Tactical Reroll
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What the model misses, across all 16 armies (T-669, 5 Oct)

From reports/tiers/2026-10-05-misses.md , rendered when the site is built.

The question. Track A ranks the reviewers' units about 59% right pairwise on the 15 armies it wasn't fitted on. No weighting of its lines does much better, so we looked at which units it gets wrong and what those units have in common. Miss is the reviewers' position minus ours. Both positions are percentiles within the army: the reviewers' from each unit's mean letter, ours from its Value. A positive miss means we underrate the unit.

What we found

The in-sample gain comes from a few armies: Thousand Sons 37.9 to 62.1 (12 psykers), Drukhari 57.5 to 66.2 and Astra Militarum 66.9 to 74.5. The Tyranids fall from 79.3 to 76.9 and the World Eaters from 67.8 to 64.3. The top-three picks were also unstable when the search was rerun 16 times, each time without one army. Psykers made the top three in 10 of those runs, aircraft in 9, cheap units in 7, Lone Operative and few weapons in 6 each.

Read: the patterns are real and could be fixed, but the most they buy is about 3 to 4 points. The rest of the gap is unit by unit, and the datasheet columns don't capture it. Likely causes: army and detachment fit, competition within the army (a newer datasheet does the same job), and the reviewers' read of the meta. On 13 of the 15 armies the consensus is one reviewer, so their noise is in the miss too. Worth trying first, each as one switch through node tools/exam.js: (1) credit a leader with what its buff adds to its best squad; (2) discount aircraft for their time off the board; (3) credit Lone Operative as protection in Soak. Nothing is adopted here.

#Group (units; armies; armies leaning the same way ≥ 5 pts, of those with 2+)Raw missBeyond our positionOur move to fitVariance explained, held outExamples (raw miss)Missing ingredient (our guess)
1Psykers (48; 13; 7 of 8)+17+14+502.0%Navigator (Agents, +90), Librarian (Dark Angels, +81), Sorcerer (Thousand Sons, +77), Librarian (Space Marines, +68), Infernal Master (Thousand Sons, +66)What a psyker does for the squad it leads and its psychic abilities. The ledger counts its own kill and Soak only.
2Aircraft (15; 7; 5 of 6, the Orks the other way)−11−26−971.7%Voidraven Bomber (−52), Stormhawk Interceptor (−43), Avenger Strike Fighter (−38), Ravenwing Dark Talon (−37)Board time: aircraft arrive late, can't hold or score and have to keep moving, but the ledger credits a full game's kill.
3Cheapest size 70 pts or less (160; 16; 8 of 16)+4−6−391.5%Locus (−85), Catachan Command Squad (−79), Iron Priest (−76), Lazarus (−74), Tzaangor Enlightened (−73)Value per point flatters small pieces. Reviewers weigh what a unit does in absolute terms and what it costs in a slot.
4Lone Operative (22; 11; 5 of 6)+16+18+801.4%Lieutenant with Combi-weapon (Dark Angels +92, Space Marines +87), Tech-Priest Enginseer (+61), Inquisitor Kroyle (+56), Wazdakka Gutsmek (+56)Protection from shooting, which Soak doesn't count, plus cheap action scoring.
5Fewest weapons carried, bottom third (202; 16; 9 of 16)+1−5−441.4%Deff Dread (−80), Foetid Bloat-drone (−78), Firestrike Servo-Turrets (−77), Heldrake (−62)One-trick units: their kill is one profile at its best target, with no flexibility.
6Leaders with a squad buff in leaderfx (94; 16; 10 of 15)+16+9+612.1%Skitarii Marshal (+80), Wolf Guard Battle Leader (+74), Nazdreg (+73), Sanguinary Priest (+71), Biologus Putrifier (+69)The buff to the squad it leads. Value is always the solo form, so the leader never gets credit for it.
7Kill little of heavy vehicles, bottom third (206; 16; 10 of 16)+11+5+341.4%Miasmic Malignifier (+83), Venom (+81), Jakhals (+62), Wolf Guard Battle Leader (+74)We pay too much for anti-tank kill compared with the reviewers, or credit too little to units whose job isn't kill.
8Several pistol profiles: older line squads and their officers (51; 13; 8 of 11)−16−10−421.1%Catachan Command Squad (−79), Iron Priest (−76), Devastator Squad (−73), Hearthkyn Warriors (−73), Death Company Marines (−58)Competition within the army: a newer datasheet does the job better, but we score each unit on its own.
–Epic Heroes, a check (59; 14; 10 of 14)+4+111.2% aloneUnique auras and abilities; overlaps with 1, 4 and 6.
–Overwatch rules, a check (18; 7; 5 of 6)−15−140.6% aloneFirestrike Servo-Turrets (−77), Invictor Tactical Warsuit (−40)Overwatch is valued too highly.
–Transports / Battleline / Fights First, checks+15 / −13 / −26+1 / +2 / +1None beyond our position. Their raw misses are only regression to the mean.

How it's done: node tools/misses.js --json reports/tiers/2026-10-05-misses.json runs in 16 s. It takes Track A from tools/ledger-benchmarks/2026-10-05-step34b-baseline.json at wCarry 0, through compute() as the exam does, and reproduces tools/exam.js's column A on all 16 armies. It counts 618 graded units, the exam's 597 plus units graded F only. The candidate groups are 1,250 one-condition splits of the table: each flag, each column's top or bottom third within its army, and its pooled quartiles. The model is the reviewers' position on ours plus group indicators. Groups are picked one at a time by held-out squared error, leaving each army out in turn, and a group has to lean the same way in at least 4 armies. The .json holds every unit's miss, the ten groups with per-army means and runners-up, the best 40 single groups, the lasso and the oracle per army.