (−2.3)+5.7 (+3.1)+8.7 (+0.5)+4.2 (+0.5)−7.1 (+0.8)−1.74 / −3.42+1.45 / +1.22
smallPiece=-0.2················+0.00 / +0.00+0.00 / +0.00
smallPiece=0.2+0.0 (+0.9)+2.3 (−2.3)+8.6 (−2.5)−3.7 (−0.9)+0.9 (−1.2)+5.1 (−2.0)−0.8 (−0.3)−0.8 (+0.6)−1.0 (+0.2)−2.6 (−3.0)+0.9 (−0.3)+1.7 (+0.0)+2.9 (+1.4)+3.6 (+1.2)+1.2 (−0.1)−0.2 (+0.0)+0.36 / −1.05+1.71 / −0.11
smallPiece=0.4−1.7 (+0.8)+0.5 (−0.2)+14.3 (−3.5)−5.3 (−0.8)+0.9 (−1.5)+8.5 (−2.8)−0.8 (−0.5)−0.4 (+2.0)−1.9 (+0.8)−3.7 (−3.1)+5.4 (−0.9)+3.0 (−0.8)+2.9 (+1.2)+6.8 (+1.5)+2.4 (−0.7)−0.2 (−0.7)+0.16 / −1.10+3.28 / −0.17
aircraftBoard=0.5+0.2 (+0.0)····+0.4 (−0.1)··+1.4 (−1.1)··+0.0 (+0.1)··+0.0 (+0.1)+0.2 (−0.1)+0.10 / −0.02+0.16 / −0.12
aircraftBoard=1+0.2 (+0.0)····+0.5 (−0.1)··+2.4 (−1.4)··+0.0 (+0.1)··+0.0 (+0.1)+0.3 (−0.2)+0.14 / −0.04+0.27 / −0.15
loneOpSoak=0.5················+0.00 / +0.00+0.00 / +0.00
loneOpSoak=1+0.0 (+0.1)········+0.0 (−0.2)·−0.2 (+0.0)····−0.02 / −0.01+0.00 / +0.00
leaderCredit=0.25−0.2 (+0.2)·−3.8 (−1.0)+3.7 (−1.7)−8.1 (+2.5)−2.7 (+0.6)+15.3 (+0.5)+1.1 (−0.5)+0.5 (−0.3)+0.0 (+1.0)−0.9 (+3.3)−1.2 (+1.1)−0.7 (−1.9)+0.0 (−0.3)−1.0 (+1.6)+1.3 (−1.0)+0.14 / +0.04+0.26 / +0.44
leaderCredit=0.5−0.3 (+0.2)·−7.6 (+0.3)−0.3 (−5.8)−9.4 (+3.4)−5.1 (+1.9)+22.6 (+1.9)+2.3 (−0.1)+1.0 (−0.2)+1.0 (+2.1)+0.0 (+0.9)−1.7 (+1.8)−2.9 (−1.9)−0.3 (−0.2)−4.8 (+0.4)−0.9 (+0.2)−1.04 / +0.07+0.10 / +0.50
armyMarks=0.5······+0.8 (−1.1)·····−1.4 (+1.0)−1.0 (+1.2)+0.1 (+0.5)+0.8 (−0.2)+0.11 / −0.03−0.16 / +0.17
armyMarks=1······+1.6 (−1.3)·····−2.1 (+0.7)−1.3 (+1.3)+0.9 (+1.2)+1.9 (−0.8)+0.27 / −0.11−0.11 / +0.21
armyRounds=0.5·−1.8 (+0.2)·+0.9 (+0.7)···+0.0 (−0.4)········−0.13 / +0.13+0.00 / −0.04
armyRounds=1·−1.8 (+0.0)·−0.9 (+0.4)···+0.6 (−0.1)········−0.39 / +0.06+0.07 / −0.02
armyStates=0.5·······−0.8 (−0.1)···+0.3 (−0.1)····+0.05 / −0.01−0.09 / −0.01
armyStates=1·······−1.5 (−0.6)−1.4 (−0.5)··+1.0 (−0.2)····+0.14 / −0.02−0.32 / −0.12
armyEnabler=0.5···········+0.0 (−0.2)·+4.2 (−1.7)··+0.00 / −0.02+0.47 / −0.19
armyEnabler=1···········+0.0 (−0.3)·+4.9 (−2.2)··+0.00 / −0.04+0.54 / −0.24
armyOrders=0.5·····+0.5 (−0.3)··········+0.06 / −0.04+0.00 / +0.00
armyOrders=1·····+0.8 (−0.0)··········+0.11 / −0.00+0.00 / +0.00
modeScarcity=0.2−0.2 (+0.5)+1.4 (−2.0)−1.0 (+0.0)−0.3 (−0.2)·+0.0 (−0.2)−0.8 (−1.1)−3.8 (−1.2)−1.4 (+0.3)+0.0 (−0.3)·−0.8 (+0.4)−0.7 (−1.0)+1.0 (−0.4)−0.1 (+0.7)−0.4 (+0.2)−0.05 / −0.23−0.76 / −0.29
modeScarcity=0.5−0.9 (+1.5)−12.3 (−4.9)−3.8 (+0.3)−2.8 (−1.3)−0.4 (+0.3)−0.5 (−0.6)−4.8 (−0.3)−8.0 (−1.2)−2.9 (+0.3)−7.3 (−0.3)·−1.2 (+1.9)+0.7 (−2.6)+1.6 (−1.1)+0.5 (+0.9)−0.6 (+0.2)−3.66 / −0.51−1.90 / −0.37
screenArea=1.5−6.9 (−0.7)+6.4 (−7.3)−12.4 (+0.3)−4.3 (+2.1)−2.7 (+1.3)−9.4 (+1.3)−0.8 (+0.5)−2.9 (+3.3)+0.5 (−4.5)−8.9 (−2.8)+0.0 (−1.2)−5.1 (−1.2)+2.1 (+2.4)+0.3 (−3.7)+0.7 (−1.0)+0.0 (+0.2)−4.03 / −1.19−1.69 / −0.28
screenBlock=1.5−6.7 (−1.3)+6.8 (−7.9)−9.5 (−1.9)−11.8 (+1.0)−4.9 (+2.5)−8.8 (+1.9)−1.6 (+0.5)−2.3 (+3.3)−2.4 (−6.9)−8.9 (−4.7)+3.6 (−3.9)−3.3 (−1.6)+0.0 (+2.6)−0.6 (−3.0)+2.3 (−1.8)+3.2 (+0.3)−4.21 / −1.75−1.73 / −0.95
screenTrade=0.01+0.5 (+0.5)+0.9 (−0.3)+2.9 (−1.0)+0.3 (+0.2)−0.4 (+0.1)+0.7 (−0.6)·−0.2 (+0.3)−1.0 (+0.5)−0.5 (−0.2)+0.0 (+0.3)−0.5 (−0.1)·+0.0 (+0.1)+0.1 (−0.1)−0.6 (−0.0)+0.11 / −0.06+0.15 / +0.03
