🎲 Tactical Reroll

Company Heroes Space Marines · Infantry

Value70
Offense69
Defense71
Utility22
Points105
Models4

Company Heroes come as 4 models for 105 points in the Space Marines army. On points efficiency the unit ranks 13th of 87 Space Marines units overall and 7th of 23 among infantry, with a value score of 70/100 (offense 69, defense 71). Per point, the unit hits hardest into chaff (88th percentile) and is toughest against elite (79th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt Rifle, Bolt pistol, Close combat weapon, Master-crafted Power Weapon, Master-crafted Bolt Rifle, Master-crafted Heavy Bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.77Bolt Rifle + Master-crafted Bolt Rifle + Master-crafted Heavy Bolter + Bolt pistol7.25Master-crafted Power Weapon + Close combat weapon88
MEQ5 × T4 Sv3+ W2 infantry3.47Bolt Rifle + Master-crafted Bolt Rifle + Master-crafted Heavy Bolter + Bolt pistol5.73Master-crafted Power Weapon + Close combat weapon83
TEQ5 × T5 Sv2+ 4++ W3 infantry2.25Bolt Rifle + Master-crafted Bolt Rifle + Master-crafted Heavy Bolter + Bolt pistol2.54Master-crafted Power Weapon + Close combat weapon60
Light vehicleT10 Sv3+ W12 vehicle1.50Bolt Rifle + Master-crafted Bolt Rifle + Master-crafted Heavy Bolter + Bolt pistol1.59Master-crafted Power Weapon + Close combat weapon41
Heavy vehicleT12 Sv2+ W16 vehicle1.17Bolt Rifle + Master-crafted Bolt Rifle + Master-crafted Heavy Bolter + Bolt pistol1.06Master-crafted Power Weapon + Close combat weapon48

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)91.456
SpecialS5 AP-1 D1 (heavy bolter-class)45.755
PlasmaS8 AP-2 D2 (plasma, power fist)13.753
EliteS6 AP-2 D3 (elite melee, precision)17.179
Anti-tankS12 AP-3 D6 (lascannon, melta)8.7178

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts74
Action economyUnits per 100 pts: cheap bodies for actions43
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Infernus Squad5 models856579513710.26.803.431.721.14
Hellblaster Squad5 models110649533246.318.554.014.203.37
Reiver Squad5 models75615964689.714.441.981.480.99

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings