Tactical Reroll
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The solution cascade: every setting that fits the Tyranids, carried army by army

From reports/tiers/2026-10-05-solution-cascade.md , rendered when the site is built.

5 Oct 2026. Jordan: "tweak the ever living God out of all the settings… every set of tweaked values above 80%… goes to another army after that." The cascade started from the Tyranids (Jordan's later call), with every toggle of the ledger free. This is discovery only: which variables the reviewers appear to value, and where they agree. Nothing is adopted; no ledger value, setting, page or letter moves.

In plain English

In Jordan's terms: reviewers of Tyranids and World Eaters appear to value command-point and support rules, and character worth, more than our dice do, and objective play more relative to raw damage. The walls show the opposite for Votann and Space Marines: their reviewers rate big vehicles (Hekaton, Land Raiders, Repulsors) high and cheap characters low.

Method

Knobs: 134 toggles on coarse grids (376 levels) plus 155 feature knobs. The full catalogue is in the JSON.

Scores are exact: the page's compute() with the knobs on the data, then the preview steps, then gradeBy. A fast path (the forms' parts of Value read off one compute) is used only inside the feature fits; its median gap to the exact score is 1.0 point.

Pairs: armies with two or more 11e lists are scored on consensus pairs, the pairs that every list grading both units orders the same way. One-list armies are scored on their list.

ArmyConsensus pairs (of all pairs)Track A on consensus pairs
Tyranids583 of 2,80290.74%
World Eaters219 of 96576.71%
Space Marines1,515 of 4,81562.24%
Genestealer Cults112 of 38455.36%

The pipeline is identical on the real letters and on three scrambles. Each scramble moves each unit's row of letters whole, so the lists' agreement and the consensus-pair count are kept.

  1. 2,400 space-filling Tyranid settings (balanced columns, features at 0; 42 minutes).
  2. Boosted trees (depth 3) on those settings, for importance.
  3. The best 100 settings per letter set get their feature knobs fitted.
  4. An evolutionary walk of 400 steps: 1 to 4 toggles mutated, none frozen, features re-fitted.
  5. Distinct solutions: different toggles, or features at least 0.01 apart.
  6. Each later stage re-chooses the army-specific dials: as carried, screens off, T-677's screens, modeScarcity 0 or 0.2.

Not reached: thousands of solutions. A compute at a random setting takes 2 to 15 seconds on the Tyranids (the mission and VP-ledger reference passes). Four hours bought 426 real solutions in 64 seed lineages.

The stage table

StageBar (pairs)Real survivorsScrambled survivors (seeds 1, 2, 3)Best real (all pairs)Best scrambled
1. Tyranids92.7 (583 consensus)426223, 0, 304100.0 (90.5)98.8
2. World Eaters80.0 (219 consensus)10 of 4260, 0, 085.4 (73.8)78.1
3. Leagues of Votann (one list)61.0 (105)0 of 10: the wall–60.0–
3′. Multi-list chain: Space Marines62.2 (1,515 consensus)0 of 10: the wall–54.6 (55.3)–

How the search got there:

LettersSeeds at the bar (of 100)Walk steps at the bar (of 400)Distinct solutions
Real64362426
Scrambled, seed 11222223, all from that one seed
Scrambled, seed 20–0
Scrambled, seed 37297304

Beyond the wall (each army on its own, a fixed panel)

ArmyBarWorld Eaters survivors passing (best; median)40 other real solutions passing (best; median)80 scrambled solutions passing (best; median)
Leagues of Votann61.00/10 (60.0; 51.9)1/40 (67.6; 37.6)35/80 (76.2; 52.4)
Adeptus Mechanicus71.40/10 (69.6; 56.5)2/40 (72.0; 54.8)0/80 (61.5; 53.0)
Emperor's Children69.61/10 (70.2; 57.9)3/40 (81.7; 55.0)0/80 (61.3; 47.9)
Astra Militarum67.90/10 (44.4; 39.5)0/40 (62.8; 51.1)36/80 (74.5; 67.1)
Orks63.51/10 (66.7; 53.1)20/40 (73.4; 63.6)15/80 (67.5; 49.4)
Space Marines62.20/10 (54.6; 50.5)0/40 (58.4; 48.8)0/80 (61.5; 50.9)
Blood Angels61.34/10 (64.5; 51.6)16/40 (69.4; 59.3)3/80 (71.0; 47.6)
Drukhari60.00/10 (53.6; 49.3)9/40 (67.6; 55.1)0/80 (47.3; 36.7)
Agents of the Imperium60.02/10 (65.0; 51.8)12/40 (69.5; 56.5)23/80 (67.3; 57.0)
Genestealer Cults60.04/10 (79.5; 57.6)18/40 (85.7; 56.3)17/80 (75.9; 41.5)
Death Guard60.05/10 (64.1; 59.3)12/40 (67.6; 57.8)10/80 (68.7; 50.0)
Space Wolves60.02/10 (67.1; 51.1)26/40 (77.1; 60.7)39/80 (79.3; 59.3)
Thousand Sons60.01/10 (60.5; 48.4)11/40 (68.0; 56.3)27/80 (70.6; 57.0)
Dark Angels60.00/10 (52.1; 48.6)0/40 (57.8; 46.7)1/80 (60.3; 48.4)

Read: each of the 10 World Eaters survivors passes between 0 and 5 of these 14 armies. Against the 80 scrambled solutions, the 40 other real ones pass more often on Orks, Blood Angels, Drukhari, Genestealer Cults and Death Guard, and less often on Votann, Astra Militarum, Space Wolves and Thousand Sons. The scrambled solutions come from only 8 lineages, so their column is lumpy.

What the survivors share

The lineage caveat: the 10 World Eaters survivors come from 4 seed lineages, 7 of them from one, so much of what they share is inheritance, not evidence. Two random real solutions differ on a median 82 of 134 toggles; two survivors differ on 73.

Shared by all ten, and acting on the World Eaters (see the probe below):

Shared by all ten, but inert on the World Eaters (so set by the Tyranid stage or the lineage): r.synapse 2.18 and aircraftBoard 1. joinedShapley 1 acts only with joinedMarginal on, and that is off in 8 of 10.

Shared by most (7 to 9 of 10):

Feature knobs: the survivors pull down units with many datasheet profiles, transports, many wargear choices and shock rules. None of the 155 sits in a tight band away from 0 across all ten.

In words: reviewers of the Tyranids and World Eaters appear to value command points and support rules about 50% more than today's multiplier does (2.88 against 1.88). They also appear to value character and Epic Hero worth more, and Hold and Presence more relative to Kill and Soak. With 4 lineages and a wall at the next army, read this as a direction, not a size.

Importance (Tyranid sample, 2,400 settings, features at 0)

Permutation importance comes from boosted trees, scored on a held-out fifth (R²: real 0.45; scrambled 0.62, 0.52, 0.46).

Toggle (family)Importance realImportance scrambled (mean of 3)Main effect real: level meansSpread realSpread scrambled (mean)
gradeBy (gradeBy)10.4321.83perPoint*: 70.5; half: 69.7; total: 67.72.83.9
screenSlots (screens)8.584.060*: 67.9; 1: 70.0; 3: 70.02.11.3
supportMeasured (support)7.291.390*: 68.5; 1: 70.11.60.7
r.cp (rules)5.980.210.5: 68.0; 1: 68.5; 1.88*: 70.0; 2.88: 70.62.70.9
r.lone (rules)5.381.550.5: 68.1; 1: 68.6; 1.93*: 69.8; 2.93: 70.62.51.0
r.first (rules)5.353.390.5: 67.9; 1: 69.0; 2.64*: 70.4; 3: 69.92.51.7
charLead (characters)4.360.140*: 68.2; 0.5: 69.3; 1.5: 70.32.10.4
r.synapse (rules)2.960.880.5: 68.2; 1: 69.1; 2.18*: 70.1; 3: 69.82.00.9
screenArea (screens)1.930.230*: 70.0; 0.75: 69.2; 1.5: 68.71.20.4
synapseMarginal (support)1.890.170*: 69.8; 1: 68.81.00.3
raw (page)1.850.020*: 69.7; 1: 68.90.80.3
rivalW (previews)1.730.020*: 69.7; 0.25: 69.6; 0.5: 68.51.20.3
screenJob (screens)1.600.120*: 69.7; 1: 68.90.70.3
anywhere (spawn)1.60-0.011: 68.9; 523*: 69.60.70.1
screenBlock (screens)1.440.400*: 69.9; 0.75: 69.2; 1.5: 68.81.10.6
aircraftBoard (ingredients)1.420.140*: 68.5; 0.5: 69.3; 1: 70.11.60.6
killByJob (kill)1.350.400*: 69.8; 1: 68.81.00.5
shockPressure (shock)1.231.320: 68.7; 1*: 69.91.10.8
charEpic (characters)1.140.440*: 68.5; 0.5: 69.3; 1.5: 70.01.51.1
kappa (support)1.10-0.040.5: 69.7; 1*: 69.5; 2: 68.71.00.4
solo (page)0.961.200: 68.9; 1*: 69.70.90.7
modeScarcity (army-specific)0.910.420*: 70.1; 0.2: 69.5; 0.5: 68.31.70.8
r.mortal (rules)0.894.170.5: 69.5; 1*: 69.8; 2: 68.61.21.8
typicalSize (previews)0.680.140*: 68.6; 0.25: 69.4; 0.5: 69.81.20.5
carryCargo (carry)0.668.900*: 69.0; 1: 69.50.51.3