screenTrade=0.35−2.4 (+2.7)−11.4 (−7.8)+5.7 (−1.9)+1.9 (+1.4)−4.9 (−0.3)+10.6 (−4.5)−2.4 (+0.0)+0.6 (+4.3)−3.4 (+4.2)−15.2 (−12.0)−2.7 (+0.9)−2.3 (−2.0)+7.1 (+1.9)+5.8 (+1.0)+2.1 (−1.5)−5.1 (+1.0)−3.42 / −3.03+0.89 / +0.94
screenScore=0.1+0.2 (+0.2)+0.5 (+0.3)·+0.3 (+0.4)−0.4 (+0.6)−0.8 (−0.2)·−0.8 (+0.5)−1.4 (+0.0)−0.5 (−0.7)+0.0 (+0.3)−0.3 (−0.2)+0.7 (−1.2)+0.0 (+0.3)+0.6 (−0.5)+0.5 (+0.1)−0.02 / −0.02−0.16 / +0.01
screenScore=1−3.6 (−0.3)+8.2 (−6.4)−2.9 (−2.5)−5.3 (+2.4)−1.3 (+1.2)−6.2 (+0.6)−2.4 (+0.5)−1.5 (+1.1)−0.5 (−5.8)−3.1 (−3.8)+2.7 (−0.9)−2.6 (−1.9)+6.4 (−0.0)−0.6 (−0.3)+2.9 (−1.4)+2.2 (+0.4)−1.49 / −1.30+0.31 / −0.91
screenHide=0.5+0.5 (−0.2)−0.5 (−1.4)+3.8 (−2.5)+0.3 (−1.9)+2.7 (+0.4)−0.9 (+0.1)·+0.4 (+0.0)+1.0 (−0.3)−1.6 (−2.3)+0.9 (−1.5)−0.7 (+0.1)−1.4 (−0.5)+0.6 (−0.1)−1.1 (−0.2)+0.6 (−0.4)−0.30 / −0.86+0.77 / −0.53
screenStructure=job················+0.00 / +0.00+0.00 / +0.00
screenStructure=slots1················+0.00 / +0.00+0.00 / +0.00
screenStructure=slots1 next0.25················+0.00 / +0.00+0.00 / +0.00
screenStructure=slots1 rank················+0.00 / +0.00+0.00 / +0.00
screenStructure=slots3················+0.00 / +0.00+0.00 / +0.00
charLead=0.5−0.2 (+0.1)−0.9 (−0.8)−10.5 (+1.9)+1.9 (−0.4)+0.9 (+0.6)−1.9 (−0.4)+1.6 (−2.4)−0.4 (+0.2)+0.0 (+1.0)−1.0 (+4.2)+0.0 (−0.6)−2.5 (+2.1)−0.7 (−1.4)+3.2 (−1.4)−2.7 (+1.8)−3.1 (+0.4)−1.11 / +0.75−0.95 / −0.04
charLead=1.5−0.3 (+0.2)−2.7 (−0.3)−21.0 (+2.5)−3.4 (−6.4)+2.7 (+3.6)−9.0 (+0.7)+4.8 (−1.1)−1.9 (+0.3)−2.9 (+3.2)−6.3 (+7.9)+0.9 (−8.6)−4.6 (+5.2)+6.4 (−6.0)+4.9 (−1.7)−17.2 (+0.3)−10.2 (+2.2)−5.22 / +1.35−2.58 / −0.83
charMove=0.5·−0.9 (−1.2)−1.9 (+0.6)·+2.7 (−0.1)−0.5 (−0.2)··+1.4 (−0.2)−0.5 (−0.5)−0.9 (−2.4)−0.2 (+1.4)−2.9 (−1.0)·−0.5 (+0.6)+0.5 (−0.5)−0.24 / −0.15−0.23 / −0.27
charMove=1.5+0.0 (−0.1)−3.2 (−1.2)−3.8 (+1.0)·+2.2 (−0.4)−2.4 (−0.5)··+0.0 (+0.5)−1.6 (−1.0)−1.8 (−5.4)−0.5 (+2.6)−1.4 (−2.1)·−2.0 (+0.4)+1.2 (−0.9)−0.93 / −0.15−0.75 / −0.67
charArrive=0.5+0.5 (+0.1)·−1.9 (+0.6)−0.3 (−0.5)+1.8 (−0.9)+0.3 (−0.0)−4.0 (−0.3)·−0.5 (+0.6)·−2.7 (+3.3)−0.7 (+0.1)+0.7 (+0.2)+2.9 (−1.7)−0.3 (+0.2)·−0.02 / −0.06−0.45 / +0.24
charArrive=1.5+1.2 (−0.2)·−3.8 (+1.0)−3.7 (−2.9)+4.0 (−1.6)+0.6 (+0.1)−7.3 (−0.0)·−2.9 (+2.1)·−1.8 (−0.9)−1.2 (+0.2)+0.7 (+0.2)+3.9 (−4.1)−2.4 (+0.9)·−0.44 / −0.40−1.05 / −0.27
charOC=0.5···+1.2 (+0.1)·−1.1 (+0.2)−0.8 (−0.3)+0.8 (−0.1)······−0.4 (−0.3)−0.2 (−0.0)−0.02 / +0.04−0.04 / −0.07
charOC=1.5···+1.6 (+0.2)·−1.0 (+0.5)−0.8 (+0.3)+4.4 (−0.7)······−3.4 (−1.6)−1.7 (−0.4)−0.16 / +0.03+0.02 / −0.22
charShock=0.5−0.3 (+0.5)−0.9 (+0.0)−5.7 (+0.6)+2.5 (−0.4)−0.4 (−0.4)−0.3 (−0.7)+0.0 (−0.3)+0.4 (−0.4)−0.5 (+1.0)·−2.7 (−2.7)+1.8 (+0.4)··+0.1 (+0.5)−0.6 (+0.3)+0.31 / +0.02−0.98 / −0.18
charShock=1.5−1.0 (+0.7)−1.4 (+0.0)−8.6 (+1.0)−1.6 (−10.6)−1.3 (−2.1)−1.4 (−1.8)+0.0 (−0.3)+0.0 (−0.8)−1.4 (+2.3)·−10.7 (−4.5)+3.1 (+0.9)··−0.1 (+1.1)−0.8 (+0.6)−0.44 / −1.44−2.47 / −0.38
charCP=0.5+0.0 (+0.1)+0.0 (+0.2)+0.0 (+0.6)·+1.8 (+0.9)+0.5 (+0.1)−3.2 (−0.5)−0.6 (+0.5)+1.9 (+2.4)·+0.9 (−0.9)···−1.5 (+0.1)−0.4 (+0.7)+0.01 / +0.15−0.08 / +0.35
charCP=1.5+0.0 (+0.1)·+0.0 (+0.3)·+0.9 (+2.5)+0.8 (+0.9)−7.3 (−0.3)−1.7 (+1.8)+2.4 (+4.0)·+3.6 (−5.7)·+0.7 (+0.2)·−5.8 (+0.2)−1.1 (+1.6)−0.03 / +0.38−0.79 / +0.35
charPsychic=0.5−0.5 (+0.6)·−5.7 (+0.6)·+2.7 (−0.7)−1.0 (+0.2)·+1.7 (−0.0)−0.5 (+0.6)−2.1 (+3.1)+0.0 (−1.8)·−2.1 (−0.7)+4.5 (−1.9)+0.9 (−0.4)+1.0 (−0.2)−0.37 / +0.53+0.17 / −0.48
