🎲 Tactical Reroll

Chaplain with Jump Pack Space Marines · Characters

Value27
Offense41
Defense13
Utility79
Points75
Models1

Chaplain with Jump Pack is a single model for 75 points in the Space Marines army. On points efficiency the unit ranks 72nd of 87 Space Marines units overall and 14th of 26 among characters, with a value score of 27/100 (offense 41, defense 13). Per point, the unit hits hardest into MEQ (56th percentile) and is toughest against anti-tank (30th percentile).

🪂 Deep Strike🪽 Fly👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Crozius arcanum, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.40Bolt pistol◇ option: Hand flamer · 1.17 per model3.86Crozius arcanum49
MEQ5 × T4 Sv3+ W2 infantry0.15Bolt pistol◇ option: Plasma pistol (supercharge) · 0.93 per model3.70Crozius arcanum◇ option: Power fist · 3.70 per model56
TEQ5 × T5 Sv2+ 4++ W3 infantry0.05Bolt pistol◇ option: Inferno Pistol · 0.44 per model2.15Crozius arcanum◇ option: Power fist · 1.91 per model46
Light vehicleT10 Sv3+ W12 vehicle0.05Bolt pistol◇ option: Grav-pistol · 0.56 per model1.85Crozius arcanum◇ option: Power fist · 1.48 per model47
Heavy vehicleT12 Sv2+ W16 vehicle0.03Bolt pistol◇ option: Inferno Pistol · 0.37 per model0.62Crozius arcanum◇ option: Power fist · 1.11 per model23

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)32.018
SpecialS5 AP-1 D1 (heavy bolter-class)16.09
PlasmaS8 AP-2 D2 (plasma, power fist)6.4010
EliteS6 AP-2 D3 (elite melee, precision)8.0023
Anti-tankS12 AP-3 D6 (lascannon, melta)5.0830

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts19
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Space Marines characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Judiciar1 model55639729596.317.585.194.213.79
Ancient in Terminator Armour1 model65627252404.275.702.932.281.71
Techmarine1 model55568032595.055.663.682.961.41
Captain in Gravis Armour1 model80495742194.175.552.641.391.04
Captain in Terminator Armour1 model85455039473.925.222.491.310.98
Chaplain1 model60426124534.824.632.692.310.77

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings