🎲 Tactical Reroll

Death Company Marines with Bolt Rifles Blood Angels · Infantry

Value49
Offense27
Defense72
Utility42
Points80
Models5

Death Company Marines with Bolt Rifles come as 5 models for 80 points in the Blood Angels army. On points efficiency the unit ranks 56th of 103 Blood Angels units overall and 18th of 28 among infantry, with a value score of 49/100 (offense 27, defense 72). Per point, the unit hits hardest into chaff (77th percentile) and is toughest against anti-tank (88th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt Rifle, Bolt pistol, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.79Bolt Rifle◇ option: Astartes Grenade Launcher (Frag) · 1.18 per model5.55Close combat weapon◇ option: Power weapon · 1.69 per model77
MEQ5 × T4 Sv3+ W2 infantry2.60Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.93 per model2.08Close combat weapon◇ option: Power Fist · 1.81 per model34
TEQ5 × T5 Sv2+ 4++ W3 infantry1.16Bolt Rifle◇ option: Astartes Grenade Launcher (Krak) · 0.41 per model0.69Close combat weapon◇ option: Power Fist · 1.05 per model21
Light vehicleT10 Sv3+ W12 vehicle0.87Bolt Rifle◇ option: Inferno Pistol · 0.44 per model0.69Close combat weapon◇ option: Power Fist · 0.89 per model19
Heavy vehicleT12 Sv2+ W16 vehicle0.58Bolt Rifle◇ option: Inferno Pistol · 0.37 per model0.35Close combat weapon◇ option: Thunder Hammer · 0.75 per model20

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)90.054
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)14.958
EliteS6 AP-2 D3 (elite melee, precision)15.172
Anti-tankS12 AP-3 D6 (lascannon, melta)11.288

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts84
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Blood Angels infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Company Heroes4 models105706971227.255.732.541.591.17
Infernus Squad5 models856579513710.26.803.431.721.14
Reiver Squad5 models75615964689.714.441.981.480.99

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Blood Angels codex. How these scores work.

See all Blood Angels rankings