charPsychic=1.5−0.7 (+0.7)·−8.6 (+1.0)·+6.7 (+0.1)−3.0 (+0.8)·+2.9 (−0.2)−3.4 (+2.1)−7.3 (+6.3)−2.7 (−3.0)·+0.0 (−2.1)+6.5 (−2.6)+2.4 (−2.0)+2.9 (−0.7)−1.15 / +1.01+0.44 / −0.74
charAura=0.5−0.5 (+0.2)+0.5 (+0.0)·+1.2 (+0.1)···−0.2 (+0.8)·−0.5 (−0.0)·+0.3 (−0.1)−0.7 (−0.2)+0.6 (+0.1)+0.0 (+0.7)·+0.14 / +0.02−0.03 / +0.15
charAura=1.5−0.5 (+0.2)+0.5 (−1.4)·+1.6 (+0.2)···−0.4 (+1.2)·−2.1 (+0.5)·+0.7 (−0.2)−1.4 (−0.0)−0.3 (+0.9)+0.3 (+1.0)·+0.01 / −0.09−0.21 / +0.34
charDebuff=0.5··−9.5 (+2.2)·+0.9 (+0.7)··+0.2 (−0.1)−0.5 (+0.6)−2.6 (+2.6)+0.0 (−4.2)·−2.1 (−0.7)−0.6 (+0.3)·+0.2 (−0.2)−0.35 / +0.34−1.30 / −0.12
charDebuff=1.5−0.2 (−0.1)·−20.0 (+2.5)·+2.7 (+3.1)··−0.6 (−2.3)−3.4 (+2.1)−8.9 (+4.9)+0.0 (−11.3)·+0.0 (−2.1)−2.9 (+1.4)·+0.2 (−0.3)−1.27 / +0.64−2.69 / −0.73
charEpic=0.5+0.5 (+0.4)+0.5 (−0.6)+0.0 (+0.6)+0.3 (+0.2)+3.1 (+0.9)+0.8 (+0.1)+4.8 (−0.5)+0.8 (+0.2)+0.0 (+0.3)−1.0 (−0.9)·+1.2 (−0.2)−5.7 (+1.4)+2.3 (−1.1)·−0.7 (−0.1)+0.21 / −0.15+0.60 / +0.21
charEpic=1.5+1.4 (+0.3)−0.5 (−0.6)−1.0 (+1.0)+0.6 (+0.3)+1.8 (+1.8)+1.0 (+1.0)+11.3 (+0.5)+1.7 (+0.1)−2.9 (+1.8)−2.1 (−1.6)·+3.3 (−0.6)−5.0 (+2.4)+3.2 (−2.5)·−1.5 (−0.3)+0.31 / −0.21+1.02 / +0.56
charEnh=0.5−1.2 (−0.0)−1.8 (−0.2)−8.6 (+1.3)+2.2 (−0.6)−0.9 (+0.9)−1.1 (+0.4)−4.0 (−1.1)−0.4 (+0.1)−1.0 (+0.5)−1.0 (+4.0)−1.8 (−2.4)−2.0 (+1.9)+2.9 (−2.9)+2.6 (−0.5)−2.6 (+1.8)−2.0 (+0.7)−0.99 / +0.90−1.54 / −0.26
charEnh=1.5−2.2 (−0.3)−2.7 (−1.4)−17.1 (+1.9)−2.8 (−11.5)−4.0 (+4.8)−7.4 (+1.5)−5.6 (+1.1)−2.9 (−0.6)−2.9 (+1.9)−8.9 (+8.0)−7.1 (−7.4)−5.0 (+4.8)+10.0 (−6.4)+3.6 (+0.9)−16.7 (+0.2)−7.9 (+2.5)−5.28 / +0.52−4.77 / −0.40
charLone=0.5−0.3 (−0.1)+0.0 (+0.2)−1.9 (−0.6)−0.3 (−0.9)+2.7 (+0.4)+0.8 (+0.4)···−1.6 (+0.0)−1.8 (−1.5)−0.2 (+0.3)·+0.6 (+0.1)+0.5 (+0.7)+0.2 (−0.1)−0.20 / −0.03+0.01 / −0.10
charLone=1.5−1.0 (+0.0)+0.0 (+0.2)−3.8 (−0.3)−2.8 (−6.4)+1.3 (−0.1)+1.8 (+1.3)···−2.1 (+0.0)−4.5 (−1.2)−0.2 (+0.3)·−0.3 (+0.9)+1.3 (+1.0)+1.0 (−0.3)−0.47 / −0.72−0.66 / +0.02
charHome=0.2+0.2 (+0.3)+0.0 (−0.2)−1.0 (+0.3)−0.3 (−0.1)−1.8 (+1.2)−0.7 (−0.6)+1.6 (−0.5)+0.6 (−0.1)+1.0 (+0.0)+0.0 (+0.9)+0.0 (+3.0)−1.5 (+1.2)−0.7 (−0.7)+0.3 (−0.5)+0.0 (+0.2)−0.5 (−0.1)−0.40 / +0.20+0.01 / +0.30
charHome=0.5+0.5 (+0.2)−0.5 (−0.9)−2.9 (−0.3)−0.3 (−0.1)−5.8 (+3.1)−0.8 (−0.2)+4.0 (−1.9)+0.8 (+0.5)+1.4 (−0.2)−0.5 (+3.1)+0.9 (+0.3)−2.8 (+2.3)+0.7 (−1.9)+1.3 (−1.2)+0.1 (+0.3)−1.2 (+0.0)−0.79 / +0.63+0.07 / −0.13
charHome=1.5+0.0 (+0.6)−0.9 (−1.1)−5.7 (+0.0)−0.3 (−0.3)−10.3 (+4.8)−6.7 (+0.9)+12.1 (−2.2)+0.0 (+2.0)+1.0 (+0.3)−6.3 (+7.5)−5.4 (−8.6)−5.6 (+4.2)−4.3 (−4.8)+3.6 (−1.4)−3.4 (+0.7)−4.1 (+0.6)−3.43 / +1.78−1.39 / −1.02
charShockAmp=0.5+0.0 (+0.8)···+0.0 (−0.3)··········−0.4 (+0.2)−0.06 / +0.15+0.00 / −0.03
charShockAmp=1.5+0.0 (+1.1)···+0.0 (−1.2)··········−0.7 (+0.6)−0.10 / +0.24+0.00 / −0.13
cpOnce=0.5+0.2 (+0.1)··−1.9 (+0.6)·+1.3 (−0.8)···+0.0 (+0.2)····+0.1 (−0.2)−1.2 (+0.1)−0.24 / +0.02+0.01 / −0.02
cpOnce=1+0.3 (+0.2)··−6.8 (+3.4)+0.4 (+0.3)+2.0 (−1.1)···−1.6 (+2.3)−0.9 (+2.1)···−0.1 (−0.3)−2.2 (−0.0)−1.17 / +0.68−0.06 / +0.24
sureFire=0.25+0.5 (−0.2)+1.4 (−1.7)+5.7 (−4.1)+0.3 (+0.5)−0.4 (+1.0)+0.1 (−0.1)+4.0 (−1.9)+1.3 (+0.8)−1.4 (−0.3)+0.0 (−3.0)+0.9 (+0.3)+0.3 (+0.0)+2.1 (+1.0)+1.9 (−0.5)−0.3 (−0.8)+1.4 (−0.4)+0.57 / −0.68+1.53 / −0.51
