🎲 Tactical Reroll

Captain Space Marines · Characters

Value14
Offense8
Defense19
Utility25
Points80
Models1

Captain is a single model for 80 points in the Space Marines army. On points efficiency the unit ranks 86th of 87 Space Marines units overall and 25th of 26 among characters, with a value score of 14/100 (offense 8, defense 19). Per point, the unit hits hardest into chaff (29th percentile) and is toughest against anti-tank (38th percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Master-crafted bolter, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.16Master-crafted bolter2.78Close combat weapon◇ option: Power fist · 3.47 per model29
MEQ5 × T4 Sv3+ W2 infantry1.04Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.93 per model1.04Close combat weapon◇ option: Power fist · 4.63 per model8
TEQ5 × T5 Sv2+ 4++ W3 infantry0.45Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.44 per model0.35Close combat weapon◇ option: Power fist · 2.33 per model6
Light vehicleT10 Sv3+ W12 vehicle0.35Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.37 per model0.35Close combat weapon◇ option: Power fist · 1.85 per model4
Heavy vehicleT12 Sv2+ W16 vehicle0.23Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.30 per model0.17Close combat weapon◇ option: Power fist · 1.39 per model7

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)37.526
SpecialS5 AP-1 D1 (heavy bolter-class)18.817
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)5.5638

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts16
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Space Marines characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Judiciar1 model55639729596.317.585.194.213.79
Ancient in Terminator Armour1 model65627252404.275.702.932.281.71
Techmarine1 model55568032595.055.663.682.961.41
Captain in Gravis Armour1 model80495742194.175.552.641.391.04
Captain in Terminator Armour1 model85455039473.925.222.491.310.98
Chaplain1 model60426124534.824.632.692.310.77

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings