🎲 Tactical Reroll

Death Company Intercessors Blood Angels · Infantry

Value53
Offense30
Defense77
Utility49
Points75
Models5

Death Company Intercessors come as 5 models for 75 points in the Blood Angels army. On points efficiency the unit ranks 48th of 103 Blood Angels units overall and 15th of 28 among infantry, with a value score of 53/100 (offense 30, defense 77). Per point, the unit hits hardest into chaff (80th percentile) and is toughest against anti-tank (90th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Close combat weapon, Bolt Rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry6.17Bolt Rifle◇ option: Astartes Grenade Launcher (Frag) · 1.18 per model5.92Close combat weapon◇ option: Power weapon · 1.69 per model80
MEQ5 × T4 Sv3+ W2 infantry2.78Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.93 per model2.22Close combat weapon◇ option: Power fist · 1.81 per model37
TEQ5 × T5 Sv2+ 4++ W3 infantry1.24Bolt Rifle◇ option: Astartes Grenade Launcher (Krak) · 0.41 per model0.74Close combat weapon◇ option: Power fist · 1.05 per model23
Light vehicleT10 Sv3+ W12 vehicle0.93Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.37 per model0.74Close combat weapon◇ option: Power fist · 0.89 per model20
Heavy vehicleT12 Sv2+ W16 vehicle0.62Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.30 per model0.37Close combat weapon◇ option: Thunder Hammer · 0.75 per model23

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)96.057
SpecialS5 AP-1 D1 (heavy bolter-class)48.056
PlasmaS8 AP-2 D2 (plasma, power fist)15.962
EliteS6 AP-2 D3 (elite melee, precision)16.176
Anti-tankS12 AP-3 D6 (lascannon, melta)12.090

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts86
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Blood Angels infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Infernus Squad5 models856579513710.26.803.431.721.14
Reiver Squad5 models75615964689.714.441.981.480.99
Eradicator Squad3 models90596553192.964.082.233.232.70

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Blood Angels codex. How these scores work.

See all Blood Angels rankings