sureFire=0.5+0.9 (−0.2)+2.7 (−5.2)+8.6 (−6.3)−0.6 (+0.5)−4.0 (+0.7)−0.5 (+0.4)+6.5 (−3.2)+1.9 (+1.4)−3.4 (+0.2)+1.0 (−4.5)+0.9 (+0.0)+1.5 (+0.2)+3.6 (+1.2)+6.8 (−2.4)−0.3 (−1.2)+2.8 (−1.1)+1.12 / −1.42+2.27 / −1.07
sureFire=0.5nr+1.7 (−0.2)+1.4 (−5.5)+9.5 (−6.3)−3.4 (+0.8)−4.0 (+0.7)+0.0 (−0.1)+8.9 (−3.8)+2.3 (+0.4)−1.9 (−2.9)−1.6 (−5.2)+0.9 (+0.0)+2.8 (+0.2)+7.9 (+1.7)+9.1 (−2.6)−0.1 (−1.1)+4.3 (−1.7)+0.75 / −1.68+3.61 / −1.54
exclusiveCarry=0.5+0.0 (+0.9)+0.5 (−1.1)+10.5 (−3.8)−0.6 (−0.3)−2.2 (+0.7)+0.4 (−0.4)·−1.1 (−0.6)+4.3 (−0.3)+2.6 (−0.2)·−1.5 (−0.7)·−0.6 (+0.9)−0.1 (−0.6)−0.4 (−0.0)+0.13 / −0.25+1.19 / −0.42
exclusiveCarry=1+0.0 (+1.0)+0.9 (−0.9)+11.4 (−4.4)−1.2 (−0.8)−3.6 (+0.4)+0.6 (−0.5)·−0.2 (−1.1)+11.1 (−2.7)+4.7 (−2.6)·−3.3 (−1.4)·+0.0 (+1.5)−0.1 (−0.9)−0.8 (+0.0)+0.12 / −0.75+2.08 / −0.81
exclusiveCarry=1 squads only+0.0 (+1.0)+0.5 (−0.8)+10.5 (−3.2)−1.2 (−0.8)−2.2 (+0.7)+0.8 (−0.5)·−1.1 (−0.6)+2.9 (+0.0)+2.1 (−0.7)·−2.1 (−0.9)·−0.3 (+1.2)−0.2 (−0.8)−0.7 (+0.1)−0.12 / −0.37+1.06 / −0.30
objPresence=0.5 xe··+1.9 (−1.0)+0.3 (−0.2)−0.4 (+0.7)··+0.2 (+0.1)+0.0 (−0.5)−0.5 (−0.3)····−0.1 (+0.2)+0.1 (+0.2)−0.01 / −0.05+0.18 / −0.05
objPresence=1 xe·+1.4 (−0.2)+4.8 (−3.2)+0.3 (−0.3)+0.0 (+0.9)+0.0 (−0.1)·+0.4 (+0.3)−0.5 (−0.6)−0.5 (−0.5)·−0.3 (−0.2)··−0.1 (+0.4)+0.2 (+0.2)+0.15 / −0.15+0.51 / −0.25
objPresence=1 plain·+4.1 (−0.8)−1.9 (−0.0)−1.6 (+1.0)+0.4 (+0.7)−1.6 (−0.1)·−1.1 (+0.5)−2.9 (−0.5)−1.6 (−1.6)·−2.1 (−0.7)··+1.7 (−0.4)+0.7 (+0.2)−0.29 / −0.27−0.42 / +0.03
objPresence=1 extras·+1.4 (−0.2)−1.0 (+0.0)+0.3 (−0.3)−0.4 (+0.6)+0.0 (−0.1)·+0.4 (+0.3)−1.9 (+0.5)−0.5 (−0.5)·−0.3 (−0.2)··−0.1 (+0.4)+0.2 (+0.2)+0.15 / −0.15−0.33 / +0.19
leaderComp=pen 0.5·+0.9 (+0.3)+1.0 (+0.3)+0.0 (−0.4)−0.4 (+0.6)+0.2 (−0.2)+0.8 (+0.0)+0.8 (−0.3)−1.0 (+0.2)·+0.0 (−0.6)−0.2 (+0.1)−0.7 (+0.5)·+0.7 (−0.2)+0.3 (+0.2)+0.18 / −0.00+0.13 / +0.06
leaderComp=pen 1·+3.2 (+1.1)+1.0 (−0.0)−0.3 (−0.5)−0.4 (+0.6)+0.2 (−0.1)+0.8 (+0.0)+1.9 (−0.7)−1.0 (+0.0)·+0.0 (−0.3)−0.3 (+0.1)−0.7 (+0.5)+0.6 (+0.3)+1.5 (−0.3)+0.6 (+0.3)+0.48 / +0.13+0.41 / +0.01
leaderComp=both 0.25+0.0 (+0.4)+0.9 (+0.3)+0.0 (+0.3)+3.4 (−0.1)−3.1 (+1.2)−0.4 (−0.3)·+1.1 (−0.3)·+0.5 (+0.5)·−1.5 (+1.0)+0.0 (−0.5)−0.6 (+0.1)+1.2 (+0.5)−0.5 (+0.2)+0.36 / +0.31−0.17 / +0.15
leaderComp=both 0.5+0.0 (+0.4)+0.9 (+0.3)·+5.9 (−0.8)−5.8 (+1.8)−0.3 (−0.2)+0.8 (+0.0)+1.3 (−0.5)−1.0 (−0.2)+1.0 (+1.0)+1.8 (−0.6)−1.8 (+2.1)+2.9 (−1.4)−0.6 (+0.0)+1.6 (+0.8)−0.3 (+0.6)+0.77 / +0.48+0.09 / −0.01
leaderComp=pen 1 lend·+3.2 (+1.1)+1.0 (−0.0)−0.3 (−0.1)−0.4 (+0.6)−1.3 (−0.2)+0.8 (+0.0)+2.3 (−1.2)−1.0 (+0.0)·+10.7 (−3.0)−0.3 (+0.1)−0.7 (+0.5)+0.6 (+0.3)+1.2 (−0.3)+0.3 (+0.2)+0.23 / +0.15+1.61 / −0.34
leaderComp=pen 1 led·+3.7 (+1.5)+1.9 (−0.3)−0.3 (−0.5)−0.4 (+0.6)−0.1 (−0.2)+0.8 (+0.0)+1.3 (−0.1)−1.9 (−0.0)·+0.0 (−0.6)−0.2 (+0.1)−0.7 (+0.5)+0.0 (−0.1)+1.7 (−0.4)+0.8 (+0.3)+0.56 / +0.18+0.29 / −0.05
leaderComp=pen 1 rank+0.0 (+0.1)+3.7 (+1.4)+4.8 (−0.3)+1.2 (−0.5)−2.2 (+0.6)−0.3 (−0.5)−4.8 (+0.5)+1.1 (+0.5)−3.4 (+1.0)−3.1 (−1.6)+7.1 (−0.6)−2.0 (+0.2)−0.7 (+0.5)+0.0 (+1.8)+2.2 (−0.9)+2.9 (+1.2)+0.34 / +0.05+0.44 / +0.34
typicalSize=0.25 mean+0.2 (+0.2)+0.0 (−0.9)−1.0 (+0.0)−0.6 (+0.6)+1.8 (+0.7)+0.2 (−1.2)+2.4 (−0.5)+0.2 (−1.0)+1.9 (−0.2)+1.0 (−1.0)·+1.3 (+0.2)−0.7 (−0.7)+1.3 (−0.5)−0.2 (−0.4)+0.3 (−0.2)+0.36 / −0.34+0.64 / −0.29
typicalSize=0.5 mean+0.0 (+0.4)+0.0 (−1.5)−3.8 (+1.9)−5.3 (+1.3)+1.8 (+0.4)−0.3 (−1.9)+3.2 (−2.4)+0.2 (−2.2)+2.9 (−0.8)+0.5 (−0.9)−2.7 (−0.6)+2.8 (+0.1)−0.7 (−0.7)+3.2 (−0.8)−0.6 (−0.8)+0.6 (−0.5)−0.23 / −0.43+0.40 / −0.66
typicalSize=0.25 smallest+0.0 (+0.3)−0.5 (−0.8)−1.0 (+0.0)−0.3 (+0.8)+1.8 (+0.7)+0.2 (−1.3)+1.6 (−1.1)+0.2 (−1.4)+1.4 (+0.0)+1.0 (−1.0)−0.9 (+0.3)+1.3 (+0.1)−1.4 (−1.0)+1.0 (−0.3)−0.3 (−0.4)+0.3 (−0.4)+0.30 / −0.32+0.28 / −0.34
typicalSize=0.25 best+0.2 (+0.0)+0.0 (−0.9)−1.0 (+0.0)−1.2 (+0.3)+1.8 (+0.7)+0.0 (−1.3)+1.6 (−1.1)+0.2 (−1.1)+1.0 (−0.2)+1.0 (−1.0)·+1.7 (+0.2)·+1.0 (−0.3)+0.4 (−0.4)+0.5 (−0.1)+0.30 / −0.40+0.56 / −0.26
typicalDet=0.25−0.3 (+0.5)+0.0 (+0.6)·+0.6 (+0.2)−0.4 (+0.6)−0.2 (−0.5)−0.8 (+0.0)·−0.5 (−0.2)+0.0 (−1.0)+0.9 (+0.0)+0.2 (+0.4)−0.7 (+0.0)−0.3 (+0.3)+0.5 (+0.1)+0.0 (+0.1)+0.03 / +0.04−0.16 / +0.09
bonusShare=0.5 ⚑−0.5 (+0.3)−5.9 (+0.5)+0.0 (−1.0)+1.2 (+0.9)−1.3 (−0.4)+0.2 (+0.4)+0.0 (+0.3)−5.3 (−2.7)+2.9 (−1.4)−6.3 (−1.2)+1.8 (+0.0)−1.8 (+0.6)−0.7 (−0.5)+2.9 (+1.1)−0.1 (+0.0)+0.2 (+0.3)−1.85 / +0.24+0.02 / −0.51
bonusShare=1 ⚑−0.9 (+0.1)−8.2 (+1.1)−1.0 (+0.0)+1.6 (+1.1)−7.6 (+0.3)−0.4 (+0.7)+2.4 (−0.0)−6.5 (−3.4)+6.3 (−2.1)−9.9 (−4.7)+1.8 (−0.9)−3.0 (+0.6)−2.1 (+0.2)+8.4 (+0.2)−0.1 (−0.2)+0.6 (+0.3)−2.88 / −0.13+0.17 / −0.65
bonusCaster=1·············−0.3 (−0.3)··+0.00 / +0.00−0.04 / −0.04
rivalW=0.25+0.0 (+1.3)−1.4 (+1.5)+1.9 (+0.0)−0.6 (+0.2)+1.3 (+0.9)−0.7 (−0.6)−3.2 (+0.5)−2.9 (−0.6)−3.9 (−0.3)−1.0 (−0.3)+1.8 (+0.6)−0.3 (+0.1)−0.7 (+1.2)+0.0 (+0.1)+0.5 (−0.5)+1.0 (+0.4)−0.43 / +0.38−0.58 / +0.21
rivalW=0.5−0.3 (+1.1)−1.4 (+2.0)+4.8 (−1.9)−0.6 (+0.5)+2.7 (+0.7)−1.0 (−0.4)−4.8 (+0.5)−2.9 (−0.4)−3.9 (−0.6)−2.1 (−0.5)+2.7 (−0.6)−0.7 (+0.2)+0.7 (+3.1)+0.6 (−0.3)+1.1 (−0.4)+1.4 (+0.1)−0.66 / +0.42+0.10 / +0.02
jailW=0.5·+0.0 (−0.3)+1.0 (−0.3)−0.3 (−0.0)·−0.1 (+0.0)··+0.5 (−0.2)−0.5 (−0.3)··−0.7 (−0.0)·−0.1 (+0.0)+0.1 (+0.1)−0.11 / −0.08+0.07 / −0.05
jailW=1+0.0 (−0.1)+0.0 (−0.3)+1.0 (−0.3)−0.3 (−0.0)·−0.3 (+0.1)+0.8 (+0.0)·+1.0 (−0.3)−1.0 (−0.9)··−0.7 (−0.0)−0.3 (−0.1)−0.5 (−0.0)+0.0 (+0.1)−0.24 / −0.16+0.13 / −0.09
stealW=0.5+0.5 (+0.2)··−0.3 (−0.0)····+0.0 (−0.3)·····−0.1 (+0.0)+0.1 (+0.0)+0.05 / +0.03−0.01 / −0.03
stealW=1+0.3 (+0.6)··−0.9 (−0.3)····−1.0 (−0.6)·····−0.5 (+0.0)+0.2 (+0.0)−0.06 / +0.04−0.16 / −0.07
domRival=0.25−0.5 (−0.1)−1.4 (+0.2)−2.9 (−1.0)+0.0 (−0.2)+1.3 (+0.9)+0.3 (−0.5)+0.0 (−0.3)+0.8 (+0.4)−0.5 (+0.2)−1.0 (−0.2)+0.0 (−0.3)+0.2 (−0.9)·+1.0 (−0.6)+0.3 (−0.2)+0.4 (−0.0)−0.30 / −0.25+0.02 / −0.10
domRival=0.5−0.3 (−0.2)−1.8 (−0.8)−2.9 (−0.6)−1.2 (−1.1)+1.8 (+1.0)+1.3 (−1.1)+1.6 (−0.5)+1.9 (−0.3)−1.0 (+0.2)−1.0 (−0.2)−1.8 (−2.1)−0.2 (−1.4)+0.7 (+0.5)+2.6 (−1.4)+0.8 (−0.3)−0.0 (−0.1)−0.48 / −0.68+0.42 / −0.39
domRival=0.5 loose2+0.0 (+0.6)+1.8 (−0.6)+0.0 (−1.6)+1.2 (+0.7)+1.8 (+1.5)+1.8 (−1.1)+4.0 (−3.2)+0.6 (−0.7)−4.8 (+4.2)−2.6 (−1.2)−3.6 (−0.3)−0.8 (−1.9)−2.9 (−0.7)+3.2 (−0.1)−1.5 (+1.6)−3.0 (−1.9)−0.22 / −0.76−0.34 / +0.07
gradeBy=half−3.4 (+1.0)−2.7 (+1.4)+14.3 (−5.4)−8.4 (−0.5)−0.4 (−1.0)+9.0 (−3.7)+0.8 (−0.8)−2.9 (+0.4)−2.4 (+1.6)−5.2 (−4.7)+6.3 (−0.9)+4.5 (+0.6)+2.1 (+0.7)+7.4 (+3.0)+1.5 (−0.5)+1.2 (+0.6)−0.73 / −0.77+2.95 / −0.32
gradeBy=total−11.3 (−0.0)−11.0 (+3.3)+14.3 (−6.3)−14.3 (+0.6)+0.0 (−1.5)+10.5 (−3.5)+0.8 (−1.9)−5.0 (+0.1)−3.4 (+2.9)−10.5 (−8.7)+8.0 (−1.8)+6.3 (+1.8)−1.4 (+1.9)+9.4 (+4.3)+0.5 (−1.3)+1.0 (+1.5)−4.19 / −0.70+2.58 / −0.40

