Tactical Reroll
⋯

What players value in a unit: 30 variables (T-707, 5 Oct)

From reports/tiers/2026-10-05-jobs.md , rendered when the site is built.

A design summary, no code and no numbers changed. The full document is design/jobs.md: per variable, what players mean, why it matters in 11th-edition missions, a measurement recipe naming our fields, what's missing, confidence and the dial we already have. Rules from our own notes (design/rules-notes.md, design/mission-notes.md); community vocabulary in our own words; unit names only.

The picture in five lines

The 30, by group (priority for T-704 in brackets)

GroupVariables
Damageanti-tank (2), anti-elite (3), horde clearing (4), character hunting (20), burst and trading up (1), reliability (29)
Deliveryspeed and threat range (12), melee delivery (11), reserves (9), forward deployment (8), safe firing (27), transport (16)
Durability and deterrencedurability per point (5), hard to target (10), mitigation and recursion (23), reactive threat (28)
Board control and missionsOC per point (6), holding power (14), cheap activations (13), action-doer (21), skirmish and steal (26), screening (25), zoning and tarpits (30), VP denial (22)
Force multipliersunlocks a squad (7), army-rule engine (15), command points (19), Battle-shock and debuffs (18)
Army buildingslot competition (17), list dependence (24)

Confidence: high for the damage classes, Burst, Soak, OC and speed; medium for delivery, holding, leaders, engines, CP, shock, VP denial and list dependence; low for hiding, safe firing, reactive threat, reliability and zoning.

The hard ones, and their proxies

Interactions worth naming

Delivery × melee damage, leader × squad, transport × rider, screen × backline value, durability × OC, not shooting × Hidden, reach × OC, Burst × Soak; plus saturation: a unit's rank in its army for its job, since a list needs one or two answers per job. A handful of named products, never every pair.

What's next

T-704 takes variables 1 to 25 (20 buildable today from existing fields, five needing a small new field or script). T-705's tags map onto the variable keys (design/jobs.md section 5). A second 11th-edition list per army (T-706), real score sheets, and T-699's terrain would each raise the confidence of the weakest variables.