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The new recipe, step 3 (step 43): the unit-kind layer

From reports/tiers/2026-10-06-recipe-step-43.md , rendered when the site is built.

6 Oct 2026, Pacific (T-740; Jordan, 6 Oct: "if it's quick"). Frozen snapshot 8dcd24032d, inputs hash dcd477d8a78c. Tools: tools/kindlayer.js (the layer, a post step chained after the stable layer through tools/postchain.js) and tools/kindstep.js (the measurement: tools/recipestep.js's protocol over a grid of 2,916 candidates). Numbers in build/recipe/step43.json (git-ignored). The prediction and keep rule were written in reports/tiers/ledger-steps.md and committed before any score of the layer was printed. Nothing on the page or in the published benchmark moves.

In plain English

Verdict: reverted. The layer does not survive the held-out exam.

The fitted factors (each kind dial on −0.3, 0 or +0.3, a log factor: +0.3 is ×1.35, −0.3 is ×0.74; speed is a power of Move over its kind's median, on −0.5, 0, 0.5 or 1). Counts are over the 9 training folds; the 15 leave-one-out fits are in brackets.

The shuffled control (three sets of letters permuted within each army, put through the same fitting):

Tyranids (never in the exam), at the modal pick: three lists 82.6 → 84.0, five lists 79.4 → 79.8, consensus 90.4 → 92.6 (583 pairs). That is better than predicted. They are not part of the keep rule.

What moves among the disputed units (at the modal pick; rank among the army's ranked units, before → after; letters in brackets):

Against the prediction (written before scoring):

What it means.

The test, as written before scoring

The numbers (tools/kindstep.js --boot 1000 --verify)

Base: step 41; 2916 candidates. Modal human pick: Infantry +0.3, Vehicle -0.3, Fly -0.3, Epic +0.3, Psyker +0.3, Speed +1

YardstickHeld-out gain [units] {armies}Up / down (not falling)Leave one out [units]
Human lists+0.2 ± 1.2 [−1.6, +1.9] {−2.0, +2.4}7 / 8 (7)+1.0 [−1.2, +3.0]
Gemini at half+0.3 ± 1.2 [−1.6, +2.1] {−1.8, +2.5}8 / 7 (8)+0.2 [−1.8, +2.2]
Shuffled, seed 11+1.5 ± 0.811 / 4 (11)+2.8
Shuffled, seed 12−0.1 ± 0.75 / 10 (5)+0.6
Shuffled, seed 13−1.2 ± 0.98 / 7 (8)+0.1

Keep rule: verdict revert (gain +0.2 [−1.6, +1.9], 7 of 15 not falling). Pooled base 60.5.

The picks, fold by fold (human letters; seed s, fold f: the dials chosen on the other 10):

Per dial across the 9 human folds (count at each level) and the 15 leave-one-out fits:

Dial9 folds15 leave-one-out
kInfantry-0.3: 2, 0: 3, 0.3: 4-0.3: 1, 0: 0, 0.3: 14
kMonster-0.3: 3, 0: 4, 0.3: 2-0.3: 1, 0: 14, 0.3: 0
kVehicle-0.3: 5, 0: 3, 0.3: 1-0.3: 0, 0: 15, 0.3: 0
kFly-0.3: 9, 0: 0, 0.3: 0-0.3: 15, 0: 0, 0.3: 0
kEpic-0.3: 0, 0: 1, 0.3: 8-0.3: 0, 0: 0, 0.3: 15
kPsyker-0.3: 0, 0: 2, 0.3: 7-0.3: 0, 0: 1, 0.3: 14
kSpeed-0.5: 0, 0: 0, 0.5: 0, 1: 9-0.5: 0, 0: 0, 0.5: 0, 1: 15

Shuffled letters' picks (9 folds each): seed 11: Infantry +0.3, Monster -0.3, Epic -0.3, Psyker -0.3, Speed +1; Monster -0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1; Infantry +0.3, Monster -0.3, Epic -0.3, Psyker -0.3, Speed +1; Monster +0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1; Monster -0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1; Infantry +0.3, Monster -0.3, Vehicle +0.3, Epic -0.3, Psyker -0.3, Speed +1; Monster -0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1; Infantry -0.3, Monster -0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1; Infantry +0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1 · seed 12: Monster +0.3, Vehicle +0.3, Epic -0.3, Psyker -0.3, Speed +1; Infantry +0.3, Monster -0.3, Vehicle -0.3, Fly +0.3, Epic +0.3, Psyker +0.3, Speed -0.5; Infantry +0.3, Monster +0.3, Fly +0.3, Epic +0.3, Psyker -0.3, Speed +1; Monster -0.3, Vehicle -0.3, Fly +0.3, Epic +0.3, Psyker -0.3, Speed +1; Infantry +0.3, Monster +0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1; Infantry +0.3, Monster +0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker +0.3, Speed +1; Infantry +0.3, Monster +0.3, Fly +0.3, Epic -0.3, Psyker +0.3, Speed +1; Infantry +0.3, Monster +0.3, Vehicle -0.3, Fly +0.3, Epic -0.3, Psyker +0.3, Speed -0.5; Monster +0.3, Vehicle -0.3, Epic +0.3, Psyker -0.3, Speed +1 · seed 13: Infantry -0.3, Monster +0.3, Vehicle +0.3, Fly +0.3, Epic -0.3, Psyker -0.3, Speed +1; Infantry -0.3, Monster +0.3, Fly -0.3, Epic +0.3, Psyker +0.3, Speed -0.5; Infantry +0.3, Monster +0.3, Vehicle -0.3, Fly +0.3, Epic +0.3, Psyker +0.3, Speed -0.5; Infantry -0.3, Monster +0.3, Epic -0.3, Speed -0.5; Infantry -0.3, Monster +0.3, Vehicle +0.3, Fly -0.3, Epic +0.3, Psyker +0.3, Speed -0.5; Infantry +0.3, Monster +0.3, Vehicle -0.3, Fly +0.3, Epic +0.3, Psyker +0.3, Speed -0.5; Infantry +0.3, Monster +0.3, Vehicle -0.3, Epic -0.3, Psyker +0.3, Speed -0.5; Infantry -0.3, Monster +0.3, Vehicle +0.3, Psyker +0.3, Speed -0.5; Infantry -0.3, Monster +0.3, Vehicle +0.3, Fly -0.3, Epic +0.3, Psyker +0.3, Speed -0.5

Each fixed candidate over the base, the exam's 15 (human [units] {armies}, up/down; half; shuffled mean of three; Tyranids):

CandidateHumanHalfShuffled (mean of 3)Tyranids 3 lists5 listsconsensus
base60.582.679.490.4 (583)
modal Infantry +0.3, Vehicle -0.3, Fly -0.3, Epic +0.3, Psyker +0.3, Speed +1+2.0 [−0.5, +4.4] {−1.5, +5.9}, 9/6+2.3 [−0.1, +4.5]−0.284.079.892.6
Infantry -0.3−0.6 [−2.4, +1.3] {−2.7, +2.2}, 3/11−0.8 [−2.6, +1.0]−0.082.378.990.9
Infantry +0.3−0.1 [−1.5, +1.2] {−1.6, +1.1}, 8/7+0.2 [−1.1, +1.4]+0.182.778.991.3
Monster -0.3−0.4 [−1.4, +0.5] {−1.3, +0.2}, 3/3−0.4 [−1.3, +0.4]−0.182.778.991.3
Monster +0.3−0.1 [−0.9, +0.8] {−0.9, +0.8}, 3/4−0.1 [−0.8, +0.7]+0.182.378.990.9
Vehicle -0.3+0.3 [−1.0, +1.6] {−1.2, +1.7}, 9/5+0.7 [−0.5, +1.9]+0.282.679.490.4
Vehicle +0.3−0.6 [−2.2, +1.1] {−2.6, +1.8}, 2/12−0.8 [−2.5, +1.0]−0.282.679.490.4
Fly -0.3−0.6 [−1.9, +0.5] {−2.3, +0.9}, 5/5−0.5 [−1.9, +0.6]−0.483.179.791.3
Fly +0.3−0.4 [−1.6, +0.9] {−1.8, +1.0}, 5/8−0.6 [−1.8, +0.7]+0.281.177.989.2
Epic -0.3−1.5 [−2.9, −0.2] {−2.7, −0.4}, 2/9−1.3 [−2.6, −0.1]+0.382.079.389.5
Epic +0.3+0.4 [−0.9, +1.7] {−0.6, +1.4}, 7/5+0.4 [−0.6, +1.6]+0.183.079.491.3
Psyker -0.3−1.0 [−1.9, −0.2] {−2.3, −0.0}, 3/5−1.0 [−2.0, −0.2]+0.182.479.090.7
Psyker +0.3+0.3 [−0.7, +1.3] {−0.7, +1.4}, 8/4+0.3 [−0.8, +1.2]−0.282.278.990.1
Speed -0.5−1.2 [−2.5, +0.0] {−3.2, +0.4}, 3/11−1.3 [−2.6, −0.1]−0.082.478.990.2
Speed +0.5+0.5 [−0.6, +1.6] {−0.6, +1.5}, 7/6+0.4 [−0.6, +1.5]+0.582.378.890.9
Speed +1+1.3 [−0.6, +3.0] {−0.4, +3.1}, 9/5+1.1 [−0.5, +2.6]+0.882.579.091.6

Per army (human; base, held-out change, the modal pick fixed; half's held-out change):

Army (lists, graded)BaseHeld outModal fixedHeld out, half
Space Marines (2, 84)60.3+4.4+4.3+3.7
Adeptus Mechanicus (1, 31)70.5−6.9−7.5−4.6
Agents of the Imperium (1, 29)60.1+0.9+0.9+2.3
Astra Militarum (1, 63)69.4−6.4−9.0−4.6
Blood Angels (1, 19)69.4+8.9+9.7+7.5
Dark Angels (1, 80)53.8+3.3+3.6+3.2
Death Guard (1, 36)56.1+4.9+8.2+3.3
Drukhari (1, 24)61.4−1.6−1.4+0.9
Emperor's Children (1, 23)69.6−4.0−4.7−6.3
Genestealer Cults (2, 24)56.2−1.0−1.6−0.4
Leagues of Votann (1, 22)61.0−5.4−7.6−9.3
Orks (1, 48)66.2+3.8+7.1+3.2
Space Wolves (1, 21)45.0−0.2+2.1−0.3
Thousand Sons (1, 28)41.4+3.6+20.7+6.2
World Eaters (3, 30)67.1−0.5+5.7−0.1

What moves at the modal pick (rank among the army's ranked units, before → after; factor; 11e letters):

Verify: the modal pick through the exam's path equals this tool's score on 15 of 15 armies.