⚑ bonusShare: reads detachment and aura-bearer list shares.

The walls (each factor's best level for Dark Angels and for Agents, its gain, scrambled in brackets, and the score; Track A DA 53.7, Agt 56.1):

FactorDA levelDA gain (scr)DA scoreAgents levelAgents gain (scr)Agents score
r.heal2.61−0.0 (+0.0)53.71+7.6 (+0.7)63.7
supportMeasured3−0.6 (+0.7)53.11+7.2 (+2.8)63.2
charPsychic1.5+2.9 (−0.7)56.61.5+6.7 (+0.1)62.8
killByJob1+0.7 (+0.8)54.41+4.9 (−2.1)61.0
lifeKillauto s0−0.8 (−1.1)52.9auto s0+4.5 (+0.6)60.5
sureFire0.5nr+4.3 (−1.7)58.10.25−0.4 (+1.0)55.6
arrivalKill1.5+4.1 (−0.0)57.81+0.0 (−0.3)56.1
charArrive0.5+0.0 (+0.0)53.71.5+4.0 (−1.6)60.1
supportCreditk1+0.4 (+0.5)54.1k0.5+3.6 (+0.4)59.6
r.buff2.12+3.4 (+1.2)57.21.24+0.4 (+0.3)56.5
lands1+3.2 (−1.3)56.92+2.7 (+0.1)58.7
screenBlock1.5+3.2 (+0.3)56.91.5−4.9 (+2.5)51.1
attachCharsrate 0.4−0.7 (−0.4)53.0rate 1+3.1 (−1.6)59.2
charEpic0.5−0.7 (−0.1)53.00.5+3.1 (+0.9)59.2
leaderComppen 1 rank+2.9 (+1.2)56.6pen 0.5−0.4 (+0.6)55.6
screenHide0.5+0.6 (−0.4)54.40.5+2.7 (+0.4)58.7
charLead0.5−3.1 (+0.4)50.61.5+2.7 (+3.6)58.7
charMove1.5+1.2 (−0.9)54.90.5+2.7 (−0.1)58.7
charDebuff0.5+0.2 (−0.2)53.91.5+2.7 (+3.1)58.7
charLone1.5+1.0 (−0.3)54.70.5+2.7 (+0.4)58.7
rivalW0.5+1.4 (+0.1)55.10.5+2.7 (+0.7)58.7
joinedMarginalon Shapley+2.4 (−0.1)56.1on Shapley−11.2 (+4.3)44.8
shockPressureoff+2.3 (+0.1)56.0off+1.8 (+1.0)57.8
preferredTargetsC1+1.2 (−1.2)54.9N8+2.2 (−2.1)58.3
vpLinesmission budget−0.9 (−0.7)52.9mission 0.25+2.2 (+0.4)58.3
screenScore1+2.2 (+0.4)56.00.1−0.4 (+0.6)55.6
armyMarks1+1.9 (−0.8)55.60.5+0.0 (+0.0)56.1
wScore19.3036+0.3 (+0.1)54.00+1.8 (+0.3)57.8
wHold0+1.1 (−0.9)54.80+1.8 (+0.4)57.8
raw (a units switch (lines as measured, before T-608's one scale))1+1.0 (−0.9)54.71+1.8 (+0.6)57.8
cpRefile0+0.0 (+0.0)53.70+1.8 (−0.6)57.8
charCP0.5−0.4 (+0.7)53.30.5+1.8 (+0.9)57.8
typicalSize0.5 mean+0.6 (−0.5)54.40.25 mean+1.8 (+0.7)57.8
domRival0.25+0.4 (−0.0)54.10.5+1.8 (+1.0)57.8
leaderCredit0.25+1.3 (−1.0)55.10.25−8.1 (+2.5)48.0
gradeByhalf+1.2 (+0.6)54.9total+0.0 (−1.5)56.1
r.detachment2.07+1.1 (−0.1)54.81+0.0 (+0.0)56.1
landsNoClamp1+1.1 (−0.3)54.81+0.0 (+0.6)56.1
burstKill0+1.1 (+0.1)54.80−8.5 (−0.1)47.5
betainf+0.6 (+0.9)54.412+0.9 (−0.1)57.0
r.movement1.5−0.2 (−0.1)53.51.5+0.9 (−0.1)57.0
r.cp2.88+0.7 (+0.8)54.42.88+0.9 (+0.4)57.0
threatSoakoff+0.0 (−0.0)53.72+0.9 (+0.4)57.0
smallPiece-0.2+0.0 (+0.0)53.70.2+0.9 (−1.2)57.0
objPresence1 plain+0.7 (+0.2)54.51 plain+0.4 (+0.7)56.5
bonusShare (reads detachment and aura-bearer list shares)1+0.6 (+0.3)54.40.5−1.3 (−0.4)54.7
killClassWeight3+0.5 (−0.7)54.21+0.0 (+0.0)56.1
wSoak0+0.5 (−0.1)54.20+0.4 (+0.4)56.5
r.mortal1.5−1.0 (+0.7)52.71.5+0.4 (−1.2)56.5
scarceAnswers1+0.2 (+1.0)53.91+0.4 (+2.2)56.5
cpOnce0.5−1.2 (+0.1)52.51+0.4 (+0.3)56.5
aircraftBoard1+0.3 (−0.2)54.00.5+0.0 (+0.0)56.1
scarcity0+0.3 (+1.0)54.00−0.4 (+2.1)55.6
solo0+0.2 (+0.6)53.90−17.9 (+5.4)38.1
scoreFloor1+0.2 (−0.1)53.90.5+0.0 (+0.0)56.1
stealW1+0.2 (+0.0)53.90.5+0.0 (+0.0)56.1
r.debuff1.5+0.1 (−1.0)53.81.5−2.7 (−1.5)53.4
jailW0.5+0.1 (+0.1)53.80.5+0.0 (+0.0)56.1
reach1.5+0.1 (+0.0)53.81.5+0.0 (+0.0)56.1
wActions0+0.0 (+0.0)53.80+0.0 (+0.0)56.1
r.first1+0.0 (−0.0)53.81+0.0 (−0.9)56.1