Strongest pairs (split gain along a path, real): screenSlots × gradeBy; supportMeasured × r.cp; r.cp × gradeBy; supportMeasured × r.synapse; r.synapse × r.cp; r.first × gradeBy; r.lone × gradeBy; r.first × r.lone; screenBlock × gradeBy; screenArea × gradeBy; screenArea × screenSlots; r.cp × screenSlots.

Level means are the Tyranid consensus score at each level, averaged over the rest of the design (* marks today's value).

Toggles we didn't keep that come back here:

The World Eaters stage, real (426 entering, 10 surviving):

The World Eaters stage, scrambled (527 entering, none surviving): r.movement 22.3 and the slope on carried ranged weapons 11.5 lead; different knobs altogether.

Inert toggles per army (the probe)

Each toggle was switched through its levels from three starting points:

Inert means no unit's Value moved. Inert toggles stayed free everywhere; none was fixed.

Inert on Tyranids (21 of 134): killMargin, killClassWeight, r.arrival, r.spawn, killClassWeightW, carryFrag, carryFragRef, carryPer, carryDedOnly, carryCap, carryOnce, carryArrive, carryNeed, carrySquads, armyPick, charOC, armyMarks, armyRounds, armyStates, armyEnabler, armyOrders. Compute median 226 ms.

Inert on World Eaters (41 of 134): charsJoined, synapseMarginal, killMargin, condShares, killClassWeight, dialBiovoresOnly, shockPressure, cpRefile, soakfx, wSpawn, tunnel, anywhere, r.arrival, r.overwatch, r.first, r.lone, r.synapse, r.spawn, shockPressureW, carryFrag, carryFragRef, carryPer, carryDedOnly, carryCap, carryOnce, carryArrive, carryNeed, carrySquads, aircraftBoard, loneOpSoak, armyPick, charArrive, charOC, charShockAmp, charPsychic, charDebuff, cpOnce, armyMarks, armyStates, armyOrders, stealW. Compute median 68 ms.

The walls: units to explain

Leagues of Votann (auspex; 18 graded units; 15 tournament lists for the share)

Ranked lower by the survivors than by the reviewers (the survivors under-rate):

UnitReviewers (letters; consensus rank)Survivors' rank, median (range)Track A rank, letterList shareTrack A Value: Kill / Soak / Score / restAll ten agree
Hekaton Land FortressA; 317.5 (16–18)9, B100%86% / 7% / 1% / 6%yes
SagitaurA; 316 (13–18)13, B60%92% / 4% / 1% / 3%yes
Brôkhyr ThunderkynA; 310.5 (5–17)4, A100%94% / 2% / 1% / 2%yes
Kapricus DefendersB; 9.514 (9–15)11, B7%93% / 3% / 1% / 3%
Einhyr HearthguardA; 36 (2–16)14, C73%90% / 3% / 2% / 5%
Ironkin Steeljacks with Heavy Volkanite DisintegratorsB; 9.512.5 (8–17)12, B60%85% / 6% / 2% / 7%
Cthonian BeserksB; 9.511.5 (7–13)3, S7%94% / 2% / 1% / 2%
Cthonian EarthshakersC; 1617.5 (8–18)17, C0%87% / 2% / 3% / 7%
Arkanyst EvaluatorB; 9.510.5 (5–15)6, A20%97% / 1% / 1% / 1%

Ranked higher by the survivors than by the reviewers (the survivors over-rate):

UnitReviewers (letters; consensus rank)Survivors' rank, median (range)Track A rank, letterList shareTrack A Value: Kill / Soak / Score / restAll ten agree
GrimnyrC; 166.5 (4–11)16, C7%88% / 3% / 3% / 6%yes
Brôkhyr Iron-masterC; 167 (2–13)10, B27%79% / 2% / 6% / 13%yes
Einhyr ChampionC; 167 (3–10)7, B20%95% / 3% / 1% / 2%yes
Ûthar the DestinedB; 9.52 (1–5)15, C67%94% / 2% / 1% / 3%yes
Hearthkyn WarriorsB; 9.53 (1–13)5, A67%64% / 3% / 8% / 25%
Memnyr StrategistB; 9.54.5 (1–9)18, D73%0% / 0% / 32% / 68%yes
Buri AegnirssenB; 9.55.5 (1–10)1, S67%94% / 5% / 0% / 1%
Ironkin Steeljacks with Melee WeaponsC; 1615 (2–18)8, B47%87% / 5% / 2% / 7%
Hernkyn PioneersA; 32.5 (1–13)2, S93%91% / 3% / 2% / 4%

Space Marines (auspexFull, tobias; 84 graded units; 33 tournament lists for the share)

Ranked lower by the survivors than by the reviewers (the survivors under-rate):

UnitReviewers (letters; consensus rank)Survivors' rank, median (range)Track A rank, letterList shareTrack A Value: Kill / Soak / Score / restAll ten agree
Land Raider RedeemerSA; 878 (74–81)37, B27%87% / 6% / 1% / 7%yes
Repulsor ExecutionerAA; 1682 (75–84)31, B15%94% / 3% / 1% / 2%yes
RepulsorSB; 1678.5 (71–82)46, B15%88% / 4% / 2% / 6%yes
Land SpeederSS; 254.5 (12–70)33, B18%93% / 2% / 1% / 3%yes
Storm Speeder HammerstrikeAS; 857 (5–66)38, B12%94% / 2% / 1% / 3%
Lieutenant with Combi-weaponAS; 851 (35–64)81, D36%85% / 2% / 4% / 9%yes
Ballistus DreadnoughtSA; 849.5 (3–72)55, C15%89% / 3% / 2% / 6%
VindicatorAA; 1657.5 (15–68)44, B9%94% / 3% / 1% / 3%
Gladiator ReaperAB; 28.568.5 (63–82)39, B0%94% / 2% / 1% / 2%yes
Stormraven GunshipBB; 44.581.5 (70–82.5)61, C0%97% / 3% / 0% / 0%yes

Ranked higher by the survivors than by the reviewers (the survivors over-rate):

UnitReviewers (letters; consensus rank)Survivors' rank, median (range)Track A rank, letterList shareTrack A Value: Kill / Soak / Score / restAll ten agree
Captain in Phobos ArmourBD; 712.5 (1–8)75, D0%82% / 2% / 4% / 12%yes
ApothecaryBD; 716 (1–20)78, D0%65% / 1% / 9% / 24%yes
JudiciarBD; 718.5 (6–29)43, B0%95% / 2% / 1% / 2%yes
Lieutenant in Reiver ArmourCD; 8119 (10–41)79, D3%83% / 1% / 4% / 11%yes
Lieutenant in Phobos ArmourCC; 7111.5 (6–46)76, D3%84% / 1% / 4% / 10%yes
Captain in Terminator ArmourBD; 7113 (4–19)26, A3%94% / 2% / 1% / 3%yes
Tactical SquadBD; 7125.5 (8–79)42, B0%69% / 2% / 8% / 20%
Chaplain in Terminator ArmourBD; 7130.5 (24–41)74, D0%90% / 2% / 2% / 6%yes
Eliminator SquadBC; 5717 (7–41)49, B9%92% / 2% / 2% / 4%yes
AncientBC; 5721 (7–31)80, D3%79% / 2% / 5% / 14%yes

How to read the walls:

The pattern on both walls: the survivors put cheap characters near the top and the big vehicles near the bottom, and the reviewers do the reverse.

WallCheap characters the survivors rank highBig vehicles the survivors rank low
Leagues of VotannÛthar, Memnyr Strategist, GrimnyrHekaton, Sagitaur
Space MarinesPhobos Captains and Lieutenants, Apothecary, Judiciar, AncientLand Raider Redeemer, Repulsors, Stormraven

Files and run

Time with 8 workers: about four hours, including building the tool.

PhaseMinutes
Sample42
Search53
Cascade17
Beyond the wall75
Walls10
Probe1