Watch Master
CCharacters · 85th of 86 in the army
105 pts
In 1 of 60 tournament lists
The same datasheet is in Agents of the Imperium too.
Damage B
Leads: +17% for Deathwatch Veterans
Toughness D
18 plasma shots to kill, 17.1 per 100 pts
Try it
Armory
This setup
1 × Vigil spear · 1 × Vigil spear (melee)
2.5 of 5 slain in a turn
Change setup
4.84 per 100 pts · 2.5 of 5 slain
Our dice maths, the target in cover, an average turn.
Pinned · into Intercessors
In play
- Best rules
- Deathwatch Support up to +100% (the tactical doctrine is active)
- Abilities
- Leader
- Last change
- 105 pts, was 95 on 18 Oct: -10% damage per point · What changed ›
Damage by target
- Light infantry3.9755th in army
- Marines4.2333rd in army
- Elite infantry2.0150th in army
- Light vehicles2.1250th in army
- Heavy vehicles0.7964th in army
Wounds per 100 pts in a turn, each target's best squad, targets in cover. How we score ›
Damage per weapon
Each weapon on one model, into each target: wounds removed in one volley or one fight, with our own maths on the same table as above. Weapons with more than one profile show the best one for each target; the deepest blue cell is this unit's best weapon into that target.
| Weapon | Light infantry | Marines | Elite infantry | Light vehicles | Heavy vehicles |
|---|---|---|---|---|---|
| Vigil spearranged · default wargear | 0.74 | 0.67 | 0.29 | 0.22 | 0.15 |
| Vigil spear (melee)melee · default wargear | 4.17 | 4.44 | 2.12 | 2.22 | 0.83 |
How it's graded
- TierC85th of 86 in Space Marines
- Damagewithin the army
- Toughnesswithin the army
- Mathsnot yet
Tier reads how often lists take it, with reviewers' lists and our maths. Damage and Toughness are our dice alone; Maths is our points-value model. How we score ›
Our Tier, and the sword and shield letters, compare units point for point within their army, from tournament results and the maths. They say nothing about whether a model is fun to field or worth painting: plenty of units outside the top letters win games in the right list.
Questions
- How many points is Watch Master?
- 105 pts for 1 model.
- What does Watch Master do in an average turn?
- Wounds removed per 100 pts in one turn, with each target's best squad by our maths and the target in cover:
- light infantry 3.97;
- marines 4.23;
- elite infantry 2.01;
- light vehicles 2.12;
- heavy vehicles 0.79.
- What is the best detachment for Watch Master?
- The detachments that add most to Watch Master's damage: Black Spear Task Force (+19%), Deathwatch Support (+19%) (our maths against Marine-type infantry).
- What tier is Watch Master in 11th edition?
- C tier. Per 100 pts it removes 4.23 wounds from marines; the whole unit takes 18 plasma shots to destroy (17.1 per 100 pts).
Compared with, in its role: Company Heroes · Ancient · Chaplain with Jump Pack
Stats, wargear options and rules: see the official Space Marines codex. Data as of October 22, 2026
Sources
Tier letters: the grimstat-corpus tournament lists (CC BY 4.0), August – October 2026, and reviewers' free tier lists.
Reviewers whose lists count for Space Marines:
- Auspex Tactics 16 Oct 2026
- Brother Tobias 14 Oct 2026
- TacticalRock40K 10 Oct 2026
- TacticalRock40K 26 Sep 2026
- Auspex Tactics 4 Aug 2026
- Brother Tobias 8 Jul 2026
These reviewers aren't affiliated with Tactical Reroll and don't endorse our letters. To have a list removed, tell us.