Run time (rows a minute is wall time on the workers): Tyr 0.2 min, WE 0.1 min, LoV 0.1 min, AdM 0.2 min, Agt 0.1 min, AM 0.3 min, BA 0.2 min, DG 0.1 min, Dru 0.1 min, EC 0.1 min, GSC 0.2 min, Ork 0.3 min, SW 0.2 min, TS 0.1 min, SM 1.1 min, DA 1.7 min.

Candidates, in place of 1b, by Jordan's call

C1 is cascade2's headline (its clean chain's #1: Track A + charEpic 0.5, aircraftBoard 1, r.synapse 1.5, sureFire 0.25, leaderComp's penalty 1, typicalSize 0.25, each army at its own values); each later candidate adds to it as named. Scored exactly as 1a (consensus pairs or the one list's pairs; scrambled seeds 11, 12, 13). Pairwise accuracy, %; scr is the scrambled mean.

CandidateFair 7scrOther 9scrAll 16scrDark AngelsAgentsClears every barMisses
C0: Track A70.351.055.350.661.950.853.756.1noAgt 56.1, DG 55.0, Dru 58.0, GSC 55.4, SW 50.7, TS 38.2, DA 53.7
C1: cascade2's headline (clean #1)74.548.363.548.668.348.556.357.0noAgt 57.0, DG 58.8, GSC 56.3, SW 58.6, TS 54.4, DA 56.3
C2: C1 + preferredTargets C1674.247.863.148.268.048.053.855.6noTyr 89.2, AdM 59.9, Agt 55.6, DG 56.9, SW 57.9, TS 55.7, DA 53.8
C3: C1 + attachChars rate 174.548.263.548.768.348.554.058.7noAdM 65.5, Agt 58.7, DG 59.0, GSC 58.0, SW 58.6, TS 54.0, DA 54.0
C4: C1 + sureFire 0.5 (in place of 0.25)73.747.663.848.168.247.857.552.5noAgt 52.5, DG 59.0, GSC 56.3, SW 59.3, TS 58.9, DA 57.5
C5: C1 + arrivalKill 1.574.848.364.948.069.248.259.756.5noAgt 56.5, AM 67.1, GSC 58.9, TS 56.3, DA 59.7
C6: C1 + C2 to C5 together73.246.764.447.768.347.356.353.4noTyr 88.7, AdM 58.7, Agt 53.4, DG 58.0, DA 56.3
C7: C6 + lifeKill replace w0.2572.746.962.449.266.948.255.753.8noTyr 89.4, AdM 62.1, Agt 53.8, DG 58.2, EC 68.1, SW 55.7, TS 58.3, DA 55.7
C8: C6 + charPsychic 1.572.247.566.046.768.747.158.259.2noTyr 88.7, AdM 58.7, Agt 59.2, EC 64.4, DA 58.2
C9: C6 + r.heal 1 + supportMeasured 3 (the Agents movers)72.047.364.048.367.547.952.659.6noTyr 88.5, AdM 58.7, Agt 59.6, BA 52.4, DG 54.2, SM 61.1, DA 52.6

Per army (real; scrambled mean in brackets; the bar is Track A's score, at least 60; the fair-test seven first):

ArmyBarC0C1C2C3C4C5C6C7C8C9
Tyr (fair)89.589.5 (50.7)93.1 (49.3)89.2 (50.1)91.1 (50.1)92.6 (49.2)93.5 (48.9)88.7 (50.2)89.4 (50.4)88.7 (51.1)88.5 (48.7)
WE (fair)76.776.7 (50.7)89.0 (40.9)93.6 (42.3)91.8 (43.1)86.3 (38.2)88.6 (41.9)90.4 (38.4)82.6 (41.7)90.4 (38.4)89.0 (39.6)
AdM (fair)71.471.4 (55.6)72.0 (55.5)59.9 (55.5)65.5 (55.7)72.4 (56.1)73.9 (55.4)58.7 (55.1)62.1 (54.7)58.7 (55.1)58.7 (54.3)
AM (fair)67.667.6 (44.6)69.4 (43.8)74.5 (41.0)73.8 (41.6)68.2 (44.0)67.1 (45.0)74.4 (41.6)77.3 (41.6)72.3 (42.0)72.2 (45.0)
EC (fair)69.669.6 (60.0)73.8 (54.5)76.4 (53.8)75.4 (54.1)70.7 (51.8)72.3 (52.5)70.7 (49.4)68.1 (48.2)64.4 (54.8)70.2 (48.9)
Ork (fair)63.563.5 (46.3)67.5 (46.0)72.1 (44.8)70.3 (44.6)68.5 (46.0)68.6 (45.8)73.1 (45.0)73.4 (43.8)73.1 (45.0)72.9 (45.7)
DA (fair)60.053.7 (49.3)56.3 (48.0)53.8 (46.9)54.0 (48.1)57.5 (47.6)59.7 (48.7)56.3 (47.1)55.7 (47.7)58.2 (46.4)52.6 (49.4)
LoV61.061.0 (48.3)78.1 (39.7)80.0 (42.9)79.0 (42.2)81.0 (38.1)80.0 (38.7)85.7 (39.4)81.0 (41.9)81.0 (39.0)88.6 (39.4)
Agt60.056.1 (45.1)57.0 (47.2)55.6 (43.5)58.7 (44.5)52.5 (47.5)56.5 (46.8)53.4 (43.3)53.8 (45.7)59.2 (43.9)59.6 (45.7)
BA61.361.3 (46.5)69.4 (43.8)66.1 (43.5)66.1 (43.8)70.2 (42.7)69.4 (43.3)64.5 (43.5)63.7 (43.8)66.1 (43.5)52.4 (43.5)
DG60.055.0 (46.7)58.8 (45.0)56.9 (48.5)59.0 (46.8)59.0 (45.7)62.2 (45.2)58.0 (48.9)58.2 (48.9)62.0 (47.6)54.2 (52.7)
Dru60.058.0 (50.2)73.4 (44.3)69.6 (42.8)71.0 (44.6)72.0 (44.8)73.9 (44.3)69.1 (45.4)64.3 (49.8)69.1 (44.8)72.0 (51.9)
GSC60.055.4 (60.4)56.3 (60.4)60.7 (56.8)58.0 (58.3)56.3 (60.1)58.9 (59.2)63.4 (56.3)60.7 (56.8)63.4 (53.3)65.2 (46.7)
SW60.050.7 (53.3)58.6 (54.8)57.9 (55.5)58.6 (56.7)59.3 (54.5)60.7 (54.5)60.7 (55.2)55.7 (56.2)60.0 (54.3)62.9 (54.3)
TS60.038.2 (51.6)54.4 (50.9)55.7 (50.6)54.0 (51.1)58.9 (48.4)56.3 (49.1)60.2 (47.4)58.3 (48.1)67.0 (44.8)60.2 (48.1)
SM62.162.1 (53.6)65.6 (51.2)65.2 (49.9)66.6 (50.5)65.2 (50.5)65.7 (51.2)65.0 (50.2)66.1 (51.3)66.5 (48.9)61.1 (52.7)

Italic: below the army's bar.

Stage 1b: designed, stopped by Jordan's call

Tyranid cold computes, sampled rows:

| VP lines | Compute | |---|---| | off | 1.0 s | | secondary | 2.7 to 3.0 s | | missionVP | 4.8 to 9.7 s | | vpLedger | 12.9 to 15.4 s |

Over the 16 armies, about 19.5 s of wall time a row on 8 workers, so 4,096 rows would take about 22 h. A first block of 1,024 rows was started, then stopped (Jordan: far too many). About 450 Tyranid rows and 49 rows on four armies are on disk, unanalysed.

Both were checked on fake records with a planted effect.

Stage 2: the full 2^7 factorial on C1 (Jordan's go)

The 128 settings combine seven factors on C1 (cascade2's headline, each army at its own values), each off or on: arrivalKill 1.5, sureFire 0.5 (C1's 0.25 when off), charPsychic 1.5, attachChars rate 1, preferredTargets C16, r.heal 1 and supportMeasured 3. Each was scored as the candidates were, on all 16 armies. It took 1.7 minutes.

The top 10 by the all-16 mean (pairwise accuracy, %; bars: Track A's score, at least 60), with Track A, C1 and C5 beside:

SettingAll 16Fair 7Other 9All 16 scrambledDark AngelsAgentsBars missed
Track A61.970.355.350.853.756.17: Agt 56.1, DG 55.0, Dru 58.0, GSC 55.4, SW 50.7, TS 38.2, DA 53.7
C168.374.563.548.556.357.06: Agt 57.0, DG 58.8, GSC 56.3, SW 58.6, TS 54.4, DA 56.3
C1 + arrivalKill 1.569.274.864.948.259.756.55: Agt 56.5, AM 67.1, GSC 58.9, TS 56.3, DA 59.7
#1 C1 + arrivalKill 1.5 + charPsychic 1.5 + attachChars rate 169.573.566.347.859.963.23: AdM 63.7, EC 66.0, DA 59.9
#2 C1 + arrivalKill 1.569.274.864.948.259.756.55: Agt 56.5, AM 67.1, GSC 58.9, TS 56.3, DA 59.7
#3 C1 + arrivalKill 1.5 + sureFire 0.5 + charPsychic 1.5 + attachChars rate 169.172.466.547.260.160.52: AdM 64.3, EC 63.9
#4 C1 + arrivalKill 1.5 + charPsychic 1.568.973.865.148.062.560.54: AM 64.1, EC 67.0, GSC 54.5, SW 59.3
#5 C1 + arrivalKill 1.5 + attachChars rate 168.974.764.448.057.358.75: AdM 63.7, Agt 58.7, DG 59.0, TS 55.7, DA 57.3
#6 C1 + sureFire 0.5 + charPsychic 1.5 + attachChars rate 168.973.065.647.656.961.04: AdM 66.8, EC 67.5, GSC 56.3, DA 56.9
#7 C1 + arrivalKill 1.5 + sureFire 0.5 + attachChars rate 168.873.565.147.557.656.55: AdM 64.3, Agt 56.5, DG 58.8, TS 58.6, DA 57.6
#8 C1 + arrivalKill 1.5 + charPsychic 1.5 + preferredTargets C1668.872.765.747.557.662.34: AdM 56.8, EC 66.5, SW 58.6, DA 57.6
#9 C1 + arrivalKill 1.5 + charPsychic 1.5 + attachChars rate 1 + preferredTargets C1668.872.765.747.557.662.34: AdM 56.8, EC 66.5, SW 58.6, DA 57.6
#10 C1 + arrivalKill 1.5 + sureFire 0.5 + charPsychic 1.5 + preferredTargets C1668.872.366.047.158.259.25: Tyr 88.7, AdM 58.7, Agt 59.2, EC 64.4, DA 58.2

Fewest bars missed: 2. The best such settings:

SettingAll 16Fair 7Other 9All 16 scrambledDark AngelsAgentsBars missed
C1 + arrivalKill 1.5 + sureFire 0.5 + charPsychic 1.5 + attachChars rate 169.172.466.547.260.160.52: AdM 64.3, EC 63.9

Main effects (on − off over the 128 runs, points; the three scrambled sets' effects in brackets; bold when the real effect is larger in size than all three):

FactorAll 16Fair 7Other 9Dark AngelsAgents
arrivalKill 1.5+0.36 (−0.93 / −0.25 / +0.17) –−0.26 (−1.15 / −0.13 / −0.19) –+0.84 (−0.75 / −0.34 / +0.46) helps+2.66 (+0.03 / +0.91 / −0.89) helps−0.71 (−0.51 / +1.82 / −0.46) –
sureFire 0.5−0.05 (−1.11 / +0.00 / −0.65) –−0.65 (−1.31 / +0.61 / −1.09) –+0.43 (−0.95 / −0.46 / −0.31) –+0.63 (−0.85 / +1.15 / −0.24) –−3.10 (−0.50 / −0.27 / +0.63) hurts
charPsychic 1.5+0.09 (+0.21 / −1.23 / +0.82) –−1.08 (+0.70 / +0.59 / +1.65) –+1.01 (−0.17 / −2.65 / +0.16) –+2.29 (+0.54 / +0.10 / −2.62) –+5.32 (−3.44 / −1.98 / +6.19) –
attachChars rate 1+0.21 (−0.06 / +0.32 / −0.33) –+0.18 (−0.35 / +0.51 / −0.66) –+0.23 (+0.16 / +0.17 / −0.07) helps−1.63 (−0.55 / +0.53 / −0.95) hurts+0.96 (−1.80 / +1.74 / −1.51) –
preferredTargets C16+0.20 (−1.07 / +0.50 / −0.63) –+0.13 (−1.00 / +0.94 / −1.34) –+0.26 (−1.13 / +0.16 / −0.08) –−3.15 (−1.40 / +1.15 / −2.24) hurts−0.26 (−7.62 / +2.94 / −4.43) –
r.heal 1−0.25 (−0.14 / +0.63 / −0.01) –−0.12 (−0.35 / +0.61 / −0.35) –−0.35 (+0.03 / +0.64 / +0.26) –+0.05 (−0.12 / +0.20 / −0.45) –+1.59 (−1.03 / −0.92 / +2.38) –
supportMeasured 3−1.24 (−0.72 / +2.26 / +0.88) –−1.41 (−0.22 / +2.86 / −0.04) –−1.11 (−1.12 / +1.80 / +1.60) –−2.94 (+3.01 / +3.74 / +0.70) –+4.62 (+1.72 / +0.87 / +5.63) –

Two-way interactions (the mean where the two agree, both off or both on, minus the mean where they differ, on the same scale as the main effects; sorted by size on all 16; the top 10):

PairAll 16Fair 7Other 9
preferredTargets × supportMeasured+0.34 (+0.05 / −0.11 / +0.07) helps+0.47 (+0.16 / −0.22 / +0.04) helps+0.23 (−0.03 / −0.03 / +0.09) helps
r.heal × supportMeasured+0.25 (+0.14 / −0.63 / +0.01) –+0.12 (+0.35 / −0.61 / +0.35) –+0.35 (−0.03 / −0.64 / −0.26) –
attachChars × preferredTargets−0.21 (+0.06 / −0.32 / +0.33) –−0.18 (+0.35 / −0.51 / +0.67) –−0.23 (−0.16 / −0.17 / +0.07) hurts
charPsychic × supportMeasured−0.15 (+0.27 / +0.02 / +0.17) –−0.08 (+0.10 / +0.11 / +0.08) –−0.20 (+0.40 / −0.05 / +0.23) –
charPsychic × preferredTargets+0.13 (+0.03 / +0.16 / −0.18) –+0.05 (+0.05 / −0.16 / −0.00) –+0.20 (+0.00 / +0.40 / −0.32) –
charPsychic × attachChars+0.12 (−0.02 / +0.03 / −0.12) –−0.02 (−0.07 / −0.11 / −0.00) –+0.22 (+0.02 / +0.14 / −0.22) helps
arrivalKill × sureFire−0.12 (−0.07 / +0.13 / −0.03) –−0.18 (−0.10 / +0.14 / −0.11) hurts−0.07 (−0.05 / +0.11 / +0.03) –
sureFire × attachChars+0.11 (+0.04 / −0.02 / −0.01) helps+0.09 (+0.08 / +0.11 / +0.10) –+0.12 (+0.00 / −0.12 / −0.10) –
arrivalKill × preferredTargets−0.10 (−0.03 / +0.06 / +0.05) hurts−0.21 (−0.09 / +0.05 / +0.12) hurts−0.02 (+0.03 / +0.06 / +0.00) –
sureFire × preferredTargets+0.09 (+0.06 / +0.02 / −0.10) –+0.10 (+0.04 / +0.12 / −0.09) –+0.09 (+0.07 / −0.05 / −0.11) –

Nothing beats C5 cleanly (higher on all 16, the fair-test seven and the other nine, with no more bars missed).

Best of the 128 on scrambled letters (all 16, the seeds' mean of each seed's best): 50.6. C1 matches cascade2 on every army.

Run time: Tyr 8 s, WE 5 s, LoV 2 s, AdM 2 s, Agt 1 s, AM 4 s, BA 2 s, DG 1 s, Dru 3 s, EC 1 s, GSC 3 s, Ork 4 s, SW 4 s, TS 2 s, SM 29 s, DA 33 s.

Stage 2 as first proposed

The candidates say the next search is small. A full factorial over seven factors, 2^7 = 128 settings:

Near C1 a setting costs about 4 s of wall time over the 16 armies (the ten candidates took 0.6 minutes), so the 128 settings take about 10 minutes. Then a 3-level full factorial on the factors that hold (3^5 = 243 settings, about 15 minutes; 3^7 = 2,187, about 2.2 h). Both are in sample, so held-out folds (the exam's 10-choose / 5-score) should judge whatever they pick.